FoonLudum Dare ExplorerUsers → rdcooper

rdcooper

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableπŸ‘₯Fourth Energyjam4883.703.583.294.294.024.083.214.08
202149UnstableπŸ‘₯Operation Meteor Showerjam8153.473.403.473.503.634.024.153.50
202148Deeper and deeperπŸ‘₯Ant Townjam15723.072.593.033.863.652.542.66
202046Keep it aliveπŸ‘₯Leafed Behindjam18783.203.052.824.122.933.192.823.24
201945Start with nothingScrawl A Drawcompo3043.263.163.053.662.793.732.373.00
201945Start with nothingπŸ‘₯Spaceshiplessjam8233.173.172.952.492.883.161.842.81
201945Start with nothingπŸ‘₯CELL WARP / セルワープjam5013.513.393.831.763.713.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rdcooper

LD45 — Start with nothing

Buried Things by Skyeward 2019-10-08T03:25:22Z

Fun game! It took me a short time to find the hints, and then the game became much more fun! I enjoyed the variety of puzzles to solve. I wasn't able to find the ostrich artifact (I got the ostrich to run away, but was unable to dig where it had been standing, due to having dug there before). Not sure if that was a bug, or perhaps I just didn't solve the puzzle?

Anywho: loved the art, the style, the silly humor, and it played really well overall. Good job!

Liberation by Light by Yaroslav Kravtsov 2019-10-08T00:09:18Z

Cool concept! Love the art and overall vibe of the game. And full marks for originality. I also like that you had a group photo in there as an easter egg!

cakewalk by ohsqueezy 2019-10-09T02:57:34Z

Oh my goodness! The "ouch" and "ow" sounds are so adorable! Cute game.

Beggars Can Be Choosers by Herman Chau 2019-10-08T01:34:21Z

Fantastic! The game fits the theme, is highly original, plays well. What's not to love? Great work, all of you. This is one of my favorites so far.

Ichi-Robo by pilly 2019-10-08T17:31:48Z

Fantastic game! The puzzles are interesting, and very satisfying to figure out and solve. Especially the level 11/14 puzzles. Level 17 was a little weird, mechanically, in that there seemed to be several different ways to solve the puzzle I ended up getting it by accident! I wasn't able to solve level 18, so I can't comment on levels after that.

I found what I think is a bug with the "win" animation. In lvl 7, there were two arrows leftover, and they appeared at the front layer, zooming in through the doors. Oops!

Speaking of the "win" animation, I thought it was very well done! the zoom-in effect was fun to watch and made the level transitions more fun.

The music worked well at first, but then got repetitive after playing it for so long. A longer music track, with more variation or different songs after a certain number of levels might help with that.

Also, the robots felt a little bit on the slow side.

Otherwise, loved playing it! A very impressive puzzle game to complete for a game jam! The robots are adorable as well.

Zen Fish by Alchemic 2019-10-08T01:06:31Z

I'M LOVING THIS GAME. The zen-vibe is super-chill, and a welcome mood. Addictive, and very relaxing.

Planet 7: No Data by Belonzik 2019-10-08T14:10:02Z

I spent a lot of time playing this game, but was unable to figure out how to progress. I was able to pick up and drop the explosive charges, but otherwise unable to use them in any way. Interacting with other objects provided dialogue, but no other interactions. The movement felt a bit 'jerky', and I frequently ended up in squares that I wasn't intending to be in. Stepping around and interacting with other objects was also a bit frustrating.

I really liked the radar! Really cool design, and very pretty. The art overall is incredible! I love the style, and the desperate mood of the game. It fits the theme nicely. The music was also appropriately bleak and enhanced the 'lost in space' vibe.

Good job, overall!

The Daily by huskitch 2019-10-08T02:42:21Z

Gorgeous art, fantastic music. Love the game concept and mechanics. And to top it all off, it fits the theme perfectly! Great dark humor, and it plays without a hitch! Very nice job!

Raid 51 by DeadlyAlive 2019-10-08T13:21:40Z

Congratulations! This is the FIRST and only LD game so far that has made me laugh out loud. Hilarious and timely theme. I especially loved the intro, and when the music hits, it sets the mood PERFECTLY. Great design, flow, art. Everything is good. Great game, guys!

Pizza Panic! by Studio RTV 2019-10-07T23:39:23Z

Game-breaking bug! I lost, pressed "Try again." The game reset, but without colors, and I was unable to move/reset/or exit.

Aside from that small detail, I really enjoyed it! Flying around with max power-ups delivering pizzas was particularly fun.

I can tell a lot of work went into this game! The sheer quantity of art/assets/mechanics are very impressive for a game jam.

Treble Clef by Brainoid 2019-10-08T13:57:07Z

This is amazing! I CANNOT believe you did a combination platformer/rhythm game, and that it plays so well! That must have taken a LOT of work. I am proud of you!

Loved the art, the humor (going left at the intro, van halen - jump :laughing:), the style. And the gameplay was really clean for a game jam game. I figured out the wall jump really quickly, and the mechanics of it were smooth and intuitive. Liked the level design with the 'false' floor bushes.

There seemed like there were some very trivial timing issues with some of the rhythm games. Overall, I think they were FANTASTIC, and added to the vibe of the game overall. Getting the upgrades felt really satisfying, and murdering people with my guitar was really fun.

I got the keyboard at the end, but then was unable to continue right? I'm assuming that's where the game finishes? Also, add an "exit" button to the main menu. :wink:

Again, great job. One of the most innovative and complex games I've seen so far this jam.

The Carpenter by Valentin4311 2019-10-08T15:44:35Z

Fantastic game! The graphics were absolutely stunning, and the music was both good and appropriate. I found my head bopping along as I raced, which is always a good sign. I like that you had a cute story to go along with it as well. Picking up items and getting boosts/power-ups was extremely satisfying.

The game ran great; no gameplay issues. The controls were a little rough for me, with the speed of the racing (I found that when I needed to zig left or right, that the acceleration to get going was a little bit too sluggish. And then, when I DID get going, I often flew further than I wanted).

Good job! I can tell a lot of work went into this one.

Defend the House by MoLa0404 2019-10-07T23:43:46Z

~~Oops! I get a 404 when trying to access your links. Image attached:!~~

[404.png](///raw/ad1/42/z/28780.png)

Edit: you fixed it! Going to give it a go.

Spaceshipless by PadenPierry 2019-10-07T13:51:19Z

Fantastic game, and oh so pretty!

I love that you put in an options panel. Maxing out the number of ships and watching the chaos provides endless entertainment! I had a blast making the music, too (it's always a pleasure).

Good jam! See you at the next one.

The Island by Zsolt 2019-10-08T16:36:38Z

I'm a big fan of crafting/survival games, and this one feels right at home in the genre. It's also perfect for the theme!

My only main problem is: I've gathered the necessary resources, but can't craft an axe? When I click the button, nothing happens. No axe is put into my inventory. I was somehow able to craft a torch and a spear, but couldn't get an axe, which I assume would be needed to chop down trees.

Aside from that, the game was fairly intuitive. I did notice that I tended to stop walking a short time AFTER having release the W key, which was a bit frustrating.

Cool concept, if a little bit unpolished. Good job!

Let There Be Light by michaelaranda 2019-10-08T02:05:39Z

Very fun! The procedural music was very well done. While it was a bit frustrated not having enough energy at times, getting a good combo was very satisfying, and the audio contributed to that greatly.

Scrawl A Draw by rdcooper 2019-10-06T21:10:47Z

The controls were a design decision! The original Etch-a-Sketch is infamous for it's tricky controls (with up/down on one side and left/right on the other). I decided to be true to the nostalgia and make Scrawl A Draw the same way.

Thanks for playing!

Scrawl A Draw by rdcooper 2019-10-07T05:12:48Z

Thank you for the feedback, as well as the kind words!

I encountered that bug as well (though it was actually much worse before!). I think it is somewhat tied to performance/processing (as opposed to logic), as different machines seem to have different levels of dropout. I don't know enough about Stencyl to say for certain, though.

Scrawl A Draw by rdcooper 2019-10-08T00:48:26Z

@gabriele Thanks! That's exactly what I was going for. I'm glad you enjoyed it. <3

@irock SWEET! Thanks for posting that. You're a much better artist than I am (the 'heart' was made by my wife, even).

Scrawl A Draw by rdcooper 2019-10-08T00:54:06Z

@marchmain Thanks! I'm glad you like the style of music. I knew the controls would be frustrating (just like the original Etch A Sketch), so I decided to compose something interesting enough to distract and also, inspire creativity! Baroque was a natural fit (although I took some *ahem* liberty with the style to spice it up a bit).

Scrawl A Draw by rdcooper 2019-10-08T02:34:50Z

@eugsun You are forgiven! I knew it was only a matter of time. ;)

@marhalis "I can’t believe it’s possible to compose a whole piece like this in a weekend." Thanks! I honestly couldn't believe so either. :persevere: I went one measure at a time though, and ended up very happy with it! And now, I know that it CAN be done. I won't doubt myself as much in the future.

Scrawl A Draw by rdcooper 2019-10-08T03:27:38Z

@dob Thank you for playing, and for the kind words. <3 I'm glad you could connect it with your childhood. It's hard to imagine much better feedback than that!

Scrawl A Draw by rdcooper 2019-10-08T12:38:27Z

@zillix Thank you for posting it. <3 You seem to have mastered the controls. I am envious!

Scrawl A Draw by rdcooper 2019-10-08T16:05:42Z

@cobear25 Glad you like it! I'll keep the link up indefinitely, if you ever need to relax and draw something. :wink:

Scrawl A Draw by rdcooper 2019-10-08T16:43:23Z

@nachtwitch Maybe? I spend most of my time making music, but if I have time during a game jam weekend, I like to try to work at least a little bit in something like Stencyl/Unity. I don't have the time to devote to fully making games, though. Music is my life!

@pilarius AWESOME! That's adorable. Thanks for sharing it with me. :heart:

"Propably spend too much time with your game :D"

What?! Nonsense! I don't believe any person can spend "too much time" drawing/painting/singing/dancing/etc. Creativity is a fundamental part of being alive. If it brings you joy, that's all that matters.

Scrawl A Draw by rdcooper 2019-10-08T21:48:51Z

@terribly-awesome-games As this was a game jam, and I was pressed for time, my workflow was pretty much just: improv on my keyboard. :sweat_smile: I noodled around a bit to come up with the main theme/motifs (first four measures), then recorded it into MIDI. After that, I basically just went measure by measure, adding the kind of motion/harmony that I thought would be appropriate by recording each measure, then making adjustments by hand if I needed to.

Occasionally, I'd have to stop and think through things like voice-leading ("Oops! That's a direct octave") or harmony ("Wait a sec, what key am I in? How the hell am I going to get back to Gmin?!"). I used a lot of suspensions/fourth-species, because they're relatively easy, sound great, and helped to 'slow down' the music after some of the very 'active' passages.

To keep the entire song familiar (and not be TOO confusing/jarring), I started off with a strong theme that I knew I could use again and again, then simply brought it back, in different keys, at different times, with different rhythms/notes. One of the ways to make interesting music seems to be balancing contrasts, and that's a lot of what I 'thought about.' E.g., I started in a minor key, so I wanted to make sure to have a strong secondary theme in major. I started in simple duple (4/4 or 2/4), then at some point moved to compound duple (6/8 or 12/8). I had sections that are slow followed by sections that are fast, sections with long notes followed by sections with short notes.

I knew that I wanted to have a basic ABA' sort of structure, and I knew I could get away with having a crazy long development (B) so long as the expo+recap (A+A') was pretty solid. I started the recap off by returning to the main theme in MAJOR, which is uncommon but not unusual, then I basically just wrapped it back around to the beginning to get it feeling as seamless as possible.

A lot of the weird key changes ('modulation') that I accomplished were due to using very strong 'dominant pedals', which is basically just a V -> I/i. I used a lot of leading tones as non-chord tones (primarily neighbor tones) to set up the movement, then reinforced them through longer phrases to emphasize the pedal. Dominant sevens helped a lot too.

Trick or Retreat by Lone_Wolf 2019-10-08T17:02:22Z

My favorite thing about this game is definitely the music! It added a level of intensity that lent itself very well to the gameplay.

I kept expecting there to be more helicopters, or for it to start moving faster or having more/larger bombs to make it more challenging. Also, when the game restarted, having to watch the intro again made it a bit of a pain. It might have felt a little better to have it played before the menu screen.

A solid game jam game! Very playable and fun.

Nothing for Heaven(incorrect copy) by ELBIDEV 2019-10-08T15:31:33Z

Cute!

The physics seems a bit 'floaty', but the character IS wearing a cape, so... :thinking:

I really like the art! It has a great vibe: very surreal/otherworldly. The 'goomba stomp' was extremely satisfying, in large part I think due to the sound. Loved the "nothingness" mechanic, and going to -1. :laughing: Unfortunately, I couldn't finish the game. Kept dying due to VERY narrow jump/landing windows. I ended up rage-quitting after about fifteen or so attempts.

Great game!

Life to Live by tab1bit0 2019-10-08T13:37:34Z

I LOVE the gritty realism of this game. 100% theme appropriate. The art is (though gruesome) very appropriate for the design. I agree that a little bit of audio would have gone a long way. The difficulty seems a bit high (I was unable to finish the game. Maybe I'm just bad at it?). Also, for whatever reason, I didn't realize that I needed to go right to get to the next scene. A flashing arrow for dummies like me (perhaps after eating all the food?) might have helped with that.

It seems like an interesting story! Why is there a tentacle satyr on this otherwise luscious and bountiful world? Why are you--a baby--naked, and alone? How did you get here? Would love to see some hints/humor in that regard.

Great game! Thanks for posting it.

Guno by Fvafhae 2019-10-08T16:03:59Z

Fantastic game!

I love the art/style. Though, Guno--ah--looks a bit like a... *sperm*. :laughing: Anyways, I like that there's a story, and lots of really great mechanics! The movement was easy to get used to, the level design seemed to scale up appropriately. The clusters were placed in such a way that they at one point became legitimately surprising/terrifying. I wasn't able to get past the level with the 'agers,' so I can't comment on the levels that come after that.

I enjoyed the dialog ('Don't try to escape from me!', 'Did I say to touch that?' :grin:), though at times, I was frustrated that I couldn't skip through it once I'd read it.

Lots to love in this game. Good job!

You're Just Babie by rocketandonuts 2019-10-08T00:13:28Z

Hilarious! And fun and elegant. The difficulty is quite hard!

TailWhip by JengaMang 2019-10-08T23:28:22Z

Cool game!

I really liked the concept, the design, and the art. Very original idea!

It was a bit difficult to move as well as to avoid the asteroids. One of the things that frustrated me was having the asteroids spawn directly on top of the ship. OOF!

Anyhow, great game, and great effort. Congrats on your first successful jam!

It's not much but it is something by TheBearCrab 2019-10-08T01:56:48Z

Hey, it's playable! That's always something to be proud of. Good job!

LD48 — Deeper and deeper

Sinking Atlantis by lekiy 2021-04-28T01:15:58Z

Very fun concept! Using the switches to affect the level and character mechanics made for some really unique gameplay, and I love the puzzle platformer feeling of it. Great job!

Not So Grimm by Rongefilet 2021-04-27T22:54:44Z

Wow, this game is gorgeous. Was a great way to relax after the jam. Great job!

Depths of the Library by Klaus Peter 2021-04-27T16:39:29Z

Uh oh! It doesn't work for me in Firefox. It just loaded in Edge, though so I'll give that a try.

Penguin Run by Nurav 2021-04-28T00:21:52Z

Frustrating at first, but after a while it gets to be a fun and challenging Bennett Foddy kind of game. Great job!

AMVD&D by Ayxh 2021-04-28T20:18:09Z

An excellent first game! I found it difficult to progress very far, which ordinarily wouldn't bother me too much except that the music kept resetting, and I wanted to hear more of it. XD

LD49 — Unstable

Blast Blocks by SciDev 2021-10-06T00:41:46Z

Wow, this is one of the most inventive game jam games I've ever played! The mechanics are really challenging in a very open-ended kind of way. I really appreciate having the ability to come up with creative solutions.

Tanks 'n robots by Douwe_Ravers 2021-10-06T00:35:01Z

Wow, very impressive making a 3d game like this for compo! The SFX were a little rough, but the tank handling was challenging in a very realistic way. Loved the cinematics and humor.

Overall, excellent work!

Going Home by lb01 2021-10-06T03:08:12Z

Wow! This is a really immersive game for a game jam. Is the music procedural? It adds a lot of depth of emotion to the experience.

Orbital Cascade by PolymathLD 2021-10-07T04:27:35Z

Ahhhh! The controls are definitely unstable, and I'm loving the challenge of it. XD

Love the art and the concept for this game. Definitely outside the box!

Volatile by Mateu 2021-10-07T04:23:21Z

As soon as the menu screen loaded and the music kicked in, I said to myself, "Aw, yissss."

Great vibe from the art, music, and gameplay. I loved your take on the theme.

The 'upgrades' felt a little boring due to the costs all being the same, and I sort of wish there were more different 'types' of enemies, maybe with different movement patterns or attack abilities?

But overall, EXCELLENT work for a game jam game! This could easily be flushed out into a mobile game and I could see myself spending hours and hours playing this style of game.

Tick Away by jackiex9527 2021-10-07T03:10:40Z

AHHHHH! ALL the feels. Wow. <3

I really appreciated the way in which you managed to deliver the narrative of the story *during* gameplay. And such an emotionally charged story! You knocked it out of the park with this theme.

The art was wonderfully original, and the music was very fitting for the story as well. The music that played during the story dialogue/flashbacks was a bit jarring, though. I really loved the "heartbeat" kick drum during the defuse section. It really added to the tension of trying to defuse the bomb.

Great work!