Foon → Ludum Dare Explorer → Users → rdcooper
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | π₯ | Operation Meteor Shower | jam | 815 | 3.48 | 3.41 | 3.48 | 3.50 | 3.64 | 4.02 | 4.16 | 3.50 | |
| 2021 | 49 | Unstable | π₯ | Fourth Energy | jam | 488 | 3.71 | 3.58 | 3.29 | 4.29 | 4.02 | 4.09 | 3.21 | 4.08 | |
| 2021 | 48 | Deeper and deeper | π₯ | Ant Town | jam | 1572 | 3.08 | 2.60 | 3.04 | 3.87 | 3.65 | 2.54 | 2.66 | ||
| 2020 | 46 | Keep it alive | π₯ | Leafed Behind | jam | 1878 | 3.21 | 3.05 | 2.83 | 4.12 | 2.93 | 3.19 | 2.83 | 3.24 | |
| 2019 | 45 | Start with nothing | Scrawl A Draw | compo | 304 | 3.27 | 3.16 | 3.05 | 3.66 | 2.80 | 3.73 | 2.38 | 3.00 | ||
| 2019 | 45 | Start with nothing | π₯ | CELL WARP / γ»γ«γ―γΌγ | jam | 501 | 3.51 | 3.39 | 3.83 | 1.77 | 3.71 | 3.85 | |||
| 2019 | 45 | Start with nothing | π₯ | Spaceshipless | jam | 823 | 3.17 | 3.18 | 2.96 | 2.49 | 2.89 | 3.16 | 1.85 | 2.81 |
rdcooper leaves an average of 11.0 feedback comments each event.
Very fun concept! Using the switches to affect the level and character mechanics made for some really unique gameplay, and I love the puzzle platformer feeling of it. Great job!
Frustrating at first, but after a while it gets to be a fun and challenging Bennett Foddy kind of game. Great job!
Wow, this game is gorgeous. Was a great way to relax after the jam. Great job!
Uh oh! It doesn't work for me in Firefox. It just loaded in Edge, though so I'll give that a try.
Cool game!
I really liked the concept, the design, and the art. Very original idea!
It was a bit difficult to move as well as to avoid the asteroids. One of the things that frustrated me was having the asteroids spawn directly on top of the ship. OOF!
Anyhow, great game, and great effort. Congrats on your first successful jam!
Fantastic game! The puzzles are interesting, and very satisfying to figure out and solve. Especially the level 11/14 puzzles. Level 17 was a little weird, mechanically, in that there seemed to be several different ways to solve the puzzle I ended up getting it by accident! I wasn't able to solve level 18, so I can't comment on levels after that.
I found what I think is a bug with the "win" animation. In lvl 7, there were two arrows leftover, and they appeared at the front layer, zooming in through the doors. Oops!
Speaking of the "win" animation, I thought it was very well done! the zoom-in effect was fun to watch and made the level transitions more fun.
The music worked well at first, but then got repetitive after playing it for so long. A longer music track, with more variation or different songs after a certain number of levels might help with that.
Also, the robots felt a little bit on the slow side.
Otherwise, loved playing it! A very impressive puzzle game to complete for a game jam! The robots are adorable as well.
My favorite thing about this game is definitely the music! It added a level of intensity that lent itself very well to the gameplay.
I kept expecting there to be more helicopters, or for it to start moving faster or having more/larger bombs to make it more challenging. Also, when the game restarted, having to watch the intro again made it a bit of a pain. It might have felt a little better to have it played before the menu screen.
A solid game jam game! Very playable and fun.
I'm a big fan of crafting/survival games, and this one feels right at home in the genre. It's also perfect for the theme!
My only main problem is: I've gathered the necessary resources, but can't craft an axe? When I click the button, nothing happens. No axe is put into my inventory. I was somehow able to craft a torch and a spear, but couldn't get an axe, which I assume would be needed to chop down trees.
Aside from that, the game was fairly intuitive. I did notice that I tended to stop walking a short time AFTER having release the W key, which was a bit frustrating.
Cool concept, if a little bit unpolished. Good job!
Fantastic game!
I love the art/style. Though, Guno--ah--looks a bit like a... *sperm*. π Anyways, I like that there's a story, and lots of really great mechanics! The movement was easy to get used to, the level design seemed to scale up appropriately. The clusters were placed in such a way that they at one point became legitimately surprising/terrifying. I wasn't able to get past the level with the 'agers,' so I can't comment on the levels that come after that.
I enjoyed the dialog ('Don't try to escape from me!', 'Did I say to touch that?' π), though at times, I was frustrated that I couldn't skip through it once I'd read it.
Lots to love in this game. Good job!
Fantastic game! The graphics were absolutely stunning, and the music was both good and appropriate. I found my head bopping along as I raced, which is always a good sign. I like that you had a cute story to go along with it as well. Picking up items and getting boosts/power-ups was extremely satisfying.
The game ran great; no gameplay issues. The controls were a little rough for me, with the speed of the racing (I found that when I needed to zig left or right, that the acceleration to get going was a little bit too sluggish. And then, when I DID get going, I often flew further than I wanted).
Good job! I can tell a lot of work went into this one.
Cute!
The physics seems a bit 'floaty', but the character IS wearing a cape, so... π€
I really like the art! It has a great vibe: very surreal/otherworldly. The 'goomba stomp' was extremely satisfying, in large part I think due to the sound. Loved the "nothingness" mechanic, and going to -1. π Unfortunately, I couldn't finish the game. Kept dying due to VERY narrow jump/landing windows. I ended up rage-quitting after about fifteen or so attempts.
Great game!
I spent a lot of time playing this game, but was unable to figure out how to progress. I was able to pick up and drop the explosive charges, but otherwise unable to use them in any way. Interacting with other objects provided dialogue, but no other interactions. The movement felt a bit 'jerky', and I frequently ended up in squares that I wasn't intending to be in. Stepping around and interacting with other objects was also a bit frustrating.
I really liked the radar! Really cool design, and very pretty. The art overall is incredible! I love the style, and the desperate mood of the game. It fits the theme nicely. The music was also appropriately bleak and enhanced the 'lost in space' vibe.
Good job, overall!
This is amazing! I CANNOT believe you did a combination platformer/rhythm game, and that it plays so well! That must have taken a LOT of work. I am proud of you!
Loved the art, the humor (going left at the intro, van halen - jump π), the style. And the gameplay was really clean for a game jam game. I figured out the wall jump really quickly, and the mechanics of it were smooth and intuitive. Liked the level design with the 'false' floor bushes.
There seemed like there were some very trivial timing issues with some of the rhythm games. Overall, I think they were FANTASTIC, and added to the vibe of the game overall. Getting the upgrades felt really satisfying, and murdering people with my guitar was really fun.
I got the keyboard at the end, but then was unable to continue right? I'm assuming that's where the game finishes? Also, add an "exit" button to the main menu. π
Again, great job. One of the most innovative and complex games I've seen so far this jam.
I LOVE the gritty realism of this game. 100% theme appropriate. The art is (though gruesome) very appropriate for the design. I agree that a little bit of audio would have gone a long way. The difficulty seems a bit high (I was unable to finish the game. Maybe I'm just bad at it?). Also, for whatever reason, I didn't realize that I needed to go right to get to the next scene. A flashing arrow for dummies like me (perhaps after eating all the food?) might have helped with that.
It seems like an interesting story! Why is there a tentacle satyr on this otherwise luscious and bountiful world? Why are you--a baby--naked, and alone? How did you get here? Would love to see some hints/humor in that regard.
Great game! Thanks for posting it.
Congratulations! This is the FIRST and only LD game so far that has made me laugh out loud. Hilarious and timely theme. I especially loved the intro, and when the music hits, it sets the mood PERFECTLY. Great design, flow, art. Everything is good. Great game, guys!
Fun game! It took me a short time to find the hints, and then the game became much more fun! I enjoyed the variety of puzzles to solve. I wasn't able to find the ostrich artifact (I got the ostrich to run away, but was unable to dig where it had been standing, due to having dug there before). Not sure if that was a bug, or perhaps I just didn't solve the puzzle?
Anywho: loved the art, the style, the silly humor, and it played really well overall. Good job!
Very fun! The procedural music was very well done. While it was a bit frustrated not having enough energy at times, getting a good combo was very satisfying, and the audio contributed to that greatly.
Hey, it's playable! That's always something to be proud of. Good job!
Fantastic! The game fits the theme, is highly original, plays well. What's not to love? Great work, all of you. This is one of my favorites so far.
Hilarious! And fun and elegant. The difficulty is quite hard!
Cool concept! Love the art and overall vibe of the game. And full marks for originality. I also like that you had a group photo in there as an easter egg!
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Edit: you fixed it! Going to give it a go.
Game-breaking bug! I lost, pressed "Try again." The game reset, but without colors, and I was unable to move/reset/or exit.
Aside from that small detail, I really enjoyed it! Flying around with max power-ups delivering pizzas was particularly fun.
I can tell a lot of work went into this game! The sheer quantity of art/assets/mechanics are very impressive for a game jam.
LD49 — Unstable (6)
Orbital Cascade by PolymathLD 2021-10-07T04:27:35Z ♥ 1
Ahhhh! The controls are definitely unstable, and I'm loving the challenge of it. XD
Love the art and the concept for this game. Definitely outside the box!
Volatile by Mateu 2021-10-07T04:23:21Z ♥ 1
As soon as the menu screen loaded and the music kicked in, I said to myself, "Aw, yissss."
Great vibe from the art, music, and gameplay. I loved your take on the theme.
The 'upgrades' felt a little boring due to the costs all being the same, and I sort of wish there were more different 'types' of enemies, maybe with different movement patterns or attack abilities?
But overall, EXCELLENT work for a game jam game! This could easily be flushed out into a mobile game and I could see myself spending hours and hours playing this style of game.
Tick Away by jackiex9527 2021-10-07T03:10:40Z ♥ 3
AHHHHH! ALL the feels. Wow. <3
I really appreciated the way in which you managed to deliver the narrative of the story *during* gameplay. And such an emotionally charged story! You knocked it out of the park with this theme.
The art was wonderfully original, and the music was very fitting for the story as well. The music that played during the story dialogue/flashbacks was a bit jarring, though. I really loved the "heartbeat" kick drum during the defuse section. It really added to the tension of trying to defuse the bomb.
Great work!
Going Home by lb01 2021-10-06T03:08:12Z ♥ 1
Wow! This is a really immersive game for a game jam. Is the music procedural? It adds a lot of depth of emotion to the experience.
Blast Blocks by SciDev 2021-10-06T00:41:46Z ♥ 1
Wow, this is one of the most inventive game jam games I've ever played! The mechanics are really challenging in a very open-ended kind of way. I really appreciate having the ability to come up with creative solutions.
Tanks 'n robots by Douwe_Ravers 2021-10-06T00:35:01Z ♥ 2
Wow, very impressive making a 3d game like this for compo! The SFX were a little rough, but the tank handling was challenging in a very realistic way. Loved the cinematics and humor.
Overall, excellent work!