Castle of Doom by vivavolt 2012-12-17T06:53:00
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Foon → Ludum Dare Explorer → Users → lekiy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Untitled Dwarf Game | extra | ||||||||||
| 2022 | 50 | Delay the inevitable | 👥 | Udder Chaos | jam | 1222 | 3.03 | 2.94 | 2.98 | 3.42 | 3.21 | 2.57 | 3.75 | 3.05 | |
| 2021 | 48 | Deeper and deeper | 👥 | Sinking Atlantis | jam | 1468 | 3.19 | 3.15 | 2.81 | 3.06 | 3.77 | 2.32 | 2.96 | ||
| 2020 | 47 | Stuck in a loop | Stardancer | compo | 3.66 | 4.66 | 2.83 | 3.83 | 2.66 | 2.50 | 1.00 | 2.16 | |||
| 2019 | 45 | Start with nothing | Begging Simulator 2019 | compo | 407 | 3.05 | 2.75 | 3.05 | 3.50 | 3.32 | 3.05 | 2.85 | 3.02 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Traffic Trouble | jam | 418 | 3.59 | 3.62 | 3.50 | 3.66 | 3.40 | 2.68 | 2.42 | 2.90 | |
| 2016 | 37 | One room | Army Of One | compo | 405 | 3.11 | 3.08 | 3.11 | 1.70 | 3.14 | 2.51 | 2.32 | 2.83 | 78 | |
| 2016 | 36 | Ancient Technology | The Tourist | compo | |||||||||||
| 2016 | 35 | Shapeshift | Dont get mashed | compo | 757 | 2.84 | 2.90 | 2.45 | 2.95 | 2.76 | 2.21 | 3.06 | 2.83 | 41 | |
| 2015 | 34 | Two Button Controls / Growing | Just an Beaver | compo | 519 | 3.19 | 3.24 | 3.32 | 3.69 | 3.59 | 2.64 | 2.81 | 2.86 | 53 | |
| 2012 | 25 | You are the Villain | Planet Xulub | compo | 614 | 2.52 | 2.30 | 3.19 | 2.04 | 2.81 | 1.47 | 2.13 | 54 |
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Did a quick patch of the freezing bug.
@Gravity Games I Intended a Different sort of theme for the game, but did not time or the skill to get to that point so I settled with what I had. But Thanks for complementing my art (I personally think I'm terrible at it) I would have done better on the walking animation if I had time to figure
out something that worked.
All in all this is my 1st Ludum Dare so I tried my best.
--Lekiy--
@otus +1
Yeah I can put it in a zip no problem
Seems like the collision was not implemented properly.
I could wall jump infinitely.
Great game! Very well polished. Although it is buggy, kept getting stuck and had to restart the entire game (my reccomendation would be to add check points and a reset button to at least offset the frustration of the bugginess.)
@Dooskington, @ORECROS, @TerraCottaFrog
Fixed sorry about that.
@swellbastion
It was restartable at first, but I had to remove it because it broke the world gen, has something to do with how surfaces memory is allocated.
Interesting game, Graphics are great! but sometimes I could not see the ground so I fell to my death, also it seems that their attacks hurt you at the beginning of their swing so it made it hard to block, but combat was pretty easy none the less.
Great Game! have multiple mechanics to go though kept it interesting. It was a funny journey full of feels.
Intro screen looks really good, game play feels like its, completely random, felt no indication on how to succeed, but maybe that's is the point. The events are funny though, and I really like the music.
Wow very good job! Most interesting game I have seen yet!
I'm not sure whats supposed to happen when you lose but when the game restarted I seemed to be under attack by an army and had no resources to deal with it, seems like a bug to me.
When running the game either pressing Y or N seems to quit it.
Okay I forgot to extract it. It seems that if you die, and you restart books you already read disappear but you lose all the knowledge you gained for them. I do like the Idea though.
Great game, the aesthetics looks good, I did notice some of the obstacles were overlapping, also once you get the hang of it it's pretty easy to get though, thinking about adding different obstacles would make the game last longer. and probably more interesting.
Looks like a good game, but I was unable to shoot at all, no matter if I spammed or tried to charge.
A good take on the theme, but it needs more Juice, anything you did didn't feel meaningful enough.
@LCMW_Spud why do you believe it's off theme? tell me more?
Looks really good! The music is nice, it feels at though it needs something to limit the player like a limited number of tries.
Art looks good, the mechanics of the puzzles were clever.
The levels difficulty didn't seem very linear though.
Really good aesthetics, I like the take on the theme. I feel the game play needs a little tweaking, its really hard to try to save something by killing it.
Very Cute game with a totally unique style!
After leaving the first room I ended up going through a gap in the collision in the back wall near the certificate, and couldn't get back out.
Cute game, Really liked the aesthetic, but the platforming just doesn't feel very good, and I wasn't able to get past any of the green blocks. For future games I recommend trying to make sure the mechanics feel really nice for the play before trying to add extra details, like background decor, at least this is mostly important in platformers.
@Dynamic Panic Studios that's understandable, the idea going in was having one room that you take along with you, but the implementation doesn't reflect that very much.
@Andrew Deem It's definitely an improvement, however I don't really understand the whole workspace thingy, and it gets in the way more then it doesn't. But the new room editor and tabbed events makes it worth having.
@jerwil Yeah difficulty curves and basic explanation of the game are things I need to work on.
Interesting Game, The rat poison is quite OP though, I just spam clicked the switch and ended up having 1K.
Crashed after opening on OSX :/
Fantastic game overall. The graphics are exceptional.
I think the wizard may be a little over powered because he can attack the diagonals, also the heal should have a cooldown aside just mana usage. just felt to tanky because of it.
Also based on what I saw from your stream, it seems that you could benefit from better planning, even if you don't have an idea at first, its always good to set some priorities.
Otherwise I love watching you here and hope to continue to be able to in the future, I also hope my future games may be able to hold a candle to yours one day.
Was unable to play on mac, It crashed on startup.
Interesting design, the game feels good, but the zombies come at you way to fast, I was unable to get back in the house to find the keys...
Fantastic game, but I found that the collision with enemies blocking you seemed unnecessary, it made it feel as one mistake and you were doomed. It would also be nice if the coins didn't disappear after finishing a wave.
Excellent Job! (Though at this point I expect nothing less from a butterscotch) I thought this idea captures the theme extremely well because it really makes you think about how you place things to try and optimize your kitchen to its best potential, which really helps you squeeze more fun into smaller games.
Wow what a great little game, I like how you have to escape from jail after getting caught.
Version v0.02 is launched, its the 72 hour version of the game.
@smbe19 Thanks for Comment! We intentionally made the early levels in order to teach the player the mechanics of the game, however, do to the limited timeframe it became hard to design harder levels with only the mechanics that we had available.
@racso I fixed it, I am aware of the rules, It must have got switched for some reason while editing the page.
Interesting concept, I found the loading screen really cool. I ended up just sticking everything I could grab and attached it to the cart like it is a ball of tape, at which point it ended up getting hard to see where I was going. Great Job!
Had a really hard time playing this one, the movement seemed really buggy, but the graphics on this is awesome!
Interesting Idea, The aesthetics, and visuals were very nice, I found a lot of the difficulty came from sheep getting stuck against walls more than numbers. Having the second dog didn't feel much like it benefited the game much, but that could just be because I only was using a trackpad.
Had difficulty with this one, because it would remove letters from the middle while I was focusing on the left. I did think it was thematically funny overall.
Very well done game. Goes to show that detailed art isn't everything.
Wow, the art and effects on this one are great! Found the platforming extremely punishing though.
I Like the take on the theme. This reminds me of my first Ludum Dare Entry.
I Like the take on the theme. This reminds me of my first Ludum Dare Entry.
I Like the take on the theme. This reminds me of my first Ludum Dare Entry.
I Like the take on the theme. This reminds me of my first Ludum Dare Entry.
Sorry site timed out and cause multi-post.
Really cool art asthetic. solid entry.
Funny game, It found that it was easiest to just run around spamming the spacebar, maybe having some sort of conditions to do actions would make the game more interesting.
The game became unplayable for me after the 2nd kid showed up for me do to lag.
The game looks interesting, but I was not able to get it to start after opening it, seems to not be taking input from anything (on mac)
Very well done entry, certainly a diamond in the rough.
Very fun, I loved that some puzzles were more challenging than others. There was a bug with the ostrich that made it hard to finish the game.
Wow just wow...
@kazatan Thanks so much for playing, Although not my first jam its the first time I have made the music myself, so I'm glad you like it. I didn't really take the time to balance the difficulty, but rather I threw together the hunger mechanic in the last few minutes to make it feel more gamey. I actually increased the difficulty by about 30% immediately before clicking publish.
@game-coder28 can you define better what you thought was weird about the controls?
Cool game, looks really nice and being able to create levels is always a great feature. I feel the game would be a little bit more palatable with checkpoints as it never feel good to the player if they accomplish something to die at the next challenge. which results in them starting over.
Wow what a cool concept! I found the whole idea very intriguing. I was a bit disappointed to find that as a squirrel I was unable to climb. To comment on the design, I feel that being able to fall to go to the top made it seem a little on the easy side as I was able to complete the game without thinking about how to actually get to the next piece.
@im-not-a-robot Thanks for the tip I will be sure to update it.