FoonLudum Dare ExplorerLD40 → Didgeribug in da place !

Didgeribug in da place !

By hippunk, adrienlemoine35, Neodan, AirPanda, Amalia, remysicality, Lazyac and Desdemone

View on ldjam.com

CategoryRankScoreCount
Overall5103.5063
Fun6373.2463
Innovation4833.2562
Theme4353.5863
Graphics2284.0963
Audio1373.8161
Humor2.668
Mood2623.6661

Comments

hippunk 2017-12-05 02:16

Programming team here. The leaderboard is actually broken for the html5 version, i'm gonna set it up later. Now it's time to sleep :).

maxwell 2017-12-05 03:54

Lookin' mighty fine! I like the soundtrack, gives off a good vibe! Overall enjoyed the game!

lookslikesomething 2017-12-05 09:43

Nice game! Love the graphics & soundtrack, it gives a nice feeling when playing.

nivbeth 2017-12-05 12:18

Just "finished" the game and totally failed xD It's very hard in the beginning to deal with the fast bugs, because you are used to these slow ones. Maybe you could change that, so a player doesn't get overstrained so easily :) All in all a very nice and neat game!

desdemone 2017-12-05 12:28

@nivbeth Thanks for you comment ! Unfortunately we didn't have enough time to calibrate properly the difficulty, so we chose to spawn random enemies... But that's a fix we could use I agree with you. We'll try harder next year ;)

kokirisandfriends 2017-12-05 12:28

Nice game and soundtrack! It fits well to the game :)

2017-12-05 13:16

scoredidgeridu.png

What score did you get on your first game ? The game is challenging but it's fun and pretty nice .

muzigpuzig 2017-12-05 17:33

love the graphics in combination with the sound, feels somewhat like hieroglyphs with egyptian music. but i felt like the controls (zqsd) are a bit unintuitive (at least for me)

i-am-knot 2017-12-05 20:58

First of the mood, graphics and overall feel was nice. Would have loves wasd support. I would maybe tweak the player speed a bit. It was kinda easy to mostly strafe one was and pick off targets that were chasing you.

justintime4u2bu 2017-12-06 07:07

Very good LD game, it does get kind of old after awhile, for instance I kept running to to the left and just spam shooting at the hordes that spawned. I liked that the enemies that hit you accumulated, and there seemed to be a regeneration mechanic (that I don't completely understand), but it was interesting to have a punishment/reward for getting hit. The egyptianesque music/style was a nice touch, and I like that a highscore section was implemented. Near the end of my run it got real laggy (probably due to the amount of enemies spawned). and lastly the ZQSD controls are real weird, so I ended up using arrow keys instead.

Overall: 4/5 stars (also A lot better than my entry so props on that :P)

v-ad 2017-12-06 13:05

Good game. Simple, but nice.

le-slo 2017-12-06 13:09

Nice game, some remarks:

-ZQSD? Why? Another type of keyboard I guess?

-I had some annoying lag playing your game, I don't know if it's just me.

-The phantom bugs are pretty annoying, maybe the could disappear once you clean your bullet, because after a while the running strategy is the best choice.

-The idea of ineffectiveness of the bullets is the real deal here but the rest of elements become annoying to explore that mechanic. The waves increase incredibly fast, so after 20 seconds of play you start shooting without looking which type of bullet is your next. Less enemies and with less speed could turn a fast paced usual shooter into an strategy original one. Would like to see that.

-I loved the music and the design of the bugs, simple but beautiful.

Overall it is a good entry. (342824 points, I guess not really bad?)

x-budsterized-x 2017-12-06 13:12

Nice game :) I like the music, artstyle, mood and the mechanic when you get hit by enemy. Gameplay is also great but I feel like I can move too fast and the enemies will never get me :D But yeah, it is amazing game :)

cremagames 2017-12-06 13:30

Getting some Fl0w vibes in here :D

gastricsparrow 2017-12-06 14:13

The bullet colors weren't so intuitive, but beyond that it was a very enjoyable experience. Great job with the graphics and audio!

neontropics 2017-12-06 23:36

Very nice atmosphere and music!

The gameplay is fun and it is satisfying to escape the enemies. maybe a bit more zoomed out view would work, I mostly died to enemies that were previously off screen coming at me at the exact direction I happened to be going.

Some more feedback when killing enemies would be great I think - faster shots and maybe a stronger sound effect would help with this.

parttimeindie 2017-12-07 16:28

I love the look and feel of the game great job.

nikchernyakov 2017-12-07 16:43

Good game. Interesting concept with this bugs and shoot mechanic. I love bugs skins and music.

Some suggestions: - Different contor keys plz (arrow keys is ok) - Maybe add bullet that will be kill the ghost or something like that - I don't find a button to restart they game, do you have it?

hippunk 2017-12-07 17:37

Thanks for all your feedbacks ! We are still working on a post-ludum version which will come soon.

We have fixed for now : - Performance issues. - Keyboard mapping. - Some difficulties calibrations (like spawn distance and spawn rate). - A full menu with a pause option and a restart button ! - A working online leaderboard.

You'll discover it soon, it's almost ready :).

tolmera 2017-12-07 18:08

Interesting, a bit difficult to get your head around, but worth trying out. I always enjoy trying amoeba games.

lekiy 2017-12-08 16:15

Really cool art asthetic. solid entry.

noah-beckman 2017-12-08 16:18

Great Job. Controls are a little weird.

COme check out our Game!

https://ldjam.com/events/ludum-dare/40/virus-detected

testudor 2017-12-08 16:59

Beautiful graphics and cool soundtrack. I like it!

geckoo1337 2017-12-08 17:02

Overall, I like it - especially all these creatures and their clever aesthetic. The main gameplay is simple, but really efficient. I think that you could add a custom cursor to improve feelings ingame. However, in less than a few days, you did a fantastic work. Well done. Bravo ++

jfraser314 2017-12-08 17:07

Really fun art, kind of reminded me of Patapon. I think the scoring is a little weird. When it was done, I still wasn't positive how to play and I had amassed almost 400,000 points. screenshot.png

Just figured it out, thought it was WASD, so I was only able to move with S & D.

finbobby123 2017-12-08 17:18

The colour concept is quite unique however it took me a while to fully understand it (maybe that's just me though). The simplistic art style works well with the game and I like the audio. I found it slightly hard to aim at a certain colour but still enjoyed playing the game. Well done. It seems more of a complete game than ours (https://ldjam.com/events/ludum-dare/40/life-is-a-balance).

arputikos 2017-12-08 18:58

Very nice game! Polished a lot. For, me music is a little bit too maxican or latino I don't know :P That game reminds me one game for PSP. Good job!

secretstage 2017-12-11 02:07

Unique visual style and fitting music. Interesting spin on a classic game mechanic, definitely engaged me more as a player. Everything ran as smooth as butter. Some audio feedback when shooting would be nice though.

wetdesertrock 2017-12-11 13:46

Nice game good job!

I felt like the concept was a bit abstract. For instance I couldn't really understand what was going on first play-through, second time was after I read the idea and then it started making much more sense. I have to say that the ghost enemies were a great touch. That interplayed with the "health" system was great. You could have an infinite number of ghosty friends theoretically. It provided a very real way of increasing the difficulty that wasn't artificial (new stronger enemies, more enemies). Your core mechanic still was a bit too abstract, even after learning what it was I realized there wasn't really a way to control it, I just had to hope I killed one with that bullet. I'm not sure what could be done to improve that.

The sounds were great, although I felt like the music was perhaps a bit too repetitive.

The art was great, the abstract shapes worked perfectly.

The only other two comments I have are on refinement. If you have highscores, it felt weird that there wasn't a "restart" button. In fact I had to reload the page, which got rid of my highscore. It is a Jam game though so that was probably left out for a higher priority task. The other thing was the screen size. I felt like I was running backwards into enemies too much. I didn't have enough time to react when they were approaching from behind. I think just increasing screen size would work just fine.

gerardb 2017-12-14 16:42

Simple, lovely and fun. Good job!

tuomo 2017-12-25 15:35

Mostly I had really pleasant experience playing your game, but controls are just plain odd. Why ZQSD? Arrow keys are bit annoying to use with left hand, so I’d prefer using wasd as thats a standard. I loved the visuals, really great style here. Also musics fits really well and builds a great atmosphere. Overall amazing first ludum dare entry!

zirrrus 2017-12-25 15:55

I like the design but couldn't get into the game because of the controls. Still very cool though! :)

secretpocketcat 2017-12-27 14:47

Wow, the main mechanic is really cool and I love how the 'shadow' bugs block the player's shots. The visuals are my jam and I like the music, altough I don't think it fits that well. The name has a nice ring to it. (I actually lost the tab I had opened, but since I remembered the name I could find it easily). * My main gripe would that the easiest way to play is just to flee (read hit 1 direction key), hold the shoot button and just aim, mostly to the opposite direction, but according to the patch/update notes that had been addressed in the postjam version. * An animation for the death of the bugs would be nice. A simple tween with a few particles would probably do the trick. * After playing I'm still not sure whether killing enemies nets the player some points or it's purely time-based.

Getting a multiplier or some other benefit when killing bugs with coloured bullets could be interesting as it would make getting hit and then using the coloured bullets a risk-reward scenario.

I'm looking forward to try out the postjam version once I'm not on the road (and I#m thru with my to-rate-list). :wink:

2017-12-27 22:10

Super nice bugs! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=CFjCDu50TQs