Foon → Ludum Dare Explorer → Users → Hippunk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Axe and Roses | jam | 477 | 3.54 | 3.23 | 3.19 | 3.33 | 3.98 | 3.50 | 4.05 | 3.77 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Didgeribug in da place ! | jam | 510 | 3.50 | 3.24 | 3.25 | 3.58 | 4.09 | 3.81 | 2.66 | 3.66 |
I love your game's atmosphere.
This move particle system is incredible :).
It totally fits the theme whit a nice use of mythology ! Great work !
Nice concept, i like your use of trafic tickets and it fits the theme well. Maybe the music is a little bit too short and too repetitive. Graphics and gameplay are nice.
Edit: removed contact
Loved playing your game :). Great idea !
Programming team here. The leaderboard is actually broken for the html5 version, i'm gonna set it up later. Now it's time to sleep :).
Thanks for all your feedbacks ! We are still working on a post-ludum version which will come soon.
We have fixed for now : - Performance issues. - Keyboard mapping. - Some difficulties calibrations (like spawn distance and spawn rate). - A full menu with a pause option and a restart button ! - A working online leaderboard.
You'll discover it soon, it's almost ready :).
I love this light mechanic.
Your graphics are unbeliveable for a 72h jam :o. Teach me please. Nice audio too. Maybe it lacks of something bigger ? Like more guns ;). I find the speed of the snake is a litle bit fast, and it made me miss power cells often, but maybe that's because i never was good at snake :D.
Congratulations !
I've juste played it for a solid hour :o. It remembered me good old warcraft's wintermaul ;).
Nice work ! Congratulations :).
Gorgeous graphics and lovely audio. Mixing runner with quizz is a nice idea, resulting in an enjoyable experience. As told before, maybe the jump lacks of something smoother and the sushi hitboxes are a little bit too big. Sometimes the game generate unavoidable patterns.
Awesome work ! Congratulations !
Sorry, there's an issue with Ratchet :/, we are fixing it now.
Ratchet is now fixed ;). Tell us if you find spelling errors or non working dialog links (We had to deal with a major issue with our dialogue engine, since some links were missing and we're not sure we found them all).
Nice work, with lovely characters. I always found that voice made SFX are hilarious, it adds a touch of fun to your entry (It sounds like it was a lot of fun recording them).
It took me some time to figure out how the first mechanics works, in the end everything was clear and the difficulty/learning curve is well designed. (I'd maybe didn't had the time to read the first rules cards which switched to the game a little bit fast).
I enjoyed spreading love to the world with little hearts and hugs. Congratulations :) !
Woah, seeing this freaking horse for the first time has made me jump of my chair then laugth my ass off. This is hilarious. I really liked the idea of horse. Nice use of the theme.
Congratulations !
I loved your soundtrack !
Controls on the plates, like told before, are something unusual but in my opinion it totally fits the fact that you are driving a plate :).
There's plenty of lovely details during the races.
Congratulations !
I've never made a race game too and found your problems on controls realy interesting. If you're still looking for something i've started to find some informations.
This one seems to compare two aproach of implementing racing games (arcade vs sim) https://superheroesinracecars.com/2016/08/11/implementing-racing-games-an-intro-to-different-approaches-and-their-game-design-trade-offs/ They talk about "Circle-based turning prototype" which looks wonderful.
This one is a full detailled way to implement a race sim https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc12/Srisuchat/Thesis.pdf
Don't hesitate to tell me if you find something interesting about racing implementations on your side :).