Zombie Fisticuff Quarrel by deps 2010-08-26T13:03:00
Avira detected malware in main.exe - 'TR/Dropper.Gen'
May be a false positive, but I'm not running this one just in case
Foon → Ludum Dare Explorer → Users → bluescrn
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| π₯ | 2008 | 13 | Roads | β0xF0β | compo | 4.45 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| π₯ | 2011 | 22 | Alone | Inkompleet Shootiefing | jam | Graphics | 4.52 | |
| π₯ | 2010 | 17 | Islands | They Came From the Ocean | compo | Graphics | 4.67 | |
| π₯ | 2009 | 15 | Caverns | Lava Caverns of Doom | compo | Graphics | 4.66 | |
| π₯ | 2008 | 13 | Roads | β0xF0β | compo | Graphics | 4.52 | |
| π₯ | 2008 | 13 | Roads | β0xF0β | compo | Polish | 4.70 | |
| π₯ | 2008 | 13 | Roads | β0xF0β | compo | Technical | 4.50 | |
| π₯ | 2005 | 6 | Light & Darkness | FUBAR | compo | Polish | 4.26 | |
| π₯ | 2005 | 6 | Light & Darkness | FUBAR | compo | Best Game | 0.05 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Tw | Bg | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | π₯ | Start With Nothing On | jam | 496 | 3.51 | 3.66 | 2.96 | 4.37 | 4.26 | 4.21 | |||||||||
| 2019 | 44 | Your life is currency | π₯ | Scooter Looter | jam | 30 | 4.17 | 4.22 | 3.82 | 3.35 | 4.54 | 4.16 | 3.97 | ||||||||
| 2018 | 42 | Running out of space | π₯ | Lava Palava | jam | 735 | 3.25 | 3.04 | 2.75 | 3.08 | 4.43 | 3.27 | 2.60 | 3.18 | |||||||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | MechaSnek | jam | 26 | 4.24 | 4.01 | 3.65 | 4.04 | 4.65 | 4.06 | 3.95 | ||||||||
| 2013 | 26 | Minimalism | Weapons of Minimal Destruction | compo | 49 | 3.92 | 4.08 | 3.51 | 3.39 | 4.29 | 3.13 | 2.54 | 3.33 | 26 | |||||||
| 2011 | 22 | Alone | Inkompleet Shootiefing | jam | 21 | 3.24 | 3.29 | 2.16 | 1.59 | 4.52 | 3.10 | 1.08 | 1.86 | 2.62 | |||||||
| 2011 | 21 | Escape | The Great Volcano Escape | compo | 70 | 3.48 | 3.52 | 2.24 | 2.76 | 4.19 | 1.00 | 1.58 | 3.60 | 1 | |||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | The Legend Of Super Grapple! | compo | 59 | 3.39 | 3.74 | 2.97 | 2.40 | 4.00 | 2.77 | 2.35 | 3.24 | ||||||||
| 2010 | 18 | Enemies as Weapons | Unarmed and Dangerous | compo | 5 | 3.86 | 3.82 | 3.68 | 3.95 | 4.32 | 2.80 | 2.43 | 3.88 | 4 | |||||||
| 2010 | 17 | Islands | They Came From the Ocean | compo | 23 | 3.64 | 3.86 | 2.80 | 3.36 | 4.67 | 2.93 | 2.30 | 3.75 | 1 | |||||||
| 2009 | 15 | Caverns | Lava Caverns of Doom | compo | 4 | 3.91 | 3.75 | 3.03 | 2.91 | 4.66 | 3.00 | 2.48 | 3.64 | 3 | |||||||
| 2008 | 13 | Roads | β0xF0β | compo | 2 | 4.45 | 3.85 | 2.70 | 3.90 | 4.52 | 3.40 | 2.67 | 4.70 | 4.50 | 3.82 | 2.50 | |||||
| 2008 | 11 | Minimalist | Too minimal for a name⦠| compo | 9 | 3.78 | 3.63 | 3.44 | 3.36 | 4.04 | 2.82 | 3.70 | 3.92 | 3.11 | |||||||
| 2005 | 6 | Light & Darkness | FUBAR | compo | 3.09 | 2.70 | 4.26 | 5 | |||||||||||||
| 2004 | 5 | Random | Title Unknown | compo |
Avira detected malware in main.exe - 'TR/Dropper.Gen'
May be a false positive, but I'm not running this one just in case
Wow, an entry for which the humor category is relevant!
It played quite well, although could have used a little more variety.
The music was awesome - rare to hear good tunes in LD48 entries :)
Nice graphics, and the music adds a lot of atmosphere.
The camera could have been better, though (further back, raised?) - as I found it quite was hard to judge where things are, and maybe the player controls seemed a little slow?
Tongue movement was nice, but I usually died suddenly when I got anywhere near an enemy - It wasn't obvious that the 'particles' fired from the enemy were dangerous - and their range was about the same as the player's range of vision?
SFXr makes great coin collect sounds, though, doesn't it :)
Very nicely presented, nice ideas - I found it very hard to play, though - the flashlight lasts under a second on a full charge, and starts to fade out at 50%? (Was that as intended, or is there a framerate/timestep bug there?)
It also seemed to run rather too fast for me - especially jumping, and the speed made it very hard to use the attract/repel mechanic
Still managed to get to the end, though
Nice character sprite, movement feels right, several enemy types
Little tip for parallax scrolling - the further back the layer is, the more slowly it should scroll - your background layers seemed to be moving faster than the foreground, which didn't quite look right
Nicely made platformer, crate-spawning mechanic was interesting - although unforgiving at times... very easy to get crushed! I played through all 20 levels - the narrative at the start seemed 'trying too hard to be arty', but by the end it seemed to work quite well - nice job.
Nice idea, well made and good use of the theme. I got a little frustrated by lv6 though and game up there. The use of unique letters for each prisoner was cool - but it made the deselect key a bit arkward to reach? (Also, the game would have benefitted from a 'select all' key)
Nicely made, and quite a lot in it for a 48hr game. I think a slightly larger visible area may have made it more fun, though? (Unfortunately, I'm getting quite tired of the mining/building genre these days, though!)
Very impressive the amount of features in this for a 48hr.
Personally I'm not a fan of lo-fi textures in 3D, but the Minecrafty style is obviously a very good choice when you need to create lots of content fast!
Combat was a bit awkward, and it seemed a bit easy to die
Watched bits of the stream, interesting to see how fast you could get stuff in - maybe I've gained a bit of respect for Java now!
Overall, a fairly awesome entry, so I won't deduct a community point for your fans contributing to the LD website troubles :)
Shame it's a bit unfinished - It's nice to see a level layout that's not just a tilemap, and something 3D that's not done in Unity. And the steering-based controls make it a bit different. But with no clear goal or scoring system, it didn't hold my attention for long.
Nice character sprites/anims, and quite a well implemented game - but very unforgiving - the indicators don't show the full extent of an enemy's line of sight?
Strangely compulsive... Fit the theme well, nice feel to the jumping, but let down by the lack of any obvious 'restart' button, and 'sticky collisions' when on the ground.
Very nicely made and presented. Definitely one of the more original game mechanics that I've seen so far, and the time limites seemed well tuned, too - nice job!
Not bad, quite a nice style to it. Might have been more fun with slightly faster movement, though?
Another fantastic LD48 entry - shame you couldn't get a bit of audio in, but the art, presentation, and puzzle design were really great for a 48hr game! Some nice little touches in there too, with the animation and the way the bombs move around
Quite enjoyed this - fun choice of genres, and it actually worked quite well. I beat the boss, but had to let it make a full loop around the screen before doing any real damage... (yes, keyboard controls would have helped an awful lot!)
Nice idea and fun presentation, loved the trail effect when you rotate. The difficulty scaling seemed a bit off though, it would suddenly go from almost nothing happening to bullet hell? (also, bug report?: it might have just been my PC, but the controls were a bit laggy - if you hold down a direction, it would continue for a fraction of a second after releasing the key?)
Looks and sounds rather pretty, but I couldn't figure out how to stop/slow the circle shrinking. Left-mouse seemed to do nothing, and there didn't seem to be obvious interaction with the 'flowers'? (And the slow mouse movement outside of the circle made it physically uncomfortable to play)
Maybe I was missing something really obvious?... More detailed instructions might have made a big difference?
I hadn't actually played a physics-based coin dozer game before (although they do seem to be an entire genre on mobile!). While the physics works fairly well, the layout of the board makes it less exciting - no big coin stacks 'just about to topple' (especially on the moving shelf, as you get on most real machines), and the Bitcoin theme was a bit of a wasted opportunity - you could have done something involving wildly fluctuating values (perhaps affecting coin size), or a choice of which currency to play?
Really nice idea - I could see this being a lot of fun with some refinement - but as it was, I was finding it a bit too hard to hit distant letters, and was quickly overwhelmed due to them advancing from a full 360 degrees...
(Actually, I could see this making a very fun little VR game if you add some of @joror's suggestions, limit the letters to attacking from maybe a 120-180 degree frontal cone, and have the precision of the Vive or Oculus Touch controllers to shoot them)