FoonLudum Dare ExplorerLD26 → Princess Chardonnay in Bomb Kingdom

Princess Chardonnay in Bomb Kingdom

By ishisoft

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CategoryRankScoreCount
Fun233.93
Graphics24.77
Overall413.96
Humor1373.14
Mood1583.47
Innovation2513.52
Theme9173.15
Coolness168932

Comments

blufiro 2013-04-28 18:56

Amazing polish! And really hard but really interesting puzzles. Loved it and completed it. Did you draw everything just for this competition?

chamberlain 2013-04-29 06:36

Clearly based on the concept of Fat Princess... but definitely a different game. I like this.

l 2013-04-29 09:24

God, level 2 is hard... you actually have to discover the mechanics instead of having them conveniently explained to you!

mrpiglet 2013-04-29 11:17

This is great Craig :D

I love the mechanics, and the puzzles I've played so far are brutal but really clever. Shame about the lack of audio, would have really sold it :(

hissssssssss 2013-04-29 14:18

The types of things you can do with the bombs are really interesting in this game. As early as level 3 you have complicated, several-step solutions involving using bombs as platforms, knocking bombs into other bombs and so forth. Definitely a fun concept.

SuperlevelSebastian 2013-04-30 00:01

Wow. That's really the most challenging entry I played so far. Amazing!

ragzouken 2013-04-30 10:24

The graphics are superb! The game is pretty challenging, the minimal design works really well. It really needs audio, but you already knew that :)

sakuyan 2013-05-05 15:09

This is by far the best graphics I've seen in 48 compo! Really awesome job! :)

minionstudios 2013-05-05 18:04

Tough puzzles... but it looks amazing!

enzo 2013-05-06 01:10

Saw your game on the 10-second footage thing! Beautiful graphics, and tricky puzzles, really great! (I am stuck on level 10 though D:)

multiplex 2013-05-06 06:29

Very nicely polished. EXTREMELY hard and intriguing puzzles. Great job! Out of curiosity, what tools did you use to make this?

alcazar 2013-05-06 09:10

I like the visuals

ishisoft 2013-05-06 12:05

Thanks for the comments everyone :)

@blufiro: Yep I made all the art during the weekend, thems the rules after all.

@Christopher Chamberlain: I didn't have Fat Princess in mind, I just happen to like princesses and cake. :)

@Test User: Paint Shop Pro for the pixel art, Pro Motion for the pixel animations, ArtRage for the title screen art, and Visual Studio 2008 for coding in C++. I use the pixie engine http://www.pixieuniversity.com/ - I like software rendering for low-res games, stops me getting distracted by possibilities of rotation and stuff!

saintheiser 2013-05-06 14:55

Awesome!
Game mechanic looking incredibly cool and fresh!
It's pity that there isn't sound, but in other it's perfect.
Excellent work, man!

nickc 2013-05-06 16:55

From my Jammate Brian: "Some of these levels are surprisingly tricky. A lot of fun to play, though I've always had a spot in my heart for blowing things to pieces."

pvwradtke 2013-05-07 02:23

Really liked this entry, the puzzle were very well thought. Pity there was no audio, but the graphics made up for that. However, I feel that it strayed away from the theme. Regardless of that, a solid game thart deserves a full version.

ultimatewalrus 2013-05-07 09:07

I really like this, it's a very cool short puzzle game. I love how the bombs' movement seems very analog yet is deterministic. I'd really love to see a post-compo version with sound, as that's all it needs to feel totally complete and polished.

naufr4g0 2013-05-07 16:26

Very interesting puzzles!! I really like this game.
Gorgeous graphics and bomb effects! :)
I've some issues to complete the 3rd level. There's a jump I can't do, cause there is a wall too close to the head, that avoids me to pass.

ishisoft 2013-05-07 19:08

@pvwradtke Yeah I did worry by the end about how much it stuck to the theme. It was a genuine effort though, based on what Wikipedia says - "Minimalism is any design or style in which the simplest and fewest elements are used to create the maximum effect." I tried to apply that to the design of the game, rather than going for visual minimalism which didn't inspire me.

@naufr4g0 Those jumps are actually possible, although only just (I didn't really intend them to be possible). But there's a solution to the level that avoids having to do them :)

misaelk 2013-05-15 04:43

I agree with most of the comments. Art is beautiful, levels are (good and) hard, music is missing.
Great job!

tifu 2013-05-17 15:02

Really tough puzzles, I feel really proud I beat them all :P Great job on making one puzzle tool so diverse and challenging.

gungnir 2013-05-18 03:50

Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)

bluescrn 2013-05-19 17:48

Another fantastic LD48 entry - shame you couldn't get a bit of audio in, but the art, presentation, and puzzle design were really great for a 48hr game! Some nice little touches in there too, with the animation and the way the bombs move around