Foon → Ludum Dare Explorer → Users → UltimateWalrus

UltimateWalrus

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperVertabyssjam9293.503.204.023.783.783.083.13
201429Beneath the SurfaceVerticocompo284.053.454.093.964.293.832.543.6778
201326MinimalismDehumanizercompo823.823.673.594.403.693.742.693.6247
201224EvolutionBarnaclescompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by UltimateWalrus

UltimateWalrus leaves an average of 17.8 feedback comments each event.

LD48 — Deeper and deeper (43)

Fallen Shovel by silkworm_sweatshop 2021-05-20T05:35:42Z ♥ 1

Fun, solid entry, and the premise is hilarious

Below the Ocean by Ismael Rodriguez 2021-05-20T05:15:31Z ♥ 1

Very tight entry, especially the music. Those patches are super lush. Are you using a VST?

Fallumns by Logan 2021-05-20T04:52:33Z ♥ 1

First playthrough: uhh how the hell did this get first place? Am I missing some frog fractions-esque rabbit hole? Second playthrough: Ohhhhh :)

I love this, it's seriously cool. And genuinely fun too, not just a gimmick. The win is well deserved. Congrats!

Far Side of the Mirror by DDRKirbyISQ 2021-05-18T21:11:28Z ♥ 1

Cute! Feels very polished, the dancing segment was fun. I liked the music and artwork too

MION FOREVER by JoshTheStriker 2021-05-10T04:11:40Z ♥ 1

Cute! This is a strong entry for a first jam! Loved the sound effects and the mood. I appreciate the innovation in the gameplay.

Nuclear blaze by deepnight 2021-05-09T06:11:16Z ♥ 1

This was a really interesting entry! I thought the graphics were top notch -- I'm not usually a fan of excessive alpha blending, but it worked really well with your crisp sprite work. Love how you did the "fog of war" too.

The design of the gameplay was adventurous! It's fun, but I think its weak point is that it starts to feel repetitive pretty quick, because you're basically always shooting at a static enemy, a scenario which often plays out pretty similarly. It starts to get more interesting when the order of operations needs to be a certain way (have to clear a room from the other side, rather than just dropping down into the fire... etc.). So, working in more puzzles like that would be one way to make it more interesting... another easy way would be to find an excuse to work in more traditional enemies (back-and-forth moving fireballs, etc.) but that might be a cop-out from exploring your main mechanic.

Archeo by zimny11 2021-05-09T05:34:12Z ♥ 1

This is super well thought out! I love the cute isometric graphics, the music was great, and the gameplay was surprisingly engaging. I found myself clearing off an artifact, then while its fall-off animation was happening, clicking wildly on the left to get stuff done in that short window of time. It could be even more interesting on a multi-touch screen, where I could be doing it with both hands.

At the end, I had a queue of artifacts so hopelessly large I could never get through them all. Eventually I just gave up and let the timer wind down. I wonder if there should be a button you can mash to auto-clear artifacts, where you only get half the fame for it (because you hired someone else to do it).

Also, it said my fame was my high score, which didn't seem right (I could have very low fame at the end due to dragging out the time as long as possible). I thought it should be depth, but I could also have just been thinking about it the wrong way.

I also think it could be interesting if there was a way to make the player have to think more about the screen on the left, beyond just clicking wildly after more workers are hired. It could be interesting if there's something you CAN'T click... like a curse cloud that you have to wait to dissipate, and if you accidentally click it, it kills a worker. Maybe even cursed artifacts that you have to clear carefully. Just a thought!

Billy Nauseous by cake 2021-05-06T16:52:06Z ♥ 1

The art is pretty slick! And I'm always a fan of Robotron type gameplay. Although since there seems to be no bullet cooldown I was able to just rapidly tap space and demolish stronger enemies easily. Generally, for Robotron-type controls, it would probably be better player experience to ditch the spacebar and just have it auto-shoot at a fixed rate whenever you hit the arrow keys.

Drop.N3T by Dawnscream 2021-05-04T03:43:30Z ♥ 2

Five stars across the board. You guys didn't pull any punches here. No checkpoints... just the way I like it >:)

Did you seriously produce three drum and bass tracks over the course of the jam? @sloe is a damn machine... the last neurofunk track especially soothed my soul. I love it

Super Turtle Drop by JavaSaurus 2021-05-04T03:22:45Z ♥ 0

This is great. Saw it on the Birdwards stream and tried it myself, managed to get onto the leaderboard at the time. It's fun! Cool to see a Mr.Driller-like in Ludum Dare.

Where's my dynoMITE? [LD48] by miej 2021-05-03T04:54:56Z ♥ 2

It's a funny concept, and it shines with the level design. Good job!

Deed of Tha Seed by sheeb 2021-05-03T04:47:03Z ♥ 0

This is a cute "Gungeon" type game. I liked the cute little sprites. Good job!

Could've used a little sound, though. You'd be surprised how much even a few BFXR-generated sounds can spruce up a game.

Make sure you rate some other games! Otherwise, Ludum Dare's algorithm won't give you any visibility. I only found yours by chance when searching for games that didn't have ratings.

MagiCave by SrRinio 2021-05-02T04:57:49Z ♥ 2

The graphics are neat looking! I liked the concept too, it's nice and concise for a game jam. The gameplay felt a bit spastic, but maybe that's just subjective... @srrinio absolutely schooled me at my own game, so maybe I just need their level of skill to play MagiCave :)

Fathomless by SilkyPantsDan 2021-05-02T04:36:50Z ♥ 1

The recursive-level mechanic is interesting! Always fun when you can see the entire game on one screen, but it's deceptively larger than it looks.

Hole Town by dob 2021-05-02T04:20:22Z ♥ 1

The idea of "heavier tiles go to the bottom" is interesting, but I'm not sure how to progress past level 1? I got to this screen, pressed every key and clicked everywhere... all I could do is restart

Screenshot 2021-05-01 211808.png

Hello, user. by Totteri 2021-05-02T04:12:16Z ♥ 1

Wow, spooky. Nice one. I was thinking/hoping it would eventually degrade into an "Imscared" type glitchy creepypasta type game, it did start to get there at the end.

Fade by Jeremy Ryan 2021-05-02T04:02:10Z ♥ 0

This was sweet, I liked the little narrative, and the rhythm gameplay was fun. It was fairly easy to get to the end with a few retries, but the patterns were complex enough that it was satisfying to do so. Surprisingly satisfying to just play the number keys like they were a piano

Run Ant Run by Ryano 2021-05-02T03:42:40Z ♥ 1

Super cute, especially the music. The maze generation is impressive. I got down to 189 cm :)

Deeper by robinfaury 2021-04-30T19:27:55Z ♥ 1

I gave this five stars across the board because I love it so much, lol. I love that it's literally for game boy color. The nusty-looking character art on the title screen makes me laugh. The puzzle mechanics are solid, fun, and unique. If only I could experience in its true form on an actual game boy...

Did you actually do a gamejam using assembler?? Back when I wrote a game for GBA, it was all in C (just doing a lot of raw memory address accessing)

Mini Miner by Deepak kr 2021-04-30T19:04:34Z ♥ 1

Nice! I got Ice Climbers vibes from it

Soya Jodugari by GentleMelon01 2021-04-30T18:42:39Z ♥ 1

Great job for your first jam! I was impressed that the platform movement seemed pretty solid. It's tough to get even that down on your first go. I liked the lighting effect as well

Lime Snowfall by Pierce Brooks 2021-04-30T05:57:14Z ♥ 1

Nice! The lighting effects gave it a nice atmosphere.

Dark Dive by Whysguy52 2021-04-30T05:49:46Z ♥ 1

Dude this is insanely good for your first gamejam game. You made something genuinely unique with a great atmosphere. Nice job!

Downward Frog by jonbro 2021-04-30T05:31:01Z ♥ 1

The graphics are too good!! My eyes can't handle it! Seriously, good job. This is one of the tightest entries I've seen so far, and it really is a feast for the eyes. And it's very cute.

My name ? by nyanpierre 2021-04-30T05:19:18Z ♥ 1

Nice! Reminds me of an escape room. I got 8631 for the safe code, was that not correct? I did the number of the bugs from left to right... clicking the dial didn't do anything

Katavasi by variable_enigmatic 2021-04-30T05:08:26Z ♥ 1

This is cool! The slow acceleration was a really interesting choice. Avoiding enemy fire WOULD be easy... just go in a circle... but because of the slow thrust, you have to plan ahead and be aware of your trajectory, or you'll end up with a wave of bullets coming at you and no escape. I got to level -8, had fun.

It took me several tries to realize up/down even did anything, because of the slow thrust. Some feedback (e.g. particles behind the ship) would be helpful.

By the way, I'm sorry you weren't able to play my game while it was Windows-only. Do you have macOS? I ported it to Mac, although unfortunately I don't think a Linux port will happen anytime soon, as I don't currently have a Linux install.

enRoot by Linkwin 2021-04-30T00:58:47Z ♥ 1

Nice job! I liked the art style of the character sprites. I got stuck at this wall, hitting it with one marble didn't seem to do the trick:

en root scr.png

The Forgotten Halls by vfqd 2021-04-30T00:43:48Z ♥ 0

Five stars for graphics, audio, and mood. The visuals are great. I love isometric stuff :)

An Unexpected Mishap in Naval Mine Cove by Bea 2021-04-29T23:32:17Z ♥ 2

Five stars on Graphics, Audio, and Mood! The art is super crisp, I loved controlling the cute little diver in his giant barrel submarine. My only gripe is that it could have used some playtesting (but that's a lot to ask for during a gamejam). It seems like 75% of the time, it's not even worth trying to avoid a mine, because by the time it appears onscreen it's already too late. Maybe add a radar?

Mandahlia by MicroChasm 2021-04-29T23:23:40Z ♥ 2

The graphics were pretty, and I love the music choice! I don't think I was quite in the demographic for the easy gameplay, but difficulty is subjective.

Recursive Dreams by LoHii 2021-04-29T23:10:11Z ♥ 2

This is top notch! Great puzzle design, I loved the one with the two different plushies. However I gave up after the first two keys. There is this one part, which seems to require insane amounts of masocore gamer skill to get past, and I'm not sure it's supposed to?

recursive_dreams_scr.png

I would have to fall asleep at exactly the right instant so the crescent goes through me, and doesn't kill me when I wake up. Then I'd have to weave my way out of there perfectly with my _huge_ collision bounds. I only managed to do it once... got the two keys... then wasn't able to find a lead on the third key. I tried going back that way, but when it came to doing this part again... I was like... no thank you...

Digging? by thedarkmagi 2021-04-29T22:25:58Z ♥ 1

I liked this a lot! I was happy to see a Wario's Woods-like in the jam. It's really satisfying to zap a block as it's falling, and only matches up with its neighbors for a second. My only complaint was that I did spend time just waiting around for blocks to fall, because there wasn't any other way for me to "clean up" the grid after all pairs have been eliminated.

Subsanity by cannashblue 2021-04-28T18:45:52Z ♥ 1

Cute! I had a fun time, and the art/music/mood were all on point. Good job!

Encephaloexcavation by OffDutyExtractors 2021-04-28T05:35:23Z ♥ 2

I won! The final boss didn't seem like much though, I just shot it over and over until it died. It's fun though!

There's an impressive variety of challenging enemies here, and the graphics are cool. I would've liked it if I could just dig a brick instantly instead of having to wait a few seconds, but I guess that prevents players from just running away from enemies.

Dungeon Of The Darkest Depths by Maduke 2021-04-28T04:47:32Z ♥ 1

Nice! Some love clearly went into the graphics & audio

Escape Nothing by tnaz 2021-04-28T04:37:58Z ♥ 0

Good job! You should be proud of yourself for getting something done and submitting it. It could have used a bullet cooldown though, I was able to win easily by just quickly spamming the mouse button.

Deep Pocket Digs by ChrisAP 2021-04-28T04:21:30Z ♥ 2

I love it lol. The physics-based seeds flying out of the pot is hilarious. The music is too

Holey Hell by managore 2021-04-28T02:51:18Z ♥ 2

The gameplay is top notch! The wobbling works super well --- it adds a new dimension to tasks that would normally be a little less exciting in a platformer (jumping over a cactus, etc). It's polished enough to consider a finished work. You clearly know what you're doing.

Five stars on everything but Audio (I can hardly complain though because I only had time for rudimentary audio in my Jam entry. You should try it though! It's pretty fun). Anyway nice job!

Hullscape by adam-d 2021-04-28T02:37:22Z ♥ 0

I like the innovation here! Having to look away to do a puzzle could be a really compelling mechanic in a horror setting. I feel like once I died once and retried though, it may have broke a bit. No matter how many times I got hit I couldn't seem to die?

The 7 floors of confusion by Travis turnbull 2021-04-28T02:16:02Z ♥ 0

Lol... Good job! You should be proud that you managed to produce something. We all have to start somewhere. I actually enjoyed exploring down this glitchy tower with floating burgers and bananas. Five stars

Diamonds and mud by Gildar76 2021-04-28T02:09:13Z ♥ 1

Cute! I like the realtime shading effects. I'll second the "jump works only sometimes" though. Unity physics are a real pain.

Ocean Dive by lucdog 2021-04-28T00:50:39Z ♥ 0

Hi, I don't see a link to your game? Make sure you added it

Deepsea Alchemy by Hugimugi7 2021-04-28T00:02:19Z ♥ 1

The core mechanic of "laser something, then tractor beam it, but you can only hold one type at a time" or, zapping something above another element and intentionally letting it fall to combine, was the most compelling part to me. I feel like it could really benefit from "Overcooked"-like missions where the time constraint provides some challenge to keep things from getting boring.

LD37 — One room (1)

Room King by Mnemusyne 2016-12-12T21:55:00

this is cute, great job! it's interesting how you sometimes can't see the goal until you search for it.

LD29 — Beneath the Surface (50)

The Sea Has No Claim by dukope 2014-05-20T03:50:00

I like this, one of my favorites of the competition. I am normally a proponent of avoiding sheer randomness in gameplay as much as possible. However this game seems very aware that ultimately each round is a roll of the dice, and makes it fun anyway.

The Sun And Moon by managore 2014-05-20T02:49:00

This was a lot of fun. I was very impressed with the level design. Nice job!

The game's weakest point is definitely the music. By level 30, my ears were begging for mercy, but the sound button just muted everything (not just the music). It's clear that you chose to focus on the "meat" of the game (i.e. the level design) rather than music, which I admire. The problem with rushing music, though, is that it's one of the most easily annoying parts of a game. The game would've been better off and had a more pleasant mood without any music at all.

I also felt a little let down when I beat all 30 levels and nothing happened.

The fullscreen mode distorts the aspect ratio; are you aware of Ultimate Fullscreen, the extension I made to address this problem?

http://ultimatewalrus.com/mmf.php

Ghostlord Depths by HelixFox 2014-05-19T22:19:00

It's a fun little game though it feels a bit bare. I think you guys need to disable mipmapping on your textures, as the game looked very blurry on my graphics card (example: http://i.imgur.com/Zp6lod0.png). The boss took me from almost 100% to 0% in one attack which felt a little cheap.

Heart of the Earth by Dans17 2014-05-19T22:11:00

I wanted to play more, but I couldn't deal with the slow walking speed and quit shortly after the first time I died.

Funzi Islands by gingerbeast 2014-05-16T00:09:00

This is pretty cool! I like the dynamic music and just the concept of an island constantly under siege by giant tentacles. It's cute that you guys all jumped in to do the art at the end, but the art assets did kinda wind up looking like they were done in different styles.

Sea of Deception by LTPATS 2014-05-15T23:41:00

This was nice, I played it to the end. I appreciated the Ecco the Dolphin influence. I thought you did a really great job on the look and feel, the graphics and music match each other pretty well. I liked exploring and appreciated that there were a little more unusual things to see as the game progressed.

Just be aware that unless Lonely Troll and A Thorny Succulent are the same person, it's technically against the rules of the 48-hour compo (which is intended to be solo). But for all I know they could be, just wanted to make sure you know.

Grimlock's Lair by Supernaught 2014-05-14T16:26:00

It's a nice little game! I like the art, though it seemed like it was missing some sounds. Music would've been nice; even a little ditty that plays when a level starts does wonders for the mood of a game. For future reference: it's standard practice in bullet hell shooters to make the player's collision box very small (even just one pixel). This makes dodging bullets more satisfying and less "cheap" feeling.

Tsunami Cruiser by bvanschooten 2014-05-14T00:27:00

Really solid entry, I had a lot of fun with it. I like everything about the design, especially how paying attention to the waves becomes more and more important as the game progresses. I was impressed with how balanced it was for 48 hours. I would've liked a little bit of music to strengthen the mood; even a short little ditty at the start of levels does wonders.

Core Collector by mystakin 2014-05-12T04:44:00

Solid entry. I liked this one, I tried multiple times to get farther and farther so obviously it was fun. It feels complete, which is always a challenge with gamejams, so you should be proud :]

The programming and music were solid so I'd focus on building your sound and art skills for the future. The space station looked a little bland. Remember if you don't want to draw something you can always try to make it look cool procedurally (such as with a shader).

Arounder by almosoka 2014-05-12T04:25:00

This is very nice! I'm surprised it doesn't have more ratings. Five stars for innovation, it's nice to see people actually trying to come up with new ideas (which is one of the things gamejams are best for) rather than rehashing old ones.

I had no trouble controlling or figuring out how to play, though I wasn't sure why the game just decided to end at some point (maybe it's timed?). Also would've been nice if the perimeter is actually highlighted differently from everything else so you can see what's actually counting toward your score. Solid entry though!

Going Down by ThisIsDave 2014-05-12T03:52:00

Very nice for your second game! I'd suggest playing around with some puzzles or other challenge for your next one, because while I like the story this one sorta plays itself.

Basement by Halfbus 2014-05-11T16:57:00

This is very nice. There are certain things one would expect to be able to do (demolish a facility, jettison goods) that can't be done. However I actually like this, it makes the game more interesting/challenging and puts more weight on the types of facilities you choose.

One feature I really would've liked is "fast forward time." And it's not really clear what the inspections do. Time would have more meaning as a mechanic if fines/bribes from the inspections were a constant drain on finances.

Snake Driller by Florent 2014-05-10T18:25:00

This is a cool game. Didn't have any trouble figuring out how to play. The laggy turning was an interesting design decision; while some have complained, I don't necessarily have a problem with it as it requires you to think one step ahead, making things a little more interesting. It's fun and innovative. Good job!

Adding sound would've been the biggest aid to making the game feel polished, followed by better graphics. For 16 hours this is still very nice. But it should take less than an hour to throw in quick placeholder sounds with SFXR, and even placeholders feel much more polished than no sound at all.

Under The Surface by insane66 2014-05-10T18:04:00

This is awesome. Reminds me of the games I did when I was around your age. Five stars across the board (though some sound would've been good)! Keep up the good work!!

Just remember: if other people like your game, that's reason to celebrate! But what matters more than anything else is that YOU'RE happy with your game. If you keep focusing on making the games YOU want to play, you'll be putting a deep level of passion into your games, and people will be able to see that. Forget you have an audience, and make what you want. If you keep trying to impress yourself, your creative skillset will soar to heights you never even imagined!

Cave Mage: The Deep Quest For The Legendary Yellow Cheese by Jens Nolte 2014-05-09T04:54:00

Couldn't rate unfortunately... here's a screenshot of the error I got when I tried to run it.
http://i.imgur.com/YGPyWTY.png

29 Leagues by Nition 2014-05-09T04:50:00

Very nice! I can't give it many stars for innovation but it's solid on everything else. The flat-shaded aesthetic worked really well here and the mood is superb.

IO - Reflection/Puzzler by oranebeast 2014-05-02T06:37:00

Nice little game, I had fun with it. I don't see why I have to restart the whole level if I place one part wrong, though. I really liked the music though.

Inside Mt. Drew by pyrogames 2014-05-02T06:24:00

It's a nice little game. If you were to improve upon it, I'd suggest adding some more challenge as well as more feedback when the player gets something minerals.

NOT THE ELEPHANT by snapman_GT 2014-05-02T06:07:00

I think this might be my favorite I've tried so far. Very satisfying and "your mom said she thought you did a good job" made me laugh out loud. Good ramp up of challenge and the game feels complete.

Scabies by wallmasterr 2014-05-02T05:53:00

Haha, this is cute. It's weird in a good way. I didn't even know you could make games in Blender. If you were to improve it I'd suggest adding a little more challenge.

NYC by Secret_Tunnel 2014-05-02T04:08:00

Five stars for mood! Though when I got killed, I didn't really feel compelled to try again, because the walking is very slow and it's a bit boring with all the long stretches.

AHH LAVA! by Dreii 2014-05-02T03:57:00

It's a nice little game, and while the mechanics are familiar the way you put them together is unique. It feels complete and decently polished, though some music or at least ambience would be nice.

Don't pay attention to people complaining they didn't know there were bombs... it's their own fault for not reading the instructions. Some people (newbs) are bound to struggle anytime you make something more complex than Angry Birds or Bejeweled.

Delve by conormn 2014-05-02T03:44:00

The artwork was extremely impressive, and I liked the music too. I found the actual gameplay a little weak. I guess in the end I wished there was more elaboration on the idea of clicking on a hole to make it more challenging. As it is, it seems more like an animation than something actually interactive. But it's still a very impressive entry!

Infection by InfectionTeam 2014-05-02T03:33:00

The graphics are really well done! Gameplay was fun though seemed a bit standard. Feel like I can't give it a proper review since the rendering was just a little bit too costly for my poor outdated laptop.

Somalia by Tomski 2014-05-01T16:51:00

I get invalid or corrupt jarfile for the Windows build, tried redownloading to no avail.

Geofront by BenTurbine 2014-04-30T05:45:00

Nice one, I liked the artwork. The game itself was a bit too easy and seemed more like a "hold Z" than a "mash Z" sort of game. Sound effects really would have helped it feel more complete.

Mine Story by donan 2014-04-29T18:03:00

Great job on the intro and music. The gameplay was pretty boring for me. The controls are sluggish, and I don't understand why using the mouse was better than just a keyboard key. All I'm doing is digging and there's no challenge. Good effort though!

Above and Beyond by Yozz 2014-04-29T17:55:00

It's a good effort. I have some hopefully constructive criticism, intended to help with your game design (not to be insulting!). This game is a perfect example of starting with a narrative first, and then trying to superimpose gameplay for whatever suits the narrative you're trying to tell. This method of game design puts the actual design last, making the game less fun. There really is no gameplay here, I'm just holding buttons and there are no interesting decisions to be made or challenge to be had.

Props for making something and entering Ludum Dare, but next time I would try to make people feel emotions through actual gameplay rather than spelling it out. If you want the player to know depression, than make gameplay and atmosphere that evokes a similar feeling, don't just say "you are depressed."

Gun Wo IIIIIII by vigrid 2014-04-29T17:30:00

This is pretty funny. I like being able to dig indefinitely. And being nude. Nice job!

Herbert Crawler by Ron74_ 2014-04-29T17:24:00

It's a nice start but it seems a little unfinished. As far as I could tell there's nothing to do once you kill one skeleton, open one door, and get some treasure.

Going Down by Jimanzium 2014-04-29T16:47:00

I didn't have a problem with the controls, it's clear what's happening with the gauge in the lower left. You did a decent job with the execution. I'd recommend getting a little more creative with the design next time as this is pretty similar to other one-button endless runners, granted I haven't seen one with that jump-charging mechanic.

Cave Runner - A multi monitor game by DazKins 2014-04-29T16:41:00

Haha this is cute :] I like the way you approached split-screen. I got stuck in the wall from the jump pad, and the moving platform slipped out from under me. But I appreciate the simplicity, you can go right in and instantly understand what's going on.

Fake Zoo by v3games 2014-04-29T16:11:00

Haha, this is pretty silly. Five stars for humor. It was difficult to make a connection between the controls and whether or not I was winning/losing, but I suppose that's kind of the point.

Wriggle Worm by gikdew 2014-04-29T16:02:00

I experienced a ton of latency between when I push a button, and my worm actually turns. Would've liked to see a bit more interesting gameplay than just dodging things. You did a good job of keeping the design concise, but I still would've liked to see a little more done with it in 48 hours. I like the aesthetic though.

SolidGround by hi-scor.es 2014-04-29T04:11:00

It's an interesting prototype. I like the aesthetic. The "dollars per second" mechanic seems pointless because there is no penalty that for waiting, at least that I can see, meaning there's no challenge.

Neath by metkis 2014-04-29T00:11:00

The graphics are top-notch, I liked the mood, and "Caution: can fly" made me laugh. That having being said, I didn't find it fun. If you're going to do a standard point and click with no change to the usual formula, I'd recommend focusing on crafting more interesting puzzles, otherwise the "game" isn't that much different from watching a video (it practically plays itself). But really nice job on the graphics.

Everybody Hates Water Levels by Paladin 2014-04-28T22:16:00

Always happy to see other people using Fusion. I found the gameplay a little aggravatingly slow, but I suppose I shouldn't complain about a game called "Everybody Hates Water Levels" :] Five stars for humor.

Sinking Tower by eugman 2014-04-28T22:06:00

This is a pretty awesome prototype. Five stars for innovation, I love the idea, it's a really refreshing departure from the brainlessness of most tower defense. I would actually recommend at least considering axing the "lift" element, as I felt the game was much more interesting before I had built them, when I thought everything I built was bound to be impermanent. Also you might want to work on your art, since from the screenshot I wasn't expecting much. Oh and the music doesn't seem to loop. Nice job though!

Escape the Oil by cirpig29 2014-04-28T21:53:00

I thought the easing on the left/right controls had a very satisfying feel to it. It's pretty funny how everything's physics based, but getting slowed down by enemies gets a little unfair since the player never accelerates again, so bumping one enemy the wrong way essentially condemns me to slow death.

Soul Dive by John Drury 2014-04-28T21:41:00

I like that you achieved a nice aesthetic with very little actual assets. Would've been nice to see more interesting gameplay than just grabbing things, though.

Super Underwear by Naouak 2014-04-28T21:33:00

Haha this is pretty funny. I like the x-ray effect. Good job!

BULLA by moonmagic 2014-04-28T06:09:00

I like the weird mood, haha. Definitely unique, I really enjoyed trying this one, and the effect is pretty satisfying when you get the boil to explode.

Hold On To Your Nuts by PartyBoat 2014-04-28T06:04:00

Very nice! Impressive for your first game ever, especially considering Unity can be difficult with 2D games.

Frozen Solid by TMKCodes 2014-04-28T05:47:00

Windows build seems to be just the source (not an actual build)

Ray Hey Hey by shotiris 2014-04-28T05:46:00

Really nice graphical polish, would've liked to see some challenge in the gameplay though.

Subspace by Ratchetmon 2014-04-28T05:41:00

I wasn't able to find a lantern, pressed X everywhere. Pressing A made it say "you found the lantern" but upon going inside it was still too dark to see.

Kolony by sknoslo 2014-04-28T05:34:00

It's an interesting prototype, but it's not exactly clear what I'm supposed to be doing, and the ants are very hard to see.

Mine[ing] by MrBlade 2014-04-28T05:29:00

A good effort, though I can guess from the execution that you might be a beginner. I would suggest that, especially at this stage, rather than slogging through C++ and SDL, use a tool that simplifies game creation as much as possible. I highly recommend Clickteam Fusion though Game Maker is an excellent choice as well. I'm a professional programmer and know C++ inside and out but I still used Fusion for my entry, it just makes sense for gamejams unless your game has very special tech needs.

The Search For Sting's Desert Rose Beneath The Surface (feat. Bananas) by Quady14 2014-04-28T05:19:00

lmao, this is the perfect one-hour game. i have a soft spot for Sting, his music is both beautiful and a comedy goldmine, and this game expertly takes advantage of both those aspects. A++++++

Mission "Tank" by Doubstract 2014-04-28T05:13:00

Interesting close-combat mechanic, though the "PERFECT" after each one slows it down quite a bit. I got a kick out of the intro.

LD28 — You Only Get One (1)

th3 r00m by SaintHeiser 2013-12-21T21:10:00

very polished. i love the art style and animations.

LD26 — Minimalism (11)

Princess Chardonnay in Bomb Kingdom by Ishisoft 2013-05-07T09:07:00

I really like this, it's a very cool short puzzle game. I love how the bombs' movement seems very analog yet is deterministic. I'd really love to see a post-compo version with sound, as that's all it needs to feel totally complete and polished.

YLBIN by intripoon 2013-05-07T01:09:00

the "snake with gravity" idea is brilliant. my suggestion would be to switch to a non-web based engine for your games (Multimedia Fusion 2, Unity, Game Maker, etc.). that's just my preference though... i think it's dumb that anyone would want to play a game in windowed mode, period, so my opinion might be skewed :P

Drimonna by Colapsydo 2013-05-07T00:18:00

Nice job, very elegant game design.

# by Kitch 2013-05-01T03:42:00

very nice! i like this one. it's fun, and the squares make really cool patterns.

MiniCave by aare 2013-05-01T01:04:00

Nice one! It's a funny/cool concept. My only suggestion is regarding the balancing. I think the most powerful weapon should kill enemies in one shot. It's a little dissatisfying to just sit there kinda chipping away at the enemy's health even when using a weapon that appears powerful.

Astral Offset by bytegrove 2013-04-30T22:29:00

Really awesome, I love the titular mechanic. It takes the whole Animal Crossing-style scrolling to a level beyond just aesthetic. My favorite I've played so far. Nice job!

INO by Nikich 2013-04-29T22:09:00

It's fun, and the music is seriously cool. I'm guessing you might be left-handed as the controls were quite the opposite of what I'd expect for an isometric game. I think the standard would be to use the arrow keys and have "up" correspond to northeast (rather than northwest).

Illuminion by Qaterknan 2013-04-29T21:56:00

I like the look of this game and the concept shows promise. It's a bit of a drag right now, though, due to the slow player movement.

Nano by psychopsam 2013-04-29T21:47:00

Cool game, I liked the quantum theme and the voxel graphics.

DropPix by AtkinsSJ 2013-04-29T21:36:00

Nice, solid puzzle mechanic. It was a bit too easy for me though. Perhaps having another mechanic, like breakable blocks, could have made for more challenging puzzles.

Dropblocks by Doctor Broccoli 2013-04-29T17:11:00

This looks really awesome, it won't run on my computer though :[

Windows 7 32-bit: When I run the EXE I get a white window saying SDL_app. Then a popup that says LD26.exe has stopped working. It allowed me to click "Debug" after which MSVC opened saying "Unhandled exception at 0x00000000 in LD26.exe: 0xC0000005: Access violation." The assembly line it crashed on was "011B711F push dword ptr [esi]". Hopefully something there is helpful...

LD19 — Discovery (1)

Grand Mystic Quest of Discovery by hulahulahest 2010-12-25T05:03:00

I enjoyed this. Thanks for making it!