6 Degrees of Sabotage by dukope 2012-04-24T18:34:00
Loved it! Great idea :)
Foon → Ludum Dare Explorer → Users → gingerbeast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | The unfinished nations | jam | |||||||||||
| 2014 | 29 | Beneath the Surface | Funzi Islands | jam | 403 | 3.15 | 3.27 | 3.31 | 2.58 | 3.00 | 3.48 | 3.21 | 2.92 | 46 | |
| 2012 | 23 | Tiny World | A Week in the life of... | jam | 157 | 2.82 | 1.94 | 3.24 | 3.00 | 2.29 | 2.00 | 1.67 | 2.83 | 24 |
Loved it! Great idea :)
Thanks for taking the time to play it. I agree completely with what you said about the information overload. As it was my first game it took me so long to code it, that I didn't have anywhere near enough time to work on the look of it. I've decided I'm going to take the code and develop a framework from it which I can use next time to produce a much more interactive and playable game.
Haha brilliant, was fun and simple :)
I liked it, fits the theme really nicely!
Nice idea - at first I hated the one button control - but then I started to like it (as I got better at it). Would have been nice to have a checkpoint halfway up between the exits :) To make it easier.
Lovely! Thats all I have to say.
Thanks for the comments guys, and letting us know about a few of the bugs! I've fixed a few of them up, I spent far too long drawing tentacles and not enough time play testing ;-)
After you get the boat, collect more gold, and then use the plane to escape, it should take about 3-4 minutes to complete.
I enjoyed it a lot, I found it quite hard having the space bar to change modes and "w" for jump. For me it would have been much easier with "e" to switch worlds and space to jump :)
A really nice simple game! Love the one button control, well done!
I quite liked the twist at the end and the final animation! In my browser the cursor wasn't locked to the game, so to click on things I had to position the mouse cursor which was placed differently to the ingame pointer to get it to work, that might be worth changing next time :)