FoonLudum Dare ExplorerLD23 → A Week in the life of...

A Week in the life of...

By gingerbeast

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CategoryRankScoreCount
Innovation843.24
Theme1183.00
Mood1242.83
Overall1572.82
Audio1772.00
Humor2071.67
Graphics2222.29
Fun2321.94
Coolness95524

Comments

kimau 2012-04-24 20:54

I really found it hard to engage with this game. It was like playing a text adventure but with distractions. I wanted to focus on the story but felt like information overload which ended up frustrating me.

Neat idea but the presentation needs thought.

gingerbeast 2012-04-26 11:25

Thanks for taking the time to play it. I agree completely with what you said about the information overload. As it was my first game it took me so long to code it, that I didn't have anywhere near enough time to work on the look of it. I've decided I'm going to take the code and develop a framework from it which I can use next time to produce a much more interactive and playable game.

rynti 2012-04-26 11:27

As Kimau said, it's like a text adventure with graphical support. I didn't like the fact that I had to scroll down the dialogue window, it could've been made a little bit more embedded, for instance with speech balloons.

The graphics could've been better, especially for a jam game with an explicit graphic artist and not really too much to draw.

The music was kind of nice, it improved the game's atmosphere a lot.

jigxor 2012-04-26 11:34

I liked the idea behind this game, but similarly to Kimau I found it difficult to engage with. Mostly I found it difficult to navigate the world and follow where I had to go next. I didn't know the names of any of the rooms, so it was difficult to go where I wanted to. The story itself seems quite interesting and I really like the idea of managing relationships between characters in the world. It would be cool to make a newer version of this when you have time!

Really well done on completing your first game! I hope you had fun :)

william_edwards 2012-04-26 11:51

I like what you are trying to do.

I think you could have other HTML features to have speech bubbles, and to have buttons where you can press anywhere in them rather than the just on the text.

I liked the actual underlying game-play a lot!

william_edwards 2012-04-26 11:53

Oh, to add, I particularly liked the relationship and conversation aspect!

+1

deepnight 2012-04-26 11:56

Very intriguing game and great story :) The psychological aspect is perfectly transcribed!

However, the controls are really not that great... A simple click on the nearby rooms would have been a better approach than buttons in a corner.

thristhart 2012-04-26 12:03

I didn't actually have any trouble with the presentation of the data! The navigation got a little tedious after a little, but it wasn't confusing and everything seemed to work. My main problem with this was the message I felt the plot conveyed about relationships at home, although the plot was well written and engaging (if not relatable for me, not being female, a mother, or married)

Very good use of the theme.

mrdanh 2012-04-26 22:26

Good use of the theme, although moving around the house felt a little cumbersome

jake 2012-04-27 21:18

If I could change one thing have a life for everyone not just one person ik this would take time but cool game

azurenimbus 2012-05-03 02:51

This game looks like nothing I've ever played. I think you stumbled onto something here, and you'd do great to explore it.

dr-pingu 2012-05-03 12:01

a good game :)
maybe too much elements in screen when you first launch the game.

Nice work :)

triplevisiongames 2012-05-10 20:11

i really like the conversation stuff in here. as a first game this is fantastic!