Foon → Ludum Dare Explorer → Users → MrDanH
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Post-Mech Pidge | jam | 519 | 3.63 | 3.44 | 3.21 | 4.46 | 4.30 | 3.50 | 3.48 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Hot Celestial Bodies | jam | 389 | 3.68 | 3.41 | 3.60 | 4.32 | 4.40 | 4.34 | 3.76 | ||
| 2021 | 49 | Unstable | 👥 | Biodiversity For Beginners | jam | 358 | 3.80 | 3.55 | 3.98 | 3.42 | 4.53 | 3.17 | 3.53 | ||
| 2012 | 24 | Evolution | Blob's Gotta Eat | jam | 111 | 3.18 | 3.50 | 2.89 | 1.82 | 3.07 | 2.88 | 3.50 | 2.95 | 50 | |
| 2012 | 23 | Tiny World | March of the Ladybirds | compo | 349 | 3.12 | 2.79 | 3.26 | 2.85 | 2.74 | 1.31 | 2.35 | 2.36 | 59 |
A bit fiddly getting around corners, but entertaining nonetheless
A cool little puzzle game, although I didn't need to use the terraforming abilities much (even on hard) which was a shame (how they shift tiles around could lead to some interesting strategies). A turn-based version of this game might be interesting so player's can plan their strategy at a more relaxed pace
Good use of the theme, although moving around the house felt a little cumbersome
Thanks for the feedback guys. I agree, in hindsight, a speed-up button is an obvious omission. I was a little too happy during development to just watch the little guys trundle about.
With regards to blocks not disappearing when a ladybird is on it, that's 100% intentional, I figured it would be interesting if the player could keep those blocks alive until the ladybird steps off it.
Occassionally infuriating but often entertaining, a nice idea for a short game
Interesting game, although a link to the rules should be the first thing the player sees since this is a not a game you can easily pick up by just trying to play. I think the UI could be improved slightly as well (show move destinations by mouse-overing a piece, and maybe better highlighting for connected pieces).
Cool gameplay, if a bit repetitive. Jumping between Earth and the Moon gave me an unusual amount of joy.
A really nice puzzle idea although the controls would benefit from some work, the orbs were a bit jerky to move and it was very easy to keep trapping yourself at the end of a line of movement. Even when I could see what the solution was, it was very hard to actually put it into action.
Enjoyable but brief. The music made me smile as well.
Great gameplay mechanic and music. Could do with some more enemy varieties to keep things fresh on the later levels (I played up to level 10)
Cool to see that someone else has made a ladybird game :) Nice graphics and gameplay, although I occasionally fell through platforms when I was using the fall move.
Good for a quick bit of entertainment, but once I had about half a dozen laser towers I seemed to be pretty well protected permanently.
A nice game, but filling an 8x8 board takes a while. Also, it said I had a score of 0 at the end? (If score is supposed to be the number of red flags, then I was doing pretty well) Having a puzzle mode with a smaller board and being able to choose from all of the guys you'll get (instead of just three) might work quite well.
My favourite entry so far, brilliant storytelling!
Interesting idea, although it would've been nice if the different areas varied in gameplay somehow.
Cool game, was quite a challenge planning how to expand towards the enemy units
An awesome little game, with plenty of puzzle variety
Cool game, I can totally imagine this in an arcade cabinet.
Quite a relaxing little game to watch, although it was mostly a waiting game while the guys were collecting resources
Great little puzzle game. Even without audio, it was still pretty moody.
Enjoyed this, although I suspect there are multiple solutions to most of the levels so I could keep moving around randomly until I could see that I was within a couple of moves of winning. Would've liked to see some levels where the mixed controls were set once from the beginning and you just had to navigate the whole level with a single control change.
This made my lunch break a little bit happier
Interesting idea, but movement was a bit too slow (I would find myself running out of bits and then taking a long time to get over to the nearest enemies to kill them).
Short and sweet. Had a couple of minor issues (would accidentally come back through a teleporter just after entering it, & I never saw the end of game screen because I was holding left when I got the spoon and that closed it straight away) but it otherwise made me smile.
That was great. Interesting use of the theme as well. Lost track of where I was a couple of times and so had to jump into a red block to see the overall picture, but that was just me.
Brilliant, I really love the economy of building certain tiles so you can purchase others, that's much more interesting than Triple Town. I just wish the game could've kept going for longer (I presume reaching the coloured squares that cost 6 gold is the end since they didn't seem to combine together)
Surprisingly addictive, I wish the puzzles varied on repeat playthroughs though.
Brilliant concept although when I got the robot to the spaceship it said he hadn't learnt anything in particular, had I been too hasty in getting him to the ship?
It may have boiled down to a few scripted jokes, but this still made me smile
A really fun game, although too hard for me to get past level 4. Controls could've been in a better position as well, very hard to use A & Z keys at the same time (and they're very close to the windows key)
Nice idea, not having the mouse cursor constrained to stay within the unity window did make it a bit hard to play though. Otherwise, a nice arena-battler feel.
Loved it, wish I could've seen the transformations between the stages but the game has a nice retro feel to it.
We used Flixel, since I was familiar with using it from the last Ludum Dare. Thanks for the kind words people :)
Cool little game, I like that it works with as little explanation as possible. On the later levels I felt like I could've done with the flashing being quicker since you don't have long to respond to passing through the pillars and so you really need it to be immediately obvious which circle is selected.
Great, very reminiscent of the old Mario Brothers arcade game but with your own spin on the gameplay. Graphics and audio were a good fit as well
I liked the idea early on, but the later levels are a bit awkward to navigate around because of the player stopping whenever it hits a block. Also, not sure if there is a way to finish the 16-bit level (nothing happens when you go the woods)
Entertaining, although my character seemed to refuse to pickup the Bigfoots (Bigfeet?) quite often and I'd accidentally push them into a pit.
Nicely polished game, but I really struggled to predict what traits the offspring would have and sometimes I would start a level with no parents that had a required trait (does this mean that no offspring can have it?).
Represents the theme well although I felt like the gameplay was mostly outside of my control.
Moody stuff, if a little grim. I figured the objective was that visiting certain rooms at each point progressed the story, but it would've been nice to have some indication of what should be done next
Nice arcadey mechanic but it doesn't really get any harder as you progress.
Couldn't stop the screen from scrolling up and it was a bit easy to lose track of where my planets were. Good concept, just could've done with a little more polish.
Brilliant, pretty tough though
Cool concept, some pleasant surprises and a lot of game packed into a short experience. [Spoiler Warning] The snake minigame is a little tricky, could've done with it being a bit easier just so I could get to the next section.
Question answers: 1. I honestly thought it was just gonna be a variation on Reigns about being a programmer, I didn't know the minigames were coming. 2. 5 stars for Mood. Definitely drew me in, more like a good art exhibit than a game at times. 3. Probably Humour since although there is some dark humour to the concept, I think the seriousness of some of the themes kindof drowns it out. But not everything has to be a joke :)
Woah, there's a lot of game here, good job! A little bit overwhelming to understand all of the available units and environments when you first start, maybe slowly feed that to the player over a few missions.
Great idea, very different. Maybe a little on the easy side but I imagine you could add some more gameplay aspects to ramp up the difficulty with some more time.
This is great. I beat the game once, and then immediately started it again to see if I could beat it more efficiently a second time. Would love to see a bigger version of this with different combinations of potions for different levels.
Nice concept, but I couldn't beat the second level, I'm not sure if I fully understood the mechanics (I would look at the attraction for a bit and then do some work on fixing the level and then look back for a bit etc).
Fun game, although it seems like the strategy is just to place houses on symmetrically opposite positions (which is almost always available), and houses in the middle barely seem to affect the balance (at a guess, I'd say your ground is resting on a flat plinth that is about half the size of the ground area). Maybe if the houses had different weights, it could be a bit more involving to place the houses.
Fun game, we don't get enough Punch Out homages, although I couldn't beat the third fight, some of the tells looked very similar in a way and the response window was quite small.
Nice idea, I liked being able to choose the directional effect of the projectile being fired, I don't think I've ever seen that before. I think it would've been nice if the game ensured that you'd get some good match options since sometimes a block of tiles is just too random to feasibly make a line in time.
Nice tidy platformer, I especially enjoyed the feel of the bouncy floating platforms, it feels like there be more gameplay to be had from them. A little unforgiving for jumps that feel like they should've made it.
A good arcade feel, although I wasn't really sure whether there was an incentive to destroying items. Also, those later levels are a bit unforgiving.
I liked the idea of a developer dialogue with a rogue game element, although I could've done without the swearing (yeah, I know, I'm old).
Well-presented, funny and didn't overstay its welcome. Well done!
A fun arcade experience. I struggled a bit to judge the position of some of the platforms and not being able to move diagonally by holding two directions made it hard to make any emergency corrections to my position.
A cute little match game, some kind of combo move would've been cool but I liked the tactility of deciding where to spend my unfreezes
Nice little game, I would've liked the difficulty to ramp up a little faster and a bit more to collect so I felt the time pressure a bit more.
A nice little puzzle game, although a little too difficult for me. Sometimes it felt like the pick-up/put-down was a bit temperamental, and wouldn't pick something up,costing me the attempt
Always happy to play a vampire survivors style infinite shooter, this was fun. Would love to see some more weapon variations if you decide to flesh this out more
That was a fun silly waste of 5 minutes. I found it a bit confusing with things still being interactive during the results phase so sometimes the levels would get out of sync. Kinda wished I could get served items cleared off the table as well, even if I had to do it manually.
That was great, got a little too tough for me around 3-2 but when it's going well you feel like a badass. Nice job
Nice game, I found it a little hard to get into the rhythm occasionally and wished there was a bit of knockback when I hit an enemy but it was a cool little arena battler.
Fun concept, although it only took me a couple of seconds to throw the opponents out so I had a lot of waiting around. Also, I appreciate the literal kings in the ring.
Cool idea and implementation, but I was absolutely stumped as to what to do or whether my changes were persisting between loops
That was great, a little on the infuriating side when you get the timing off and ruin your run, but a really cool use of the theme and just the right length for me to complete.
A cute little platformer. It was quite tricky, I found I would slide off platforms if I landed just on the edge of them. I would've liked to see some more exciting variations of buffs/debuffs.
That was charming. Not sure I fully understood the timing of the double-jump, it often wouldn't do the jump, I ended up button-mashing to get the double jump to kick in. Enjoyed it but I'd mess up too many double jumps to get far
That was fun, would've loved to see some more variation of enemy behaviour but it I got a good chuckle out of it and the controls were solid
That was pleasant although I can see you ran out of time before you got everything you wanted to get done. Felt like the level could've been a bit smaller and then the different aspects of the gameplay would've flowed into eachother a bit more smoothly.
This had a great mood and style, but I was constantly being penalised for the deliveries I loaded so I feel like I wasn't understanding the mechanics even though I read the whole book. Also I'm guessing the deliveries were completely randomised since I always ran out of small stamps and barely ever needed the big ones.
Great concept, a little rough around the edges in the execution (my delivery would sometimes disappear and I couldn't get new ones).
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Nice puzzle game, not sure I understood the rules initially but I got after playing for a bit. Wasn't quite clear whether there was a progression or the levels were all randomised and so I just play until I feel like stopping.
Cute concept and I enjoyed the office satire, if the stereotypes were a little on the nose. I think given a bit more time, it would have been interesting to have to investigate people more to work out who gets which item (maybe multiple recipients at first glance).
That was an experience. I really liked the theme and the world, but I found the boat a bit of a chore to control (just read another comment above and I never thought to try A+D together) and I accidentally delivered the first guy to the wrong gate because I wasn't sure what I was doing at first. I didn't get an end state after delivering everyone, so not sure if I missed someone, but I liked what you did with the narrative.