3 Apples High by Dayko 2012-08-27T21:23:00
Thanks ! I completely agree with you, that's clearly the main weakness.
Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/
Foon → Ludum Dare Explorer → Users → Dayko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | S(p)eed | jam | 19 | 4.24 | 4.13 | 3.66 | 4.50 | 4.37 | 4.09 | 2.37 | 4.21 | 75 | |
| 2014 | 30 | Connected Worlds | And Again! | jam | 104 | 3.68 | 3.06 | 3.36 | 2.63 | 4.03 | 3.25 | 2.96 | 3.80 | 57 | |
| 2013 | 28 | You Only Get One | A Trip To The Moon | compo | 212 | 3.38 | 2.98 | 2.95 | 2.62 | 3.64 | 3.70 | 2.11 | 3.88 | 48 | |
| 2012 | 24 | Evolution | 3 Apples High | compo | 333 | 3.05 | 2.82 | 2.74 | 2.62 | 3.51 | 2.14 | 2.33 | 2.60 | 51 |
Thanks ! I completely agree with you, that's clearly the main weakness.
Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/
@Everyone => Thanks for your nice comments! (& video!)
For the end, I didn't have enough time to finish a satisfying landing on the moon, so I quickly replaced it at the last minute with a simple grey/white fade-out :).
Thanks everyone for the feedback ! Sorry for the late answer.
@ Lokarunith : to find the fishing rod, you need to go from the first lighthouse (the red and white one) to the south direction (red arrow on the 'S'). To the finishers, be careful: going back to the first lighthouse with it will end the game, don't go there if you want every reward first.
@ Ramiel : true, after replaying it I find it also too slow, but one amelioration give a speed booster to the boat ;)
Awesome graphics and polish ! Maybe gameplay could use a bit more depth though, it was boring quite quickly
Great atmosphere, very heartwarming :) Well done !
Hahaha that was great, well done on the storytelling, narration, audio and controls ! On the gameplay side maybe it could have been a bit more challenging (apart from the bossfight) because for now you just have to hide behind a tree block while the bees do all the work :)
Really good entry ! I loved your take on the theme :D
Very fun entry, the graphics & animations are great :D
Awesome !!
Also, timelapse is genius.
You could even try to add a day night cycle in timelapse :D
Very nice entry ! Could be a cool QWOP-like. Didn't play it on mobile but it feels like the physics is not fully ready yet (also, i don't understand if the "stick" key is actually supposed to grip on nothing)
Great toy ! Too bad there was no audio :(
Thanks everyone for your feedbacks !
@OneiricWorlds : The level is just a random succession of predetermined rooms, so if you're unlucky it can be 20 times the hardest room... sorry for that !
@Dining Philosopher : Done ! Mac & Linux builds are online on itch.io ... untested though
@Gjarble : Thanks a lot for this big feedback :) You're totally right about the lack of indications for progression, it doesn't encourage at all to reach the end and that's a shame. As there is a fixed number of checkpoints, we could modify the environment at each checkpoints, or add a decreasing counter of meters before the surface is reached, they are many ways indeed.
Anyway, thanks for your time, we'll definitely consider this aspect of things if we attempt a post compo version :)
12900, 16 parts, that was cool ! Good game concept and the hectic pace was perfect
Quite pleasant game, and really well polished ! I've the impression that there are contradictory intentions in the game design though : the puzzle aspect seems to be far too simple, but artficially made difficult by adding the timer, which I don't like a lot.
Really fun! A very good example of simple to learn, hard to master. The second ray (and multiple others with a bigger score it seems) is great to add variety and ease out the difficulty. I was quite happy with my score of 20... until I saw your screenshot with a highscore of 108 :D.
Strangely enough, I found it easier to control with the mouse than with keyboard. With a bit more tweaking on speed and controls, you could have something quite awesome there :)
Nice game ! I liked the effort put into the mission briefs :)
Very nice concept ! Too bad for us that you didn't have time to develop it more :O
Pretty cool entry, i had a good time playing :)
Great experience, art direction & mood, congrats ! :)
Haahaha that was fun :D I like the gameplay very much, maybe it needs more tuning / balancing, but your game is definetely a success :D
Very nice idea ! The mood is nice, and i like saying yes or no to things haha. Too bad you didn't go further, it's a promising start :)
The structure and the different gameplays are very nice. It could gain greatly from debug & polish though.
Awesome I loved it :D I think i got every ending possible.
I wish there was more but still great entry, and great work on the mood feedbacks
Very cool ideas ! Too bad that it lacks feedbacks/depth to make it more enjoyable and understandable. (I liked the way plants orient and lose leaves though !)
Great entry ! The level going up from the ground is genius (not so much from a gameplay PoV, but the feeling of discovery is awesome)
Haha that was epic, i loved the setting and realization was very good. The grey skin and moving eyes add a nice touch to the creepy atmosphere :D
The fact that you can't fly through the head itself makes the controls quite hard but as i went to the end i suppose that it was not too difficult !
The score should show after finishing the round !
That was fun :) (scored 34 !) I agree with Yazara though, it feels a bit too random for now
Seems very nice but i couldn't find how to steer properly either :( Is it a random direction change when pressing spacebar ?