FoonLudum Dare ExplorerUsers → Dayko

Dayko

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingS(p)eedjam194.244.133.664.504.374.092.374.2175
201430Connected WorldsAnd Again!jam1043.683.063.362.634.033.252.963.8057
201328You Only Get OneA Trip To The Mooncompo2123.382.982.952.623.643.702.113.8848
201224Evolution3 Apples Highcompo3333.052.822.742.623.512.142.332.6051

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dayko

LD24 — Evolution

3 Apples High by Dayko 2012-08-27T21:23:00

Thanks ! I completely agree with you, that's clearly the main weakness.
Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/

LD28 — You Only Get One

A Trip To The Moon by Dayko 2013-12-17T16:18:00

@Everyone => Thanks for your nice comments! (& video!)

For the end, I didn't have enough time to finish a satisfying landing on the moon, so I quickly replaced it at the last minute with a simple grey/white fade-out :).

LD30 — Connected Worlds

And Again! by Dayko 2014-08-31T21:55:00

Thanks everyone for the feedback ! Sorry for the late answer.
@ Lokarunith : to find the fishing rod, you need to go from the first lighthouse (the red and white one) to the south direction (red arrow on the 'S'). To the finishers, be careful: going back to the first lighthouse with it will end the game, don't go there if you want every reward first.
@ Ramiel : true, after replaying it I find it also too slow, but one amelioration give a speed booster to the boat ;)

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-27T02:03:00

Awesome graphics and polish ! Maybe gameplay could use a bit more depth though, it was boring quite quickly

for the trees by omaha 2015-12-16T21:06:00

Great atmosphere, very heartwarming :) Well done !

Oh My Beard! by StaNov 2016-01-04T20:09:00

Hahaha that was great, well done on the storytelling, narration, audio and controls ! On the gameplay side maybe it could have been a bit more challenging (apart from the bossfight) because for now you just have to hide behind a tree block while the bees do all the work :)

Left-leaning by tayl1r 2015-12-23T01:22:00

Really good entry ! I loved your take on the theme :D

Conga Master by BubsyPoochies 2015-12-27T19:31:00

Very fun entry, the graphics & animations are great :D

Enliven by Patacorow 2015-12-16T21:24:00

Amazingly well-finished game with clever ideas, congrats !!

Concrete Jungle by Miltage 2015-12-23T01:32:00

Awesome !!

Concrete Jungle by Miltage 2015-12-23T01:33:00

Also, timelapse is genius.
You could even try to add a day night cycle in timelapse :D

G.R.O.W.I.N.G by Grouflon 2015-12-21T20:53:00

Very nice entry ! Could be a cool QWOP-like. Didn't play it on mobile but it feels like the physics is not fully ready yet (also, i don't understand if the "stick" key is actually supposed to grip on nothing)

trosor by Ditto 2015-12-21T16:16:00

Very clever take on platformers, excellent realization, well done ! Art style is great, only the audio maybe deserved some more love :)

space pruning by rubna 2015-12-23T01:52:00

Great toy ! Too bad there was no audio :(

S(p)eed by Dayko 2015-12-23T14:00:00

Thanks everyone for your feedbacks !

@OneiricWorlds : The level is just a random succession of predetermined rooms, so if you're unlucky it can be 20 times the hardest room... sorry for that !
@Dining Philosopher : Done ! Mac & Linux builds are online on itch.io ... untested though

S(p)eed by Dayko 2015-12-28T21:31:00

@Gjarble : Thanks a lot for this big feedback :) You're totally right about the lack of indications for progression, it doesn't encourage at all to reach the end and that's a shame. As there is a fixed number of checkpoints, we could modify the environment at each checkpoints, or add a decreasing counter of meters before the surface is reached, they are many ways indeed.
Anyway, thanks for your time, we'll definitely consider this aspect of things if we attempt a post compo version :)

Carrion Forge: Fusion Gunship by Dining Philosopher 2015-12-23T14:13:00

12900, 16 parts, that was cool ! Good game concept and the hectic pace was perfect

Planet Gaiardian by GodsBoss 2016-01-04T19:42:00

Quite pleasant game, and really well polished ! I've the impression that there are contradictory intentions in the game design though : the puzzle aspect seems to be far too simple, but artficially made difficult by adding the timer, which I don't like a lot.

Ball Crusher From Neptune by Stending 2015-12-28T23:48:00

Really fun! A very good example of simple to learn, hard to master. The second ray (and multiple others with a bigger score it seems) is great to add variety and ease out the difficulty. I was quite happy with my score of 20... until I saw your screenshot with a highscore of 108 :D.
Strangely enough, I found it easier to control with the mouse than with keyboard. With a bit more tweaking on speed and controls, you could have something quite awesome there :)

SpaceEx by Tangible Games 2015-12-27T19:53:00

Nice game ! I liked the effort put into the mission briefs :)

Wesh Grow by SamH 2015-12-27T19:18:00

Very cool entry ! The gamefeel is great it's really pleasant being in "control" of this clunky armored rocket, Congrats !

Longbeard by Joe Williamson 2015-12-21T20:37:00

Very nice concept ! Too bad for us that you didn't have time to develop it more :O

Snake Growth by jonask 2015-12-23T02:23:00

Pretty cool entry, i had a good time playing :)

Parse The Sky by dustyroom 2015-12-27T16:20:00

Great experience, art direction & mood, congrats ! :)

Life of the Party by laaph 2015-12-23T02:06:00

Haahaha that was fun :D I like the gameplay very much, maybe it needs more tuning / balancing, but your game is definetely a success :D

Snow Growth Island by Pontus_LSS 2016-01-04T20:20:00

Very nice idea ! The mood is nice, and i like saying yes or no to things haha. Too bad you didn't go further, it's a promising start :)

Growing Dragon by Erfeo 2016-01-03T13:13:00

The structure and the different gameplays are very nice. It could gain greatly from debug & polish though.

Reap by managore 2015-12-21T20:32:00

This was great, the progression was smooth and very much under control, i had a good time and found the treasure :)

Mood Swings by catchthefloaty 2016-01-03T13:23:00

Awesome I loved it :D I think i got every ending possible.
I wish there was more but still great entry, and great work on the mood feedbacks

WiggleTwig by mikoĊ‚ak 2015-12-21T16:13:00

Very cool ideas ! Too bad that it lacks feedbacks/depth to make it more enjoyable and understandable. (I liked the way plants orient and lose leaves though !)

From the Deep by scorched 2015-12-23T02:17:00

Great entry ! The level going up from the ground is genius (not so much from a gameplay PoV, but the feeling of discovery is awesome)

Space Beards by Gjarble 2015-12-28T21:25:00

Haha that was epic, i loved the setting and realization was very good. The grey skin and moving eyes add a nice touch to the creepy atmosphere :D

The fact that you can't fly through the head itself makes the controls quite hard but as i went to the end i suppose that it was not too difficult !

earth defense by wavegunner232 2016-01-04T19:55:00

The score should show after finishing the round !

The Dancing Sunflower by aemiliu5 2015-12-21T16:27:00

That was fun :) (scored 34 !) I agree with Yazara though, it feels a bit too random for now

Golem by CPau 2015-12-23T14:27:00

Cool idea, still needs some efforts on difficulty evolution and gamefeel though :)

Leaf or Die by Darthone 2016-01-04T19:30:00

Seems very nice but i couldn't find how to steer properly either :( Is it a random direction change when pressing spacebar ?