Interstellar Connection by celia14 2020-05-10T20:02:38Z ♥ 1
Beautifully done! The design is lovely, the story keeps you going, it all works together well! Everything is balanced and smooth! Lovely!
Foon → Ludum Dare Explorer → Users → Laaph
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Falling For Treasure | compo | 3.00 | 2.96 | 2.19 | 3.19 | 3.31 | 3.31 | 3.18 | 2.81 | ||||
| 2020 | 46 | Keep it alive | π₯ | Protect It | jam | 2089 | 3.07 | 3.09 | 3.32 | 3.91 | 2.55 | 2.57 | 2.48 | 2.60 | ||
| 2018 | 43 | Sacrifices must be made | LD Holiday | unfinished | ||||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Snoodoku! | unfinished | |||||||||||
| 2017 | 40 | The more you have, the worse it is | Treasure Island | unfinished | ||||||||||||
| 2017 | 39 | Running out of Power | π₯ | Hamster Wheel Simulator | jam | 604 | 3.09 | 2.78 | 2.96 | 3.48 | 4.09 | 3.68 | 3.57 | 3.24 | ||
| 2017 | 38 | A Small World | π₯ | Finding your loved one | jam | 698 | 2.72 | 2.39 | 2.78 | 3.39 | 3.33 | 1.00 | 3.22 | |||
| 2016 | 37 | One room | Ocean View | jam | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Life of the Party | jam | 757 | 3.05 | 2.71 | 3.38 | 3.47 | 2.76 | 3.56 | 3.19 | 36 | |||
| 2014 | 31 | Entire Game on One Screen | Jewel Thief | jam | 10 | |||||||||||
| 2013 | 28 | You Only Get One | You Only Get One | jam | 459 | 2.56 | 2.38 | 2.05 | 2.23 | 2.08 | 2.25 | 3.34 | 2.37 | 48 | ||
| 2013 | 27 | 10 Seconds | Adventure, Level 2 | compo | 891 | 2.70 | 2.50 | 2.21 | 2.95 | 2.47 | 2.33 | 30 | ||||
| 2013 | 26 | Minimalism | Adventure | compo | 835 | 2.91 | 2.95 | 3.23 | 3.27 | 2.73 | 2.87 | 2.81 | 35 | |||
| 2012 | 25 | You are the Villain | Evil Monkey | compo | 699 | 2.26 | 2.17 | 2.06 | 2.74 | 1.61 | 2.13 | 2.40 | 2.31 | 50 | ||
| 2012 | 24 | Evolution | Robot wars | compo | 14 |
Laaph leaves an average of 9.3 feedback comments each event.
Beautifully done! The design is lovely, the story keeps you going, it all works together well! Everything is balanced and smooth! Lovely!
The music fits the game very well! As do the simple faces! Gameplay, as it is, is not exciting... perhaps some variety or something (yes I know it might take more than 48 hours) could spice it up.
Very nicely done! I loved the extra sound effects (like when you put the duck on the fire). The animations, sounds, and art all work well together!
It gets quite hard at the end! The one time I thought I was going to make it, the character threw the things on the ground instead of in to the fire!
I also didn't understand what was happening to make me lose. Having said that, this is a beautiful game, and the music was lovely.
Lovely game! My only complaint is that I got stuck under the flower pot before the snails came, and I eventually reloaded the webpage rather than wait for the plant to die.
Very fun cute game! I did not find the "surprising depth and strategy", I just was working on getting the few combinations that I understood working together.
The faces reminded of the characters from Duolingo! Was that intentional?
I also struggled with no zookeepers when I had tigers, no tigers when I had zookeepers, or no meat when I had both. By the time that was all sorted out, the customers left!
Very nicely done! I could not figure out how to restart the game without just reloading the webpage after I lost :( which I did more often than I'd like to admit.
This is a cute lovely game! The art is very nice and reminded me of "Out of this world". This kind of low-res art is an inspiration to us who can't make art (or maybe a frustration, since I can't make low-res art look good either!).
I strangely like the "Please don't leave the game" message.
It's lovely! I didn't play enough to feel I could honestly give a review, unfortunately. I got inside the building, and as I did everything/die and restart the level/as things go on, the game got slower and slower. I'm playing on a mac so downloading a win exe won't work for me.
Also, it would be nice if I could hit a button to skip the opening scenes, since I restarted a few times to see if it I could get the original speed going.
What I saw was very nice though!
I came here to rate a game, and after I played, I find it was made for LD42, not LD46. Ah well. :)
This game was... depressing, I would say.
The weird lack of camera movement both makes keeping track of the maze easier (I always get confused when the camera turns around in a maze) but definitely leads to odd things (I get to see through walls and running backwards I don't see what I'm running in to).
Very nice!
I found a bug where after the night hit, morning came and we had another shoot the sperm scene, except I was standing and she was sleeping in bed. After that happened, it ticked another year.
Interesting game, excellent graphics, excellent idea. I think making the hamster walk faster (or perhaps as a powerup?) would make the game more fun, he walks slow!
I spent longer on your game than any other so far (2000 seconds). I very challenging game. I would almost complain about the unfair challenge but it actually works, the only unfairness I could possibly state is the red boxes give no warning and the timing such that I can't tell when they will change or if its random or if I've spent too long on red boxes.
Very cool game! Very well done!
It seems the bug where all shelves are knocked over still exists in the game!
I don't know how to rate the fun, it always makes me π’
Otherwise it's lovely! I like the fading effect and the dialog and everything.
Very nice! As someone who also tried to use SDL and remember the lazyfoo SDL tutorials, I'm impressed! It's the pipe game all over again. For those struggling with not many choices, remember you can zigzag back and forth. Sure it will cost more pipes but it might be fewer than leaving pipes all over the map.
Beautifully done! I loved the art, the background music was lovely, and the game play is nice.
My only nitpick is that the puzzles are two easy! Once I figured out how the various items behaved it was really easy to get through all the levels.
This is a beautiful game with a beautiful ambiance. I kept wanting to be able to do something, to be able to move my light over darkened fish and wake them up again.
A very interesting game! Took me a second try to wrap my brain around what I was supposed to do, but once I got it, it wasn't hard. I found that determining what the rockets would hit wasn't exactly clear, I just moved the planet so stuff was over there and hoped for the best.
Kind of like a 3D tetris?
Very beautiful game, the music is impressive, the art is impressive, the controls are very impressive.
It is also a very unforgiving game! Still very fun.
Very fun game! Very hard! Like others I was confused as to which way to go, and where I respawned. I think I had a bug when I changed a screen, and then (I think) I was stuck off screen and I couldn't do anything, though the jump noise happened when I jumped, and when the clock timed out I went back to normal mode.
Here is says there is a mac build, but on itch.io I didn't see it?
Simple fun frustrating controls but not so frustrating as to distract. The randomness is random, and the first game I played I got maybe a score of 8 without seeing a single banana.
I loved the art! I played through once, I'm not sure if there are multiple endings or not but when I went to play again to see other options... well I played through once... π Hopefully that's enough to give a review.
I slightly disagree with OccultOne, although you are blatant with the "drug use" concept, a violent/druggie father can be very over-the-top.
Lovely work!
Very cute! Fun little game. I found the controls a little frustrating but I'd say you did much better than I did with making a platformer! I found the "Help" and "Team" buttons not working after I had started playing, at a couple points when I got stuck I started clicking around things and desktop widgets did not behave as expected. Another random suggestion I'd make is to have more variety in file names.
Very nice!
Very cute, very cute ending. I tried collecting all the dots after I got to the ending screen, and I'm not sure if the effect I saw was supposed to happen or a happy accident or a not so happy accident. Either way this is a very nice little work!
Excellent presentation, the graphics and visuals work well together, the clickings of the keyboard work well with that. Very well done!
Definitely an interesting game, but it was hard to follow everyone in the whole game and I certainly did not play until I made 1000 friends. Quite impressive!
Woo fun! I learned the controls the hard way (I should have read comments first!). I didn't figure out sliding until the last level. Background audio is excellent, squeaking bunny is annoying but actually fits with the theme. Art is lovely.
PS: TimBeaudet, you haven't been playing any games? Is that what the statistics tell me?
Lovely game, though a bit easy in its current form I think! It also took me forever to figure out what stone was for (I had to quit/restart the game to be able to read the directions again, and then I realized my tower had never taken damage!). (I did not keep playing to level 15, reading comments, perhaps it gets harder.)
Very nice work!
It took me longer than I should admit to learn that I need to save some movement for attacking after moving everywhere. Once I figured that out, it was pretty simple.
Interesting idea! Definitely could be fleshed out more! Lovely implementation!
The game play is simple and short, but hilarious and sweet. The audio is awful and I notice you didn't have it in your scoring section. The exaggerated emotions of the characters plus the ridiculous god powers (when at first only "Wrath of God" seems to be what you can use) really make the game. I love it.
I had no idea Unreal Engine made mac executables!
This was a lovely cute game! I love the idea and despite that there are so many other games that need reviews I played this one anyway!
Very nice! Very well polished game!
This was a fun cute thing! As others have said, I've played telnet based games in the past but it's been a long time. The game itself seemed like there was no game (unless I played so perfectly I didn't even see obstacles?). I did wonder if the space time tears were just bugs you decided not to fix :p
I loved the humor.
Nice work!
Nicely done!
Like everyone else, I'm confused on what I should be doing. Maybe graphics of people getting squished by trees, or snorting oil, or some other way to provide feedback of what I'm doing is or isn't working.
Also it took me a long time before I realized I was trying to buy stuff but didn't have the money to do so. It sounded like a click!
Interesting ideas, first time I've seen a "clicker" type game in LD!
Over all I'm very impressed! In another age, this was my favorite kind of game! The controls are awesome, though I couldn't manage with my trackpad, but when I plugged in my mouse it was very smooth and lovely to play with. The other thing I note is you have multiple types of enemies, something I always plan to do during my game jams and never manage to find time for!
I just wrote a game with bad controls, so I can't complain too much, but controls definitely need some work.
The story/background was quite nice.
While jumping around is definitely something used for challenge in some games, I found this not challenging at all. But without some better controls I would not want to attempt more challenging jumps.
Nice work!
Quite a cute game! As others have said it does seem to be a guessing game of what your opponent will do. It might be more fun against humans when you can try bluffing or hinting where you might or might not go, or giving squares bonuses or penalties or both so that there are places you might guess where they can go or not go.
Lovely work!
:'(
Well done! I thought a lot of the things Scriptorum also thought, but this was a nice job in the LD time!
I agree with Scriptorum, slow down spawn rate, "send half" should be something else, and audio feedback when sending troops would be really nice.
This is an interesting game, the controls are not what I'd expect (right to shoot, up/down to strengthen power of shot), but still pretty cool!
The random obstacles seemed to win me more games than actually shooting the other guy out of the sky did.
A very cute game! And you found time to do character customization!
This game is awesome! I love the idea. The camera is very difficult. The controls are very difficult too, but I figured it out, you are trying to have a relative to the ship control, which means if I go down, then I'll turn around again and again. I know this is a normal control scheme (I've used it many times myself!) but I found it a little difficult in this game.
As someone else said, I was really wishing the score was still on the screen when the "Game Over" sign came up.
This is an awesome work and although the flaws are big it is still very impressive for a weekend!
I will try it if you make the "more versions coming soon" as advertised!
This is a beautiful game! You didn't provide a mac download, so I downloaded the Unity source and hit "play" in the editor. When I got to the "Destroy it. Press space", pressing space caused a spinning beach ball and I had to force quit Unity.
I suppose running from source might lead to unexpected bugs! Also, I don't know how the guys with fancy video cards are getting on, but with my onboard graphics, this game runs pretty slow.
Having mentioned all that, this is lovely! I love the concept, the art is awesome, I didn't notice until much later that you can zoom in and out to peer at the "life", and I love all the ideas contained within! Beautiful!
This is a lovely game and well polished for 48 hours! I am quite impressed!
This is a lovely well done game!
It appears I've hit a bug on the mac version where I can only play the first level.
Font is slightly hard to read, but sound and graphics and even retro text is really cute. Lovely game!
Edit: I've played a bit more after the bug fix, and it's still an awesome game. I got to level 8 or 10 or something before realizing it's midnight on a day before work.
Good job! Sorry I haven't gotten to the end yet though.
Fun game! I felt I was missing something by not playing it multiplayer
A pity you didn't finish, I would love to see this finished up a bit more!
Awesome art!
Is there a way to change the directory that the games are kept at (specifically on OSX)? I might try trickery with symlinks.
This is very nice!
Yay a dancing game! Awesome awesome awesome! I scored 180 on the hardest mode!
My only complaint is that it was hard to determine what counted as a success or not! Maybe some better feedback for a sense of timing. It seemed that hitting arrows on the beat wasn't exactly it, but maybe I was supposed to be hitting on the next beat? It wasn't clear to me.
Excellent work! I also like the faux-desktop thing going on. I am also amazed that you made 15 levels!
Did you know that you can force 16:9 resolution in Unity? Go to Edit->Project Settings->Player and set it there.
Ever so lovely!
Very impressive. I can't decide if I love this game or hate this game, which must be a good thing, I guess.
I played the submitted version, and then I played the post-compo version. The addition of the animations and fixed up text make all the difference in the world with regards to playability.
Very nicely done. Music is nice, but I can't say that I enjoy hearing the queen scream.
Shouldn't this be a Jam entry due to the audio sourced from others?
Nice and straightforward. Not exciting as is, but quite potential. I thought it would be cool if you posted highscores as the color they got to.
I didn't think much of this game... until I started playing it! Awesome game. Takes a little getting in to. The controls are a bit odd - I find for best results, to do a run-and-jump, I run first, and before I completely slow down, I just, otherwise the jump doesn't occur.
This game is rather awesome!
Incredibly difficult.
Faster ways to dismiss dialog would be appreciated. Awesome puzzle/shooter.
Took me a while to figure out that "E" also means, "go through the door".
Needs moar!
Slime Forest Adventure!
Interesting, but fell in to the trap of old adventure games where I have to guess what to type to get it to do what I want (I got stuck on the "corner door").
Typos in redme.txt were very entertaining. :)
Awesome game! Did not find out what I could shoot, but otherwise very fun and simple game.
I am entirely unclear on what I was supposed to do in this game.
Awesome, rated despite only getting to level 3.
It's like a better version of the game I made!
I too had to do java -jar RogueOut.jar, but I love it!
One comment, I am so used to breakout games where if you hit the ball (er, adventurer) on the side of the paddle, it changes the angle of bounce. With it being constant, I assume you can determine the order of things you will hit? (Deaths and potions not withstanding, of course)
Another comment, once potions start falling, I can collect them so fast that I have no idea what they are doing and what's going on.
But still awesome.
Cool!
Very impressive! I survived but it took me about two hours of retrying. Survived with three guys but the Doctor and the Psycho left me about day 35 after an inspirational speech after the radio was repaired.
Well done! Love the audio. Not an easy game.
I downloaded the source, compiled it, and played it on the iPad Simulator. Interesting, to say the least. Using the simulator instead of a real iPad (I don't own an iPad) made for a little trickiness as I couldn't move and shoot at the same time, but I still managed to wander around houses and eventually get enough money to buy the weed.
Cool game.
Would be awesome, but the collision detection is such that it makes it very hard to go down the narrow tunnels. It would be nice if there was some snapping to the grid or just something that would make it easier to so I didn't bonk in to walls every time I tried to go down a hallway.
Otherwise very nice.
Eh, how do I run this, what do I use for a .love file? I'm not running windows, it seems Linux/OSX get source files?
Very cute. Short and sweet.
This game is awesome! Better than some of the so-called "finished" games out there.
Fun and cute! Did not manage to upload anything. :(
Very cute, love the game and watch style.
Cute, I am not sure how to defend myself though!
Cute game, hard to play on trackpad (or maybe it was just hard to play!)
Cool art, and now you have a running start on the next Ludum Dare/other game jam! Better luck next time! I didn't rate anything, or at least I don't think I did.
Awesome entry! Despite the short loop, I loved the music! The puzzle mechanics were tricky but I made it through all 8 levels (though it tells me there was an easier solution on level 8)! Strange and odd feel and look, but well done!
Awesomest game I've played from LD25 so far!
Very cute, I like the style, I wish you had made the details of "new game" and "next level" after you do a run.
The music is awesome! The maniacal laughter image is cool. Awesome concept.
Not working for me (Tuesday 17:36 PST). All I get is a white box where a game should be :( tested in Firefox and Chrome, both on OSX 10.7.
Awesome theme.
Cute game! Enjoyable but not memorable.
Very interesting idea. Kind of hard. Took a few plays to understand what I was doing (the ingame explanations don't quite make sense, the directions for input are only put on this webpage).
This is awesome! Interesting controls, strange game play, not exactly theme-keeping but awesome nonetheless.
No sound?
It's not working on my machine :( OSX, default Java install for 10.7.
I didn't find either goat.
GTA style ending was fun!
I get a 404 when clicking on the webGL link. :(
Wow, very interesting, slightly disturbing, must be willing to put up with a little confusion/not understanding what is going on to play, for others wondering if they should take the time to play this, it is definitely worth a spin!
I will admit that I haven't taken the time to rate most games, and I only checked this one out because I noticed you wrote it in Twine (I had planned to do a Ludum Dare in Twine as well).
While I am not going to continue to play it until I explore every possible path (sorry :( ) I want to thank you for making this interesting game!
LD48 — Deeper and deeper (8)
Dreadnought Parlance & the Magic Pearl by DecrementedPalindrome 2021-05-15T22:35:35Z ♥ 1
I love the catchy music! This is a fun game!
Also love the "how to play" screens! Very nice!
Now you see me by Haiyoooo 2021-05-15T14:21:35Z ♥ 1
I could not get the web version to run. π
Aftermath by Peace Of Cake Games 2021-05-15T14:18:35Z ♥ 1
I love this! It's not the greatest game but I love this sort of homemade feel. I love the music, as others said, it's very well creepy. I am curious what program you used to make the font - font-makers unite! βπΌ
Jungle Navigator by lemonsaurus 2021-05-10T10:44:51Z ♥ 0
I also came here with the request to skip dialog you've already seen. π
I love the "visual novel" style and the simple options, but I quickly lose patience to keep playing through to see to the end.
Halt by Teto 2021-05-10T09:38:03Z ♥ 0
Excellent game! I could not figure out the grappling hook. I mean, I shot it a couple times, but it never seemed to shoot when I was trying to shoot it. But other than that, it was a fun game! Cute enemies, sound is better than you imply in the above text, most importantly cute cat! Not too hard, not too easy (pretty easy though :P ), quite well done!
Run little one, run by Para_no_ 2021-05-09T15:06:09Z ♥ 0
I found the controls painful but I love the idea, excellent concept, as someone with a cat I know he is thinking these thoughts every so often. I managed to rack up the time survived by hiding under a table but did not get down the stairs.
Deeper & Deeper by Ironicnet 2021-05-09T15:01:24Z ♥ 1
I loved the whole package, but I could not get past the second level. I loved how the the remnants of the previous play (one or both characters) are still on the screen when you get to try again.
Tic-Tac-Run! by mvasko2 2021-05-09T14:53:47Z ♥ 1
I love the idea! The is cool but I am not the biggest fan of endless runners. The music is awesome! I think snappier controls could have made this game more fun.