Personal Valley by Backterria 2015-12-15T02:30:00
Great graphics and sound, loved the atmosphere. Controls were a little stange and the smash/zap abilities weren't explained/used. But it's still a very good job.
Foon → Ludum Dare Explorer → Users → Spag Head Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Dark Dreams | jam | 829 | 2.70 | 2.65 | 2.22 | 2.26 | 2.21 | 2.63 | 3.21 | 40 | ||
| 2016 | 36 | Ancient Technology | That Maze | jam | |||||||||||
| 2016 | 35 | Shapeshift | Elemental Warrior | jam | 957 | 2.76 | 2.38 | 2.44 | 2.60 | 3.27 | 33 | ||||
| 2015 | 34 | Two Button Controls / Growing | Consumerism | jam | 993 | 2.70 | 2.68 | 2.55 | 2.74 | 2.00 | 2.33 | 2.57 | 63 |
Great graphics and sound, loved the atmosphere. Controls were a little stange and the smash/zap abilities weren't explained/used. But it's still a very good job.
This was so relaxing and intesting. You've done a great job with the game. The mood was perfect: nice and relaxed. I saw your first dev post while we were only just beginning, looked so cool. Good work!
Doesn't run on Windows 8.1 (64 bit)? But the idea sounds pretty cool. I'd love to see it though.
Very fun, graphics really look good. The controls were a little weird, but it's great fun. Good job.
I remember playing this game when I was younger. Very fun. The interactivity with the recording gave it really nice aesthetics. And that music fits perfectly. Good work!
Very cool idea, I wonder where the inspiration came from? Overall it's a pretty neat game. The controls feel a little off though. I must ask, is there something at the centre of your universe?
Very fun and interesting. Took a while for me to understand what was going on. Quite enjoyed it, good work for your first LD!
Really fun. Music fits really well with the quick-math vibe. Really enjoyed the short game. A fun challenge, good work!
Thankyou for checking it out Kuro. With level 9 it involves the one-use blocks at the bottom...
As for the effects, I didn't really make them, they come in the Unity Standard Assets pack under Image Effects. As far as I know they are just post-processing shaders. I think I used 5: Vignette + Chromatic Aberration, Noise + Grain, Vortex (level change), Twirl (teleport) and Fisheye (curvature).
This was interesting. I really love the game and ended up doing some reading into Mr Beuys. The building of the mood in this game is so good. Although I'm not sure I fully understand the underlying mechanics, this was a really interesting and thought provoking experience.
A really cool entry, moving room started to freak me out as stuff seemingly appeared from nowhere. Nailed the atmosphere, however I feel robbed by that screenshot... jks, awesome game guys, can't wait to see what you do with it!
Very good job, my friend. Great work on building nad implementing a non-Euclidean room with such great level design. Really innovative, and awesome to play. I love the post-proccessing shader paired with audio and visual style, really lets us focus purely on mapping the level. Great work!!