Soulseeker by xandy 2015-04-22T20:51:00
I liked this game. Beat it even if I had to restart 10 times on the penultimate level. The mecanics is simples, but solid and level disign is good, not that hard but at the same time not trivial. Good job!
Foon → Ludum Dare Explorer → Users → Gipzo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | RogueLife | jam | 287 | 3.69 | 3.89 | 2.89 | 3.26 | 3.65 | 3.63 | 2.08 | 3.35 | ||
| 2018 | 42 | Running out of space | PistonBreak | compo | 60 | 3.93 | 4.09 | 3.61 | 4.06 | 3.29 | 3.45 | 3.15 | 3.54 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Match Shooter | compo | 143 | 3.73 | 3.68 | 3.69 | 4.00 | 3.08 | 3.16 | 2.62 | 3.07 | ||
| 2017 | 38 | A Small World | 👥 | The Village | jam | 251 | 3.59 | 3.18 | 3.04 | 3.63 | 4.36 | 3.21 | 3.85 | ||
| 2016 | 37 | One room | Cure4Life | jam | 28 | 4.22 | 4.29 | 3.28 | 4.28 | 4.33 | 3.95 | 3.08 | 4.05 | 66 | |
| 2016 | 36 | Ancient Technology | The Operator | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | High-rise Vine | jam | 95 | 3.87 | 3.85 | 3.61 | 4.10 | 3.56 | 3.36 | 2.83 | 3.52 | 77 | |
| 2015 | 33 | You are the Monster | Mutaman | jam | 197 | 3.64 | 3.61 | 2.97 | 3.83 | 4.11 | 3.45 | 3.67 | 3.53 | 57 | |
| 2015 | 32 | An Unconventional Weapon | Burrito Socorrista | jam | 267 | 3.52 | 3.60 | 2.98 | 3.85 | 3.57 | 3.76 | 3.46 | 78 |
I liked this game. Beat it even if I had to restart 10 times on the penultimate level. The mecanics is simples, but solid and level disign is good, not that hard but at the same time not trivial. Good job!
Great game. It has pretty deep mechanics for a jam game!
Nice game, pretty graphics. A bit not-intuitive controls, but it gets used to. Nicely done!
Oh, boy...
Cute game. Simple and lovely mechanics. The only dissapointing thing in it is that you can't lose.
The game has 6 types of zombies, with different abilities.
5 types of wrapping, 5 main ingredients, 11 additional ingredients and 5 sauces - it have great replayability :)
P.S. By the way, some of old-old cheatcodes are working ;)
Yeah, we didn't had much time for play test. After third or fourth level there are new types of zombies: jumping, throwing and "die and spawn 3 more" types :)
The main point to leave burrito stand is to get new ingredients...
By the way, cheat codes are iddqd and idkfa ;)
Well, you always find bonus in bonus points. We thought players would go in one direction to the end at first wave. It takes about one wave duration time to get the end. So after first two waves you will return to the stand with 4 new ingredients and couple of drop bonuses...
But yeah, area is a bit large. Though it was larger at first :)
Perjoka, fixed rightclick.
I guess we should make separate version with more fun waves... now I'm trying to port this to OSX.
SimanLogic, burritos' ingredients, wrapping and sauces modify burritos damage, making speed and have some different effects - fire, acid, explosions. For example, falafel ingredient makes burrito split into three chicken ones (which explode on contact). You can read more about different effects in burrito-making windows on tooltips.
Now we're working on slightly modified version of the game - I guess we'll do a post with links on this week...
Nive graphics, good implementation of game mechanics. But didn't get right what is happening - some sort of tutorial would be nice )
Nive style, but more cards needed. And it seems that randomizer don't like me as I couldn't get any cards increasing community and my oppenent had many "-comminuty" cards...
P.S. Characters are awesome :)
Music is the best part of this game. It's really up to the dark minimalistic visial style and surprisingly creates the atmosphere.
I'm proud of my beard.
If only the level was a little longer.
Great atmosphere and sounds. I enjoyed the game. Well done!
In the first run I got the broom from a stash. Then a fell off the edge of the level.
In the second run I found the radio, but got thrown away from the edge of the level by some odd flower or something.
Finally, in the third run I got through to the srcond level. There I understood, that on the first level i had god mode on for some reason, thus I died pretty quick.
So I can conclude, that this game needs, at least, some ballance.
This game is FUN! Nice job!
Nice atmothpere. But beggining of the level is too hard because of the need to have chopper preperly explode its bomb, which happens like 1/10 times.
Nice game! Though I had to set graphics to "Fantastic" to slow down enemies :)
By the way, you should select your textures and user Point filter mode to get "pixely" look ;)
Great looking game, and bow and arrows - my favourite :)
However - a little more explanation at start needed.
Was not able to load.
Engajing gamplay. But those fart noises. Was not funny at all for me.
Pretty-looking game. Took me a while to get how to play, though.
And sometimes enemies stuck in doors and i can't pass through...
Brilliant annimations! Well done!
The games has simple graphics, but the gameplay is very addictive. Good job!
Nice game. A bit difficult not to hit terrain as submarines tend to go there. But it is fun anyway ;)
Nice music. Pretty captivate game :)
Suggestion: Player should lose money when he is shooting, as I could only stay in center and just smash shoot button )
Great job! Really enjoyed your game. It felt like a polished small game, not like a typical Ludum entry :D
Additional respects to @bogdan_rybak for great music!
My fingers are hurting!
Fun game! Everything, from sound, graphics to game play is great, well done! I enjoyed it.
Nice work. Really liked the ability to turn the lasers back on accidentally :)
Nice game. Controls really let you feel that you are a tornado. My advice, that you could think of a more sophisticated system for a power meter, then just waiting for a little to fill it up.
Nice art and game idea :)
Not much of a gameplay here, but great atmoshere and an intriguing story. Maybe you shouldn't have written a line for every move, to make every observation worthwhile, but other that that the game is pretty solid.
Funny little game. Good sounds and music. Additional star for the boss :)
One of the best entries I played so far. Great Idea, writing and animation, well done!
Awesome entry )
A bit wierd graphics - too much normalmap lighting )
Level design is pretty good.
Nice game :)
Interesting idea with scores on the tree.
Great game! It has quite a compelling gamplay, which got me battling with those birds for the last level. Oh, the birds, they will come to me in nightmares.
Melusine, fixed highscores in WebGL version - now it is working fine ;)
Ludum34, hello )
Avant-Marde, popups on main menu could be closed with Esc button. I guess this could be broken in WebGL version. I'll add buttons for closing later...
smoreley, yeah, it's because I'm using my own server to proxy scoreboard request to dreamlo. Unity in WebGL mode doesn't allow requests directly to dreamlo...
Thank you @nihilaleph.
We couldn't manage to make more stuff , because it was a first experience in gamedev for our artist and we didn't manage to work for full 72 hours. But still, I think he did a pretty god job :)
Nice game! I'd love to enjoy a few more levels.
A nice game you have! Atmosphere is great, thanks to sound and music and the growth theme is revealed nicely. But it would be great if you could've invented a unique mechanic for every stage, not just click and drag.
10 crushed by a wall lemmings out of 10 :)
I agree @pvwradtke. Nice concepts and with decent polish it will shine.
Nice foreman voiceover.
Interesting mechanics, nice sounds and pretty graphics :)
It's better not to click on cover to go there and just go where mouse is pointing to the next cover, IMO.
Great graphix, but long load times. And sometimes the game generates an obstacle right at the start of the level, so that you can't react to turn the carachter.
Interesting game, but too difficult
Great concept. I really enjoyed it, even thou it stoped generating fleets after the second one.
Awesome game. Great art, interesting concept :)
I even played it on 1280x800 monitor with other hand on touchpad to scroll )
Couldn't run your game on windows. It doesn't know how to run .jar files.
A good game. Pretty interesting how you could make a tower defense game based on two button controll. And the storry, thou simple, kept me in the game till the end :)
Great entry! I really enjoyed the game.
Looks like you really aspired for "we are many" theme. The game runs smooth and the graphix is nice, thou it really lacks some funny sounds for your blue dudes.
It was a challenge to launch the game. Nevertheless it was woth it. This is the game, where you choices actually matter :)
Nice one. Interesting mechanics :)
The art is good too
Nice idea, but controls are very difficult and not very intuitive - i lost commands several times and had to go around again to get them back. I guess "back" button would be nice, but then it wouldn't be "Two-button controls" :(
Overall - good idea, art is not beautiful, but fits very nice :)
Great idea, nice implementation :)
Funny main character and great music. Thou the gameplay could be richer with othe obsacles or more smooth controls.
Good game. Beautiful art and nice music. :)
Awesome. Gameplay is fun and music/sounds fits nice. Textures a bit blurry, but it's fixable ;)
I enjoyed you game. It has a precise atmosphere and the story is great. The only thing I missed is more sound and voiceover, I think it would add greatly to the atmospehere.
Couldn't play it in Chrome.
Great game you made there!
I'd call it "Snake - Story Mode". It's a pitty my patience left me somewhere in the middle of the game, so I couldn't see the whole picture. It would be nice, if you had an easy mode, to help others rate more game faster.
Nice use of the theme. And game mechanics is pretty simple but satifying. I liked it. Thou it would be great if you had made more levels to burn more stuff :)
Couldn't sell the grain for some reason, maybe it was a glitch.
Very hard to see where to jump,
But atmospheric and pretty interesting to play )
Well, that was screamy. Couldn't get past the third plaform thou. It looks like the pit is too large for a jump distance you've set.
Funny concept. And a nice space feel, thanks to control mechanics. I really enjoyed it.
Couldn't see any response for my actions in game. Thou the concept is very nice and I'd love to see it fully
executed.
Very good idea with changing colors. That way you can shoot cyclop behind two-eyed guys, but it is very difficult )
Good and very funny game. Pretty graphics. Only concern is that combinations are not unique each play :)
Awesome graphics and nice idea :)
I would suggest some improvements on difficulty (everything is too easy after getting lasers) and some indication that we hit the enemy
Nice game. At first time i got stuck between rocks and enemies :(
But then i found that i could switch lanes constantly and it made the game much easier :)
By the way, enemies could kill other enemies too )
Adorable graphics, nice gameplay. Not very hard too play. I'd suggest to add score for how much each tree was loved and watered, not just count trees :)
It's a pitty that drums, that you play are not connected to the background music and are just random sounds.
An interesting concept. There is a problem, where block can repitedly go on the same line.
My score is 470.
Simple and hardcore game, nice one :)
Great character animation and sprites. But it's a pity, you managed to make only one level, which is not really challenging and didn't manage to fifnish leaderboards.
Didn't know that I can attack with Space/F and I think I used all atomizer charges ¯\_(ツ)_/¯
Level design is a bit frustrating.
Interesting puzzle, took me a while to understand it.
Great look, but the gameolay is a bit too primitive and you can't loose in the game, because you don't have any helath ponits or anything. So it could be better.
I think the structure of a game is a bit too complex for a jam. I mean save\load system, character leveling with stats, multiplayer, solo arena. Everything seems to work, but lacks in detail. For example in skeleton arena, game spans 2 skeltenos all the time and you can easely beat them with no effort and the game will just keep spawning skeletons with no increase in difficulty and no meaning for the player.
I think next time you should try to include less elements in the game, but make them more fifnished and balanced.
Awesome design and music.
I think including some words or syllables at lower levels wouldn't hurt and some indication that some technology must be decoded multiple times.
Don't know why I can't press Ctrl or Command, though..
My high score is 79750.
Nice game, reminds me classic Lost Vikings :)
I think Camera should be reworked as sometimes I didn't saw where to go because of camera...
Awesome! Not very good graphics (apart from facial expressions), music, sounds.. But level design is awesome.:)
Finished the game :D
Good-looking game! Mechanics are good and idea is awesome )
My highscore was 240.
I thinks some indication that weapon could be manipulated would be nice. Some particles if AI is near weapon will be good enough.
Also: minimap and some good feedback when attacking :)
Assigned one man a hoe, gave others axes and pickaxes. Soon everyone died except the man with a hoe and he could provide food only for himself :)
If you expand the map and give ability to change tools on people - it could become interesting time killer ;)
Nice game. Pretty good assets and challenging level.
Sometimes it is difficult to jump on some platforms even with double jump..
Nice game. Music or sounds would make it awesome )
Found a bug: you can put cassette into another cassette :) But if you have 3 cassettes in one slot - they don't dissappear, so it is possible to do combo with more than 5 cassettes
Beautiful game, simple and exciting. Sounds are awesome :)
Enemies are a bit too far from each other and it takes too long to get to them...
Helper arrow is nice )
Some sort of score system or combo wouldn't hurt...
Interesting mechanics. But it's not completely clear what is the difference between weapons. I should also say, that the soundtrack creats the atmoshpere beautifully. Well done.
Great entry. Nice puzzle mechanics, good texts and graphics. SO great game, overall.
Nicely done, very good looking game.
Didn't know how to pass second level, but then realized that teleport gun shoots through walls :D
And on the third level there was some king of model on the half of level - https://i.gyazo.com/2a7f746e2e95ef63e95f5d87bdcfe0be.png
@g12345, When names appear phonebook should be used to discover recipient number
Couldn't hit anything with my catapult shop. Then ramped a bunch of other catapults head on and got turned upside down. Had to stare at the joists of the catapult for a minute... Now I can say for sure that your wood texture lacks a deapth map.
I really enjoyed the game. It has good puzzles, the hints are well placed and the level design is good. It all helped me reach the end of the game.
The only downsides are music and grapgics, but I guess it's the tradeoff of making a game singlehandedly.
Anyway, I had fun playing your game and completing it to the end. Well done!
Graphics, sound, game mechanics - everything is so well done. And this is compo entry!
Tech tree is interestingly implemented :)
You sir is awesome!
Nice simple idea, interesting way to increase difficulty :)
P.S. I guess the idea of switchboards is not so unique ;)
Simple gameplay and nice sounds. Very good :)
Adding some sort of endgame results panel wouldn't hurt )
Interesting game, but way too hard.
If enemy is attacking the wall - it is unreal to kill him.
I think if joints will rotate faster, but with some inertia - it will be more fun.
P.S. Oh, you can shoot through the wall... that's make game much easier :)
Simple game but with interesting level-design.
Especially multi-screen puzzle with water :)
Feels like no man's sky with multyplayer. If it had multiplayer, I guess it would be something like this.
Just roam around,dig some spinning stuf out, leave your mark on it and go on. No sense, no direction.
But the visual style is really neat. And the soundtrack is atmospheric. Next time add a story to it and the top spot will be yours.
Nice game with good story.
A bit unbalanced - I could fly over a village and farm forever: they have no real damage and a can go to liar from there too.
Well, I think it is nice idea. Didn't need a tutorial even :)
I think if red light near the port will be blinking - it would be easier to find it, especially with many connections.
Nice story, animations and graphics :)
Love how enemies try to hide behind obstacles. It is scripted I think, but looks natural.
Hitboxes should be a bit taller, I think - shooting in the head doesn't work :)
Nice game overall :)
Nice simple game. Adding some bonuses wouldn't hurt, though.
And it is too simple, with enough of second upgrades it is possible to just stay at one place. New blocks just breaks immediately after spawning (https://i.gyazo.com/cce942bf0859e0cb53f77a96f8349bae.png).
Good idea to turn game of life to real game )
Adding fast-forward button could be cool :)
Nice game, somewhat addictive.
Can't really get when I'm attacking building or not. Maybe some sound on attack wouldn't hurt.
And healthbar should be in game too or some other way to tell how much health dino has...
Good idea :)
As I can tell there is no timer for call or something like this?
Interesting mechanics and hilarious death :)
Attacking enemies is a bit hard at start...
Overall good game :)
Good music, art is also nice :)
Firing is not very intuitive, time between shots varies greatly.
Loved puzzle with torches, though =)
Nice game. Only complain is strange throwing physics :)
Nice little game.
Got some issues with air - it is too random and sometimes i couldn't even get one at the start.
Sometimes I was stuck in jump animation, which is fine - I could fly forever )
Art, animations are awesome =)
Nice game, cool menu and music. Man, those people have too much vases and lamps :)
Got more than 1000 score on second try, but game showed me only 905 - this could be a bug :)
I think it is the only game, when you can jump on dead enemies on this LD :)
Nice game )
Nice game. Awesome music. Some sfx/vfx in battle would make game even better :)
P.S. Made MacOS build - https://drive.google.com/open?id=0B60fcIDRqqgYX0ZWbU9lUkd6QTg :)
Interesting concept, it was quite thrilling to play :)
Visual style is great too.
Pretty difficult game, got only to level 7 and 680$ :)
I would add ability to move or rotate lasers.
Without this some mine and laser placing may cause 100% lose
Feels like Portal and The Stanley Parable at the same time, pretty fun )
I liked visuals and character animation.
Will be looking to full game :)
Great game and cool mechanics :)
Nice game. I don't believe you managed to do this all alone. I love the cyberpunk theme and the amount of action in this game. Managed to play with my friends with almost not lag :)
It a pity that it takes this long time to load. I managed to load it only on 11th time. It's good that you put voice description of the game in the loading zone ;)
Nice game. I liked how main character changed throughout the game. Final puzzle is fun too: first I thought I must bring both characters to the top, which is pretty difficult :)
Finished the game with both endings :)
Reading description I didn't expected this awesome game :)
Nice art, music, sfx and gameplay overall
Good challenging battles. Hadn't managed to beat the last boss.
If you add some sound effects and nice visual effects this would be awesome game :)
Interesting game, with some problems though:
- You should change the screen in the menu, as it is pretty easy to spot what changed in room
- There should be some limit in hidden objects in almost same place - one time managed to find two shanks under the lamp :D
Brilliant idea, had fun playing it :)
Well, this perspective is strange a bit )
Music is nice, graphics are good too.
I somehow finished game, but without any thought how I did it :D
Nice little game :)
It is very addictive and could be nice time-killer.
Had to stop playing after 11m because my eyes started to hurt :)
Nice entry. Good music and sounds :)
The only concern I have - player square should inherit some velocity of platform, otherwise it is not very intuitive
Cool game. Interesting idea of a puzzle. This game has some potential :)
Nice game. Has some issues with balance - bow is overpowered and kills bosses in one arrow after a while =)
Got to level 36 and 5000 score, but got a little bored then :)
Another concern is upgrading health - I think it is better to adjust current health too, so 10/10 would become 11/11, not 10/11 :)
Great game, interesting game mechanics and audio :)
Looking forward for some mobile or PC release :D
High score is 54.
Pretty nice entry, good music and graphics.
Game mechanics is simple and not very deep. Adding some sort of management would be nice :)
Love the concept and execution :)
I think some enemy hit indication would be nice.
Had fun playing this
Nice idea :)
I think it would be better with match-two, than match-three. Or maybe some 2048 mechanics :)
I spent almost an hour playing this game. It is thrilling and captivating.
This past-present mechanic is awesome :)
Music definitely adds to the mood.
One minor concern is not-passing dialogs and "Not now" :)
Awesome game. Awesome art, music and sfx. Also loved visual effects :)
It's a pretty challenging entry :)
Only complain is that green ball sometimes drops near traps and it is impossible not to die.
Nice levels and their progression :)
Colors are a bit eye-popping, but I think it is the part of style.
Good game overall :)
P.S. It will be nice if level changes was synced to the music :)
Art is great, music is nice, but gameplay could be better :)
I guess with this awesome art-style some different shooting mechanic would fit better :)
But hey, this is your first LD - and it is surprisingly polished for first LD game, keep up the good work :D
Lovely animations and nice looking game overall.
Fast-forward button wouldn't hurt :)
Looking great, music is nice too.
Mazes are a bit annoying as you don't really see where are you going.
It would be nice if player was faster with each glowing thing, but instead they sometimes slow you...
@aidenm125, Yeah, I found it today too :sweat_smile: I'll fix it soon.
Also I need to write some kind of short tutorial, I guess :smile:
Could be a great music visualizer :grin:
Nice game, loved the graphics Couldn't finish it, unfortunately. Don't know what to do with compass/time puzzle :worried:
Fun and challenging game :smile: Some sort of warning about asteroids would be nice
Nice entry, Simple game, but challenging after a while. Evading rockets is fun :smile:
Love games with destruction! :innocent: I don't really know why I died, but it was fun :smile:
Nice game. Controls are a bit wonky, but fun :smile:
Love PICO-8 games :smile: Controls are nice, too. AI is a bit dumb - you can stay in one place and they can't hit you :grin:
Nice graphics, but gameplay is a bit complicated and unintuitive. Great work, anyway! :metal:
Interesting game. A bit tedious with all the clicking, but fun anyway.
Maybe some power-ups would spice gameplay a bit, but hey - it's compo after all :wink:
Great game, loved the idea to gather resources as in a clicker game :smile:
I think it will be better if production menu was on screen the whole time and units didn't lose focus after command :wink:
Visual style is awesome :thumbsup:
Nicely done! Had fun playing your game, guys. Solid entry :)
Awesome mechanics, amazing art and beautiful music :grin:
Nice game. Loved art-style and gameplay :smiley:
P.S. I think you can change game screen size on itch.io, so the screen is shown fully even not in fullscreen mode :wink:
Interesting little game :smiley:
Nice game, but really needs `stop` command :wink: