FoonLudum Dare ExplorerLD38 → R.U.D.I.

R.U.D.I.

By spacewizardj

View on ldjam.com

CategoryRankScoreCount
Overall1303.6821
Fun1583.4721
Innovation3462.9421
Theme3823.0521
Graphics1123.8921
Audio1463.3121
Humor3382.2518
Mood2103.2617

Comments

loveapplegames 2017-04-29 22:38

Cute looking and very playable game! Am I right there's only one level? Would be nice to have level progression, and make the player travel through the level(s) get more resources.

spacewizardj 2017-04-29 23:01

Thanks for playing and the comments @loveapplegames! By midway through the game I cut the galactic map and the procedurally generated worlds. I intended to have a map of a sector of space that you have to take over to win but over-scoping in 48 hours is very easy to do right? So I stuck with this, I made two "planets" but yes, that's something I would do to finish the game beyond the Jam!

ace17 2017-05-03 20:59

Love the ataric feeling, the ship is easy to control and the sound effects are punchy! Good work!

rujo 2017-05-05 10:02

i love pico8 and i liked very much this entry. Also very well polished for a 48h work!

jk5000 2017-05-08 09:31

A very well made combo game. The idea for the game is really easy to understand and what is even more important. the game is pretty fun to play. Both the sound effects and the graphics fits the game very well. The tool switching system is okay, but it took me some time to really understand how it was suppose to work. But overall a great LD game. Well done.

gipzo 2017-05-10 09:27

Love PICO-8 games :smile: Controls are nice, too. AI is a bit dumb - you can stay in one place and they can't hit you :grin:

mwcz 2017-05-11 01:09

I really like the graphics for this game! It took me a while to figure out how to play, but once I did it was very fun. overall a great game.

neontropics 2017-05-15 11:18

I like this a lot, reminds me of Solar Jetman.

Good solid gameplay, enemy hitboxes seem a bit small though, or maybe just more feedback after hitting them is needed?

grasswhopper 2017-05-15 16:02

very nice game, with cute art. and nice to see a game of Pico8 nice concept, clean and clear. not really sure how the enemies AI was acting, but it was good enough. it was not too smart, nor too stupid. a cool balance. good job at it.

realitycheck 2017-05-17 20:32

A nice little game. Took me a while to figure out the controls, and I wasn't too happy with the x and z combo... too close for me, meaning I ended up switching tools too often when I wanted to shoot. But... that's on me.

Nice graphics and sound. Good job for a 48 hr game.

odefus 2017-05-17 23:34

Love the graphics and the feel of the game. Wish there was a grander goal to it. Also found it was possible to find a location in which harvesting was possible and the enemies couldn't get in to position to hit you.

csanyk 2017-05-18 01:03

Nice little Defender-ish feeling game. I really liked it. Every time I play a game built with Pico8, it makes me feel good inside.

keenmustdie 2017-05-18 12:51

extra points for Pico-8!

maximo-pech 2017-05-18 21:37

As a pico-8er myself I find this very well done. My favorite game so far in this jam. Good job.

mati 2017-05-18 22:51

This is a great entry! The game feels right and it's a very enjoyable experience.

manax 2017-05-19 00:51

Enjoyable game. Would have been nice to have a score of some sort, to make creating more probes more "meaningful". It would have been helpful if Z/X rotated tool selection left/right, rather than both going right.

Overall, very well done, and more polished than most.

terracottafrog 2017-05-19 02:02

I love the idea. The only thing I think is lacking is the pace. You should have to move around to get resources, get into danger, maybe fight ground enemies by dropping bombs. Enemies could chase you away. Right now it is lacking the arcade fun it could have. Otherwise fun and the aesthetic is great, it just needs some work on the pacing.