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Odefus

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201841Combine 2 Incompatible GenresMy LD weekendcompo
201740The more you have, the worse it is👥Mines of Dorkiajam3803.623.813.023.503.202.613.56
201738A Small World👥Blobberyjam5933.002.852.282.283.472.753.14
201636Ancient TechnologyUnder the Pyramidsjam
201534Two Button Controls / GrowingBlankventurejam
201533You are the MonsterThe Jig Is Upcompo3183.302.933.333.633.853.043.7651
201431Entire Game on One ScreenNeon Z Citycompo6853.082.843.293.643.042.9291

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Odefus

LD31 — Entire Game on One Screen

Octogonal Switcher by Jogy34 2014-12-11T23:51:00

My brain couldn't quite handle the controls when upside down. It is an interesting mechanic though. Not sure if I have any ideas on how to improve it. The sprites are far too tiny. Took me a while to even find my character.

PhotoBound by PIXEL^3 2014-12-09T17:16:00

That is a very clever mechanic that makes good use of the theme. Game looks and sounds nice. Solid game all around. Great job.

Rome's Little Step by Tuba 2014-12-12T19:02:00

This is more or less what I had in mind as well as my first idea after the theme was announced. I ended up making something different though.

I do like the concept. It fit very well with the theme. Love the sound effects.

The shield mechanics seem inconsistent. Sometimes the enemies don't seem to get stunned as they hit my shield so they will keep spamming attack. At that point all I can really do is bumrush face and hope I get the timing right in between its attacks.

P.Rick Airious by asobi tech 2014-12-17T00:37:00

Quite the fun game. The movements felt tight and at no point did I feel the game was being unfair. Only gripe I've got with it really is the instant death and respawn especially when the glowing balls are coming at you in a group formation. At some points there was little one could do about losing multiple lives in a series as they just kept coming and there was no time to get out of the way.

Metal Killer Bee vs. The Gangstas by zompi 2014-12-08T21:15:00

A fun game to play. Pretty challenging as well. On most runs I struggle to break ten kills, but managed to score 24 as my highest. Nice clean aesthetic. Good job overall.

OUTRANGE by Snuux 2014-12-08T08:41:00

I like the clean minimalistic aesthetic. Very nice.

Rudolph by TijmenTio 2014-12-17T23:44:00

That was a blast. Turns out I am a medium santa.

p0cm0n by davidB 2014-12-08T21:36:00

Controls a bit weird and you tend to miss the gums at intersections if you hug the walls. The weirdness of the controls is amplified by the speed mode making it pretty hard to make most out of it. Nevertheless it's still a pretty enjoyable game. I think -67 was my best score.

Garden of Brewery, Science and Malice by mortus 2014-12-17T00:27:00

Confusing at first, but quite fun once you know what you're supposed to do. I like how you have to balance protection and resource generation. I wasn't a huge fan of the actual resource collection mechanic though. After a while I was just swinging my mouse around my plants wildly as a lot of the resources tend to end up out of sight behind the plants. At some point it started to simply feel like frustrating busywork. It was an all around enjoyable game anyway.

Unity Ascension by hitchh1k3r 2014-12-11T23:14:00

I went in blind without reading the description first and it was quite hard to figure out what was going on especially since I was playing all the way from europe and the lag was immense. Numbers all over the place and no break in the action to keep track of them.

After reading the description and watching the gameplay video it makes a whole lot more sense. While playing I completely missed there was a healthbar at all. I must have mistaken it for the "eyes" of the characters.

While playing I initially had no idea it was multiplayer. I figured the online thing was about leaderboards or something along those lines. I was joined by a blue fella and after figuring out it was another player I felt a certain connection there despite our limited ability to communicate. Perhaps the limitations on the communication are what created the feeling of a connection. Either way it was fun trying to figure out what was going on alongside someone else.

Having pulled off a functional online multiplayer for a LD entry is also pretty impressive. Solid entry overall. I had fun with it.

Moving Melody by ChuiGum 2014-12-12T00:34:00

Not really as much a rhythm based game as a game with some rhythm in the background. The game would also benefit a lot from random level generation. Nice pixel art.

One screen Labyrinth by NaoisTheGuardian 2014-12-11T23:44:00

It works. Some of the levels really put you to the test with how much ground you have to precisely cover to make it making it pretty challenging.

Frosty Ninja by belva1234 2014-12-09T01:05:00

Now that was a good laugh.

One life hero by komjaur 2014-12-09T19:37:00

Nice little dungeon crawler. Could use more things to do. Random dungeon generation is cool.

Broken Turrets by Biliogadafr 2014-12-11T05:25:00

Love the aesthetic and the run animation of the player character. Difficulty could be a little more forgiving. Feels like you can't run through the cannon fire at all without losing at least some of your hp. Fire rate could be turned down or the turrets could turn a bit slower. Nice concept though and with some tweaking could be a very fun game.

Squareon by okkolobr 2014-12-08T21:46:00

Enjoyable game. Unfortunately I am blind as a bat when it comes to colors and simply cannot tell some of them apart. Could use a color blind mode.

Mobius Dungeon by nesis 2014-12-17T23:16:00

Interesting mechanics. It came to an abrupt end and left me wanting more. Cant fault you for that though. Solid entry overall.

Super Meat Ball by sheigeno 2014-12-08T08:52:00

Controls were a tad confusing at first. Liked the graphics and audio. Very nice.

SoundWaves by Thermite 2014-12-09T19:48:00

Game looks and sounds nice. Could use some kind of feedback upon the bullets hitting the speakers. At first I wasn't sure if I was damaging them or not.

Carrot Chaos by GoudaGames 2014-12-09T20:01:00

I think I got 28 carrots on my best run before I got surrounded by snowmen who then proceeded to play pong with my character. Could use pathfinding for the snowmen. Enjoyable game anyway.

GYMJA by Greg 2014-12-09T05:27:00

A very fun game. Gets real challenging real quick.

Block Dungeon by Lancelot Gao 2014-12-11T07:11:00

One of my favorites so far. Looks, feels and sounds great. Blowing stuff up is satisfying as it should be. Only thing I missed was a bit of screen shake.

0000 : Press Z by alvarop 2014-12-09T05:10:00

Solid game. It simply felt whole from start to finish. Really liked the simple aesthetic. Definitely among the better games I've tried so far.

The only gripe I've got with it is getting thrown in to already finished levels quite a lot towards the end. It got pretty frustrating as I was yet to finish only one of the levels. I understand you could maybe use the position of your death on the finished levels to make the unfinished ones easier, but you can never be sure that's where you'll end up next. Making it throw you in to an unfinished level at least every second time would be nice.

BACKACHA by WhoaConstrictor 2014-12-08T22:29:00

Nice take on a rhytm game. Quite challenging for my single track mind.

Silian Rail by Warboys 2014-12-09T19:13:00

Quite enjoyed spreading rumors about my coworkers. Nice stuff.

Don't Stop by AndreasL 2014-12-08T23:57:00

Overall a very solid platformer making good use of the theme. Enjoyed it.

birdsong by managore 2014-12-17T22:58:00

Very nice take on the theme. Strong entry!

shootAbox by skulioskarsson 2014-12-11T23:35:00

Congrats on first game. Its a good start.

Pixel Platform by Shivur 2014-12-14T19:09:00

Game reminded me of Al Pacino's speech from the movie Any Given Sunday. Inch by inch, play by play, climbing out of hell. So I listened to the speech while playing the game aaaaaand.. nope. Couldn't make it past the first level of obstacles. Even Pacino couldn't motivate me to do it.

Not much to add to what has already been said here. Character was hard to see, collisions weren't that accurate and the instant death and respawn with no feedback was a bit confusing.

Did anyone ever actually beat this game?

Worse Than before by Hozar 2014-12-08T19:51:00

Essentially a clicker game. I'm assuming the game has no win state having got up to hundreds of thousands of score without anything changing beyond getting access to motors. Could use a carrot at the end of the stick. It's a nice start though.

Walk to the door by el-pepi 2014-12-17T22:10:00

Love the simplicity of the concept. Game was fun to play.

Box by ShaunJS 2014-12-09T00:53:00

I love how you can pick everything apart. Took me a while to figure out how to escape the spawn. Makes good use of the theme. Solid little sandbox to play in.

Sawrvive by MCPGNZ 2014-12-10T18:15:00

Took a while to get used to the controls, but once I got in to grips with them it was quite fun.

Screen Pong by Cliff Lee CL 2014-12-12T17:03:00

Very challenging once the ball speeds up a bit. I like this take on the original. Quite fun.

Starside Takeover by headchant 2014-12-17T23:33:00

Loved the graphics and the effects. Solid shmup action.

Forever Falling by danielilett 2014-12-10T16:43:00

Not much to add that hasn't already been said by others. Controls feel good. Love the level transition animation with the slow motion as the next level phases in bit by bit.

Biggest gripes I've got with it have to do with level design combined with the unforgiving difficulty. The first three levels were easy (apart from maybe if you try to max your score) whereas I hit a wall with the difficulty on the fourth level. Having to start all the way from the beginning became very frustrating and the three first levels simply felt like a chore to get to try the fourth one again. It took me far less time to fail the fourth level than to get there all over again.

Nevertheless its a fun game with cool design. Nice work!

Papercuts by Tasteslikefuture 2014-12-10T17:12:00

I loved everything about it. Found myself playing it for quite a while to exhaust all the lines and random encounters. Loved the surreal dreamlike aesthetic of the game. Great work!

Neon Z City by Odefus 2014-12-12T00:43:00

@laluis1 Care to share why? Do you get an error or something?

Coin Collectorâ„¢ by KeeperofBee 2014-12-10T18:03:00

I like the graphics and the music is pretty chill. I feel the game would benefit from having some kind of a HUD even if its just a simple healthbar especially since there is no feedback when you take damage. At first I thought I was invincible as you can tank up quite a bit of damage before you lose the game. Fun game though.

Twisted Fantasie by wandersenus 2014-12-09T19:22:00

The game is a lot to take in. Still not quite sure I fully understand how you're supposed to play it.

Zroom by c2v4 2014-12-08T20:50:00

The frustration is real. Having to watch the zoom out animation every time you die became pretty jarring after a couple of times. Would have liked just a quick restart of the level instead. Nice take on the theme though and overall a nice game. I did beat it eventually.

Squadron Commander by Raxsus 2014-12-12T00:40:00

I found trying to micro manage the three ships next to impossible. I felt my best bet was to grab one and play the game with that. It was rather fun though.

A Programmer's Life by Rene Damm 2014-12-10T17:46:00

Described my limited professional experience as a programmer to some extent. Trying to keep different parties satisfied while feeling the weight of the world coming down on you. I like the concept and with some balancing it could be a really fun game for those who can relate anyway. The panning music was horrible though. Had to mute it.

MINIMALISTIC MASSAGE (squirrels in space) by JeremyK 2014-12-11T23:22:00

I played against myself and somehow managed to only lose. Can imagine this being a fun competitive game with some improvements to the controls. They felt too slippery for my taste.

Orbitals by DXsmiley 2014-12-08T22:05:00

A very fun game. Took me a while to figure out I can kill spawners by moving in to them. I like the difficulty of it.

EGOS by Mopz 2014-12-08T07:45:00

A solid arcade game and an overall fun game. Couldn't stop playing til I had conquered the leaderboard. Nice job.

Border31 by wavertron 2014-12-08T09:04:00

I really enjoyed the game. It has sort of a bullethelly thing going on that puts your spatial awareness to the test and makes you pay for your mistakes. Definitely a nice concept.

Cube Shooter 31 by cachila4408 2014-12-11T20:02:00

Like the music and graphical style. Gameplay could use some kind of feedback effects upon things dying off and bullets hitting things. When they simply disappear it just feels kind of meh. Nice work though.

Mobster Massacre by Shpuld 2014-12-11T20:18:00

I like the mouse only control scheme of it. Weapon spawns could be a tad more frequent since the ammo on them is very low anyway. Overall fun game.

Abelian by merrak 2014-12-11T06:34:00

I like the visual style. Randomization helps keep it fresh to some extent even though it makes the score a moot point as not everyone has the same experience. Sound design was a tad too aggressive for my taste.

The life game by guimm 2014-12-11T20:38:00

Some good level design there that actually required timing and precision. Not quite sure if the ending is supposed to mean something. If so; I didn't get it. Overall fun experience though.

Razor Dodgor ( Razer Dodger) by shotty456 2014-12-08T20:32:00

Quite liked how it controls. As people before me have mentioned; should look in to hosting this on dropbox or somewhere else and embed it on the site.

Quiet Life by VDZ 2014-12-17T06:19:00

Judging by the previous comments you already know what the bugs and gamebreaking design flaws are and have probably fixed them in the post compo version so I will not be talking about those.

I had fun learning the game as an iterative process driven by the joy of discovery. I feel a game like this should not necessarily have even the most basic tutorial because the fun lies the discovery process. As I came to find; as soon as I had figured out how to survive the winter and live til the sheepocalypse stagnation set in and it wasn't that fun anymore. This is where "more stuff" comes in, but asking for more from a compo entry would be ludicrous and its not the the point. What you have here works and is fun to figure out.

The amount of stuff you've managed to implement in a compo entry is impressive to say the least. Great work!

Save The Cities by DomNomNom 2014-12-11T07:45:00

At first it seemed very hard to keep track of everything on the screen and the cooldowns of the cannons, but once I figured out you only have to keep one of the cities alive and should focus on seeing the essential, as in the missiles that are actually on a trajectory to hit a city or a cannon, it became perhaps even too easy.

Really liked the pixel art and the audio fit in very well. Overall an enjoyable experience.

Owl'd Hurricrash by BarrensZeppelin 2014-12-12T00:01:00

An owl diving after fish? What kind of madness is this!? In all seriousness the wind is so hard and everything moves so fast that its very hard to score at all. I found my best bet was to try and hover at some point and hope some coins hit me in the face.

Concept is good though and with some tweaking it could be a very fun game. I did have fun with the game even as it is.

LD33 — You are the Monster

Earth Was a Bad Choice by zatyka 2015-08-26T03:45:00

Yepp.. That was great through and through.

Bridge Dweller by Somfunambulist 2015-08-24T16:01:00

The concept is very nice. I like the idea of being the troll under a bridge and having to prey on the weak to get stronger.

The controls seem to go unresponsive whenever an enemy is walking on the bridge. If it's intentional the UI should probably indicate this in some way.

It seems like the enemies in green clothing can sniff out your location from miles away and will just stand on the other river bank and fire arrows at you regardless if you're hiding or showing. Surely it is a bug and unfortunately it is game ending whenever it happens.

Bridge Dweller by Somfunambulist 2015-08-24T18:41:00

I dont think I made enough money to buy the slingshot by then. Perhaps I was too selective with my targets or wasted the money on something else. Oh well!

Edge of Grey by MinionStudios 2015-08-25T23:39:00

I like the aesthetic of the game and just exploring the castle is interesting enough. Definitely some Dark Souls vibes going on there.

I can see where you were going with the combat, but unfortunately the combat mechanics seem a bit all over the place, which makes the combat feel unresponsive. Some audio or visual feedback upon taking and delivering damage would probably go a long way in improving the feel of it.

Sucker Punch by Shaw 2015-08-24T15:09:00

Love the over the top chaos that inevitably ensues from the debris, explosions and ship fire. Makes it a bit hard to see the things that hurt you, but that's just part of the fun.

Also the orchestra mode was a good laugh. Nothing quite like punching ships to some Wagner.

Overall a solid arcade game. Fine work!

Monster Need Friend Too by paracatgames 2015-08-26T03:05:00

Wasn't quite clear on how I should choose the line of rhetoric at first, but I think I picked up on it as I went along. In the end I guess finding out more about the person or just choosing randomly is a bit of a gamble either way.

Some of the dialogue was pretty amusing and I like the art style. Strangely the humans look rather unnerving with their dead, soulless eyes whereas the monster looks like a nice fellow.

Electro Magnetic Purge by Kuchalu 2015-08-27T02:19:00

I really liked the atmosphere and the concept of the game. The moment you go from roaming around slowly on foot to flying around with the thrusters simply felt great.

The game should also somehow indicate you are doing damage to the enemies when you shoot at them. I actually walked away from the first enemy I tried shooting at after a few shots thinking I probably can't kill it.

The camera switches when being pulled by new planets were super disorienting. I get motion sickness easily in games where the controls don't feel quite right or the game does something funky to disorient you and after about 10 minutes of playing this I was starting to feel it come on and had to stop playing.

The controls would need to be tighter and the camera switches would absolutely have to go for me to be able to play a game like this for a prolonged period of time. I may be an extreme case in this sense, but people that get motion sickness is an important group to think about when you are making a game that could in one way or another be disorienting. Generally first and third person games, that don't have a fixed up axis, fall under this category. There really is no bigger buzz kill than a game you cannot play because it makes you feel physically ill.

Don't get me wrong. I like what you have created here. I simply cannot play it for long.

Executioner by TheZiggy 2015-08-29T02:30:00

I like the fact you've listed the perpetrator's family. While having no effect whatsoever in the gameplay, it does a lot to make the player think about the weight of the decision and the inevitable effects of it on the lives of others.

The game is thought provoking for sure and that I enjoyed. The ending was a bit of a let down as I was hoping for something a bit more elaborate. Either way heres some food for thought for you or anyone wanting to pursue a concept like this further.

Morality is always a hard subject to handle and I feel the game's stance, which basically states that sparing a human life is always good compared to taking it, is a far too simplistic approach. Some would argue sparing the life of a serial killer that has killed over a hundred people is not moral and in that person's eyes the person making the decision is not a good person at all.

Also the available decisions are both very drastic and in some cases seem like total overkill for the alleged crimes. The player has very little information to go by and has no way of determining even if the final statement for the perpetrator is true or false. If I was in a real situation making these decisions with this amount of available information, I'd quit the job.

The real problem, with having the game make the judgment call between if you are good or bad, is the fact that even if there was actual simulation, if the player had more information and the available range of sentencing was wider, the outcome would still be based in the morals of the person writing the simulation and the morals of the society he or she lives in. So even if the game tells me I am a monster, that is only a fixed viewpoint at the matter.

Also sentencing is typically based on law which is most of the time (but not always) based on ethics of the society. So maybe the question should not be what the punishment should be, because that would be dictated by the crime, but instead, with more information available, which of the alleged crimes is the perpetrator truely guilty of?

BreakoutBeast by Downtown 2015-08-26T02:44:00

Really dig the art style. Avoiding damage is maybe a bit too hard.

Growing Up by Alphish 2015-08-26T02:26:00

Well this sure brought up old addictions. Used to play the snake game on my first cell phone far more than I would like to admit. It may have taken an hour or two, countless of tries and crippled my arrow hand, but I did become The Serpent that Devours the Horizon on the luminous celerity difficulty.

While it's not very innovative, it is as far as snake clones go a good one. The quick turns are effortless to pull off, which as far as im concerned is the most important thing in a snake game. Fine work.

Grave by uheartbeast 2015-08-24T14:27:00

While it doesn't innovate much, it is very solid at what it does. The fluid animations and the screenshakes make the game feel very impactful. Was also fun to notice the enemies do friendly fire as well.

Fine work, skeleton!

Trump Presents America® by uvwar 2015-08-25T23:53:00

Anyone playing this should look up the Team America theme song on youtube and start the game and the song at the same time. It makes for a beautiful symbiosis.

Mash It Down by Antonio Elizio 2015-08-29T01:15:00

Love the low poly style graphics. Gameplay was actually harder than I imagined. Took a moment to get to grips with the controls and the collisions. Nice take on a break out game.

A Meal For The Gods by Code Medicine 2015-08-29T01:26:00

Really liked the art style. Throwing physics objects with some weight to them is always a good time if you ask me. Some of the lines of the sacrificial villagers were pretty amusing. Fine work.

Wastelands by Nate 2015-08-25T23:15:00

"This is only my second LD and I apparently didn't learn from the first time. I got too ambitious and ran out of time."

I know the feeling. We'll learn.. some day! ..maybe. Good luck with developing it further.

They're Escaping! by DR_Humbus 2015-08-27T03:49:00

Very basic game. Press down space and you can never lose. There needs to be some challenge to it. Lower fire rate and maybe some distance between the target and the firing point so that accuracy is required.

I didn't actually realize it was Hitler and jews you were portraying there until I read the description after playing it and I have to say I liked the game a tad bit more before reading it. Humor depends a whole lot on context and there is no context here. If you pick a subject as touchy as Hitler and xenophobia and fail to give it any context, you are simply going to offend a lot of people. It's just Hitler shooting jews that are attempting to escape, which is actually more tragic than it is funny.

You should also move the proper download link from the comment to the download links on the entry page if you actually want people to play it. There is an "Edit entry" link at the top of the entry page that lets you do that.

Run Ogre, Run! by CrazyMinnowStudio 2015-08-27T03:59:00

I like the concept with the angry mob and all. Graphics are nice and the sound effects were amusing. The game has that "one more try, I can do better" feel to it, which is key in runner games. Fine work. 750 was my best.

Me by jofra 2015-08-27T02:30:00

Very artsy. As promised it did end very abruptly and left me wanting more.

Manifest Destiny by superfreak 2015-08-27T02:55:00

I liked the graphics and how the game made me feel like a horrible person. Then again I didn't have a choice. Even if I scored 0 in everything it changed nothing. I feel you should have either given the player a choice or forced their hand by a failure state. I tried to do the right thing okay? Game wouldn't let me. I guess you can't change history.

Nice take on the theme.

OH! and the loudness of the attack sound destroyed my ears. You ought to put a warning on here about that.

Drack's Mansion by pirate_shell 2015-08-27T01:34:00

Lovely pixel art. Gameplay was smooth and the controls solid. Sound effects were maybe a bit too.. how to put it.. piercing? Made my ears hurt after a while.

Boss M.O.B. by Bitterdeath 2015-08-29T01:06:00

I like the graphics and the concept. Only wish there were more ways to deal with the raiders. I feel the game would be better suited for higher cooldown abilities, that you have to time correctly and use tactically, rather than abilities like Q where it is just a matter of how fast you can spam it. I had to stop playing before I reached 40 heroic simply because my hand was getting too sore from spamming Q.

City Smash! by daydalus 2015-08-26T03:51:00

That was a wild ride. The over the top, explosive action made it fun to play. I enjoyed playing it far more than I thought I would by just looking at it.

LD36 — Ancient Technology

Unearth-Burial by abhimonk 2016-08-29T18:34:00

Waves of feels. The snake drove me to the edge of madness, but I soldiered on cause I was emotionally invested in the narrative sold by the music.

Glutenburg by Ebriosus 2016-09-10T23:38:00

I suppose I am a bit thick cause it took me multiple attempts to even understand what I was supposed to do. I felt the tutorial was not much of a help until after I had actually tried to play the game first. It was lots of information to take in with no context. Ideally you'd pair gameplay with the explanation side by side, but understandably that often gets cut due to the time allocation of LD.

I actually almost gave up without completing a single stage, because when I thought I had finally understood what I was supposed to do, as it eventually turned out I had, I made the mistake of trying to operate the printing press from the side while you are supposed to do it from below. I feel additional feedback, while trying to erroneously operate the machinery, would go a long way in helping teach the player what one is supposed to do. Just a simple "Not enough ink to create plates!" or "Not enough plates to fulfill the order!" messages would do. The lack of any feedback when trying to operate the printing press too soon really threw me off hard and left me questioning if the printing press was interactable at all. Had the aforementioned message popped up at that point, I probably would have understood immediately what I needed to do.

Another thing I thought of was that the amount of plates required was very arbitrary as it was random and instead of the random you could have randomized the words, given each a random color and the amount of plates required could have depended on the number of letters in the word. That would make a tiny bit more sense.

Other than those I have not much to add that hasn't already been added by others in detail. Loved the art style which reminded me of ye olde shareware games I used to play back in the day. Thats where most of the effort was clearly focused on, as you mentioned yourself in the post mortem of the game, and it does show. Well done.

Azteciablo by jsmars 2016-09-11T01:06:00

Really captured the essence of action RPGs. The never ending quest of making your numbers bigger through levels and loot, the highs of the loot frenzy, the mayhem and murder, the eventual contemplation of "what am I really doing here?", the realization "I am wasting my life away" followed by "I need to stop" again followed by "BUT I CAN'T" and the eventual realization that all life is just as empty and meaningless. Thanks... I guess?

Humble Beginnings by what.sorceress.this 2016-09-11T00:32:00

Today I learned I am not cut out to be primitive survivalist.

LD38 — A Small World

Earth Quest by Jiri_One 2017-05-17T19:43:37Z

Nice idea, but the lack of visual feedback makes it feel quite pointless. Also very hard to figure out without reading the help.

Planetary Remains by Imphenzia 2017-05-18T09:35:08Z

Had a lot of fun playing it. Physics are fun.

Space Migrator by jackyjjc 2017-05-01T11:09:21Z

The initial camera could use some zooming out. Seeing a tall tower collapse in endless mode starting a domino effect around the whole planet felt quite satisfying. Had fun with it.

Strategic Survival by marbles 2017-05-18T09:21:04Z

Game was quite easy and there were some balance issues. Building the weaker towers seemed like a waste of time since the preparation period was long enough to build all the required cannon towers to hold out til the end. The fact that the enemies always got to fire back before dying to the cannons rubbed my inner perfectionist the wrong way. I would have liked to build an impregnable defense line, but I suppose that is just personal preference; I like to power trip in games.

The combination of resource gathering and tower defense is very appealing to me. I enjoyed it.

Railroad to Hell by Ferminho 2017-05-17T22:46:28Z

Well done with the scope of the game. Quite difficult though. It was easy to get stun locked and even knocked off the train without being able to do much about it once initial damage was taken.

Drifting away by Nimbus 2017-05-17T22:42:56Z

Very difficult. Well done with the scope of the game; it felt complete.

MiniWorlds by Mektidas 2017-05-18T08:35:16Z

I agree with the previous comments about focusing on fewer games and more polish. There seems to be a bug in the snake game that prevents a tight U turn as the snake will collide with its tail without actually colliding with its tail. Nice job finishing seven small games within the time limit anyway.

Tau Zero by sharpcoder 2017-05-17T23:26:08Z

Seeing the destination would be useful to gauge the strength of the blast off. For some reason would not function on firefox (everything was cropped to a very small space on the screen), but worked fine on chrome.

Chick And Giant by DanteWang 2017-05-18T09:03:04Z

Very well done for your first jam. I opted to save the chicken and starve the giant though. Personal preference.

Planet Pinball by lucentbeam 2017-05-17T23:06:30Z

Nice take on the pinball mechanics. At one point a ball mystically vanished inside a bumper I think. Loved the graphics.

The Time of Our Lives by tddawson 2017-05-18T08:43:03Z

Much like in real life I kept making eye contact with and hugging strangers. Having a social life is hard.

WRAP by lightblub 2017-05-18T08:17:13Z

Nice game that felt very complete. Only qualm I had with it was the size or rather the shape of the hitboxes on the spikes. They felt rectangular and at times I got hit even though I felt I should not have.

DEFEND YOUR SMALLEST OF WORLDS by Ben McEldowney 2017-05-17T20:17:21Z

I can understand the nuclear plants and the cars, but the cows, man? Think of the cows...

Dinosaur Protection Program by maxartz15 2017-05-18T09:46:07Z

A very strong entry. Targeting was a bit of a challenge as previous commenters have said.

R.U.D.I. by SpaceWizardJ 2017-05-17T23:34:05Z

Love the graphics and the feel of the game. Wish there was a grander goal to it. Also found it was possible to find a location in which harvesting was possible and the enemies couldn't get in to position to hit you.

The Evolution Game by EvoGenGames 2017-05-17T23:12:31Z

Very intriguing. I wish there were more visual cues for the men doing things. You could also host the webgl version for free for example on itch.io to make it playable in the browser.

Terraformit by SwampHen 2017-05-17T22:50:22Z

Took a while to get used to shooting at the planet instead of outwards. Also kept dying without understanding why at first. It turned out that I was moving faster than the bullets I was firing so I kept hitting them with my ship from behind. Enjoyed it overall.

Desktop Adventure by Gama Croma 2017-05-18T09:58:14Z

Fun platformer. It felt complete.

Space Donut by OliverPaulson 2017-05-17T20:02:57Z

Enjoyed it. Was only left wanting more content.

LD40 — The more you have, the worse it is

No Name Ninja Game by mooncalf 2017-12-06T01:39:06Z

The spin mechanic was actually really cool even though I didn't really manage to do anything useful with it. I just want to stress how bad the death sound is. Trying to condition the player to do better by causing them physical pain upon failure is maybe taking it a step too far.

Delver's Sunset by Jimbly 2017-12-09T17:15:42Z

Thoughts before discovering the game doesn't end after the first set of levels were something along the lines of "well this is very simple and easy". Thoughts nearing the end of my third set of levels were more like "I am frustrated and I don't want to play any more". I am not a huge fan of what I consider frustratingly challenging platformers, but regardless I appreciate how clever this game is. Well done.

unrogue by dunin 2017-12-09T01:09:34Z

Nothing to add really that hasn't been said here in the comments already. Solid entry and thanks for pointing me at Fire & Brimstone. That was excellent as well.

Silicone Dreams by comatomatoes 2017-12-09T17:29:17Z

I did the best I could with the options I was given and only managed to create a monster. I had no idea modeling jobs these days are so focused on the size of one's brow.

Tower Snake by superfrog 2017-12-06T02:42:39Z

This is probably the most work I've ever done to get to play a Ludum Dare game. Used the VICE emulator and played it with a game pad. Game looks great and feels nice. My experience with BASIC as a kid tells me coding a game like this is no simple task. Nicely done.

Cat Backpack by FetBiko 2017-12-05T15:48:29Z

Liked the graphics. Picked up some items and opened some doors, but ultimately I had no clue what I was supposed to be doing.

Don't take my coins by JanaChumi 2017-12-06T00:21:55Z

I somehow missed the arrow pointing me in the right direction for half of my first playthrough. Climbing ladders felt quite jarringly slow in a game where all other movement is significantly faster. There was a bit of waiting for the gnomes to come in and for the next coin to spawn.

Nice take on the theme. We went for something quite similar as well. As for the complaints about the jump key; I think the keys are good as they are. Overall it was a somewhat entertaining experience. Nicely done.

Vermin by Hertz14 2017-12-09T16:55:31Z

It felt like a complete experience. The sprites look great, audio fits in well and the music is just cherry on the top. Seeing the humans flee in terror and crashing in to fences was a good laugh. The only gripe I've got with it is that controlling your subjects is sometimes very tricky. Them having a bit of a mind of their own is nice at times, but I swear some times some of them do the opposite of what I want them to do. Perhaps I didn't feed them enough and they are rebelling? I really enjoyed it either way.