ultravisitor 2014-12-08 04:16
Cool art style! The dynamic level generation is fun to watch. The sound effects are harsh but I like them especially the sound that plays when you die and the game ends.
Foon → Ludum Dare Explorer → LD31 → Abelian
By merrak
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Theme | 311 | 3.80 | ||
| Graphics | 431 | 3.29 | ||
| Fun | 439 | 3.20 | ||
| Overall | 445 | 3.29 | ||
| Innovation | 576 | 3.10 | ||
| Mood | 577 | 2.91 | ||
| Audio | 642 | 2.56 | ||
| Humor | 742 | 2.23 |
Cool art style! The dynamic level generation is fun to watch. The sound effects are harsh but I like them especially the sound that plays when you die and the game ends.
Inertia makes it very difficult to get past just a few levels. I constantly end up in a hole. :D
the physics of the character were a bit hard to manage with the controls, also it was REALLY loud for me. That's all I could think of in terms of things I didn't like. Thanks for making it :).
Solid game. I like the random, unforgiving nature of it. Pretty hardcore.
Great idea and great execution. I love the transitions between the levels. I also like the audio, but I find it a bit hard on my ears. I'd try quieting it down somewhat.
Nice innovation, but the game felt like all you did was spammingly make a mad dash across the room. The sound effects were also a bit annoying. Other than that, good job.
Good game. Interesting mechanics, though a bit simple, but the random helped keep it interesting. Really nice entry. The sound was a bit rough though.
i liked it but found the difficulty of the levels a bit random and the sound effects to be super harsh (maybe tone down the volume to about 50% of what they are now?)
I love the visuals. I'd like to be able to continue though.
A little loud, but i liked the art style
I like the concept, the game could be better though if the controls were more polished, the character moved like sack of bricks and jumps just as poorly. The tight time limit in some of the rooms with lots of sawblades make the game way more difficult than it should be
The transitions between "screens" was really cool, I liked that effect a lot. The sounds were also very juicy as well, great character feedback. The art style was simple yet affective. I really liked it, nicely done! :)
Very nice game. Maybe the sfx are a bit loud, but i really like the level changing mechanic and the game overall.
Cool, I like that it's different every time I play.
Really nice entry. I think the transitions between levels are really smooth. I couldn't play much because tiny little lag spikes were killing me like crazy. But it was really neat.
I love the concept and the level regeneration, looks awesome. It was a bit difficult for me, but I think that's my problem, not the game. Nice work!
I like the generated levels, yet the difficulty scaling doesn't seem consistent on retries.
Really cool concept! Enjoyed!
Simple and fun! I like it! I like the sound effects and the clever room generation.
Hm, interesting stuff. Not all that innovative, as such, but very playable; the graphics definitely have a nice old school vector feel! However, the difficulty...I started to get bored going through too many rooms that were pretty much the same, and then suddenly shots started shooting downward at high speed--it's really hard to avoid those! The second room I encountered with them, I lost. Good work, though!
Awesome presentation of the levels setting up.
Super hard, and then a time limit on top! But your retry loop was fast enough and with the random content I was always seeing new levels, so I kept playing.
Best score was only 895, so I wans't very good, ha. I'm not even sure that play was my best run, I might have just had the easiest generation that time.
Great presentation and good design choices made the mechanics shine.
I would agree with the others who thought the heavy momentum was a little too strong, but it was fair. Just made it a lot harder.
I like the visual style. Randomization helps keep it fresh to some extent even though it makes the score a moot point as not everyone has the same experience. Sound design was a tad too aggressive for my taste.
Cool game! My biggest complaint is that I died a few times because you can't see where the red ball is going to bounce. Adding a block for it to bounce off of or making it bounce on the ends of the screens would have made things a lot clearer
It looks and feels nice, i liked this level generation (or pseudo random?)
This game is pretty awesome and hard. Have you ever played "I'm sorry about forever"? Great LD28 entry by a nice young sprite, in which cruel platforming meets otherworldly, next-level game design.
http://blog.ivybaumgarten.com/sorry-about-forever/
Needless to say: this is one of my favs. Out of curiosity: what is "abelian" about this game? I'm only familiar with the group theoretical sense of the term, but symmetry is something.
Do you have other games, a website, or twitter? Get in touch (I'm @arrogantgamer)!
Neat take on the theme, and a really cool visual style! Well done!
Nice game! The controls are slick and the graphics are well handled! I just felt that the Timer makes the game too difficult to be replayed :)
I loved the art, the level transitions and the sound effects.
I didn't like going back to the beginning after dying, I would have preferred to replay the level.
Great job all round!