Thanks for playing everyone! :smiley:
@testuser Definitely! Ran out of time on the repel but would have been nice to polish it with an indicator and also audio and visual effects
@fribolin Endless mode would be cool! Actually wouldn't be too hard either since everything is procedurally generated except the top and bottom
@littlew00d I've been doing lots of PICO-8 recently so 'C' just seemed like a natural button to use :sweat_smile: Also, gold hook not appearing above water is because we ran out of time. Some of the stuff above water is spritesheet animation and we didn't make gold hook versions. Or maybe it's a special kind of metal that only looks gold underwater :stuck_out_tongue:
@lalaki7 Interesting sprite rotation algorithm! Do people actually use this in real-time across all their assets though? Rendering at 8x resolution and multiple passes for every sprite feels like a performance nightmare. If you know any good, performant, Unity-ready implementation I'd love to see it! Would make a great tweak in a post-jam version
@gordy-keene Might help to read the instructions at the top of the page :wink: You collect items you run into on the way down. On the way up, you lose items on your hook when you run into things