FoonLudum Dare ExplorerUsers → frenchie

frenchie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeper👥Reel Deepjam824.184.223.524.214.264.313.023.69
202046Keep it aliveCorruptioncompo5903.363.523.422.923.363.053.38
201945Start with nothingArmisticecompo274.024.003.863.513.882.943.21
201843Sacrifices must be madeThe Expendablescompo723.783.683.524.133.733.634.003.38
201738A Small WorldFactionscompo314.044.093.504.253.953.803.633.63
201637One roomOccupiedjam1043.904.143.904.294.523.814.333.7041
201534Two Button Controls / GrowingSnowballin'compo1833.653.833.364.143.832.722.843.2657
201532An Unconventional WeaponHEATcompo1973.603.813.253.352.562.723.702.9679
201431Entire Game on One ScreenEnjoy The View!compo5003.253.032.552.484.062.822.553.2255

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by frenchie

LD31 — Entire Game on One Screen

Two Hearts by dkilford 2014-12-11T10:55:00

Wow I really like the visual design in this. The use of colors is awesome and the transitions between levels is super polished. Just the right length for a LD, too!

My one complaint: dual control is difficult and there's one level where the players start on the other side of where their controls are on the keyboard which was confusing for me

Rover by Alic Szecsei 2014-12-11T10:11:00

Hey did you start from a template? If so you need to un-link the example map to remove any starter content not in use. The starter content take ~500 MB

OMNI by Noah Ratcliff 2014-12-11T09:53:00

Awesome! I love what you did with the concept! Jumping sometimes didn't work for me (after standing still) but overall control was pretty good.

You Can't Take The Space From Me by ZeronSix 2014-12-11T11:03:00

Nice graphics! I liked the rules but I think I saw them all in within a couple minutes. A couple times I died way too easily from newly spawned enemies. Perhaps next time make the player invulnerable after getting shot for 1-2 seconds?

Little Office Troubles by DrGeraud 2014-12-12T05:03:00

Great entry. Love the concept! I got 121. I tried playing with only my right hand (since that's all you have in the game) and gave up on that immersion close to the end =P

BEGG-Y 5000 by kurismakku 2014-12-11T10:16:00

Loved the graphics and music!

SCREEN HEAD by NickZangus 2014-12-12T09:04:00

Reminds me a little of space station silicon valley for the N64. If you've never played it you should! This game was amazing. My favorite of LD so far. The first possession I literally laughed out loud and got really excited!

Slimey's Quest by LMT 2014-12-27T03:51:00

Great work! I randomly found this on Kongregate and as soon as it started I knew it had to be an LD31 game. I was able to find it here so that I could give you a proper rating.

Baldaquin V by Marcellus 2014-12-12T05:34:00

Fun game! Is it possible to lose? I was doing pretty terribly at first and got totally overrun but eventually pushed the enemy back

Screen Door Panic! by XenosNS 2014-12-12T05:58:00

20,800! Man, those cat paws are long! I like how as the game progresses you have to balance between letting some flies through to keep focusing on the cat paws or it just cascades in difficulty.

One suggestion: try to make the flies go through the screen once they reach the center of the tear.

Snowball juggling Olympio by Benjamin 2014-12-12T08:47:00

I can't believe this was made in 48 hours. Everything is so polished! (Except for a couple typos)

Platform 31 by Rodaja 2014-12-12T05:08:00

Really well polished. Feels and sounds great!

Force Feedback by kumoi 2014-12-12T08:55:00

Really nice entry! Love the concept and it works really well! I had a lot of fun trying to drive up the mountains/hills. It bugged me that the left/right physics were flipped though (i.e. when you turn right everything should go left, not right!)

Shark Attack by ricklesauceur 2014-12-12T09:11:00

Could have been great with a little more polish!

Bummer by thiaguera 2014-12-12T07:22:00

I was left wanting more! I wanted to use my high level against a boss or something! Still a great job though!

Bugged Out by InfectionTeam 2014-12-12T09:23:00

Awesome game. Just wish I could have seen my score when I lost.

Our Last Hope by Graydom 2014-12-12T05:38:00

Kongregate version doesn't seem to be working. I get a blue screen with a black circle

Faction Master by akirassasin 2014-12-11T10:30:00

There's a cool idea in here - but it really needs a better way to communicate with the user what's going on. Even just some minimalist graphics (moving squares) would have gone a long way.

Super Shoot 'em Away 2 by Ramori 2014-12-12T05:44:00

I really like that background track! It's actually really good! I also liked the idea of giving your enemies upgrades. Although it makes getting upgrades worse than leaving them alone. Also, it would have been nice to see a score of some sort (maybe just enemies killed?) Good job!

MRBOX by karlipoppins 2014-12-08T03:33:00

Awesome game! Definite contender for best theme!

Enjoy The View! by Frenchie 2014-12-10T07:49:00

@Noah Ratcliff, @DefectiveMelon
Doh! I was busy trying to get HTML5 compiling to work and moved the project out of DropBox because it filled up. I've moved the Windows project back in.

Enjoy The View! by Frenchie 2014-12-11T06:55:00

@ynots: ='( the links are working for me

@Team Flashlight: Thanks! Yes, Unreal's graphics are great after working in Unity for so long! I never considered adding a progress indicator, but that could be a good idea.

Enjoy The View! by Frenchie 2014-12-11T10:56:00

@DrGeraud: I enjoy hard games but I might have gone a little overboard in my crazed, lack of sleep, state =P

Enjoy The View! by Frenchie 2014-12-11T10:57:00

@Rodaja: did you manage to get to the end? That's where the theme gets tied in. And yeah, I have a long ways to learn with UE4. Thanks for playing!

Enjoy The View! by Frenchie 2014-12-12T04:58:00

@victorafael: you have to jump! I didn't have enough time to get UE4's phyisics working right so that they'd push you =(

@Marcellus: woah! Two hours?! I'm glad you enjoyed it, except for the whole, way too hard part.

@BarrensZeppelin: I agree the controls could have been better. If I were to make another platformer I would make you stop mid-air when not pushing a direction. That would have made things easier

@DefectiveMelon: I'm glad you tried a few times instead of giving up right away!

---------------

It seems like I've made this game too difficult. Since the game is beatable I can't patch it per LD rules. However, I did add a video playthrough to give some ideas on how to win.

Enjoy The View! by Frenchie 2014-12-12T05:59:00

@snickersnack: play the windows version! HTML5 is an experimental feature of Unreal Engine!

Enjoy The View! by Frenchie 2014-12-12T06:01:00

@otaviogood: Good to hear! Using Chrome?

Enjoy The View! by Frenchie 2014-12-12T10:14:00

@dvdking: wow, thanks! I didn't notice that so far down in the folder. Yeah this definitely wouldn't be playable at ~15 fps. Can I ask what GPU/CPU you have? I only got to test this on a beefy computer

Zombie City by Samm 2014-12-12T09:43:00

Great job! I really enjoyed playing it. I know you didn't have time to make a full game but you have the grounds for something solid here!

Graveyard Slot by Threstle 2014-12-11T10:45:00

Awesome! I would have liked to better understand how the light could break before starting - number of clicks? Length on? Mood in this game was really good! Très bien fait!

Horde Mode(s) by DefectiveMelon 2014-12-11T10:04:00

Cool game! I beat it on my first try with only 4 HP left! Can I make a couple suggestions? I would have modified the enemy logic a little: 1) make the green guys shoot at a small offset to the player position instead of directly to him in order to make things less robotic. 2) You're using Dijkstra for path-finding, right? Modify the algo so that sometimes enemies will take the 2nd or 3rd best route instead of the best. That will make it so that you can get a bigger spread of enemies. 3) Would have been cool if the shots were synchronized with the music. They almost were! =)

Snowman vs. Boxes by DistantRed 2014-12-11T11:04:00

Folder missing here as well =(

Protect your Christmas Tree by Kidheaven-GAMES 2014-12-11T11:05:00

Same as above, no web version!

My Way Out by victorafael 2014-12-12T05:23:00

Very nice! The block movement was really really cool. I also liked the boss fight at the end. But man, screw that snowman! A recommendation for the future in a game where you die a lot: don't make the user have to leave the keyboard and go to the mouse to restart. Just play the death animation and restart it for him! Or let them press "R" or something to restart. Oh and I want to thank your attention to detail for allowing me to kill a mage at the end after the first jump and only fight the boss twice instead of thrice! Good job!

Voice Actor Looking To Help You! by elijahlucian 2014-12-12T08:48:00

Give him votes so that he gets off the suggested games list

Abelian by merrak 2014-12-12T05:51:00

Cool game! My biggest complaint is that I died a few times because you can't see where the red ball is going to bounce. Adding a block for it to bounce off of or making it bounce on the ends of the screens would have made things a lot clearer

SnowyBirds by SnowyBirds 2014-12-11T11:10:00

Wishing I had an Occulus so I could play!

Zombie Fortress by andrewdblevins 2014-12-11T11:08:00

This is actually a cool idea! It just needed some more work/polish

Red Repair by Red Sigma 2014-12-12T07:10:00

Nice concept! I really liked that you took the effort to record so many different sounds, and that you only played them once per level - good attention to detail

Richard Bruck in the Dark by Kovalsky 2014-12-11T10:32:00

The web link brought me to a zip instead of the .html! Let me know when it's fixed!

The Hall Effect by aranscope 2014-12-11T11:12:00

Some cool physics here!

Manic Depressive by isaque.picao.sanches 2014-12-11T11:17:00

Nice concept! I was stuck until I read the spoiler. Maybe with some modification you could let the player know what they need to do to help them figure it out? I think it's the multiple views that really confused me

Flashlight by Team Flashlight 2014-12-11T10:08:00

Cool game! The controls feel good! I love the different ghosts!

LD32 — An Unconventional Weapon

Dislocator by arhpositive 2015-04-24T05:01:00

This was a nice game but the difficulty curve was kind of strange to me. There was a long time when it was too easy and then all of a sudden it was wall after wall of orange guys and I died :(

Pixel4Dead by Spouwny 2015-04-24T04:55:00

Interesting concept. The weapon feels very underpowered though. I would either make it more powerful or remove it completely make the player stronger by making him a little faster

soundquake by anokta 2015-04-21T04:09:00

Nice concept! Unfortunately, my ball kept getting stuck =(

Ay Pinatas! by jprogman 2015-04-23T04:47:00

Nicely done. Really enjoyed the art :)

Sun Wukong by Mr. Jif 2015-04-23T05:07:00

Awesome level design, awesome feel, and awesome graphics. You guys nailed it! Would have been nice to have a more dramatic ending but there was so much content packed in that it's understandable without one

Hashcon: The Unconventional Convention by MegaMasterX 2015-04-23T03:55:00

Characters looked great!

Star Driller Ultra by Omiya Games 2015-04-23T02:25:00

Really beautiful game! Had fun playing it. Wasn't a huge fan of the auto-target either (especially switching targets) but everything else was great!

Weapon Shortage by Spaghetti and Meatball 2015-04-21T04:36:00

Spoon spoon of spooning. Enough said =P Absolutely nailed the theme here. Played for longer than I care to admit :P I was actually happy to die so that I could go back and test the new weapons.

Some feedback: Add some ridiculous blood particle effects when people get hit for humor. Add a character model for the player. Even if you can't see any of it on screen, it will be nice to have the shadow of a human and not just the weapons floating in the air. The weapon builder mode was fine but I had to go back to the instructions a couple times and there was no easy way to do so. Finally, duplicate that EXP bar and get a health bar in there!

Awesome job guys :)

Hot Kitty! by One Seed Fruit 2015-04-21T06:57:00

12 hours?! That's not a lot of time at all! You did a good job with your limited time. Just needed more of it to flesh out the game a little.

Geisterblut by nuprahtor 2015-04-21T06:28:00

I'm at a loss for words, which is what I think you were going for :P

Mountain King by Deity 2015-04-23T04:43:00

This was a lot of fun and very well done.

It was very imbalanced though. The first damage upgrade doubled your attack and the next 6(?) did nothing, then it was one hit on everything and the game got way too easy. With a little balance work this could make a great game (especially on mobile)!

Boreocracy by Sean Noonan 2015-04-21T04:04:00

It's a good start. The sound effects in here are really good, and I appreciated the attention to detail between switching from outside to inside. One thing you could have done there though would have been to vary the pitch of each footstep a little bit to make things a little more dynamic - although I guess that would go against the whole boreocracy thing :P

Strike Dungeon by Mental Atrophy 2015-04-21T06:01:00

Very nicely done! The game felt really good to play. Tons of feedback from screenshake and animations.

Only complaints:
- Add a game over screen when you die. Maybe just something with "You died" and a button for restarting or going back to the menu.
- The bowling ball could get stuck in the doorways sometimes. This happened when entering a new room and it really sucked since I was trying to use it to kill something and wasn't able to.

Square Sprint by jackrugile 2015-04-23T07:41:00

You absolutely nailed the feel. Tearing through those squares was super satisfying. I just wish you had done something with the theme :(

There Is Nothing In This Endless Expanse. by stvr 2015-04-23T03:07:00

The ground terrain is really nice :)

There Is Nothing In This Endless Expanse. by stvr 2015-04-25T18:11:00

Hey @stvr,
In response to your comment on my game. Please make sure you play for more than one minute. My guess is you didn't get to the boss fight, which is the whole point of the game :)

There Is Nothing In This Endless Expanse. by stvr 2015-04-25T19:00:00

@stvr,
In response to the response (why can't Ludum Dare just have threaded conversations or private messages?!?!)

There's a small (5-10 second) delay between when the enemies are cleared and the boss spawns. Did you wait this long without seeing it? Are you using FireFox? I want to make sure there's not a bug since I haven't seen this happen before :(

TUNDRA by PaperBlurt 2015-04-25T07:29:00

This facility do feel like a maze - > This facility does feel like a maze
Found a few typos for you :)
"this isn't what I signed up for", -> "this isn't what I signed up for,"
It was a knock at the door -> There was a knock at the door
Testing are just not -> Testing is just not

Very interesting game. I ended up getting burned by the flamethrower. I wish I could have respawned before the elevator so that I could explore the other endings!

Best entry for the "mood" category out of the ~60 games I've played so far :)

Venari by Lissar 2015-04-21T04:18:00

The art is really nice in here :) I played it for a while but I kept getting lost. I had a really hard time knowing which corners of the map led to other areas. You should do something like making them all a different color or bolding them or something.

Pew Pew Club by lowcade 2015-04-23T02:44:00

Nice graphics and music! Had a really hard time with the boss :( I think you need to make the jump a little higher or fast because you could barely jump over him so you'd get hit if your timing was perfect

Stick Quest by louis.denizet 2015-04-24T03:18:00

Very nice game. Interesting mechanic. The lack of jump made for a nice change of pace on a platformer. Très bien fait!

Hug Arena by Benjamin 2015-04-24T03:02:00

This entry is incredible! I usually give feedback but I have no complaints here :)

Hug Arena by Benjamin 2015-04-24T03:30:00

Je viens de voir ton nom - j'ai joue a Snowball Juggling et A Precious Arrow avant. Les deux sont aussi super! J'espaire que tu continurai a faire des bons jeux pour Ludum Dare. (excuse mon affreu Francais - je n'ai jamais appris a ecrire XD)

Manriki by FistBumpGames 2015-04-24T03:35:00

Graphics are very nice. I don't think I've ever seen an origami sword before!

Risk of Color by mtanton 2015-04-24T04:50:00

Nice concept but I wish the player could move a little more easily

Retroflect by pkenney 2015-04-23T03:34:00

This was fun! It got a little frustrating to get my score reset because of some bullets coming from below. Also, would be nice if you were invulnerable for a second after getting hit. Felt cheap to get three levels taken off by one enemy's shots. Apart from that, well done! :)

Can You Reach the Sun? by Garris 2015-04-23T06:51:00

Really well done! Although I must admit I seem to have hit a glitched area and fell through the clouds :( It was all the way on the left side and pretty far up BTW. I was just walking and all of a sudden fell through

Forest Of Hamelin by LinusPrime 2015-04-21T06:09:00

Nice job on the theme, definitely an unconventional weapon haha. Also really enjoyed the poachers yells and the game over music.

Feedback: I had some difficulty "shooting" the animals. It looks like they were all supposed to line up but they ended up lining up way below me and I could never aim correctly as a result. Also, since this was made with Unity, PLEASE make a web player build and upload it. It's a lot easier to play that than it is to download a standalone build.

Mecha Cop 2875 by Tuism 2015-04-24T03:24:00

Wait, we're not supposed to kill the civilians?! ;)

Sound Runner by Makay 2015-04-23T04:00:00

Nice concept. Really wished the numberpad worked though :(

Nightfall by deadbodyoutline 2015-04-25T07:04:00

An easy change that would make this game better would be to make the bullets bigger. Since they were so small I sometimes didn't know if I was just out of ammo or if I missed.

Nice job :) Try to make it more complete next time!

Elimination Communication by Mykaelos 2015-04-23T03:16:00

This game is awesome! Loved the use of theme here. Controls felt good, too :)

Punch/Foot/Gun by flwns 2015-04-24T04:20:00

The third level was too hard for me. I couldn't beat it :( Consider changing it so that players respawn at the beginning of the current level and not the beginning of the first level

GraviGone by Rialgar 2015-04-23T03:04:00

The difficulty in this game was perfect (for me at least). It was just hard enough that I was cursing you (that fucking last platform / midair jump before you can get to the gem store - screw you XD ) but not hard enough that I thought it was unfair and rage quit. Well played :)

The Yellow Jacket Man by Givit Game Studios 2015-04-21T07:10:00

The web build isn't working for me. I see index.html but not the actual game. Make sure that you uploaded the build into the special "Public" folder in Dropbox (https://www.dropbox.com/en/help/16)

Commit Racer by Luke Nizik 2015-04-21T07:20:00

Smashing into those blocks was every bit as satisfying as it should have been!

Some feedback: I wish I could have turned faster. It was weird to see such a big difference between the direction I was facing and the direction I was moving.

Also, I was confused by the ending. I didn't know I had reached the end. I thought I had died and had to start over until I tried to go through the crevice really slowly and still died XD

Microwave Man by AlexanderTeaH 2015-04-21T03:58:00

I loved the death animations on the sausages and the main character. Really nailed it :) Feedback: I found the game to be too easy. I could just sit in the corner with the shallow angle gun and aim at the middle and that would be it. Some potential easy enhancements: Vary the pitch randomly on the sound effects. It will make the game sound much more dynamic. Add a spawn door on each side of the bottom floor so that you can't camp. Add a double jump to make the player more maneuverable. All in all, nice work :)

Machine Mayhem by peterkirk 2015-04-23T03:12:00

Nice concepts. Took me a few tries to beat the third level. I found a bug though :( I beat the third level with my last click and I didn't get the star.

Zolita Mansion by Farfin 2015-04-23T03:22:00

Beautiful art. I agree with the others about the cross. Also, I had to zoom in 500% to be able to see. Is there a way you could make the game bigger?

HEAT by Frenchie 2015-04-20T17:57:00

Glad you liked it! When reaching the boss, I was trying to show off how powerful your weapon was so that you would realize its full power before turning it against you. I should have used some better dialogue to showcase that. Thanks for the feedback!

HEAT by Frenchie 2015-04-21T05:19:00

@Buko-Studios
Sorry to subject you to my "programmer art" :P I wish I had had more time to add to the graphics :(

HEAT by Frenchie 2015-04-21T15:36:00

@gillyadrien
Music and graphics were the two things I wish I had more time for :(

@nuprahtor
Thanks. It takes about two minutes to get to the boss fight but I guess that's longer than some people's attention spans :( I added a note to the description. Hopefully that will be enough since changing the intro length wouldn't be an acceptable change at this point

HEAT by Frenchie 2015-04-30T07:18:00

@pstudio: yeah, I really feel like I missed an opportunity on the intro, looking back :(

@arhpositive: I see what you did there :D

@jprogman: your ship becomes red, so it's 'hotter' than the enemy ships. I probably should have just made the bosses drones blue as well to clear that up.

Nerd Nightmare by Stechas 2015-04-23T04:11:00

Interesting concept. I wish the numbers were a little less random though. Also, where's the powers! 2, 3, 8 should work ;)

Rollout by Tortoise 2015-04-23T04:17:00

Hahaha I was not expecting that. Well played :)

Kitty Wings - html5 web- by Buko-Studios 2015-04-21T05:23:00

Very nice graphics :) Although I feel like I should have had nine lives instead of three :P

Glatto Boy by hellforge 2015-04-21T07:07:00

I'm also stuck at the loading screen (tried Firefox & Chrome). The HTML5 build with Unity sucks right now. I would also add a web player build for those of us who don't mind. I'll check back tomorrow!

Snow Cones by Mechamew 2015-04-23T03:45:00

Very nice little game. Although I must admit the bad side of me tried to go further away from my date just to see if I could :P Nice message at the end.

PSA: The game ends when you see the credits :) I somehow got stuck on the first (beach?) scene for a minute, probably because I needed to walk into it

Bouncy Ball Kingdom by pta2002 2015-04-23T05:11:00

I agree, the controls are much too slow. Try making the character smaller and faster :)

flowerpower by pyokoanarogue 2015-04-23T03:38:00

Flowers as weapons. Nice!

Rabbitville by Pilly 2015-04-24T04:12:00

Tried ~10 times and couldn't beat it :( Consider giving the player additional time or maybe blocking off some of the routes or letting the player mark the paths he's been on somehow? Liked the song though. I started to recognize when my time was almost up when that bass came in XD

Super SALT Helmet by DarkwindMedia 2015-04-21T06:46:00

Really awesome game! The level of polish was amazing! Those particle effects were really cool; I want a tutorial!

Only complaint: the player would teleport if going off the screen but the dead slug bits didn't

Scoria by MrTroy 2015-04-24T03:44:00

Nice idea but a little slow. I would make the battlefield smaller or add more enemies (with less health), as well as making all the lasers explode at once. Lots of room to grow this concept :)

Color Wars by Kitsubi 2015-04-23T07:28:00

This is a nice start :) Try working on the controls to make them feel tighter and more responsive

Granny Sandy and the Mobility Scooter of Doom by ERICduhRED 2015-04-21T05:39:00

Pretty funny concept. I had a good laugh :)

Some feedback: The alien deaths are awesome, but they could be a lot more awesome. They go off screen (behind the camera) very quickly. Make it so that they explode forward instead of in place so that the explosion stays on camera. Also, it would have been nice to keep all the guts in the scene. Seeing all of the past carnage would have added some charm. If it was a bug performance hit, then you could have probably removed the RigidBody's from the cubes rather than Destroying them.

SPACE LOVERS? by spreadtheflow 2015-04-21T05:16:00

Nice concept. I found it really hard to control though :( It seems like there was no difference between barely moving the stick and pushing the stick all the way. Which really sucks on my old xbox controller where one of the sticks always wants to stay a little off center :P It would also have been nice if the players moved faster than the little powerups. All in all, nice job :)

Skyku by kabutakogames 2015-04-25T06:59:00

Nice game. I like the description you put :)

I felt a huge lack of feedback though. I had no idea when I was getting hurt or doing damage. It took me way too long to understand it.

SHAFTED by richiebranson 2015-04-24T02:48:00

Short and sweet :)

Cheesy Defender by SledKnight 2015-04-24T03:55:00

"Squeak!" I laughed out loud. Very funny =)

I found the airplanes to be a little hard to control, but still had fun

Shark Farts by aeklad 2015-04-23T02:27:00

I loved the bubbles getting caught under the shark. The ending was a nice touch as well :) Wish I could have moved a little faster though

Get back to work! by john wasteland 2015-04-23T03:51:00

A lot of fun to play :) I liked the animation on the monster when you hit him

The Collection by gillyadrien 2015-04-21T07:29:00

Nice and innovative gameplay. Full marks on mood from me, you really nailed that.

I noticed a bug that at 0 HP enemies still attacked you, which was annoying since I almost died from it.

Also, since this is Unity, please make a Web Player build. It will make it much easier for people to play your game :)

Anarchy Reigns by TeamCalcium 2015-04-23T07:35:00

Good game but the difficulty needs to be tweaked a bit.

HUGO THE LASERCAT KING by TyrusPeace 2015-04-24T04:16:00

Really loved the concept. Very funny sound effects/music. Had a lot of fun :)

Escape from the Prison Planet by roving-stone 2015-04-21T05:08:00

This game is beautiful! My favorite part has to be that awesome fire particle effect. Really really nice :)

Feedback: I was unable to beat the game :( I think you need to make the spaceship much easier to control. I would suggest making the turning velocity based rather than acceleration based (i.e. when I press left I rotate left immediately (and vice versa) and when I don't press anything I don't turn). I would also increase the turning speed a little for better control. You should also increase the health of the hull by a lot, and/or make health regenerate. Lastly, if you could add checkpoints that would be great. I got really dispirited when I made it very far and died :(

OH, one last thing :) Change the resolution on the standalone build in project settings -> editor, switch off "use native resolution" and put in the value 9999x9999 instead. Then re-build the web player. It will make it so that when you go full screen (via right-click) it will change the resolution to the native resolution and not just blow up/pixelate the normal small resolution.

Turbo Moon Hero by Photon 2015-04-24T03:47:00

Nice concept. I liked that you could only move the guy in one direction - made you have to plan out his movement. You should allow us to move the planet much more quickly though

LD34 — Two Button Controls / Growing

Hybris by Benjamin 2015-12-15T08:29:00

Really nice game! My favorite was the way the tumors grew!

I see lots of people complaining about difficulty but I beat it in ~10-15 min. I actually spent most time on bone marrow. Two of them I was able to beat before the tumor had a chance to grow at all.

Shot Snap by DomNomNom 2015-12-14T05:22:00

Really neat concept. It certainly messed with my head and I feel like my world is spinning a little lol. That texture is perfect for this!

Andi, You're a Star by Dmitrix 2015-12-25T22:44:00

Nice entry! Was challenging trying to stay away from the circles for as long as I needed to.

It would be nice if you could figure out a better spawning system for the new balls. Sometimes I'd just instantly lose because I'd get unlucky they'd continuously respawn inside me

hARBOuR by Aurel Bílý 2015-12-25T21:13:00

Really nice entry! Graphics are superb. A couple complaints, with suggestions:

1. It was hard to see where I could and couldn't go sometimes. Using more contrast between platform/non-platform would have helped

2. Looks like a few of us (myself included) had trouble with jumping. There's a couple different things you could do to make it better. One thing you could try is to not make the jump variable - make it so that the user always jumps the same height regardless of how long they press the jump button. They can get the highest jump by correctly timing the double jump at the top of the first jump. Another option (if you want to keep the variable jump height) is to make it so that tapping the jump button guarantees a minimum jump height. For example, let's you can hold the jump button for up to one second to get the tallest height. If someone taps the jump button for a tenth of a second, pretend they're pressing it for half a second. If you're going to keep the variable height jump, you might also want to reduce gravity to give the player longer to react. Or, you could make them float for a tenth of a second or so when they let go of the jump button to give them time to double jump without falling too far. Good luck!

Two Jump by BloodJohn 2015-12-25T21:14:00

Tried to play the web version and got server not found :(

WALKER by piper82 2015-12-16T04:25:00

"This is my first published project after a dozen of LD attempts."

Congrats on publishing your first project! I'm jealous of that wicked bassline you came up with. My foot was tapping along to the music and I swear Walker was moving in sync with it at one point!

QUACK! QUACK! Save the duck! by zebi24 2015-12-16T04:35:00

Nice game! It took me a while to figure out how to jump correctly. I actually started playing by just rotating through the keys very quickly haha.

Once I saw the instructions under the screen I understood how to play it though. You should maybe update your in-game instructions to match them. I didn't understand the up/down in the game instructions since it didn't talk about platform height. It seems stupid that I missed that looking back :P

Sea Cucumber Runner 2D by takemikazuchi545 2015-12-14T05:34:00

Cute graphics! But I had a really hard time controlling the player. I would get stuck in the ground sometimes and I once died just from landing :(

Floppy Frog by walaber 2015-12-16T04:07:00

Really creative game - one of the most original I've seen in LD. Super frustrating but super fun! Well done! :D

It's Cupid, Stupid by SidewalkSleeper 2015-12-15T07:47:00

Awesome! Wish I could read the ending text more easily though :(

Parse The Sky by dustyroom 2015-12-15T08:12:00

Holy shit this game is gorgeous! I love it! My favorite part is the trails coming off the plane. Seeing them playfully wisp around everywhere as I turned around really just made the experience so much better!

I had a little bit of difficulty controlling the plane - it seemed like the plane would "stall" if I turned too fast. Maybe you're just adding a force in the player's current direction and not manually turning the velocity vector at all?

One suggestion with a little known Unity trick: when you make your web build, set the player settings -> desktop resolution to 9999x9999. Doing so will cause going fullscreen in the web build to actually use the PC's native resolution instead of just keeping it the same and stretching the image. On a game as pretty as this, it's a shame to not get it as crisp as it should be!

Pizza Panic by Didi 2015-12-15T05:03:00

Nice game guys! I love how the pizzas start sliding apart if you get too many; made me have to time my dropoffs accordingly. Congrats to all of you! I tried a few times and got almost 9,000 points =) Beat that, next person in the comments!

Garden Grow by justinooncx 2015-12-29T04:15:00

I really really liked this game. It's definitely one of the most fun this LD! I managed to score 606 (normal version)

Winter Quest by michidk 2015-12-24T01:22:00

Hey, another take on the growing snowball genre! I made one too :)

Loved the way the terrain changed as I rolled around - that was really nice! I beat the game but wish I could have moved around just a touch faster

Let It Grow! by retrogradeorbit 2015-12-15T08:00:00

Really well done. The music, art, and gameplay all fit really well together!

Christmas Eve Late Delivery Service by ajopart 2015-12-16T04:16:00

"Screw you Amazon!" - I lol'ed

Nice game! My one critique is that you were a little unforgiving with the hitboxes for the clouds :(

Snowballin' by Frenchie 2015-12-14T17:18:00

@Tensoplast01
You failed :P Hitting things that are bigger than you makes you shrink! I just made it so you couldn't lose so that everyone gets a chance to enjoy it :)

Snowballin' by Frenchie 2015-12-15T05:18:00

@StabAlarash
Although I've never owned a Katamari game, it was clearly an inspiration in my design ^^

@wilsk
I tried to vary the rate of the terrain coming up so that it wouldn't look so robotic. I guess the lower bound is too slow!

@sydan
Glad you guys enjoyed it!

Snowballin' by Frenchie 2015-12-15T08:16:00

@dustyroom
Sorry the game ends :P Also, I think Unity would likely crash if you played long enough. I had to start the player way off the center of the world because otherwise the shaders would flicker after a while

@Epicruins195
My last two LD games were impossibly difficult, so I thought I should make games people could actually enjoy :)

@ajopart
Glad you rolled over something smaller! I'm guessing you wouldn't be the first one to miss that!

Snowballin' by Frenchie 2015-12-15T08:17:00

@piper82
It's all random! You either get fields of something for a little while or just total randomness. If I had had more time I would have tried to be a little smarter about how I generated the obstacles. But... 48 hours... xD

Snowballin' by Frenchie 2015-12-16T05:20:00

@Starspell
What kind of performance problems were you having? This should run fine on just about any computer

Snowballin' by Frenchie 2015-12-16T17:09:00

Thanks for all the feedback everyone! I'm going to do a little bit of work to make a post-compo edition with harder modes and various improvements! :D

SnowRoll by StabAlarash 2015-12-14T05:44:00

Nice game! I did something very similar, although not as pretty :)

The Winter by sydan 2015-12-15T05:39:00

Fantastic job! Gorgeous art, nice introduction, and great job building up the tension as the game progressed!

One suggestion with a little known Unity trick: when you make your web build, set the player settings -> desktop resolution to 9999x9999. Doing so will cause going fullscreen in the web build to actually use the PC's native resolution instead of just keeping it the same and stretching the image. On a game as pretty as this, it's a shame to not get it as crisp as it should be!

Button Simulator 2000 by wilsk 2015-12-15T05:30:00

Ugh, I played it like 10 times before I saw the help button! Maybe make it a little bigger or point it out in your instructions on this page? Or are you just evil and letting the new engineer on the block stumble >=)

Button Simulator 2000 by wilsk 2015-12-15T05:30:00

Ugh, I played it like 10 times before I saw the help button! Maybe make it a little bigger or point it out in your instructions on this page? Or are you just evil and letting the new engineer on the block stumble >=)

Nice game once I got the instructions though!

Rooter by AuthorX 2015-12-15T05:57:00

Hey, congrats on your first LD in a working/playable state! :D

I'll make a suggestion on a simple change that I think could make this better: right now, it's (as you say) trivial to play the game and win. You could easily change that by making the root grow, say, five to ten times faster than it currently does. Then people have to pay attention and try to turn just at the right time to maximize their score!

Phantasmish by themadprogramer 2015-12-24T01:27:00

One thing that could make this better - you can clearly hear when the audio clip is looping. If you download Audacity (free) and follow this tutorial you can make the sound effect seamless: https://www.youtube.com/watch?v=Uci_frllFqY

Slaying Runner from Ninjanation by komilll 2015-12-24T01:34:00

I actually had a lot of fun with this one! But I'll admit, once I got farther than I had before and lost I lost all hope :(

If I could make two suggestions:
1) Add some checkpoints so that when the player dies they don't restart at the beginning
2) I don't feel like I should die from touching a laser shooter, just the laser that comes out of it

Pagdo by Tensoplast01 2015-12-15T05:15:00

Hey, nice job! It took a while to get used to it but once I tried to constantly maintain ~50% size I was able to get a lot farther.

I see some people are having trouble getting things to display correctly. I had to play at 1920x1080 for it to display properly. One suggestion I have is to make a Unity Web Player build and upload that somewhere (Gamejolt.com, itch.io, and others are very easy to get your game on). That way you can control the screen resolution and make sure everyone will see it properly!

P.S. I replied to your comment in my game :)

Button Betting by torcado 2015-12-29T04:02:00

The fear I felt as I played the games that my hands would instantly be cut off was insurmountable! It definitely made me lose more from nervousness than if you just "lost normally" when you did something wrong.

Awesome game and definitely one of the best this LD! But like others have said, could use some re-balancing (have you beat it yet @torcado194?!?!)

Rolling Snow by ProgramYourFace 2015-12-17T04:38:00

Hey! I decided to try out your game since you said it was so similar to mine :) (don't know why you think that's a bad thing!)

The avalanche is great - awesome way to build up tension when you can see it start looming up behind you. I would have preferred the snowball to be easier to control - right now it feels more like luck of not having something spawn in front of me rather than moving out of the way of things. I also really liked the ski jump but I never got off of it fast enough to be able to jump over trees, which would have been really cool.

Overall, great game! I like how even though our games are basically the same, they both feel really unique :) I guess that's the beauty of everyone creating games with the same themes!

Build Town by TeamMJZ 2015-12-15T07:38:00

Very ambitious project, and you guys got quite a good amount done in 72 hours! I also had a hard time reading text (I did the web build). You say you should be playing the game at 1080p. Here's a hint: when you build the game for web, set the desktop resolution to 1920x1080, then build it. Now, when someone goes fullscreen, they'll play it at 1920x1080 instead of the game just playing at the same resolution but stretched!

SnakeTV by Martins 2015-12-25T21:19:00

Definitely unique! I wish the snake AI were a little better. I liked setting them to extreme and watching them go but they died too quickly :P

Other than that, maybe an auto reset mode for when all the snakes die?

Two Trees by Aik 2015-12-25T21:28:00

I agree with @Tuism

This is actually a nice entry and a nice concept, but the user has almost no feedback as to what's good and what's bad. If you could make it so that it's more clear when you and bad things are happening, this would be a lot more fun to play! Most of the other pieces are already in place :)

Another Dragon by GeorgeBroussard 2015-12-24T02:05:00

Game looks fantastic! I'm glad there were checkpoints or I'd be here all night!

Epic ooze escape by speciesUnknown 2015-12-25T21:43:00

I thought this was a great entry! I haven't seen someone do an ASCII dungeon crawler for LD yet :)

I had a lot of fun playing this, although I was unable to beat it. I think the biggest thing missing is some kind of feedback for the player. After a while, I got tired of reading the same text over again and would have liked some different visual cues if possible. Perhaps one thing you could do is cut down on excess text - like "A goblin moves towards you. A goblin moves towards you. A goblin moves towards you." Maybe change the color on text where you're taking damage and giving damage?

Anyways, nice entry, had fun playing it. Wasn't able to beat it though (died on screen 5 or so). Maybe add a way to heal or something? Seems like right now there's no incentive to fight enemies

noa noa by Tony Coculuzzi 2015-12-15T05:50:00

This is amazing! I can't believe you pulled this off in three days! Although I guess you've been thinking about it for a while. The level of polish in here is crazy - from the camera work in the intro to the Noa Noa shaking when you mash the buttons!

One suggestion: You should let people know that their Noa Noa is persistent. I sat around for a while before I took the leap of faith and refreshed the page :P

Magnetoids by dj_pale 2015-12-25T21:53:00

Nice - one of the more unique gameplay ideas I've seen this LD - even if it just "asteroids with a twist." You were able to make something pretty good despite claiming to only spend very little time :)

"Reinforcements have arrived" - pretty great :)

LD37 — One room

Domain by dobnarr 2016-12-24T07:24:00

"Solution: One room. One Human" - LOL. Loved the dialogue in this one. Also, definitely one of the more interesting takes on the theme - using it as a core mechanic instead of just artificially confining a game to a single room. Nice job :)

Space Junk by imphenzia 2016-12-24T06:59:00

Really nice entry! The graphics looked great and the premise is hilarious. I feel like the controls could have used a little more work - I didn't get the tightness that I would have wanted, especially when trying to move backwards (left). Bug report: at one point I jumped and got stuck in the air. When another box came under me I got unstuck

Also, why are there astronauts in the background just staring at him instead of trying to help?! XD

Dethroned by Devastus 2016-12-24T06:43:00

This game was a ton of fun to play and definitely one of the top entries of this Ludum Dare!

Some feedback: I feel like the presentation of the quicktime keys could have used a bit more love. It's the core gameplay element of your game and right now there's some major problems with them. 1) It's really hard to tell which direction I'm supposed to be pressing. The icons all look really similar and it takes me a long time to figure out which one is which. An easy way to fix this would be to have a different color icon for each direction. Other people are complaining that there's not enough time but with a small change like this I bet you could shorten the player's response time quite a bit. 2) You've got this gorgeous pixel art and I'm stuck staring at the plain old bricks at the bottom of the screen. It would have been nice if the icons displayed closer to the action - i.e. right above the two guys when they're fighting. 3) I would often press the wrong key first in sequences. I know the current key you need to press is always in the same position, but you could go further to make it more apparent. I'd suggest a small border around the current key to press to draw more attention to it.

Anyways, really nice job! Congrats on such a fantastic entry for your first LD!

#BUTERATOS by PolygonTeam 2016-12-17T23:57:00

The voice-over and music were hilarious. Also, I really liked seeing the little development montage at the end! Like others said, would have been nice if the battle had more to it. I didn't even know if I was damaging the boss until almost the end since there's very little feedback

The Failures Of Felix by QuinnandWin 2016-12-17T23:41:00

Heh, I noticed the shadows start creeping through the window and the music stop playing. Wasn't expecting that though

Slumber Room by JackTheOgre 2016-12-18T00:03:00

Nice little game. I actually had a really tough time since I was getting caught on the corners a lot. Besides that it was pretty solid!

General Room by jeroenwimmers 2016-12-24T06:51:00

Awesome game! It got a little hard to control when there were lots of units on the screen but the rounds were short enough that I didn't care if I lost. Loved the sound effects :)

The Recursive Dollhouse by Omiya Games 2016-12-24T07:37:00

The mechanics are really interesting and jumping from house to house is quite well done! My biggest complaint is that it felt too long. Once the novelty wears off there's a very small variety of puzzles and it starts to get repetitive.

Obelisk by Almax27 2016-12-24T07:12:00

Really nice entry! The art in here was awesome and the game played nicely as well! My biggest complaint was that I lost on the last level, had to restart from the beginning, and my only payoff was starting over from the beginning as the next level after beating the last one - really anticlimactic :(

I don't understand how so many people missed that the health was displayed on the obelisk. Oh - I just saw that you added that particle effect post-jam. It was definitely the reason I noticed the health going down.

Bathroom Break Manager by tigerfinch 2016-12-17T23:33:00

Nice little game. I tried a few times but could never get more than 100 or so points. Perhaps I didn't understand something. Loved the sound effect!

What Have I Done? A Virtual Pet Simulator by bendmorris 2016-12-23T07:18:00

Cute little game. I got a little scared when when he sprouted legs but his face was cute. As soon as phase 3 came up I mashed the sword button like nobody's business :P

Some feedback: I tried playing through three times but I couldn't get any evolution other than the spider. I'm not sure what I was doing wrong. Maybe some hints at the end could have shown the other possibilities? I also didn't know what the duck and syringe were for. I used them whenever the creature thought about them but I didn't know what the effects were. Apart from some missing feedback I really enjoyed this one!

4/4 Room by Remicy 2016-12-18T00:21:00

Most fun compo game I've played so far. I tried both the compo and post-compo versions and both were great. One thing I felt was missing was knowing how much damage an enemy was going to do to me / I was going to do to an enemy. Also, I feel like there's no point in trying to get attack since with enough defense you can just keep hitting them with no penalty. Just some thoughts. Really nice job on this entry!

Snapped by karlipoppins 2016-12-17T19:45:00

Awesome game. I can't believe you made all of those assets in time! The music was great, too. I'll have to admit - I found the ending voices to be hilarious.

Ludum Dare: The Game by DDRKirby(ISQ) 2016-12-23T00:39:00

Another amazing entry DDRKirby! A simple idea with brilliant execution and a great depiction of how LD usually goes down; from getting the theme from Twitter to the comments at the end!

Monolith by ScreamRawr 2016-12-23T07:49:00

One of the best LD platformers I've played! The level design was really good and I loved the last room with the credits. Also, the Paper Mario style characters were awesome.

Couple notes: You can go through the wall in the final room. Funnily enough you land on top of what looked like the intro menu? I thought the dash felt pretty useless because you can double jump over any spikes you needed to dash across. Also, there's a couple of places where you can "cheat" and jump to from a disconnected part of the map in order to bypass some parts of the levels :P

LD38 — A Small World

Uncharted Dreams - Fate of the Miniatures by Franklins Ghost 2017-05-03T05:01:18Z

Wow, these animations are fantastic! I'll bet it took you the first half of the jam just with the intro animation of the dude getting in bed haha. I actually got a little anxious while he was crossing the rope...

I can't really give any feedback other than that I wish it were longer!

My Purpose by Maldo19 2017-05-04T05:10:38Z

Nice game, I had fun playing it! I liked the aesthetic that you went with - the outlines on the models were a nice touch.

Feedback: There wasn't any incentive for me to leave the planet so I just sat there shooting everything down. Maybe you should make the planet move so that the player has to as well? If you do though, you're going to need to come up with a better control scheme because it's really hard to move and aim at the same time.

Bug? I killed the last dude on the second level but then nothing happened. I don't know if this was the end or there was supposed to be more. I had to retry a couple times so that might be the cause.

Factions by frenchie 2017-04-28T05:29:06Z

@richard-michael-smith thanks for the glowing review! I feel kind of the same about the difficulty going back through the game after publishing. I made all of the levels in a rush on the last day so I just wanted to make sure I didn't make one that was unbeatable by accident. I'm waiting for the judging to start before playing games but yours is at the top of my list! :D

Factions by frenchie 2017-05-06T04:07:34Z

@piscythe there is no day/night cycle in the game! D: Seems like you hit a bug with Linux/Firefox. If you see this comment and want a Linux build let me know!

Factions by frenchie 2017-05-06T22:49:34Z

@piscythe well that's unfortunate. It might also depend on your particular flavor of Linux. I made a Linux build anyways just to try it out. I tested it on my Ubuntu 16.04 VM and while mouse input was working, all that rendered was a blueish-black screen. Anyways, if you're feeling particularly adventurous I added the build. Don't forget to `chmod +x` the executable!

Factions by frenchie 2017-05-06T23:50:28Z

@davidthelazar re:level design. Definitely. This is actually something I felt early on when designing the levels and I wanted to go back and iterate but I didn't have time. One thing I thought about doing was making it so that each base could only spawn up to a certain number of units at a time. That way if one player got ahead in bases they couldn't snowball to victory as easily

Factions by frenchie 2017-05-09T22:56:37Z

@alexandr-rum can you describe in a little more detail what you found to be complicated or confusing? I tried to make the RTS as simple as possible so I want to know where I messed up :)

@pyokoanarogue sorry you hit a bug with unit selection! I definitely think it's the most awkward part of this game. I wish I'd taken just a couple minutes to think about what I was doing when implementing it. If I had, I would have done the standard "left click select, right click dispatch" RTS controls

Factions by frenchie 2017-05-10T21:54:10Z

@dink_dunk Thanks for the detailed feedback. I'm curious about the shadows because I haven't heard that feedback before. What particularly did you think was strange? An indicator would have been nice - my quick hack was to try to make it easier to see when a base outside your field of view got captured with the tall particle effect.

@nardandas I agree on the AI. I didn't have time to try to make it behave as "human-like" as I had wanted so as a quick hack at the end I reduced the unit movement speed so that the AI's instant controls wouldn't be as advantageous. Interesting bug, I don't know what would have caused it. I did spend a little bit of time optimizing the game and could get 500 units on screen before hitting 30 fps. What's your setup (CPU, GPU, RAM) and which build did you use? As for the unit selection bug, it's a known issue. When I check to see if a unit is in sight (you don't want to select units on the other side of the planet!) I do a raycast from the camera to the unit. After implementing controls I switched from a perspective camera to an orthographic camera. This meant that some units would be on the rendered screen but the camera wouldn't actually have line of sight to them. Fix is simple - just need to tweak the raycast. Didn't have time though :(

Planet Defense by kalabasa 2017-05-04T06:20:50Z

Solid entry! Graphics were really great and gameplay was smooth. I tried it a few times but I kept losing at about the same point (I think)

Feedback: A couple of small things you could add to make this better would be 1) A score counter for how many missiles I've destroyed. Right now I don't really have any incentive to play multiple times and I don't know if I'm getting better or worse. 2) Some way to let me know which base is going to be the one to fire. Simply changing the color of the base would likely do the trick.

Claimed by Hector Piñeiro II 2017-05-04T05:21:10Z

Nice little entry. I wish there was more! I was expecting the first couple levels to just teach me the mechanics and for the challenge to come after. Make sure you update this with a "post-compo" version that has more levels!

Feedback: I wish there was a way to move faster. I know that one lady said I could press shift to run but it didn't work for me! (I think she's a liar *wink*)

RSV Resourcer by Brandon Diaz 2017-05-04T03:35:23Z

Nice game! I really dug the art style and the audio (particularly your voiceover). The two combined to create a really nice atmosphere where I could feel soothed despite my complete incompetence at keeping people alive :P

Feedback: I had a really hard time not just keeping up with the people but also in trying to figure out what resources to place to help out my humans. It doesn't help that they all needed excitement and that you can only get that by spending CPU (looks like I could only do two at once? Was I supposed to be trying to rotate that CPU power between them?).

Bug: I stopped being able to place items in the world about halfway through, which meant I just had to sit back as I watched everyone die. I tried clicking the item and the world a bunch of times in a bunch of different combinations but couldn't get it to work. I could still switch between humans but not place anything. I think I was in the middle of trying to place something when a dialogue popped up and then I got stuck?

Super Small-io World! by micahcowan 2017-05-04T05:41:22Z

Nice little game! It took me a few times to get it but I finally did! I could have cried when I was about to pick up my last two coins and I could hear some respawning on another planet! It's too bad there's only one level. If you have more time, make a "post-compo" version with more! (but make them easier than this with a difficulty rampup)

Feedback: Sometimes I'd land on a planet or jump on a pad and try to move one way only to go the other, which was frustrating and lost me just enough time to not be able to beat the level. I don't know that there's an easy way to solve this problem - typically you'd keep your camera aligned with your character's orientation but I'm guessing you can't do that in your 2D engine. Another point is that it was hard to see the cloud going around the planets. I eventually learned its movement but if you made more levels this isn't the kind of thing you should have to memorize every time. You could fix this pretty easily by adding a little trail behind your clouds (plus this would make your game look better!).

Aliens vs Rng by Valicitor 2017-05-05T05:40:59Z

Nice game! I really liked the art style! The background music gave a good sense of atmosphere too.

The one thing I wish is that I could see what my current world state was when making decisions on the cards.

Globe Trot by Richard Michael Smith 2017-05-03T04:33:06Z

Really cool game, I had fun playing it! The music was pretty awesome and fit the game really well. The sound effects were nice as well (with a caveat in the feedback below). I played a few times and found a trick >=D If you just move forward while shooting right and slightly course-correcting to grab multipliers the game gets very easy. I was able to score 3,420,200 once I figured that out. FYI I played with an Xbox controller.

Feedback: the game started making me feel sick after a couple minutes (hence why I started only going straight). It's definitely the camera that's doing it. It looks like maybe you're trying to keep the camera above the car and pointing towards wherever the car is heading? I think this is fine, but it looks like the camera's up vector is rotating as well and that feels really unnatural. Another thing you could try is pointing it towards where the player is aiming rather than moving. Next feedback is that the sound effects started clobbering each other after a while and I couldn't hear anything anymore. This is really just some polish that you don't have time for, but if you come back to this entry later you should try to limit the rate at which the audio is playing.

Cell Defender by Kreur 2017-05-03T04:50:47Z

Congrats on your first LD! I have to say, my favorite part about the game was the way the cells moved around. There was something really soothing about it. I think it's a combination of the shape, smooth color, and lopsided roll.

I feel like the main thing that needed to be improved on is feedback for the user. I'll give you a few examples of things I had difficulty understanding: what was friendly and what was not, what the spawns were, that I could change the color of the spawns, and which cell colors were better against which other colors. Also, by the time I started the game, I forgot all the instructions (I also don't remember any of my biology lessons from my school days so that didn't help!). I had to go back and reread them after trying a couple times to understand how to play.

Quantum Catburetor by jushiip 2017-05-05T08:05:51Z

Very fun and polished game! One of the better entries I've played so far! The game had a really unique look and feel to it. BTW I played on web and my xbox controller worked fine (360 controller, Chrome, Windows 10)

Feedback: Like others, I wasn't a huge fan of the canvas decrease mechanic. But actually the thing that bothered me more is that I couldn't tell the "good" stuff from the "bad" stuff while playing. I couldn't tell what the upgrades were until I accidentally ran into one.

5-Minute Civilization by Stevie Bushman 2017-05-05T06:42:32Z

I've never played Civilization but I had a lot of fun with this one! Building up a little army felt great :)

Feedback: I thought the game was a little too easy. You just start building your army right away and the enemy can't catch up. Also, I wish there were a way for me to see if a city was in the progress of building something without clicking on it.

LD43 — Sacrifices must be made

Not Safe for Teamwork by bradur 2018-12-05T07:55:51Z

Wow, this was a surprisingly well put-together puzzle game. The last level really had me stumped for a while (I almost thought maybe you'd accidentally made the game unbeatable for a good 5 minutes or so)! That music just goes so well with the theme of the game, and the theme of the game goes so well with the theme of the jam.

I'm playing this because you submitted it to be a part of my Play & Improve series, but I'm honestly having difficulty thinking of what I'd even do. The only usability problem that bugged me was that I had to press 'P' before 'R' to restart! Other than that, it's really the graphics that need the most improvement and I'm a terrible artist. I don't think you need a minimap or a better camera - there was only one place where I couldn't see what I needed (bottom of the last level). I'm not great at designing puzzles and you've already got some great levels in here. I'm stumped! Is there anything you wish you could have done that I could take a stab at? If not, I'll think more on it...

The Expendables by frenchie 2018-12-04T02:13:53Z

@jarellh94 @iluvatar Thanks for the positive words! I'll be sure to check out your games and give you some feedback in return :smile:

The Expendables by frenchie 2018-12-05T08:20:29Z

@dkmk100 thanks! And yes, the Navi reference is completely intentional :smile:

Subway Crisis by Iluvatar 2018-12-04T02:28:02Z

Thanks for checking out my game! Here's some feedback on yours:

I really like all the art in here and I can tell you spent a lot of the two days getting it together. It was easy to tell what I could interact with which was nice. My biggest complaint is that the game was too short!

Roguedare Ludumlike by Gurbx 2018-12-05T08:19:38Z

I also love the lighting in this! It really ties the art style together. I thought the game was overall really well made but there's a little balance missing. I played a few times and the only reason I won is that the maze put the ladders really close to me. I also didn't see any benefit to sacrificing health - the first time I sacrificed the max health and I think I got a mana potion out of it? Didn't seem worth it since there's no way to regain health as far as I know.

Thanks for submitting this game to my Play & Improve series. I've got a few ideas for things I can do and will probably include this game in the series. If I do, I'll try to let you know ahead of time!

Roguedare Ludumlike by Gurbx 2018-12-05T19:10:02Z

@gurbx I've been thinking about this game today and I've decided to try making some improvements to it on my stream! I'll be starting at 6 PM PST tonight [over here!](https://www.twitch.tv/frenchie144)

Roguedare Ludumlike by Gurbx 2018-12-05T23:01:20Z

@gurbx oh wow no! Get some sleep! I can do yours this weekend when I'm streaming at 12 PM PST if that's better. Otherwise, I'm recording all of the episodes directly on my channel and you can watch yours during the day.

EDIT: Well, you haven't replied so I assume you've gone to sleep. I'll keep it scheduled for tonight so that you don't wake up for nothing! But please feel free to sleep in and catch the recording if you prefer :slight_smile:

Roguedare Ludumlike by Gurbx 2018-12-06T00:54:34Z

@gurbx No problem! Just glad you saw this message. Let's plan on 12 PM PST Saturday for now :smile:

Roguedare Ludumlike by Gurbx 2018-12-08T06:35:30Z

@gurbx I've had something come up and won't be able to make it to the stream before 1:30 PM PST Saturday. Is that OK? If not, I can stream your game on Sunday at 12 PM PST

Roguedare Ludumlike by Gurbx 2018-12-09T08:02:16Z

Hello again! I had a great time opening up the source code and implementing a boss enemy! It's awesome that you hopped on the stream and even made a new sprite for it! For anyone who wants to see it being developed, [here's a link!](https://www.twitch.tv/videos/346499857?t=01m52s)

[Pull request is up!](https://github.com/Gurbx/Ludum-Dare-43/pull/1)

Escape Pod by aevek 2018-12-06T08:06:12Z

Nice puzzle game! I managed to beat all 15 levels, although I did have some difficulty on a couple of them. Like the others, I also ran into quite a few physics bugs. Not sure if I'll include this in my Play & Improve series yet, but if I do I'm probably going to re-implement the physics to be more consistent.

Escape Pod by aevek 2018-12-07T01:51:34Z

@bongard22 OK, I'm gonna tackle these physics bugs on my stream! Starting in ~10 minutes. I'll send you a link to the recording if you miss it :smile:

Elemental Storm by BenBurgh 2018-12-04T08:31:14Z

Hey, this is a nice little game! At first I was really confused because I went straight for the final boss and died miserably but then I understood that I needed to attack the side bosses first. It's too bad you didn't have time to make all of the art 2D - your drawings look much better than the cubes / spheres / cylinders! I have a little bit of feedback on what I would do to improve the battles:

* Triple or quadruple the attack speed of the main character (and same for the health of the enemies to compensate) * Telegraph the attacks of the bosses * Once telegraphing is in, make the attacks more directed at the character

I think just those small tweaks would make the game feel a lot better without too much work

Elemental Storm by BenBurgh 2018-12-05T04:19:15Z

@benburgh I featured your game as the first episode of my Play & Improve stream series! I made the player's attacks faster, gave the earth boss new and improved attacks, and more! You can watch the [recording here](https://www.twitch.tv/videos/344784417)

Elemental Storm by BenBurgh 2018-12-05T06:47:28Z

@benburgh glad you caught some of it! Be sure to check out the end if you don't have time to watch the whole thing so you can see how it turned out :smile:

I said this at some point on the stream: there's more than one way to accomplish things with code. As long as the game works that's what matters. I just wanted to do things in a way that worked for me since I was trying to make changes. Also, hopefully seeing another way of doing things is helpful! I for one am going to go brush up on coroutines / enumerators so that I can use the next ones I see rather than refactoring them out.

Thanks for all the compliments on the stream! Come watch an episode live if you get the chance :smiley: I'll be streaming at 6 PM PST each time. And if you notice anything that could be improved please let me know as well!

Levi's Dungeon by Jarellh94 2018-12-04T07:39:41Z

Thanks for playing my game! Here's some feedback on yours:

Hey, this is actually pretty fun! The little combat system you made feels pretty good (the knockback is a nice touch) and most of the weapons are fun to use. If you have time to develop some more, here's what I'd address:

* The game is too hard. I tried about ten times and could only get to the final room twice, dying each time. Fixing the issues I have below should address the problem * You should add checkpoints. If I die, let me just restart from that room rather than from the start. Most people won't be as persistent as I am to try to beat your game if they don't think it's fair. * Bug? The character blinks to show that they're invulnerable after getting hit but they aren't actually invulnerable. I died from full health almost instantly a few times when there was more than one enemy on me. I think I even insta-died once against an enemy who pinned me to the wall? I couldn't tell * The bow is way too weak. It can only hit one enemy at a time (unlike every other weapon) and is just way too slow to shoot. Consider doubling the speed. To prevent it from being OP you could limit the range. * The bomb was unpredictable. Sometimes it would slide forward when I used it and sometimes it would stand in place. I avoided using it so that I wouldn't accidentally kill myself. Also, it should probably one-hit kill melee guys since it's so hard to use * The shield was a super fun weapon to use. I gleefully bashed everyone off the edge :smiling_imp: However, there's one room where there were no edges to bash people off of :frowning: You should add some edges in there! * This isn't gameplay related but: if you make an HTML5 build instead of a Windows download, more people will play your game :smile:

Overall, a solid entry. Fix those usability issues and you'll have an even better one!

Levi's Dungeon by Jarellh94 2018-12-06T01:53:42Z

Hey @jarellh94 I've got a series of streams where I open up the source code for a game and try to make some improvements to it. I had to switch games at the last minute and since I've got this handy list here I'm gonna improve your game on my stream! It's starting in about ten minutes over [on Twitch](https://www.twitch.tv/frenchie144)

Levi's Dungeon by Jarellh94 2018-12-06T03:45:34Z

If you missed it, here's [a link to the recording!](https://www.twitch.tv/videos/345218538) If you want the changes, I can open a pull request against your Github repo

What we did: ``` Game is too hard due to below X Add checkpoints X Add invulnerability after hit X Power up the bow X Bomb becomes one hit kill X Put pits in the third room for the shield

Bonus feature!!! X Reflecting arrows with shield bash ```

screenshot.png

Warping Wizards by ixuz 2018-12-09T07:35:32Z

Really solid game! I had a lot of fun both playing and improving it! For anyone who wants to watch, I opened the source code and re-implemented the way teleport works to go in the direction the player was facing. You can [watch it being developed here!](https://www.twitch.tv/videos/346499857?t=02h48m07s)

[Pull request is up!](https://github.com/ixuz/Warping-Wizards/pull/1)

Pigheaded Pirate by Shawn Moore 2018-12-05T07:30:35Z

Hah. That ending. My sides! Worth it just for that. I won't spoil it for others :slight_smile: Thank you for giving us infinite lives! At first I got mad that the pig would sometimes get stuck where I couldn't get it without dying but once I realized I could die as many times as I wanted I'd just jump right in! 493.4s, 34 deaths, 24 sacrifices.

Thanks for submitting this game to be on my Play & Improve dev stream. Unfortunately, I'm only doing it for games written in Unity. It would be too hard to learn both a codebase and an engine in one sitting!

LD45 — Start with nothing

Juicefruit Orchard by reheated 2019-10-21T02:51:13Z

This game is awesome! At first I thought it was just going to be a simple farming game and then you built two games that both adhered to the theme! I had a lot of fun getting the farm together, although I'm happy I didn't upgrade screen shake until the end or that would have been very tough. The conversation after you win got a few audible laughs from me :joy:

Master Builder Daedalus by Ithildin 2019-10-12T07:08:52Z

Woohoo! I'm a master builder! Had fun piecing the levels together (especially that last one)! I do wish the movement were a little less stiff. Faster movement between tiles and a little leniency on letting someone press their next move key before they arrive at the destination would go a long way. Overall, a pretty great entry! :smile:

Wild Wild Yard by benjamin 2019-10-11T06:03:52Z

Beat it in 9 deaths (first attempt)! I'll have to echo the others' sentiment that the controls aren't great. I loved that you could pick up the enemies and once I realized this I stopped using the gun since it was so much easier. Apart from that, this is a fantastic entry! The graphics, polish, and details are all really well done. And that first animation when you start playing, lol :joy:

errant by zillix 2019-10-08T07:52:24Z

Loved the graphics on this! The whole thing is executed really well and ties nicely into the theme! I was a little confused at the start because I kept just pressing the button. Eventually I realized that I could walk over some land and the real fun began! :smile:

P.S. just opened up your source to see how you did the rendering. Downscaling via a RenderTexture, clever!

World Collector by Joe Williamson 2019-10-08T03:32:12Z

Amazing entry! Solid premise and very well executed! The art, audio, and puzzles all tie in together really well :smiley:

L.D. Noire by karlipoppins 2019-10-08T04:09:39Z

Awesome game! I'm surprised you were able to create that much content in such a short amount of time! I got stuck a couple of times, so I'm glad you had that walkthrough handy :smile: Well done!

Unlock Everything by DDRKirbyISQ 2019-10-13T00:33:35Z

I was expecting to see a lot of games with the "start with nothing" theme but this is the first I've played to take it as far as unlocking the menu itself! Incredible entry all around - audio, graphics, gameplay... you even threw in some narrative! I had a lot of fun looking through your notes in the jukebox and credits as well. Awesome, awesome job! :smiley:

Armistice by frenchie 2019-10-08T04:28:38Z

Thanks @travis-carlen! I'd love to hear what tweaks you could think of! There's certainly a lot more I wanted to do, but I'm curious what I didn't even think of! :smile:

Armistice by frenchie 2019-10-08T06:12:47Z

@zillix I'm glad at least one person was able to beat it! :wink:

@tohubohu Glad you were able to get past the first level! I didn't realize how confusing it could be until I started getting this feedback!

@ogre Nice job figuring out the puzzle! For rotation, you'll need to make sure you have thrusters that are pointed sideways and are not aligned with the center of mass. There's a decent amount of "real" physics here, for better or for worse! Thanks for the detailed feedback! I'll be sure to check out your game!

@Anonymous - I'm guessing you got stuck on the first level. You lose when your cockpit is destroyed, so make sure you put the thruster in front!

Armistice by frenchie 2019-10-08T06:22:39Z

@brokenmirrormedia you lose whenever your cockpit is destroyed. Imagine a configuration where your cockpit is not the first part to get hit. If you need the answer, I've just added it to the description under a spoiler tag :wink:

Armistice by frenchie 2019-10-08T06:36:57Z

@brokenmirrormedia I thought this was the simplest level I could create, with only two parts. I was very wrong! It's great you were able to figure it out!

Armistice by frenchie 2019-10-10T05:51:49Z

@justinooncx @pranjalbisht, and @team-on (I think, can't quite tell from your post :wink:) **Congrats on beating it!** I made the game a little harder than intended, and I'm impressed by the tenacity of the LD crowd to bust through my poor design and come out on top :fire:

For all future souls who feel lost, I've now included a Windows build with an "easy mode" which takes a lot of the challenge of effective thruster placement out of the game :angel: Good luck!

Armada by diptoman 2019-10-11T05:45:10Z

Very well polished game all around - music, graphics, and gameplay! I liked that I really had to think about where to attach the ships and that I had to balance between good placement and easy placement. My top score was 8000 :rocket:

Amnesiac Adventurer by justinooncx 2019-10-08T07:32:54Z

Wow, these are some really well crafted puzzles! And the premise that ties it all together fits so well with the theme! I had a blast playing this one! :smiley:

> Also, if anyone is planning on recording a playthrough, I’m mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right!

I tried to record it so that I could play it backwards. I don't know of a way to "reverse" a video, but I manually scrubbed through it backwards in VLC and it looks mostly correct! Minus some awkward turning after interactions. You can check it out here: https://www.dropbox.com/s/vi933xvat3xzr4w/Amnesiac%20Adventurer.mp4?dl=0 I tried a few times to get a flawless run so that there wouldn't be any fluff. Enjoy!

Amor Fati by starvingindie 2019-10-12T22:32:54Z

I love the graphics for the little guys spawning hearts! Nice job, this was a relaxing game to play after so many other LD entries :smiley:

Nothing by JoelLikesPigs 2019-10-14T01:18:44Z

Amazing game! The fact that you see the exit at the beginning and loop all the way back is so awesome :smiley: Really well done all around. If you ever make an "all unlocks" alternate ending I'll come back for another playthrough!

Better than nothing by Fictions 2019-10-14T00:14:04Z

Had a blast playing this! I unlocked everything but one chaser and I only had one heart left so I called it quits :sweat_smile: Awesome job!

The Persistent Thief by Darylsteak 2019-10-13T00:09:13Z

Fantastic entry! I had a lot of fun busting through and stealing the ruby :gem: That helicopter when you got caught was pretty menacing!

My only points of feedback are: 1. It would have been nice not to respawn the gold and force the player to explore every part of the manor to progress instead of just farming the first few rooms. 2. You probably could have combined hack, steal, cut, and door into one "action" key to make it easier to learn to play.

Small Town by XCVZXC 2019-10-13T05:33:32Z

This was quite the unique entry! I haven't played a game that combines these different mechanics! I wish I could continue after the game's done to see how high of a level I could get to (I didn't want to restart - my finger wouldn't forgive me :stuck_out_tongue:) I also really liked the aesthetic! It was simple but really effective. Did you draw these in a sprite editor or are they voxel models? It has a very voxel feel to it

0 to 100 by TheMoonrise 2019-10-12T06:38:02Z

This was pretty fun! My math skills are on point. My memory skills... not so much :joy: My only complaint was that I got three subtractions in a row, which really slowed the game down.

HEARTSCAPE by ZakAmana 2019-10-12T22:26:42Z

Really awesome game! I wish it was longer! This definitely has potential beyond the jam :smile:

Muscle Typer by organicpencil 2019-10-21T02:58:05Z

There's no reason this game should exist but I'm so happy it does :joy:

Palely by Fluffy_Kaeloky 2019-10-20T19:44:29Z

Incredibly beautiful game! You've posted a devlog with the shader on Reddit and you should add it to the description here. I'm sure there are more people who want to dive in and see how it's implemented, even if it's not very performant in its current state.

Dice Dungeon by Momori 2019-10-12T06:48:23Z

It definitely takes some practice to get used to the spinner. Other than that the game's concept is pretty unique from what I've seen in the jam! Nice work :thumbsup:

Soulless by Nithin 2019-10-14T01:39:36Z

Apart from getting stuck on a few walls I had a lot of fun playing! 28 deaths on my first try :smiley: Nice work!

Ludum Dare Simulator by Marcin J 2019-10-12T23:06:26Z

Perfect - next time I don't even need to do LD; I'll just play this game instead! I tried a few years and my top score was #45 Overall. :fist:

Star Twit: H. Nothing by ogre 2019-10-10T06:43:44Z

This was definitely one of the games that best ties in the theme! Being able to start every level with no parts was awesome! My favorite part was the last little bit where all the balls come crashing down - I was not expecting that haha. It's also kind of surreal to see a game so similar to mine (and yet so different)! Nice work :smiley:

Knight Dash by sam.awk 2019-10-08T07:01:07Z

I love the art in this game! It's too bad you had to lose some work with unexpected crashes because it would have been great to see more!

Nothing On Frontlines by Pavel Ivanov 2019-10-08T06:55:43Z

Nice game that's well executed! I think I found a pretty good strategy: put one healer by the base, then go in circles putting cannons everywhere. I got to the 11 minute mark and it didn't seem to be getting any harder so I assume I could have just kept going forever lol. I did start to get some serious framerate stutter after several minutes (i7, GTX 1070 Ti, Chrome web build). Looks like you're spawning a ton of objects and never cleaning them up? There's many thousands of shells on the floor!

PrintScript by walaber 2019-10-12T06:14:41Z

I really enjoyed this! I'm a programmer so it felt pretty natural to me. I wish there were more levels! I sent it to my nephews, who I think will also get a blast seeing what they can make out of this :smile: Biggest complaint was the typo in the manual with `i = 0. 7`. Please fix so others don't get as confused!

Mr.Grind by iozsaygi 2019-10-08T02:08:17Z

This is a solid first entry for Ludum Dare! You did a good job keeping the scope small and polishing it :smile:

One bug(?) I encountered is that I could continue to upgrade clicks per gold below 1. I tried just for fun and it looks like it didn't do anything, other than take my gems :joy:

Ludum Dare 45: v0.0.1 (Working Title) by Travis Carlen 2019-10-08T03:42:54Z

Heh, fun game! It starts out innocent enough but you can really feel your attention getting split and sabotaging yourself in one game to progress in another! Nice job for your first LD!

Side note: my first playthrough none of the movement keys worked. I had to refresh the page to get them to work. No idea why

Click-N-Move by TwinTurboDouche 2019-10-08T02:48:53Z

cheat bug.png

I found a bug :wink: If you switch to a different weapon, the cooldown resets. Switching to the same weapon also works. I just sat in the middle holding down the mouse and spamming '7' :smiling_imp:

Other than that, I had fun going through all the weapons! Nice work! Only feedback is I think you probably could have increased the enemy spawn rate by a lot once you get past the first couple weapons.

Escape Room by superunknown 2019-10-12T06:53:50Z

This was a neat little puzzle game! I realized I could beat each level by placing a bunch of lights and then restarting to find the path, but I decided to challenge myself and play strategically :sunglasses: My strategy was to move until I got blocked and then place a light on the spot that blocked me and work my way around the board. All in all, a great first jam entry! :smile:

Letterout by tohubohu 2019-10-10T07:03:54Z

This is a really interesting concept - I haven't seen someone gamify scrabble in this way before! I laugh at the people saying this is easy, because I found it pretty hard! At first, I tried to maximize my score. Then I realized how bad I was at Scrabble and just tried to make it to the end. I did find a nice strategy though! If you're spelling out a word that has multiple subwords (e.g. `page`) you can double count letters by building out the word a piece at a time (e.g. `pa` -> `page`). Not sure if this was intended since I also get the tile bonuses multiple times as well! My biggest nit is that I wish I could restart a single level if I accidentally sabotaged myself out of an exit

Nun in the Chamber by BrokenMirrorMedia 2019-10-10T07:16:47Z

What a title, I love it! Took me a few tries (especially level 3) but I was able to beat it! The super-fast pace and top-down melee reminds me a little of Hotline Miami. Also, thanks for putting in the checkpoints per level. I don't think I would have been able to beat it if I had to restart every time I died!

Nascence by Calamador 2019-10-08T04:38:41Z

Definitely one of the "moodier" games I've played this jam. The drawings and music are all really eerie :scream:

My main feedback is that the controls feel floaty. I took a quick peek at your code and I see: ``` horizontalMovement = Input.GetAxis("Horizontal"); verticalMovement = Input.GetAxis("Vertical"); ``` You should use `GetAxisRaw`. Otherwise, Unity will put an artificial acceleration curve on the player's input

Memories of Eleph by Leandroc 2019-10-14T01:49:15Z

I love the art in this game! It's really well done :smile: Also, definitely one of the moodier games I've played this jam. Well done!

One point of feedback: the first time I lost I tried interacting with the baseball but nothing was happening. I already had water in my inventory and so pressing space did nothing (and I didn't know you could press space when not trying to interact to use the water yet). I'd recommend swapping out the inventory instead of ignoring the interact if there's already an item in it.

A Field of Flowers by KeithSwanger 2019-10-12T22:16:53Z

This was a satisfying, calming and relaxing experience! I'd love to see more! :smile:

RGB Zero by BoneVolt 2019-10-08T06:35:37Z

Awesome game! It took me a while to realize that there was more than just RGB (there's the blends too!). I haven't thought about the basic color combinations in a long time :joy: I beat the game on my first try with 44 coins :thumbsup:

Pile of Corpses by TORT60091 2019-10-13T01:31:46Z

This was a pretty fun game! And the only one I've played this jam that had this kind of mechanic! Overall, nice entry! Loved the art particularly :smiley: My main feedback is that the first phase of each level had a lot of waiting for enough enemies to spawn to pile up. It would be nice if there was some way to shorten that part of the gameplay loop.

LD46 — Keep it alive

Chicken Little by LeviDSmith 2020-04-28T07:34:10Z

Cool, got the second place score! Hitbox on apples feels really off - registers a lot more at the bottom of the apple than anywhere else.

Also, I had fun trying to see if I could break your leaderboard. I hope you don't mind the one garbage value I put in and instead are amused that some random person on the internet spent an hour or so playing around with it :smile:

JarHeads by Aurel300 2020-05-03T08:39:17Z

Really cool concept and really really hectic haha. I thought I was doing pretty well but my best score isn't even close to the top scores! Loved the trails on all the characters / bullets - that was a really nice touch! My one suggestion would be to make it a bit clearer that getting hit with the right bullet gives you points - maybe with a +100 (or whatever it is) at the top right when you get points?

Corruption by frenchie 2020-04-20T08:20:27Z

My current speedrun record is 157 seconds. Can you beat it?!

Corruption by frenchie 2020-04-21T16:41:53Z

@devesh-sharma thanks for the great feedback! You're right about humor - I just wasn't thinking straight when I submitted. I removed the category 🙂

As for the sprites / art, I agree there's a lot of room for improvement. You can tell which sprites I spent more time on 😉 I'm working on a post-compo version with better controls / graphics!

Corruption by frenchie 2020-04-27T07:02:39Z

@alexey-akulovich Thanks for the honest feedback! I made some changes in the post-compo version to make jumping easier. Does it fix what made it too hard or is there something else? I also added some tips that help explain how to play.

@sayumeki thanks for playing! Yeah the jumping had room for improvement and the wall jump from ground was a bug (don't check KeyDown in FixedUpdate since KeyDown is only refreshed in Update). I made a lot of improvements in the post-compo version!

Corruption by frenchie 2020-04-29T04:57:02Z

@ididgame did you try the movement in the post-compo version? I'm curious what other "special sauce" is missing :smiley: You had the right idea for that level! You can also jump off the left wall, but you can't always cross the gap that way.

@matootsy yeah, my original concept had the heart playing a more central role but I couldn't quite find a way to make it work. I polished the jump a bit in the post-compo version. Are you still having trouble there?

Corruption by frenchie 2020-04-29T05:21:42Z

@zillix woohoo! Nice job beating it! :smile:

Corruption by frenchie 2020-05-03T08:27:14Z

@incd021 thanks! :smile:

@aurel300 there's a changelog at the top if you want to see the differences :smiley: It's mostly graphics and movement tweaks. Thanks for pointing out the missing link! Added!

Tiny Reactors by blay09 2020-05-08T23:53:13Z

I think this is the only LD game that made my hand sweat :sweat_smile:

Only played twice but got a great run with 432.77! Had a lot of fun!

Also, the music was perfect for this. Really added to the stress!

score.png

Dummy Doggy by Nick Rafalski 2020-04-29T04:04:16Z

Very cute little game! I love the way it looks and all the sound / ambience you put into it.

I had coffee spawn on top of Dodger a few times which was pretty frustrating since he would just die instantly without my ability to do anything. Was there something I was messing up?

Untitled Phoenix Game by CptFinn 2020-05-08T23:35:33Z

Really awesome game! Loved the mechanics, graphics, and audio!

One suggestion would be to just have space for both jump and glide to make it a little easier to control. Then you'd just hold space down instead of needing to coordinate a couple buttons.

Another thing I found is that it's pretty easy to work around the "no jumping while carrying" mechanic - just throw, jump, and grab one right after the other! Although, I'm guessing most people won't try to abuse the game like I did :wink:

Overall, great entry!

No Fish To Die by dillonbecker 2020-05-03T08:10:40Z

Nice concept and well executed! Others have already touched on the inconsistent physics. One suggestion I have is to make the bullets much larger (but don't make them destroy the fishbowls). It might help the shooting feel more consistent since you wouldn't rely so much on luck to land your shots.

The Unicorn and the need for coffee..! by INCD021 2020-04-29T04:35:10Z

lol what a game :smile: I found all the endings! I also tried many different ways to kill the unicorn :smiling_imp: Well done!

Solais by dragonxvi 2020-05-08T04:12:23Z

Awesome cart and great LD entry! Looking forward to studying this cart as well! :smiley:

Hacking is Probably Not Like This by sayumeki 2020-04-28T06:28:43Z

Well made game! A nice set of puzzles with a great premise to tie them all together. One request: let me read the instructions before I start the puzzle. I know there's the practice server but I'd rather just be given some time to read each one before starting.

SOS STARSHIP F1 by Tim Eriksen 2020-05-09T00:11:17Z

Took me a couple tries, but I made it home! The first time I lost track of where my ship was and just stared at my ship drifting into space and running out of oxygen like, "well, shit" :joy:

Your Pet Alien by AdonisDevs 2020-04-29T04:21:10Z

Nice little game! Loved the various voice recordings. Also, how does that grass grow so fast?!?! Took me a while to get a hang of it, but once I found the pattern I think I could have gone forever. Stopped after 86 hours :smile:

DDoS is coming by Alexey Akulovich 2020-04-28T05:43:43Z

Love the concept! There's definitely something off with the balance though. It was basically impossible to get past the first attack wave and then impossible to lose after trying a few times. Was it intentional that the game gets easier every round? Also, is there an issue with the firewall? It says it stops everything but I see most stuff passing through it

Volty's Quest by Casey Macneil 2020-05-03T08:23:34Z

Really well done! Loved all of this - the design, art, and music! I think the only suggestion I could make is to add some more player feedback - like some small particles coming off the ground when the character jumps.

Harvest Season by Devesh Sharma 2020-04-28T02:11:19Z

Nice game! I liked the idea of balancing future revenue generation with defensive capabilities. I agree the balancing could use some work - in the future maybe try only a single level so that you have less to try to balance? I also missed some stuff that was in the tutorial - I had a hard time reading it. It might help to pull that text into the description above where it will be easier to read and people can keep it open with the game. I saw on Itch you only had 12-14 hours on this. I'm impressed you got this far in that short of time! I think you had a good base and if you had more time you could have added a lot of polish

Precious Animals by despdair 2020-04-29T04:43:11Z

Nice little game! I wish I had more control over where the rockets were going after they deflected - would be cool if they followed the mouse a little or something. Also, did you really do TWO games for LD?!

Intergalactic Space Turtles by Darottio 2020-05-08T05:28:48Z

Cool game! Definitely got some FTL vibes from being the engineer in the ship :smiley:

ALYVE by jspacek 2020-05-07T07:27:37Z

Nice little PICO-8 game! Managed to beat it on my first try (after a quick restart where I figured out controls :wink:)

Took a quick peak at the code - was surprised to see the biggest function was around cursor handling! The devils always in the details :smile:

FEED by BlipBloop 2020-05-09T00:54:37Z

Woohoo, I beat it! Had a lot of fun playing it, even if I got stuck a couple times. Definitely got Katamari vibes from this. Well done! :smiley:

Shy Talker - Keep the Conversation Alive by TrKo 2020-05-08T04:36:00Z

Nice job on your first game jam! I like the mechanic that playing well in your earlier rounds gives you lives for the later ones :smiley:

Solar Spin by Matt Burton 2020-05-08T04:41:41Z

Cute little game - love the graphics and music! I couldn't figure out how to play at first but I got it after dying a couple times. I wish the music track were longer!

LD48 — Deeper and deeper

Storm: Last Resort by Skosnowich 2021-05-02T23:57:22Z

Really cool game! I loved all the story you put between all the fights to add a little "choose your adventure" instead of just focusing on the combat. Also, thank you for giving options when losing! I went into the last fight with like 10 hp and it would have been impossible otherwise :smiley:

Glowstick Run by karlipoppins 2021-05-02T22:50:06Z

High Score.png

2:22! World record! (Sorry @lone-wolf :stuck_out_tongue:) Great game - had a lot of fun beating this!

Adelie - Rolling in the Deep by Meep 2021-05-01T01:43:27Z

Great game! Nice variety of enemies and I liked that you got a little stronger with every room you cleared. Could use a little bit more tuning on the difficulty (I'd probably start by making player movement more responsive - right now the player slides around a lot which makes it harder to dodge). I did find the game a lot easier once I realized that you could strafe while holding down the fire key - maybe add a tip for that somewhere

Screenshot 2021-04-30 183929.png

Reel Deep by frenchie 2021-04-27T17:10:59Z

Thanks for playing everyone! Glad you enjoyed it! :smiley:

@samarthmp5002 I'm pretty sure clownfish are one meter tall :stuck_out_tongue:

@kaabiikaze thanks for the feedback! I agree - balance could have used a little more tweaking. Not sure why you're seeing weird things with the UI. What's your resolution, browser, and zoom setting? Game looks a little weird if it's not at 100% or 200% browser zoom.

@sirduck UI tweaks was on my list but ran out of time! I also just went back and noticed you can't buy things sometimes even when you have the money for it :frowning:

@eta :scream: :scream: :scream: That's a game-breaking bug right there!!! If you didn't get the chest all the way back up the first time it would have been impossible to win! Also, means you soft-lock if you try to win multiple times. Just fixed it! Sorry about that. You still get bragging rights

Reel Deep by frenchie 2021-05-02T20:51:16Z

Thanks for playing everyone! :smiley:

@testuser Definitely! Ran out of time on the repel but would have been nice to polish it with an indicator and also audio and visual effects

@fribolin Endless mode would be cool! Actually wouldn't be too hard either since everything is procedurally generated except the top and bottom

@littlew00d I've been doing lots of PICO-8 recently so 'C' just seemed like a natural button to use :sweat_smile: Also, gold hook not appearing above water is because we ran out of time. Some of the stuff above water is spritesheet animation and we didn't make gold hook versions. Or maybe it's a special kind of metal that only looks gold underwater :stuck_out_tongue:

@lalaki7 Interesting sprite rotation algorithm! Do people actually use this in real-time across all their assets though? Rendering at 8x resolution and multiple passes for every sprite feels like a performance nightmare. If you know any good, performant, Unity-ready implementation I'd love to see it! Would make a great tweak in a post-jam version

@gordy-keene Might help to read the instructions at the top of the page :wink: You collect items you run into on the way down. On the way up, you lose items on your hook when you run into things

Deep Learning Simulator 2021 by smbe19 2021-04-30T05:35:59Z

Hah, I love the story behind this! Although if we're training neural nets on how to descend, they should be getting better at placing the starting boxes with every round we play :wink: One small feedback - it would be great if removing boxes could be done with right click instead of left click! I often found myself adding boxes when I meant to remove them and vise versa

Below the Ocean by Ismael Rodriguez 2021-05-01T04:00:46Z

Amazing game! At first I thought this was just gonna be a regular platformer but then you introduced the swing mechanic and everything changed. Really well done! I have no feedback other than I wish it were longer :smiley:

Diving for Dinner by Kontiko 2021-04-30T05:19:13Z

Simple yet effective. I think my favorite part is the way that the penguin rotates around in the water - that was a really nice touch! My biggest complaint was that I died too many times to sharks that were above or below me. It looks like all the sharks start by looking horizontally but rotate instantly, so as soon as they see you they're already halfway on the screen

My Dentures! by Luc-creationallabs 2021-04-30T05:49:27Z

Really cool concept! I haven't seen a game do something like this before! I was able to beat it after several tries :smiley: I could never get used to which way was which though - I wish I could just click on the spots with my mouse instead