Maze of Pain by terrabit024 2014-12-11T01:52:00
The graphic setting make it really difficult to find the player, I feel my eye hurts after playing this for a while.... Probably you may improve this part.
Foon → Ludum Dare Explorer → Users → Team Flashlight
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Flashlight | jam | 274 | 3.48 | 3.45 | 3.09 | 3.61 | 3.33 | 2.59 | 3.49 | 100 |
The graphic setting make it really difficult to find the player, I feel my eye hurts after playing this for a while.... Probably you may improve this part.
Really love the art! The game is pretty hard though...
The concept is quite unique and your graphics is amazing! The game is so beautiful that it's a like enjoying an art work when playing the game. The control seems not very smooth but it can also be thought as a kind of style. Maybe you can have more hint or indirect control elements in the game telling the player what they should do? Or naive player may be confused on the objectives in the game.
Very interesting idea, although really difficult to light up all the mini screens on time..I personally cant do better than 15k.
I don't really see much fun this rather than a time killer; it was fun at the beginning but continue doing the same thing for 5 minutes may cause a great decline in interest.
And I thought you will discover some painting when light up most of the screens, :D
Really cool concept. I was a little confused in the beginning and not very sure what I should do, but it was pretty fun afterwards. It was hard and I can't go very far in the game
Easy and clear mechanism, I guess player is invincible in this version? Looking forward to more contents because it is a bit repetitive at the moment.
A fun time killer, good job!
The idea of moving the screen and things out of frame stop update is very innovative! It can be developed into a very interesting maze game or puzzle game! The bullet frequency is a little high and it takes me a while to get through the first turret..
This is one of the most weird racing game I have ever played, laugh out loudly! This is not a negative comment, I like it a lot. I think you intend to make people try a perfect drifting at each corner, but the fact is that, although you have a constraint for the brake, you may hit the brake without holding it, which kinda makes your "brake cant work long" mechanism fail.
Overall a great job!
I love this game! It is so simple and beautiful. However, it gets a little boring after surviving a few days. Could have a story for it.
Cool game! It is not very obvious what sequence of repair I should arrange (fuel first? ammo first?) if multiple items need to be maintained.
The open/close door sfx is sometime a bit annoying, because you have several doors together, and they all generate the open/close sfx.
On the other hand, repairing light seems always be the lowest priority task, and it seems that your spaceship wont fail even if light is not replaced...
Anyway, good job!
I like the graphics but it is not in the rating...The gameplay seems a little simple
Awesome game concept, good art and clear mechanism. The time slow effect is sooooooo cool, great job! Also enjoy the BGM a lot, give the game an epic feel (the alone hero? :D
The idea is simple but work! Simple mechanism but it works. I really want to see it on mobile platform!
A bit confused of what I should do when I play this game. Seems to be an innovative idea though... Looking forward to improvement in the future!
Very funny and creative idea, never seen something like this before, good job! Very promising if with polishing and more content.
The audio is great, although some bug (when I was in the boss room, I click and can't shot; when I walk around sometime I cannot see myself). Good game!
Great art! Could be polished with more time, definitely a good job.
Laugh out loudly when I close my eye and wait soooo long time for the "beep" then open to find something block my way. Very funny!
A cool game, jumping feels more real than I expected. The UI is polished and the graphics looks nice. Music, in my own opinion, does not really fit the tense game play though... but overall it is a great game!
Really funny, good job!
The zooming out concept is very unique and innovative! At first it is like zooming out but I found that I am wrong.. The mechanism is hard to describe but is super cool! My only concern is I am feeling dizzy after play awhile..
Very funny idea!
Interesting idea, sometimes the perspective does not follow when the car already leave the point of view, but sometime it does, therefore it feels a bit strange.
Innovative idea, possibly better if different layer may interact with each other.
And I experienced a bug like this... Mr Bushido jump through the door and go right end.
http://i.imgur.com/qbSiNMu.png
I really like the zooming out idea, pretty cool
Very fun and novel idea, lol! Never play any game like this before. Could be a very promising idea if polished, good job!
The art is very nice! But the control is a little difficulty and it may be confuse to naive players. Need a tutorial and audio.
The art style is really awesome! The game mechanism is a simple but also make the game very friendly for new players.
Simple game but addictive! Very clear and easy mechanism, and it works fine. A great time killer, good job!
I understand the game lol!
This game is a very interesting try about putting parallel work into game. Replying to the above comments about "don't know how to play", I think you simply need to try the operations covered in the instruction :D
The feel of shooting at the snowman is not that accurate, where I think you may try to improve if you working on this idea further.
Great job!
Unique idea, I stuck at some place but I guess with polishing it could be a better game!
Nice concept, art works well. Although lack some sound, the operation feels smooth and the difficulty is proper.
Good job!
The lagging really cut the game experience a lot, but the concept is very nice!
This game is very interesting interpretation of "entire game in one screen" and I really LOLed first time playing it. There is some little flaws in the "game" operation, sometimes you stick on the wall and jumping is not that smooth, but the entire game is cool.
It will be better if there is a timer for how long player has stay "alive" in this game, then aiming at a better record could be a reason for me to play again.
Nice job on the character movement and sound and graphic set up! Like the theme and control.
The game is interesting although not very innovative (quite typical electrical pet game). It is a bit weird to have the happy theme background music when you are killed and "fu*k" appear on screen saying your eggs are gone, and personally I don't really appreciate using that kind of word in a game like this... the graphic is very nice, btw!
An exciting game experience, easy and clear mechanism; the difficulty curve is a bit weird, it seems the game suddenly become very difficult, and I dont feel my hero enhanced a lot accordingly. When I finally got killed, I did not see a score screen or game over screen, is that intended or a bug?
Definitely a great job. Cool game, simple but addictive art and game flow.
I don't know if the bonus from the level clear chest is random or set, but I get a negative bonus (regen-2) at level 19, which is interesting. I thought the game lead player in a way that "You should shot and open the chest after the level" but if it is randomly negative or sometime intended negative then that makes people a bit upset.
I think the game difficulty is fine, you don't really need to add stronger enemies because you adjust the spawn speed and that already works well.
Looking forward to your future work!
It is amazing that you make it in 48 hours! I like the music and graphics. The random generated map is interesting. If the UI is more polished, it will be a good indie game.
Got 11500 the second time trying :D
The strategy is interesting; for me I give up the very big green one and hide it somewhere else. Then I can completely see the other three, then only drag the green on in when I can't find button in the three.
Very interesting game and with more mechanism involved it could be splendid!
Clear mechanism, great artwork and audio, funny setting. What else can I say? :D
Really unique idea using Twitch!
I like this game! Simple but fun! It should definitely go to mobile platform.
The mechanism is simple but fun. Maybe you can try limit the movement in air to one-dimension?
The concept is awesome and promising. Looking forward to a polished version on more platforms!
A little confusing in the beginning, but it it so much fun after I understand how to play!
The idea is interesting, but I don't know how I may succeed in this game... Probably need a clear instruction or some hint at least.
I am not sure about how I could win this game, but it looks funny and I enjoy it, good job!
Though the gameplay is kind of traditional, but the art style is very unique and it make the game stand out from other games with similar theme. And the story also works. Nice job!
The art style could be a problem. It makes my eyes hurt when playing for like only a while. And I am not very sure about what I should do; the goal is not very clear. The idea is not bad!
The idea is really interesting. Really hard but so much fun!
I am not very sure what is the goal in this game. I tried to unlock the achievements displayed in the left-top corner, but I got no one except "Whole Tone". Probably need more instruction or feedback in the game, so that player at least know what they should do rather than randomly click around.
Basically it is like a maze game, but your idea of using lantern makes the game different from traditional maze game. I like your music which successfully make the game quite scary. The game could be better if there is something that can indicate player's progress or a minimap.
You may come to try our game "Flashlight", which has similar mechanisms that the only weapon of player is light and monsters afraid of light.(Though it is more in an arcade style.)
I guess you might need to put an instruction in game or here in description; I found that I may buy beer and then make a cup of beer, but I have no idea how I should give them to the customers.
The graphics is nice. It is amazing that you made it out of WebGL!! The control seems a little difficult and the difficulty may need more balance. But generally it is cool that you made it in 48 hours.
The music is a little scary but the idea is nice. And the visibility in the game is also good.
I have never seen a creative concept like this. Definitely good job! Looking forward to much more reactions Mr. Kaplan may do. This could be a ground-breaking hit in the market, and I love the happiness it brings to me.
It might be too difficult somehow, at least I tried a lot but cant win the game. Regardless of this fact, I also feel the UI might be too dim and hard to see things...
Simple idea and great sound fx. A great start and looking forward to your future products!
Very innovative, make me think about "Framed" on iOS, the focus of main screen effect works like a charm, make me say "Wow!". Definitely a top ranked entry this round!!!
It says I need permission to download the game..
This game is intense and exciting. Though the mechanism is kind of traditional, the idea of placing bouncers and spreaders make the game not that simple. I like the cute character and the TV screen effect, which make the game fit the theme quite well. I also noticed that the screen on the character himself is also displaying the game! Nice job!
You may go to try our game "Flashlight", which is also a kind of survival shooter arcade action game. And I send a challenge to you.(Maybe just defeating the boss is too simple for you, try to get a high score!)
The game does not run on my Windows 8.1 laptop. Does it requires a special library to be installed in advance?
The control is a little hard which make the game very challenging but I like it! The graphics style is also in my favor. Playing this game make me think of the game "I wanna be the guy".
The background make me hard to see the hero some time.. but overall a nice game :D
Looks interesting, I can select the snowman and order them to move around, collect woods. But I am not sure what is the goal of this game; at the beginning I thought I am controlling one side of the snowman and I should beat the other side, but I guess that's not true. Probably more instruction on game operation is needed.
An interesting game and challenging, make me thing about "I wanna" series. The items on the screen are some time too tiny to look at.
It is still admirable to make so many contents only in one day, so cheer up!
Very funny idea! I have never thought a fly to be such interesting, and the feel of just avoiding being kill is great! Good job!
Its cool to have some cross-level relationships (go back to last stage and ****), great concept! The 8 bit music style fit the pixel art quite well. Good job!
Interesting game. Charming art and sound!
The concept is simple and clear. Sometimes the animation is a bit weird:
<-[1] <-[2] 1 is enemy and 2 is me. I still lose hp in this case.
Better with some score or ranking mechanism so that I know I did better or worse than the previous try.
Do you intend to close the game when game is over? I don't think it's a good idea...
Good concept. Could be a bit confusing first time seeing the hints (some hint might not be as clear as you thought), and a bit boring when you have seen all of the hints. A nice job for short work!
Not very sure what I should do.... LoL but it looks funny!
The sound is kind of creepy. But the camera angle is not very comfortable. And I lose my way quickly..
The idea is good and it is great that you come up with a nice puzzle design. And the viewport also make the game fit the theme quite well. Nice job.
Addictive art style. The game mechanism is easy and clear, the operation goes smooth (although when you keep sprint it is easily to get stuck before jump).
The difficulty curve works smooth, from only run/jump with no risk, to the first weapon, to the first place you could die (yeah, drowning, :D). Nice work! If it is not a Jam entry you definitely do it better.
Very nice concept! I wish there is more when I win the game!
Although this is not a very innovative idea (there is a famous one on Armorgames), it is still very fun to play and enjoyable. Good job!
I like the cute penguin! The gameplay is a little traditional and the jumping distance is really short.. But it is an awesome work made in 48 hours. And you really made a screen to fit the theme..0.0
Cool game, very good atmosphere building and great audio ambiance. The light effect works very well.
I know you intend to make the hero shoot towards the mouse cursor, but the feel of shooting a spider that is "on the same platform as me do" is weird, for that you need to aim a bit lower than expected (probably because spiders are short? but it doesnt look so). That could be my own opinion, though.
Anyway, a great game!
Although not a fresh idea, the game has a splendid art style and the music just fit so well, good job! Looking forward to see developed mechanisms (special blocks, etc) so that the game won't be a bit boring after long time of play.
Interesting idea!
This game is so excited and intense! Nice graphics and audio! The use of visibility algorithm with flashlight also create a very good scary atmosphere for players. I like your idea of changing level when player is not looking. The only thing I concern is maybe the difficulty is a little high for new players.
Our game "Flashlight" is also about using flashlight, welcome to have a look!
The music is very intense, and I like your idea of using the blueprint of a house as the game scene. A problem is the character is not very obvious to player, because sometimes it's hard to distinguish it from the background, especially when I go to another floor. And maybe you can add some more hint in the game?
The idea of resizing the window to influence the environment in game is quite unique. You may try to do more things with that mechanism. And the game seems a little hard...The player can die easily..
This game looks fun. But when I move the cube to another face of the big cube, it seems that I cannot move at all. And it is slow on my computer..
The game mechanism is clear and interesting. The difficulty rises a bit fast, though. LOL at the end game comments, it seems you put a lot of effort on that :D
I guess better there are some explanation about the abilities so players don't get too confused...
The game is a bit weird to me but I still find the concept interesting. You are playing three games together - probably I suck and there might be four - and all of them receive the same set of command. I have to say I have no idea how to play the "get part of fish" and "snake" game at the same time while operating the boat. I just leave the boat there.
And I have no idea how I win or fail the game...
Interesting idea, making the traditional bouncing ball game fresh. Will be better if less bug, but good job!
An interesting idea, could be a little weird for that if its not things like mosquito/baby or bee/cat, it makes no sense for yellow cubes just loving you and want to crush on you. LOLs. But it is a very interesting game and I did spend a lot of time on this, trying to survive. Good job!
Clear and easy concept, clear target, looks pretty good as your first game!
A little bug could be this: when I try to shoot two bullets in row, sometimes (quite often) I see the 2nd one just pass through the space but with no hit sfx.
The concept is very innovative! If it is not within a 48h limit it could definitely involve a lot of different things and make the game much more fun.
A tiny problem of this game is I don't find how I may restart when I lost...
Very innovative, never tried game like this before; the strategy is not very clear, but working to find a good strategy is indeed what this game is about, good job! The audio might be a bit monotone, and humor is not sensed in this game (typically when it fails). But, the game is of great fun and nice entry!
It seems that the second game mode has some problem..It always keep generating but does not start the game..
Cool game, really humor power-ups (laugh out really loudly when see the Billy).
The audio clip is awesome!
Fun game! Like the old-school art style which remind people of their childhood. A bigger screen would be better, sometime it is hard and hurt to see tiny things...
The character is sooo cute, and the graphics is also great.(Unreal is awesome!) It can be better if there is something that can indicate the progress for the player.
Great game and so innovative! I personally don't think quit and re-launch the game is a good idea for "restart" or "going back to the checkpoint", it forces the player to realize that they are "playing a game" rather than really inside the game world you created.
I bet this game mechanism is of great potential. Looking forward to any future expansion of this game!
Weird but very much fun!
The theme is very good and I enjoy the music and theme.Though the gameplay is a little simple..
The control might be a bit too complex. The graphic style is good, and the idea is interesting, good job!
Very cool game, don't know if it is intended that not-upgraded spikes cannot kill anything ;_; that makes me feel frustrated. The game is easy to clear (basically, you don't die...) but hard to get high score. Need very careful calculation. Good job!
It took me a while to find where I am when begin the game (even with the blue aura)... The moving sound could be a little bit too loud. Overall a nice game, and --- so pixel :D
Really nice and clever. Love the graphics and the mood.
The Unreal Engine make the graphics nice. But the mechanism seems not very clear. I really die a lot in this game.
Easy and clear mechanism, addictive graph and music. Nice job! Could be a good casual game on mobile.
Good pinball game with attractive graphic and audio setting. Laugh out loudly when I see the snowman (I really rated a lot of snowman game these days...hahaha)
Interesting concept (normally in this kind of game player only controls one ship). The pixel art works fine! Like it.
The control is a bit weird and the repetitive music make people feel a bit uncomfortable, but the concept is good. I don't quite get what happened when I press E, though.
The game might be too difficult. I have no clue where I should go for only the 1st stage. Probably more hint should be given (I see the whole room by accident, but only for very short time, then I cant make that happen again)...
Cool game! Using a shortcut-key for the items is not a good idea unless you write the key together with the item; when you play you will forget the key :/
Although I know the fact that platforms are different in the game, I don't quite get why sometime my HP start to lose and sometime it doesn't.
The control of the ball is sometime a bit weird, probably due to the algorithm for combined key input?
Anyway, good job!
A fun typical shooting game, very clear mechanism and object.
Doing a shooting game in a landscape rather than portrait manner is a challenge. You probably need to consider the object size again; the current setting makes the game much more difficult.
There are so many elements in this game! Like the planet travel and gravity setting. But the complex control add to the difficulty of the game
This game is awesome! The graphics is cute and sound fit the environment. The idea of simulating computer screen also fit the theme quite well.
The game is very lovely!
The mechanism is clear and easy, but I am a bit confuse why penguins have to kill penguins; when alien comes it makes sense a bit, but I would say if alien successfully come to your platform, they should move towards you and kill you if you ignore them. Currently to me its like you just need to "defend" the small area on top of the penguin, and ignore the other ones.
The background change and the penguin is really lovely, good job!
Like the graphics and audio! The game play is kind of traditional but you give it a very beautiful background setting. Nice job! It would be better if the maze can be randomly generated.
The game mechanism is very clear and I really laughed when I see the nyan-cat appear on the screen.
I am not very sure if you are really protecting a president because I tried to leave a tank alive for like 1 minute but it still does not shot our president... Then why are they here, seriously? :D
And after the first boss I tried to played for several minutes but found no new boss later. And as the "enemies" don't really shot the president, I don't know how I will fail or win the game... Probably you may make a better attempt if design the interest curve smartly.
Good job!
I laughed really loudly when I see the people cant escape from the screen. It's great fun!
Chasing a human is very difficult because snowman is not faster than a human.
Although the human can not leave the screen, it seems that when human reach the right border, they become invincible and you still fail the game...
The idea is interesting! Maybe you can try to add flies with different abilities and put it on mobile devices with multi-touch support?
If the star can have a nicer image..I think it can be interesting if it comes to the mobile platform with more polish.
Although the concept is not very innovative, the pixel art style is very enjoyable. Hope to see more content!
I like the graphics style, but the character is a little hard to be distinguished from the background..
Simple and clear idea, the portal mechanism is new to me; never seen that in a shooting game like this.
As portal and the close ship mechanism works in this game, I feel a bit more like an action game rather than a shooting game playing this...
Good job!
Great art! Adding in more content could make the game more juicy, looking forward to different things.
Although it looks not completed yet, the game has a clear and easy mechanism, quickly get addicted and could be a great time killer. I'll say put a score mechanism inside at least, so that I may feel each time I'm play better or worse. Good job! And I like the pixel art style you created.
A nice horror game, although the story is a bit unclear; my own guess is about over taking drug and then **** **** (hope this is not a spoiler). The audio contributes a lot to the theme and feeling, nice work!
The last question is that I don't find relevance between the game/story and the "light switch" thing....
Cool game! The mechanism is clear and easy to understand, however I think I won't be the only one that tried a lot before realizing arrow is "changing direction of circle" rather than "moving the circle itself". That makes my operation feels weird at the beginning. Also, I am not sure how the "G" works in this game.
The music is cool, I really enjoy it!
The art style is splendid! A very clear mechanism, and PvP game is always exciting, good job!
The collision effect is awesome! But the collision judgment seems to work not properly some times. My ball crush to a red ball then it stick to me till death, which is a bit weird (it should bounce back)
The idea is very clear and the game is addictive. Good job.
The UI looks cool, but with the story progressing (especially when you allow the snake to go through its body), the story becomes difficult to read. And I personally don't find many choice or constraint in this game... It could be more interesting if the user did not only "find the letter".
Nice sound and theme!
Interesting game, probably need more feedback for a successful delivery, and is there any difference of the three chimneys? I found them giving the same score so I guess they are same...?
Juicy graphics and sound design, great work! The game mechanism is also creative, although player seems do not have too many choices, or the best choice is too outstanding some times.
The 1st level is a bit difficult, for that enemies shoot really fast before the player realize he needs a cover.
Good job anyway!
Really awesome game! Love the art and the scene set up. Wish there would be checkpoint in the game though. I want to see the whole story!
Lolz Made a mistake doing the opt-in thing. Now it should be normal.
I can run this entry but I am not sure it is intended or the game does not run properly on my computer. When I change the perspective, everything leave a strong afterimage on the screen, and that makes me almost impossible to see the cubes flying towards me. The audio is a bit too loud and when many cubes come towards you, it sounds a bit uncomfortable.
I like the simple graphics. The gameplay is a little traditional, maybe you can try adding some more features to it. And it seems the character got hurt too easy...
Good try, but I don't see any enemy in the game, is that intended? I have no idea what I should do in this game...
Very fun to play, and the misdirection sometimes really work. I guess it could be better if the game could tell player where they fail (like circle out the ones that is stolen when you already game over). I'm like failing the game for several times and I totally have no clue about where I failed.
Good game!
Yeah, similar concept with us! But your audio and scene design is quite good! And the light visibility algorithm is also awesome. A problem I found is sometimes the game may lag and when that happens, the character may pass through the wall... Overall, good job!
Really awesome game. Great feedback. An online game in 48 hours. So impressive!
I do find the game meaningful. But it seems the control is very difficult..
The game looks pretty attractive! Like the art style and the audio (although probably not coming from you). The resolution could be a problem, for that I can hardly see the description of the items, and I have no idea how I should use them.
Also, this looks like some survival game, but I have no clue what is the goal and how I may win the game...