stray 2014-12-08 15:02
OMG, Really Great concept.
But did u make it in 48hours?
Foon → Ludum Dare Explorer → LD31 → SnowSwarm
By ping78
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 400 | 3.33 | ||
| Theme | 459 | 3.67 | ||
| Fun | 491 | 3.15 | ||
| Overall | 560 | 3.19 | ||
| Humor | 651 | 2.36 | ||
| Mood | 715 | 2.75 | ||
| Audio | 770 | 2.31 | ||
| Innovation | 920 | 2.56 | ||
| Coolness | 1550 | 45 |
OMG, Really Great concept.
But did u make it in 48hours?
Love the koncept and art, keep expanding on it.
Very interesting idea. Probably need to expand a bit for more contents.
Hi there. Enjoyed your game. A few issues selecting units, sometimes when they were near IGLU couldn't select them. The balance seems a little out of whack, tricky to build much faster than losses from enemy fighters, they've obviously started with more resources... Good job!
games doesn't seem to want to load for me on Kongregate? Am I missing something, def have the Unity player installed.
Perhaps you have a version hosted elsewhere? really keen to try this game out!
Love the ambition of this entry. The basic mechanics were pretty solid, but I did sometimes have issues selecting units. Would love to see the idea expanded on.
cool one.. I actually replayed it a lot to try out different ways, but failed later on.. really hard game, but fun.. needs more features
It needs more options but looks like a good begining
It needs more options but looks like a good beginning
RTS for the compo, very impressive! Also, snowmen! :D
The controls seemed a big buggy (Mac, Firefox Webplayer), as the right clicking kept deselecting the units.
It's a good start and fun to play. Still some HP bars (or other form of output) to inform the units and building life status would be nice. Maybe it's me, but I also dont see the main objective of the game, is it to be alive more time (if yes, it would be nice to have a timer), is it to kill more snowmans (if yes, it would be nice to have a kills counter). Keep working hard!
fun
This is pretty solid, especially for a first RTS. I liked the mechanics and the rain of exploding snowballs when an enemy dies. However, I eventually got bored, feeling constrained by the lack of options and not really getting the sense the the difficulty was increasing over time. Still, this is the best traditional RTS implementation I've seen in an LD compo entry.
nice idea