Foon → Ludum Dare Explorer → Users → raxter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Robe Wars | jam | 332 | 3.40 | 3.36 | 3.48 | 3.92 | 3.50 | 3.72 | 2.44 | 3.29 | 40 | |
| 2014 | 29 | Beneath the Surface | The Compression Problem | jam | |||||||||||
| 2012 | 25 | You are the Villain | 6 Sided Evil Constructions | jam | |||||||||||
| 2012 | 24 | Evolution | Guidance | jam |
Glad you liked the prototype. It is encouraging to hear that you see some potential in it. I've really wanted to make a game like this for a while now. Hopefully I'll get a chance to flesh it out and make it into something proper!
Love the idea! Artwork is super cool too!
One bug: The one skull got placed too low and I couldn't hit it
Yay great game idea! I thought the lights turning on and off was a bit odd, didn't know if it had a mechanical reason to be there or not.
But this is my only gripe. So much fun I really wish there were more levels and more things to activate and play with. Would really like to see this taken further so much to be done with the idea! 100% for innovation! ^_^
Lovely use of screen shake and little touches here and there! Wished the controls felt a bit more responsive so I could dodge the incoming bullets better.
The enemies were awesome, didn't really do anything too stupid and the variations were pretty cool.
Graphics and sound/music were lovely! Nice entry!
cool graphics! I thought the red potion would be a good thing but then it killed me, found that a bit confusing. Also the objects scroll at you randomly and sometimes I couldn't double or triple jump to avoid things coming at you in the lower band. Lots of potential for a fun simple little game though
Omg such a great idea! Music, sound, game feel is all very well executed!
The idea is great, manically dragging bits around and using them to shoot things. I did die quite suddenly after like a billiin enemies rushed me at once , donno if that was intended :p
But great idea! would have actually liked a larger play field to drag the boxes around in, felt a bit crowded at times.
woooooo, survived with jsut the rocket guy on like near zero health!
Awesome idea! Love that there are different types of guys to deal with different situations, really makes for some fun gameplay! Would have liked to been able to run out of the base once the walls were down but this is a minor gripe.
A tactical pause ala FTL would have been nice to pause-position-play and really think about the tactics of where I'm putting everyone. Really dig the idea!
OMG this is one of my favorites so far! Such a great idea and so well executed! Really well well done on this!
Very cool for a first project. Obviously a lot to work on but liked how you treated the theme :)
The controls were slide-y and felt really frustrating to use. Maybe increase the dampening and acceleration so that it feels more responsive.
Graphically the z-fighting was a bit distracting and the text through the walls actually made it kinda fun to play (since I could see that the target was on the level and then I could use the minimap to find my way there)
It wasn't very clear what the point of the game was when started, eventually I found the first thing and the text went from not found to found and it pinged! So good user feedback on that front!
Nice game! Keep on game makin'!
Always love me a crimsonland style game ^_^
The game started suuuuper slow but once the enemies started coming at a good rate I has a great time dodging around and mowing lines of enemies down! Just would have loved the difficulty curve to have ramped aup a lot faster personally.
The sounds and graphics are good, maybe have the monsters a different colour to the floor though as they kinda blend in too much.
Controls are nice and responsive and the gun feels good to shoot.
I liked that the powerup/health/rate pickup spawned out of the monsters instead of randomly since it forces you to go into an area where there are a lot of enemies (or find a way around them).
Lovely little game :)
Nice little game. It got way too hard too quickly and it seemed the bottom half of the screen (in the screen) was wasted a bit, would have maybe been a bit more challenging to play if it were lower and you had more time to react and shoot the enemies.
Maybe a little screen shake or knock back when you hit the enemies would have been fun. Enjoyed the themeing and the art style ^_^
fun little game, it got a bit samey at it went on though. Really liked the mood and graphics!
Super awesome game! Writing is great fun to read, for instance went through the 'normal'/'safe' options and it's so easy in these sorts of games for that to be not very rewarding but in this case it was just as fun as the others (I thought) ^_^
Really cool idea! I really could have done with a pull spell early on (I only got to the freeze skill before stopping so maybe that was an upcoming spell).
Idea is ace though just want more options to move things around because I found that the gameplay got a bit samey after a while. But really like it :)