Keepers of The Harmony by chunkyguy 2012-08-28T22:38:00
I hope a Windows or Web Build is coming soon.
Foon → Ludum Dare Explorer → Users → TehSkull
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Snow Problem | jam | 504 | 3.21 | 2.74 | 3.50 | 3.16 | 3.87 | 2.76 | 3.74 | 3.75 | 61 | |
| 2014 | 30 | Connected Worlds | Co-Op Swap | jam | 726 | 2.57 | 2.15 | 2.59 | 2.59 | 1.83 | 1.50 | 1.84 | 1.80 | 66 | |
| 2013 | 27 | 10 Seconds | Ten 2nds | jam | |||||||||||
| 2013 | 26 | Minimalism | The Gallery | compo | 1127 | 2.57 | 2.49 | 2.51 | 3.43 | 2.69 | 1.21 | 2.24 | 1.97 | 85 | |
| 2012 | 25 | You are the Villain | Klause Pringle: Eco Terrorist | jam | 175 | 2.98 | 2.77 | 2.85 | 3.36 | 2.87 | 2.73 | 3.23 | 2.51 | 85 | |
| 2012 | 24 | Evolution | Winding of Isaac | jam | 257 | 2.08 | 1.69 | 2.77 | 2.00 | 2.46 | 42 |
I hope a Windows or Web Build is coming soon.
Crashes way too often. The game looks okay otherwise. I wish I could actually get to the computers and shoot more than one amoeboid.
Yes the intro says I should be getting diamonds and fighting a dragon, but I don't see diamonds or a "portable station" to put the diamonds into. All I see is an NPC with weird dialogue, useless controls (mouse, arrow keys, and spacebar? Video games should only require 2 hands.)
The movement is fairly bugged, the attack is difficult to perform considering you have to be facing the right direction as the NPC is right next to you. That's a rare scenario considering the NPCs are constantly moving. Beyond that, might I suggest Corona SDK to you? Makes development so much simpler.
This is the second game I've put out, but neither of them I'm happy with. Corona is like the easiest thing I've ever used for game design.
Let me clarify, I'm not happy with them because they were both for LDs that I ran out of time on.
To those saying I should put it in the shop, if you want to provide me with the $200 or so to buy Corona SDK and the Google Play fees, I totally will put it in the shop.
@Crushenator Honestly, I didn't use any Java in the making of this game. Purely Lua via the Corona SDK. I chose that SDK for its ease of use and crossplatform abilities. I do intend on learning Java for making Android games, but I think I'll keep Corona in my skillset, especially for time-limited events like game jams.
Shield goes waaayyy off screen.
Freezes often, when firing.
This is so fun. I want this on my 3DS so badly. SO BADLY.
The game got easier over time instead of harder. I died at least 10 times on the first stage, then never again.
You can combine the .love with the love.exe file, and just include the .dlls and such in a .rar instead of forcing people to install LOVE. Just a suggestion.
The enemies don't even react to the bullets.
This is pretty weird, but I love it. I wish there were more levels though.
Neat idea, but it should be made more clear what beats what.
Put it on something that doesn't require you to register. Kthx.
I can't seem to figure out where I'm going or what I'm doing. I saw in the controls you can shoot, but I'm not sure what I'm supposed to be shooting. Also it's difficult to tell if the barrel effects are working.
Interesting concept, needs more variety. Also, the game window is just a bit too tall for my 1366x768 monitor.
Never ran into another player, oh well. Also I think someone broke the game, there were tons of errors every few minutes.
Over a week later and no binaries.
Dem lips.
"The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire."
That was a pretty fun game but there was a huge issue with the vsync so the graphics were all ripping.
The graphics was a very nice touch to the game. Kudos to that.
My Avast! anti-virus just blocked me from downloading the game.
This game is SO HUGE, and I can't tell why. The terrain is so plain. I played through the level, but that was as much as I could take.
@Dark Acre Jack: the music is activated by one of the objects in-game.
@goerp We have plans to continue this game, but first we have to finish our project for Six Pack Game Jam. http://sixpackgamejam.herokuapp.com/Rules
Added a hint for the Goat's location into the description. I hope someone finds it. :)
@Jiddo: Second level is, as noted, a work in progress. Please don't judge our game based on it. We only made it available as an easter egg to ensure we wouldn't be judged on it.
@Tom 7: There are 2 hints in the description. The most important one is that you CAN find the goat before OR AFTER time runs out.
I'd be okay if all I needed was Python, but I'm not gonna get PyGame too. I hope you post a Windows build someday.
Classic graphic styling and gameplay. I wish there was actual "gameplay" to it though, and not just walking around with buildings and skeletons.
Loved the idea :) Mouse finger got a little tired as the game went on though. Maybe either try reducing the amount of enemies early on, or increasing the shooting speed of Sauron. All in all though a fun game.
I don't even understand the gameplay.
Found a bug. I got caught but I can still move around and when I collect all the loot. It shows You win and Caught! on the screen at the same time.
The game idea was creative, and interesting. I was not to fond of the controls as the sliding seemed to be a little too strong, which led to a lack of control, and my dog being caught multiple times.
Really enjoyed this game. The art work was very nice
I'm not going to install Eclipse just to play this, sorry. ;(
Not bad, not bad. It took me a while to understand how to play, but once I got it, I got it. I don't feel the villainy here, but the humor factor makes up for it. Those racist candies.
It's a good idea but there should be other ways to make money so the game lasts longer. It gets hard easily.
You should include PyGame next time.
Couldn't get PyGame to install properly, so I couldn't play.
This was a weird but neat and interesting game to play. Very original concept.
I don't even understand this game. Horribly broken, I fall through almost every platform. Also, there's a point where random dead robots fall from the sky for no reason and the game ceases to do anything interactive. I don't see how the theme fits.
Fairly decent. Good gameplay, but WOW does it get hard at Level 11.
In addition to Marco's critiques:
1. Next time, put the files in a folder and zip the folder. Saves me from making a folder for your game. Minor complaint.
2. The game freezes for a solid 1.5 seconds every time I press Space to fire.
Didn't really know what to do from the beginning which hurt my want to continue playing. Adding some details and instructions at the beginning would help :)
"Firefox can't establish a connection to the server at dl-web.dropbox.com." for the web build.
Also, it would've been a better idea to participate in the Jam, as that would've afforded you an extra 24 hours of working time.
All that aside, I see high potential for this concept. A bit more work and you've got a golden game idea.
....something is just wrong here. Why is this game so large and why does it need so many .dll's? And you can't fire the gun without instant winning.
Now that was weird. For your first game, that was pretty decent. Sensible controls and scoring system, decent graphics.
It's like a more difficult and yet far easier (once you get the hang of it) version of Infectonator. I like this a lot, but I wish it were more fun. The pacing is too slow, and it's too easy to die and too easy to live forever.
Also, there's a WEIRD bug where an NPC walked into the wall where the vent is and just stood still until a zombie came an got him. Until that zombie got him though, the framerate hit rock bottom.
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Just gluing the player down while the voice was talking was pretty annoying. Voiceover could've been better (I laughed when you said SSHHHHSHSEFD instead of putting in a sfx). At the 2nd door, I can only open the keypad once. Then I shrunk/crouch down and just went forward, I somehow ended up on the other side but as I grew/stood up. I feel through the floor. buggy.
I'd love to try this, but PyGame doesn't like my computer (mostly because I have both Python 2.7 and 3.0 installed).
Next time, include EVERYTHING out of the box.
Well that was different.
The controls are so awkward. And the inability to fire in all direction is terrible, and unnecessarily difficult. The spawn point makes it hard to get started without dying.
If you lose and start a new game, your HP is still 0.
Those controls are so awkward. Also makes it very difficult to get to the main fireplace. The idea is there, just needs a lot of tweaking.
It's a funny game but the idea is just unoriginal.
Moar, take eet, monee, moar! That was hilarious. The concept isn't bad and it was executed pretty well.
I, and many others, will be FAR more inclined to play your game if you include all required libraries in your .zip
Looking forward to playing this when you do. :)
What an interesting idea. Delaying the hero so you can launch the rocket. It took me a while to understand the game because I couldn't read the instructions, the text was too small.
The humor had its moments, but was overall dry. The audio is rather nice, though some somber violin music would've made it perfect.
Also, when jumping, if you jump again in mid-air the sound plays again, but no second jump occurs.
Haha unique game idea to say the least. Really enjoyed the art style. Not quite sure what the cats did, but I'm sure they deserved it.
This is actually a pretty unique concept. Good puzzle game which gets harder and harder.
How do you even get past the first level? You're supposed to kill him 3 times, but you can only kill him with the one set of spikes? And when he reaches the end, the level resets?
I don't even understand.
I had no idea GameMaker could be that broken. Literally every wall in the game was able to be glitched through. Also, how this game related to You Are the Villain is beyond me. Definitely try again next time, but go for the Jam. Those extra 24 hours, and availability of help make a big difference.
"Unexpected error occurred while running the game."
Can't run.
I feel...odd...after playing that.
Also I feel like it's a bad idea for the phase "Muslim swines" to be in any game.
I like this game, but I don't like that you "used a fair amount of licensed 3rd party assets." That just seems unfair, to me. Also, the controls are awkward and it's difficult to tell that someone has spotted you, though that may be due to the small window size I chose (800x600).
This is overly difficult, in my opinion.
I really liked the art work in this game. Somewhat hard to dodge arrows at times with the dragons movement feeling almost hinged. Nice work in all.
No idea what I just played, how I was supposed to play it, or how I lost, but okay.
Why you would ever EVER EVER make Azerty the default keyboard for your game, is BEYOND me.
Not bad, I like the insight into the fables of other cultures. Not the greatest game here, but I'm glad I played it regardless.
Fun, but VERY unforgiving. Changing levels should give you a new squad, or at least 5 more tanks.
Game mysteriously ends after "Give me three boxes of the good stuff."
I have no idea why an Otaku guy is a villain, so minus serious points there.
I hope you come back to this one day.
Very fun idea, with and enjoyed the music. Found it difficult though when the enemies speed up, but your character does not. Makes it slightly difficult to keep up. All in all a fun game :)
I understand this is unfinished but WOW. I didn't think I'd ever give a game 5/5 for Mood. Please finish this.
I'd love to play this game, but I wouldn't love to gunk up my computer by installing a bunch of XNA games. If you could offer a No Install version, that would be 100% fantastic.
I like where this is going. Reminds me of the old Cartoon Network Summer Resort games. http://www.youtube.com/watch?v=3mje9avv_As
There should be 'LordEvilsEscape_Data'
folder next to the executable
Fail.
Liked the game, and the art classic art style :) Only I would like to see is maybe a health bar for boss fights. Some of the fights felt like they would never end
.....this isn't even a game. Wth?
I really don't understand what I just played. It was over so fast. And the combat never really made sense. Good art though.
All I have to say is: "AWUWUWU AWUWUWU"
I wish the game was moving less often. I also wish I didn't have to hold spacebar to swap between the two scenes.
Very difficult to get them to mate. Took me a minute or so to realize I'm supposed to literally feed the green ones on myself.
This is fantastic. I mean it. It's not the best in certain aspects. Early fun was great, and new puzzle solving methods were always needed. In the long term, the game lost its fun. I wanted to play it to finish, but I felt like I was working for it. SO MANY LEVELS for a 72 hour game. Still great. 5/5 For sure.
Imagine how fun this game would be if it were an asymmetrical party game. 3 vs 1. 3 people controlling blue guys, one red guy trying to win.
@amazon: Done. Should've done that a LONG time ago. :P
Thanks for the input.
@hissssssssss I haven't had any reports of issues with the Piet Mondrian piece. Can you be more specific? What platform are you on? If Web, have you tried the native version? I know the Tony Smith piece has a lot of issues on some computers. Too many boxes all having physics actions at once. Thanks for your input.
@ovenchips As a game designer, one of my favorite things is in-game menus. Another good experience of that variety can be found in Antichamber. Check it out sometime. Can you be more specific as to which level you're having troubles with? All of them have labels, which should help. Likely you're having trouble with Free Ride which is 117 rigid bodies and over 300 fixed joints. Thanks for your input.
@Dark Acre Jack - Thanks for the input.
@Alexander Thank you for reporting that issue. I'll try to get more reports in from other OSX users. Tell me, were you using the Web version or the OSX native version? The Mondrian is a difficult level to take down if you lack patience. It can be done in one shot though, a friend showed me how. Thanks for your input on the matter.
@eteeski Which 2 levels are you referring to? The Mondrian and Free Ride? I've noted that the Free Ride piece has a lot of lag until the first shot is fired. Why that is baffles me. Thanks for your input.
@EdoMiyamoto One thing I regret is that I completely lack the ability to make music. No instruments, no synth programs. Doesn't help. The only way I'd be able to have music in it, is through help from a friend, which would mean it wouldn't be a Compo entry anymore.
@PsenFilip I haven't yet figured out anything on the performance front, but I know my comp has issues on the all black level too.
Alucard J: This is my first experience with any 3D game programming. What do you mean by "drawcalls / textures not batching?"
Jan Marcano: The piece by Piet Mondrian is designed a bit awkwardly, but should behave normally. Just be patient when you fire. If you're still having issues, if you could give me more details, I'd love it. Free Ride, however has some major lag issues.
@Xgor What was wrong with the Piet Mondrian level? I'm well aware of the problems with Free Ride.
Potato cheats. GG.
No but really, the pacing was a little too slow. I get that you're trying to emulate the old consoles, but I don't know. Audio was good, that's for sure.
Doesn't have anything to keep my interest. Needs a minimap. The music doesn't loop well in the slightest. (Not to knock the quality of the music, because it's GREAT.)
I don't really understand how to kill anything on this game. I'm supposed to deal damage somehow but it's not really working. Also the slow pacing of the game was a real turn-off.
This game is IN TENTS. (intense)
Best application of the theme I've found. Taking a complex space shooter and stripping it down to the barebones as you get damaged. Fantastic idea.
Gameplay is where the game takes a big hit. Controls are unintuitive.
I don't think there's a way to beat this game. Way hard at the end. The glitchy stomping and the inability to jump or turn left, or turn your gun past a certain angle made it more difficult.
I'm not sure that this game is possible without cheating as Priapus described. Interesting game nonetheless.
Needs to be harder. The game had me panicked at the beginning, but then it was super easy. Plus I'm not really sure if I could lose. And when time ran out, I couldn't tell that I won.
Quirky. Clunky controls, especially picking up items. Also those faces CREEP ME OUT.
Oh, forgot to mention. That music going BOONNNNNNG! BOONNNNNG! every two seconds is PAINFUL IN MY EARS.
Major spawn camping problem, especially with the ability to spam fire.
Unoriginal gameplay, great story. I felt in character, in the sense of "Dammit, do I have to do another one of these checks?"
Intentional or not, it was a unique feeling that I enjoyed. 4 stars of Mood for that.
Clicky Switchy is pretty darn close to Gyro, one of my favorite Android games. The only difference being that Gyro scales up in difficulty. Clicky Switchy stays right where it is, which is too simple.
Clicky Sinky is just boring, to me.
Interesting idea, but way too difficult (or maybe I'm just bad). Also, jumping is wholly unnecessary.
I liked this game. It felt like a Metal Gear Solid game or something. I couldn't seem to finish the game though. I Just got to the part where the game is like "Is it hiding here?" and got lost. Good music, neat graphics, good fun overall.
Needs something to be able to tell where I'm going. Leap of faith is cool, but not when double-jumping happens automatically, and you overjump the platform 90% of the time.
Poor collision detection. Awkward attacks. Neat idea for level editing.
I liked this game. I liked it a lot. The gameplay was very unique and very enjoyable. I do love a good puzzle. More of this, I will gladly play.
Interesting game. Worth expanding on.
I like the idea of the maze being formed around you.
That tiger kept things interesting. He was easy to shut down after a while. Only took me 2 tries to win. Not bad. Doesn't fit the theme in anything but name, to me.
Try to get some art experience, and not make the graphics in MS Paint next go round. Be glad you finished a game, as that's more than can be said for a lot of people.
For a game about growing, the lack of a potato is boring. Great game idea, though. I'd love to see a more fleshed out version of this.
Love the gameplay style. Love the puzzles. Seen a game or two like this, but they were action puzzles. It's nice to have a slow paced puzzler every now and then.
Here's the game similar to yours that I've played before.
http://www.neopets.com/games/game.phtml?game_id=660
Just because you asked. :)
I liked this for the short time that I played it. I don't see myself going back to play it though. (Unless Kongregate somehow adds achievements. :P )
Can't get the game to work. Pressing Enter at the Wait screen did nothing for me. Would love to try it when it does.
This is SO HARD. And it's a MASSIVE game for how simple it is. 60 MB? Also, I can't seem to jump diagonally to the top-left. The platforms moving without the player was VERY awkward.
This game has HIGH potential to be absolutely fun. Like competition winning fun. The controls are SO UNGODLY DIFFICULT that I don't even want to bother learning them.
Awkward moment when you're playing a Doom clone without having played Doom.
The "voice" reminded me of Animal Crossing. Gameplay was unique and high in creativity and difficulty. All around a good experience.
Very, VERY fun. Need to show the score and wave number more often. Throw some spacey music, and you've got a great game. Up it to Kongregate, when you do.
Game works fine for me, sort of. Is there a level 2 or was that just a placeholder? If there IS a level 2, then it crashes every time I try to open it.
Neat idea, but needs to be more fleshed out.
Wasn't able to play. Even using the dependencies-included version.
The shadowing is the most annoying thing in the game. The character being the light source made the shadows very distracting. Gameplay was a slight glitchy, especially in the icy parts, but other than that, all good.
3 stars of humor for the phallic object going into the hole. The music (which I LOVE) doesn't help me not think of the game in the wrong connotation.
The score doesn't seem to reset between runs for me.
Also needs a restart hotkey. I hate having to control using my right hand on the arrow keys then using the mouse with my right hand to click the Restart button.
Definitely looks like 4 minutes of work.
Not bad, but multiplayer LD games are difficult to rate properly. Plus keyboard controls were far more awkward than they needed to be. Keyboard and joystick don't need to control the same way.
Never in my life did I think an LD entry would earn a 5/5 in Audio. So glad I had my headphones on. Definitely mention that in the description so others can enjoy the music.
This would be fantastic on Android/iPhone. Needs a lot less difficult letters like V and less lock blocks though, to be a great GREAT game.
While this is definitely not the best game in the LD, you should feel proud that you made a game at all. That's more than can be said for a LOT of people.
Very very intuitive controls. I don't think any LD game has controls this nice. Please PLEASE finish this. Upload it to Kongregate.
Needs some kind of objective. I got bored kinda quickly. How this game fits the theme though is beyond me.
This game went right over my head. I can't even be bothered to read how it works. Sorry.
I'm not sure I really understand what's happening here. Interesting idea, with the bush growing upward to be used as a platform, but not enough of a nudge in the right direction to keep me interested.
In future LDs, consider using a less difficult programming language. Needs a scoring system or something.
I like the idea behind this game. One button, one direction. Very unique.
Sid Meyer's Civilization in reverse? I'm not sure...
The jumping is so hard. Make the game wider, so you have more vision of the scary bugs.
I like the idea of an analog LD game, but thanks for offering a Unity version to try out.
This seems like a very difficult game to keep track of on an actual table. I'd need a pen and paper or something.
The game could've overall been brighter, and I had trouble telling what layer I was on in 3D space.
I'm really not sure if I understood how the game is supposed to be played, or if I was doing it entirely wrong.
Once I got a handle on the controls, the game became easier, but then I got stuck on the level with the bat. Nothing worked at that point.
@MrBlade: I beg to differ. It has EVERYTHING to do with the theme. Our interpretations are just different. 2nd place, 10 races. Ten 2nd's. (Helps to read it out loud.) Thanks for the comment regardless.
@jackw899: I have intention to make a Post-LD version of this game, but the best laid plans of mice and men....
Thanks for the comment.
Snazzy music! I dig it!
The game reminds me of this old Cartoon Network game. Dozens of these little quests that add together very slowly into your ultimate goal.
Make it like 3x longer with more interesting characters, and you've got a fun time killer on your hands.
Needs more content, and some more...fun things.
Apologies, Toubib. I kinda slacked on this game. Two of the later challenges require the two players to work in sync, jumping and swapping at appropriate times to complete.
@Mysterycjgamer It's right inside the .zip
Unless something went wrong with the download.
@vividhelix Believe me, I know. I had to playtest it solo. What a hassle.
Nice difficulty to this. Music is a little loud.
How do you earn money? I'm very confused.
Woooooow!
This game needs either a longer instruction book or a tutorial. Or at least something to show that I'm doing it right.
5/5 Audio man. Good friggen job.
Flesh out the gameplay a bit and I will love this to death.
Good fun. Make more, I love it.
On mission 3 I was able to win just by reaching Max. I didn't destroy the one planet yet.
"Elrond has to learn to love again after losing the family in an accident. Elrond draws strength to move forward when Link and a lovable pup take Elrond to Ikana Canyon for a renewed lesson in the power of faith."
10/10
You're going to win the humor category.
Fun gameplay. Needs a lot more players. Maybe post it up on a site like Kongregate?
W O W
WOWOWOWOWOWOWOOWOWOWOWOWOWOWOWOOWOWOWOW
fjasklfjasdl;fasjdl;kkl WOW!
Decently fun. More possibility of failure would be good though. But nothing too challenging.
The basketball element is too strong.
I'm not really sure what's going on at all in this game. It really needs instructions.
Definitely needs a tweak to the code. If you click somewhere besides a cube, you need to click the cube a second time before it toggles. Hard to explain, better to experience.
Can you make a version of this game designed for a gamepad? I feel like this would be so much easier with two joysticks.
The switching between worlds, and the gravity change was very satisfying. The high difficulty of the game keeps me from beating it, as I have 2500 other games I have to give attention to, but this is definitely going into my Keepers folder.
Nice voiceover work.
Props for the afro on the shopkeep.
Nope. I give. It's not satisfyingly hard. It's just annoying. There's no feedback, and no reaction time available, and the collision isn't very accurate.
This has such a cool feel to it. I would love to see concept art for a sci-fi game made by you guys. The graphic design is just so pleasant.
The level select screen was more fun than the combat. I was better off just hitting Attack every round.
Keep at it. This is a good idea. Flesh it out with some human models and you've got a classy game on your hands.
This is just great. I'm definitely keeping this on my phone. All I can seem to gather of this game is that I attach random objects to my base until time runs out and pray that it makes it.
Won on first try.
Either the game is super easy, or I'm super lucky though.
Or maybe...
IT'S A MIRACLE!
Props to GaarlicBread for giving me the clue that I needed to continue playing this game. However, I managed to get myself stuck immediately afterward, because I had previously moved a crate way too far up and can no longer undo.
After a quick re-run through this game, I see some decent potential for it. Desperately needs music though.
This game is super fun. I dig it!
I'm not sure how I feel about this.
I SAVED SPACEWOMAN!
This is just a little bit annoyingly hard. I just feel like crap when I miss even one, which makes it frustrating to me. Good quality on the gameplay and the art though. Very smooth and gorgeous.
Holy crap this is FUN! I can't put it down!
29 is my best score, but I just want to keep playing. This is a major keeper for my LD30 folder.
This was really nice. More than a little tough too. I only got 2nd place on my first play on easy mode. Would be a bit easier if there was a minimap in space, but maybe easy isn't the vibe you're going for, which is also cool.
I'm still lost as to what to do on this game. Completely and utterly lost.
DICKPUNCH.png
http://puu.sh/b9NpA/e2eccbfe13.png
No other words needed.
Very satisfying game. Desperately needs music though. Also should've been clearer in the instructions that the house is the shop. I got 2 strikes before I realized it. Would play again.
Also, VERY, very satisfying cannon aiming.
Update to my review. There is music it's just super quiet. Added a star.
"XML Parsing Error: unexpected parser state Location: jar:file:///B:/Program%20Files%20(x86)/Aurora/browser/omni.ja!/chrome/browser/content/browser/aboutneterror/netError.xhtml Line Number 305, Column 54: <div id="ed_netTimeout">&netTimeout.longDesc;</div> -----------------------------------------------------^"
I've had an idea for a game like this for the longest time. I couldn't express it in my own code at the time. It's satisfying to see it in action at last. Easily my favorite so far.
W O W! I cannot even begin! Wow!
A gift for you from MrTorb, consider it an award for a good game: http://puu.sh/dtRHm/22469f158c.png
@Johnro, yeah that's definitely unintentional. I think in my attempts to fix other bugs, I've created new ones. I'll see if it's a simple fix, since I'd qualify that as a gamebreaking bug, which its in the rules you can fix.
@matthewdpace As in years past, the hope is to do well in the humor category.
@NPException I completely agree with you on those criticisms. Time was running short, and I only had Google Web Fonts available to use, and a properly pixelated font was not easy to find. This was the first game I'd ever made using Construct, so there are a lot of amateur mistakes, as you noted.
The comments you made line up with my original vision, but I just wasn't fluent enough in construct to accomplish the goal in time. Thanks for the helpful review.
@rzuf The original goal was to implement a high score system, but that got lost somewhere along the way. *teardrop*
Fun! Needs a bit of hit detection work, but definitely worth developing further. I like it!
A gift from MrTorb: http://puu.sh/dtTae/cb3301fadb.png
My life was incomplete until this moment.
I won by holding down left mouse. Needs some more skillful gameplay. I wanna work for the win.
I love the art for the big fat dude.
This is kinda fun, a little slow paced, but that's not a bad thing necessarily. Reminds me of Snake on the old Nokia phones.
Joe, your graphics and audio never cease to amaze me. All this in 48 hours? Man. I'm so jealous.
There is a good concept here, but holy crap this game lasts forever. It takes a lonnnng time to get to 150 of a category you're not trying for. Super good art. Needs music, some animations for the TV screen, and needs to be rid of that annoying countdown effect. Do that, and you've got a great game ready for a website like Kongregate.
The little ***** game!
For real yo, the random teleportation was probably intentional, but it was also frustrating to end up teleporting to rooms I've already cleared only to have to either clear it again so I don't add 1 to my retry count or die.
The way the audio worked was fun.
EVERYTHING IS PERFECT!
A gift from MrTorb: http://puu.sh/dtTOE/d560834c40.png
This is clever. I like the...snarkyness of it, I think that's the word for it. Running from your problems only works for so long, and magic doesn't work on them either.
Maaaaan! That was FUN!
Also, enjoy: http://puu.sh/dtQoH/34e1551f2d.png
This is fun! And good music! Please make more of this!
I think I'm just bad at this game...
Make a way for me to get rid of bombs, rather than just trying and failing to dodge them.
Make more! Please!
This is a neat looking tech demo. Make some more levels. I dig it.
BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Can you .zip up all the necessary files for install instead of having the users download each individual file? I'll gladly play this game, but don't make me work so hard for it.
Clever use of theme. I like it. Refine it, and you've got a hit on your hands.
Boring Fire Dragon is so bad. Laser Dragon OP! Fun! Needs more features, I think. Some variety, y'know?
This game became far more interesting when I narrated it to friends. Definitely some typos.
Needs a more interesting story. Nothing hooks you in.
There's some potential here for a long, long game. Something like a smartphone puzzler. The high usage of color is nice.
I like this. It was fun. I don't see the theme at all, but it was fun.
This...is your first game? I'm just gonna quit now. I surrender. You've won. GG
Also, please please make the character easier to spot at the beginning. My eyes are not this good!
Timer doesn't stop immediately when you die. Gives you an extra second or two. It has a lot of potential to be fun. Tweak it!
I want to play this but I only have one controller. :(
I love it! Lots of fun! Would gladly play again!
From MrTorb: http://puu.sh/dtWdt/ab099a2937.png
The voxel physics are fun to watch. Some more work on this, and you could have a fun title.