City Hero by FerrenReve 2014-08-30T23:47:00
This game is super fun. I dig it!
Foon → Ludum Dare Explorer → Users → TehSkull
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Snow Problem | jam | 504 | 3.21 | 2.74 | 3.50 | 3.16 | 3.87 | 2.76 | 3.74 | 3.75 | 61 | ||
| 2014 | 30 | Connected Worlds | Co-Op Swap | jam | 726 | 2.57 | 2.15 | 2.59 | 2.59 | 1.83 | 1.50 | 1.84 | 1.80 | 66 | ||
| 2013 | 27 | 10 Seconds | Ten 2nds | jam | ||||||||||||
| 2013 | 26 | Minimalism | The Gallery | compo | 1127 | 2.57 | 2.49 | 2.51 | 3.43 | 2.69 | 1.21 | 2.24 | 1.97 | 85 | ||
| 2012 | 25 | You are the Villain | Klause Pringle: Eco Terrorist | jam | 175 | 2.98 | 2.77 | 2.85 | 3.36 | 2.87 | 2.73 | 3.23 | 2.51 | 85 | ||
| 2012 | 24 | Evolution | Winding of Isaac | jam | 257 | 2.08 | 1.69 | 2.77 | 2.00 | 2.46 | 42 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 36 | Contrasts | Like Night & Day |
TehSkull leaves an average of 47.2 feedback comments each event.
This game is super fun. I dig it!
On mission 3 I was able to win just by reaching Max. I didn't destroy the one planet yet.
Fun gameplay. Needs a lot more players. Maybe post it up on a site like Kongregate?
5/5 Audio man. Good friggen job.
Flesh out the gameplay a bit and I will love this to death.
Nice voiceover work.
Props for the afro on the shopkeep.
Nope. I give. It's not satisfyingly hard. It's just annoying. There's no feedback, and no reaction time available, and the collision isn't very accurate.
Can you make a version of this game designed for a gamepad? I feel like this would be so much easier with two joysticks.
I'm not really sure what's going on at all in this game. It really needs instructions.
Keep at it. This is a good idea. Flesh it out with some human models and you've got a classy game on your hands.
Definitely needs a tweak to the code. If you click somewhere besides a cube, you need to click the cube a second time before it toggles. Hard to explain, better to experience.
W O W
WOWOWOWOWOWOWOOWOWOWOWOWOWOWOWOOWOWOWOW
fjasklfjasdl;fasjdl;kkl WOW!
I SAVED SPACEWOMAN!
DICKPUNCH.png
http://puu.sh/b9NpA/e2eccbfe13.png
No other words needed.
Good fun. Make more, I love it.
The basketball element is too strong.
Woooooow!
I'm still lost as to what to do on this game. Completely and utterly lost.
This has such a cool feel to it. I would love to see concept art for a sci-fi game made by you guys. The graphic design is just so pleasant.
This is just a little bit annoyingly hard. I just feel like crap when I miss even one, which makes it frustrating to me. Good quality on the gameplay and the art though. Very smooth and gorgeous.
Holy crap this is FUN! I can't put it down!
29 is my best score, but I just want to keep playing. This is a major keeper for my LD30 folder.
"XML Parsing Error: unexpected parser state Location: jar:file:///B:/Program%20Files%20(x86)/Aurora/browser/omni.ja!/chrome/browser/content/browser/aboutneterror/netError.xhtml Line Number 305, Column 54: <div id="ed_netTimeout">&netTimeout.longDesc;</div> -----------------------------------------------------^"
Needs more content, and some more...fun things.
Nice difficulty to this. Music is a little loud.
I'm not sure how I feel about this.
This game needs either a longer instruction book or a tutorial. Or at least something to show that I'm doing it right.
How do you earn money? I'm very confused.
"Elrond has to learn to love again after losing the family in an accident. Elrond draws strength to move forward when Link and a lovable pup take Elrond to Ikana Canyon for a renewed lesson in the power of faith."
10/10
You're going to win the humor category.
Decently fun. More possibility of failure would be good though. But nothing too challenging.
Snazzy music! I dig it!
The game reminds me of this old Cartoon Network game. Dozens of these little quests that add together very slowly into your ultimate goal.
Make it like 3x longer with more interesting characters, and you've got a fun time killer on your hands.
Props to GaarlicBread for giving me the clue that I needed to continue playing this game. However, I managed to get myself stuck immediately afterward, because I had previously moved a crate way too far up and can no longer undo.
After a quick re-run through this game, I see some decent potential for it. Desperately needs music though.
The level select screen was more fun than the combat. I was better off just hitting Attack every round.
The switching between worlds, and the gravity change was very satisfying. The high difficulty of the game keeps me from beating it, as I have 2500 other games I have to give attention to, but this is definitely going into my Keepers folder.
This is just great. I'm definitely keeping this on my phone. All I can seem to gather of this game is that I attach random objects to my base until time runs out and pray that it makes it.
Won on first try.
Either the game is super easy, or I'm super lucky though.
Or maybe...
IT'S A MIRACLE!
Very satisfying game. Desperately needs music though. Also should've been clearer in the instructions that the house is the shop. I got 2 strikes before I realized it. Would play again.
Also, VERY, very satisfying cannon aiming.
This was really nice. More than a little tough too. I only got 2nd place on my first play on easy mode. Would be a bit easier if there was a minimap in space, but maybe easy isn't the vibe you're going for, which is also cool.
Very very intuitive controls. I don't think any LD game has controls this nice. Please PLEASE finish this. Upload it to Kongregate.
Very difficult to get them to mate. Took me a minute or so to realize I'm supposed to literally feed the green ones on myself.
I'm really not sure if I understood how the game is supposed to be played, or if I was doing it entirely wrong.
3 stars of humor for the phallic object going into the hole. The music (which I LOVE) doesn't help me not think of the game in the wrong connotation.
The score doesn't seem to reset between runs for me.
Also needs a restart hotkey. I hate having to control using my right hand on the arrow keys then using the mouse with my right hand to click the Restart button.
The "voice" reminded me of Animal Crossing. Gameplay was unique and high in creativity and difficulty. All around a good experience.
This game is IN TENTS. (intense)
Very, VERY fun. Need to show the score and wave number more often. Throw some spacey music, and you've got a great game. Up it to Kongregate, when you do.
Awkward moment when you're playing a Doom clone without having played Doom.
The game could've overall been brighter, and I had trouble telling what layer I was on in 3D space.
I like the idea behind this game. One button, one direction. Very unique.
This game went right over my head. I can't even be bothered to read how it works. Sorry.
In future LDs, consider using a less difficult programming language. Needs a scoring system or something.
Love the gameplay style. Love the puzzles. Seen a game or two like this, but they were action puzzles. It's nice to have a slow paced puzzler every now and then.
Poor collision detection. Awkward attacks. Neat idea for level editing.
Needs some kind of objective. I got bored kinda quickly. How this game fits the theme though is beyond me.
Interesting game. Worth expanding on.
Clicky Switchy is pretty darn close to Gyro, one of my favorite Android games. The only difference being that Gyro scales up in difficulty. Clicky Switchy stays right where it is, which is too simple.
Clicky Sinky is just boring, to me.
Sid Meyer's Civilization in reverse? I'm not sure...
I like the idea of an analog LD game, but thanks for offering a Unity version to try out.
This seems like a very difficult game to keep track of on an actual table. I'd need a pen and paper or something.
Once I got a handle on the controls, the game became easier, but then I got stuck on the level with the bat. Nothing worked at that point.
The jumping is so hard. Make the game wider, so you have more vision of the scary bugs.
I wish the game was moving less often. I also wish I didn't have to hold spacebar to swap between the two scenes.
This would be fantastic on Android/iPhone. Needs a lot less difficult letters like V and less lock blocks though, to be a great GREAT game.
Definitely looks like 4 minutes of work.
I like the idea of the maze being formed around you.
Best application of the theme I've found. Taking a complex space shooter and stripping it down to the barebones as you get damaged. Fantastic idea.
Gameplay is where the game takes a big hit. Controls are unintuitive.
Major spawn camping problem, especially with the ability to spam fire.
While this is definitely not the best game in the LD, you should feel proud that you made a game at all. That's more than can be said for a LOT of people.
Imagine how fun this game would be if it were an asymmetrical party game. 3 vs 1. 3 people controlling blue guys, one red guy trying to win.
Doesn't have anything to keep my interest. Needs a minimap. The music doesn't loop well in the slightest. (Not to knock the quality of the music, because it's GREAT.)
This is SO HARD. And it's a MASSIVE game for how simple it is. 60 MB? Also, I can't seem to jump diagonally to the top-left. The platforms moving without the player was VERY awkward.
All I have to say is: "AWUWUWU AWUWUWU"
Try to get some art experience, and not make the graphics in MS Paint next go round. Be glad you finished a game, as that's more than can be said for a lot of people.
For a game about growing, the lack of a potato is boring. Great game idea, though. I'd love to see a more fleshed out version of this.
Unoriginal gameplay, great story. I felt in character, in the sense of "Dammit, do I have to do another one of these checks?"
Intentional or not, it was a unique feeling that I enjoyed. 4 stars of Mood for that.
I liked this for the short time that I played it. I don't see myself going back to play it though. (Unless Kongregate somehow adds achievements. :P )
I liked this game. I liked it a lot. The gameplay was very unique and very enjoyable. I do love a good puzzle. More of this, I will gladly play.
Quirky. Clunky controls, especially picking up items. Also those faces CREEP ME OUT.
I don't think there's a way to beat this game. Way hard at the end. The glitchy stomping and the inability to jump or turn left, or turn your gun past a certain angle made it more difficult.
This game has HIGH potential to be absolutely fun. Like competition winning fun. The controls are SO UNGODLY DIFFICULT that I don't even want to bother learning them.
Interesting idea, but way too difficult (or maybe I'm just bad). Also, jumping is wholly unnecessary.
Potato cheats. GG.
No but really, the pacing was a little too slow. I get that you're trying to emulate the old consoles, but I don't know. Audio was good, that's for sure.
Needs to be harder. The game had me panicked at the beginning, but then it was super easy. Plus I'm not really sure if I could lose. And when time ran out, I couldn't tell that I won.
Can't get the game to work. Pressing Enter at the Wait screen did nothing for me. Would love to try it when it does.
I liked this game. It felt like a Metal Gear Solid game or something. I couldn't seem to finish the game though. I Just got to the part where the game is like "Is it hiding here?" and got lost. Good music, neat graphics, good fun overall.
That tiger kept things interesting. He was easy to shut down after a while. Only took me 2 tries to win. Not bad. Doesn't fit the theme in anything but name, to me.
I really don't understand what I just played. It was over so fast. And the combat never really made sense. Good art though.
Not bad, but multiplayer LD games are difficult to rate properly. Plus keyboard controls were far more awkward than they needed to be. Keyboard and joystick don't need to control the same way.
Wasn't able to play. Even using the dependencies-included version.
The shadowing is the most annoying thing in the game. The character being the light source made the shadows very distracting. Gameplay was a slight glitchy, especially in the icy parts, but other than that, all good.
I don't really understand how to kill anything on this game. I'm supposed to deal damage somehow but it's not really working. Also the slow pacing of the game was a real turn-off.
Needs something to be able to tell where I'm going. Leap of faith is cool, but not when double-jumping happens automatically, and you overjump the platform 90% of the time.
This is fantastic. I mean it. It's not the best in certain aspects. Early fun was great, and new puzzle solving methods were always needed. In the long term, the game lost its fun. I wanted to play it to finish, but I felt like I was working for it. SO MANY LEVELS for a 72 hour game. Still great. 5/5 For sure.
I'm not sure I really understand what's happening here. Interesting idea, with the bush growing upward to be used as a platform, but not enough of a nudge in the right direction to keep me interested.
Game works fine for me, sort of. Is there a level 2 or was that just a placeholder? If there IS a level 2, then it crashes every time I try to open it.
Neat idea, but needs to be more fleshed out.
I'm not sure that this game is possible without cheating as Priapus described. Interesting game nonetheless.
Never in my life did I think an LD entry would earn a 5/5 in Audio. So glad I had my headphones on. Definitely mention that in the description so others can enjoy the music.
I like where this is going. Reminds me of the old Cartoon Network Summer Resort games. http://www.youtube.com/watch?v=3mje9avv_As
Liked the game, and the art classic art style :) Only I would like to see is maybe a health bar for boss fights. Some of the fights felt like they would never end
Really enjoyed this game. The art work was very nice
Didn't really know what to do from the beginning which hurt my want to continue playing. Adding some details and instructions at the beginning would help :)
Loved the idea :) Mouse finger got a little tired as the game went on though. Maybe either try reducing the amount of enemies early on, or increasing the shooting speed of Sauron. All in all though a fun game.
Those controls are so awkward. Also makes it very difficult to get to the main fireplace. The idea is there, just needs a lot of tweaking.
Well that was different.
I'd love to try this, but PyGame doesn't like my computer (mostly because I have both Python 2.7 and 3.0 installed).
Next time, include EVERYTHING out of the box.
....something is just wrong here. Why is this game so large and why does it need so many .dll's? And you can't fire the gun without instant winning.
"Firefox can't establish a connection to the server at dl-web.dropbox.com." for the web build.
Also, it would've been a better idea to participate in the Jam, as that would've afforded you an extra 24 hours of working time.
All that aside, I see high potential for this concept. A bit more work and you've got a golden game idea.
In addition to Marco's critiques:
1. Next time, put the files in a folder and zip the folder. Saves me from making a folder for your game. Minor complaint.
2. The game freezes for a solid 1.5 seconds every time I press Space to fire.
Fairly decent. Good gameplay, but WOW does it get hard at Level 11.
Couldn't get PyGame to install properly, so I couldn't play.
You should include PyGame next time.
I'm not going to install Eclipse just to play this, sorry. ;(
I don't even understand the gameplay.
Classic graphic styling and gameplay. I wish there was actual "gameplay" to it though, and not just walking around with buildings and skeletons.
I'd be okay if all I needed was Python, but I'm not gonna get PyGame too. I hope you post a Windows build someday.
My Avast! anti-virus just blocked me from downloading the game.
Dem lips.
Over a week later and no binaries.
.....this isn't even a game. Wth?
There should be 'LordEvilsEscape_Data'
folder next to the executable
Fail.
I'd love to play this game, but I wouldn't love to gunk up my computer by installing a bunch of XNA games. If you could offer a No Install version, that would be 100% fantastic.
I understand this is unfinished but WOW. I didn't think I'd ever give a game 5/5 for Mood. Please finish this.
I hope you come back to this one day.
Moar, take eet, monee, moar! That was hilarious. The concept isn't bad and it was executed pretty well.
Just gluing the player down while the voice was talking was pretty annoying. Voiceover could've been better (I laughed when you said SSHHHHSHSEFD instead of putting in a sfx). At the 2nd door, I can only open the keypad once. Then I shrunk/crouch down and just went forward, I somehow ended up on the other side but as I grew/stood up. I feel through the floor. buggy.
Why you would ever EVER EVER make Azerty the default keyboard for your game, is BEYOND me.
No idea what I just played, how I was supposed to play it, or how I lost, but okay.
I feel...odd...after playing that.
Also I feel like it's a bad idea for the phase "Muslim swines" to be in any game.
I had no idea GameMaker could be that broken. Literally every wall in the game was able to be glitched through. Also, how this game related to You Are the Villain is beyond me. Definitely try again next time, but go for the Jam. Those extra 24 hours, and availability of help make a big difference.
How do you even get past the first level? You're supposed to kill him 3 times, but you can only kill him with the one set of spikes? And when he reaches the end, the level resets?
I don't even understand.
The game idea was creative, and interesting. I was not to fond of the controls as the sliding seemed to be a little too strong, which led to a lack of control, and my dog being caught multiple times.
Found a bug. I got caught but I can still move around and when I collect all the loot. It shows You win and Caught! on the screen at the same time.
Game mysteriously ends after "Give me three boxes of the good stuff."
I have no idea why an Otaku guy is a villain, so minus serious points there.
Fun, but VERY unforgiving. Changing levels should give you a new squad, or at least 5 more tanks.
Not bad, I like the insight into the fables of other cultures. Not the greatest game here, but I'm glad I played it regardless.
This is overly difficult, in my opinion.
I like this game, but I don't like that you "used a fair amount of licensed 3rd party assets." That just seems unfair, to me. Also, the controls are awkward and it's difficult to tell that someone has spotted you, though that may be due to the small window size I chose (800x600).
"Unexpected error occurred while running the game."
Can't run.
The humor had its moments, but was overall dry. The audio is rather nice, though some somber violin music would've made it perfect.
Also, when jumping, if you jump again in mid-air the sound plays again, but no second jump occurs.
Very fun idea, with and enjoyed the music. Found it difficult though when the enemies speed up, but your character does not. Makes it slightly difficult to keep up. All in all a fun game :)
I, and many others, will be FAR more inclined to play your game if you include all required libraries in your .zip
Looking forward to playing this when you do. :)
It's a funny game but the idea is just unoriginal.
The controls are so awkward. And the inability to fire in all direction is terrible, and unnecessarily difficult. The spawn point makes it hard to get started without dying.
If you lose and start a new game, your HP is still 0.
This was a weird but neat and interesting game to play. Very original concept.
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It's like a more difficult and yet far easier (once you get the hang of it) version of Infectonator. I like this a lot, but I wish it were more fun. The pacing is too slow, and it's too easy to die and too easy to live forever.
Also, there's a WEIRD bug where an NPC walked into the wall where the vent is and just stood still until a zombie came an got him. Until that zombie got him though, the framerate hit rock bottom.
What an interesting idea. Delaying the hero so you can launch the rocket. It took me a while to understand the game because I couldn't read the instructions, the text was too small.
Now that was weird. For your first game, that was pretty decent. Sensible controls and scoring system, decent graphics.
This is actually a pretty unique concept. Good puzzle game which gets harder and harder.
I don't even understand this game. Horribly broken, I fall through almost every platform. Also, there's a point where random dead robots fall from the sky for no reason and the game ceases to do anything interactive. I don't see how the theme fits.
Not bad, not bad. It took me a while to understand how to play, but once I got it, I got it. I don't feel the villainy here, but the humor factor makes up for it. Those racist candies.
The graphics was a very nice touch to the game. Kudos to that.
This game is SO HUGE, and I can't tell why. The terrain is so plain. I played through the level, but that was as much as I could take.
Haha unique game idea to say the least. Really enjoyed the art style. Not quite sure what the cats did, but I'm sure they deserved it.
I really liked the art work in this game. Somewhat hard to dodge arrows at times with the dragons movement feeling almost hinged. Nice work in all.
"The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire."
It's a good idea but there should be other ways to make money so the game lasts longer. It gets hard easily.
Yes the intro says I should be getting diamonds and fighting a dragon, but I don't see diamonds or a "portable station" to put the diamonds into. All I see is an NPC with weird dialogue, useless controls (mouse, arrow keys, and spacebar? Video games should only require 2 hands.)
Crashes way too often. The game looks okay otherwise. I wish I could actually get to the computers and shoot more than one amoeboid.
I hope a Windows or Web Build is coming soon.
The movement is fairly bugged, the attack is difficult to perform considering you have to be facing the right direction as the NPC is right next to you. That's a rare scenario considering the NPCs are constantly moving. Beyond that, might I suggest Corona SDK to you? Makes development so much simpler.
Never ran into another player, oh well. Also I think someone broke the game, there were tons of errors every few minutes.
Interesting concept, needs more variety. Also, the game window is just a bit too tall for my 1366x768 monitor.
I can't seem to figure out where I'm going or what I'm doing. I saw in the controls you can shoot, but I'm not sure what I'm supposed to be shooting. Also it's difficult to tell if the barrel effects are working.
Put it on something that doesn't require you to register. Kthx.
Neat idea, but it should be made more clear what beats what.
This is pretty weird, but I love it. I wish there were more levels though.
You can combine the .love with the love.exe file, and just include the .dlls and such in a .rar instead of forcing people to install LOVE. Just a suggestion.
The game got easier over time instead of harder. I died at least 10 times on the first stage, then never again.
This is so fun. I want this on my 3DS so badly. SO BADLY.
Freezes often, when firing.
Shield goes waaayyy off screen.
LD31 — Entire Game on One Screen (40)
Spiral Wings by Joe Williamson 2014-12-18T08:49:00
Joe, your graphics and audio never cease to amaze me. All this in 48 hours? Man. I'm so jealous.
ROCKROCKET by Backterria 2014-12-18T08:42:00
This...is your first game? I'm just gonna quit now. I surrender. You've won. GG
Robe Wars by raxter 2014-12-18T08:17:00
This is FUN! Please update it! I'd love to play online with a friend.
WASD The Heck? by Dream Of Sleeping 2014-12-18T08:13:00
This is kinda fun, a little slow paced, but that's not a bad thing necessarily. Reminds me of Snake on the old Nokia phones.
Mikes On Screen Adventure by togie 2014-12-18T08:07:00
I think I'm just bad at this game...
Make a way for me to get rid of bombs, rather than just trying and failing to dodge them.
BYROKRAATTI by Quylthulg 2014-12-18T07:58:00
This is a neat looking tech demo. Make some more levels. I dig it.
The Room by Kain.Oborin 2014-12-18T07:51:00
Make more! Please!
An Adventure Awaits by MT Kinyon 2014-12-18T07:09:00
This game became far more interesting when I narrated it to friends. Definitely some typos.
Needs a more interesting story. Nothing hooks you in.
Blacklaby by fauche_j 2014-12-18T07:01:00
Make a .zip, and I will gladly play this game.
HYPERPLASM by ciaodavinci 2014-12-14T07:14:00
I want to play this but I only have one controller. :(
Intense Wizardry by yokcos700 2014-12-14T06:34:00
I love it! Lots of fun! Would gladly play again!
From MrTorb: http://puu.sh/dtWdt/ab099a2937.png
You are Green by Downtown 2014-12-14T06:09:00
This is clever. I like the...snarkyness of it, I think that's the word for it. Running from your problems only works for so long, and magic doesn't work on them either.
INVADERS LD31 by tomhunt 2014-12-14T06:04:00
The voxel physics are fun to watch. Some more work on this, and you could have a fun title.
Hoarder by Gigawicket 2014-12-14T05:58:00
Boring Fire Dragon is so bad. Laser Dragon OP! Fun! Needs more features, I think. Some variety, y'know?
Blauber by Cody Ward 2014-12-14T05:48:00
Wasn't too bad. Needs an upgrade system, rather than powerups I think. Fun, though.
Expression Quest by LevieDAudio 2014-12-14T05:46:00
The way the audio worked was fun.
EVERYTHING IS PERFECT!
A gift from MrTorb: http://puu.sh/dtTOE/d560834c40.png
One Room Dungeon by HacksawUnit 2014-12-14T05:34:00
Fun! Needs a bit of hit detection work, but definitely worth developing further. I like it!
A gift from MrTorb: http://puu.sh/dtTae/cb3301fadb.png
Terra by phaze0 2014-12-14T05:33:00
This is not my regular genre, but it's not completely unfun like I thought it would be. Reminds me of that old Java sand simulator or whatever.
PhotoBound by PIXEL^3 2014-12-14T05:09:00
W O W! I cannot even begin! Wow!
A gift for you from MrTorb, consider it an award for a good game: http://puu.sh/dtRHm/22469f158c.png
Walk to the door by el-pepi 2014-12-14T04:45:00
Maaaaan! That was FUN!
Also, enjoy: http://puu.sh/dtQoH/34e1551f2d.png
Bullet Beat by ekun 2014-12-14T04:28:00
This is fun! And good music! Please make more of this!
Kilo Bite by rvmook 2014-12-14T04:15:00
This is...boring. Not gonna lie. Unique, but not interesting.
CoinSlot by SuperDisk 2014-12-14T03:55:00
Uggghghhhhhhh I wish it had told me BEFORE I waited 5 minutes for it to load that it doesn't open in Firefox. Proper review coming, but I gotta say something while I'm thinking of it.
Rush by Wusakko 2014-12-11T06:43:00
Man this is fun! It's a little too difficult in my opinion to build momentum. The mines add a lot of fun to the game. Definitely work on this some more, I'd love to play a full version.
TAB SHOOT by ynots 2014-12-11T06:37:00
Great graphics, dude! I think you should team up with a programmer next year, get twice as much done.
Blocked by Pinpickle 2014-12-11T06:32:00
Super difficult. Needs to at least be guaranteed that you won't insta-die when the levels change. Otherwise very frantic, I love it.
Brofist Simulator 2014 by Johnro 2014-12-11T06:28:00
BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Snowma'am by udo 2014-12-11T06:20:00
This is interesting. I'm just not a big fan of the genre.
Tight Angle by lase 2014-12-11T06:13:00
Clever use of theme. I like it. Refine it, and you've got a hit on your hands.
The Adventures of King Pistachio by gquibao 2014-12-11T06:05:00
I like this. It was fun. I don't see the theme at all, but it was fun.
2 Towers by peterentwistle 2014-12-11T05:42:00
I won by holding down left mouse. Needs some more skillful gameplay. I wanna work for the win.
Apocalyptastic, you kill zombies by Trixton 2014-12-11T05:40:00
I love the art for the big fat dude.
Packaged by ken 2014-12-11T05:36:00
Needs to be more frantic. I like the sealing of the box. Lose the part about the crane moving, and I think you'll have a more fun game. That's just me though.
Banana TV by NPException 2014-12-11T05:32:00
There is a good concept here, but holy crap this game lasts forever. It takes a lonnnng time to get to 150 of a category you're not trying for. Super good art. Needs music, some animations for the TV screen, and needs to be rid of that annoying countdown effect. Do that, and you've got a great game ready for a website like Kongregate.
Rainbow-Maze by grid96 2014-12-11T05:16:00
There's some potential here for a long, long game. Something like a smartphone puzzler. The high usage of color is nice.
Stay Fast by Skinny Jean Death 2014-12-11T05:05:00
Can you .zip up all the necessary files for install instead of having the users download each individual file? I'll gladly play this game, but don't make me work so hard for it.
Razor Dodgor ( Razer Dodger) by shotty456 2014-12-11T05:03:00
Timer doesn't stop immediately when you die. Gives you an extra second or two. It has a lot of potential to be fun. Tweak it!
0000 : Press Z by alvarop 2014-12-11T04:58:00
The little ***** game!
For real yo, the random teleportation was probably intentional, but it was also frustrating to end up teleporting to rooms I've already cleared only to have to either clear it again so I don't add 1 to my retry count or die.
O-Inari Origami by Solifuge 2014-12-11T04:40:00
I've had an idea for a game like this for the longest time. I couldn't express it in my own code at the time. It's satisfying to see it in action at last. Easily my favorite so far.
Resize by haloflooder 2014-12-09T05:22:00
My life was incomplete until this moment.