Go Shape Yourself by Elemental Zeal Games Studios 2016-04-18T19:38:00
Whew this is tricky! A good challenge.
Foon → Ludum Dare Explorer → Users → rupazero
| Year | LD | Theme | Game | Division | Rank | Ov | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Elixir | compo | 146 | 3.67 | 3.06 | 3.79 | 2.77 | 3.88 | 52 | |
| 2013 | 26 | Minimalism | Mrazish | compo |
Whew this is tricky! A good challenge.
I was very glad that I didn't have to kill the dragon, and being scolded by my familiar animal was a nice touch. I also appreciated the fact that I had learned about the order's uncomfy feelings about murder, which enhanced my sense of shame about the whole killing thing. Nice job.
Quite a good-looking game! The controls were nicely executed and the clever level design allows for some pretty interesting crowd control. I'm not super familiar with werewolf-related mythos so I'm not sure but shoot-em-up doesn't feel like a good genre fit. I was hoping to maul people to death. But that might say more about me than about the game.
Simply beautiful graphics, very nicely animated
Cool story! I like the constraints of the map reflecting the mental constraints of a small-town mentality.
This is a great concept! I got really into this, trying to fly away from the bat was intense! I love how the prevalence of slime enemies really seems to emphasise the limitations of being unable to fly when human, despite being able to fight: slime makes it quite hard to get around, which makes sense!
There are some neat concepts here! I like the imaginative interpretation of the theme, with use of warps and rotating the world as a kind of "shift"ing. There's something very Super Hexagon-y about the pacing and the rotation mechanic, but this is about a different kind of traversal which makes it a different kind of design problem. Having a few different level layouts that are selected randomly when you respawn would make this more catchy I think, rather than always doing the same level.
This is great, I really like the use of hover text in contrast to the things you make more clear choices about. It really evokes how we don't choose what goes on in our minds, we can only choose how we navigate it. Well donne.
Coffee and self-loathing, my favourite!
Damn this is wonderful! So beautiful and moving. Thank you for making it!
Great original game mechanic! Good job.
This is fab, great job! The art style is fantastic, there are so many interesting things happening graphically that are used to very good effect. The green outdoors space feels light and welcoming and, because the tiles have this fluidity to them in that area, free in a way that really motivated me to find a way up and out of the dungeon. This works extremely well in combination with the weightiness of the flightless bird, who became an increasingly sympathetic character the more I played. Really great work here.
Gosh this is a very familiar situation to me. I like the focus on planning, and the ambiguity about whether making plans really makes a difference, because in truth it is hard to tell whether you are beating depression or not sometimes. The parallel with state space simulations mentioned at the beginning is very interesting, I wonder if in some runs it's possible to come back to that in the resolution? I'd be very interested to know if treating one's own health instrumentally in this way is part of the ambivalence being explored here. In any case, very thought provoking work, thank you for making it!
I love the way the disorientation adds to my hunger for flesh. I became quite desperate to find any lifeform I could absorb in order to find some semblance of agency. Very compelling.
This is really fun! Interesting mechanic and good level design that does the job of letting me try it all out and learn to solve problems. Love the death animation.
This is so so so great, I'm having way too much fun
Cute wolf man, and funny dialogue! Would benefit from dating sim elements perhaps :P
This is good fun! I found myself behaving quite sneakily, planning my wolf leaps carefully. Cool dynamic!
This is excellent. I love the art style, and the concept is very interesting. I would love to see this mechanic developed further, as I'm very curious about how character arcs are supported for these complex beings. The writing seems stilted at first but there is a lot going on here in terms of worldbuilding and mood that I really appreciate. Nice Kafka reference too. Great work!
This is an interesting experience! It actually feels quite isolating to approach dating in a way that is so focused on the self. The end goal of a romantic relationship ends up feeling like a footnote, which is a pretty fascinating concept in comparison to the conventional way of approaching dating sims, where the focus is on the other and you perhaps understand the self in response to the other.
This is cute as hell! The art is simply excellent, and the hook is catchy too.
Good choice of dynamic features, feels like a spatial experience which is appropriate to the content!