Midnight Inertia by Michcioperz 2013-04-29T14:25:00
sorry . i think i understand the base but after 4 tring i didtn see any difference just a arrow growing .
nice trip
Foon → Ludum Dare Explorer → Users → egos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Examine, Prescribe, Heal! | jam | 1204 | 3.50 | 3.10 | 3.66 | 4.06 | 2.78 | 3.35 | |||
| 2019 | 45 | Start with nothing | 👥 | Inky escape | jam | 775 | 3.21 | 3.33 | 3.38 | 2.37 | 2.29 | 2.82 | 2.86 | ||
| 2018 | 43 | Sacrifices must be made | Free-Bug | compo | 388 | 3.00 | 2.98 | 3.41 | 3.65 | 2.33 | 2.16 | 2.55 | |||
| 2016 | 35 | Shapeshift | OGLA | compo | 409 | 3.28 | 2.96 | 3.96 | 3.23 | 3.47 | 3.12 | 73 | |||
| 2014 | 31 | Entire Game on One Screen | Deja Vu | compo | 704 | 3.06 | 3.08 | 3.08 | 3.10 | 2.76 | 1.67 | 2.54 | 92 | ||
| 2014 | 30 | Connected Worlds | Biotope | jam | 294 | 3.35 | 3.28 | 3.85 | 2.97 | 2.95 | 1.44 | 2.31 | 2.97 | 74 | |
| 2013 | 26 | Minimalism | PATCh | compo | 778 | 2.96 | 2.69 | 3.67 | 3.94 | 2.78 | 2.16 | 1.86 | 2.51 | 86 |
sorry . i think i understand the base but after 4 tring i didtn see any difference just a arrow growing .
nice trip
nice game (graphisms and control are right)
the intro is fun
very simple
nice game
just a circle and nothing else ....
nice concept
the game crash when i click on the .exe
cant launch the game miss a .dll
artitistiacl puzzle game. after 4 lvl i didnt understand exactly the game mechanism and i win some time without understand why.....
the control are really not easy
simple and efficiency
just frustrating
nice game, thanks
well polished
special mention to the shadow really good use.
The game polishing is really nice too
i assume the menu page is quite ugly....
For the white patch, its only in hard mode N=3
the medium score his close to 160 150 140
And your right this concept need an information of the next patch
i wanted to add this feature but you know ...... the time
Thanks for your feedback
nice game and fit with the theme perfectly
The edit mode is a good idea but to the level three its so long
Very nice game
special mention to graphic and a good point for construct 2 commutiy
a bientot
after 5 minuts i sax a UFO take a cow and i don't know how stop them :(
no fun sorry
interesting concept but for win you just need to wait in the map center
fit with the theme good grapic/music but no challenge
+ a bug after some time command didnt work
original and graphic are inspired
mechanism interesting BUT the decrease of the player speed is really boring
very good polishing but not relaxing :)
nice and fun p&C
but excpet the mention to minimalism its hard to see the theme
nice game, good works :)
space experience, but i can't finih the game
nice game
just press D and win ...... the visual and background is good but i dont want to try again
i didnt have fun maybe due to the english based gameplay
its a nice game sure but what is the clink with the theme ? except the name of the player .....
really great utilisation of the theme
no control for reset game
its too hard to notice the next patern
good ide
good idea
hard to understand
nice game the GD is minimalist and cool but the ninja background kill a litlle this sensation of the theme.
the game run so slowly it hard to play
interesting concept
i like the grahic and music style but i win the game without watching the screen ......
very poetic but too short with no objective
nice game
nice game
really good but too many control..... so too many control
really nice concept and well polished.
I like specialy the art style
very nice concept and well polished gongratz
nice concept and a lot of content some text didnt work for me an combat are so long.....
the grphic touch is nice its cool tu use old representation.
But their are no game after 10 seconds.
And for the theme ?
really funny and good musci
humour is good sound less
i win in 19 sec the second attemp..... and i dont know why
Why ?
so nice and fun
gameplay bug
Position too the right or left side of the screen and shoot you observe that you shot in all direction and never lose
if you press a direction and boost every time you pass all level
really impressive
love art style i try to win every time with rope control but .... not
No gameplay
its a simulator but an Interesting simulator
interesting but right clik dodnt work for me
so close and i died again after a jump.
good concept
i tried to pass in the small hole in lvl 2 but its too frustrating
too bad the game is well polished with nice graphic and classical music
great you can eat youre poo
crazy entry
beautiful world
well polished good job
Nice platfomer but what is the connection with the theme ?
I think i passe some level.
good rogue like with nice retro style graphic
Maybe you can put a auto use weapon
Nice game. I have fun.
when the game transform in a real basic platformer the end comming
You focus on the narration so great job !!
so nice i really appreciate
But there are any challenge
the multi tasking game is really well executed.
Fun, good sound and music and polished
Good job
classic but do the job
Very well polished. Maybe a sprite for the doors because i didnt know actually if it in the middle or all the top screen.
cute puzzle game but the respawn of next level in the same place is frustrating and not useful for the gameplay ... i think
i laugth a lot thanks.
seriously good idea the multigaming with this background
Great job
real nice graphics and original gameplay
good idea for the screen . Fit well with the theme
so polished
The concept is good
- need a spot on the charater at the begining
good Dungeon crawler
Not really challenging but the realisation is good
Special mention for the procedural generation in 48H
good idea. remember the pokemon on twitch tv
graphic and sound are great but difficulty is so frustrating at the beginning.
nice graphics. Maybe its better to refeal automaticly the ammo. The tuto repeat if you refresh the page
nice graphics and ambiance good job
nice art but the game mechanic seem unfinished to be played
so polished . the mix is effectively a good idea and well realized
well realized but the round are very small too understant the command
little too hard
good ambiance well done
good idea need a speed button
brillant realisation
Just the control arrowes will be some much simple !!
Anyway I have fun to play with !!
you achieve this tower defense well done
I likke the minimalism of the graphics but i didnt find my character
a moutain of crate appear on the left... fun
i like it is it possible to see the source code ?
The link isnt the capx file ?
honnestly the concept is great.You can do something really interesting and different than usual TD .
Maybe pretty hard to equilibrate
I have more fun on this than a lot of game more polished game of this LD
But the realisation is ....
Just collision box for button will be a must
good idea
But you cant predict the next move because youi c'ant see soon the color arrival or the rotation speed is too small
simple and fit perfect with the theme but a little hard for brain after few map
special mention for intro.
Next good idea the narration platformmer
You put check point thanks
i like the intro and conclusion
Well polished good job
good concept but if i can rotate camera with mouse it will be better
maximum humour !!!
contorl are little frustrating maybe a box larger for collect will be good too
good job
so fun thanks for that
simple and addictive good job
interesting concept
give me some happiness to kill my sheep myself at the end .... But its ok
nice game. pretty easy the only way too lose is during the repop of mob
so polished !!!! the game is good to release. For me just too much text but ist great entry
the sound is hard to support
Anway you have a great concept with just little more explanation
very well designed the slow motion is a great idea. The collision box is just a little too big
Really fun original and difficult
i reconize the lovely smothy movement of the construct 2 tile plugin. XD
Seriously good job.
Is it possible to see the cource code capx i would like to know who to avoid the anomation probleme with tile based plugin in c2
Thanks
nice concept the button arent clearly visible at the beginning but it s ok
its well polished !!
really nice and original visual but the control with WASD is horrible why not a mouse control ?
brillant realization
For a compo its just perfect
love the graphic but after few second i say too myself what i am doing .....
Anyway good entrie
nice idea the puzzle dungeon move
well polished
movement need to be more accurate for killing mob but ist ok
really good work nice effect and retro grphics
nice concept really but a small objective will be possible.
What is the goal of a geek ?
the shout when you pass a door too quickly his really fun. you have to walk carefully nice concept.
very well realized
Against the coimputer its challenging ,
Just a thing on big map turn are too long (just an option to speed animation )
anyway good job
Impressive job
The visual is stunning and the idea simple but work very well
Good job
fun and well realized good job
There are no use of the transformation ?
love graphics and sound
Not a big fan of install procedure ;)
good idea the lemming concept for the theme
well realized and polished
thanks for the explanation
nice graphics and audio
I love cows
Well polished and 5/5 just for the message during loading screen
the rotate speed is a too high for me
So well realized good job
Just a bit long wait for the first shapeshift but its ok
I had fun with him
not really original but very well realized good job and especialy for art and music
very well polished fort a compo entri (Castlevania: Symphony of the Night)
because of the mob rush in some zone i think too checkpoint will be nice
so well polished
I agree with other the control are a bit strange and espacialy with the jump
I like the grind/farm xp option
nice idea a battle of shapeshift
The wait is long since the first card
The game mechanic are confusing
anyway great job i love lua ;)
a good idea and fit the theme i like it
I just need a turret in the center to win (damn ia ;))
Shortcut will be a much have if you concider the game speed
briliant
The post compo only is playable due to the shortcut
I think its better to only have 4-5 shapeshift and no sub categorie
Its a great game
I like the idea of different shield
fun concept and nice reallized
i like it
Maybe you should let instruction somewehee
the game working few glitch when you fall in the syphon
I love the idea of different fish in function of the situation
but because you can turn they didnt have any utility of shapeshift
At the begin i thinked that the move was randomness and i had just to change form
So much fun like this
Great job
amazing realisation and game mechanic. easy too understand and good use of the theme
Nice idea the breach in the heart and the Granular/procedural fit perfectly
I admit i have the dream to use a similar c++ code for my own project ;)
i finish with a score of 7426 with lvl6
Best entry for me
really a nice idea and i love the sound
The menu left and right is good too
But i didnt have the feeling of changing something by typing word
i discovers the curve tongue after nice idea
Yes with gamepad its so better
Well realized
Good job
nice visual aspect
But the control are really buggy with me
well polished
the combat phase are fun
the upgrade system is a good idea but frustrating in this version
nice shooter the triangle is sometime hard to control
hard to understand what to do But nice idea
a shooter perfectly realised
good job
Nice little game maybe too easy but the red ia is cool too
Perfect realisation.
I appreciate that the level are procedural and the change of color give a real replay value
an upgrade game well realized and especialy the design /ui
good job
well polished puzzles game
Good jobs
very well polished but damn its hard
love powa
great jobs and you export this on web browser thanks
The game work
just let the instruction space key every time
And the last level is ..... not really useful ;)
simple idea and well realized
good job !
nice idea
maybe it will be moreh fun without the slime phase or slime phase but no hill phase
relay nice idea i like it
But no checkpoint and the game have no replay value due to the slow movement
the idea work perfectly
maybe a button for choose directly the vial and profite more rapidly of the concept
and possibility to increase game speed !
good job
simple but addictive concept
Very well realized
Nice idea and well realized.
nice idea but the control are so hard and chaotics
Maybe its the collision when pleyr is front to a wall
Anyway good job
impressive puzzle game graphisme and music And i like the concept as said it will be so much better with increase speed movement ;)
well realized , the choice for the sacrifices part is real
maybe ist not important to increase difficulty of level design in addition to that
really surprise by this game thanks!
i love the feeling with your game graphism music and DA are really cool , special mention for the outdoor map An entire adventure
impressive for a compo
maybe more outdoor and less dungeon Downgrade fit the theme but i prefere upgrade systeme in adventure game
really well polished , nice game
Thank you @Boltkey for these ideas it helps me a lot to better understand the gameplay
The strategy of killing them all seems to work sometimes but I find it much more useful to keep some big creatures like you congratulations for the idea of the corners
thanks @kamekai just for better understanding i added a link between the food and the bug
@justalocalhero you have brilliantly summarized the gameplay, I admit that I did not know what to expect by mixing all this
In fact I wanted to add a lot of selectivity feature and more ^ ^, but I took the opportunity to discover the JS also
But with this kind of encouragement it will motivate me to continue thank you
@arkiruthis eat the nearest, yes it's part of the things I wanted to settle on late some bug go fast but far and other slower close
Thank you for these ideas
I like the concept and realisation ! Nice entry
great idea to use the concept of reign for the theme of sacrifice !!!
in addition your game addresses very current problems But in reality I would not win as easily (I managed the first time in the USA)
magistral !! orignality finally in this ludum dare thanks
just an imporvement of control and its good for publishing ;)
really impressive i loved the concept of making art with game Lot of different stage well polished and nice music
special mention for the chiken ;)
Great jobs !
art and concept are really good and the game is well polished Maybe the gameplay can be improved with a bit more of incertitude and just compare weight of target and human And the game is too easy for me
Any way it fit perfectly the theme and with humour
good job
very well realised but i like cat .... solid entry anyway
really interessting idea and very well polished
very well poblished , the control was a little difficult for me with the azerty key good entry
i loved the graphisme and the gameplay Solid entry because the concept of bonus to sacrifice fit perfectly the theme
Maybe there are too much character , i test the last version and maybe its not useful to had the movement of the captain feature there are alreday to much thing to do ;) or make this feature more "easy" during my game i never had the time to think about witch caracter i sacrifice anyway it was fun good job
impressive work and stuff in this game and fit perfectly the theme i like espcially the volcano
clear gameplay except on the sacrifice ;) maybe an alert message because its the only way to continue playing A really a strong entrie for JAM
congratulation !!
note : i win with spam house no really need woods
love art style of the game !!! The gameplay is a little confusing for me, Good entry
same take a time to understant the snake mecanisme Its a really good idea and this fit the theme
but its a bt frustrating to dont have the "tempo" of each move maybe make the move more continuous
Good entry
did nt work for me on win 10 pro
the ambiance of the game is very cool but i am consused about the bring food mecanism .. hmaybe somme other information on screen can help
anyway i had fun to hunt animals ;)
really good concept and well realized I think i see another game like that in the LD43
impressive job !! the command systeme is a good idea maitain click to force minion catch enemies , but space key isnt really the best i think
edit your right : i have no idea where put this maybe when up key ?
solid entry for a compo very well polished graphics music and gameplay (need just an auto fire) Good job !
i see a good idea , small trouble with the children noise big trouble with the control Anyway nice jobs !
really a nice concept good job !!
really nice concept ! as said just need more feeedback for damage
very well polished in this introduction and visual I have a problem with the checkbox , to short and this increase the difficulty
nice job anyway
excelent game , i really had fun for improvement block a human after throw him , so we can control multiple human and dont wait the sacrifice
very good job and espcially for using Love2d ;)
very well polishing , i love the art and music style As said before i thinked that spam gun shot will give a negative reward
nice art design
really like the concept and well realized But i have to stop because the movement of the player bug when i hit the border black if you make change pls let me know i will like to try again
edit : @Ithildin it was the vibrating player issue i will test your change soon thanks ;)
very beautiful idea !
so simple and so nice ! just the movement is a bit slow
So cool very innovative and simple good job
Hard to imagine some improve but maybe you can first give arrow of X and Y speed/force vector Sometime i press the click button really hard for change direction
Has said before reset all when game over let me see my creation at the end
the concept of creation step by step AND the shift command is so nice !!! But the control are sometime really frustrating i miss so many time the button/bumper that i figure i have no skill ( i played post compo ) and you dont have the information of shift key anywhere ? this sad because you really polish it with storyline
anyway this fit perfecly the theme and a top tier in innovation for sure ;) Hard game to improve so good luck !
just impressive !
just impressive !
Thanks for your comment I made some change i hope it will help
Especially the difficulty if you want to give another try ? @florian-oster , @dylan-wolf, @excy
Thank you all for your comments !
I explain a little more in the intro the presence of number in the case of keyboard
In particular thanks for noticing the gradient of difficulty it's the first time in a LD that I spend so much time ;)
very well polished ! maybe you may increase player speed
really brillant i loved the coding part ;)
ok its really realy good , So many detail in this game i love art style and gameplay specialy the combat and who you can refill your spell the message in the wall too A great job !
i love art style ! I discover restart with something option in the late ;) Maybe add in echap option menu , very usefull when you fall down after a checkpoint Solid entry anyway
I'm really impressed You have successfully made a game online in such a short time It's too rare during the ludum dare
and more the concept of gameplay fit perfectly with the theme
With an improvement of the interface I will return plays with pleasure
So well polished I had the idea of a mix of ryhtm game and action but ist hard with keyboard Maybe attribute the sound with 1234 ?
i like this idea , fit the theme ! , i wanted to do a thing like this , Pick munition every time ;) Its polished but pad control will be a big improvement
good job
a clicker is always fun ;) I wanted to make a clicker At the beginning i a dont understand that the yellow thing was a gold mine solid entry
really nice idea this mix of concept and as said everyone know the chess rule Very innovative
And same as above a lot of diff with the rythm maybe i have no skill in necrodancer like ;) But i suggest to extend the windows for check the tempo and increase diffculty with more enemies i had a bug : no gameover after losing (on last html5 version)
anyway its a solid entry ;)
all the concept around this game is amazing (5 star in innovation for me ) I like how the menu was connected to the gameplay maybe it will be cool to renforce this concept Great job
good realisation and good concept nice !
i love the concept and art style
really innovative But so hard ......
the art and music are great and i like the idea of defend your self with hord of minion but i had so many of them that slow my computer and i died ;) anyway this fit the theme perfectly and i had fun
really well mayde and specialy for the circle game design I have trouble with shoot , a delay and maybe precise that its recommanded with pad ;) Anyway really solid entry
really like the art style But as said i m not fan of the slow motion of the player maybe ist a design choice anyway its a solid entry good job
really well designed (i wanted to do a gameplay like that ;))
The realisation is great
no problem until the end
As said improve ui and music and you have a good product (a suggestion : snap object on a grid )
all is very well realized , solid entry for sure just two thing to improve for perfection ;)
1 ) too many /floaty on moving
2 ) if you keep the floaty give respawn point
intereting concept and well realized , specially the music i agree with previous comment : maybe keep it when gameover
i had trouble with control, an improve in box detection or decrease difficulty will be a big plus good entry anyway
interesting concept and well made art effect audio ... upgrade is a big plus specialy the mine who turn the game with a little tower defense feature
But : A little frustration with arrow button, maybe it will be far better just with a big map Same for UI in general for exemple a panel with upgrade in the corner will help to concentrate on monster
anyway good entry !
i have some problem with boxes too Anyway the gameplay is smooth and all the art style is perfect and especially music great job
good job for a first LD I like graphic and simplicity for harvest ressource You may continue and give a challenge like protect spot with crafted wall
i love the concept and fit the the perfectly but maybe grab the closest target i prefered play with mouse finally pad is to hard to grab
Solid entry !!
really well made i love art style, music and UI design , good job !
i love the art style and music ! Sometime the hitbox was strange
i like the idea but too hard for me ... it will be better with mouse control Anyways i had fun ;)
really nice entrie , the tiles and experience is clean i had fun with it the sensation of creating a land is her
just one thing i only understood the extra tiles principle after my first game maybe highlght this feature more than just the pile size with a pop up or something because i pass my first game with the fealing that i cant lose ;)
and a restart button i replay it with pleasure
best score 309
really polishing game i love the art Maybe increase collision box for dont miss a mob by few pixel ;)
nice concept and well realized i love art style and mod easy to understand great job !
really well made and easy understandable Miss an option to teleport to the other side of the screen and jump on up key ;)