loyance 2019-10-07 21:53
I always loved pico8 graphics. Just seems like you can never get it wrong. But I do not think there is anything else to this, which is unfortunate. I hope the next you are not rushed and that the next game is better!
Foon → Ludum Dare Explorer → LD45 → Recycler Shooter
By thesnide
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.60 | 12 | ||
| Fun | 2.70 | 12 | ||
| Innovation | 2.38 | 11 | ||
| Theme | 2.60 | 12 | ||
| Graphics | 2.60 | 12 | ||
| Humor | 1.92 | 9 | ||
| Mood | 2.37 | 10 |
I always loved pico8 graphics. Just seems like you can never get it wrong. But I do not think there is anything else to this, which is unfortunate. I hope the next you are not rushed and that the next game is better!
This is good for just 6 hours of work. We had similar ideas, but I like that yours uses less linear and more interesting ship movement patterns.
In 6 hours, that's already something.
Small things that didn't cost a lot of time:
I think you could have added a wrap around the x / y axis as I lost my ship trying to do that ^^
Its feels like the game is too slow, and when you kill an ennemy to get munitions, most of them go off screen so it becomes hard to upgrade because of that.
By attracting the munition to the player and making the game fast paced with less life, I think this game would be better.
@tic, indeed.
I try to participate in all LD, even if I know that I only have 4-6 hours each run. I'm usually planning to do a post-compo enhancement, but real life quick in and then a new LD, that *forces* me to take those.
Also, I don't really mind, since that limited time enables me to think real MVP, and that's really valuable for my daily job also. So, it's kindof perfect, to me at least ;)
Some tutorial could have been nice to help understand what was going on, I really like the arced style graphics and overall atmosphere felt retro! This is a really good jam entry!
i like this idea , fit the theme ! , i wanted to do a thing like this , Pick munition every time ;) Its polished but pad control will be a big improvement
good job
@tic I actually added some of your ideas, and it makes it more fun indeed.
@egos I think that pad control might work directly since it is handled by pico8