FoonLudum Dare ExplorerUsers → thesnide

thesnide

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorWord Collectorcompo3.252.872.252.001.501.831.83
202251Every 10 secondsDodge48compo3743.113.063.353.432.462.562.032.66
202148Deeper and deeperDiving Bubblecompo6483.173.193.053.602.702.752.042.48
202047Stuck in a loopThe Loopjam9753.373.413.223.893.051.782.44
202046Keep it aliveConvay's Homageunfinished
201945Start with nothingRecycler Shootercompo2.602.702.382.602.601.922.37
201841Combine 2 Incompatible GenresReal time Reversicompo7082.041.672.142.371.771.001.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thesnide

LD45 — Start with nothing

Placeholder by PoV 2019-10-07T07:51:50Z

Indeed, a very meta game right on the theme! "start with nothing"

Self-Made Spaceman by Dylan Wolf 2019-10-07T07:03:57Z

I had roughly the same idea, but your execution of it is much better than mine. :thumbsup:

Nüllptr by egordorichev 2019-10-12T16:58:48Z

I love those pico8 shmups ;)

It's *waaay* more polished than mine, and feels like a retail game from the 80's

Star Battle by microwerx 2019-10-08T08:08:04Z

Awesome ambient music. I also like gravity-based games

But I definitely agree that a tutorial would help.

Note that the tuto doesn't need to be in the game, a few well-taken screenshots on the side would be very cool. Reminds me of old times where you had a physical manual to read ;)

Recycler Shooter by thesnide 2019-10-09T12:50:31Z

@tic, indeed.

I try to participate in all LD, even if I know that I only have 4-6 hours each run. I'm usually planning to do a post-compo enhancement, but real life quick in and then a new LD, that *forces* me to take those.

Also, I don't really mind, since that limited time enables me to think real MVP, and that's really valuable for my daily job also. So, it's kindof perfect, to me at least ;)

Recycler Shooter by thesnide 2019-10-15T19:35:47Z

@tic I actually added some of your ideas, and it makes it more fun indeed.

Recycler Shooter by thesnide 2019-10-16T09:14:07Z

@egos I think that pad control might work directly since it is handled by pico8

LD46 — Keep it alive

Playing with Fire by and 2020-05-02T18:34:23Z

I love the Game of Life pattern, it is so appropriate for the theme!

LD47 — Stuck in a loop

Legendary Orbit Golf by pschichtel 2020-10-07T17:52:05Z

Good: * I love physic based games, and gravity based ones in particular, so thanks for it. * It looks rather neat with all the particle effects. * The engine is responsive (maybe too much), and feels accurate

Bad:

* Right-click is cumbersome on some devices (tablets and macbooks), so are certain keypresses * Some bugs are rather annoying, but you already know that :wink:

Ugly:

* Having to read a huge wall of text makes me think that the gameplay is too sophisticated * I didn't understand what I should do, I was mesmerized by the loops around planets ;)

Whack a Mole by Tero Pulkkinen 2020-10-15T13:21:17Z

Nice take on the theme. But the very small collision box makes it super hard, and ruins the fun for casual gamers. Else than that, nice one!

LoopFrog: An Amphibian Odyssey by hgcummings 2020-10-07T18:37:59Z

Very interesting take on an old game. I love those adaptations, so thanks for that!

Color Loop by Apples_mmmmmmmm 2020-10-15T14:27:12Z

Nice game, the mechanics are close to mine, but the execution is rather different, which is super cool!

The music adds a nice atmosphere, but the HTML5 version is indeed rather slow. I suspect that it's because it's done with a huge resolution.

Really fun to play anyway! :thumbsup:

Routine by Ommadawn 2020-10-07T18:03:57Z

Well, the game looks nice, but puzzles just aren't for me, sorry :sob:

SatOrbit by negativice 2020-10-15T12:52:34Z

I didn't managed to destroy the planet, but I surely spend _waaaaay_ to much time than expected watching my experiments failing in unexpected ways. Rather nicely mesmerising :thumbsup:

Hyperloop by R3L0ad1 2020-10-14T20:58:22Z

Awesome game, the music is indeed super nice. And you even managed not to make it boring while looping.

no wonder you have so many rates... I'm still stuck under 20 :cry:

Battle of Neptune by BinarySpark 2020-10-07T18:55:48Z

Love the Music. And the arrow + mouse combo is rather nice.

Not Enough by Toccio94 2020-10-26T19:40:11Z

As another PICO-8 fellow, I'm always very impressed by abilities others have, for doing marvellous stuff with it.

The gameplay is really nice, the controls are just right. The goal is pretty obvious, and the dialogs are nicely done. That said, I don't like screen shakes at all, but that's just my taste, and I also miss some button to speedup the dialogs, as they are fun but only for a while :wink:

Overall, it's a very nice entry, so thanks for making it!

The Loop by thesnide 2020-10-06T14:50:38Z

@tamail the cirles are totally random (rate, color, position & speed). That said, given the size of the loop, you should be able to cope with some bad colors :wink:

The Loop by thesnide 2020-10-06T18:58:09Z

@jorbits & @n8dev > I feel like the rings sometimes spawn inside of the player.

Yeah, I noticed the "bug". I simply forgot to implement to have the rings spacing in the opposite half of the loop :sweat_smile:

> I would’ve liked to hear some sounds and/or music

I'm not that good with audio, that's why I usually try to limit those, as they tend to eat a lot of time for me. I'll try to include some next LD, thanks for the advice!

The Loop by thesnide 2020-10-09T06:44:55Z

@aimainiac Indeed. I was planning to add a "speedrun" edition, with the score being the number of frames, and deterministic spawning. But didn't have time. I'll definitely do a post-LD version with most of the good ideas here (sfx, spawns further from the player).

Also, a 2-player was on my mind ;)

The Loop by thesnide 2020-10-12T13:16:12Z

@aimainiac & @thesedatedprince I added a scoring system on a post-ld update @n8dev I added some "coder blips & blops"

The Loop by thesnide 2020-10-27T16:43:52Z

@toccio94 indeed, the looping of color was intended, but you're the only one that got the reference :disappointed: It also makes it a little more challenging later, when you're quite big. And it makes a "perfect" score very complex.

And, I also saw your post about itch.io, which is from where I landed to your game in the first place. I don't really bother with changing theme or config. I was used to do that, tweaking my environment in very fine details, but then got old, and went with the defaults. The nice part being that itchio has rather sensible one in the first place, so it makes it very bearable. :wink:

That said, I admit that it can be made better, and your article is nice take on it, I'm just too lazy to be bothered with it :bear:

Weighing of the Heart by thesedatedprince 2020-10-09T11:31:09Z

Nice music & nice graphics, but as @619tmsection, I have no clue to what to do :wink: I guess I now understand your question in https://ldjam.com/events/ludum-dare/47/weighing-of-the-heart/question-changing-game-description-pages-post-compo and I totally second what I said there : do give any hints in the descriptions that might enhance the gamer's experience.

Countercl0ckwise by Iker Díaz 2020-10-16T11:55:36Z

Awesome variation on the platformer genre! And I do love low-res games for jams :wink:

Chicxulub by Literal Games 2020-10-23T19:06:43Z

Nice health mechanics, and therefore clever twist on the ending.

I'm already a huge fanboy of PICO-8, but still, those boss sprites are :heart_eyes:, and the overall looks very polished, so :v:

Xyzlaball Loop by HomoLudens 2020-10-07T18:09:43Z

@quak same here. But I still didn't find what a loop is :sob:

Xyzlaball Loop by HomoLudens 2020-10-07T18:35:26Z

Ahh... found it. **Every** ball has to touch **every** block per loop, for 2 consecutive loops.

And the ball loops in the same horizontal spot at it disappears in the bottom.

Blastaround by andrew-marsh 2020-10-15T12:37:57Z

I love it when seemingly very simple concepts can lead to rather deep games. I mean, it cannot be "that" hard to beat, can it ? :wink:

I Reboot by WegPast 2020-10-15T12:58:18Z

Very nice game. Time loops well done are difficult to master, but always lead to very interesting gameplay!

I just feel that the movement feels rather icy & sluggish. Not sure it was meant that way.

Paper Loop by Nakami 2020-10-16T12:14:12Z

Nice game!

Cercle funeste by LoicLeGrosFrere 2020-10-15T15:08:57Z

I almost rage-quit the game, but after reading the comments and the fact that everyone took rather some time to get it, I assumed it wasn't just me :wink:.

So, I did try again, but still didn't get it :face_palm:

That said, apart the game mechanics, which seems isn't for me, it is super nicely done!

Driven Round the Loop by JoeShanahan 2020-10-15T14:34:01Z

Awesome puzzle game.

I have to admit that I struggled way too long with the 2nd level, where I did not immediately notice that there was an outer track :face_palm:

ZBX 9800 by Jonathanfdr 2020-10-06T08:38:22Z

As @dadiaogames, I also don't download games to play locally for jams. Therefore, if you could add a video of your gameplay, as it would already be a good way for us to have a glimpse of your game, even without downloading it.

Orbiter by Sieghart 2020-10-07T18:42:54Z

Love it when games are almost self-explanatory. And the fact that the game is fun to play is a nice bonus :rofl: :thumbsup:

Orbitrary by Aimainiac 2020-10-08T21:14:26Z

I love those simple games that do not need a huge explanation, but can hook you for a while.

And PiCO8 is awesome for that, as I use it almost exclusively now for LD.

Loop Runners by schraf 2020-10-07T19:06:12Z

Super nice! as @mastasurf said, it might be very interesting with many controllers, for a couch fun.

Stuckgrade by N8Dev 2020-10-06T18:18:34Z

@n8dev do you think it would be possible to have a gameplay video?

As there's no web version, and as I'm usually reluctant to download games from jams to run locally, I'm a little bit frustrated :angry: :stuck_out_tongue_winking_eye:

Stuckgrade by N8Dev 2020-10-06T18:35:02Z

@n8dev great! I'll happily try it then :v: And, you can even try mine :innocent: #shameless-self-promo

Stuckgrade by N8Dev 2020-10-06T19:07:11Z

@n8dev I played the webgl version (on chrome, as Safari doesn't work). Very nice game concept! I guess the determinism is a very good fit for speed runs, with strategy... which upgrade path enables to finish it faster ?

Outside The Loop by Peace Of Cake Games 2020-10-15T12:31:11Z

Nice, I spend more time than expected trying to perfect my "loop jump" skills ;-)

Stuck In A Deck(Web Available) by dadiaogames 2020-10-06T08:42:00Z

That second game is a superb idea. I'm usually in a rush myself, so I do appreciate games on their dev/play time ratio. Good job!

Red Venom by extar 2020-10-15T14:56:49Z

I'd say the same as everyone else : super polished pixel art. That scanline effect for the engine is just awesome.

But, I really liked the "dialog" part of it. Reminds me of those 16bit shmup classics.

And, having a side-scrolling shooter is not that frequent, so nice!

:clap:

LD48 — Deeper and deeper

Manic Miner by ryannielson 2021-05-02T11:53:23Z

Nice entry, mostly focused on simple yet challenging gameplay.

We even both agreed on the Pico8 and "grasp for air" concepts for the win!

Well done!

w o r m by neverautomatic 2021-04-27T12:43:07Z

I really appreciate the placement of rocks, as it feels smooth.

The growing part is a little too "exponential" and therefore like others said, the fun part is much smaller than the grinding part

BREAKIN! by Homlet 2021-04-26T13:54:30Z

Nice. I did have the same idea, but went for another one since I didn't see how I could execute on it. Nice to see that you actually a very good job at it.

It's the old saying : ideas are cheap, it's the execution of it that brings the value.

DIGIDIG by NekuSoul 2021-05-01T15:56:14Z

Awesome game! I love those procedurally generated puzzles.

And having a fellow pico8 dev is even better :wink:

Flood Fill Miner by Baturinsky 2021-04-26T14:00:56Z

Funnily, I was thinking about making a match-3, but was too complex to code and went for a match-1 :wink: I see that you managed to do a match-N :trophy:

Diving Bubble by thesnide 2021-04-26T12:37:00Z

Thanks!

The nice part of having 4 disjoined working hours is that I could forget how to play, and therefore keep the difficulty manageable. I even changed the various parameters (speed, reactivity, bubble size/number) several times :wink:

Diving Bubble by thesnide 2021-04-26T16:46:41Z

@glitchman indeed, there's a bug :disappointed:

I'll try to fixit tonight, as I don't think that particular one would be against the rules.

@bridgeonastick yes. It wasn't the case in the beginning, but upon testing, it felt better. As otherwise I would never change color and just wait for the correct one to arrive.

@dhim the mental challenge is by intention. It reminds me of those retro 80 games that you had to memorise mechanics a little. And it became very satisfying once mastered.

On the "color preview", i had some "easy/med/hard" difficulty levels planned, with or without hints, and with different numbers of colors. But ran out of time.

@ristoretto the controls were reversed in the begining. D-pad to shoot a color, and a/b to go left right. But it felt *very* awkward. And the modal color felt a little challenging to master. But not super complex either.

Diving Bubble by thesnide 2021-04-26T18:35:02Z

So, I fixed the restart-the-game crash.

Diving Bubble by thesnide 2021-04-27T12:37:03Z

@neverautomatic yes. The bubbles are never of the same color as the player. Specifically to avoid that strategy 😉

Diving Bubble by thesnide 2021-04-27T20:32:42Z

@homlet yes. That was a bug. But upon testing it felt a nice touch and I declared it a feature :rofl:

@astronautmikedexter Indeed, a game tutorial overlay would have been nice, but I didn't have time for it. That said, once you try it 3-4 times, you get the habit. I know, as I'm usually a very candidate for those. And each hour, I had to "relearn" it :wink:

@fractal-flower-girl ah, sorry, indeed. the fire/color button were swapped. I fixed the bug.

@mdotedot well, I'm also quite bad usually. Therefore here it is a game of avoiding and only focusing on a single big bubble at a time.

Diving Bubble by thesnide 2021-04-27T20:35:27Z

@pixelportalz Yeah. But this copes very well for PICO8, but I tried to port some of those "geometric shapes" to a 8bit console, and it is painful to align with sprites.

I actually started this LD with sprites, to be able to port it afterwards. But didn't pursue. Also the collision function was AABB at the beginning, but went to a circle one, as it felt strange to do AABB

Diving Bubble by thesnide 2021-04-27T20:54:39Z

@pixelportalz I wanted to use something else than PICO8 at first, but P8 is so damn effective. It enables you to focus on gameplay, that it fits my timeline pretty well.

@goldenpalazzo In my humble opinion, I see it almost as cheating. As I said, it is so damn effective for the compo. And there were many entry in the past LDs, but its novelty kindof faded.

I wanted to do a NES game at first, but the gameplay didn't really work out. And in 4h... well...

But I really need to do it for the next LD :wink:

Diving Bubble by thesnide 2021-04-27T21:14:58Z

@ethanthopkins indeed, bubbles will never be your own color. It is subtle, but fundamental aspect of the gameplay :wink:

Diving Bubble by thesnide 2021-05-02T07:17:21Z

@nekusoul oh. Where can I tag it correctly?

As, I'd like to [try and rate](https://ldjam.com/events/ludum-dare/48/diving-bubble/im-looking-for-pico8-games-to-rate) all of those.

Diving Bubble by thesnide 2021-05-02T11:01:51Z

@nekusoul :face_palm: i was searching in the ldjam site, since there's a lot of platform listed. Now fixed, thanks!

Yeah. Zep is awesome for making pico8. It has many clones, but i really like the polish the original has. And the community is unmatched.

Very much like raspberrypi and arduino that aren't the best or cheapest hardware, but the biggest community by far.

The NYPD Shaman by WongKongPhooey 2021-04-27T05:47:31Z

Reminds me of Psych :rofl:

The minimap is very clever

And... look at the animations and sprites :heart_eyes:

I tried to make some, but then quickly reverted to circles :wink:

Ropedive by lootgrounds 2021-04-27T12:52:55Z

Very nice. I like that going to the other wall is a risky move, as the controls for it aren't a simple button press.

Feels like a "special move"

Mine Mayhem by Vectrex28 2021-04-27T21:27:20Z

Ahhhh... I started to make a NES game also, and after 40 min, I reverted back to PICO8.

That said, your game has impressive graphics! ... well mine has _only_ circles :rofl:

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-04-26T19:13:38Z

Yeah, another 4h game as me :v:

I think, we are the proof that the "no time" isn't an excuse not to make a game :wink:

Very fun & indeed the music fits very well.

Plunge by ZwodahS 2021-04-27T12:59:58Z

Nice fast game. But the ball keeps going outside of the screen (down), and then I die of no reason.

Is that expected?

Plunge by ZwodahS 2021-04-27T13:07:52Z

Does it matter that I play on my phone, and it looks like it has about 15-20 fps only?

Super Mole Racing by Mastoast 2021-04-26T19:29:23Z

Another Pico8 fellow! :wink:

Awesome execution, but I feel too old for those insane speedy action games ... with picoblast processing !

Flower Finder by Retrisma 2021-04-26T18:53:45Z

Procedural generation is awesome. And the way that you used that as a gimmick on level load is very clever!

DEEPER by eboatwright 2021-04-26T19:22:40Z

Nice entry. But way too fast for me :wink: ... it seems I'm getting too old for action-driven games :-)

Ziggurat by nethead 2021-04-26T19:03:52Z

Awesome ambient music! The controls feel also super smooth... :clap:

Deep in the ocean by xicoizquierdo 2021-04-27T13:02:50Z

Nice game. Same theme as mine : fight for air while diving, but very different execution. :clap:

Solar Winds by bkelly 2021-04-26T19:17:16Z

You're fit to pilot drones on Mars. :rofl:

Very good idea indeed!

Lord Of The Flies by PixelPortalz 2021-04-27T21:09:05Z

@pixelportalz swarm gameplay are awesome! The music is very nice, indeed.

Deep Diver! by AlexanderZone 2021-05-02T11:18:51Z

Super nice game!

I also love the "bubble to breath" concept, which I also used ... with a twist : you have to make them breathable first.

That said, yours has a level of polish that I won't match soon. The small sprite for the diver is specially nice.

The Golden Saucisse by BrokenMatcha 2021-04-27T21:20:33Z

Did take me 3 times to understand what the game mechanics were about. :face_palm: And then after 5 more times, I didn't managed to get the sausage either. :face_palm: :face_palm:

But the sprite are great & the overall is rather nicely done. :thumbsup:

SideFHax by Sakii 2021-04-26T14:05:57Z

Nice execution, but it seems I'm a bad target for those puzzle games. It was my brain that overheated :rofl:

Taaanks! by Squerf 2021-05-02T11:42:14Z

Haha, I totally understand the rush, as I usually only allocate about 4h to jam.

Therefore, using Pico8 is a must for me.

The GFX are much better than mine, and the minimap does indeed take it to another level. Great game!

LD51 — Every 10 seconds

Gamma Protocol by pianoman373 2022-10-07T20:16:47Z

frantic 2d shooter. Auto aim is a perfect design trait, as it enables to focus on strategic planning instead of grinding the aiming skillset

Weirdo Words by SimplePotential 2022-10-04T21:20:16Z

Nice game. Aweome gimmicks. Just the fact that it give away the solution kills replayability.

BOMBA LINE by lonewookie 2022-10-07T20:12:45Z

love the balance between location of the flames versus catching more bombs!

10 Second Dojo by Secretmapper 2022-10-03T11:54:13Z

Nice looking. Music is repetitive, but it works out well.

Nitpick : Would it be possible to also have arrows to navigate instead of wasd ? (I'm not on a QWERTY keyboard. I can change the keymapping, but arrows would be way better :wink:)

Tecton Inc. by notnasiul 2022-10-07T19:55:04Z

Very nice take on the theme. And yes, the lava effects are gorgeous!

Tumbles of Hanoi by luthwyhn 2022-10-03T12:27:01Z

I didn't managed to run it, but great that you managed to publish something. I'm all for "LD speedruns" as I'm also only managing to get 4h for it.

Oxylunky by daandruff 2022-10-03T16:17:14Z

wow... bringing such a good immersive (pun intended) game in 2 days is impressive.

gg!

Sacrifice Golf by Literally Void 2022-10-03T12:56:55Z

I didn't managed to grab them. But luring them is very easy. Well, until you're overwhelmed :wink:

The gfx are simple but slick. Love it.

Watch Wizard by monika 2022-10-09T10:37:11Z

Nice game! And extra points for providing a HTML5 version!

10 Secs Snakes by gagapete 2022-10-10T14:25:11Z

Super nice twist on the snake gameplay mechanics. Having the head turning at a fixed rate makes it a whole new challenge.

And I just love circles. So the circular game area is perfect. Which makes sense, as that snake cannot reach safely corners of a square.

Haunted Hollows by Likirus 2022-10-03T12:12:03Z

Nice take on the TD genre. Sometimes I don't manage to kill the Demons, I guess it is because they have too much HP. It would be a nice UI addition to have a HP bar attached to each Demon.

Angry Nerds by Bernhard 2022-10-03T12:16:57Z

Feels fun, but everything is super slow, and the sounds is badly distorted.

Sheeple by Jonathan Holm 2022-10-03T19:26:47Z

@kory you have to `EXPORT INDEX.HTML` and then ZIP both files with `zip mygame.zip index.*`

The upload part itself is a little fragile. You might need to upload a couple of times

Dodge48 by thesnide 2022-10-03T16:12:10Z

@daandruff wanted to add bots, but preferred to add the menu, some bleeps and fix some bugs. :wink:

That said, I might do that later. Don't hold your breath though, as I almost never enhanced a game post-LD :sob:

Dodge48 by thesnide 2022-10-04T09:08:25Z

@jackaljk @lustdante @daandruff looks like a perfect excuse to meet your neightbors :rofl:

Dodge48 by thesnide 2022-10-05T05:28:40Z

@joe-bevis yes. But everything I tried ruined it. So I left it out.

That said, it shows what skills I need to improve now 😃

Dodge48 by thesnide 2022-10-05T10:53:53Z

@bloodbane looks like a good common feedback. next time I'll try to provide some bots

Dodge48 by thesnide 2022-10-05T21:42:56Z

@jmad indeed. the only thing i miss in pico8 is online multiplayer.

it could be done easily as all the consoles could work in lockstep, rewinding on network errors.

Dodge48 by thesnide 2022-10-07T10:21:32Z

@sublustris yeah. usually i add some explanation text. But forgot and then, too late. Wondering if it would be allowed to update it. I guess yes.

Dodge48 by thesnide 2022-10-07T14:07:38Z

> makes me think that the game’s code is more complex than it seems

@0x-void-x0 Well, not really. If you look at the code, it is super readable.

@firebelley yes. I played it with my young sons... and the "alarm" gets them super frantically trying to throw all their balls at me :rofl:

Dodge48 by thesnide 2022-10-08T20:57:50Z

@wouter52 yes it was 4h (4x1h) on laptop spread during the 48h window.

Which is a little cheating, as creating a game isn't only coding. Doing it that way learned me the power of going slower and avoid frantically trying things until it works. You can actually do a lot of trial and errors in your imagination, and with some practice I am much better than otherwise.

Good idea, I'll have to write something about it. In 4x1h ? :wink:

Dodge48 by thesnide 2022-10-08T20:59:55Z

@thehansinator aha you noticed :stuck_out_tongue_closed_eyes:

Groceries Please! by natpat 2022-10-07T20:03:37Z

great game! And yes it depicts a reseller's pretty easily with "no this thing?"

The mechanics move stuff arount it well done.

:thumbsup:

Plue by Verbante 2022-10-03T12:01:52Z

Surely an interesting gameplay, as mine is vaguely similar :wink: Couch multiplayer in PICO-8 for the win!

That said, the gfx & sfx effects are way better here than on mine...

10 Seconds Defense by oda 2022-10-03T12:49:13Z

Nice twist on the TD genre. The towers are firing at a fixed interval, not on demand. Which makes the "when" the towers are placed very important. Otherwise it might left a whole corridor undefended.

Renew my Subscription by cassowary 2022-10-12T08:38:32Z

Love those puzzle games. It took a while for me to understand it, but once it clicked, it was a breeze. Not that easy, but very manageable!

Defend The Orb by Cobear25 2022-10-03T12:32:24Z

Nice take on the TD with the 3 types.

That said, I didn't find any other strategy that worked outside spam the surrounding with a little of everything...

Nova Pulse Bakery by WegPast 2022-10-04T20:57:54Z

Nicely polished. gfx and music are awesome. Gameplay wise, I'm struggling a little to understand what to do and how.

but it seems that other managed so great game!

Potat-OS by JMad 2022-10-05T20:21:44Z

I usually don't like mini-games at all, but here you got me hooked for quite long. So very good job! (i admit to a rage quit on the champagne... :rofl:)

and, now that I read your comment... I'm even tempted to go back! :thumbsup:

Shifting Dungeons by APG 2022-10-03T11:50:53Z

Nice idea, I didn't really get how to regain speed, and i frantically smashed the space & enter... which wasn't doing good in the long run, obviously.

NN7 Guardian by Erlioniel 2022-10-04T09:47:25Z

One word : Awesome!

Feels like Homeworld ported to a GameBoy Advance.

Iron Sword Tournament by Jackaljk 2022-10-03T13:01:26Z

Nice slick graphics & music. I didn't really get into the gameplay, but clicking frantically and still winning was fun nonetheless :wink:

Moo Moo Care by kory 2022-10-04T08:15:25Z

Very nice game, auto layout for the fences are great, but a small nitpick about the controls: when changing direction, one should not move. It makes the layout of fences very complex as you have a lot of back and forth.

Other than that, another pico-8 game for the win ! :wink: :trophy:

Pincolour by Haydads 2022-10-03T16:19:27Z

i love pinball games. way too little of them. the physics are solid too, which is even more rare

ChickChick by DaivyIsHere 2022-10-11T09:37:53Z

@daivyishere As you commented on mine, uou already know that i did the same.

I was planning to make some "bots" in the same spririt as Q3Arena which is the quintessential multiplayer-only game to me.

Then having devs competing with their bots offers even more challenges 🙄

Void Well by Helzinko 2022-10-04T11:04:18Z

very nice game mechanics. You have to juggle between placing the falling blocks correctly by not shooting at them randomly. and then move correctly to climb.

Sounds like a good trainer for multitasking!

And the graphics are great!

Every 10 seconds, mother comes in by lustdante 2022-10-04T08:19:29Z

Awesome idea! I sense lots of real life experiences when into it :rofl:

Heckin' Schmeckin' by FoggyDude 2022-10-15T06:57:54Z

The bullets mechanics is a little odd. Looks indeed much more like rockets (acceleration) than bullets (constant or deceleration)

Also, the fact that the enemies shoot on your current position, coupled with slow moving bullets makes it easy to dodge.

not sure it was intended, but it really makes the "circle around enemies" the most efficient tactic.

Switcheroo by Prologi 2022-10-03T12:39:27Z

Great game, loving the pixelated effect. Awesome music theme.

Termination Imminent by Kizilejderha 2022-10-03T12:23:13Z

Very effective gameplay. I love the 10s "pulses" that forces to think & rethink.

LD58 — Collector

Word Collector by thesnide 2025-10-30T19:52:52Z

thanks @camcomduck @antti-haavikko @elanor & @u-238 for trying my game!

Sorry that I didn't have any time to look at the jam since.

And super happy that you enjoyed the game as much I did create it :smile:

LD41 — Combine 2 Incompatible Genres

Space Chess by zoglu 2018-04-23T11:15:22Z

Great concept. I had a similar idea, but no time to dwell onto it... And your execution is *MUCH* better than mine, even if I had time.

Let's Draw 41 by Andrea 2018-04-23T19:49:16Z

Seems a nice concept but a multiplayer only game can be boring if no bots are presents, as human players might not stay long enough to wait for matchmaking...

(which then is *very* hard to code in 48h)

Age of Spires IV (Text/Console + RTS) by David Greene 2018-04-23T11:46:30Z

I'm definitely a CLI lover :)

Agent Patissier by sndr 2018-04-23T19:57:15Z

Amazing quality for the amount of time!

Yaxis by TimeLoad 2018-04-23T20:03:23Z

Awesome idea. And the "Aha" moment the player has when he finally understands the world is priceless.