Rain Sleet Zombies by SoloAdventurerGames 2023-05-01T19:29:48Z ♥ 1
@soloadventurergames They were a spammer.
Foon → Ludum Dare Explorer → Users → PoV
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | 2013 | 26 | Minimalism | TOOM | jam | Graphics | 4.85 | ||
| π₯ | 2012 | 23 | Tiny World | Nook | jam | Graphics | 4.68 | ||
| π₯ | 2003 | 3 | Preparation | Puff Bomb | compo | Audio | |||
| π₯ | 2002 | 2 | Construction/Destruction | Sheep Strike | compo | Theme | 4.59 | ||
| π₯ | 2002 | 1 | Guardian | Trout! | compo | Graphics | 3.92 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 55 | Preparation | Barky |
PoV leaves an average of 3.0 feedback comments each event.
@soloadventurergames They were a spammer.
Hi, did you intend to opt-out of ratings?
I've heard a report that the embedded game wont run in Firefox. If you disable the "Data Caching" checkbox in Unity's HTML5 exporter, it should solve this problem.
https://ludumdare.com/resources/guides/embedding/
Sorry for the delay. Moved to the Jam.
That's clever. I dig it.
Cool! I like it.
@lakshyaisagod Thanks for pledging to do better. π
I went ahead and changed your copy+paste comments to a "TODO". Feel free to edit and replace with actual reviews of games. Folks would greatly appreciate it. I also reset your Karma just to be fair.
Some good news: I'm working on an algorithm tweak that should stop this from working in the future.
Wow! Jezz might need a few more dollars once the world sees this.
Wow, I love that mechanic. π
Hey, could you please not do _that thing_ again? Thanks.
Can anyone confirm that the viruses have been removed (sorry we don't receive reports of viruses that often)?
Test
Nice art. π
Could you list the controls somewhere? π
Also you probably want to remove the `s` from `https` in the game link (errors).
Hi sorry! We couldn't find a working game. If the game was finished and I incorrectly marked it as unfinished, please [contact](/contact) me.
Yeah the URL looks incomplete, and is the whatsnew user correct?
I checked several permutations of the URL. `www.` is a dead end. It didn't get enough points for a score, but there is a screenshot, and in general reads as if it should have worked, so I'm leaving it. Be sure to play+rate other games next time, and check back regularly for feedback such as a broken link.
I'm moving this to the Jam because of 3rd party asset use. The song being "better than anything you could have made" is exactly one of the reasons we distinguish between the compo and the jam. Compo is for those going 100% "I'm making everything solo", and the jam is for everything else. That said, it didn't get enough attention for a score, so the change wont have any consequences. In the future, don't forget to play+rate other people's games, we prioritize you in the queue other see if you do.
This is interesting case. I never thought folks would end up making "assets" for an LDJAM. I'm going to mark this as unfinished, but in the future it could very well be marked as a `Craft` entry.
Hi. You might want to look in to `Py2exe`. We used to have a very active python community on the website, with folks that help eachother out with things like this. Sadly we were missing the necessary search tools that folks could have used to find you. My apologies for this.
Yeah I can't find anything on `github.com/LightUpInc` either. Just going to assume this is unfinished. Sorry if it's not.
Sorry you weren't able to find an audience. I've been enjoying seeing ShaunJS's game in the widget for the past few weeks. I can't remember if I ever saw this one live.
Marking this as unfinished from what I've read on the github page.
I am completely confused about whether this is finished or not.
I'm going to leave this in the compo as graphics were opted out of, and I accept that the rules weren't presented well on our part (we just used the old rules). But this game is actually below the threshold for a score, so `*shrug*`.
No matter what I tried, I couldn't pick a valid name and start playing.
Okay moved to the Jam by request. :)
I've received some complaints so I've disabled this entry. Please get in touch. http://ludumdare.com/compo/contact/
When you see this, contact me. http://ludumdare.com/compo/contact/
When you see this, contact me. http://ludumdare.com/compo/contact/
When you see this, contact me. http://ludumdare.com/compo/contact/
When you see this, contact me. http://ludumdare.com/compo/contact/
When you see this, contact me. http://ludumdare.com/compo/contact/
Yowzers!
I haven't had much luck finding a hidden path.
Even though I know it's fake (and the amount of blood is a bit excessive), I can't help but feel sorry for dude.
He stands there like he's there by choice, only responding to the 'pain'.
I'm confused!! :D
Cute game. I didn't get the job. ;)
Checks out.
Wow, what a neat concept.
Yeah, unfortunately for the Compo you are required to make all your own assets. That's no problem, we can just move you over to the Jam, and all is well.
Oh yes!
testing...
Hey Sam. I can't find a working link to the game. Shall I disable the entry, and we put this behind us?
Test
Test
Testing
Ha whoops! Yeah this is something new I'm testing. I didn't mean for it to show up on the Play+Rate games. Lemme fix that.
Get a job.
/me nods
Wow. I thought it was an anti-matching game at first, but this is cool too. Plus it has more options if it's all based on the color determining what things do. Well done.
Woo! GameBoy! I haven't worked on GameBoy for well over a decade. Nice to see somebody still cares. :D
Alright everybody, calm down. Reset. Lets start over. mohammad, check your e-mail.
Neat.
Neat. I like it. Day 24.
He's right! I am a cool cat!
Nicely done. I like the minimal design aesthetic of godzilla dude. :)
Haha, I loved it. Brilliantly cruel. :D
I've updated the links to include the Windows port.
Love it!
Hehe, what a funny idea. :D
I adore this. Beautiful work guys.
Awesome! I love it!
Warrior.
You were extremely close, so I bumped you to the compo.
Fantastic.
Wow yeah, very nice.
Cool concept.
Your art is lovely!
Very nice. I was also able to crash it, but it took some funny high speed stuff to do it.
Delicious Trophy.
Very cool. Works wonderfully on my crazy ass triple monitor setup.
I love you... err... I mean this game.
I agree, its a cool concept, but its really not clear what the goal was. Instrucions/working help would have been nice. I did manage to kill all the sheeps with the combo "laser+bomb+button+rocket", but there was no "you win" message or such. I think its pretty straight forward where more effort/time could have gone. I.e. more levels, instructions, clearer interface (perhaps some diagrams as well). Just like you mentioned in the code, it was rushed so there's not much to give much credit for. I like that you try all color depths until you find one that works. I should have done that one myself :).
Solid game you've got there. Had some problems getting it going initially, but you seemed to get it all cleared up. Graphics are good considering the time. Soundtrack was a funky addition, nice work there. Construction theme, there isn't much there on it (sure, you "construct" an army, but ah well). None the less, its put together quite well, it has a nice difficulty to it, and has lots of sheep :). Good stuff.
Hehe.. no.
Solid game here. Arrows are ok controls, but mouse may have been better (so you can move faster). The 3d sheep animate very nicly, and the particles are cool. Only improvements it really needs is maybe an on screen clock, a menu thing so you don't have to re-double click the program, sound, and for fun, hiscores :). Bonus points for keeping it portable. Great job.
Nice work there. Controls are a little stiff, and the collision is a little wonky none the less (thanks for the Q key). Cannon mode is neato. Code is cleanly done, despite the lack time.
Nice to see some cinematics :). The Construction/Destruction gun is funny. Its unfortunate that its not all that essential to actually progress in the level. Function keys to pick menu options is kinda annoying, and not being able to play again kinda sucks as well. Controls feel stiff like "if LEFT_PRESSED then left++" or "if not JUMPING then JUMP". Code is very C, for a C++ program. It could have used a few more C++ features (like new/delete, OOP stuffs and/or STL).
Not bad. Controls are quite frustrating. Jump should probably be W (WASD combo), shoot space, and platform S. As well, it should probably support the arrow keys as well. Physics are too floaty, but its nice to see something (unlike just plain y--/y++ style jumping). Solid otherwise.
LD54 — Limited Space (1)
Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T20:23:50Z ♥ 18
Removed and recalculated.