Wiering
Nice little game with lots of levels. I had to restart a few times, but most were pretty easy.
Foon → Ludum Dare Explorer → LD11 → Things on Top of Other Things
By chrisp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 2 | 3.96 | 28 | |
| Overall | 7 | 3.89 | 28 | |
| Theme | 12 | 4.19 | 27 | |
| Innovation | 35 | 2.93 | 28 | |
| Polish | 12 | 3.64 | 28 | |
| Graphics | 22 | 3.29 | 28 | |
| Audio | 25 | 2.81 | 26 | |
| Humor | 32 | 2.54 | 13 | |
| Journal | 31 | 3.00 | 16 | |
| Technical | 37 | 2.65 | 23 |
Nice little game with lots of levels. I had to restart a few times, but most were pretty easy.
I got stuck one of them, but I eventually got to see the guy take a bow.
First four levels were too easy, fifth one I had to restart, 6th one took awhile. Then it was smooth sailing to the end. It wasn't particularly interesting or fun, but at least it was complete. I liked the level where it was you, a crate, and 8 enemies lined up in a row and you just had to smash them =)
this is great, maybe not the most innovative, but definitely one of the more fun to play with more content then most and with attractive graphics. This is my favorite so far.
I liked this game a lot. Was fun to play. The levels where you were basically stacking boxes upon boxes upon boxes were boring though.
I've seen this kind of game before, and the available levels are too easy. It's a nice application, though. Very stable; everything runs smoothly.
Yay, I won
Lve it to bits played through twice. Brilliant game. and SO true to the theme in every way. Adding a simple midi sound would have been a cherry on the top.
Great pixel grahpics, fits theme really well. Fun puzzler, worth further development with extra levels etc (in fact, I'm almost tempted to make some). Sound was bold, but slighly annoying, maybe tone it down a little ?
Very nice game, this one is actually one of the few I wanted to finish. Good mechanic with a nice implementation. A few nice levels in between. Sometimes misclicks were a bit harsh since the only way you could continue was to reset, maybe an undo button would've been nice. Great job though!
Excellent!
I love how my block becomes like a hammer to destroy enemies.
Good, solid game. The bow at the end was a nice touch.
Very cool! Felt real solid, not to long, not to short, just right. Nice work!
Good stuff, I really liked the addition of enemies. The one level where you had to re-stack 50 blocks was tedious, but the rest were great fun! I got through the whole game :)
I like it! Smooshing the monsters was very satisfying. The style and sound were great. I did not like the last level... movement wasn't quick and responsive enough to demand that kind of timing. Lots of restarts there. The two levels that were mostly just hauling lots of boxes were pretty annoying too, but I at least sort of had to figure them out, so that was alright. On the first one, I tried building it one spot short to see if I could just grab the prize on the way down. Doesn't work, apparently you constantly teleport right to the ground rather than actually falling.
But I got the bow! Good ending too.
Hm, this is a clone of something, isn't it? Different levels though, and I don't think it had monsters originally. Anyway, apart from the ones where you just move all the crates from one side of the level to the other (boring!), it's fun, so yay. Nice ending.
I love you... err... I mean this game.
Played through a WIP version and don't have time or energy to go through all of it again, so most of my voting will be based on that one.
The general idea and presentation is great. I also liked most of the levels which were pretty well balanced and fun.
However, I prefered the old input style where he'd only move once each time you pressed a key (well, actually it was once each time you released, but if that had been changed to once per press it would have been perfect). The current style of repeating motion while a key is being held doesn't quite work for this kind of tile-aligned game. You have to be very careful not to move one step too far, and it tends to feel unresponsive and floaty when he sometimes keeps going if you keep the key down for too long (also he doesn't seem to react instantly to a keypress but rather waits for one "repeat delay" before moving).
This is a cool game mechanic that I have never seen before. It's a reasonably polished and complete game as well. Staircase building was a bit tedious on some of the levels.
Great game. I wouldn't change much for future versions except, much more levels so this is something I can play on and off, a way to save if you add levels, another element or two to make it interesting. I liked it very much but it didn't seem like something innovative or difficult, just well polished and well made.
simple mario 2 take on levels. followed the theme very well.