Hotel Escape by pgil 2011-09-01T20:38:00
Haha, I really enjoyed the twist! Good work mate! :)
Foon → Ludum Dare Explorer → Users → T8000
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2010 | 18 | Enemies as Weapons | Andrew The Angry Salmon | compo | Graphics | 4.58 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Walter Walrus | compo | |||||||||||||
| 2015 | 32 | An Unconventional Weapon | Streets Of Justice | compo | 800 | 2.89 | 2.79 | 2.63 | 2.47 | 3.84 | 2.53 | 2.68 | 2.56 | 32 | |||
| 2012 | 23 | Tiny World | Neurochemicals | compo | |||||||||||||
| 2011 | 22 | Alone | Priorities | compo | 466 | 2.43 | 2.21 | 2.64 | 2.86 | 3.07 | 1.00 | 2.36 | 2.25 | 1.44 | |||
| 2011 | 21 | Escape | Facebreak Escape | compo | 158 | 3.15 | 2.92 | 2.54 | 3.38 | 3.62 | 2.62 | 2.82 | 3.60 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | It's dangerous to go alone! (Jam entry) | jam | |||||||||||||
| 2010 | 19 | Discovery | FAILBOT | compo | 177 | 2.46 | 2.85 | 1.85 | 2.54 | 3.46 | 2.00 | 3.18 | |||||
| 2010 | 18 | Enemies as Weapons | Andrew The Angry Salmon | compo | 24 | 3.42 | 3.42 | 2.89 | 1.89 | 4.58 | 2.81 | 3.13 | 3.33 | 6 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 62 | Final Boss | Kugutsu | |||
| 2015 | 56 | Pick'n'Mix II | Fumée Noire |
T8000 leaves an average of 7.3 feedback comments each event.
Haha, I really enjoyed the twist! Good work mate! :)
Haha, interesting idea. I cannot get past the cube head, he's too tough to beat. :D
Haha, i like how their heads just pop off when you come close to them. :D
I liked the idea, its a shame you could not make more maps. :S
Muutaman erilaisen mörön vielä tehny ni ois ollu aikas kova peli. Muuten kyllä teeman mukainen ja toimiva idea, pelikin pyöri ongelmitta eikä bugaillu mitään. Good job!
I like the look of the game. For me the game itself was too challenging, i really could not get far. I still liked the idea you had there and everything seemed to work nicely. Great job overall!
I liked the colors you chose for the game, it looks nice and seems to work nicely but i really wanted to have some more content for the game. Overall id say you got still quite alot of things done in 48 hours and everything feels polished.
Interesting, i haven't seen blenders game engine in use much before. I wish you would have used the character more for the game itself. Also would have been nice to see gameplay features supporting the theme of the compo. Otherwise nice entry as a 48 hour compo game. :)
I enjoyed the interesting visuals of the game. The room with 3 turrets was too challenging for me as well tho. :(
Nice idea, i wish you had more creatures to shoot with. :)
LD32 — An Unconventional Weapon (10)
Kojo Kumah by k0j0 2015-04-22T16:09:00
I like the idea k0j0, you could take the idea further to make it a game that may have a challenge to it to make it more engaging as a game.
Reaper by Reaper 2015-04-22T16:02:00
I had difficulties to find how to download the game from github website haha. I like the game idea and everything seems to fuction well but the major problem was at least on my settings the character runs and jumps incredibly slowly. Maybe it is just me, I liked the theme and the idea is nice. :)
DEATH BY SUGAR by MaYa 2015-04-22T15:51:00
Maybe you can slow down the enemies to make the game easier haha, I really like your theme and idea MaYa! If you add different kinds of enemies, fix minor bugs I could imagine to play simple game like this on a smartphone. :)
x100x by x100x 2015-04-22T15:45:00
Surprisingly hard game when you climb higher, monsters catch you through the floor haha. I really like the theme x100x you can't go wrong by tossing chickens at enemies. ;)
Charged With a Mission by incobalt 2015-04-22T15:37:00
Nice, I dont usually see twists in a small 48h games. :) The game was not too exciting as it is but I like the over the shoulder camera also which is quite uncommon for games and I enjoyed the theme with secret agents as in Gravity Bone or Jazzpunk. Nice job incobalt!
A.R.B.F. by Zanzlanz 2015-04-22T15:22:00
Sweet music and overall nice entry, nicely done.
Decrepit Lord of Charge by HolyBlackCat 2015-04-22T15:15:00
Great idea, good mood and great puzzling. Excellent job HolyBlackCat!
Stafe by SnowHydra 2015-04-22T14:57:00
Very interesting concept, I found out how to perform jumps but for some reason (maybe i didn't understand how to do it properly) I could not charge my "wand" every time i wanted to perform jumps and getting back up with the stairs and getting back to the starting platform was surprisingly hard haha. Cool atmosphere and fascinating idea, it was a shame I didn't know how to dig deeper.
Exploring Time by Belvar 2015-04-22T14:45:00
Sweet idea Belvar, I found that you can exploit the time manipulation by going back in time in order to make the monsters stay still while you run past them. Simple "idling movement" in small area will easily make this less exploitable. Overall cool idea, I could see this taken further in a 2d game like this with different kinds of creatures and projectiles, well done.
Blackbird by aeveis 2015-04-22T14:36:00
Fresh idea with nice atmosphere, nicely done aeveis.