FoonLudum Dare ExplorerUsers → T8000

T8000

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2010 18 Enemies as Weapons Andrew The Angry Salmon compo Graphics 4.58

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201533You are the MonsterWalter Walruscompo
201532An Unconventional WeaponStreets Of Justicecompo8002.892.792.632.473.842.532.682.5632
201223Tiny WorldNeurochemicalscompo
201122AlonePrioritiescompo4662.432.212.642.863.071.002.362.251.44
201121EscapeFacebreak Escapecompo1583.152.922.543.383.622.622.823.60
201120It's Dangerous to Go Alone! Take This!It's dangerous to go alone! (Jam entry)jam
201019DiscoveryFAILBOTcompo1772.462.851.852.543.462.003.18
201018Enemies as WeaponsAndrew The Angry Salmoncompo243.423.422.891.894.582.813.133.336

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by T8000

LD18 — Enemies as Weapons

Dr. Destruction and the Weapon that Turns Enemies into More Weapons by jplur 2010-08-23T12:13:00

Interesting, i haven't seen blenders game engine in use much before. I wish you would have used the character more for the game itself. Also would have been nice to see gameplay features supporting the theme of the compo. Otherwise nice entry as a 48 hour compo game. :)

GNORF by ippa 2010-08-23T16:31:00

I really liked the idea of the game! Nice Work. :)

Psi Keepers by XMunkki 2010-08-23T13:06:00

Muutaman erilaisen mörön vielä tehny ni ois ollu aikas kova peli. Muuten kyllä teeman mukainen ja toimiva idea, pelikin pyöri ongelmitta eikä bugaillu mitään. Good job!

D3SCENT by moltanem2000 2010-08-23T11:56:00

I enjoyed the interesting visuals of the game. The room with 3 turrets was too challenging for me as well tho. :(

Architector by JMNielly 2010-08-23T11:34:00

Nice idea, i wish you had more creatures to shoot with. :)

Fromulus by brandoncash 2010-08-23T12:32:00

I liked the colors you chose for the game, it looks nice and seems to work nicely but i really wanted to have some more content for the game. Overall id say you got still quite alot of things done in 48 hours and everything feels polished.

Unarmed and Dangerous by bluescrn 2010-08-23T12:38:00

I like the look of the game. For me the game itself was too challenging, i really could not get far. I still liked the idea you had there and everything seemed to work nicely. Great job overall!

Brain In A Jar by WilTwin 2010-08-23T13:22:00

I liked the idea, its a shame you could not make more maps. :S

Basketball girl by JDruid 2010-08-25T18:07:00

Haha, i like how their heads just pop off when you come close to them. :D

Andrew The Angry Salmon by T8000 2010-08-23T10:58:00

Pov: Im glad you like them! :D

Thores: Thanks! Yeah i sould have made some more challenging maps in the end. :E

Andrew The Angry Salmon by T8000 2010-08-23T15:53:00

Thanks Catmoo! :)

Andrew The Angry Salmon by T8000 2010-08-24T10:32:00

Quanrian, yeah i was not too proud of some of the designs in the maps. Like the one you have to run as much as you can and trying to hit the falling jello. :P

Tenjou, ill probably port the game for android phones if i've got enough time. :o

Andrew The Angry Salmon by T8000 2010-08-25T05:59:00

"It was a bit tedious for me, though." Sorry to hear that. :S Could you be more specific? Was it the level design or the game mechanics or what? :o
I would be very interested to know.

Oh yeah for the music i need to learn a tracker composer program for the next ludum compo to make some neat chip beats. :P

Andrew The Angry Salmon by T8000 2010-08-25T13:49:00

Thanks for the feedback Alan! I really appreciate it. Yeah some of the puzzles were not that good, for the first timing puzzle i think it was allright but the second one was not fun.

"For some reason the squares don't always fall straight down. Also, since you can move while they're moving, it's possible to walk under a falling one and get stuck." Yeah those are the very annoying bugs in the game. They're due my bad "coding".

Oh the rocket thing it was supposed to be like that. :)

Andrew The Angry Salmon by T8000 2010-09-05T06:45:00

Spooner, thanks! Oh yeah that could have worked as well. :o

mwest, yeah i think i slightly missed the theme with the game. Yeah the bugs were quite annoying. :E

Emagtra by Super-Dot 2010-08-23T12:46:00

I wish there would have been more levels, i liked the idea. :/

LD19 — Discovery

FAILBOT by T8000 2010-12-27T17:11:00

Oh hey! Sorry lads, the collision is quite crappy, i have to learn to use game maker better Haha!

Oh yeah the last room means you've won the game. I should have had a better ending there like showing a cycle how the "failbots" are created and pieces re-used for other purposes. I have to schedule my flights better next time haha. :D

I'm very glad to hear you managed to enjoy the unfinished game still. :)

LD21 — Escape

Hotel Escape by pgil 2011-09-01T20:38:00

Haha, I really enjoyed the twist! Good work mate! :)

Facebreak Escape by T8000 2011-08-24T21:07:00

Thanks FireSlash! Oh i'll be posting a gameplay video soon about the combat how to deal with the opponents. You'll have to be rather careful how near you go to them. Oh what? I can't upload my source files anymore? Oh well here you go anyways: http://dl.dropbox.com/u/3142599/FBE.gm81

Facebreak Escape by T8000 2011-08-27T20:29:00

Andrew: Haha, I thought that it'd be fun and to have something to show that you're helping out the other prisoners by doing what you do. :D

Benjamin: Thanks man! :)

Gather 10 keys to escape by madflame991 2011-08-24T23:18:00

Haha, interesting idea. I cannot get past the cube head, he's too tough to beat. :D

LD23 — Tiny World

Neurochemicals by T8000 2012-04-26T14:52:00

Ahh sorry lads, I thought you could easily find out how the game functions. Thanks for the feedback, I'll definitely put up instructions.

LD32 — An Unconventional Weapon

A.R.B.F. by Zanzlanz 2015-04-22T15:22:00

Sweet music and overall nice entry, nicely done.

Streets Of Justice by T8000 2015-04-20T11:38:00

Hey, unfortunately I didn't have time to make a you lose scene so the level restarts simply when you let the protester to the doorway. Unfortunately also in 2nd level is in a loop when you finish it since didn't have time to make more. :P

Streets Of Justice by T8000 2015-04-22T16:19:00

Liam in fact I had a brickwall variation which I painted the window on top, but accidentally merged the layers in some point so I just made all walls with windows haha.

Streets Of Justice by T8000 2015-04-22T16:28:00

@Enneract I tried to look in to the unconventional weapons as warfare as well but I feel maybe I could have created the gameplay core more around the theme rather than as an overall setting for the game. @Jerry, sir, you are indeed correct. Game at its current stage could have had a name more fitting as such. Rooftop Justice- aye I could live with that.

Exploring Time by Belvar 2015-04-22T14:45:00

Sweet idea Belvar, I found that you can exploit the time manipulation by going back in time in order to make the monsters stay still while you run past them. Simple "idling movement" in small area will easily make this less exploitable. Overall cool idea, I could see this taken further in a 2d game like this with different kinds of creatures and projectiles, well done.

Decrepit Lord of Charge by HolyBlackCat 2015-04-22T15:15:00

Great idea, good mood and great puzzling. Excellent job HolyBlackCat!

Charged With a Mission by incobalt 2015-04-22T15:37:00

Nice, I dont usually see twists in a small 48h games. :) The game was not too exciting as it is but I like the over the shoulder camera also which is quite uncommon for games and I enjoyed the theme with secret agents as in Gravity Bone or Jazzpunk. Nice job incobalt!

x100x by x100x 2015-04-22T15:45:00

Surprisingly hard game when you climb higher, monsters catch you through the floor haha. I really like the theme x100x you can't go wrong by tossing chickens at enemies. ;)

Reaper by Reaper 2015-04-22T16:02:00

I had difficulties to find how to download the game from github website haha. I like the game idea and everything seems to fuction well but the major problem was at least on my settings the character runs and jumps incredibly slowly. Maybe it is just me, I liked the theme and the idea is nice. :)

DEATH BY SUGAR by MaYa 2015-04-22T15:51:00

Maybe you can slow down the enemies to make the game easier haha, I really like your theme and idea MaYa! If you add different kinds of enemies, fix minor bugs I could imagine to play simple game like this on a smartphone. :)

Kojo Kumah by k0j0 2015-04-22T16:09:00

I like the idea k0j0, you could take the idea further to make it a game that may have a challenge to it to make it more engaging as a game.

Stafe by SnowHydra 2015-04-22T14:57:00

Very interesting concept, I found out how to perform jumps but for some reason (maybe i didn't understand how to do it properly) I could not charge my "wand" every time i wanted to perform jumps and getting back up with the stairs and getting back to the starting platform was surprisingly hard haha. Cool atmosphere and fascinating idea, it was a shame I didn't know how to dig deeper.

Blackbird by aeveis 2015-04-22T14:36:00

Fresh idea with nice atmosphere, nicely done aeveis.