vini60 2015-04-20 01:12
Hahaha the music, so good ! Very unique graphics and gameplay, keep making more of these.
Foon → Ludum Dare Explorer → LD32 → A.R.B.F.
By zanzlanz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 78 | ||
| Fun | 28 | 3.99 | ||
| Audio | 31 | 4.05 | ||
| Overall | 35 | 4.01 | ||
| Humor | 76 | 3.84 | ||
| Graphics | 142 | 3.89 | ||
| Mood | 161 | 3.51 | ||
| Theme | 552 | 3.33 | ||
| Innovation | 617 | 3.01 |
Hahaha the music, so good ! Very unique graphics and gameplay, keep making more of these.
Everything is fantastic, I most enjoy the platforming. Feels good on the fingers.
vini60 - Thanks so much! I'm really glad you thought the music was good! ^-^
ppvk - <3! I was pretty worried about the controls actually! Thanks for the comment!
Very awesome job, as always Zanzlanz! Great work!
Love the beginning cutscene. I kept trying to kill the boss before getting to the top room. Very fun game!
The music and the sounds are great. I really impresses me what you can get done in 48 hours! Looking forward to more platformers from you!
It took a while to figure out that you could double-jump and wall ride etc.
Thanks a ton, everyone! :D
mtanton - Oh yes the cutscene is my favorite part! The design of it was so fun to create! :D I tried doing defeating the boss before the top room, too! After I succeeded, I made it 3 times harder to do, hah!
WeaselZone - Woah yeah I was also really surprised I was able to get as far as I did! I'm worn out now though haha! Whoof! Next time I will have to come up with a super simple idea! XD
Suese - Glad you were able to figure it out! I was going to add text instructions in the level, but decided to just make the level design hint at your abilities, in an attempt to increase immersion. Plus, at least the boss waits for your to figure things out ;)
Fun game! I like the nonsensical story and the Robotron-style controls. I couldn't beat it though... I'm gonna try again!
love the action and rebounding feathers
I'm shooting Qtips! Haha great platformer with tight controls. Quite challenging to reach the end, but because of the level design and not the boss. Amazing sound track too!
Very fun, smooth controls, nice music track, interesting level design.
You have a great framework here for more content!
Awesome! The graphics is nice. And music don't seem to get you annoyed no matter how many times it loops. The boss battle was intense though. Sometimes it's really easy, and other times the boss goes down to ground level and spam fires at you XD!
One time I went into the boss room, and stayed to the left of it, and the cage bars locking me in, did not appear, and the crates did not start to fall XD. Then I replayed, and when I got to the boss room, I jumped up in the air, and then it locked. So that's a cool hack XD.
I wish there were a few levels with the boss' minions or something before the final level though, but overall, it's still really enjoyable!
Thank you for making it! XD
Really good music / sound stuff. :D Also, the gameplay was pretty fun too.. a bit hard, but fun. Controls were a bit difficult, but other than that. good job! :)
Sweet music and overall nice entry, nicely done.
AWESOME! Really amazing looking, fast fun, feels good.
Very nice! I love the music. It was kind of hard but it was still enjoyable. Although you could shoot to the side and up at the same time with > and ^ both pressed down together.
I like this player, it looks great:D
Great music and look! If I could add one piece of polish it'd be to when you get hit so you feel more pain.
Loved all the attention to detail with thing like the dust that whips off the cave walls when you jump into it or land on the ground. Very solid and cohesive game. You manage to preserve a sense of tension with the music and pacing chasing after the villain. Great job!
Lol, adorable. I love it. Humor is good, game feels surprisingly clean and polished for a jam game. Music is great, love the randomly generated weapons. Platforming was a bit tough, but then I'm not super great at WASD platforming. Excellent work! =D
Insanely addictive but I still didn't get that ambiguous dress after 4 tries!!!!!! More soon!
Thanks again everyone so much for your kind comments! I appreciate it!
Good luck fluidvolt and JenniNexus! :D
I'm really happy with the framework also, Buko-Studios! It runs well too, so I'm seriously considering to make a full game with this code! I need to visit all my old Ludum Dare sequels I promised too... haha.
I'll probably need to redesign the level, nicotuason. I can improve it in a lot of ways, I believe!
Thanks, danidre14! I'll make the boss fight more discrete in the polished version. That should make things more fair!
I agree that the controls could be a bit tighter, maunovaha! It's pretty challenging to get the timing to work with fast pace controls, but I'll do my best! (Also in response to seraphki)
Haha TheLemonKing, I also noticed that when I started speedrunning - it was easy to fix for the final version. But for this version, use it to your advantage ^^
You're suggesting even more damage pkenny?! Some people think it's hard enough as it XD Maybe I should get inspired by your dynamic difficulty when redesigning the boss's behavior, haha!
Thanks OnlySlightly, I really appreciate your attention to the game design! I really wish I could have made particle sprites before the compo ended, but I knew it was necessary to have some sort of detail ;) Screen shake works magic as well :D
That was awesome to see you stream the game JenniNexus! Thanks for that! And I cannot believe how many times you got the dress in a row! Hope you beat it!
Amazing - didn't expect this one to be so fun! The whole level based around chasing the boss. Seems so easy at first then for some reason got progressively harder. Last minute was tense as both health bars were low, but then I got killed. Fantastic work!
really nice job man :)! controls very nicely.
great game - nice take on the theme - awesome music and graphics - well done!
Wow, this was great! Love that you didn't explicitly tell players that it was possible to double/wall jump, but let us figure it out based on the design of the level. On my second play through (I died on the first), I didn't realize that that the weapons were different, since I skipped the opening sequence - so perhaps there's a way to make that more obvious.
Fantastic sprite & audio work!
Really great work here. There's some very funny weapon combinations going on. I did not expect the re-playability here either. Very cool! I did a playthrough of it on Twitch if you are interested: http://www.twitch.tv/drathy/c/6585871
Oh no, I didn't mean more damage! I just meant a bit more effect to getting hit. Right now it does throw out some nice blood splatters, but there is no knockback or alarming sound or timestop. I don't FEEL getting hit in the controls as much as I could.
Thanks thanks everyone ;D
Yeah Pilly, I'll make a proper HUD that shows the weapons and the stolen item when the game begins :D Also some more graphical hints and differences with those things! Thanks!
Awesome playthrough Vaughn! I really enjoyed watching you figure things out! Thanks for playing!
Ah I gotcha, pkenney! I thought that's what you meant at first, but wasn't sure. Yep I'll definitely make it more obvious and effective when you or the villain takes damage!
Amazing entry. Best compo I have seen so far!
The music is just astonishing.
THAT IS AMAZING 11/10 -IGN
One of the best game's I've played so far. Super polished, enjoyable, looks and sounds great, and funny to boot. I didn't feel like the random weapons were that distinct, but that hardly detracts from the gameplay. Great work!
Nice juicy game with a lovely soundtrack. Good job!
Very fun to play, the bouncing feathers are a really cool weapon and the music is amazing. Great work !
Really enjoyable game, great graphics and music. A well polished entry
Nice job !
The controls are really good. It's pleasant to move/jump/wall-jump.
And the music is great too, I played for a while (because I'm bad and kept dying in the boss room >.<) and I didn't get annoyed by the audio.
Excelent entry, bravo :)
Solid entry! Good feel for the controls, boss was just the right amount of challenge.
Super game! I love it, thanks ;)
Well that was insanely fun. Great take on the theme and I love how the choice of weapons for both the player and the boss is random every time for extra replay-ability.
This was so much fun. Graphic, audio, and controls are great. Only bug I found was that I could shoot in more than one direction at the same time.
Take a handful of 5 stars. I had a lot of fun playing this. Amazing for a fellow 48 hour compo.
Thank you so much to all the new commenters and viewers <3 :D
CarlsonAndPeeters, haha yeah as I said I would have loved to make the weapons do unique and different things. But the funny thing is as I'm working on the post-compo version, I realize how impossible it is to balance the weapons and keep the game fun. So I think (even for the post compo), it's best that the weapons are just reskinned versions of the same thing. :)
Yep I'm aware of that bug awestsecurity xD It's really fun to find speedrun exploits like that. It was simple to fix in post-compo, but sadly it's not game breaking so it will remain in the LD version :)
Thanks for the handful of 5 stars, eastes! You're very kind! I love the compo, regardless of how stressful it is lol! ^v^
This was awesome! <3 all the gameplay.
+5 for cutscene.
Awesome music and graphics. Really fun game overall! Great job! I had fun. The controls weren't as hard as I thought it would be, so it was good!
Amazing audio, nice gameplay. Well done.
Super-playable and fun! love it.
That was hilarious! Though I think that weapons should have unique abilities, changing their appearance only is kinda cheating.
For now, the game is kinda repetitive. It's for the first time, but I didn't last long enough to see all the variants. I think you should find more things to twist, for now I can imagine it being in our usual reality.
It took me some time to figure out that I could double-jump and wall-jump, but then it was very fun. I think you should make the boss room a bit less plain, and I'd like a pointer of some kind that tells me the direction of the boss, the bounciness of projectiles make them appear from any direction. Or you can use it as an advantage.
Overall, I enjoyed this game despite its length. The cutscene is great, though I though meeting a boss in the beginning is some kind of a trick. And, if you'll make a small post-mortem, I won't be satisfied, this game deserves a big one.
Nice, smooth good fun.
An all-around 5 for you! Awesome job! :)
It's awesome!
Good game:) I won in 2 minutes and 56 seconds. A Fine music and graphics style.
Awesome music, made the game for me. The controls feel great too. One thing - I found I could convince the gun to fire simultaneously in all four directions by holding down all the arrow keys one by one. This made the game a little bit easy, but still super fun. :)
I love the platforming! It took me a bit to get used to, but it was definitely a challenge once I got it. Good job!
Whoa! What a great game. I loved the mechanics of movement and attack. Congratulations on the great visual work and game design.
Great fun and the music matches the mood of the game perfectly!
Holy crap, that was awesome! Such a fun, solid, complete game. You used your 48h wisely ;) It took me three tries to beat it, and I did it in 1:43.
I could definitely see this being successful if you continued development on it. Having multiple levels that are all boss fights would rule. I know that Titan Souls follows a similar concept. I haven't played it, but I think they stick with smaller battle zones. I feel like with your game and style, you could put a lot of emphasis on the level as well as the boss, just like you did here. You could ramp up new features with the boss and with level hazards, could be rad.
Anyway, I'm super impressed. The controls are so tight and easy to use. Well done.
That's really good!
Awesome.
Totally awesome gameplay and music, great polished game! I played it multiple times and enjoyed playing it each time :)
Nice entry! Controls are smooth and there's a good strength feeling.
Good job!
I liked the projectiles bouncing off the walls thing, but the music is waaaaaaaaaay too loud. I am wearing headphones and that was not even a little bit pleasant when it started.
Thanks so much everyone for your comments! :D
Madball - love the constructive criticism! As I mentioned earlier, unique abilities to weapons is nearly impossible to balance. I spent a few days working on that post compo, but it really isn't as amazing as I thought it would be from the original idea. Basically you can't tweak the speed, fire rate, or power, or else it doesn't feel as fun anymore. ;) I like your idea of a pointer to the boss - I might do that post compo. I'm not going to make a big game out of it, but thanks for your awesome optimism :D
Yep the shooting in multiple directions is a known bug SteveSalmond. :) Was easy to fix post compo. Use it to your advantage for speedrunning - someone was able to get 40 seconds I believe! The boss is actually able to rapid fire by tapping in two directions too, so I guess those two bugs balanced out!
Jackugile - now that would be a ton of work! Wish I had the motivation to go that route. Maybe some other time - the engine that I started would be pretty handy!
Crowbeak - Haha music is actually leveled just below the standard of 0 db (then reduce 80% in-game), so it's not actually loud. I'm guessing the high frequencies were amplified by your headphones. :) I took to the time to have a mute option during the compo as usual. XD
Awesome little game!
Pretty solid. The physics felt good, including the double jump and wall slide/jump. Although the single-height jump reduced the amount of control that I could exercise.
The diagonal wall reflection was pretty intriguing, but since the boss was almost always out of frame, I mostly just spammed the attack everywhere I went. If I was patient enough, I think I could have defeated the enemy without ever really engaging him directly. But that might just be a limit of the AI, which I'm sure would be difficult to actually make highly intelligent in only two days!
I was hoping that I could hold down two arrow keys and fire diagonally (thus allowing for vertical/horizontal walls to also participate in reflections, and diagonal walls to consume weapon fire), but I suppose that would require introducing a small amount of latency for keyboard tappers, because the game would have to wait for a few milliseconds after one arrow key was pressed to find out if another arrow key would be pressed soon enough afterward to justify a diagonal bullet. Though a cheap way out of that would be to spend those few frames starting the fire sound and drawing an omnidirectional muzzle flash that doesn't care which direction the bullet will eventually go.
Okay, I'm rambling now. Excellent competition entry!
Fun! Dug the music too a lot, really gets you into the action. Good humor on the intro setup.
Pretty amazing entry! Controls are little floaty, but overall is 5/5 !
This is really great. Definitely the most funny take on the theme in terms of both weapons. Solid, fun gameplay. An excellent entry in all categories!