Momentum by Wumbo 2016-01-03T09:41:00
Hi! It's Rodzos, remember? I was about to play with you on my stream, but you left. I was only able to play with myself by using several windows. So... um... I don't even think you have a second chance to play with me.
Still, a good game. The menu is complicated and messy, but the gameplay is interesting, and I liked the music, too. Also, there was no option to use 16:10 ratio for me.
LD35 — Shapeshift (18)
Star Buddy by drazil100 2016-05-02T21:38:00
What seemed like a cute game about human-and-alien friendship, turned out to be a brutal game about giant jellyfish knocking you into pits of murderous blobs. Other than that sudden change, graphics and music were still cute and pleasant.
Star by Madsj 2016-05-02T21:11:00
I expected a difficult fast-paced game, but it turned out to be very relaxing and satisfying. Graphics are a great example of how can you make a beautiful game without drawing a lot. Music... music is just awesome. Maybe this game could benefit from being longer of harder, but it's fun even like that.
Transform-A-Bot Chaos by adam 2016-05-02T20:57:00
That's a fun game, and I like the graphics as well, especially the different parts of the level having a specific theme. The gameplay gets kinda repetitive however once you know the level layout and all the robot types, but when you don't know them all, it's fun to explore.
The Quest for the Lindworm by ZYXer 2016-05-02T20:27:00
That was very fun. The game is balanced and it never gives you too big obstacles: you can always choose to skip a certain monster.
I liked the graphics a lot, especially going up/down slopes and rotating in 8 directions. And the different combinations of body parts can be very funny.
Great work. A game polished in every aspect.
Exhuman by Arvydas 2016-05-02T19:55:00
10/10 best moonwalking simulator ever.
Seriously, this game is epic. Even considering glitchy physics and unfair gameplay, it was incredibly fun to play.
But there are some thing I just don't understand: why melee enemies are weaker than the ranged ones? Why the level 2 robots are the strongest enemies with their 100% accuracy?
The graphics caught my eye from the moment I saw this page, but I'm afraid if you weren't here to tell me to stay strong and endure the first moments, I might've quit before even completing the first level.
Anyway, this is the greatest game I've seen in LD in a while. Well, well, well done. I hope you'll find time to at least rebalance the game and release a post-compo.
Miss Turner's Magical Pet Swap Shop by Rose 2016-05-02T18:06:00
This is incredibly funny, especially making animals with wrong proportions. Who needs a giraffe when you can make a living table out of it?
Another think I liked a lot is how simple this game is. The graphics, the game mechanics, the dialogue windows fit each other very well and make it a really fun game without over-complicating it.
Cataway by justacookie 2016-05-02T17:42:00
This game is funny in many ways: story, graphics and especially physics. There seem to be some complex mechanics behind the cat's movement which I couldn't quite figure out. I guess, if you don't lag as much as I do, it can be an enjoyable and challenging game. (I don't see a lot of lagging people in the comments...)
Panzerantix by CptDustmite 2016-05-02T17:25:00
I liked the graphics and the fact that everything you set up is displayed on your tank.
I didn't quite like the idea of mines, which make it a guessing game. I don't think you'd lose much if you made them visible.
The gameplay is pretty fun though. I enjoy the fact that precise calculations are not required, as you can complete the game via trial-and-error if you prefer doing so.
windowframe by managore 2016-05-01T11:59:00
Originally I didn't want to write a comment, because I couldn't find any words to say except for praise. But then, I found a bug: if you crush yourself on the level where you get the stakes, you keep them, but you can collect them again. This way, you can have 12 stakes on screen at once. It's amazing that that's the only bug I could find in the whole game.
ShapeShift for Cheese by Adipson 2016-04-19T09:43:00
Well that was fun. The puzzles were sometimes obvious, sometimes not, but interesting and not difficult anyway. The ground shaking animation was annoying. Also, I'd like to be able to skip through text when I click something for the second time.
Graphics were excellent. Animation doesn't look smooth, but drawing so many things in 3 days is respectable already.
By the way, I got electrocuted be clicking wires in water after I cut the wires.
The Government Job by WizzardMaker 2016-04-18T16:20:00
That was a fun game. Never ever I wanted to kill people with wizzard hats so badly.
At first I was confused by so much controls, but turns out it's a pretty simple game. However, it got pretty repetitive by the end: hide -> look for your victim -> kill -> repeat.
By the way, where exactly does it tell you your points? Did I get 300ish + 100 - 200ish? Or just the first 300ish?
Stasis Core by Eshford 2016-04-18T15:33:00
Well, that was fun while it lasted. The music is great. I also liked the weapon: when you stand still, it shoots more bullets. The only downside of this game is no replayability, once you learn the fire pattern it becomes easy. Well, controls get some tries to get used to, too.
Speaking of controls, why would you even want to jump in this game? You can't even fire mid-air. I use the Up key all the time to fire upwards, and it's annoying to make a tiny hop each time you accidentally press Up before Spacebar.
Cyan by rxi 2016-04-18T15:12:00
Controls are very frustrating (maybe I'll even give you a trophy for that). Every time I'm about to pull off a sick trick, I mix up "X" and "C"! Why would you set the jump key to anything but "Up"? More than that, you could make the butterfly auto-activate when you try to double jump.
Also, it's a bit annoying that you can't do anything without you butterfly form. Every time you need to climb something, it's just high enough to make you unable to jump yourself, and you need to wait for shifting to recharge. (My game has similar mechanic of rechargeable shifting, but I made it optional, you can complete most of my game in any form)
Other than that, I thoroughly enjoyed the game. It is very fun to play from beginning to end. The 1UP system felt a bit awkward, but it didn't spoil the gameplay at all. I also liked that you can skip some platforming with careful fluttering, whether you intended it or not.
Square Peg in a Round Hole by ChaosShark 2016-04-18T14:26:00
As ALobker said, you can bypass some of the puzzles. I took it further, and, well... At this point this game is pretty much a sandbox. I was able to complete the game with only switching your form once, in the beginning.
I like the idea of this game, especially how, when your shape is fixed, opposite shapes talk trash to you. However, you can skip the trigger and be able to shapeshift during that part. I guess, this is what causes you to be unable to shift in the 3rd part, as ALobker mentioned.
I like the puzzles, but even without going out of bounds, some of them can be cheated.
However, all these bugs don't affect the normal gameplay at all. It was a fun game to play and a fun game to break.
Btw, this game is totally about racism.
Ghost Bird by torcado 2016-04-18T13:06:00
I had no idea what am I doing for the entire game. I can understand that I need these flight and dash abilities, but what about switches? Powerups help me overcome obstacles that I couldn't go through before, but switches help me overcome... walls, I guess? It would be way better if you showed an inaccessible path first, and then said that a switch had opened it. Now it's just "Something changed outside" - "Oh great I have no idea what used to be outside anyway but OK I'll go there"
Other than that and slopes eating my jumps, it's an absolutely beautiful game that's very atmospheric even without the music.
Haunted Shift Mansion by Fatsheep 2016-04-18T11:54:00
The game is visually appealing, but wasn't really fun to play. The difficulty is high, if I'm thrown into a room with two enemies right in front of me, I die. And if I don't, there are the same enemies in the next room. But if they just didn't happen to notice me, I can shoot them in the back as many times as I want. I understand that the reason of such difficulty is me not playing well, but that might apply to everybody who will play your game.
Controls are fine, but climbing ladders is awkward. Also, I think jumping should be with W.
I liked the idea of different props with different powers, but they are so far away from each other. If you don't like the prop you just picked up, you have to backtrack.
In conclusion, it looks like a fun idea, but I couldn't experience the whole game because of difficulty. And if I were to guess what did I miss, I would guess "just more ghost hunters". But for a first LD, it's a good game.
Spread The Positive Vibes by Doubstract 2016-04-18T11:25:00
I like the obscurity of this game. When it said "play a note", I expected everything but what actually happened. I like the simplistic graphics and special effects. And this game can be really addicting. I got a score of 173.
However, there are things that can be improved. Controls and collisions feel a bit weird. Character not stopping upon releasing left and right keys got me off guard, and it makes landing on vertical pillars extremely difficult. Restoring double jumps isn't perfect; sometimes you stay on the very edge of a block and you can't jump at all, other times you dash into a pillar and you can double jump again. Also, I think there are too much different buttons; I miss some button presses because there is so much finger coordination required.
The music is kinda weak. Games like this, based on skill and speed, need an energetic soundtrack that keeps your attention up.
The slow motion at each milestone is annoying. It can be helpful, but it needs to disable on its own, not after a jump. I often find myself dashing against a pillar and wondering why does it take so much time to disappear, and I already used my double jump, so I can't stop that slow-mo. By the way, repeatedly dashing towards a vertical pillar makes you hover.
I don't think I like "Game will restart in 3.. 2.. 1..", I think you should've made a "Restart" button instead.
Finally, the lava seems to lose its waves when it chases you down at great heights.
In conclusion, it's a very fun game, but a portion of that fun is lost to aforementioned overlooked details.
The Shapes of the Druid by BluShine 2016-04-18T10:49:00
As simple as this game is, it was fun to play. I liked the graphics, too: even though there aren't a lot of drawings, there are cool looking effects of blocks shaking and shuffling.
The game was short, but it's a common thing for puzzle games in LD. I think later, bigger shapes wouldn't be useful, I completed most of the game as mouse. Also, looks like the wolf shape didn't make it into the final product, did it?
I found a bug in level 5: The top-left corner tile is actually(?) a solid block.