runedrake 2014-12-09 03:26
Any mac builds? this game looks interesting!
Foon → Ludum Dare Explorer → LD31 → Watch your head!
By stejkrobot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 90 | 4.24 | ||
| Theme | 209 | 3.88 | ||
| Mood | 437 | 3.13 | ||
| Innovation | 524 | 3.00 | ||
| Overall | 650 | 3.04 | ||
| Fun | 668 | 2.84 | ||
| Coolness | 1461 | 47 |
Any mac builds? this game looks interesting!
32-bit Windows 7 tells me I don't have sufficient rights to run the installer :O
It's pretty good but a bit unprecise. There is a nice way to make such a game : you create a map version of the room from a perfect top down view and it's not visible, then you build the actual visible room using the coordinates from the map.
LINUX
Apparently only 1 person really been able to play it so far. (Sora the programmer btw), I will be creating releases for other operating systems (Mac, Linux) at a later point, though I have Uni full time so won't be able to do it till probably earliest next weekend. Everything has been coded in c++ from scratch so there is no easy way to just compile for the other OSs.
for windows 7, I will be looking into that later today and try to find the reason and a fix for you.
Note for windows 7 - you might want to try right clicking the installer and clicking run as administrator
Got stuck (like, physically, not on a puzzle!) on the second level, but the graphics are super slick! Wish I could zoom in a bit more to appreciate them.
mac build please !!!
Drawings are great, but graphics are really weird. Player is always on the first layer, even if he is behind a wall. Shadow, which is supposed to be exactly on the tile I'm above, is somewhere on its edge, making me guess which block I'm actually on. Thus, controlling yourself if difficult, you don't know where you are and will you land safely or not. Crushing animation is not showing up, I only get some lag and smoke. And whatever is supposed to be center is a bit on the right.
Also, I couldn't find any key. I mean, there's "press any key" text if you die, and I couldn't find anything to press to proceed.
I'm afraid it isn't supposed to happen normally. Oh, your main screenshot actually has the same problem: shadow offset.
It looks beautiful. The jump mechanic and the fact that the character in not rendered behind terrain makes it hard to know where you are in space.
the installer didn't install any thing...
The graphics look nice but sadly i can't beat level 2 because of randomlie dying and press any key dosent work. It was also hard for me to gues on which block i will land.
But i also made a isometric game ones and know how hard hight is ;)
@GameDevExtreme the installer installs the game (by default) to your user folder, that is to say in most cases "C:\Users\'Username'\Watch your head! 1.0\" - if it is not there send me a message on twitter and I will send you an alternative link
Great idea, but there might be a little bug with the shadow of the charakter? I think I see him even when he is behing an object. Makes it pretty hard to play
Amazing graphics. I wish the controls were a little tighter and better. Overall a great game
Really cool art, interesting idea, really liked it!
The controls were on a floaty side, but it kinda gives it an impression of lower gravitation
I liked the visuals of the game, the isometric clean style is very appealing. But I think the game has some definite kinks that hold it back from being straightforward to play.
First is the character positioning and the shadow. Shadows, normally when used in this manner, help the player understand their location in the world space. But here they end up making it more complicated to figure out as the shadow tends to show even if another platform should be covering it. It also may be somewhat off-centered, and the player seems to get off-centered also... which doesn't help. Those problems make it really difficult to figure out what tile you're on... which is something that is really vital to this kind of game.
Aside from that, I think the world's transition animation wasn't playing correctly for me... as the transition wasn't like it is in the gif in the game's images. It sort of pops in, like the game skipped some frames in the transition or something.
I liked the approach to the visuals and what this could have been. It seems like this game just needs a couple of bugs fixed so that those graphical problems don't happen with the player's shadow and and whatnot.
Looking at the game again, I think some of the issues come from the elevation of the game. So when you go up a level, it offsets the player/shadow position oddly. That, in addition to being able to see the player/shadow when you're behind blocks.... causes a lot of visual misinformation.
Good work, the art is impressive!
Reelly cool graphism, but clunky isometric rendering when jumping. Pretty interesting jump controlling overall
Nice work :)
nice osm game
Nice graphics!
this was pretty enjoyable. the movement feels a bit odd though and at times i dont know where i am landing. good entry :D