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Hempuli

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Overall Medals

YearLDThemeGameDivisionOverall
🥉 2009 16 Exploration Apocalypse Adventure compo 3.94

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2014 31 Entire Game on One Screen Where They Once Were compo Mood 4.61
🥉 2014 31 Entire Game on One Screen Where They Once Were compo Graphics 4.72

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoCo
202557DepthsFeast Thine Eyes On Flowerscompo763.712.973.932.404.283.282.434.11
202353DeliveryMessage Engravenjam
202148Deeper and deeperKeke in the "Caves of Peril!"jam3393.884.013.723.583.672.743.19
202047Stuck in a loopKekes' Underwater Adventurejam2.752.003.251.503.002.002.00
201843Sacrifices must be madeLudum Dare Simulatorcompo583.863.694.023.583.443.384.06
201841Combine 2 Incompatible GenresSuper Metabolism Broscompo4.133.884.634.634.003.883.50
201739Running out of PowerSublunar Vesseljam4.333.834.174.004.293.402.754.40
201637One roomSalvage Starcompo2183.483.103.314.242.632.283.3251
201635ShapeshiftCavern of Flightcompo473.943.613.183.334.443.544.38100
201431Entire Game on One ScreenWhere They Once Werecompo104.193.773.404.284.723.312.654.6180
201430Connected WorldsBadland Questjam104.244.183.522.523.823.883.544.2559
201429Beneath the SurfaceBactoCocompo893.843.754.183.093.842.883.953.3453
201223Tiny WorldCloud Realmcompo343.933.463.563.074.373.322.423.8714
201122AloneIncomitatcompo343.633.213.173.584.171.472.003.244.0850
201121EscapeBountyhunted!compo1573.163.192.692.063.062.352.502.954
201120It's Dangerous to Go Alone! Take This!Officer Alfredcompo44.153.964.232.594.232.742.443.276
201019DiscoveryIt's A Frickin' CAVEcompo283.603.802.543.263.892.792.773.766
201018Enemies as WeaponsDoors and some other stuffjam5
201017IslandsParadise Fortcompo53.973.623.884.003.902.802.674.1464
200916ExplorationApocalypse Adventurecompo33.943.683.474.153.562.632.423.76100
200915CavernsExcavatorrrcompo343.413.382.733.593.202.702.854.09100
200914Advancing Wall of DoomSnap To Gridcompo163.683.333.944.163.533.001.883.723.221.29

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Hempuli

Hempuli leaves an average of 42.7 feedback comments each event.

LD57 — Depths (10)

DUCKDEPF by Jona Scheidig 2025-04-09T23:12:49Z ♥ 1

Solid implementation of a classic idea! I got to 2.3 kilometers. The wooden floors turned out to be the most difficult obstacles for me due to how much they obstruct your view. Good work!

A New Hell by Kaish 2025-04-09T23:05:16Z ♥ 2

The idea was very neat in its simplicity! The 5th Circle defeated me, but I had fun playing until then. Being able to deflect spikes with the sword was neat!

The Drop by Langotriel 2025-04-09T22:51:53Z ♥ 1

Untitasfasfled.png Very fun! I liked the quacking face on the other commentator. The gameplay itself was quite simplistic, but the presentation elevated it a lot. The song's great!

Magnético by Yoav Kagan 2025-04-09T22:43:03Z ♥ 2

This was interesting; some of the fakes were really hard to spot. Ended up being a couple dozen bucks short due to some expensive oversights.

Fire Exit by ThorPalsson 2025-04-09T22:27:51Z ♥ 2

Unfortunately this barely ran on my old laptop. The visuals were neat, though! I wish the fire made more of a sound.

Blip by osh.studio 2025-04-09T22:05:39Z ♥ 2

I had a good time! I like the presentation a lot, and the mechanic was neat. I also appreciate that the difficulty was quite a bit lower than I initially thought. It felt like the screen transitions had a bunch of buggy behavious when throwing the teleport past a room boundary, and I wish the checkpoints had been telegraphed better, but overall it was a fun short challenge!

erd by yopox 2025-04-09T21:55:58Z ♥ 1

I had a good time! The heart puzzle was quite strict in what it expected from me, making it very hard to get that one done, but I did manage to complete the game! The visuals are lovely.

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-09T21:30:07Z ♥ 3

I'm not hugely into clicker-type games, but the water level being visible measure of your progress (+ there being an actual ending to go for) made this a lot more enjoyable! I liked the visuals a whole bunch, too. Great work!

It's madness, my dudes by Keys Presser 2025-04-09T21:04:17Z ♥ 1

Really solid! I ended up dying by not realizing how the Hammer Harpoon works with mines. I really wish this had checkpoints, because the slow gameplay, while fun in itself, makes restarting feel very punishing. The graphics were superb!

Descent Protocol by DuKe.ua 2025-04-09T20:47:29Z ♥ 2

Sadly this run quite poorly on my laptop, so the gameplay was a bit more frustrating than it probably actually would've been. Still, a solid implementation of a classic idea!

LD48 — Deeper and deeper (52)

Earth Deleter by Ray-Flower 2021-05-16T20:05:07Z ♥ 1

This was a lot of fun to play! I really like how the TNT system makes the normal Tetris gameplay much more lenient. I still couldn't get all that far because I'm not very skilled at Tetris but it was a great time! Also the explosions were very entertaining to look at.

Swab the Deck! by dans17 2021-05-16T19:57:43Z ♥ 3

Very polished! I was initially scared of how complex the deckbuilding aspect might be, but ultimately it was very manageable. The difficulty seemed to ramp up quite quickly, though! Very ambitious and cool!

Cutting Edge by Notan Lemon 2021-05-16T19:42:47Z ♥ 1

This was really clever! I liked how the levels didn't become massively complicated here; you explored the concept very kindly. The final level was a great stumper, I liked it a lot! The controls felt a bit sluggish; I often tried to move again without the game letting me. Still, very very cool!

ChronorhC by NikorasuChan 2021-05-16T19:23:00Z ♥ 3

Very cool and ambitious! The collision system seemed a bit unpredictable compared to the precision needed for some jumps, but otherwise the puzzles were interesting and the game didn't try to go for anything too complex for its own good. Great work!

MineWell by superpokeunicorn 2021-05-16T19:05:01Z ♥ 1

Very neat! The graphics and effects were excellent. The levels were large enough that I felt somewhat disincentivized from fully trying to solve the puzzles present in them; I feel that shorter levels with less space between the puzzley parts could work better. Still, it was good fun!

Deep Sea Settler by blubberquark 2021-05-16T18:56:11Z ♥ 0

Really nice! I liked the relaxed, puzzle-ish take on the genre. Realizing that I can upgrade fish farms was a important thing, I wish the game had told me that directly. Otherwise the logic was understandable and fun to play with!

Push Stack by stevenjmiller 2021-05-16T18:34:47Z ♥ 1

Haha, that was amazing! I was scared at first because stacks are not my strongest suit, but the trick ended up being really fun. Didn't finish but had a good chuckle at some of the later tricks. Super neat!

Goldsweeper by Sunblast 2021-05-16T18:20:17Z ♥ 1

Very cool! I like the idea a lot. The fact that the numbers are always safe spots made playing the game maybe a bit too easy; I think shrinking the level a bit but e.g. making mines possible to be on top of numbers could be an interesting thing to test! I could also see this being extended with some new tile types and such.

Depth of Death by KenForest 2021-05-16T18:05:24Z ♥ 1

Nice! The gameplay was quite simple but I kind of liked that because it meant I could more easily see the entire game. The underwater visuals were the high point of the game, I'd have happily watched some more whale silhouettes glide underwater! I wish there had been some deeper ambient sounds to compliment the deep-sea atmosphere. Good work!

Adelie - Rolling in the Deep by Meep 2021-05-16T17:51:07Z ♥ 1

That was fun! I like how quickly the powerups pile up; the gameplay was also simple but interesting. A checkpoint at the start of a level would be *really* good; the gameplay is somewhat slow initially so being thrown back to the beginning at death really hurt. Also I feel that the enemies could have a bit less HP. Still, the game was good fun and I especially liked the presentation!

Catlantis by fabula_rasa 2021-05-16T17:38:56Z ♥ 2

Neat! I liked the simplicity of the controls and the fact that you could still see something even without the light item. I died to the boss and was sad to find that I had to start from the very beginning; a checkpoint at the boss would've been great. It was nice to find out that the game involved finding items and not just going forward, good work on that!

Asterisk by Crychair 2021-05-16T17:25:51Z ♥ 3

Very cool! I wish jumping hand been an option, but the sonar system added a very interesting element to the gameplay, especially once I learned that the mines will explode no matter what once revealed. Managed to get a bit over $12k, I think! The art and audio was great!

Bundt Man by bubbadubc 2021-05-16T17:08:33Z ♥ 1

Really good art and audio! I was surprised at how well the non-tile-based pushing system worked - that seems like something that could easily go wrong. I like that the spikes were quite forgiving, but it was a bit hard to tell exactly when they were a danger and when they weren't. Still, very good work!

Matt's Marvelous Mining Mission by mmason 2021-05-16T16:57:40Z ♥ 0

Nice! I enjoy these kinds of digging games a lot and the simple controls were nice to use. The copper was *very* hard to see initially and I wasn't sure if the tech in the top-right was something that actually improved my vessel or not; especially the "slower digging" felt a bit curious (I realize now that it was meant to help with collisions, though). I could see this being extended into something very nice :)

FALL DEEP INSANITY [R16+] by MachMarten 2021-05-16T16:40:28Z ♥ 0

Interesting! I liked a bunch of the effect names; RTX ON was a funny reference. The mouse sensitivity seemed *really high* somehow, which made getting through a lot harder than it would otherwise have been. Also I wasn't sure if I had to collect all the chocolate bars and what the red bar depleting actually caused. Still, very nice work and good art!

Frog by cacciatc 2021-05-05T04:20:48Z ♥ 2

This was really cool! The music and art was excellent and I liked the gameplay a lot. There were some small glitches here and there but nothing game-breaking. Would enjoy seeing this expanded into a full game!

Deep Sea Trip by Pomo 2021-05-05T03:21:59Z ♥ 1

Nice work! The controls felt much more intuitive than I initially feared; I liked that the enemies had quite generous hitboxes so even if my aiming was perfect, I could get somewhere. Moving the submarine felt definitely a bit slow once the enemies started piling up more, though, so ultimately I think the game could benefit from mouse aiming. Nevertheless, it was good fun!

HELL deep is your love? by Villanelle 2021-05-03T03:48:32Z ♥ 4

Very good! Also very hard, haha. I got to the fourth level. The graphics are really nice, as is the music! I also appreciate the fact that the medusa heads don't instantly kill you! I wish the movement had maybe a little bit more deceleration when on the ground.

Bubbly by Kaish 2021-05-03T03:32:14Z ♥ 3

Great work! The audio & graphics were neat, and throwing the ball was nice & I liked the way you could get multiple balls along! The high gravity made it a bit hard to see where I was falling, which caused me to fall right onto enemies at times. I think some new enemy types could add a lot to this.

PANEMUAN by etrealjunior 2021-05-03T03:24:08Z ♥ 2

Interesting! I understood the game as a criticism on the influence of social media/internet on one's self-confidence. The music was really nice and I liked the art!

Deep Dungeon Tactics by Aditya Kumar 2021-05-03T03:11:07Z ♥ 1

Very impressive, considering the time limit! The controls were a bit clunky and the music stopped working after I refreshed the page a couple times, but I had a good time once I figured out how to play better. I tend to be awful at these kinds of games, though, so I only ever made it to the second floor, haha. Great work!

Rooted by Webox 2021-05-03T02:53:15Z ♥ 1

Nice work! I would've enjoyed more mouse support and several puzzles were quite large compared to their complexity, but it was fun to play and nicely straightforward.

Surface Level by javi7 2021-05-03T02:33:34Z ♥ 3

This was a lot of fun! I didn't get to 10k points, I think my high score was slightly above 6k. The mechanics were a bit too precise for my tastes, but I found the grinding very enjoyable once I got the hang of it. I also appreciate that you didn't make this an endless runner! Great work.

Descension AI by Chrispy977 2021-05-01T02:14:27Z ♥ 0

Very cool art and music! I managed to get to the end. It was somewhat hard to tell where the enemy projectiles were going and the mouse sensitivity was quite extreme, but I had a good time. It was nice that the enemy turrets activated slower than my bullets could reach them, so the final corridor was very interesting to me!

Just Thinking by albertnez 2021-04-30T07:46:08Z ♥ 1

Very neat! I was expecting a much darker pondering, so it was nice to see that the character's thoughts ended up positive. Very wholesome and nice :)

The power of the deep by Tris250 2021-04-30T07:39:28Z ♥ 2

It feels like the game definitely nailed some of the atmosphere the backstory set up! The enemy sprites were also really nice. Good work!

Sleepwalker by Duncan 3 2021-04-30T07:10:38Z ♥ 1

Very clever! I liked the a-ha moment in the third level a lot. This'd be neat to see expanded a bit, although it'd be nice to be able to see the full room structure in levels with more of them. Great work!

Sun Core by ZeroKun 2021-04-30T06:30:54Z ♥ 0

It was nice that the levels were designed to require understanding the jump system. I had to try the final level a couple times; it would've been nice to be able to skip the intro text there. Still, good work!

Press Space To Jump The Gap by foolmoron 2021-04-30T06:09:13Z ♥ 1

This was a wonderful idea! It's a shame that scrolling was really hard on my mouse; I liked the concept and everything else about this a ton but the need to keep my mouse still and scroll really hard made my fingers hurt. I'd really like to see a more polished take on this idea!

Ski Trip by Rhoka 2021-04-30T05:08:58Z ♥ 2

Very cool! The idea was funny and there were some nice surprises there. One checkpoint near the end was particularly nasty on my old laptop but for the most part I could concentrate on the visuals. Good work!

Deep Sea Explorer by interface 2021-04-30T04:27:48Z ♥ 1

Haha, I liked the soundclip the sharks were accompanied by! Nice little exploration game, it was a cool detail that the oxygen tanks and chests weren't always 100% upright but actually positioned based on the ground shapes. Got a high score of 190!

Roots game by BoClow 2021-04-30T04:17:20Z ♥ 2

A very nice, laid-back little game. It took me a moment to understand the logic of the yellow orbs, but I liked creating neat little root systems and I really appreciate that you show the full root at the end!

Red Archer by BadPiggy 2021-04-30T04:07:51Z ♥ 1

What a unique gameplay concept! The slo-mo made it very hard to actually lose, but I enjoyed the gameplay thoroughly; jumping from enemy to enemy was very satisfying. Could definitely see this extended to a larger thing with some more complex enemies and such!

self reflection by torcado 2021-04-30T03:58:58Z ♥ 1

A really cool concept well explored! I really liked the puzzles and even though I couldn't see the states of the other "rooms", the game was intuitive to play. Great work!

Abyssal Lab by frankiesmileshow 2021-04-30T03:45:07Z ♥ 1

This was amazing! Great atmosphere and art, and I liked that the pacing was based on my lab expanding and not time; I was afraid that I'd suddenly get attacked by some huge enemy force that I couldn't handle because I didn't optimize enough.

Flat Pack Piles by Zachary Barbanell 2021-04-29T02:57:14Z ♥ 0

Nice! Very satisfying to play, although it feels like there might some really long-winded optimal strategy that I wouldn't be able to figure out. Got to depth 7 on normal mode on my first try.

Crashdown by iellswo 2021-04-29T02:44:06Z ♥ 1

The depth effect was very effective and I liked it a lot! Also good work on adding a bunch of powerups and a bossfight into your entry, it was neat to explore the areas and sometimes plan ahead on where to land to get to secrets!

Beyond the Canyon by Dante2001 2021-04-29T02:30:13Z ♥ 1

What a very ambitious game! You aimed to tackle some very heavy topics via the theme. I like how the "gamified" approach was involved in the story at the end. Nice work!

The Deep And by Pitogiiyo 2021-04-29T02:07:33Z ♥ 0

That was really neat! I'm not really good enough at logic gates to fully utilize the options at hand, but it was still very cool to toy with!

Ludophile by Jack Lance 2021-04-29T01:54:48Z ♥ 1

This was really cool! I was a bit too tired while playing to get through it all and the shortcut issue was there, but I had a very good time with it otherwise. Very inventive!

Far Fetched by johnfn 2021-04-29T01:10:01Z ♥ 4

Amazing music! The gameplay was also fun, I especially liked the chase sequence and the ending! Excellent work from your team :)

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-04-29T00:49:41Z ♥ 2

Hahah, that OHH YEAHH was excellent! Simple but effective!

Derbys F#ckin Pissed by sdata 2021-04-29T00:44:05Z ♥ 2

I really liked that even though the game was procedural, there was a way to win! Also interesting that you've done a multi-Ludum-Dare storyline here (that'll seemingly continue in the future!) Good work :)

LAYERS by Le Slo 2021-04-29T00:19:47Z ♥ 1

Really sweet! The rules are quite complex but it was fun to figure them out and try to maximize my score. I found it quite hard to remember that only the bottom row is meaningful in terms of scoring. I really liked the way you used sound and little movements to really portray the pieces as physical objects!

Dig Deeper! by Cyanilux 2021-04-29T00:04:51Z ♥ 1

The gold sticking from the walls was really neat, and digging it out was really really satisfying! I could easily imagine this being taken further, with gemstones and whatnot. Good work!

Clowns Aren't Funny by NDHR Productions 2021-04-28T23:52:15Z ♥ 1

The sound design was the highlight here; the party pipe and FWOOSH from the fires were great, haha. It seems like the game crashed at the end, but I'm unsure if that was intended?

[HTML5] Bodenhorizont by minotalen 2021-04-28T23:40:17Z ♥ 3

Really interesting! Seeing where the roots go was oddly engrossing even though I knew they were mostly random. The resulting web of flowers and vines was also fun to look at. The Plantasia music was also a great choice, haha.

Ocelot Safari by pancelor 2021-04-28T23:22:14Z ♥ 1

Haha, this was excellent! The ocelots were excellent little trickster and there were several exciting moments even though the game as a whole was quite laid-back and unstressful. Great work!

Pâquerette Down the Bunburrow by Herbie Puppy 2021-04-28T22:56:22Z ♥ 4

This was excellent! Very cool graphics and audio, and you managed to make a pathing-based puzzle type (which often tends to involve a lot of really complex hidden rules) quite intuitive to grasp and not overwhelming. Excellent work!

Falling Time by g12345 2021-04-27T02:05:48Z ♥ 1

This was neat! I like that the game was beatable, and the gameplay was surprisingly exciting. The lenient collision detection was also very nice because it allowed some tricks for faster coin-collecting.

Into the Deep Web by Jon Topielski 2021-04-27T01:59:35Z ♥ 1

Really cool aesthetic! The gameplay was simplistic but fun and the attention to detail with the faux desktop etc was superb. I would've happily fought a couple more battles!

Top Down by DoomMustard 2021-04-27T01:58:45Z ♥ 1

Interesting! I liked that you could set up proper orbits in the planetary phase, although it took me a bit to understand what was going on.

LD43 — Sacrifices must be made (49)

Temple-based Sacrifice by Aurel300 2018-12-22T19:38:44Z ♥ 0

Really ambitious! The amount of information to take in is a bit overwhelming and it took me some time to figure out how the capturing, attacking & tech level systems work. After that it was smooth sailing. The game is very polished, and I really like the look of the map and the transition between different vantage points. The fact that the map hexagons are vertically very thin made accurate mouse clicks tough at times, though. I didn't have a friend to play with but it was fun and satisfying to move around and test the gameplay on my own as well. Overall very polished and sweet!

VOID_SHOT by NNNIKKI 2018-12-12T01:21:10Z ♥ 1

Interesting! It was fairly hard to keep in mind that shooting also reduces HP; I think all my deaths came from trying to fend off against a horde and destroying myself as a result. I wasn't sure at the end if there's a balance to it all, because the more enemies there are on screen, the more damage you take but the more hp you also need to fight them; the ship's hitbox felt quite large, which increased the difficulty quite a bit. That said, the idea was very novel and the gameplay felt very solid. Nice work!

Hostile Territory by kevinltj 2018-12-12T01:14:00Z ♥ 0

Very nice story! I liked the writing, and it was interesting to see where the story went. For a moment I was expecting a twist ending, even. Good work!

There was one sentence I didn't know how to parse, though: "Then hear hurry off to relay the information" What did it mean?

Sacrifice by Sword by Torn 2018-12-12T01:07:43Z ♥ 1

Very interesting! The concept was fairly brutal for my tastes, but any kind of autonomous AI shenanigans interest me so playing this was neat. I liked how I could see massive fights in the horizon, and it would've been good to be able to rotate the camera to better find where opponents are. The fighting was simplistic but the aforementioned grouping behaviour made it much more interesting. I think the enemies possibly favour getting more HP too much, though, because it was easy to become an unbeatable monster. Also the ability to see in some way your power level relative to an enemy would be sweet. Still, nice!

Cold Galaxy by PixelMeal 2018-12-11T04:41:38Z ♥ 1

Very slick and pretty! The visual look of the game made it seem very in-depth, but my planet trees were always identical (two branches at first, no branches after that) and there didn't seem to be any place where I could've sold my cargo so ultimately my options seemed fairly limited. The amount of traits was very interesting but the lack of choice between events & the uncertainty about my goals made it hard to know what to do in given situations. The Brain Parasite seemed a bit of a bummer because it overwrote other traits and once someone contracted it, there didn't seem to be much to do to prevent it spreading other than luck. Nevertheless, a very cool experience! I could see this expanding into a very interesting game.

Our shelter by Hadik 2018-12-10T05:17:38Z ♥ 0

Cool! Very nice atmosphere, especially graphics- and audio-wise. I liked that going outside (and freezing) were neither insta-death conditions (although I only realized the latter too late and ended up spending my fuel unoptimally and thus losing.) There could've been more dangerous things to do, because as it was I could keep everyone at pretty good health since fixing the filter didn't require much. Similarly, the "set a character in motion while you control another" -style control wasn't really necessary, although I'm somewhat glad this was the case because utilizing it was a bit fiddly. Using a ladder while moving made the character float through the air (and floors), which broke immersion a bit. Still, really inspiring in concept and very nicely realized! (Can you find the key to the hazmat suits? I hoped it'd be behind the books or in the coal pile.)

Flaming Resistance by C1FR1 2018-12-08T05:58:23Z ♥ 1

Interesting system! It took me a moment to get the idea, and the spear felt very weak in comparison to the other weapons, but otherwise it was a very nice experience. I especially liked the way the shadows fill the entire screen when you lose. I think I saw a blue-glowy shadow at one point - did I imagine that or are there multiple enemy types?

Escape of the Cheese Droid by dob 2018-12-08T05:51:03Z ♥ 1

Very nice! The sacrificial system wasn't especially fair towards the player, but I really liked how extreme it was! The game did a really good job in making the various gameplay changes amusing. After losing control of the robot I wanted to see if I could still beat a level (and this ended up happening!) - the cheese system complimented the "malfunctioning robot" aesthetic very well, along with the audio. I also liked that you can walk on the UFOs, even though that caused me some trouble in a couple spots. Solid!

A boat trip to remember by jandourek 2018-12-08T05:37:46Z ♥ 1

Interesting idea! It was interesting trying to figure out mnemonics for items (I stored them alphabetically and ran into trouble with letters that had multiple item options!) That said, the time limit felt very strict, especially since I had spent more time arranging the items than going through them. It'd be good if the game told the time limit (apologies if it did and I just didn't notice!) The art was very nice!

I think I ran into a bug: I held right mouse on a box and midway changed boxes; the "opening" text from the original box stayed floating in midair and after that every time I started opening a box, the timer jumped to 8, meaning that I could leisurely open every box.

Rafture by Marcos Donnantuoni 2018-12-08T05:24:27Z ♥ 1

A neat sokoban-like. The levels weren't overly complicated which was nice, but the fact that several levels had people to push over immediately available confused me a bit; I assume they were more of an atmosphere thing? Anyway, a solid puzzler!

ChosenProtector by Suchista 2018-12-08T05:14:54Z ♥ 1

Nice! Even on easy the game was fairly tough; it took me a couple tries to realize at which point I can no longer win due to my sacrifice count increasing slower than I could take care of the enemies. The gameplay loop was pretty classic but very entertaining and made me want to finish the game properly. It felt nice to play a Tower Defense -style game again :)

Sacricent by Pompi Pompi 2018-12-08T04:57:08Z ♥ 1

Really liked how the centipede feet (and the creatures in general) look! The player's hitbox was large enough that combined with the high, unadjustible jump, I didn't feel like I had much ability to dodge enemy bullets, especially when it came to the four-legged onion-like monsters. That was ok because experiencing the leg system was fun in itself, though. Good work!

Sacrificial Sam by TinyMushroom 2018-12-08T04:48:50Z ♥ 1

Pretty nice! I liked how many different powerups there were for the player to lose. The controls seemed intimidating at first but the game is forgiving enough that it didn't ultimately become an issue. The platforming engine struggled with some platform formations, but again, it could be overcome. Losing the suit was a great touch :) Good work!

Melon Squad by Balduvian Dead 2018-12-08T04:39:53Z ♥ 1

Fairly interesting. It was interesting to puzzle out how to use the watermelons in a given level, but it felt like the real-time nature of the game came into the way of the puzzle-solving in certain cases. The carrot projectiles are very fast, and that together with the carrots being able to shoot in any direction made approaching them feel slightly too frustrating, namely in situations where the carrot was at the end of a tunnel and I had to hope that they don't get to shoot again before I reach them. The visual look was very nice! The explosions especially.

Slime Laboratory by Jimbly 2018-12-07T03:09:56Z ♥ 1

Very nice! The system seemed frighteningly complicated at first based on the description on this page, but turned out to be fairly simple and manageable. I'm glad there was no time limitation, so I had time to learn to understand the system. It was a lot of fun to play and I wanted to complete every task. My main issues were the labels of the potions/slimes, something you pointed out yourself, and the fact that it was (for me) often difficult to notice if an order was referring to a potion or a pet. Because of the latter I made a pet with 16 in everything for the final task, only to realize that the request was for a potion instead. Still very very solid, definitely one of my favourites so far.

The Exchange by caeonosphere 2018-12-07T02:31:02Z ♥ 0

Extremely good! At first I was fearing that the game might go for something too Cultist Simulator -like, but this turned into a whole thing of its own. The writing was very good and the choices were presented well, although definitely more in the form of "I wonder what this does" than "I can figure out the 'correct' solution here". The art was also very nice. Excited to see where this goes!

Volcano Royale XTREME by Morg 2018-12-07T02:10:22Z ♥ 0

Excellent sounds! Despite the simplicity of the concept, it was a lot of fun to push people around; I got to wave 8! The controls felt a bit sluggish in that I had to hold a directional button for a bit for the character to start moving, and I couldn't really find any use for the dash or jump, but otherwise I had a very good time.

Not Safe for Teamwork by bradur 2018-12-06T15:58:20Z ♥ 0

Interesting! Always a fan of a nice puzzle game. The concept was a bit brutal for my tastes, but the puzzles were nice in a Chip's Challenge -esque way. Very solid!

The Path to Vegetarianism by PhillSerrazina 2018-12-06T02:27:34Z ♥ 1

Interesting! That's a nice theme to pick, although I'd disagree with the final statement :') Kind of I Wanna Be The Guy-ish, generally not too mean although the "Sometimes you have to find new paths" level took me a bit. It felt that the platforming engine could've been more forgiving regarding jumping when next to the edge of a platform - I fell of a couple times in situations where it felt like I was still safely on ground. Still, neat!

How to ruin your life in 48 hours by Yaroslav Kravtsov 2018-12-06T02:10:47Z ♥ 2

Well, that's a lot of content in a single entry! I really liked the way you had incorporated mechanics into the house, from the credits and the computer activities to the mobile phone. I didn't notice a timer for the end of the jam & I couldn't figure out how to "validate" my art, but otherwise it seemed to be fairly smooth sailing apart from some of the humour not quite landing for me. The art was very nice and the minigames were good fun, not too hard but still keeping me occupied!

Slime Venture by MRUniverse 2018-12-05T03:34:10Z ♥ 1

Interesting idea! The randomness of the "enemy" slime jumping made some levels more frustrating than they need be, along with the inability to restart after losing. That said, I liked the puzzle elements of having to figure out in which order to eat things. Eating a larger green cube causing me to be eaten instead was a neat touch although it took me a bit to realize what happened.

Planet 43 by MyFriendTames 2018-12-05T03:25:08Z ♥ 0

Hmm, F-secure reported the game as potential malware, with the ID: Suspicious:W32/Malware!DeepGuard I'm pretty sure this is a false positive but wanted to report it before playing in any case. I recommend running the game through https://www.virustotal.com/ to be sure :)

Blob Time by sketchycode 2018-12-05T03:20:55Z ♥ 2

Interesting! I like that some levels went for a more puzzley direction, but not in an overly punishing way. Still, there were a couple levels that stumped me for a bit. I really liked the background art - there was a surprisingly large number of different environments present. Good work!

The Gifts of Gaios by Kaleido 2018-12-05T03:07:41Z ♥ 1

That was nice! The different sacrifices were nicely balanced (apart from maybe the time slowing); by the end it was definitely much harder to decide which one to give up. The levels felt a bit on the long side in the beginning, but possibly my experience would've been different if I hadn't held on to flight for so long. The ending was very nice!

Coyote's Satiation by boblova 2018-12-05T02:51:01Z ♥ 1

I got pretty far! Managed to craft the item after pickaxe. I wasn't completely sure how to chop down trees - pressing random buttons on the keyboard and clicking wildly seemed to do it well enough. Perhaps the hitbox is smaller than I expected? It was fun running around dodging enemies and collecting berries so as not to starve to death. Neat!

Atomic Lifetime by Kaish 2018-12-05T02:41:39Z ♥ 2

Interesting! At first I was afraid that the game would require very specific timing, but in the end it turned out to be a pretty relaxed experience. I wish the game would have told me more clearly when I could move again - as far as I could see the only indicator was the movement X, and that was mostly under the player character. I liked the puzzle elements; perhaps this could work as a turn-based optimization game? Nice work!

Rain Away by hechi 2018-12-05T02:30:38Z ♥ 2

The pixel art style is very nice! The game felt fairly tough at first but once I got the hang of it was good fun all the way through. I'm glad that even by the end the game doesn't handicap the player overly harshly. Great work!

Sacrifice^3 by simonhutchinson 2018-12-05T02:21:23Z ♥ 1

Very cool visuals and sound design! The game was pretty simplistic (I assume it keeps going forever?) but it was neat to hover around and watch the cube-collecting effects. The game seemed to be pretty heavy, though, and the sound started tearing pretty badly by level 4 or so. Good work, nonetheless!

Revelation by Robber 2018-12-05T02:13:57Z ♥ 1

Very metal! While the sacrifial system and normal lives being one and the same felt thematically appropriate, it kind of created a situation where I wanted to restart from scratch if I died without using the ability. That said, there was a very interesting logistical challenge of deciding which pentagrams to destroy and which ones to leave. Good work getting a boss in, too! Good work :)

TAMUTU by voxel 2018-12-05T01:57:43Z ♥ 1

Very nice! I'm genuinely curious what would happen after waiting the full hour - that bit was very cool. In general this was an extremely solid game; the gameplay worked and wasn't too hard, the bosses were interesting and the graphics very good. The story was also very interesting even though a similar system has appeared a couple times over the years. Great work!

Can't Save Them All... by McWojciech 2018-12-05T01:46:07Z ♥ 0

Interesting! I liked the way the scythe directly shows my power. Hitting the enemies without taking damage in return felt fairly tough - it'd be nice if the scythe had a little bit more range. Still, very neat!

Nightlight by Windmere 2018-12-04T04:41:51Z ♥ 1

Interesting! It took me a moment to realize that the moving hands and whatnot weren't actually dangerous, but they were a neat graphical addition! The monochrome style added nicely to the concept. The player's hitbox felt a bit hard to read, which became an issue to an extent in the later levels due to the one-hit-kill nature of the game. Still, very nice!

Night of the BloodMoon by erebus 2018-12-04T03:30:28Z ♥ 1

Very neat! The presentation worked really well, and once I got used to the controls the gameplay felt nice. I especially liked the boss - it didn't feel unfair but added nice variation to the combat. Also the sounds were appropriately otherworldly. Good work!

El Juan's Takedown by Ajay.2002 2018-12-04T02:42:17Z ♥ 1

Very interesting! After playing for a bit and going back for a battering ram, it was neat to see the whole "team" in action. The shotgun enemies felt very hard to dodge, especially the one right after the first door. Also since the best character costs so much, the beginning of the game got somewhat slow since I had to wait for the enemies to go away. Still, interesting take on the theme!

Fading Light by BinaryLynx 2018-12-04T01:49:42Z ♥ 1

Hmm! I really like the idea and there were some neat touches like the radio! However, I couldn't figure out how to fix the leaking pipe and every attempt ended inevitably with me running out of water. I couldn't place cords nearby nor find other items that could've helped. Still, a really interesting take on the theme! I'd like to play it again once I understand better how things work. Good work :)

Appease The Gods by reecer9714 2018-12-04T01:42:03Z ♥ 1

Hmm, I wasn't sure how not to make my villagers die of hunger, even though I put several on the job. Do sacrifices help with food production? There's potential for a fairly interesting card game with some added depth and cleared links between events.

Land's Sacrifice by Benjamin123 2018-12-04T01:33:04Z ♥ 1

Unfortunately I'm on Windows, too. :(

Winter Summer Land by tomdeal 2018-12-04T01:32:33Z ♥ 1

The snowman moving around by rolling is a great touch! The enemies were a tough lot - it's easy to get into a very bad situation. There were also some low-ceiling jumps that felt hard to work with due to the way the platforming engine works. The snow-gathering mechanic was very neat, it's cool that the snowman changes size based on available snow!

Quest For Gory by Erasmus Crowley 2018-12-04T01:22:45Z ♥ 1

Well, that was brutal. The wait between the character walking to the clicked place and dialogue appearing felt somewhat slow, but I got used to it. Good job animating 3D characters in such a short timeframe!

Puppyups by commanderstitch 2018-12-04T01:15:42Z ♥ 1

The dog sounds were amazing! It was fun to capture the dogs, but I think there was something slightly wonly with the hitboxes; I couldn't collect some stunned dogs at the edges of the screen and ultimately the Smog Monster got me even though I don't I was very close by. Still, good fun :)

For You by FireBug 2018-12-04T01:04:21Z ♥ 0

I couldn't get the game to run. I tried with Chrome (also incognito) and Firefox, but for both the screen was completely black. Do I need to wait for the game to load? Using Windows 8.1.

Sacrifice Thy Robutt Parts by SimonTheCase 2018-12-04T01:01:02Z ♥ 1

Super nice! I really appreciate that the game is much more of a pure puzzler than a tricky dexterity platformer. The sound design added a *lot* to the feel and I had a very enjoyable time getting through the game. The credits were a really nice touch, as well.

HYPERFIGHT by hypersnow 2018-12-04T00:51:14Z ♥ 1

Really sweet! It took me a moment to realize that the Hadouken-like attacks were indeed my "basic" attack, but after that it was smooth sailing (apart from testing it on my own.) The voice acting adds a lot to the game, and I really appreciate the mechanical differences between the two characters. Being able to stand on top of the other player was also a great detail! Good work :)

ADV-MAN by DruLeeParsec 2018-12-04T00:43:28Z ♥ 1

I really like the delayed stamina system! Also the way the ghosts have been changed into halloween-y monsters is a nice touch; do they have different AIs, like in Pac-Man? The difficulty could've increased a bit more quickly; by level 6 I hadn't needed sprint much except for some quick diamond nabs. Nice work!

Riddles of Sacrifice by AdroitConceptions 2018-12-04T00:34:53Z ♥ 0

It was interesting how the power-downs actually felt like something I want to make a "build" with; for example, stacking multiple rate of fire power-downs changed the feel of the game very heavily and I liked that. The enemies attacking from off-screen was a bit mean, but the explosion they made together with the sound felt very satisfying. Nice!

Orion Force by Wizard.Exe 2018-12-04T00:21:42Z ♥ 2

Whoa, really nice! I like autonomous units in games and watching the gif above really sold the game to me. It felt that the beginning was the hardest bit - after wave 4 or so I started getting enough new ships that I could destroy my entire fleet and still be fine later (in fact, I did beat one wave without any ships left; I like that that can be done). The larger alien ships destroy my units so fast that later on it becomes a bit frustrating to try to find the correctly-facing small ship before it's decimated; having a slightly higher capability of steering the smallest ships could help a lot. Still, very solid! I liked the bip-bip-bip sound of counting my remaining fleet after a battle :D

Dungeons & Curses by Ogniok 2018-12-04T00:08:10Z ♥ 1

Sweet! My computer wasn't really up to the task, but it was interesting playing the game in any case. Some of sacrifices caugh me off guard, very creative work there! Some of the levels feel like they have a lot of empty rooms and some dead ends. They're very pretty tough. Good work!

EagleSong by planschi 2018-12-03T23:18:39Z ♥ 1

At first the game felt very hard when played against 3 AI opponents - it takes a bit to get to the control scheme. Once I "got" it, it was interesting to maneuver around the enemies and bump them off the nest. I liked the detail of the birds growing in size over time; it made watching two AIs battle more exciting. Good work!

cube mob by mbc 2018-12-03T03:37:36Z ♥ 2

The struggle of getting forward felt interesting; the little herd of cubes felt "familiar" very quickly and as such it was neat to watch them rotate onwards. Simplistic but very neat :)

LD37 — One room (28)

The Murder by stefvanschie 2016-12-16T21:18:00

Got out! I felt a bit bad helping a murderer escape. The game didn't seem to recognixe my mouse-clicks occasionally and I kinda wish the game had had a bit more in terms of puzzling, but all in all it was a fun little puzzle to solve. Only now do I realize that I probably missed a hint.

Cockroach Reaction by dominisz 2016-12-16T21:10:00

The chain reaction system felt very innovative and while it felt like the game didn't require much in terms of strategy, it was a lot of fun to pull off a long chain reaction; similarly, while it felt like I had no real control over it, seeing the cockroaches suddenly fill the board with a lucky chain-reaction was very interesting. Good work!

Spell Bear by torcado 2016-12-16T20:58:00

Very nice! I like that you're not killing monsters but are instead just fighting off some moving furniture. The upgrades feel very meaningful (except for speed, maybe?) and I like that the game has a definite ending. Ended up maxing all the upgrade options. Having a post-compo version with a boss fight at the end would be cool!

Cure4Life by Gipzo 2016-12-16T20:44:00

Very polished! I liked the upgrade system and the look of the game. The combat system was also in-depth enough to keep the game interesting, although it would've been neat to have the game ramp up difficulty a bit faster. Ended up getting 110% research before quitting.

Welcome Back by yeknomerif 2016-12-16T20:24:00

Very nice! The puzzles were logical and the game felt mostly very coherent and neat. I got 2 endings!

Claim Your Color by tybantarnusa 2016-12-16T20:12:00

That was some good fun! I wish the powerups had a bit more strategy related to them, as it is I felt that only the bomb required some thought on when to use it. Still, it was interesting and fun to play and felt surprisingly even!

Kitchen Defender Ants Attack! by KunoNoOni 2016-12-16T20:05:00

The basic gameplay is pretty simplistic, but the powerups and such add some nice extra strategy and polish to the experience! Got to wave 9; I kinda wish there had been a visible crosshair and a bit more enemy variety. Still, good work!

I Didn't Sign Up for This! by Ethan Allwood 2016-12-16T19:55:00

I really liked the transforming room system, visually and mechanically; also the player's walking animation was really great! The enemies felt like they had a bit too much health, and the lack of knockback along with having to stop while attacking made me a bit unsure about how to effectively handle the threats. Good thing the game's very generous with HP restoring points! I got to the boss and got it below 50% HP, but the monsters that spawned ended up being too much for me to handle.

Pib Gloob's Warehouscape by Zarkith 2016-12-16T19:42:00

That death sound was wonderful! I could see this become a much larger game, the fan system seemed to have some nice potential! The controls felt really sensitive, though.

Cocoa Catastrophe by Eggplant 2016-12-16T19:36:00

I liked how santa looked when I got the cocoa right! I wonder if there's a logic as to what information santa omits from his description of the drink?

KillRoom by Emkiusz 2016-12-16T19:29:00

Neat that you had the walls of the room itself act as the obstacles! I think my highest score was something like 430...? The wait between the walls moving felt a bit long, especially early on.

Automatous Room Builders by Zee 2016-12-16T19:22:00

Hmm. I really like the basic idea, and the gameplay works! However, having to restart from level 1 every time makes it very frustrating to learn how the game works, since there's very little time to experiment with the mechanics before you get bumped back to the tutorial. I'd love to see this idea get developed more!

Magic Gone Wrong by CottonKitty 2016-12-16T19:16:00

The graphics were pretty neat! Q and E seemed to be difficult to utilize, since the green mana recharges very slowly, the enemies take a lot of hits and the shield lasts for a very limited time. Still, a solid base for a game.

Feng Shui Deathmatch VR by Alex 2016-12-15T22:11:00

Couldn't get it to work! The graphics seem to bug. I'm running Windows 8.1 with GeForce 820M.

Dreadroom by nassi 2016-12-15T22:05:00

A very unique and interesting puzzle mechanic! It took me some time to understand what was going on and the controls felt somewhat awkward, but once I got the idea I found the gameplay very interesting and fun! The game's really hard, too, which is a good thing imo since it's a deterministic puzzle game. Very good work! I hope you keep working on this :)

Santa Packaging, Inc. by Alistesios 2016-12-15T21:50:00

Hahah, I loved the chaotic atmosphere! The gameplay was fairly simple, but the fact that the lonely santa was soon drowning in orders (and toys/wrappers) made the whole thing feel hilarious. I also really liked the music, although I kinda wish it played a bit louder while in-game.

A Bear, a Beard, and a lot of Chainsaws by elkiwydev 2016-12-15T21:38:00

F-secure flagged the game as harmful; I'm fairly sure it was a false positive, but wanted to be sure.

Horde Room by Tutti Ankka 2016-12-15T21:35:00

Nice that you included a shop with such varying weapons! I kinda wish I had had more to spend money on such as upgrades, and there could've been more enemy variety, but overall very neat!

Recoil by BUNN1E5 2016-12-15T21:27:00

Very nice music and particle effects! I had some trouble figuring out what exactly damages me, but moving around using the weapon's recoil was good fun!

Flipper by GFM 2016-12-15T21:18:00

The mechanic was very interesting! I liked how it allowed me to play the level pretty much how I wanted; versatile powerups like that are always welcome. Unfortunately the collision detection seemed not to work at times, and I had to restart the game once after falling through the floor. Ended up beating it, though!

A Fox's Room by Pusty 2016-12-15T21:11:00

Managed to beat it! It took me some time to realize the game required me to solve puzzles, and I didn't quite understand the mechanic behind it, but it was interesting to walk around the rooms and read the surreal descriptions.

Fallarska by hoqjed 2016-12-15T21:04:00

I needed a hint to figure out how the vending machine works, but it was kinda enjoyable to see how many bars I can pump out before I time my click incorrectly. Feeding the creature felt interesting at first, then a bit scary, then nice again. A very interesting experience!

One Room by manax 2016-12-15T20:52:00

The physics-based collisions with the furniture along with the oddly happy background music made the atmosphere really unique; I quite liked that! Also I liked that the zombies actually took knockback from my punches; it made fighting them more manageable and impactful. Short but sweet.

Me, Myself And The Room by Artylo 2016-12-15T20:48:00

A fairly melancholical experience! It was interesting to realize that I was exploring the developer's own room, and listening to your occasionally witty descriptions of things there was nice, especially after reading your foreword in the description. It took me some time to realize how to get forward from the title screen.

Jewel Defender by kd7uiy 2016-12-15T20:37:00

Very neat! As it is, the game feels rather impossible due to how slow the towers are to react; however, I liked the crusher block trap and tried multiple formations of them in order to try to find one that works! Hopefully you'll keep adding more to this!

Kitchen Invasion! by zinexo 2016-12-15T20:28:00

The "keep-your-upgrades" -mechanism was fairly interesting, as well as the way you had to defend both yourself and the fridge! The player's hitbox seemed really large, which made judging if I'll get hit difficult at times.

Bad Panda - The ex-panda-ble by Kingblork 2016-12-15T20:17:00

I like that this wasn't just an endless shooter, but instead there was a proper ending and even a boss fight! It was quite difficult to tell when a guard would be shooting, making fighting them feel quite random at times.

Bob's Burgers by Zettelkasten 2016-12-15T20:06:00

Very nice! I don't usually enjoy the genre, but this one had a very nice mood to it and I had good fun playing it. The difficulty ramps up a bit too fast for my taste, though; I would've preferred a slower pace.

LD35 — Shapeshift (112)

GattoMagico by tanis 2016-05-07T12:05:00

The title screen music is great! Also loved the sound effects. It took me a bit to figure out how the enemy-freezing worked but the game was fairly enjoyable to play. I kinda wish it ramped up the difficulty a bit faster, though! Good work.

Tesselate by kitcar2000 2016-05-07T11:56:00

Despite the simplicity of the idea, the game was really tough! The darkened squares were a bit too hard to differentiate from the normal ones on my screen but the game was fun to play. Good work!

Future-Anthropology Facility by JohnGalt 2016-05-07T11:51:00

Wow, that was much more gruesome-feeling than I would've assumed from the beginning! It was interesting to try to solve the puzzle of how to get various combos of limbs onto particular characters. The only achievement I didn't manage to get was Conference. Interesting if a bit cruel!

The Amorphous Adventure of Blod by Croze 2016-05-07T11:32:00

The game was fairly tough but luckily the enemies didn't respawn so I could keep trying until I got past the levels. I felt that all the different forms were fairly weak against the enemies because of how aggressive they were, so in the end using the fast-moving form at all times felt like the best option. Still, you have a very nice engine here and it'd be neat to see the game worked on some more! :)

Figure Shift by Simaflux 2016-05-07T10:53:00

Whoa, this is fairly tough! At first the idea seemed a bit too simplistic to be very fun, but the difficulty ramped up fast enough that the concept really worked and kept me thinking. Couldn't beat it, though! It'd be nice if there were no more symbols appearing towards the end of a level, there were several times where one was just about to be "registered" before the level changed.

PowerShift: The People's Republic of United Democristan by nintendoeats 2016-04-27T11:03:00

A very ambitious idea! Keeping the people happy was relatively easy and I seemed to be doing well until a single overleveled rebel leader came and wiped all my units. I'm not totally sure how I could've avoided that since I can't directly attack a given rebel leader. Also once a level 1 unit of mine beat a level 4 rebel, I wonder why that is.

Malformed by Takadimi 2016-04-27T10:46:00

I was unable to get the game running via either run.bat or ld35.exe. Using Windows 8.1. Hopefully I'll get to test the game later!

The ShapeShifter by S0rax 2016-04-27T10:43:00

Nice idea! The collision detection wasn't quite as precise as I would've hoped which made climbing the stairs in the second level quite frustrating, and it would be nice if I could stop being an anvil by pressing space again instead of waiting. Still, very neat!

Give me Six by SpiritJZL 2016-04-27T10:38:00

Very cool concept! The idea is neat and it works flawlessly. It feels like the player who starts has a very noticeable advantage, though, because you can change four squares every turn instead of just one.

Four Horsemen: Chapter 1 by eott 2016-04-26T21:26:00

An interesting take on the theme. Also fairly well written, although I did note some typos here and there. I like your use of metaphor!

Pickles, Nachos, Onion Rings by looPing 2016-04-26T20:09:00

A simple idea executed really well! The game gets very hard very fast, but the jumps are very forgiving and the idea is very neat! I just wish I didn't have to do the first tutorial-ish obstacles every time I lose, because the actually tough bits start only when I get the third pastry and that's pretty far into the game.

SHAPEshift by kingofjohns 2016-04-26T20:05:00

As others have said, even after moving files around the game complained about a missing data folder :(

Where Wolf? by squigglez 2016-04-24T00:30:00

Nice concept! I liked the werewolf-turning animation a lot, as well as the little screenshake when you catch one. It was a bit weird how I died when touching a person who wasn't in werewolf form; were they just about to turn?

3-Form by Ping78 2016-04-24T00:26:00

Using chrome; isn't there any chance of a downloadable version?

SHAPE.SHIFT by BulletsArePeopleToo 2016-04-24T00:25:00

The shifting mechanic was cool on paper but felt pretty frustrating due to the way it always centered me when changing planes; this caused a lot of frustration. The graphics and audio are extremely sweet. I got to the first boss.

A Suttle Haze by Shael 2016-04-24T00:12:00

Pretty sweet! The graphics looked great and I liked the little interactive bits. The ending was kinda abrupt, though!

A Cursor-y Attempt by RNanoware 2016-04-24T00:01:00

A very interesting concept; I really wish there were tutorial levels because as is I found it very hard to understand how to efficiently get the colours where I want.

The Combinator by El Cabaro 2016-04-23T23:54:00

Reminds me of olden days of klik; amazing stuff. The enemy animations are wonderful and the amount of combos is sweet. I really wish there was a save function because beating the same fights again felt a bit frustrating, though!

"Shape" Shifter by Hendri 2016-04-23T23:38:00

At first I didn't understand the concept, but once I found out you can shapeshift even in midair the game got very fun. It's rather easy but I like how gravity prevents you from just teleporting to the top instantly. I could see a puzzle game made out of this!

NIGHTMARES by Crawler Studios 2016-04-23T23:30:00

Chrome doesn't support Unity Web Player anymore so I couldn't play it; it'd be sweet to have a downloadable version available!

Shape Shipper by Spacemyname 2016-04-23T23:28:00

The game crashes on startup, and I'm fairly sure I have all the required programs installed. :(

Shift the shape... best name ever! by BuddaKaeks 2016-04-23T23:26:00

The idea is neat but I had a very very hard time wrapping my head around how to control the shape!

Fracteria VR by ChainedLupine 2016-04-23T23:19:00

Unfortunately I lack both VR and a smartphone :(

The Monster That Haunts Me by conno1234 2016-04-23T23:18:00

A neat take on a serious concept. The musics really complimented the story!

Gerard the Epic Shapeshifting old guy vs Evil Duke Frederick XV of Nottingpork by avocadojoe 2016-04-23T23:04:00

A very ambitious idea! The game was fairly straightforward and I had some trouble with the collision detection, but overall a very neat thing.

Nimbleocity by Jamie Guillemette 2016-04-23T22:55:00

The idea is very neat and I liked the ability to plan forward; however, the way the game's perspective works made some part more frustrating than they'd need to be because of how the spaceship obstructed parts of the screen. Also it was hard to predict the velocities of the ball, which made it tough to aim the slanted surfaces. Still, a very cool concept and I nearly beat the last level!

Desperate Times by yokcos700 2016-04-23T22:42:00

Fantastic! The game mechanic was really cool once I fully understood how it works. The graphics were also very good, and I liked it that you actually took the time to make completeable levels instead of making the game go on endlessly. Got to the third level!

Alien Shape Shifters by legendpaul 2016-04-23T22:30:00

F-Secure warned me about the Windows version being on a malicious-rated website; I didn't have an android phone to test it on, either. :(

Linedancer by jonask 2016-04-23T22:28:00

Nice idea! I really liked the minimalistic aesthetic. Somehow it felt like the game got easier the further I progressed, because there were long patterns of the same shape instead of the faster changes. Still, very nice!

The Morphing Manor by Evergreen Games 2016-04-23T22:22:00

The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem!

Shapeshifter Challenge by ethankennerly 2016-04-23T22:12:00

Very nice idea! I enjoyed solving every puzzle a lot, and the concept of the pieces keeping their orientation was neat. The game could've been a bit harder and sometimes it was easy to tell which piece went where based on small seams in the shadow, but still, very solid indeed.

Boomerang Pong by FanieG 2016-04-23T22:03:00

Very interesting boomerang physics! I had hard time trying to get it to go where I wanted, though, and it was hard to say how the shapeshifting affected the gameplay. Still, very nice!

Starship Janitor by studdert249 2016-04-23T21:58:00

The shooting enemies were much harder to avoid than I first anticipated. Good fun!

Shape Lab by Xilentor 2016-04-23T21:52:00

What a fantastic game concept! I haven't seen a game like this before and the puzzles were extremely well-designed. I could definitely play a full game designed around this idea. Got to level 9, the only thing I found kinda illogical was how I couldn't push two boxes together.

Through Oneself by Omiya Games 2016-04-21T23:03:00

Amazing concept! The platforming physics were a bit awkward but that didn't matter most of the time. Some really sweet ideas here and I could definitely see this turned into a "full" game! Good work.

DungeonShift by AssassinMonkey 2016-04-21T22:52:00

Interesting mechanic! I found it mostly useful when encountering pitfalls, but the idea is cool. Got to the boss but died, it'd be nice if I could restart from that level.

Trio by rumscki 2016-04-21T22:21:00

Loved the smug grin of the Wizard! The idea is neat, but I wish I could make the switching faster because now I had situations where I felt I couldn't progress until I had shifted shape. Very nice, though!

Shift the shape by DcrDro 2016-04-21T22:15:00

I liked the surprise squid attacks and the fact that you can do little jumps at slopes with the circle. I wish the triangle was utilized a bit more, though.

Transmorgification Situation by KBF123 2016-04-21T22:08:00

I also had to move the files around a bit to get it working. The game was interesting although I wasn't very certain about the logic behind certain puzzles. Still, a very neat thing you have here.

ˈSHāpˌSHift by GogglesKitty 2016-04-21T21:59:00

The art was neat! The gameplay itself could've been a bit more involved but I enjoyed trying to max my percent for some time.

Monsters of Rock Paper Scissors by jamesh_uk 2016-04-21T21:54:00

I don't have a controller handy or anyone to play with. Sorry about that :(

OnPoint by purrpurr 2016-04-21T21:53:00

Neat idea! The last level really showed what it's capable of and thus it would've been cool to see more levels, but I understand the time limits present.

PacShifter by jcmonkey 2016-04-21T21:47:00

Nice! The levels were interesting and the difficulty curve was fairly even. The shapeshifting mechanic could've been explored a bit more thoroughly but even as it is it was an enjoyable game.

Shape Bender by Itay2805 2016-04-21T21:42:00

The resolution was large enough that I couldn't see some of the screen which prevented me from playing. :(

Polarity Dragon by zondarg 2016-04-21T21:37:00

I liked the perspective effect and the smooth enemy patterns. The game felt like it had promise but it didn't really get harder so there wasn't much to do after the first impressions. Still, very neat!

Shape Game Without Great Name by matiz982 2016-04-21T21:32:00

The link leads to 404! :(

Green Box Game by knason 2016-04-21T21:31:00

Nice idea! It'd be nice to see you elaborate on this a bit. :)

[VR] Terminal Shift by AustinSpafford 2016-04-21T21:29:00

No VR, sadly :(

Dustin Finamore by fin_nolimit 2016-04-21T21:28:00

Amazing! I loved the "YUMM-M" sound effect and after some initial confusion the game mechanic itself was really solid and interesting. I'd love to see a larger game made with this mechanic!

Handfull by UgiWithAKnife 2016-04-21T21:23:00

I definitely wouldn't have figured out what to do without outside advice! That said, once I did the game was very interesting and I enjoyed just making weird gestures with the hands even without a definite goal. The graphics are also really sweet!

Star Buddy by drazil100 2016-04-21T21:12:00

Very cute! The shield didn't seem all that useful and I wish there had been some use for the platform in the first level because that was the best fun I had! The punch sound is very satisfying and I really like the general concept here.

Spinstar by Gamepopper 2016-04-21T20:58:00

Pretty tough! I didn't find changing shape very useful but the colour-changing mechanic saw great use. I really liked the rotating stars and the fact that the boss has multiple stages!

Conjurer's Quest by Sir Magic 2016-04-21T20:52:00

Neat idea! I liked the little character you gave to the characters with the dialogue. Managed to get both endings!

Infinite Trip by Steven Pinto 2016-04-21T20:43:00

Pretty neat; the controls were easy to learn and the gameplay was enjoyable. It didn't seem to get much harder or otherwise vary over time which is something I'd love to see. Still, very good work!

Shapegrammer by APantaloni 2016-04-21T20:37:00

Very polished! I liked how all the characters were formed of the same set pieces. The game idea is relatively simple but gets tough really fast, and especially the fish was the bane of me. Managed to get 30 points, though!

Dr. Lepus - The Last Rabbit On Earth by gurkenlabs 2016-04-21T20:28:00

I liked the little quips from the doctor. It was sometimes hard to see how many enemies there were because of all the rubble on the floor, but the gameplay was solid and the various items very helpful. I want to beat this at some point!

Zedhus by GGAlliance 2016-04-21T20:18:00

I liked the voice-acting! The game was very hard and I found it easier to avoid all enemies instead of fighting them; also felt a bit unsure on what to do once I was pointed towards the planet. The starry sky was cool!

NeoTrap by omarhuseynov011 2016-04-21T20:11:00

Really neat! It was fun to play the game and the visuals were really pleasing to the eye, but I found the jumping to be extremely precise and thus didn't really want to use it. My score was 30500.

Monster Jumper by panicq 2016-04-21T20:03:00

The idea is neat and the presentation is cool, but the delay between input and the character changing their posture makes it really hard to react quickly enough. Also it took me a lot of time to remember the cotrols; especially the square I nearly never managed to do in time. Still, a solid engine here.

Metaforce by cicanci 2016-04-21T19:51:00

I wish the game world wasn't quite so big; it was hard to find more enemies and I spent most of the time not seeing any. Still, the engine is solid and the idea is nice.

CatKoonBut by SojaBird 2016-04-19T23:25:00

Very neat! The browser version lagged a bit for me and that might've made the game harder than intended, but I found it pretty tough to avoid the birds. I really liked the Proteus-ish graphics and would actually really enjoy a game where you fly among the birds!

RPS (no graphics) by Javabot 2016-04-19T23:17:00

Even after multiple refreshes I couldn't get the game running. :(

TowerTopple by kepons 2016-04-19T23:14:00

I think I've seen the same idea implemented before, but this was nonetheless a very solid game. I loved the little touches like the golems climbing the tower, the umbrellas, the tower being shown crumbling down and the little dynamic outline on the tower. Very solid!

The Facility by rynti 2016-04-19T23:01:00

The mechanic is very solid; it was fun to plan my way through, although sometimes it was a bit surprising to have enemies shoot at me off-screen. The detection on clicking on enemies felt a bit harsh at times, too. Still, very nice!

Catshift by ragnta 2016-04-19T22:50:00

This is wonderful! I love the pipecat animation, as well as the music. Pressing left lets you move infinitely fast to the right, but that felt like a feature instead of a bug. I couldn't figure out how to legitimately outrun the dog, though.

KAIJU VS by plko 2016-04-19T22:44:00

A very novel idea! I had fun talking to my KAIJU, although it'd be interesting to know what the effect is, exactly. It felt a bit bothersome to make another to see them fight and I wish they had more actions than attacking, but very cool nonetheless.

Transforming Robots Count as a Form of Shapeshifting right? by Statseki 2016-04-19T22:30:00

I couldn't figure out how to effectively dodge the homing missiles; the robot form also felt a bit useless, but it was nonetheless fun to shoot around and I especially liked how you could spam your own missiles.

Shape it by bog13 2016-04-19T22:24:00

Unfortunately I can't play this because I'm on Windows. :(

Cliff Shift by Drury 2016-04-19T22:19:00

I love how hectic this is! Also the insane AI cars moving around, crushing each other. Some extra instructions might've been handy because I didn't figure out how to lure enemies to the chasm. The game is also very tough! The mouse-rotation was disorienting in a great way.

ShapeShifter by Tackwin 2016-04-19T22:08:00

Very tough but very enjoyable as well. I like that the number that I need to press is written on the shapes!

Red Vs Blue by kuhnerdm 2016-04-19T22:02:00

It took me some time to figure out why more robots kept spawning. After that the game felt like a pretty neat puzzleish game, although I'd suggest lowering the colour-swap time from 10 seconds. It was cool how the music changed with that, though!

VA DA by Mase 2016-04-19T21:54:00

I'm speechless. Thank you.

Combibox by pogo 2016-04-19T21:48:00

Really sweet! There were many nice touches, and I liked the way the pieces break if you connect them wrong. The game crashed once for me but otherwise I had a smooth and fun experience, although the game seems pretty heavily luck-based.

Splitter Critters by GertJohnny 2016-04-19T21:38:00

A very very novel idea, executed really well. The good graphics add a lot to the mechanic, too. Extremely polished, really gotta beat this at some point. Good work!

The Golden Sphere by smbe19 2016-04-19T21:19:00

Very nice if very hard. The narration was really neat, especially in the very beginning! Also I liked how versatile the various forms were. The levels get pretty long in the end and having to restart the whole level felt a bit frustrating.

Varrer by CarlosPidox 2016-04-19T21:04:00

Pretty nice! It took me some telling to get the idea wasn't to just shoot enemies, and once I did I had hard time dumping any bodies. Nonetheless, the gameplay was fun! Also it was fun using the weapons in rhythm with the music.

Star Tribe by GrimGary 2016-04-19T20:55:00

The feel of being in a battle of hundreds of ships was very strong, and I loved that! The enemy ships as well as the player ship felt like they had a bit too much HP, but that was mostly fine. I feel that this could be huge if the ships had a bit less health but conversely it was a bit easier to avoid enemy shots. Nice work!

luvShape by luvShape 2016-04-19T20:37:00

Very nice! The visuals and audio are amazing and funky, and while the gameplay is very simplistic the audiovisual experience made playing the game a lot of fun. Sometimes I seem to get a success and failure at the same time?

Apeshifter Munk by monkeybit29 2016-04-19T20:30:00

The puzzle mechanics are cool and more forgiving than I initially assumed. I really like the concept and the visuals of e.g. walking around as a pot are great! The platforming physics are a bit strange at times, though.

Vogue Ninja by TijmenTio 2016-04-19T20:17:00

Sweet! The combat was very hard because of how fast the enemies are and I ended up cheesing a lot of the encounters with the turtle power, but the graphics were wonderful and I loved the sounds as well. Really nifty!

Disarranged by Sheep 2016-04-19T20:05:00

Wonderful! I laughed out loud at the premise and the couchman song. The discrepancy between the overall atmosphere and the couch action is a fantastic touch.

wamu wamu by TomBoogaart 2016-04-19T19:56:00

Love the graphics and audio! Even though it was hard to figure out my orientation a lot of the time, it wasn't really a problem and puttering around inside the fruits was nonetheless a lot of fun.

Sluggy's Tiny Adventure by FrankieSmileShow 2016-04-19T19:45:00

Wonderful! Amazing graphics and very solid gameplay. The theme song is absolutely fantastic and the game has a good sense of nonlinearity. I had some bugs appear + the ghosts are really tough enemies, but all in all really really good.

Tangram Escape by jhell 2016-04-19T19:16:00

It took me time to understand how it works but I found the command-carving system very cool in the end! You definitely need the list of available shapes to be able to beat this, though. Good work!

Revamp by tayl1r 2016-04-19T15:17:00

Very interesting and I love the graphics! The gameplay was also solid, but I felt that the collision detection made things more frustrating that necessary at times; there were multiple situations where I estimated my jump based on the visible edges of the player sprite only to realize that their hitbox is actually a full tile, causing several accidental deaths-by-spikes. Still, very solid and pretty!

Changelings' Lair by Haighstrom 2016-04-19T10:27:00

I had fun watching the little creatures scurry around. The game is fairly slow-paced which makes have to retry a bit frustrating, and I felt like my options were pretty limited most of the time. Still, a very enjoyable little building game! :)

Star by Madsj 2016-04-18T21:02:00

Very cool! I liked the visual elements, and the endboss was a nice puzzle after all the dodging. I really appreciate it that you took your time to make the game beatable instead of infinite.

Werectangle by Batzorig 2016-04-18T20:53:00

I laughed out loud when I realized what the moon was, as well as when the boss just instantly keeled over. Great stuff, and easy enough to play through without frustration. Nice!

color shift by ninja00283 2016-04-18T20:47:00

I really liked the idea here! Also there were some neat little touches, like the crosses having their own dash attack. I kinda wish the keybinds were something else than control and QWER, though; they were a bit hard to reach with one hand. My score was a measly 950.

Pong by cornand34 2016-04-18T20:42:00

A very good way of learning Unity3D :) My high-score was 26.

Dark Dungeons by Pineapple 2016-04-18T20:39:00

A nice idea! I kinda wish I had hotkeys for the various transformations. Also the first level felt very complicated for a first level. Still, a very solid effort.

Shifter by Studiosaurus 2016-04-18T20:30:00

Very nice! Finicky with keyboard arrows, but to be honest that made succeeding feel even more satisfying. The music wasn't really my jam but I loved the visuals and gameplay. High-score 21!

Exhuman by Arvydas 2016-04-18T20:22:00

I couldn't figure out how to effectively kite or defeat the laserbirds. The game seems very solid and I like the graphics a lot, though! It'd be interesting to get a little strategy tip on how to get started!

Ghost Bird by torcado 2016-04-18T20:15:00

Extremely pretty! Also I love metroidvaniaish platformers so this was perfect for me, despite the slight collision bugs here and there. Great work!

TerraShift by Leon Möhring 2016-04-18T20:00:00

Very cozy and enjoyable! Pretty easy too, but I seriously enjoyed the depth present, what with the different tiles affecting each other and the dragons and wolves ravaging cities. My score was 190. I'd love to see more of this!

Portalshift by Rakowu 2016-04-18T19:49:00

I love the sounds of the angry blob! The controls and platforming were pretty finicky and tough to use, but the level design was interesting and I ended up beating all 5 levels. This could be very very nice with a little more solid physics engine. :)

The Great Transmuter by Yarg 2016-04-18T19:42:00

Nice idea and solid execution! I got stuck in the first level with all four shapes because no matter what I did my triangles and circles kept erasing each other. I wonder what I did wrong? A nice challenge.

Mirror's Polygon by batmanasb 2016-04-18T19:30:00

Very tough! It took some time to figure out the controls and even then I had a hard time getting to where I wanted, but once I got a bit more used to them it was fun to do some crazy jumps! I'd love to see this worked on a bit more. :)

Wormwall by Pixelsalt 2016-04-18T19:14:00

Very cool idea and a neat take on a very classic theme! I had a lot of fun playing and especially enjoyed the visual look of the game. Maybe the snake could get longer every time you beat a level?

The Materialistic Shift by XAND 2016-04-18T19:07:00

Very nice! The puzzles were fairly straightforward but the relaxing pace and sleek look held the game together really nicely. I could see a more complicated version being made out of this.

Shape Rave by MintArcade 2016-04-18T18:53:00

Very nice! I couldn't figure out the hitboxes of the powerups, but otherwise it was simple good fun. The shapeshifting didn't seem very integral to the experience but the visuals were top-notch!

Space Cows from Taurus by goffmog 2016-04-18T18:48:00

I ate a lot of cows before I realized what I'm meant to do with them; also the lack of a radar system along with the turning speed of the UFO made playing very hard. I love the look of the landscape as well as how imposing the turrets are!

Chaos by ezombort 2016-04-18T18:40:00

Pretty hectic! I liked how relaxed the music was in comparison to the action on-screen. The click detection was sometimes a bit finicky if two shapes were overlapping. My score: https://i.imgur.com/zz5BIcm.png

MODE_SHIFT by RyanNielson 2016-04-18T18:31:00

Very enjoyable! I completely overlooked the shapeshifting feature the first time around, and I'm not totally sure how useful it is in general, but I had good fun playing this. 44 seconds!

Turbo Transform by Robber 2016-04-18T18:23:00

Very cool! Initially it seemed really simple but the camera movements etc really amped up the difficulty. I also liked that you could play a kind of a tune with the buttons. Very smooth.

Orbshard by SuperIzzo 2016-04-18T18:18:00

The collisions are pretty strict, which felt somewhat frustrating once spikes came into the action. I like how many uses you found for the orb form, though! A nice solid platformer.

Zord's Dank Carpet by CryoGenesis 2016-04-18T18:12:00

Loved how the hat fell off as I changed my rotation! Also a very neat concept. The sound was a bit loud and the press-type obstacles didn't seem to do anything?

Shieft by nicso 2016-04-18T18:00:00

Very nice take on the theme! I like the looks of it and the gameplay, while simple, is very satisfying. I'd love to explore a larger world structured this way.

The Government Job by WizzardMaker 2016-04-18T17:52:00

Very interesting! The controls felt a bit overwhelming and binding anything to Alt feels pretty awkward with the WASD controls, but once I got used to it the game was very interesting! The wizard hats were a nice touch. The quick-bar on the left felt a bit useless, because I did just fine just using the waste-paper bin.

Shape Shifters by SelfTitled 2016-04-18T17:37:00

Really loved the feel of the car, going over a hill a bit too fast and then flying felt very impactful. The game's pretty hard, though, and I wish there were levels.

The Black Crystal by Horsed 2016-04-18T11:40:00

Very cool graphics; the console-style text logs add a lot to the atmosphere along with the harsh lighting and sepia tones. I got somewhat lost after seeing the anomalous black holes but had good fun.

The Matter Realm by Nomys_Tempar 2016-04-18T11:10:00

Very minimalistic, and it took me some time to understand what was going on, but in the end I really liked it! Especially the audio grew on me; I really like how the music makes a kind of a melody as you shift and carry on.

LD31 — Entire Game on One Screen (64)

Colour Blaster by TimtheBo 2014-12-22T20:30:00

There seemed to be something weird; I couldn't see anything but what I assume to be blood splatters in different colours? My ship & the enemies were invisible. Windows 7, 32-bit. The idea seems really nice :)

Crate Commander by quadtree 2014-12-22T20:06:00

The game ran at about 3-4 FPS for me, which made playing really tough; possibly due to this it seemed like I had little control over things happening on the screen. That said, the art is nice and I really like the visual effect of stuff breaking down into pieces!

Round II I by Gaga 2014-12-22T19:52:00

I don't have a controller :(

Where is my sword?! by Kaijuu 2014-12-22T19:35:00

Interesting concept! I found the sword a tad too unpredictable at times (it seemed like it would randomly jump towards the boss even when in the "attack enemies" mode). I also wish the boss moved, it'd add a lot to the atmosphere. Still, nice art and an engaging concept!

Test Chamber by 43iscoding 2014-12-15T19:06:00

Interesting idea! I found it a bit annoying that my grip of the items disappeared as soon as I gained height; made my plan of creating staircases etc. impossible.

Deicide by Tifu 2014-12-15T18:59:00

Really cool! I wish the game didn't require you to beat all the bosses again if you die, but as a concept the game works really well and the various boss designs are cool.

Cave of Mirages by Shujal 2014-12-15T18:43:00

The game was interesting and I liked the changing level; the feel is nicely old-school. I couldn't figure out how to reliably attack the zombies without taking damage, though!

Larger Dimension 31 by madahin 2014-12-14T18:11:00

32-bit here :(

TONKS by Cosine 2014-12-13T19:35:00

I wish I could move the dialogue forward with the mouse. Otherwise really nice and creative in its simplicity :)

PartyGround by ghRibacki 2014-12-13T19:28:00

Very enjoyable, even though I didn't have anyone to play with. The enemies had a good balance of being hard to avoid but also maneuverable. Good job overall!

Deep Side by 2A1S 2014-12-13T16:38:00

I wish the installer wasn't the first thing I see when opening the game. It was interesting and the tests were nice. Having to restart from the beginning made replaying after dying really frustrating, though. I liked the story, although the AI was definitely very very GladOS-y. Good work overall!

Second Screen Exists by pavel_insight 2014-12-13T16:14:00

Liked the first puzzle but couldn't solve the anagram, English not being my native language. Really nice concept and atmosphere!

Santa's Last Stand by GameStudioLive 2014-12-13T15:04:00

A nice concept! Clicking on the enemies felt strangely unresponsive, sometimes I could quickly destroy a snowman with three consecutive clicks, and sometimes I needed to click 3-4 times for one hit to land. This made the game a lot harder, but also somewhat frustrating.

Light by Lamiche 2014-12-13T14:58:00

Really nice art! The puzzles were pretty simple but nice-looking. I wish the game had controls explained in the beginning; I had to check your description twice to get them.

CORE! by Slepice1 2014-12-13T14:42:00

It was a bit annoying that I couldn't tell from the visuals how much health an enemy had and that the enemies always got one hit in before I could react. Other than that, solid gameplay and a very theme-fitting idea. :)

RGB by Conk 2014-12-13T14:40:00

Pretty fun! The screen shrinking and moving was really cool, and they way destroying enemies healed me made the quickly increasing difficulty more manageable. Once I had damaged the enemies enough, they were so small that seeing them among the other visual effects was a tad frustrating.

OneView by Ciaran Lyne 2014-12-13T14:31:00

The music is great! I couldn't really notice any structure in the wave mechanic, and the game got harder pretty slowly, but after wave 10 or so it got very interesting. I couldn't see my score after dying, though?

Space Fireworks 3000: The Shmup by Darkfrost 2014-12-13T14:26:00

Gets really hard really fast! The visuals and enemy designs remind me a lot of Spheres of Chaos, I like the glowy overall effect a lot! Very solid and enjoyable.

Man on the Field by Double Zero One Zero 2014-12-12T01:59:00

Really cool! I like the art, the music, and the gameplay. Clicking away the screams of pain felt kind of useless since my mouse was on the wound all the time; also the game was so hectic that I didn't really have a clue of when or why to send people away untreated.

Sea Birds' Breakfast by bvssvni 2014-12-12T01:53:00

From what I read it seems like this only runs on OSX?

Tiny Adventure by FrankieSmileShow 2014-12-12T01:52:00

Fantastic art and gameplay! I really enjoyed playing it, although it's a shame that the map's unfinished. Still, you managed a lot in a very short time.

Shitty-Cy-Runner by purezero 2014-12-11T13:23:00

Very nice for a first try at game development! :) It was pretty funny to have the AI players rush me to get the star, only to transport me to it instead. It was a bit weird how the vertical movement seemed to be 'dominant' in that if I held UP & LEFT, I only moved UP.

Happy Christmas, Deer by LabOne 2014-12-11T13:17:00

Wow, the game starts moving really quick really fast! That's not a bad thing, though, the sense of movement feels great! It took me a bit to realize that the axe animation had just to be playing to deal damage, I thought at first that the axe itself should hit the reindeer.

3Scale by jpmit 2014-12-11T13:11:00

A very interesting concept! The jumps required some very accurate precision from the beginning which made it a bit hard to get into, but the concept works nicely. The narration also adds a lot to the atmosphere and gives a sense of progression

One screen Labyrinth by NaoisTheGuardian 2014-12-11T12:54:00

Seems to crash as soon as I open it :( Windows 7, 32-bit

King's Defense by Giezu 2014-12-11T12:48:00

Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it.

Start the Screen ! by bobombe 2014-12-11T01:50:00

Very very difficult! I couldn't get past the green lights. Still, a very interesting concept.

Simple Geometry by olligobber 2014-12-11T01:45:00

Couldn't get it to work :( Windows 7, 32-bit.

Serpedelic by deltagardner 2014-12-11T01:44:00

Hahah, really interesting! The game's pretty simple but the sound effects are cool and big kudos for making a GB game!

Dauntless by Luthwyhn 2014-12-11T01:35:00

Pretty bare-bones at the moment, but works really well! I wish I could see some information on the enemies. Found a staff of the master-something (the name went off the screen) which decimated every enemy. Keep working on this :)

Seam of the Vultures by ohsqueezy 2014-12-11T01:28:00

A very interesting concept! The lines looked nice and the gameplay felt refreshingly different. I wasn't sure what the percent above my health meant, and once an enemy spawned on top of me, but otherwise things worked really well!

Thieves' Honor by Mach60KAS 2014-12-11T01:21:00

Works nicely! I wish I could shoot with left mouse button, and the jump/land sounds are a bit hard on the ear, but the graphics are nice and it's impressive that you managed to create such a fun multiplayer game in such short time!

Razor Dodgor ( Razer Dodger) by shotty456 2014-12-11T01:18:00

Couldn't get it to run :( Windows 7, 32-bit.

SnowFall by FredericRP 2014-12-11T01:15:00

Sadly I don't have a controller :(

Path of Alterity by Sartemis Smart 2014-12-10T19:24:00

Very very beautiful - the audio and art are both amazing! I also liked the way the game played; the spikes/walls growing looked really cool. However, the overall high quality made some problems stick out more. For example there were quite a few typos in the intro, and the spikes were slightly misaligned so that the player could get hit by them when walking along a wall. I also got once into an impossible level layout. Still, very impressive!

Light in the Dark by Olive 2014-12-10T14:50:00

Interesting story! I liked that it wasn't immediately apparent exactly what the player was :)

Eat fruits by piotrevic 2014-12-10T13:51:00

Simple concept but it's enjoyable! Some more visual effects might've added a bit to it :)

Poots! by djk 2014-12-10T13:45:00

Unfortunately I don't own a joystick or gamepad :(

Legend Of Single Screen by limbster 2014-12-09T19:14:00

There were some nice jokes in there :) simple but works well.

Tiny's Adventure in TV Land by Kate Kligman 2014-12-09T03:43:00

Simple but effective; I liked how even with multiple scenes, everything happened on a single screen.

DontSurrender by Dontre 2014-12-09T03:40:00

Interesting idea! I like the variety in the enemies, but I found it very hard to predict where I'm going to place the box. That combined with some collision box issues made playing the game a bit hard at times. Some kind of a score would be cool, even if it was just 'time survived' :)

Trouble on the Tracks by ruthiepee 2014-12-09T03:33:00

Simple but effective! I liked the visuals and the gameplay was solid.

Watch your head! by StejkRobot 2014-12-09T03:30:00

32-bit Windows 7 tells me I don't have sufficient rights to run the installer :O

Color Wheel by misto423 2014-12-09T01:59:00

Very difficult! I like the concept, but at times it's hard to judge how close the colours are to each other; I think a less varied gradient could've worked better :) very solid and nice, still!

Crowdsourced by tigerbyte 2014-12-09T01:52:00

I wish there was more of a goal, but the fighters were really interesting to watch and trying to keep a good balance took surprising amounts of work. Interesting idea and a very nice implementation :)

The Interview by Lacaranian 2014-12-09T01:47:00

Ahahah, this is the funniest and most absurd game I've tested this far! Wonderfully nonsensical and the music fits really well. Also liked the reviewer-specific noises :)

Perfect Mind by nekroadmin 2014-12-09T01:38:00

Wonderful art and music, but as with others, even after minutes of trying I couldn't figure out how to play. I found that you can drag black circles to other black circles, but this didn't do much.

SMS by Newt_ 2014-12-09T01:24:00

Wow! Too bad about the bug, but the story is amazing and the dialogue feels very very natural most of the time - I felt that usually the response to what I said was exactly as I thought it'd be. Wonderful! A post-compo version with the smartphone look to a T would be great :) Also incredible use of the theme!

Blondmare by razieliyo 2014-12-09T01:09:00

Nice variety of enemies! The game got pretty hard, but the triple gun system was interesting. Is there any reason not to use all three at the sam time, though?

Moving Melody by ChuiGum 2014-12-09T01:04:00

On a 32-bit machine :(

Petite Juliet by kts_kettek 2014-12-09T01:03:00

Very impressive considering that it was made from scratch! I liked the art. It took me a while to realize that all the attacks and actions have a delay, and even after that I was left wishing that the punches etc had more reach. Very nice, anyhow!

Fonic Forrest by dkdwrek 2014-12-09T01:00:00

Nice concept! I liked the variety of enemies present. I think it might've made the game more interesting if new enemies were introduced over time; after round 6 I felt I had seen pretty much everything.

(Also an instrument with 1 HP but 3 DMG would be cool!)

An RPG For Ants by CheeseyBob 2014-12-09T00:32:00

I found the gameplay really enjoyable, even surprisingly so! The little particle effects were satisfying and reminded me of many old classics like Spheres of Chaos. Those red enemies are really mean! With more varied level designs and some side goals this could become a really wonderful thing :)

You are Green by Downtown 2014-12-09T00:06:00

Nice atmosphere! The problems looked pretty creepy; I found the mixed art styles with the walls/bullets a bit jarring. The dialogue was also cool :)

Event Horizon by ThatNaughtyPanda 2014-12-09T00:01:00

Unity crashed as soon as "BIG BANG IN " appeared :(

I really like the concept; hopefully the game can be played later :)

Kerfuffle by rabbit 2014-12-08T23:57:00

KERFUFFLE
it a game

Cracked me up :D

Really solid game! I like the art and especially the music. I didn't have anyone to test with, but after playing around a bit I felt that the game might benefit from the players being obstacles to each other - as it is it's easy to get into a situation where players just run into each other.

Television Hero by rallebauz 2014-12-08T21:11:00

I wish there was a quick way to restart. Interesting idea and a cool take on the theme! I went looking for new channels and died due to not finding my way back, which was interesting although a bit frustrating. Great job!

Static by Jhandsy 2014-12-08T06:10:00

Neat concept! I couldn't figure out how to optimally use the other static tuners, since usually they were out of the static in only one frequence and thus using them tended to doom my run. Very nice visual style, too!

Nooo Bath Time!!! by Gabbmonkey 2014-12-08T06:01:00

Plays really nicely and the gameplay feels compact and solid.

Make It Count. by Kabukky 2014-12-08T05:04:00

Really nice 3D art! I also liked the meta-jabs at running out of time when developing a game :)

Sno-Man by JayCee23 2014-12-08T04:45:00

For some reason, I couldn't get either the web nor the windows version to run :(

Fluidity by WetDesertRock 2014-12-08T04:37:00

Simple but effective idea! I wish the tail of the player was a bit more elastic (and visible), I found it hard to intentionally use it to attack the enemies.

Serenity by rxi 2014-12-08T04:32:00

Beautiful art, soundwork and really solid gameplay! Very very good job. I got stuck in an arena with monsters before getting the gun, but mostly everything was rock-solid.

Snowball juggling Olympio by Benjamin 2014-12-08T04:22:00

Wow, this is really beautiful, and it's simplicity the gameplay is really fun (and hard!) and works very well. I kind of wish this could be played with just the mouse, but otherwise everything is superb! The otherwise high quality makes the music's simplicity stand out a bit, though.

LD30 — Connected Worlds (35)

Galeas by magmaCrab 2014-09-01T16:34:00

Really tough! The controlling system was really cool and innovative and I really enjoyed playing this, although at times it felt like my whole barrage of shots couldn't reach the towers even when I was as close to it as possible.

Tower Twitch by metalchouchen 2014-09-01T16:04:00

Amazing idea! The stream was somewhat laggy so playing the game wasn't all that exciting, but the concept was superb!

Hot and Cold by jahmaican 2014-09-01T15:51:00

Chrome marked the game as malware; could you check it with Virustotal.com or other such service?

Polypus by Code White 2014-09-01T15:49:00

A cool idea! It was fun to play the game, although I wish there were on-screen instructions. You can get points even after losing by dragging your mouse from the middle to already-connected planets.

Four Worlds by MrJavaFrank 2014-08-31T13:13:00

A really cool idea! The graphics were a bit hard to read at times, which felt a bit problematic due to having to follow four windows at the same time. The puzzles were interesting, and the checkpoint system was really neat and fair-feeling. Also nice music!

Link'emAll by bobombe 2014-08-31T12:56:00

Impressive but very difficult, at least for me. It was fun to try to align the jumps just right, but I do wish the planets were a bit larger...

Mushroom connects by fcpfoof 2014-08-31T12:51:00

A solid entry, and the music is neat! I didn't really enjoy the trial-and-error nature of the mushroom world, but did beat the game.

Doki Doki Planet by Moonkis 2014-08-29T15:04:00

Really cute and interesting :) Unfortunatelt after exploring a bit, the game gave me this error: http://i.imgur.com/35wMhLQ.png

A Rainbow by Treeaza 2014-08-29T14:49:00

A nice idea! It took me a bit to understand the controls, but afterwards the game was logical and pretty fun :) I hope you keep working on this!

Teleporter Escape! by kyru 2014-08-29T14:44:00

Easy and fun to play! The gameplay is surprisingly tactical, although I couldn't figure out how to approach the shooting enemies without getting hit. Nice!

Petits Bonshommes by Meta-link 2014-08-29T14:37:00

A neat concept and I really like the artstyle! I found it a bit hard to consistently damage the enemies, and when one of the dudes got stuck in a corner and once the others died, the camera didn't return to the alive one. Still, very nice!

Worlds Collide: a tale of many by uprightpath 2014-08-29T14:32:00

Lovely writing! The game ran a bit too quickly and in tit for tat the diamonds suddenly disappeared, but otherwise it's a nice solid entry.

Shattered Horizon by 64Mega 2014-08-29T14:26:00

Really neat! I love the art and the music, and the gameplay is very slick. I was a bit saddened to find that the area loops and there's no goal to speak of, especially considering that it's pretty easy to never die just by running away. Still, a very very solid entry! I wish the enemies were a bit weaker, because I seldom felt attacking them was a better option than just running.

A couple bugs:
- The enemies in the dark world tend to get stuck inside walls
- I can hear enemies out of the screen shooting; this got pretty distracting in the dark world
- Google Chrome marked the game as malware; however, virustotal.com gave me 0/55 warnings.

IN BETWEEN by Simon 2014-08-29T14:12:00

A very interesting take on the theme; I liked the minimalistic style and colours. At some others have said, it took quite some time to "get" the gameplay, and even afterwards the game was pretty difficult. Otherwise really neat!

Aurum by Ralkarin 2014-08-29T14:07:00

A cool take on the theme! Playing at a place where I can't play online, but it was fun to terraform the planet to look pretty :)

RIMFALL by nosfer 2014-08-29T13:58:00

Aww, unable to play :(

Columbus Close the Door of Your Seas by DSalles 2014-08-29T13:57:00

Interesting concept and neat implementation! It seemed that after a certain point closing the doors no longer prevented people from migrating? I'd love to see this expanded upon!

Collision by Alphish 2014-08-29T11:03:00

A neat idea! The player moves a bit slowly which makes moving around a bit tedious at times, but I like the puzzle concept a lot. :)

Shadows by apiotrw 2014-08-29T10:56:00

The idea is really cool and works really well! I especially liked the function the red boxes had. However, the actual puzzles weren't very challenging because I could just move forward while falling, teleport, and be past them. Beautiful visuals as well :)

Gunship Diplomacy by blubberquark 2014-08-28T11:01:00

Really nice dynamics! I wish there was a clearer goal in the game, but it was fun to manipulate the alliances; in general I really liked the organic feeling of the game.

Trade Imperium by Tom Rijnbeek 2014-08-27T20:06:00

Neat! The game seemed a bit overwhelming at first due to the high number of goods and the size of the map - the game screen was too big for my laptop. Had fun playing it, though, and you have made a nicely complex system in such a short timeframe.

Worldco by awesomeusername 2014-08-27T19:59:00

The tutorial was great and I really like the game concept - it's an interesting mix of timing and strategic thinking. However I felt that at least with Hard difficulty I didn't have much problems defending a level 1 line at all times, so the two more powerful line types saw less use. Maybe some lines transfer different goods, and certain planets prefer certain goods? Also it'd be nice if you could see the cost of a line between two planets by hovering over them. :)

Card Split Wars by SpringPowered 2014-08-27T19:45:00

I love cardgames! There were quite a few stats to keep track of and sometimes I didn't understand completely why my character died; I think the races added a relatively unnecessary layer of complexity to the gameplay. Still, very nice, and I enjoyed playing it a lot! Maybe give the player the ability to choose whether they want to draw from the "discard 1" or "discard 2" pile?

Our Dream World by PapyPilgrim 2014-08-27T19:33:00

Very very fun to play, pretty addicting as well! It took me some time to understand what to do and at times it took a couple tries to get the next tile to be placed, but overall I liked this a lot! The audio & art is great and the intro made me laugh, haha. Nice!

World 255 by jimmymcmillan 2014-08-27T11:12:00

Nice! The exploration of morals was interesting, although I was a bit sad that I wasn't given a choice to refuse. The player's collision box seemed pretty weird, but otherwise it was smooth and nice. The ending was also cute :)

Transit Gods Inc. by Katamori 2014-08-27T11:07:00

Google Chrome marked it as malware; I assume it might be a false positive but could you check it with something like virustotal.com?

GalactiTrader by recursor 2014-08-27T11:04:00

Very beautiful. The concept is cool, but it's a bit awkward that the game needs a separate tutorial video to be played. After I beat the first few levels by trial and error, I understood the logic, and I think that it's easier to understand how the game works in systems with more planets, because in smaller systems you have very few choices and the other planets are more passive. A really interesting take on the theme and I like your implementation of a trading system - maybe couple it with space exploration?

Back to Earth! by AlexGhost 2014-08-27T10:59:00

Simple but very enjoyable; the game wasn't too hard and the controls felt good. It was a bit disorienting how everything on the screen flew in different directions, so it was hard at times to tell whether my ship was moving or if it was just stars/fuel/meteors floating about. Also a possible bug - the meteors collide with my exhaust fumes and the stars, which looks buggy and makes it very easy to avoid them.

Light of the World by Limyc 2014-08-27T10:52:00

Enchanting, and very beautiful! The game concept was cool and intuitive, although after finding my first light I had to check that there's more to find. The ending was also very cool-looking. Ambient sound would work great with this, methinks. :)

Cargo Corp. by TinyHat 2014-08-26T19:06:00

Very enjoyable and solid! The controls feel good and the laser bullets have a nice impact to them; generally a very fun game. :)

Legacy of Lamas by CoveBit 2014-08-26T13:08:00

Really liked it! I suppose the red things should attack the player but even as it was I found the game very enjoyable and relaxing. The only thing that annoyed me a bit was the collision code for the player. Amazingly beautiful!

Connected Worlds by SeriouslyCrunchy 2014-08-26T11:53:00

Such a large game! I loved how different the minigames were, and the difficulty was really spot-on. I wish some of the planets didn't require you to spend a certain time on them due to the time limit (the lava planet is especially troublesome since it's an instant loss of at least 50 seconds).

Come Creatures, Come pls by okmmjyygv 2014-08-26T11:47:00

Nice idea! It's a bit troublesome to get the animals over the bridges due to how the planets' borders warp them around, but I found it very enjoyable and relaxing.

Robbin' Hoods by BroCade 2014-08-26T11:43:00

A neat take on the theme! I liked the idea and the gameplay, but I wish there were a bit fewer buildings; it takes a long time to make all the "transfers" :)

SpaceM by madmaw 2014-08-26T11:38:00

Unfortunately I don't have a working webcam :( The idea seemed cool!

LD29 — Beneath the Surface (28)

Youdunnit by NightShadow0 2014-05-14T18:19:00

The game's controlling system feels very archaic and thus makes the mission the player is on feel very overwhelming; I think I'll play again later. I really wish you had had time to visualize the areas more :) a very ambitious and interesting concept.

PEEL OFF THE PLANET by berunu 2014-05-14T18:13:00

The concept was very fitting for a score-hoarding game, but I would've wished to see mor graphical effects.

Honey Bundles by foolmoron 2014-05-14T18:11:00

It took me a bit to understand how to move the bee, but once I understood the way to play, it was fun to play. I liked the way the covers moved away to let you rotate/move the platforms.

Another Fish in the Sea by Hexadecima1 2014-05-14T18:07:00

The idea was interesting but I wasn't sure if the story was supposed to continue; I stopped after 8 or so days because nothing seemed to change between rounds. Also at times the day would end without letting me eat. Trying to leave the game area through the top of the screen caused some really cool stuttering effects! Overall I liked the concept.

All is one by Erkberg 2014-05-14T00:03:00

Really neat! I loved the soundwork and the tension in the atmosphere, but the jokes the characters told me felt kind of weird considering the overall atmosphere.

Sea Snake Escape by bvssvni 2014-05-13T23:49:00

Unfortunately no OSX here :(

Nuclear Waste Zone by granut100 2014-05-13T23:47:00

The attack style is interesting; there are some bugs that make playing somewhat annoying, such as both horizontal & vertical movement stopping when touching a wall. I'd love to see you make a full game out of this!

The Huntress by xhunterko 2014-04-29T19:38:00

I like the idea of exploring a large area for ponderous creatures, and once I got the idea of the screenshake it added some neat atmosphere; I just wish there was more to find and look at while playing.

(Also, what antivirus program are you using?)

Foundation by riv_roy 2014-04-29T14:59:00

The movement felt a tad unnatural, but I liked the bomb-throwing mechanic. I hope you'll work with this conept more in the future :)

Bitmite Blitz by Coin Flip Games 2014-04-29T14:53:00

A very solid and fun game! The menus are rather confusing but the game itself is well done.

Reciprocal Transmission by alshirah 2014-04-29T14:49:00

A really neat idea! I think you should make a full game out of this :) the platforming engine was a bit glitchy and would send me inside walls sometimes, but the concept is very strong.

Danger mines! by mikhog 2014-04-29T14:43:00

It took me some time to figure out how to rotate; the game was interesting but I didn't know if the blue rings really affected anything; were they just for the player to use as a reminder?

Dr. LOVE by CoveBit 2014-04-28T21:30:00

Really nice implementation, artstyle and soundscape; with the gameplay being so frantic, I found it rather hard to quickly tell the different special tiles from each other. The reflective one felt especially nasty!

Ocean WildLife by belva1234 2014-04-28T21:17:00

Really neat graphics! The gameplay felt a bit slow, but the engine was nice and solid; I liked the shark-luring gameplay.

No Eyes Willy by blockbot 2014-04-28T21:11:00

A nice, simple idea with neat graphics. Non-SFXR audio would really improve the atmosphere, I think. By the way, there seemed to be situations where Willy changed directions after leaving a ladder, which caught me off guard.

Beneath the Surface, Drillsnake by ioboi 2014-04-28T11:09:00

A very interesting concept with nice graphics! When going right, I had to click a pipe twice to get it to turn. I would've loved to have some time-manipulation tools, such as pausing or speeding up the game.

Fish Simulator by Citsua 2014-04-28T11:06:00

The controlling system seemed to have some problems; I liked it at first but it appears that the fish drifts out of the camera after a while; I ended up out of view and above the surface. The other aspects are very neat, though, and I like the serene atmosphere.

Beneath this cool, calm exterior by Lrnk 2014-04-28T11:03:00

Hahah, amazing! The gameplay is rather simple, but the graphical style, theme and the wonderful music really made up for it!

Total Tipanic by tiffi_gaming 2014-04-28T11:00:00

I really wish you'd used a different sound effect for the fish building the iceberg. Fun and rather difficult; I like it when you can actually beat a game even if they were about hoarding as high a score as possible!

Beneath The Fun by Mefteg 2014-04-28T10:36:00

It was a bit annoying that the initial gas tank would often go under the waterscooter, thus making it very hard to get a good game going. Overall I think the game was a tad unforgiving with the gasoline distribution. Otherwise, a solid game, the control felt very natural!

Drillin by DMajor 2014-04-28T10:32:00

It took me some time to realize why the large drill suddenly got faster. A solid idea, hopefully you get to develop it further!

Feill Fadalach by NiallM 2014-04-28T10:29:00

Stunning! A really nice soundscape and graphical style. The gameplay was interesting albeit it's a bit hard to rate that properly because I didn't have anyone to play with! When I pressed escape, the game told me "(A) to quit", and (A) turned out to be space.

Bathyscaphe11 by j_peeba 2014-04-28T09:36:00

The shadows looked amazing! At first it felt like the enemies were too tough, but once you started inroducing new weapons and enemies it got rather interesting! A tiny bug, I think: the enemies kept rotating slowly instead of looking at me when attacking.

Bone Up by mir007 2014-04-28T09:22:00

Neat! At first I didn't realize how the bone system functions, but after I got the hang of it it was pretty interesting and fun! The slow acceleration felt a bit weird and the music felt a tad repetitive (although obviously mad respect for composing music in the first place!)

Beneath the Surface by Blueberry Soft 2014-04-28T04:12:00

I liked the atmosphere, but there didn't seem to that much to do.

Under by zanenga 2014-04-28T04:07:00

I liked the general feel of it, and loved how the arrows bounced off the main character. The musics and graphics were also nice. The dash felt slightly buggy in that oftentimes if I had performed a couple jumps, I couldn't dash at all while sometimes it worked without problems. Also the player character seemed to slide around on its own at times. A neat game!

The Golden Bean by Greg Power 2014-04-28T04:01:00

Indeed very hard, but I loved the weird record-rotation system and the general gameplay. Really atmospheric even if endless arena shooters aren't really my thing; the controlling system made the shooting much more interesting.

Soil Manufacturing by telaviv 2014-04-28T03:58:00

It seems to be a bit finicky with vertical sliding; I felt that the game often thought I was trying to move a row when I meant to move a column. I hope you make a game out of this!

LD23 — Tiny World (2)

Zombie Arena TinyWorld by Shephiroth 2012-04-25T21:08:00

You could at least have acknowledged about using sprites that are either not your own or made before the compo. I'll hold my vote for now.

dLeIaFtEh by CoveBit 2012-04-23T03:53:00

I like the quitky art and the engine is solid, but in general the story didn't strike me as being particularly meaningful. Especially following the "bad" path seemed to make no sense.

LD22 — Alone (26)

Out by kosinus 2012-01-08T12:12:00

Really sweet idea! And yeah, way way way WAY too short. I'd LOVE to see this elaborated on!

Erasum by Wompus 2012-01-08T12:09:00

Yeah, XNA does not work for me at all. Unfortunate :(

Alone with... things! by codeapparat 2012-01-08T12:08:00

Unfortunately XNA don't seem to work for me at all. :( Gave you community rating, though.

Stompy by CourageOtter 2011-12-22T05:07:00

Heh, the ending was pretty neat. Kind of minimalistic.

Present Continious by Taugeshtu 2011-12-22T05:05:00

Eat a raper?

Furever Alone by Waynetron 2011-12-22T05:02:00

Really funny, though the fish last such a short time that I seemed to need at least 2 to get any cats at all. Maybe I was just bad, though!

kuudou by summaky 2011-12-22T04:56:00

It's cool how the game tries to mislead the player in the later levels. I wish this was longer and used more mechanics!

Splaser Strife by RHY3756547 2011-12-22T04:46:00

Quite conventional; but very polished and solid. Really shows what Stencyl can do. :) The asteroids got kinda lost in the starry effect, but otherwise it was cool.

Defend yourself by object404 2011-12-22T04:24:00

When no-one was looking, Object404 made one really interesting article. He made 1 really interesting article. That's as many as one one. And that's pretty cool.

LISA by Miasmir 2011-12-22T04:22:00

Interesting, though I think I'd rather have explored the area without a move limit. The control system was quite a pain in the long run.

Shadow Showdown by syrup 2011-12-22T04:16:00

The game was really simplistic, but I quite liked the concept. With some work this could be a pretty neat game.

Things you do alone... by jeffz 2011-12-22T03:47:00

Easily the best implementation of the theme I've seen this far, haha. This is so much my life right here.

Dead Party by hellojed 2011-12-21T16:18:00

The movement is really strange; the cat accelerates so slowly that tight places are really difficult to maneuver in. The engine solid, but it might need some more work to work well.

Sinkhole by Shaun Inman 2011-12-21T16:10:00

Really solid stuff! I played some 14 levels before realizing that it doesn't ever end. The engine is good fun, and I like the idea.

ITS DONE!! Calisto is Alone by Caldero 2011-12-21T15:51:00

Well, really simplistic, but at least it does look good!

No Longer Alone by Nightmare 2011-12-21T15:48:00

I'm quite sure my game bugged in some horrible way - I could walk through walls and none of the items I picked up did nothing. 32-bit Windows 7 here.

Senile Quest I by Yoni 2011-12-21T15:37:00

Really nice presentation! You got a good amount of content in such a short time.

Never Bocce Alone by Jacob 2011-12-21T15:37:00

No Windows build. Gave you a community rating!

Paper Dream by Claw 2011-12-21T15:13:00

Hmm... Have you played Fly Guy? http://www.trevorvanmeter.com/flyguy/

I really loved the ghost-like movement of the character, and the game was really interesting. I just started getting heavy dejá vus at the point where I got to the sea.

Lonesome Cowboy by jlnr 2011-12-21T15:06:00

Unfortunately I am unable to open this source. :(

We Are Alone by Tifu 2011-12-21T14:05:00

The concept is fantastic! With a bit more solid engine this could go so very very far!

Golgafrincham by RobotCaleb 2011-12-19T10:29:00

I like the gameplay, but the game is so frustratingly hard that I gave up before getting to the very end.

HUG MONSTER by recursive frog 2011-12-19T08:37:00

The controls felt really finicky, otherwise grand!

.Journey to Polygonia by sythe 2011-12-19T07:30:00

The engine is indeed quite glitchy, and the presentation doesn't quite grasp the theme. I really like that you can stomp enemies while dying, it's a neat touch! Also what is there is mostly quite solid.

Station 48G by Geti 2011-12-19T07:07:00

The hit detection is kinda cruel! Those crushers killed me quite a few times in situations where I was on a ladder and they were on my sides, one tile down or up. Otherwise fantastic, as I said earlier.

Ydunn by Randomasta 2011-12-19T06:01:00

Uhm... I'm quite sure that I encountered a bug - in the room with the 4 white guys who turn hostile, I kept trying to jump over them (x did nothing), until suddenly I teleported back to the beginning, after which they no longer became hostile and I was able to finish the game.

LD21 — Escape (25)

Arachnid Escape by Kenny G 2011-08-23T21:22:00

Quite bare-bones, but I find the mechanic intriguing. Now just to add more stuff and nicer graphics and you'll have a neat game.

Bloppo: the great escape by Selkie 2011-08-23T21:10:00

I found the game a tad boring, but the graphics are neat and the music is very nice if a bit unfitting. Solid entry.

Escape! by ben1066 2011-08-23T21:04:00

Crashes on startup. Also, could it be possible to get it in .zip -format rather than 7z?

Shapechanger (incomplete) by Goldendice 2011-08-23T21:03:00

There's not much gameplay here, at the moment it's more of a story narration. I like the idea behind this, though!

Warden's Burden by Trancelucid 2011-08-23T20:58:00

Nice idea, but way too unpredictable and hard to keep under control. Also it's a bit weird that there's seemingly one way out (through the yard), but the patients can apparently escape through any border.

The Getaway Car by KISTech 2011-08-23T20:55:00

The car seems to have a lot of health; had hard time losing! The controls are great, I really like how the steering works.

Stuff From the Past by eralpkaraduman 2011-08-23T10:57:00

Heh, I liked watching those cavemen jump to their deaths. The game over taunt was neat as well. The platformer engine was a bit annoying due to the sliding and floatiness of the jump.

Prison Break by Valeour 2011-08-23T10:52:00

Runs fine here. What we have here is basically a skeleton of a TD, but the engine is solid and works well. Played to the end, too.

Get to the Choppah!!! by Beerman 2011-08-23T10:43:00

Sweet camera movements! The player was very very slow which made maneuvering a pain, and the game itself wasn't all too interesting in terms of gameplay, but I really liked the lights of the alarms.

Untitled Escape by FuzzYspo0N 2011-08-23T10:41:00

Crashes on startup, with no warning whatsoever.

Escape from Leong Mansion by Neonlare 2011-08-23T10:40:00

Very nice graphics and music! The dialogue was a bit hard to read due to the background being so bright. Also I had serious problems with the movement; it was very slow and slidey, and combined with a curiously high jump made dodging traps a chore. Really nice overall.

Enrique Iglesias' deadly a capella performance in a mall by Elgriego 2011-08-23T10:33:00

Indeed; most users can't really play this as of now.

Escaping from unintelligent guards by Jackthegreat321 2011-08-23T10:32:00

F-Secure gives me a 'harmful' -warning for this. I'm aware that it warns about every GM game, but usually it's just a 'suspicious' one, not outright harmful. Could you look into this?

Action Time : Escape from the dangerous explosive complex by TurboDindon 2011-08-23T10:30:00

Looks amazing! However, I couldn't really play because most of the graphics were bugged, including the main character being completely invisible. Also the bomb timer was unreadable. For another thing, please, *please* allow WSAD movement for a game with mouse aiming!

Heist by Orz 2011-08-22T21:58:00

Haha, sweet idea! I like how this gives the Mission Impossible-like feel where even long hair can be a problem when avoiding lasers. A bit repetitive, and the alarm time is so long that nearly halfway through I could just let them touch the hero and still win.

Abigail's Descent by Cosmologicon 2011-08-22T21:54:00

Really great dialogue! Better than what I see in LDs usually, for sure. The idea is nice but quite simple. Timing became a bit aggravating at places, especially with the double jump, due to the awkward way double-jumping early gives you the biggest boost. I quite liked this one!

Maze Escape by Jason Morales 2011-08-22T21:38:00

Sweet idea but not explored far enough if you ask me. A similar game with more interaction would be very cool! I really liked avoiding the red dots while navigating the maze.

The Blueprints by recursor 2011-08-22T21:35:00

Nice music! I think the game could've benefitted from a few more hazards; currently the game gets a bit tedious quite quickly.

The ESCape by mattperrin 2011-08-22T21:15:00

The idea is actually quite neat! The graphics are understandably very rough and such, and I had trouble getting back to the main menu after looking at the help screen. I hope you'd work on this more!

Ninja Escape by Bezza 2011-08-22T21:05:00

Ughh, please no installers. They're such a hassle to handle!

ZOMBEE FLOOD by keenblaze 2011-08-22T21:02:00

Haha, fantastic startup! The actual game is very tedious, but man the visuals make up for it!

Unrest by Lattyware 2011-08-22T20:59:00

As I mentioned in IRC, crashes on startup! :(

A Black and White Escape by HighQuality 2011-08-22T20:58:00

F-Secure warns that the game is harmful. I know that some older versions of GM trigger this, but usually GM games give me just a 'suspicious' -warning, so I'd like to hear more on this.

Hell Fortress Escape by hulahulahest 2011-08-22T18:01:00

Really sweet! My only problem is that several tiles resemble a tad too much ones from La-Mulana.

Number 23 Escapes! by toastie 2011-08-22T10:09:00

Neat graphics, but there were a lot of little bugs and then gameplay got quite repetitive later in the game. It seemed to me that the guards couldn't hit the protagonist at all, and it was impossible to predict their movements. Using the buttons to change the active barrier was a bit annoying because standing on the button made the barriers toggle very fast, thus making it impossible to be sure that the desired barrier is on when you leave the button. I got nearly to the end, until in one room trying to leave through a door made the character fall off the world instead.

LD20 — It's Dangerous to Go Alone! Take This! (16)

Deathbot Love by Zutty 2011-05-23T14:27:00

Great graphics and solid gameplay! I wasn't sure how to use the cat, though; the robots were lured to it but still shot at me!

Trashman by Cidolfas 2011-05-23T09:53:00

Interesting idea, but gets a bit boring quite fast. Also, I can't see how this is related to the theme. Very solid engine, and the graphics were nice!

Ngurvilar in the Temple Of Bastet by mjb67 2011-05-23T09:43:00

Yeah, definitely tricky. Nice concept, though.

City Collision III by dwrensha 2011-05-23T09:38:00

I couldn't really understand this, either...
Instructions related to the controls would be cool!

Wizards of the Brew by AAGrapsas 2011-05-23T09:32:00

Great narration, nice idea, decent audio...
...But absolutely horrendous controls; the player moves really fast but rotates really slowly, thus leading into some really awkward maneuvers.

Crawl Alone by Yezu 2011-05-23T09:26:00

Aww, not working here either! :(

It's Time by vrld 2011-05-23T09:25:00

Great audio! The game was a bit simplistic, and the controls were very weird; I had to look through your readme to figure them out, despite their simpleness. Very solid entry, I liked this.

N3: Name Not Needed by nutink 2011-05-23T09:21:00

Interesting idea, but as others have said, not all too innovative. Fun for a moment.

Wait For Me by gibble 2011-05-23T08:59:00

Haha, cool idea! Quite a gimmick but works well.

Dangerous II by SMSadventure 2011-05-06T11:34:00

Haha, fantastic concept! Some art to accompany the text could've worked.

Appy 1000mg by deepnight 2011-05-06T11:32:00

The graphics are great! However I was slightly annoyed by the engine; the jumps felt a bit too quick and the walls were a bit arbitrarily defined, which combined with the jumps and the jumpy scrolling made reaching some platforms a bit flimsy. Also even though it's a grand achievement to get any story at all to an LD game, I felt that the story was rather cliché and expectable, thus making it less dramatic and interesting. The twist at the end is a nice touch but hardly anything new. Overall I'd say that the graphical style is the strongest point of the game. This is not to say that the overall game isn't good, of course; I'm sure even the number of ratings this has tells enough.

... Take This Triangle!!! by Jacob 2011-05-03T13:52:00

Dude, be a man and remove those useless exclamation marks! It's quite obvious what you're trying to achieve here.

Here, have a spaceship! by bear 2011-05-02T18:23:00

No Mac here.
The NON-STOP RAPE -signs look ominous.

A boy and his monstertruck annhilation by Toto1411 2011-05-02T16:42:00

I get a warning of malicious software as well. F-Secure, Win7 32-bit.

Dragon Island by zdanielz 2011-05-02T16:31:00

Nice music and pretty nice graphics. The game is a bit ridden with bugs, though. At one point my sword attack didn't work anymore, and I was still moving with 0 health. The light orb thing is neat-looking but the mechanic it provides needs work; it's hard to predict, not very strong nor gives any strategy. Nice try, I hope you do a post-compo version!

Take This Convoy by kylerhoades 2011-05-02T16:25:00

F-Secure marks it as 'harmful'. It gives me a warning on every GM game, but this is the first time it has outright rejected a GM game. I'll give you the community rating, but it'd be really great if you could look to this!

LD19 — Discovery (14)

Compact Discovery by Starspell 2011-01-10T20:59:00

The gameplay was quite fun at first but the lack of content made it quite dry quickly. Great job, though!

Unfathomed by kylerhoades 2010-12-23T21:01:00

A tip for later games: You can usually achieve the atmosphere and feel you're looking for in a much smaller area than you'd think!

Disco?Very! by Martoon 2010-12-23T20:49:00

Excellent fun! The sound effect kind of broke the rhythm at times, though, and the positioning of everything could've been better. Still, great fun!

Alphabet Trader by devinmoore 2010-12-22T14:59:00

I think this game has a really nice original idea, but as some others have said, it wasn't very intriguing to play, partly due to the gameplay mechanic.

1492 by wlovas 2010-12-22T14:56:00

I agree that taking 'penalty' for being only for OS/X is really lame and childish. The game will get enough penalty from the fact that a lot of people wont be able to play it in any case, and this includes me! I'll vote for community, still.

Eureka! Vaults of Knowledge by badlydrawnrod 2010-12-20T19:43:00

Interesting concept! But what purpose do the mushrooms serve?

Epic Treasure Hunter by sirGustav 2010-12-20T19:38:00

I utterly love the animations of the old guy! If you had had more variation in the surroundings this would've been a lot more addicting! Still, I did find all the treasures.

Discoverer by mitch 2010-12-20T19:28:00

Wow, really ambitious! I liked the turret mechanic a lot, though it'd strike me as more logical if the event turrets activated to shooting, and if the turrets were colour coded.
It's a shame that a lot of people probably wont play this due to the required framework.

LD19 Planets by mjau 2010-12-20T19:21:00

I'd play this for hours if you added the possibility to walk on the planets! Or fly around them.

Circus Peanuts by NMcCoy 2010-12-20T18:39:00

Easily the best musics in the whole compo!

plUNDER by Dark Acre Jack 2010-12-20T18:33:00

Excellent stuff! I was surprised of how well the diving worked! With some more stuff to do (dangerous fish? Kraken?) this'd be a sure hit!

PSIENC - FOR THE GOOD by Squax 2010-12-20T18:29:00

The controls are really awkward because the blob starts turning when you hover over the buttons, but MAN this looks great! I also sense some nice potential in this, if you manage to fix the controls!

BEARoNAUT by uncade 2010-12-20T18:25:00

Due to the perspective it was a bit hard to get past the points where the fishes(?) start appearing less, but I really like the graphics!

Pickup by ranklar 2010-12-20T18:24:00

It crashes as soon as I try to launch it, even un-zipped. I have 32-bit windows 7. :(
Great take on the theme, however!

LD18 — Enemies as Weapons (9)

Dezzles 18 by Dezzles 2010-08-25T07:13:00

This requires quite a hassle to get running.

HOME by zdanielz 2010-08-25T07:10:00

I really liked this! It's a tad too fast-paced, but the effects are really cool and the tractor beam works smoothly!

Clinging to Life by Myx 2010-08-25T07:07:00

Very cool and ambitious idea! It's a shame that the implementation is a bit awkward. I'd really love to see this to be worked on!

CounterAttack by Vbitz 2010-08-25T07:03:00

Huh, I had to dig rather deep to find the executable. The game is fun, but the second level has really annoying background effects.

OrbIt by Nugsy 2010-08-25T07:01:00

A solid entry. More variety and difficulty would certainly do wonders. Good job!

Deflector Beam by MrPhil 2010-08-25T06:58:00

Could it be possible to provide a zip for those who have the frameworks and such installed?

Bugger by lurreluck 2010-08-25T06:57:00

Well yeah, doesn't have much to do with the theme, but the result is solid.

Loputon by pekuja 2010-08-25T06:55:00

Quite nice interpretation of the theme. The gameplay was a bit rough, and the angles the enemies came from made it quite hard to stay alive, but I liked it.

I <3 Tractor Beams by drakfyre 2010-08-25T06:53:00

I found it a bit hard to grasp the way the tractor beam worked. The engine was rather solid, though.

LD17 — Islands (129)

I HATE ISLANDS by nitram_cero

Haha, this was very funny! The controls were a bit dodgy, though

Baby Leviathan: Eat All Fishies by ExciteMike

As others have said, there's not much to play here, but the control scheme is definitely cool! I'd love to see this used somewhere.

Rescue the Stranded! by Redbone

triplefox quite much said everything I had in mind. :) The sound of returning 20 people at once was addicting!

Islands At War by Srekel

It crashed upon opening the file. :(

Ganjisland by havchr

I played it for about 10 minutes, but never really figured out how building stuff worked. That said, the idea is really great!

Radio Silence by Terry

It's a shame that you didn't have time to properly polish this out! The radio system was very interesting, and I would've loved to see some underwater scenes or something.

The Lost Hebrides by NiallM

Excellent atmosphere! In the end the game was not much else but looking for the ship upgrade and then getting there, but during the first playthrough it was very cool.

The Adventures of Archie Pegalo by rogual

Surprisingly large and interesting! Very good graphics, too!

Deep Under an Island by Sparky

You didn't really use the mechanic at it's best, but graphics are superb and the gameplay is definitely fun nonetheless!

Nuclear Test by sf17k

Wow! I really loved this! The idea was cool, and the ending actually had a pretty big impact on me. :)

Roach Route by shaktool

Absolutely fantastic surprise! I was really scared the first time around!

108 seconds of loneliness by Draknek

Phew! Very hard puzzles, but that is of course a good thing. You had managed to create some cool content in the 48 hours.

Atollery by Cosine

Cool idea, though I think you could've done the same with much less controls (it was weird to press enter to change between modes). I would never have figured out that you have to go through all the islands. After figuring it out, it sure was great fun!

ChickenPost! by pythong

Great graphics, but a bit clumsy gameplay.

Ascention by kd5bjo

Interesting way to control the character. The game lacks some meat, but it was surprisingly tricky to realize the order you had to move from platform to platform in.

Stranded! by InaVegt

I tried all the three files in the folder (the .jar, launch.bat and launch_64bit.bat), but nothing happened.

tailspin by greencow

I had real trouble controlling the plane. It went way too fast, and if I let go of the acceleration button, it fell. Otherwise, nice and innovative gameplay.

Whales of Aelia by PsySal

I think I managed to grasp the gameplay, and it was quite fun. However, the font was very hard to read, I had problems understanding what everything said. ;)

Space Island by mathias

I get a runtime error as soon as I open the file. It first says that my resolution is too small for the game (1366x768 pixels) and then says that the program tried to act in an "unusual way" and thus had to be aborted. :(

Zombie Grinder by demonpants

Haha, funny. I'm not sure how well this represents the theme, but it was certainly fun to play! :D

Hockey Island by crackerblocks

Great fun! I doubt many would've thought of the theme this way. x)

Simulacrum by Comtemno

The movement was a bit too quick for my reflexes. Definitely a solid engine otherwise!

Hairgel Quest by ondrew

I think others have said quite much everything needed. The humour was great, but it was a bit of a chore to move around.

NoNameIsland by Sébastien Bernery

Cannot open.

Isle of the Firepiss by dertom

Excellent outlook, but the gameplay is a bit awkward.

Islands: Through the Sweep of Stars by Morre

These are way too hard for me. Nice art!

Pirate Panic by triplefox

Very hard, but also highly enjoyable! The red guys were a bit unpredictable, but otherwise it was interesting to think of a strategy to beat the levels!

Isolated Empire by Daz

It doesn't open for me. :(

Artillery Isles by Entar

The idea was interesting, but I won all the levels by just spamming rockets. Definitely has potential!

A Fishing Adventure by Sophie Houlden

Interesting mechanic! The movement was a bit slippery, but the puzzles were sure fun.

Arks of Mercy by Tenoch

I found it a bit hard to grasp what I was supposed to be doing. The teleports were cool, but are the big buildings supposed to take that long to be built? The game felt very stable and solid.

A Practical Survival Guide for Robots by Stoney

The gameplay elements are a bit thin, but this is sure a good start! The music is also very good.

YARGH! Shake Yer Booty! by stuckie

The controls were a bit clumsy, it felt as if the ship reacted to multiple clicks only after some time, which made navigating slightly difficult. Otherwise a very nice game, you had some great ideas here! :)

Islands Far Away by sfernald

I couldn't get anywhere. It'd be nice to get some sort of guide here! ;D

Angry Stan And The Island Of Doom by NGangst

The game complained about not being able to set video mode, which resulted in the camera being weirdly off.

There isn't much here, yet, but I liked the way you had made there to be a day/night cycle, clouds and other decoration!

Bouncecrab, Starfish Island by wlovas

The gameplay idea is cool, but the game runs very very quickly, and just holding up + right lets me win every time. Those things together kind of spoil the fun. It's also sad that there's only one level.

Banana Joe by vartagh

The game lags everytime I jump/collect bananas, and I'm quite sure you've ripped (and then possibly edited) the character sprite from Final Fantasy. The crabs and water also look a bit too familiar.

Needles by bento

page not found. :(

BRAVE ISLAND DIVER by jwaap

Excellent game mechanic! The scanlines made my eyes bleed because the resize was a bit off on my computer, but otherwise I enjoyed it a lot!

Pirate by nodlag

Haha, hilarious. This could become a very interesting game. :)

Larma and the Missing Island by ShaneHeres

Amazing stuff, apart from the ripped music! I couldn't entirely figure how I was supposed to do the drumming, but the animation tool was really cool.

Islands in the Sky by UnionGames

a bit bare-bones, but fun as long as it lasted.

Eviction by Wobly

Addicting! It's a bit annoying that the enemies take so many hits that the only way to land enough bullets is to stay on a ladder. I was also surprised by the fact that I could fall through the bottom area of the level.

DumDumIsland by eva_jolli

Wow, it takes very long time to kill a mook.

There're certainly good parts here, and a nice base, but as it is it doesn't really stand out as very interesting.

geology by marblecake

the ship control was quite awful, but I must agree that the water level worked in a very cool way!

Flag Island by ToadieTechnika

The AI was certainly a good challenge! It was very annoying that I couldn't move with WSAD.

Napol�©on et la punition myst�©rieuse �®le du diable by joaquim

The platform engine was rather counter-intuitive, and I agree with others that the bounding box was a bit fishy.

Floating Islands by arielsan

the movement mechanic was perhaps a bit too sensitive; I felt I was constantly flying over the islands. Otherwise, solid concept and quite interesting gameplay.

ICELAND, OR: How I learned to stop caring and love Eyjafjallajokull by drakfyre

So simple, yet so addictive. I really liked this entry, and the water effects, while seemingly decorative, added a great lot of immersion!

Island Defender by Cooshinator

good and simple idea. The "noise" -effect looks great, and the soundtrack is very cool! There could have been a bit more variety in the gameplay, perhaps.

Arquipelago by jeanbr07

F-secure warns about this being a "suspicious program". Yeah, it's probably not true, but I'd like to hear something about this before allowing.

Land Ho! by nihilocrat

Relaxing. This'd certainly make an interesting game! :) I tried to rotate as fast as possible, causing the boat to effectively fall over and bug, allowing me to move onto the islands. Hehe.

Iceland and the volcanic ASH of DOOM by Rolf

Yes, the controls are tricky. Funny idea, and otherwise good implementation!

Eden Island by brandoncash

Great graphics and interesting gameplay! I'd love to see more plants and animals, though.

Keytrader by Barefists

Interesting mechanic! I didn't quite grasp how everything was supposed to work, and I'm sure holding down the letters wasn't really necessary, but I certainly felt the potential here. :)

Ilopocalypse by Geti

With some optimizing + more content, this'll become great fun.

Hula Girl HD by philhassey

we don't have enough rhythm games in LD, this was a great one! A bit missing the theme, though.

Every Man Is An Island by brian

I like the simplicity here! The scrolling is a bit of a laggy sort, but otherwise the gameplay felt nice. :)

Piratey Tycoon by Tyler

I agree with the others, it was a bit dry as an experience. You had managed to get a lot into it, though!

Island Shoving by sander

I like these kinds of puzzles! It took a while to realize how the controls worked, but after that it was very fun.

Coconut Island by Built by Man

The engine was quite buggy, which made it hard for me to enjoy the game.

Island of the Mind by nutink

The download link seems to be broken.

Lonesome Flotsam by Pyrrhuloxia

You've made a good effort creating lots of stuff to do, but I think you might've been more successful if the islands weren't so big and empty. Also I stopped losing energy after a couple cannon hits. Also the axe controls were hard to figure out.

Islands Survival by MrLL

Quite simple, but good fun for a while. I couldn't figure out what the upper counter meant.

Tropical Vampires by KavuDX

hehe, classy.

Whales Deep by karlinfox

There wasn't much to do here, sadly. The whale sounded rather funny, in a good way!

Island Warriors by ruben01

"Warning: the applet failed to run."

AlienIslands by Colin Allen

I'd love to explore the landscape with a properly-working platform engine!

Jetpack Island by elemental

Couldn't get this to work. The download file says constantly "cannot download file", even after installing the framework.

Island Towers by Dzarg

It crashes upon opening, no matter what I try. Darn, I like TDs! :(

ROW, FUCK!!! by tembac

Excellent fun! The boat was a bit too fast to be controlled, but the Dino Run-esque advancing wall of doom made the game real fun!

Isolated by roBurky

I couldn't figure the talking mechanism out, either.

Pleochorism by smn

I really would recommend adding the possibility to hold the arrow buttons! The puzzle idea was mind-bending in a very good way.

Beebop The Island Hopper by treeman

Simple but addictive. Very good.

Poke-Slayer by bulle

hehe, hilarious. F-secure reported the game as "suspicious program", but I guess there's nothing to worry about?

Island Warz by Staggy

Nice touch of strategy. The game wasn't very hard, and it seemed that occasionally the inhabitants on my islands decreased instead of rising as I sent more boats on them.

Island Defender by Gobo

The .zip file doesn't count was a Web application, hehe. ;)

Very ambitious for a 48h compo! Works quite nicely, though those darn enemies just ignored my soldiers while killing my poor peasants!

Elementary My Dear Watson by xeon06

It seems that I can't open the game. When I open the .bat, nothing happens.

WeComeFromTheSkies by Mstrp2ez

A bit complicated to play, but the looks are cool and the idea is solid.

Wow, Islands And Stuff!! by Hinchy

Very enjoyable! The level design was mostly very good, and you had managed to make the game feel fun to play. :)

Island Construction Malfunction by Benn

"Your computer lacks direct3d9.dll" I'm very much sure I do have that!

Mauritius by zdanielz

The movement is perhaps a bit too fast, but overall this was a very enjoyable game! I would definitely have liked some checkpoints here and there, though. ;)

Aah Little Atlantis by Robert Swan

Very very promising! The game looks great and I think the game idea is very well thought out. It's a bit complicated for me, though.

These cannons fire too fast by pwnmonkey

I really like the way the cannons work, it definitely adds more strategy to the game! The ship is perhaps a bit too slow in the beginning.

Island Abduction by jakkarth

I hope you get a Windows port up! :)

Island Survivor by shady1024

"cannot download file"

SautEUR by ickylevel

Very cool idea! It's adds some cool extra tension to platforming when you have to look out from drowning. I didn't realize though that you could bite with space.

Jealous Gods by ChainedLupine

This was great fun to play! Add some more strategy and you've got an excellent game! :) The island people added greatly to the experience.

Hovergirl in Island World by chr15m

Darn, it looked nice. :(

Hungry for Island by the31

This was very fun to play! It was really satisfying to see the forks take pieces of the islands. The targetting was quite awkward, though.

Artifact Hunt by allen

There's not much to do here, but the visuals are simply amazing!

Island Airline by MrPhil

It crashes with the default windows crash message as soon as I open it. Darn it, this looked interesting. :(

Super Island Colonizer by skintkingle

I got a very strange error message upon opening, which allowed me to try to continue by ignoring. Doing this made the game crash. It's hard to translate the contents of the error from Finnish.

Golden by Maple

I suggest using rapidshare - uploading.com had me waiting 70 seconds! :D

With some improvements this could become a fairly cool game! ;)

Floatation by madk

One of the most addicting entries I've played. The UI was a bit difficult to learn, I disliked the way you didn't select ships but islands instead. I had very much fun defeating the computer player!

Dnalsi by bildramer

This one has a lot of potential! As Almost said, the player is hard to be found, the HUD is hard to read and I couldn't really understand what I was supposed to be doing, but the map generation is very good and I could definitely see myself playing a more worked-on version of this! :)

Pedestrian Voter by cptalbertwesker

Excellent use of the theme! The game was rather humorous, but lacked a bit in the gameplay department.

Giant Floating Island Adventure by QOGQOG

Looks great, but the gameplay is quite tedious.

Island Hopping by Riley Adams

Great idea and implementation, apart from one thing - why do I jump with space and restart with Enter? Unintuitive.

Awesome LifeBoat Game by IK1985

There isn't much to do here, but that's definitely still something.

Simon Haigh's Pirates! by Haighstrom

I found the gameplay quite fun! It could be definitely made better with less running around, though. As others have said, this is a solo thing, so even though the musics are great, I guess I can't rate them.

Island Rescue by fydo

It was very hard for me, I couldn't think of a good way to save the villager at all.

Solid concept and good work. Nice musics, too.

a bridge too far by hazman

I actually quite enjoyed this! Simple idea but fun to play.

You are me now by eli

Nice gameplay mechanics! I think you could've done the same with much smaller game area, though...

Loneliness by Jordan Magnuson

Excellent depiction of the theme! I really loved the message of this.

Traffic Island by davecheesefish

Couldn't get this to run without crashing. :(

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Interesting! There seems to be something slightly fishy with the collisions between the player and the enemies, but otherwise this was very enjoyable!

Crowned in Doubt by dgfitch

As Zombuster said, the game didn't represent the theme very well. Perhaps "an island of light in the sea of doubts"? I wonder if it was intentional that you didn't have to close your light, shaking it enough made it recharge faster than it ran out. Interesting narration!

Mad Hatter Island by Devlin

Doesn't really represent the theme, but the platforming was fun for a few minutes.

Pee Wee Pirates by frosty

Simple, but very fun to play! If only controlling the ship was a bit more fluid!

Stuck by bentosmile

What eli said, 404'd. :(

No^Man by youdonotexist

Today I Die? :)

I managed to push the character through the ground with the words. Nice puzzles.

Cartograph by MJG

Nice multitask-esque idea. I really enjoyed playing this. :)

Tiny Armada by Almost

This is really wonderful. I couldn't get very far myself, but it's really a mark of a good game if just watching the computer players is entertaining! Certainly a very polished and promising game - I hope you'll continue to work on this.

Invasive by TFernando

The engine is a bit clumsy, but I loved watching those tiny dots running all over the place, and the kiwi population slowly decreasing. :)

Islands of the Stone God by jarnik

Interesting idea. There were some technical flaws here and there (scrolling), but nothing too bad. I couldn't totally figure out what I was supposed to do in the later levels, though.

Zombie Island by NeiloGD

Great fun! The movement was funnily retro, and the graphical style stuck me as very cool (perhaps a bit amateurish in the sprites, but the impact added by the noise makes it up very well)!

Island Planet! by mattdev

I found it hard to figure out how to attack! But the game seemed very cool.

Island of Darkness by Parthon

It's a start.

Voyage for the Queen by Serilyn

For some reason, Silverlight doesn't seem to load properly on my computer, even after I got the newest version.

Micro Silent Hunter by DJ_JIA

Certainly promising, if a bit confusing as it is.

Capsize! feat Rep. Johnson vs. DJ Admiral by philomory

F-Secure blocked it as a "suspicious program". Probably a false positive, but could you ensure this?

Island Balance by pekuja

Haha, You should totally tell about the jump button! ;D Quite fun, but indeed, requires more meat.

Windsurfing ! by arif

I don't have a gamepad. Besides, I couldn't make heads or tails of the download page, because I don't know the language.

On an Iron Isle by L

Very hard indeed. The aiming system is quite difficult to use, but the effects sure looked cool!

Island Tour Racing by shockedfrog

Beat it. There isn't much here, and the game's very easy, but I guess you could create something fun onto this base. :)

Rocket Bike To Space by rik

Very cool, but a tad bit too hard for my tastes. ;)

Island Conflict by Endurion

I think people have mostly said what I had in mind. I see a very good base to start building on, this could become a very cool game!

Hungry Hungry Castaways by Kenny G

Addicting, but quite far from the theme, I think.

LD16 — Exploration (106)

Finding Her by nitram_cero

This was really interesting! The distances could be a bit shorter, because there isn't anyway anything interesting in moving around in a mostly-empty world ;)

Gallery by ExciteMike

I like these kinds of gimmick games. :)

The First Frontier by Redbone

Haha, that low-hp noise is classy!

Explore that map! by doohan

Couldn't get it to work. Darn, I would've wanted to play this!

Gratuitous Battles in Space by 5parrowhawk

Couldn't get it to work. :(
Looks amazing!

For Queen and Country by NiallM

I guess this uses OpenGL 2.0? Somehow it bugs on my computer ;( I was really waiting to get to play this!

Echolon by mklee

The way the walls flashed was kinda distracting. Otherwise a nice play.

Tree by gimblll

The controls were indeed tad unintuitive.

Road by sf17k

Somehow, I enjoyed the walk.

Topsy Turvy by Draknek

One can argue whether this goes under the theme, but the quality sure was high! Couldn't beat it though.

Climbrunner by agj

It was slightly boring, but weirdly interesting at the same time ;) The movement system is genius!

CollabRL by sinoth

I really like the concept!

S.A.R.T.S. by Cosine

There were some collision bugs, but the game was simple and enjoyable.

Spacexplorer by pythong

The game was fun, but the randomness of the enemies slightly took away from the fun.

Come and See by TeamQuiggan

I wish you'd have had more time to work on this, it's promising!

Hunters of The Northwest Passage by PsySal

It was a tad too complex for my simple mind. You managed to create a lot of features in just 48 hours!

...Deeper by Doches

Empty but enjoyable. :)

The lost shipwreck by laremere

A bit too slow-paced, but I loved the relaxed feeling and emptiness! The control scheme wasn't too confusing.

Alien Diaspora by quidditymaster

Can't run it. :(

Fuck Oregon let's go find El Dorado by crackerblocks

Lovely!

Forest by increpare

Interesting, but not very fun.

Sunday Hiker by matrin

It was relaxing.

Lost in Exploration by dertom

It crashes when I try to run it. :/

Penguinagain by dock

This was really adorable, and the puzzle with the log was clever!

Deep Field by Gilvado

Interesting gameplay; though I wish you could do more on a planet!

Asploreheim by SpaceManiac

Interesting, though shortlived.

The Europa Arcology Incident by Notch

Even though the interface wasn't that intuitive, I had a lot of fun with this!

Little Worlds 4k by Morre

It's sad that you lost your motivation - this game has potential!

In The Field by Entar

Interesting idea, though it lackssome 'meat'.

Redwalk by Sophie Houlden

For some strange reason closing the game crashes my browser.

The movement was really slow, but you had a pretty cool start here!

Exploration of Space by Sivart13

I'd have loved to see those planets moving! This is indeed a good start, but there's still lots of work to be done.

Ruins by angrywaffle

There are some nice touches with the interactions, such as the player being able to shake trees!

Cursed by Covenant

It was indeed very slow, but this game sure has potential!

Colonial Age by Stoney

Although there were some nice touches, the game was way too unfinished to be enjoyable. Also, it ate all of my CPU power and my computer crashed when I tried to close it.

Jail Escape by Rudy_Guillan

The effect was cool, but the movement was kinda clumsy.

Exploration game by gustav

No pixel shaders. :(

Jimmy's Adventure by Wiering

Great graphics, but it's sad that you didn't have time to add more meat to the gameplay.

Drifting in the Stellar Winds by mocker

What a shame that you couldn't finish this! It seemed promising...

Where is the Cheese by KungPhoo

I think I got to an impossible situation quite quickly. Nice idea!

Age of Exploration by wonderwhy-er

This was really interesting! I enjoyed the control scheme, though it seemed that my probes were able to leave the gravity field of my planet if I shot them at full power.

Adventure Quest by TenjouUtena

I have Pixel Shader 0.0, can't play. :(

LoneStranger's Explore by LoneStranger

Couldn't get it to run for some reason :O

Number Explorer by Lerc

Linux.

towlr: EXPLR by philhassey

Couldn't figure it out. :(

Explo48 by Codexus

As you said yourself, the graphics were cool but the game itself lacked some 'fun'. :)

Tomb Explorer by Frimkron

I pressed enter in the main screen, and it crashed. It looks good, though.

Chameleon by Undead3

This game's addicting!

Mars Rover by Rafael CP

I can't really add to what others said; I like the idea.

Authentic Space Exploration by Hexane

Couldn't get anything to happen.

Amke's Revenge by Mark Overmars

Man, this game sure was hard! I couldn't jump over those enemy guys a single time - and that's why I got stuck to the desert area.

PATHWAYS by hubol

Interesting, though very very short.

Scouting only! by stRana

I think you should materialize a possibility to eventually beat those enemies!

Soundscape by Atomic

Really interesting! Couldn't make it, and I agree with philomory; the game could be even better with the functions switched. Also, while playing, I though that the game was in a DungeonMasterish manner: you turn always 90 degrees. I think that might make it a lot more interesting.

Heartiac Arrest by Maple

It was hard; but some of the addicting nature was lost to the clumsy keys. The game also loaded long times when I moved between screens.

SEEK*TOR by Ashera

Very cool concept and addictive gameplay! Also a great use of the theme.

Tower Quest by moltanem2000

It was a bit sad that the rooms weren't random.

Boboil's Adventure by Blackduck

The idea is cool, but the game needs some polishing; also the slowness of the battle irked me a little.

TextAge 2: The Rise of His Majesty by madk

I can guess that it's hard to make a proper parser-based text adventure in 48 hours!

Lost? by retrogamer500

Kinda slow-paced but fun otherwise. I can hear some similarity to Metroid in the musics! ;)

Planetary Explorer by Selkie

it was quite hard to aim at the enemies because the ship moved so fast. There should be more levels! :)

Do you see it? I saw it by cptalbertwesker

Nice use of the theme here!

Explorium by MoltenMustafa

Beat it! Really cool, not too easy but not too hard either.

The Wooden Fleet by weasel

Quite much what other people have said; it's very slow.

Ezo by C418

Interesting... Definitely interesting.

Mine by Noel Berry

I got stuck quite quickly when I entered a room. Nice graphics and otherwise solid gameplay!

Asteroid Explorer by Akunate

What C418 said. ;)

Wheres my jacket? by rolfeth

Couldn't get it to work; could it be possible to get a proper exe for Windows?

Shoot For The Stars by Diet Chugg

It was addicting! I enjoyed the first level totally.

Heli scout by Laksen

Fairly unfinished and featureless. I hpe you work on this more!

Scavenger by Fiona

This was sure my favourite among all the games! Even though all the items had only one function, it felt like you were constantly finding new, interesting stuff. I also couldn't help but smile when I encountered my first mine!
The space looks wonderful, but the sprites need a bit of work. Also, sometimes, when I abducted an item, another one teleported right next to me.
This game sure has potential! Add a story that is revealed through certain items, add special functions for some of the items and you've got a winner of the internet!

Zelnick by ianh

Couldn't get it to work, unfortunately; the screen stays black.

Legacy of HYDON by Arne

Lost to the first enemy I met! x)
Lovely graphics.

MindPloration by Risko

THis was trippy... I wonder if you can "beat" the game, or does it end when you get to a dead end it shows the dead end text?

Hole Jump by Alex

260!
There seemed to be something fishy in the way the holes resized when they got closer, though. And I dunno if this is really exploring...

Dream Explorer by scellers

The musics were great! And the gloomy graphics were really dreamlike!

Cubees: Age of Exploration by Tempest

Very enjoyable. :)

Quest For The Ring by KillerMan1501

The gameplay is really frustrating!

Missing by 10Print

It was rather simple; and somehow the loading time was really long on my computer. Nice try though.

Dark Fire by Stalker_23b

Crashes :(

What is It by Will Xyen

Oh, the flicker! ;_; waters my eyes.

The engine was very clumsy; but good effort for your first LD! :)

Phish world by grayger

The game didn't work; crashed on startup. :(

Oblivious -the darkness within- by killdream

The shadows were a nice bonus! I wish there was some more action in though...

Needlesoft Haystack Explorer by Sos

Indeed the game should be harder! Strangely addicting, and it's fun to watch the haystack turn green!

This is Infinity by cactus

I couldn't seem to be able to move or do anything; tried clicking the game area several times and pressing all buttons on my keyboard - no use.

Rex's Junk Hunt by Catmoo

The sound effects were rather hilarious x)

5 Colors: Pandora by Jordan Magnuson

The idea was nice, but it was slightly too buggy to be enjoyable; I got stuck several times and pressing N teleported me weirdly around.

Soulspark by SonnyBone

I forgot to read what the items do and got suck. ;) Nice game.

Gravity by davecheesefish

Crashes as soon as I open it. What a shame, it looked tasty!

EchoExplorer by refrag

The mechanic was interesting, but the sonar sound effects was really distracting! ;)

Drowning by ronsho

This was interesting. It was kinda distracting how the screen turned black constantly, though.

Explorer Quest by Devlin

Wonderful!

Intergalactic Farmer Bob in Space Hijinks by Zecks

Lovely! I really adore this. :D

Northern Spy by BenHem

Really interesting idea! I'd love to see more!

Duct by bentosmile

Unexpected error: the application was terminated. I seem to get these on about every construct game I play. :/

Intestinal Cavity Explorer by XMunkki

Error creating the Direct3D service. :(

Xplorer by sirGustav

The game lacks some more features, but this is a good start.

Bashplore by samel

Couldn't get it to work.

Tomb Thief by Serilyn

Didn't work for some reason. :(

oil exploration by localcoder

It was surprisingly addicting!

The Legend of Purple Dot - Epsidoe 1: Purple Dot the Explorer by philomory

Hmm; couldn't get it to work - the .bat file did nothing even after I extracted the game.

Bees n Flowers by recursor

Couldn't get it to work; crashes in startup.

Robot Wants Kitty by Hamumu

Even though it was slightly monotonous, I enjoyed it a lot! And even beat it!

the light at the end of the tunnel by ippa

Hahaha! The ending was awesome!

Cat Planet by chuchino

Very polished and fun. The cats really added to the gameplay, and the credit text was hilarious :D

Space Explorer by jplur

Due to me not having pixel shaders, the experience was reduced to black ships on a grey background. ;(

Chopface by DrPetter

Hmm. There seems to be something with the graphics - the character is black and I can see only plan green background. I can move around fine, though.

LD15 — Caverns (44)

Bunker by jazmeister

I really enjoyed this lemmings-likeness!

Candle by Problem Machine

Apart from the platform engine, I love it.

Black Cave by Redbone

Same here - download not working.

Glaucon and the Cave by athanazio

Level 3 began with me stuck in a wall.

I'm In A Cave by havchr

The truth that I couldn't move the mouse out of the frame area was kinda annoying. Hilarious enemies though!

Caverns of Light by NiallM

Wasn't able to play, OpenGL 2.0 bug. :(

Cavern Diver by hroon

Dang, pixel shaders. ;_;

The Walls are Not Cheese by Sparky

Nice engine! Sadly the game isn't that finished otherwise.

Cave Mushrooms by sf17k

I really enjoyed the screen shake effect! x)

F = ma by Draknek

Interesting I guess, but the buttons were really weird. I managed to stay alive quite a long time by just shooting though.

CavernMinerThingyThing by mathias

Pixel shaders ;_;
Awesome concept picture!

A Matter Of Life Or Death At The Caverns Of Deep And Dark by ragnor

dang, again a linux-only game. :(

below the house by dessgeega

I really loved the way to text was 'hidden'!

caveskid by allefant

This game was strangely addictive!

Eternal Seeker: Fugue in the Caverns of Doom by Comtemno

Quite easy, but satisfying.

NICE CAVE! by dock

Awesome graphics!

DiggR by drZool

I really liked how the water works!

Cavernous Shooter! by Morre

This game is hard!

Cave of Peril by Entar

Good work!

Cavern Pong by phren

PhysXloader bug. Dang. :(

Angry Caverns by HybridMind

I like the aesthetics. Kinda simple, but very enjoyable.

Cavern Escape by psnake

Windows user here. I'll give the community rating though.

Sad to see that games like this don't get many votes because they're linux-only.

Lava Caverns of Doom by bluescrn

Dang that pixel shader!

Treacherous Caverns by eugman

The idea is impressive!

Steampunk Cavern Crawl Into the Darkness by Kimau

Sad to hear things didn't go like you planned. :(

Akin Revenge by Ariel Yust

I really love the graphics!

Fake Gold by BlademasterBobo

I really LOVED this idea!

Key-Verne (A journey to the center of the Earth) by yanngordon

The controls need a bit practicing, and the collision system is rather unforgiving, but overall I really like the game!

spooky cavern by pb

I am sorry, but I can't somehow get Löve to work. :(

Broken Cave Robot by YMM

I really enjoyed this! Great Metroidish feeling.

Tim Viana's LD15 - Final by thiagocamposviana

The controls made it a bit hard to enjoy.

FallingTown by TFernando

Addicting!

Kavern Keeper by jarnik

Really enjoyed this!

Thingy Munching by NeiloGD

I loved the graphics!

Lazor Dentist by io42

The game wasn't very rewarding; it lacked any effects to congratulate the player. Nice graphics, though!

Shafted! by recursor

interesting! I enjoyed it a lot.

YACF (Yet Another Cave Flyer) by peder2tm

I acually enjoyed this a lot!

Cavern Retreat by SwiftFalcn

I walked left in the beginning and got stuck inside a wall. On the other tries, everything went fine. Nice game.

Heart of Gold by L

I must say that I really loved this one! Not too hard, not too easy!

Cavern Pellet Eater Creatures by jplur

Very interesting. The game gives me random error messages though now and then.

Celtic Cavern by tnelsond

I like the idea, but as others have said, there isn't much going on. Also the near-invisible bats and super-high gravity are kind of annoying.

Contact Lost by afterthought

I enjoyed the way you used the rope, apart from the actual climbing. ;)

Tentacle by owendeery

The game crashed after level 3. I really liked it though. :)

Refuge by noonat

I really enjoyed this! Simple but cool!

LD14 — Advancing Wall of Doom (19)

The Dark at the End of the Tunnel by Xopods

The game was well-done, but I found it a bit boring. There were also some pretty annoying problems with the player changing his direction.

Unknown by X-0ut

Very cool, though I miss the portal effect! ;)

Run Moron by skalle

The graphics are great, and the protagonist is hilarious.

sekhar by sinoth

It crashes. :(

Peak by shaktool

Very neat concept! I really like how complex game you made with such easy gameplay!

DoomDrive by sf17k

This was great fun! Very hard, but very intense!

Sir Henry Placeholder and the Badly Timed Parade by rogual

This was extremely funny! Great job.

Wall of Cats by redokapi

Interesting, though very easy.

YOU GOT A DEMONWALL! by PsySal

I loved this! Very good :)

Sky Upon Us by Morre

Nice job, even though the star aiming doesn't let you do very amazing tricks or aim very well.

Soverign Wars by Jay

I quite liked this, though the game is very slow and the CPU player isn't the brightest around ;)

Closing My Eyes by hamburger

Very interesting entry. Requires a bit too much reflexes, perhaps, the best I could get to was around 9 tokens.

Non-Advancing Wall of Failure! by Frimkron

Quite hard to rate this one, but the idea was very cool!

Stomp by flashkick

I wasn't quite sure what I was doing, unfortunately. And the game froze my Mozilla when I finished. :(

The Haunting by Covenant

Great fun!

Solar Lift by codekitchen

Interesting, but very confusing.

AWOD by Arowx

Very interesting idea, it was funny to suddenly find a wall you hadn't noticed and which had then spreaded all around.

[Wall Girl] by 5parrowhawk

Too old computer to play.

doomdoom by 0rel

Great fun! The character is well designed.