Foon → Ludum Dare Explorer → LD29 → Drillin

Drillin

By dmajor

Percentile
CategoryRankScoreCountLD29Ever
Theme7743.0038.324.2
Audio9241.9110.96.1
Humor9951.764.54.6
Mood10792.328.76.0
Overall11852.386.74.2
Innovation11912.045.03.3
Fun11932.004.12.7
Graphics12301.791.81.2
Coolness13594835.844.9

Comments

dmajor 2014-04-27 22:34

Okay so it turns out the web version is busted, the hit detection goes out of sync with the actual stone, sorry about that.

dejant 2014-04-28 06:00

Too bad there isn't more levels or enemies. Nice game overall.

jfransham 2014-04-28 10:17

Chrome is marking this as malicious, any idea why?

dmajor 2014-04-28 10:31

No idea sorry, but the web version is bugged anyway, and to a point where it wouldn't be fair to fix it now that the deadline has passed.

hempuli 2014-04-28 10:32

It took me some time to realize why the large drill suddenly got faster. A solid idea, hopefully you get to develop it further!

eldog 2014-04-28 10:34

On Linux the hit detection seems to be out, big drill kills me in seconds :(.

Cool soundtrack though.

dmajor 2014-04-28 10:50

Are you trying to run it fullscreen? I made the mistake of letting the hit detection being dependent on running at a specific resolution, any changes to that is what makes the big drill start cheating.

foofur 2014-04-28 10:52

Chrome blocked this game... D:

greg-power 2014-04-28 11:10

Great foreboding music, and I really *dig* that drills predator is a bigger drill. That first bottleneck is too small for me though.

hexagore 2014-04-28 11:37

The downloads seem to have been hacked, Chrome is blocking them as malicious.

liens 2014-04-28 11:39

First bottleneck got me too. It's a cool idea, makes me think of the walls closing in while he's trying to drill his way out.

glint-games 2014-04-28 11:40

tense, atmospheric and innovative, but I found the game play frustrating :)

tchem 2014-05-01 17:54

good game!!!

nichii 2014-05-02 12:36

It's a bit laggy though. Retry button is your biggest lost here >.>

simianlogic 2014-05-06 18:33

Interesting take on the normal tunnel/runner idea (speed vs outright death). Not much there, but it's definitely a start!