Senilescape by Xaychru 2014-04-30T00:03:00
Great pixel art, genuinely exciting. Took me many many goes to get through level 3 and by level 4 it was way beyond my skill to complete. Enjoyable though.
Foon → Ludum Dare Explorer → Users → hexagore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | The Exorcist's Terrible Assistant | jam | 4.50 | 4.25 | 3.50 | 3.75 | 4.50 | 4.50 | 4.25 | 4.50 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | The Heat Of Battle | jam | 59 | 4.11 | 3.88 | 3.88 | 4.15 | 4.42 | 3.95 | 4.37 | 4.28 | ||
| 2015 | 34 | Two Button Controls / Growing | Super Lefty Garden Fighty | compo | 99 | 3.82 | 3.63 | 2.89 | 4.13 | 4.52 | 3.90 | 2.90 | 3.74 | 96 | |
| 2015 | 33 | You are the Monster | Corruption-5 | compo | 30 | 4.00 | 3.38 | 3.08 | 4.30 | 4.37 | 3.82 | 3.11 | 4.22 | 87 | |
| 2015 | 32 | An Unconventional Weapon | Mass-X | compo | 44 | 3.97 | 3.83 | 3.71 | 3.96 | 4.54 | 3.96 | 3.37 | 3.82 | 80 | |
| 2014 | 31 | Entire Game on One Screen | Screened | compo | 212 | 3.58 | 3.17 | 3.06 | 4.01 | 4.06 | 3.41 | 3.66 | 100 | ||
| 2014 | 30 | Connected Worlds | Jane Austen Versus Slug Lord | compo | 950 | 2.79 | 2.57 | 2.98 | 2.73 | 3.74 | 1.27 | 3.17 | 2.97 | 74 | |
| 2014 | 29 | Beneath the Surface | In The Blood | compo | 412 | 3.32 | 3.10 | 3.03 | 3.47 | 3.98 | 3.15 | 1.94 | 3.30 | 95 |
Great pixel art, genuinely exciting. Took me many many goes to get through level 3 and by level 4 it was way beyond my skill to complete. Enjoyable though.
First game i've seen that made me wonder how on earth you managed to make this in 48 hours. Just... wow. Obviously very inspired by Another World, it has the same feeling, too. The use of sound and music worked really well too.
Very disturbing and atmospheric. Impressive stuff.
I so nearly gave up but that singing.. they had to be stopped. Wonderful!
An 8-bit classic style done in a state of the art game engine with gorgeous lighting effects. Nice :)
If I had any feedback it would be that it could do with being a lot harder, just to raise the tension a bit. Although quite why anyone would build a big fancy underwater station and defend it with just one submarine is beyond me. ;)
Ridiculously difficult. Brilliant :D
Quite fun this. Got nicely distracted picking up yellow blobs until I got myself completely stuck :)
You got me. :) Very nice. Put a big grin on my face!
Very retro. Reminded me of old arcade side scrolling beat 'em ups, especially with the 'continue' thing. Couldn't beat that rat king thing though! Wow!
Took me several goes (and I had to actually read the instructions!) to figure out how to play this but once I did I enjoyed it. Love rhythm games, and I though the graphics were pretty impressive.
I keep getting belted back to level 5 when I get to level 7 because I'm rubbish, but I really love the style and feel of this. Fantastic!
This is so cute. How hasn't hummed the Indiana Jones theme tune while digging something up? :) I nearly blew it was I said something was from the future but apparently I'm an actual archaeologist. Yay!
Fun, building up a big chain of cells and infecting a brain? Sorted.
I feel like if I keep playing this I could get a lot lot better. There's a complete game of skill here, beneath the wormy surface :)
Cor, really enjoyed this. Took me a while to figure out just to ADD MORE CUTLASS at the beginning. Fun!
Really atmospheric, love the floor breaking mechanic. Also, woo Three.JS!
I went for the whole blood idea too, your game is a lot more fun I think and has a very appealing 16bit vibe from the music. Nice!
Really interesting and original puzzle mechanic here. Still got to figure out what the deal with the green is though!
Also the music and the seamless music transitions are awesome btw.
Well that's fun isn't it? Excellent pixel art. You get splatted a lot, but it always feels like your own fault.
I got the crash before seeing your message about wanting the error code! Sorry about that. However, yeah this game is really interesting and frankly any game that requires you to go round finding cups of tea to feel better is basically a game about my entire life so thanks :)
I found the controls a bit difficult but cute pixel art though :)
I quite liked this but I think I would have killed to have both scenes on the screen at the same time. Really nice concept though!
I love the graphics on this. Original concept too. Nice!
Yay I killed a bee. BEEEES!!!
Took me a while to get my eye in but after that this was brilliant :) Great fun. Perfect music too!
Nice shaders!
Absolutely amazing. Original, fun and beautiful.
This looks really interesting but at least on the web version it just hangs as soon as I left click with the mouse. :S
Very beautiful. Hope more people use Three.JS next time when they see this sort of quality!
Pretty good for just 4 hours :) The graphics are very effective. VERY difficult!
Only figured out you could use the mouse on the second run. I am horrible at this game, but I like it!
Cool retro graphics and music. I liked the way you made it a lot more difficult by having the screen scrolling around :)
Really cool... very meta. The little mini-game style with the great pixel art is spot on!
Oh god I loved this. Rats on jetskis having a race. I mean, come on, it's basically genius. Thanks :)
Gorgeous!
Breathtakingly gorgeous.. like the very best of old arcade pixel art combined with state of the art lighting effects. Nice!
Oh wow, really like this concept. Nicely done :) Bonus points for Javascript :)
Nice graphics, but I'm afraid my little character got stuck floating above a pile of something and couldn't move after that. :( I was in the web player.
Love the visual style! Got hopelessly lost though, couldn't find any stairs or a way to change levels. That water is incredibly intimidating though, great atmosphere.
Cute pixel art, struggled with killing the ghosts faster than they spawned though!
I got myself stuck on level 5, but enjoyed it anyway. Love the voice over, nice touch!
Kinda beautiful, makes me sad that when you go beneath the surface of the clouds you can no longer see the balloon.. but top marks for mood and theme :)
Really nice. Love the pixel art, especially the great use of lighting. Controls ridiculously difficult but it's still fun rampaging around killing all the villagers.
This is cool. Great graphics and original concept. Makes me want a much bigger, faster version though. This could be addictive. Wasn't sure why you had lives if it resets when you die though. Seems like it would suit having a single life, but yeah. Awesome.
@IanMacLarty haha not bad! I think the green bacteria come along too frequently. Makes it far too easy ;)
@matthias thanks! :) didn't seem like a chip tune sort of game really!
When you catch the green bacteria things, any tags you have are passed onto them, which means the white blood cells will ignore you again... until you get another tag. :)
@martinjn oh dear. That error pops up if there's any problem creating a WebGL context which can sometimes happen even with decent browsers. Glad Firefox was okay for you!
@Halbernacht Yes, I've made myself a bit dizzy playing this. Might have gone a *bit* too far...
@Kara Everything sounds better with a bit of wub :)
@Emmanuel it would have been nice to have more time to really tune the gameplay for sure, difficulty progression etc, more entity types. Oh well!
94s is pretty good!
50 seconds isn't bad. ;)
@vilya but they're just so collectible! Go on, collect them. What's the worst that can happen?
It's meant to be distracting. :)
:)
SlipperyPete ... It doesn't always take *all* your tags, depends how long you can stay in proximity. If you skim the outside it'll probably get a few, but not all! Also the collision detection is pure approximation based on distance squared, I just punched in numbers randomly until it seemed to be working okay. It could be a straight up bug though. Sorry about that!
89! Killed off by chain sharks :) Enjoyed.
Very flappy!
This was hilariously bonkers. Couldn't control the swimmer at all, actually laughed out loud at one point. Finished it though!
Quite enjoyed this. Obviously it's a shame so many of the routes are dead ends. Anvil-chan.
489. Then it crashed. But until then it was frentic, fun, great graphics.
Really cool. I love the concept and the difficulty. Graphics are awesome although this game is crying out for fancy shaders and a bit of shiny post-processing :) But it's the game that counts and this is great :)
15 point something seconds. Gah. Wow this is hard. EXCELLENT.
This works really well and is shockingly pretty. I'd love to try a harder version. :)
Liked this, I love audio based games. Pretty difficult though. I think I managed to get to 6 before at the most before I ended up getting back to 0. I can see how this concept could be easily developed into a ridiculously addictive game too - if instead of random floating blobs they game at you in a pattern perhaps?
Thanks for making this. :)
This is strangely addictive :) Nice!
Impressive graphics. Controlling the bathysphere felt really nice too :)
Really nice style. Surprising how difficult the monsters are to kill even though they walk so slowly!
Oh wow this game is so messed up. Actual flesh eating bacteria as protagonist. :) Really nice.
I played this game last night. Took me a while to understand what you were doing :) Beautiful and interesting. :)
Oh wow, very difficult but really interesting. The 'backwards shooter' thing is new to me. The delay on bombs exploding really gives it a totally different feel than I expected!
13 seconds! :D
Yay for Three.JS :)
Loved the dolphin noises!
Cool mechanic and gorgeous presentation. Got to level 4 before I couldn't get any further :)
Love the style and the humour. Very original!
I liked the frenetic energy of this. Reminded me of Super Meat Boy blisters
Just stunning.
Fun this! Spent a while finding all the parts and battling other tanks, then realised I was hopelessly lost. :)
Wow, the graphics for this are just fantastic, and it's great fun too. NICE!
Everyone loves a good kraken game :)
Enjoyed this a lot. Nice graphics, funny. :)
Aw shame it wasn't in the theme.. but this game is really great. I love shader abuse, and the music that sounded like meows when you herded a few cats? Awesome.
Nice presentation on this, especially your menu screens and such and lighting on the particle effects.
I appreciate the meta interpretation of the theme. Very interesting! Will look forward to seeing what happens with it. Plus, another new way of finding games to play..
I guess the problem with it being unfinished is you can't tell if you're doing somethign wrong or not while you're playing! :D Like the art style though
Cute, very simple but kinda fun.
Yeah this is great. Simple concept, difficulty is spot on, visual style is perfect.
This is awesome. The way that it's random which world you get to see next really makes is very tricky and absorbing. Very cool.
Surprisingly addictive and fun this. You'd think the stepping motion would make it easier but apparently not! :D
Oh, I feel quite relaxed after that. :D
This is very impressive for a weekend's work! Can easily see how this game could be expanded, too.
This is so hard. Love it :)
This is beautiful, very nice
Fun this, surprisingly tricky too!
Really liked this. The art is beautiful and had an excellent, melancholy mood.
wow, this turned into something much more elaborate and complicated than I expected!
Thanks for making a web version available. Lots of potential with this. Nice!
This is superb. Level 2 took me ages though!
great pixel art and the audio is awesome! Also fun.
Really nice work.
Yes it's super harsh and unforgiving in that respect. There are situations where it'll let you off for one or two mistakes...
No, 56 is not paltry at all. But I ran out of time to add more encouraging messages :P
Fun this, loved the sound effects :D
Wow, original idea.. great execution too. Love the art style.
Not a huge fan of tower defence games, so was quite pleased this turned out to be 'you fill in the gap', far more immediate :) *sigh* I should have used Unity!
Love the difficulty, the graphics, the mood. It's cool. Not sure I like the icon you've got against the 'simplified version' on your webpage though :P
Fun this! Enjoyed a lot.
You're basically amazing. I love this.
What the actual... still, worked for me! :P
Very difficult! Jumping off the sides of platforms to get that one hanging in the middle.. and then landing? :D
Very cool. Sort of fell out of the world though, hit a blue thing, it all went dark and then I just fell..
Love the graphics and it's quite innovative.. The web version was a broken for me though, couldn't see a mouse cursor for some reason!
Hi, this is a great game but the link to the source download is just a 404?
Wow, this is very impressive. Had to really think about how to make even wheat profitable. More workers! MORE! :D
Wow, this was really impressive. Took me a while to figure out what the objective was but once I'd figured it out it felt great!
I'm going to assume the fact that I can't get past the instructions screen is deliberate somehow :P
Agh, right, I got the play button this time. That was fun, enjoyed a lot :)
I too regret not being Rambo or Chuck Norris. :)
This was super smooth on my laptop. Stylistically so different to most of the other games I've played so far, really stands out!
yay typing game! Fun. And those commands looked very realistic... I don't know enough linux to know if they're all actually real, wouldn't surprise me though :)
Would be nice if you got the game over screen as soon as you lose your last ball, but then it wouldn't be subverting my expectations I guess :P I like the style a lot.
This is just so astonishingly beautiful. It is glorious. Thank you for making this.
I didn't finish this, I'm afraid to say but I gave it a good go.
Normally you see a lot of stealth-em-ups in Ludum Dare but the additional mechanic of teleporting between hubs... that really helped make it feel different... and tactical.
I absolutely love the ultra-detailed high-res pixel art and the music is completely wonderful. Really enjoyed this :)
I got to the boss level btw!
That's a good twist on a very very very ancient game! I love motivational notes after each session, the whole vibe and feel is spot on. Nice!
Nice cape. :) Difficulty is a bit easy for me, but then again I actually finished it which is pretty rare! Nice :)
Now I've played this I'm sort of disappointed there aren't more text adventures in this competition.
Really liked the chinese style dragons there, they work really well for me. I thought I was doing really well then I got completely cornered :P
Well, I had to have a go at this one. Looks like a great idea. I struggled to see the difference between black and very very dark grey though. A bit more contrast would have helped I think :)
Really nice game. Great audio, which sort of goes without saying really. I felt quite happy and relaxed when I finished.
Oo this is an intriguing game. Once I figured out how to spot the vibrants (perhaps I'm slow!) this became very engrossing. Looks great too.
So glad I found this hidden gem.
It was cute this. I liked the pixel art, although I was getting a bit of slowdown when there were lots of zombies and things on the screen which was a shame. :( Fun though!
So quirky! I managed to figure out how to get the mole to swap sides and how to get the bird to fly... but still no closer to figuring out if there's even any sort of objective for this. I think the fact that it starts with 'play' is maybe all I needed to know really. Muck around, have fun. Which I did!
Oh god I really like the look of this but my java install doesn't like this jar at all. Is there a specific version of Java to use?
Really enjoyed this, great use of the theme I think, along with great pixel art. Nice!
Very easy to get into, I like the choice of after-wave bonus too.
Shame you opted out of all the categories! Was looking forward to scoring this highly for audio :P
Love the pixel art and feel of this one :)
Funny what a huge difference the green slime coming up from the bottom makes. :P
Ah, glad you posted a link on the front page. I'd been meaning to play this one again but couldn't remember what it was called.
This is the game I wish I'd made. So elegantly simple but so immediately fun.
I wouldn't let your boss see this game :P Lovely idea though, great twist on the theme.
Most random game yet. :) (In reply to your comment on my game btw, I did the music by just busting out the guitar and playing around until I got something vaguely okay, sequenced up some bass and drums... job done!.. honestly sounds like you went to far more trouble and were far more creative with your music!)
I am amused. This was amusing :P
"GTA: Pacman" Cool concept and the pixel art is top notch.
+1 for random noodling on the guitar for the music. Not enough of that. I played this far longer than I expected to!
Oh that's surprisingly addictive. First few times I played though the robot dropping from the sky hit me and sent me flying :P
This is awesome. Gorgeous and unique look and really fun too. Congrats!
Took me a while to understand how to play. Very original idea though and looks great.
Okay, yeah, I love this. Brutal and stylish. Nice!
I confess I found this completely baffling (I managed 248s) but I absolutely loved the Lucasarts style art and how different and unusual this is :)
Really nice concept this. Took me a while to realise you couldn't jump or anything at which point I went, "oooooh!"
Sorry, on a mac! Can't rate. Screenshots look nice though.
Rob, thank you. The narrative was actually the main inspiration for this game. Once I decided I wouldn't have a title screen it made sense to fold the credits and titles into the narrative too, I just wanted the player character to express the same frustration as I had with the theme!
I got a lot of these but those last few... ouch. Very tricky! Kinda cute. :)
First Ludum Dare 31 game I've actually played through to the end :)
I got really into this. Loved the Panda/Ghost idea. Lovely pixel art.
Wow that gets hard quickly!! :D
I'm going to be honest, I don't think I understand what I was supposed to do in this game at all! I could only interact with water and food. Is it... allegorical in some way? :)
Liked the look and it's an interesting take on rock paper scissors.
Really nice atmosphere and art you have there. Pity it's not longer, but it works
Agh would love to play this but no player 2 kicking around :(
This is lovely. Great graphics. Took me a while to figure out how to win. IN YOUR FACE AI! :D
The audio and art really work well together, plus original take on the theme... not seen any others do that yet!
Hmm I quite enjoyed the basic mechanic there, feels quite good to actually play. This one has a lot of potential for future development!
Very cute and joyful :)
Oh this is mindbending. I absolutely love the graphics and sound... couldn't cope with more than 3 screens at once though :P
I'm not really a huge fan of tower defense games but I did enjoy the random art style for this :P
Aww, looks really nice but I don't have a player 2 here :( Sorry, can't rate!
An FPS where only the gun rotates, not the screen? Nice use of the theme! Love the look too.
After really wanting people to finish my own difficult platformer I thought I'd better finish yours... and I did. :P Love the CRT screen shader thing. Gameplay is simple but a fun little challenge :)
I like the take on the theme. The window resizing mechanic seems very daring!
I don't think I care much for Sigma's working conditions but this game is gorgeous, fun and engrossing. Very nice.
This is hugely atmospheric, Cthulhu-esque. Would be nicer if the spotlights stayed lit a little longer. I didn't manage to reach a single one of the little ones! Oh well :)
Very atmospheric :)
I have... no idea... very creative! :)
This is surprisingly philosophical.
Think this might have been a bit too difficult for me, I only lasted about 7 seconds each time! Stylistically solid though.
Wow that's surprisingly difficult. I scored 10, and that feels like a heroic effort :P Nice original concept this with a very specific 8-bit visual style. Cool!
Hah, this is fun. That funny thing the evil robot did with the table. Yeah. :P
I enjoyed this one. By far the most original mechanic I've seen this Ludum Dare, although I had to reload the page at one point because i got stuck! Love the palette too.
High score: 1800. Kinda tranquil to play.
Nice presentation on this. I'm afraid I couldn't build though, I got stuck throwing snowballs until I ran out of snow. When I picked up more snow it just started throwing them immediately! Would have been nice to see if I could actually build a snow fort, seems like a cool idea :)
Just when I thought I'd played enough LD games this time... I'm glad I found this one. Had to nip back to this page to read your instructions... after that I found a game with huge potential, as well as fun in its own right. Pity after the music stops so does the red and blue stuff, but I guess that's because the pattern is dynamic based on the actual music playing?
This is great.
Really neat concept, couldn't last much longer than about 166 time units though!
Love the sprite designs, took me a while to realise I could drag the platforms around with my mouse though!
I do enjoy a good meta analysis of a theme :P
I feel like the movement of the water balls should be a little faster but this is a nice interpretation of the theme, solid graphics!
Nice animation on the little robot guy!
Took me a little while to understand the mechanic but after that it was quite addictive. Weirdest tetris clone I've ever seen :)
I'm so glad I went back and played it a second time, this time being a completely terrible employee. :P This is outstanding btw. :)
Agh sorry I can't rate this game because I don't have anyone to play it with :(
Very original concept.. love the blade runner-esque music too. Nice! :)
Best voice acting in a Ludum Dare entry I've ever seen. It pains me that I couldn't seem to kill the zombies and just ran out of staples. Wanted to hear more!
I think I ran towards the UFO by mistake and got zerged. Love the idea that you're controlling a dream on a screen though. Nice.
Really love the way when you finish a level the box becomes the next level. Controls took a bit to get used to but didn't take too long!
Love the graphics. I'm afraid the time allowed to press a button is a bit too short for me. Would have been nice if it got progressively harder so you can learn it a bit?
I liked the 'multi-hit' bonus mechanic, that seemed to encourage you to use the movement properly. Also an extra star for humour for the ghost with the hat.
I appreciated the look of this. Not sure I'd introduce enemies at the same time as the scrolling screen mechanic though, felt like a lot to get your head round at once for me but it all seems pretty solid!
Enjoyed this a lot. Great graphics!
Snakes and ladders? :)
Teeny tiny little player character works well for me. Trying to shoot the little harvester things is quite addictive. :)
54 :) Very interesting concept, amazing audio and very atmospheric for me.
Aww I can't rate this one because I don't have anyone to play it with me. Sorry!
This is adorable :P It looks like you had a lot of fun making it!
Very different sort of mechanic for a stealth game like this. It actually became far more twitchy than I expected... waiting for them to turn then quickly running. Interesting!
Could only get the colour matching bit to work for me, but I rather enjoyed just that. Gorgeous palette btw.
This is very nice looking. Would be nice if there was a proper goal to this though!
Hi GFM,
I saw your very detailed and honest feedback you left after finishing my own game (woo!) so wanted to say thank you for that. I feel like i can let go now. I have the truth! :)
I've played your game and... yes, I finished it. :P So different obviously. It felt like you've done something interesting with the theme, making it so that even when you're pressing left you're obviously not really moving at all, because you're a snowman, so why would you move?
Then you've just told a melancholy story with just beautiful pixel art. Difficult to rate as a game but overall it's a moving little experience.
Thanks again!
Guh. I don't think I've rated a game higher than this so far. It's got everything right. Wow!
Original take on the theme. It does feel like there could be something to this if you continued developing, too. Parser seems to work really well.
One bit of constructive criticism might be that asking us to hide various ships... well we don't know which ships it's safe to hide. We don't know what we're supposed to be interested in or not. Probably better to start with only a few ships and get us to show things based on class of ships. "Show all the civilian ships" etc?
Otherwise very interesting.
Really nice use of colour to create a bit of depth. Also adorable. :)
Simply gorgeous. Outrageously difficult, yeah, but when you do manage to kill something it's very satisfying.
What a pleasant world you've made. Truly lovely. Thank you!
Great aesthetic, although it didn't seem like the beats lined up with the music at all. In fact trying to press the arrow keys to the beat really messed me up a lot. Still, I do love these sorts of games so thanks for this :)
Just wonderful stuff this. I laughed at the big reveal and then enjoyed playing with the mechanic.
Great graphics and audio. I couldn't get a rockball up the little corridor so I'm afraid I ended up having to give up. Still thought it was awesome.
Loved the art and music on this one, very distinctive and a neat take on the Saints Row dubstep gun :P I got stuck on a level where you had to move some exploding barrels. I couldn't get them to effect the trap door no matter what I did. Still, it's a nice entry this. :)
Completely amazing aesthetic although my brain couldn't quite parse what I was seeing at first :P
There's not been enough of this style of graphics this Ludum Dare so was really pleased to see this. I felt a bit detached from the actual gameplay itself, that fuel tank is far too small :P. Still, this was entertaining :)
Same with the permission thing!
This is so gorgeous, love everything about it but I couldn't get past the triple jump. Oh boy did I try. Ramps up pretty quickly :)
I loved this. Great graphics, great take on the theme too. Really well polished. THanks :)
Dying when you hit the walls does seem harsh but it actually makes this a proper challenge. Loved the humour :)
Loved the mood and truly gorgeous graphics. If I had any feedback it would be that enemies needing two shots to made this really difficult, because I quickly got swamped and couldn't work out which one's I'd already hit... still though really nice use of the mighty bloom. :)
Fun this. Took me a few levels before I got into any sort of flow with it. Looks great, too :)
I love how you've nailed the Metal Slug style of pixel art. That sort of ultimate-90s-arcade-game-pixel-art has sort of fallen out of fashion but it's obviously got a lot of life in it. It's sad that this is a jam entry and therefore is supposed to be judged a lot more harshly but style always counts for a lot and this has tons.
Really enjoyed your twist on the theme too. Thanks for making it :)
It goes without saying that your game is graphically incredible as always from you!
Loved the Lucasarts references too. Thanks!
Tricky little platformer this :) Got a very zx-spectrum vibe from it. If I had *any* suggestions, it would be to put the colour indicator as close as possible to the player so that you don't have to look up to the top left to see what colour you currently are. Thanks for making this :)
I actually enjoyed the process of figuring out how this game worked, what the lantern was and how it all worked. Gorgeously atmospheric (I love that shader btw) and obviously a solid, absorbing platform game. I can't believe how much you can get done in 48 hours.
Hard not to agree with your own post-mortem about this one. Lovely animations on the mechs, and jumping in one and running around feels great but I really tried to avoid shooting the civilians first time (even though I really didn't have to) and found it practically impossible.
Once I realised it really didn't matter I found it more fun to play, but it did feel it was missing something. Maybe the missions would have benefited from feeling a little more... directed. I felt like I was just randomly shooting things until it said stop?
The music was great. I guess the graphics could have done with a little bit more atmosphere but that's just superficial stuff. Overall this has a lot of quality. :)
Wow this is a load of fun which fantastic graphics. I did notice that you had to jump upwards before the jam thing would actually propel you upwards but it wasn't hard to work around. Really strong entry this.
Yay mechanic buddies! Glad you found my game so that I could look at yours. You've got a couple of mechanics that I so wish I'd had time to implement - the slow motion and the walls thing, which works really nicely!
Gah I kinda wish we could combine our games into one super game :)
This was cool, would have been nice to have the button sequences nearer the actual character so that you didn't have to spend the entire game watching the top of the screen though :)
Oh gosh that's beautiful and rather moving. Thanks
Love the graphics and music for this, I love that sort of textureless blocky style.
I kinda struggled with this one. You've already got a timer so dying when hitting anything with the car felt really harsh. I found that I was basically too afraid to really move at all because as soon as I tried to go anywhere, blam, dead, which sucked a lot of the potential fun out of it for me (if it was say a timed score attack and the only punishment for poor driving was loss of momentum and a lower score)
Feels like it's got a huge amount of potential though, and obviously incredible presentation :)
Really like this idea, although the counter never seemed to show that I'd found any monsters? I managed to survive until 5am before I made a mistake :)
This may be my favourite game so far. This is genuinely amusing on a deep level. Got to love Shakespearian insults. :)
Hey, so you left a comment on my game. I believe the about:config flag you're looking for is "full-screen-api.pointer-lock.enabled". I tested my my OSX .app on my own mac and it works fine but I'm on 10.9.5 so perhaps 10.7.5 isn't supported properly. I don't have any devices with older versions of OSX to test I'm afraid. Thanks for trying anyway. I'll play and rate your game separately :)
Outstanding. Fun, engrossing and beautiful. I love the music too.
One of my own rejected game ideas was around "The Power of Christ Compels You" but I couldn't figure out a mechanic. You found one. Got to give you credit for that :P
This is wonderfully creative and fun. Love the art style. I just can't believe the lasers didn't come out of Hugo's eyes though. :P
Love a good typing game, although omg having to thing of the words to type yourself makes it significantly harder, and so a lot more rewarding
I really love the style and humour of this as well.
Well I love Shaolin Soccer and so it was I loved this too. Played this for far longer than I needed to. Can imagine this being fantastic on mobile if it has some sort of lose condition?
Lovely art and music and a lot of fun. And pretty sure running around lovebombing people is actually exactly how cults work in real life. Nice :)
The raymarch shader is brilliant. I just wish there were mouse controls for this, I just couldn't stop myself crashing into things!
Your mosaics are brilliant btw. Thank you for doing those :)
Outstanding
Adorable and polished art, although I struggled with the controls I'm afraid to say. I saw from the screenshots that you could pick up the safe, so I tried to do that and it ended up somehow getting pushed right until it was outside of the playable area. No idea what was going on. I therefore got stuck in the little little bit where the safe was because i couldn't jump out. If only I'd just left it alone!
Still, this is a really solid entry. Did I mention how amazing your pixel art is?
I liked the way shooting had a cost, gave this a bit of a twist I thought.
Well this is incredibly mysterious and beautiful. I don't think I'll ever find out if there's an end to this but I must admit I'm intrigued!
It's a cool mechanic and I don't recall seeing it before, and I found it a lot of fun until I got to the level with the giant grinder wheel which you had to go under, then around, then over it.. then up a passage with a little grinder protecting it. It was hard enough getting over that grinder but then timing it so that I could get up that passage was just beyond me completely, so it sort of jumped the fun shark for me there. I must have died over 40 times before I just gave up.
Art was good, and overall this felt very solid and complete.
Interesting idea. I would have enjoyed some more sense that what I was doing was influencing the next day's performance.
It felt great taking control of the airship. I found it really difficult to line it up to shoot the dragon though. :P Love the dragon btw
Beautiful game and I really appreciated the almost Nintendo-like music. I'm sort of glad you just completely ignored the theme because with.. what... 25 minutes of the competition to go.. I'm completely sick of the monster thing. Like, really. I wasn't able to play it with a gamepad and I realised that was going to make it almost impossible for me to get all the thingies in the time... but overall this was a lovely thing to play. Thanks :)
Lovely presentation, really liked the graphics. I found teh gameplay a little limited though, but once I got the hang of the controls it was pretty satisfying for a little while :)
Wow this was dark. The game might not have much to it but it's beautifully executed and a really original (and more lateral) twist on the theme.
Graphics were very professional and the game itself was fun (if very short and buggy like you said). Very spammy web hosting though which was a shame. Amusing :)
Really enjoyed solving the cases. Nice mechanic there, great art, it was wonderful. I found your use of the theme pretty refreshing too. I must admit I didn't enjoy the switch to a fighting game. It felt unnecessary for me. The case solving was more than enough (maybe if I didn't find it impossible to beat the monster I'd feel differently though).
Still a great entry though, no question :)
I enjoyed the voice work and loved the music. The game itself seems like it was about the right length for me, too.
Ah this is brilliant. Really interesting twist on the cookie clicker thing! The "water closet" thing started to drive me a bit mad when the humans got powerful enough that I could only kill one human inbetween deaths. Maybe I put too much money in the wrong things :) The art and sound are just amazing. Love it!
Great art and animation. Probably the shortest ludum dare game I ever played. I got very confused with the controls being listed as "cursor" because I assumed that meant cursor keys. Eventually I tried the mouse!
Clearly this level of art has a price in terms of how much you can do in 48 hours but it's nice to see this quality, even as a tiny snapshot, in the competition.
Nice art and the gameplay is fun. Thanks :)
Thanks TiByte, fixed :)
aberdeenphoenix: THe original plan was to have it be the original player character shoot you, and then you carry on playing... alas, ran out of time!
Tuism: It's fair criticism. I ended up having to sacrifice gameplay just to get the story in so that the game would be 'complete' in the time I had. Far too ambitious really.
Yes it's predictable. The flippin' twist is ruined by the theme :)
Showing off? :P
I guess some retro things are best left in the past :P
shawn42: It was meant to have more game in it but because I ran out of time I concentrated on getting the story beats in so the game would feel complete. :P
jimmypaulin: I hadn't tested this on safari so I'm not surprised there are glitches with the controls and the audio on it. Sorry about that. :)
I can't quite believe I've not seen a "snake with gravity" game before. Worked really well for me. Nice.
This is a really great twist on the classic turn-based rogue-like game. Beautifully polished, too. Wonderful.
Weirdly this game seems to be greater than the sum of its parts if you know what I mean. I've never played Pokemon so I'm going to assume the music is some sort of reference to music in that sort of game but it drove me bonkers by the end :) The art was beautiful and suited the game well.
The game itself, sure, you can just run for it but I played it to get as many coins as I could (ended up with 11). The mechanic of hunger + edible cover = very interesting indeed. Definitely turned it into an actual challenge to play properly. The decision to let you try escaping from the balls was a very good one, too.
Thanks for making it :)
I enjoyed the art on this. The game was a bit on the simple side, sort of space invaders meets tower defence.. but I did have a few goes at it so that's positive :)
I enjoyed this. Loved the music and the fact that you seem to have totally rebelled against the theme (or maybe you're being far too subtle for me). Love the rainbow thing. Adorableness.
Cor, that's got some very tight timings! Glad I finished it though!
Five stars for the art, no question. A shame I couldn't really see a cursor in the web version I played, made it really difficult to play. But this style... oh my god. How gorgeous. Love it!
I like the sprite work here, simple but effective. Pretty upset about having to watch an advert in order to play this though. :(
Very easy to just pick up and play so pretty enjoyable.
So at the heart of this seems to be a pretty fun concept and I could see myself wanting to keep playing this but honestly I think the presentation is way too over the top for me. The colours and the vibrations, it's like it's deliberately trying to be as unpleasant as possible, but maybe that's a matter of personal taste. The effects are impressive though and it's at least a consistent and coherent style.
I had to read the instructions to figure out how to play this and even now I'm not *100%* convinced I understand it exactly. It seems like you can destroy lines if the laser sweeps paste the circle on the end, but only if they're within a certain range and only if you're going a specific direction?
I'm giving you detailed feedback cos honestly I feel like this is really promising. I'd actually really love a more basic down to earth version of this with raw gameplay at its heart rather than flashy effects. :)
So this is brilliant. I can actually see it being released commercially if you can fix up some of the control issues (I found jumping from one wall to another unbelievably difficult) but yeah, unbelievably strong idiom, fantastic audio, lot of fun. Nice!
Nice art style. Obviously it would have been nice to have some sort of sense of the ants reacting to being judged and things. Emergent behaviour etc.. but obviously not practical for a game jam. This was amusing to play with though. Those poor ants.
Well this is so unbelievably strange and confusing but this didn't stop me thinking it was great. Love the voice synth (or is it a voice synth effect?!).. and the story. And the art style really worked too. I killed my ex (only in your game though)
It's lovely this. I got frustrated with the meteor shower though, I'm afraid.
Amusing :)
I ended up on a level where the exit didn't work. Not sure how that happened but I enjoyed playing it up to that point. Very well executed, nice graphics too.
Gorgeous art. Tricky controls though, took me a little while to get used to it but I managed it eventually. Nice entry!
Sorry, your OSX download didn't work for me. :(
Enjoyed exploring the maze but I didn't quite pick up on the idea of the different objectives for the monster and the human without reading the instructions. PS the OSX version worked perfectly for me!
Loved the graphics for this. I couldn't quite work out how to reach the pink switch though. I didn't seem to leap any higher when powered by the moon. I assume I'm doing something wrong. Adorable entry though :)
Aw this was adorable and fun, loved it :)
Interesting concept. I found mixing the colours to get the exact right one pretty challenging. Some sort of indicator would have helped enormously I think.
This is a great concept, love the art style but: I've not played whatever that card game is for the first level so no idea what that's all about. Also I couldn't get past the salt and pepper level. I clicked everywhere but nothing seemed to work.
Still, this was wonderfully original and entertaining so high marks from me :)
I don't recall seeing a cookie clicker game that had a narrative before. I enjoyed this :)
Just joyful. Loved the humour. It had a very strong idiom. I killed loads of people but it didn't make me feel bad about it :P
Obviously 5 stars for audio. Just... obviously. I also love rhythm games so played this one all the way through. The graphics were minimalist but really effective, worked perfect. All in all an outstanding entry, definitely one of the best I've played from the compo.
I'm afraid to say that this game completely crashed my browser forcing me to restart it :P It happened when it cut to a cut scene with the little girl looking frightened behind a box. Some lovely stylistic touches in what I saw though.
Also your text says WASD but I found that it used the cursor keys?
Whoa. Solid 5 stars for everything. Just wonderful. Everything about it. Oh my god.
This is really creative and well done. Expectation subvertin' too. I didn't realise I had to press left AND right to switch to the map so that was confusing. I was just throwing food at my ghost for a while there. :)
Basically top marks. This is quality. Love it.
Hi Deepnight. Could you upload the source please? :)
Bizarre, original and very amusing. :)
Gorgeous visuals and a really original concept. I found it to be.. well, basically, incredibly difficult. The best I could do was about 15 seconds or so. I would imagine that if someone could get really good at this game it would look to someone watching like the player had magic powers which is usually a good sign for me.
I'd be great if there was a way to gradually ramp the difficulty a little but I can't even begin to imagine how you'd do that! :)
(played compo version)
So I found figuring out what metric each mini-game was using rather tricky. I sort of assumed they'd all have a rhythm component and got very confused... however I just love how different each mini-game is, the art involved and the general inventiveness and creativity to make each one different. The audio, as always, as I'm sure you're well aware, is super.
Considering there's only a tiny handful of colours and simple shapes this actually looks great. Short but sweet.
This is a really original mechanic, nice :)
I thought this looked great, the music really suited it too. I feel all relaxed now. If I had one piece of constructive criticism, it might hvae been better if the water drops weren't moved after every growth, because it made it impossible to plan things and most of the growth ended up being wasted?
Nice though :)
It feels like it could do with a little more polish but I have to say when I started moving the snake around I actually laughed. Surprisingly effective animation.:)
This is fun. The illusion of control :P Really like the auto-aiming thing. It just feels like you can just bomb around like mad without a care.
Stunningly original gameplay. I found the physics of the ball a little bit off - the first time I played I found the ball actually just got stuck a lot, but I had a second go and discovered what the game was actually all about. It's a .. platballer. Or a pinformer. What on earth do you call this??!
So ambitious for a compo entry, it's kinda terrifying. There's clearly a lot more depth here than I can get to at this time of night... I spent most of the first day drinking water wondering what was going on, then things ate all my crops until I starved to death. Deserves another longer look I think!
You keep making these games with this Rude Bear character even though he's completely horrible. I don't get it. Sorry :P
Game itself was mostly fun - I thought the way you explained the mechanic and made sure people understood it was a very nice touch.
Music was outstanding.
Art felt a bit too much like a weird mash up of random garish assets, but I definitely appreciate that they're pretty unique and, yeah, there's a distinctive style there even if it's a style that's a bit of a turn-off if you're not a weed smoking teenager. :P
Quite like the idea although I lost one level and didn't want to wait for the clock to time out so I reloaded.. and I'd lost my progress. Doh :)
I had a play on this but because it's multiplayer I don't think it's really fair to judge it on anything except the audio and the theme - it *looks* like a pretty neat attempt to make a multiplayer combat game with just two buttons each which sounds very cool. :)
I love rhythm games but I'm afraid for me the only way I could play this was by muting the audio because there was a huge lag between pressing a button and the sound playing which totally scrambled my brain and made it impossible to hit things on time.
Still, on mute, just going off the visuals, I was able to play :)
Outstanding! Great visuals, interesting and infuriating mechanic. No idea why this messes with my brain so much though. It's REALLY HARD.
This works as a prototype of a mechanic - I don't recall ever seeing it before. Whether it really works in this visual style, with this music, as a sort of ultra-hard rage game I'm not so sure though. I found it to be basically too irritating to want to keep playing, which is sad because I feel like the underlying mechanic could be a lot of fun to practice and get better at.
Obviously you already realise this doesn't fit either theme, at all.
So, basically, top marks for innovation but I hope you can work on accessibility for future games.
Nice work on learning phaser and javascript so quickly :) I liked that you had two actual buttons in the maps. Not enough peopel have done that!
I liked this a lot. The art is fantastic, love the typing element. Only problem is I got a fatal main.dart error after killing the first thing.. game froze, couldn't continue. :( Still, really nice
So this game looks absolutely brilliant and, I have to say, one of the very few games where I've immediately downloaded the source. :P
Well I've given this 5 stars for everything. This is by far the best, most polished, prettiest and coolest game I've played so far.
I had your stream on in the background while I was playing and rating games yesterday and so it's great to finally have a go on this. Glad I didn't watch you finish so that a little bit of the level was a surprise. :)
Clearly beard physics are the future. As always your pixel art is incredible (I would still happily kill to experiment with your pixel art in my game engine) but honestly I feel like it's your music here that's exceptional.
Congrats, and thanks for the entertaining streaming yesterday! :)
5 stars for fun. I loved this.
This has a really distinct look, very slick animations. Gameplay felt a little slow paced for me, but I did manage to get through it all which is always a bonus.
The log at the side really helped with the atmosphere, for me.
seththefirst: I dunno. The monsters are made out of a super awesome fertilizer or something.. and when you kill enough... I dunno. Whatever :)
You just press enter to play again. Or if you're on a gamepad just press A. :)
pi_pi3 .. you may be thinking of the other more famous, cleverer and better at ludum dare gore that's not me :)
Anshul Goyal - yes, it's so that you can't button mash to victory :)
Haha :) Sam, someone noticing the load time has made me very happy! Someone finding a bug.... Less so :p oh well. Thanks though!
You played for 5 minutes? That's pretty good considering my last game could be completed in 2. :P
Tuism: This game has a range thing. The green lightning indicates when a thing is "in range". That *must* be why you're missing!
I would have loved to have added more enemy types with different patterns but there just wasn't enough time. It is a compo entry after all. :)
Yeah apparently there's a really rare and intermittent bug when you die. I've only seen it myself the once... frustrating!
Boden: Problem is most of Hexr depends on an editor application which right now isn't remotely close to being ready for public release. I have a huge amount of work to do to make something that other people can use and you are literally the first person who's shown any interest whatsoever. Currently on a bit of a childish protest about other people not sticking to the rules about posting source but I'll fix my source link at some point :)
euske:
Chrome doesn't allow web pages to override the default behaviour of the space bar and arrow keys, which web users expect to be used to control scrolling of the page, and I sort of agree really. I didn't even want to use the arrows and space keys at all, but finding alternative keys as defaults for web games is proving difficult. I recommend just using a gamepad.
Waynetron: Yeah I have actually noticed that myself although only after it was finished and published and I was able to properly play it!
A few minutes after the compo ended I had a tiny look at this and promised I'd come back for a proper go. I've just finished playing it for about an hour now, and the only reason I stopped was because I went out on the raft too far and couldn't find land again.
This game is clearly the work of someone who is in full control of their tools with huge amounts of experience and knowledge and I just find it really inspiring.
The only negative is that it makes me feel really embarrassed about how utterly dumb my own compo entry is.
Thanks for making this.
I congratulate you most heartily on your accomplishment
Looking at the gifs for this I assumed that the ship would feel very difficult to control but this isn't the case at all. It controls very intuitively, which is a pleasant surprise.
Some nice polish here. The 'incoming' indicators are actually useful. At first I tried to collect the boxes that were coming down, but quickly realised I shouldn't be doing that.
I eventually realised that the thrusters were destroying things and that once destroyed they were dropping something but I'm still not clear what they're actually for. Where they recharging the thrusters? When I did playthroughs where I tried to collect all the things I found myself running out of boost power. Same with giving it full welly too.
All in all I thought this was a solid entry but, I think, rather like my own entry I sort of which there was slightly more to do :P
There you go, lovely detailed feedback :)
It's nice this. Not sure how it fits into the theme.. also I was surprised to die instantly when using the swap defense/attack card on myself? Still, solid entry.
This is really effectively done. Took me a while to realise I could aim with the mouse though.. but once I did I had a lot of fun with this. Thanks.
Nice music and love the visuals although oh my god is this game crying out for glowing stuff and trails and particles :) Couldn't work out how to skip btw!
This is a lot of fun, plus it looks really nice. To be honest one of the nicest looking phaser games I've seen. Lovely :)
I love how experimental and it looks lovely. I found it very difficult to understand what I was supposed to be clicking, though. I just started clicking things randomly and numbers went up? Feels like it could maybe do with more feedback in some way!
It is nice to play something completely different tho
Crikey, this feels much the same way learning the drums did. Brain not cut out for this :) Well implemented though. I thought the "try it now" thing at the beginning was a nice touch btw.
So I really love the basic concept, and I love the mood and graphics. Really screams, "HEY FUN GAME!" but this is, I'm sorry to say, really badly let down by the lack of readability of the arrows. Even just having each direction arrow be a different colour would have have made a huge difference to the difficulty level - right now it's basically impossible for me to get past the first 8 streak monster because I have to really really look at which way the arrows are pointing, and there just isn't enough time for that, and you get sent all the way back to the beginning which is super harsh. :(
This is so really so close to being brilliant though! I look forward to seeing what your team makes next time
OKAY. Right. I know where I was going wrong now. That 8 streak monster... I was reading the top line rather than the bottom line. So no matter what I did I was getting it wrong. Once I realised this I was able to get much much further, see some of the different levels and things. Cool :)
How did you make this much content so quickly? I'm astonished!! :D
Absolutely beautiful. The mechanic of depositing the particles as rings is ingenious. Lovely stuff.
Tricky game to judge because of the limitations of the game & watch things... but as a loving recreation and a new game of that type? This is awesome.
Can't score you for audio because I didn't hear any sound. This is very similar to the game I submitted except yours has a little more variety and character animations. Neato :)
This could be the start of a nice idea really. I seemed to complete it after two moves.. so you weren't kidding about it being short. :)
Score: 22905. This is like my game except with extra wizards :)
I actually like the art style on this btw :)
Hey thanks for linking this. Really original idea. Not bad for 3 hours too! :)
Hey this is perfect! Looks beautiful, controls are really responsive, difficulty is absolutely spot on. Exactly what I was looking for :)
OW MY EYES.
Brilliant :)
Would have been nice to be able to restart after being hit. A simple idea but it's executed nicely.
Loved the hand drawn art and was rather tickled by the 8-bit pcm audio samples - very authentically retro arcade. Gameplay is obviously somewhat simple but as a quick fun little distraction it works perfectly
Really enjoyed this. Ending up having quite a few goes at it, too. Simple mechanic to pick up, very difficult to master. Great art, great audio... brilliant game :)
Outstanding. I found this to be very addictive. The simplicity of the controls made this very accessible, and realising that it was up to me to choose wisely between warrior and farmer to let the tribe keep growing added unexpected depth.
This is cool. I've made a special downloadable version of my own entry and added it to itch.io just to test it out. Works great! :)
There's a lot of content here. Interesting use of real web tech to make something like this too. I did get stuck when asked to input the numbers on the wall... thankfully you've screenshotted the happy end though :)
This is very clever :) Pretty sure it woudl kill my hands playing a longer version of this so the length is just right too.
Love the visual style. It felt like there was a lag between releasing and another line coming out though, made it feel rather frustrating... but I can easily see how with a little tweaking this could be really addictive :)
Mini-games like this are always a treat in LD. Yours has great artwork, tho I found the games brutally hard. Just wanted it to leave my flippin' hands alone! :D Might be nice to play a more balanced post-compo version?
So I promised I'd sit down and really play this before rating it. Glad I did. It starts out very difficult indeed but I found that getting a repair hex as soon as possible gave me *just* enough breathing space. Upgrading the range of your shield and weapon hex is pretty critical or you get swamped completely. There's sort of a tipping point where you go from not being able to cope to suddenly you're basically indestructible and can totally win. :) getting to that point felt like a real achievement though, so that was great.
I *think* I reached the goals.. got some text popping up anyway? Well, I reached a goal for rooms, enemies defeated and spiamonds but nothing seemed to happen? :)
Thanks :)
Wow, doing a client and server as a compo entry? :) Always risky for a jam but you added AI as well so thanks for that!
Yeah that's quite a cool mechanic and a nice twist on the two themes. Would have been nice if there'd been animations and things but I imagine if you've not done javascript before you had enough on your plate :)
Okay, had a few minutes on it, got up to 18. You weren't kidding about this being hard :P Took me a while to work out how to play. What I can't quite figure out is why sometimes missing a sperm doesn't cause a game over, but sometimes it does? Otherwise, yeah, just the ticket this :)
FINALLY got to try this. Took me a while to realise that you could use the 'drift' thing to slow down. You squeezed a surprising amount of functionality out of the two buttons. Super hard, but then I expect you were going for that. Nice :)
I couldn't get past the second stage, the monster kept killing me before the bullet reached it. :)
This is pretty cute. I think a minute or so to grow a person is about right really. :) Pretty unique though!
I enjoyed the mechanic of this and the chatty way the spells are uncovered. Loved the art too :)
This was your first game? Congrats! :D
Best use of Douglas Adams reference :) Enjoyed this!
I've been playing Kingdom recently so obviously I recognised this, but this is definitely its own thing. I couldn't get past the level where you only had a church, no towers, which was sad.. but I enjoyed what I played. The art's really effective too.
This is a really nice homage. Probably slightly depressing for Eric to think how much of Another World you implemented in 2 days in 2015 versus how long it took him to make that game :) Ridiculous really.
Shares the same brutal difficulty too. Love the visuals, sounds are spot on too.
Thanks @duzzondrums!! I was able to get all the art done thanks to having a tablet with a screen in it (definitely a huge help!) and not stopping to fix any mistakes, just... keep going and live with it, no matter what :D
This was really nice, I pretty much wanted the bird to get its own worms after a while though. So needy! I like how this was a really clean premise, I enjoyed figuring out how to move the worm and things. Nice!
I enjoyed this but some of the questions were pretty much impossible to answer for anyone outside of the US, like what channel is a particular show on, that sort of thing. I'd like to see there being some sort of reason to use defend rather than attack, maybe if you could see what the enemy intends to use... I just felt like defending only stopped me losing health every now and again, attacking caused me to lose health as well... I think with a few little tweaks just to make it feel like the decisions you were making were the right ones would go a long way.
Ah I recognise the pixel art style... I thought this was a really really REALLY great concept. I wish the text parser was a little more complete and helpful, but I guess the guy HAS had a lobotomy. Great stuff.
Okay so this game was physically way too hard for me but somehow I managed to get through to the end, I think each level took me at least 100 goes, I do NOT know how to throw lol. But whoa you got so much content here, it's awesome! And it's a very You game!
Hello I work for EA and wish to offer you a job as Vice President of Ruining Things. We've shown this game to everyone on the board and honestly you're the kind of fresh thinking talent we need. You understand how to turn experiences into monetisation opportunities. Congratulations!
The game makes it quite clear tbh: We forgot to buy the season pass :(
@hypp You got lucky, there are some outcomes where you can only pair up 2 of the couples :)
@monika Yeah she'll turn up, she always does. She has to be back by 9pm anyway cos that's when the next load of thugs have her booked in to be kidnapped. Thank you for playing, I'm glad you like it!!
@gexalmighty Yeah it's just an excuse for some jokes. :p Wall jumping was added because I envisioned the shooty bang man game to be some sort of action run and gun but honestly feel like i should have just put in ladders or something, gone more retro. Oh well :) Thanks for playing!!
@Articulated9 You're too kind!
@hatchet I'm with you on this one, it sounds like you parsed this game exactly as intended, I'm glad :)
@joqlepecheur thanks for letting me know about the falling through the walls thing. Unfortunately the first genre cross-over in this isn't really that obvious but it's me trying to shove a hastily hacked together platform game character controller into a point and click adventure engine and, well, bit off slightly more than I could chew there :D
@joqlepecheur it actually has. This entire thing was a bit of an experiment to see how far I could push my adventure scripting language, doing more to interact directly with the underlying game engine (to make the Press X to Apologise joke work, that sort of thing). Technically it's a huge success for me, it's opened up a lot of possibilities! Thanks again!!
@mashas Ah ha you noticed the whole thing is just an excuse for a bunch of jokes then? :P I'm glad you embraced the dating sim bit, that was possibly the most complex bit of scripting I've ever done. The game was totally hacked into my point and click adventure engine so that sort of SCUMM feel is definitely deliberate, I'm just pleasantly surprised it's still there even when you take the verb buttons out :) Thank you!!
@Ryan-bishop That's really nice feedback, thanks :)
@Nathalia-hohl ah that's brilliant! You were right to beware of traps. You CAN end up combining 4 of the characters in a way that leaves you unable to combine the last two. The game should let you continue but Bunny is disappointed. :)
@PhilStrahl that is amazing feedback, thank you :) As you know, it was your message in the keynote - to make a game that only you could make - that inspired me to make this, cos this something I truly believe in when it comes to game dev and I wasn't able to really do it last time I did a ludum dare and wanted my Last Ever to be something that was like that :)
Bit worried you found a combination of characters that don't work. I'm hoping it's because you downloaded it early, sorry you couldn't finish it. It's meant to catch it when you do this and give you a different message but let you move on!
But, in general, woooooo!!!
@beebo-studios agh yeah I know about QWERTZ keyboards, I actually added 'C' and 'Enter' as alternative buttons you can use to 'use/interact/apologise' etc especially for you but I didn't have time to put that information into the game itself, it's only in the documentation. Also.. you can press Q to skip through dialogue... again I just didn't have time to rebind that key to anything useful or publish it. Sorry!! Glad you somehow made it through anyway!!
Update: I just realised it's the Z key that's the problem, not X, I totally messed this up. SORRY!!!
@Carvster @GerardB @CalebLewis Thanks very much :)
@microwerx McBeef's nature is what it is, I'd love it if he could expand his emotional range but he really just isn't that kind of protagonist. I think you've reacted to that whole thing the way I hoped people would though, so that's great :)
@Jonathan-lorenz Hey I'm sorry to hear you got stuck. There are 3 combinations of characters that don't work (at least I've spent hours trying to find more non-viable combinations), one of which I DIDN'T know about when I launched it... so there are some buggy versions out there. Current version on Itch and the web should be working properly though. Do you mind me asking if you downloaded the game a while ago? Bit worried!!
@PhilStrahl I think we're officially even now :) Thank you for playing. I swear I will never make another platform game. At least not one that needs shift to reach those platforms. Agggh. WHAT WAS I THINKING!!
I am pretty sure this is definitely 100% what soccer is like. 279 seconds to score. Took me a while to realise I didn't have to murder EVERY SINGLE ZOMBIE but, I mean, what else is this for? The zombie murder ball mechanic worked well, I was able to control it, never got frustrated. Can't wait to see the documentary about it now!
I found wiring up the canon and rotation in a single direction on button down and everything else on off or auto made this quite playable. Neat!
This is genuinely astonishing to me. I assume you're already pretty comfortable coding for the C64, but even so I find this amazing, wouldn't even know where to begin. Nice one!!
Played this to the end! Felt pretty close there, was down to my last everything by the time I hit 6000 miles. initely seemed better to go looking for stuff to pick up in the shooting bits rather than trying to protect the camels!
This is really great, glad I took the time to adapt and get used to how to control everything. After spending ages upgrading everything to the maximum (I think) and gathering up a massive pile of gold I sent all but two of my peasants to attack... and they were wiped out instantly. I didn't have the heart to continue after that, it had taken so long to get that many peasants!!! Still, I had a good time I was playing, this is a really solid entry. :)
My favourite thing about this entry are the designs of the creatures, so organic, lovely and bouncy animations. Wish the gameplay was a little more varied but it's a nice effort, congrats!
Really liked this. Disappointed to find out I couldn't rate you in audio because I especially enjoyed the sounds and the little win music, but I understand why, still great job on that though! I just found this one especially fun, it's a cute mechanic, get it instantly, presented really well, love the balding protagonist - it's a nice touch. All in all this is fun.
This is a really neat idea... it's also extremely difficult. I found myself mentally turning it into a normal flappy bird game but where I was pretty P to flap! I'd be interested in a version that slowed down time while you were typing rather than the aaaa mechanic, in practice I found that I wasn't really able to see far enough ahead to be able to make sensible decisions on that. I thought the art and sound were fantastic, I loved the various creatures and things you've got going on there, it seems like this idea has some potential. Thanks!
48.743.
I found that I was very quickly hitting the overheating and spent most of the time waiting for it to cool down, it'd be nice to have a version where it was a little harder to overheat so you could actually enjoy typing the keys when they come up. :)
@Slashee-the-cow I think for me it was too easy, not too hard! I found that I was quite quickly getting up to maximum speed and then just spending most of the time just not really having to press anything at all!
Really lovely pico8 game this. I'm only here because I saw this on Twitter and thought I HAVE to play that, so clearly the graphics are great and it's an exciting twist on the theme. Spaceship has a fun springy feeling.
This is a surprisingly complete entry, I managed to play through to a landing (and was glad it DID land). I don't know how much time you spent on balancing things but I felt quite strongly that I was having to work to keep things in the air, which kept it interesting. Just instantly quite absorbing, nice entry :)
Strongly approve
Actually pretty surprised by how much more difficult this makes minesweeper, apparently my brain isn't quite set up to process this yet. Liking the geopolitical twist on this old classic though.