Foon → Ludum Dare Explorer → Users → oatsbarley

oatsbarley

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202455SummoningTERRIBLE TILEScompo1963.393.173.443.31
202352Harvestbloom.compo3.252.753.753.503.752.751.002.50
202251Every 10 secondsSupply Chaincompo2603.383.403.853.333.853.742.253.25
201532An Unconventional WeaponDirk Sharp in 'AN UNCONVENTIONAL WEAPON'compo8662.832.133.243.393.192.323.5020
201431Entire Game on One ScreenShooting Things in Spacecompo5873.172.933.243.693.502.7842
201430Connected Worlds17:20 to Anywherecompo10
201429Beneath the SurfaceThe Gatheringcompo1103.773.513.332.164.263.031.993.69100
201326Minimalismcrush.compo823.823.503.464.393.563.932.213.78100
201121EscapeDamn My Stubby Little Legscompo1233.262.843.163.472.632.611.183.206

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by oatsbarley

oatsbarley leaves an average of 21.2 feedback comments each event.

LD55 — Summoning (5)

Demon 91 by c-13mu 2024-04-17T18:36:19Z ♥ 2

Grim! The web build works for me (MacOS Chrome) for what it's worth. This definitely feels like there could be a lot of depth to it if you had more time to spend.

For UX, an "undo" button would be nice, rather than having to restart from the very beginning if you make a mistake.

SUMMOGON by Nash 2024-04-16T14:55:58Z ♥ 1

Fantastic! The VO was great, and the art-style is really nice.

The Great Witch by lectvs 2024-04-16T14:14:29Z ♥ 2

Really good! A graphical indicator showing that a turret has been upgraded would be handy. Some of the animations also took a lot of time, which slowed the action down a bit (the upgrade and summoning ones).

Respawning was a really nice touch.

Blood, Sweat and Seals by Achiru 2024-04-16T14:00:16Z ♥ 1

Fun! The sigil recognition is pretty inaccurate, but it was still satisfying to draw out loads of pentagrams. I couldn't figure out how to combine sigils like was mentioned in the description, and I didn't find all 6, so some way of hinting missing ones could be good.

Boneworks by Imbajoe 2024-04-16T11:47:50Z ♥ 1

Nice! Hard to beat, so definitely could do with a balance pass, but it's difficult to find the time for something like that in the compo.

LD51 — Every 10 seconds (9)

Sunk Cost Fallacy by Mara 2022-10-12T16:28:36Z ♥ 2

Nice idea. A little grace period like the previous commenter mentioned would be nice; and if the time stacked instead of resetting each floor, so that you benefit from moving through earlier floors quicker.

Call me. Maybe? by Martinek 2022-10-09T13:11:29Z ♥ 1

Nice concept. Having to remember which call goes with which line was more frustrating than challenging. I agree with the other comment that it could do with more feedback.

Could be really fun with more time spent on it and some post-jam balancing!

An Average Day At The Cat Cafe by alexrose 2022-10-09T10:21:32Z ♥ 0

Love it. Super chill while at the same time getting really challenging at times.

Night Watch by Gus the Shark 2022-10-09T09:23:24Z ♥ 1

Nice idea. Would be interesting to see how an endless gamemode where you just have to survive for as long as possible would work. Also interactions between cards (e.g. adjacent or same row/column) might be fun.

Poda Wants a Statue by Doot 2022-10-05T12:27:22Z ♥ 2

204, not bad! The graphics/audio on this are so good, it has a really chill mood. Bit of awkward clicking, trying to get pick up a resource when a rabbit got in the way. No big deal.

Really good!

The Only Way Is Forward by Fabian Denter 2022-10-04T19:25:56Z ♥ 1

Really strong atmosphere. Also super strong on the visual, I was surprised when what I thought was a static image turned out to be a 3D scene. Really polished.

If I had to pick at anything -- the UI could be more responsive, there were a few times I clicked and it didn't register because the fade-in hadn't finished.

Moo Moo Care by kory 2022-10-04T19:04:58Z ♥ 1

Really nice little Pico-8 game. Some hazards could really make it more challenging, like a wolf or something that you need to keep away from the cows.

Golfploration by Nicso 2022-10-03T18:41:17Z ♥ 1

Really innovative, like the use of 10 seconds - almost makes it feel like you're running out of air between shots. Agree with another comment about it being slightly harsh (although there are checkpoints) -- maybe you could respawn where you initially took the shot from?

A couple of times the character struggled to get over a bridge -- obviously that's something you could easily iron out with a bit more time to polish.

Great job!

Faster Food by Ani 2022-10-03T18:35:03Z ♥ 1

Super hectic, but fun. You could do a lot with this if you lean into the party game aspect of it: multiplayer, themes (different styles of food, etc.).

LD31 — Entire Game on One Screen (4)

Office Gaming Inception by AMS 2014-12-09T21:23:00

Really great game idea - felt very stressed too!

Adrift by Supernaught 2014-12-09T21:07:00

I really like the art style. Cute characters!

Velcro by camlang 2014-12-09T13:09:00

Very polished, definitely agree it could have done with a leaderboard. Nice job!

Wide Opened Eyes by nzgiije 2014-12-09T13:05:00

Wow! Perfect atmosphere and great use of the audio, screenshakes, etc. for effect. It's impressive that you came up with something that's genuinely scary in the space of an LD.

LD29 — Beneath the Surface (50)

Dereck by Fnkee 2014-04-30T13:53:00

Nice idea! Holding the key down to move was a bit annoying though, it probably would have been smoother if you could just hit the key to move.

The graphics and music are great. Good job!

Dwarves & Goblins by PlasterPhantom 2014-04-30T11:06:00

Very nice! Could definitely do with some sound effects though.

Splitted by CodeHat 2014-04-30T11:03:00

Smaller hitboxes on hazards and a little more power in the jump would make this a lot less frustrating. Nice idea, though!

Hanoka by Wolve 2014-04-30T10:59:00

You definitely should have submitted this to the jam and not the compo if you're going to use someone else's music; it's unfair to everyone in the compo who made everything in their game.

The art is lovely and the gameplay mechanic is really fun, I just wish the fish were quicker and there were more of them near the top. It takes too long to build up enough to buy an upgrade when you have to swim down a ways and then wait for them to catch you up.

Beneath the Rain by CruelMotivator 2014-04-30T08:45:00

Very atmospheric! One time after work the game completely froze, but other than that everything worked fine.

pixel bat attack by enderosc 2014-04-30T07:29:00

Nice work! Looks like you're on the path to making some great games.

Oil Drillers by PixelMind 2014-04-29T20:30:00

Really interesting idea! The UI could have done with some work - sometimes it was hard to read the money in the top left - but it was good other than that!

Lost Sheep by Boneloaf 2014-04-29T14:09:00

It's super fun to play and I love the little sheep.

emilion by Helopol 2014-04-29T14:02:00

Wow, that was really good. The atmosphere was perfect in the underwater and snowy areas!

Losing it by Fox_in_sox 2014-04-29T11:16:00

The art and sound work together really well to create the mood. It's a very tricky game, too!

Nereids' Sea by Tifu 2014-04-29T11:12:00

You've done a good job of making the diving suit feel claustrophobic! Well done!

Delve by conormn 2014-04-29T10:27:00

Very short but I loved the art!

Grimlock's Lair by Supernaught 2014-04-29T09:31:00

The SFX work really well, and the game is juicy in general!

Soulitude by bitserum 2014-04-29T09:08:00

Very interesting mechanic, and I love the effect when it switches. Lovely art, too!

Deep Blue Home by Jools64 2014-04-29T09:04:00

The art is nice, the sound design is awesome. The controls and feel are almost perfect, and the powerups and puzzles are really nice. The only real issue I had was that I thought the hitbox on the big electrified boxes could have been a bit smaller; you have no leeway at all - in fact, it seems like sometimes you get killed without even visually being hit.

Very good game, though!

Yumbugs by Hypnohustla 2014-04-29T08:46:00

When they lose their shells it's pretty horrifying! Nice job.

Hot Diggity by DragonXVI 2014-04-29T08:41:00

This is a fantastic game! All of it fits together so perfectly.

Nether by zdonkeyx 2014-04-29T08:15:00

I'll echo the camera comment that was made. The game was super interesting, and the mechanic is cool! Originally I thought it was just gravity switching, but it seems like it switches a few different things that you have to keep track of.

The music was a little bit annoying and the ability did just stop working for me part way through the level, but other than that it was great.

Deep by ahmeni 2014-04-29T08:01:00

Maybe a health system that lets you get hit a few times would have made this a bit less frustrating. Because the game starts so slow, it's kind of tiring getting really far down and then losing.

The mood is great, though, and it's kind of relaxing!

Baum by Waterman7 2014-04-29T07:56:00

Interesting! I definitely agree with the other commenters that music would have made it even better.

Office Simulator 2014 by FuzzyWuzzie 2014-04-29T07:52:00

Well done! I liked the IT Crowd reference.

Poopy Kitty Defense by burquitlambadgers 2014-04-29T07:36:00

Tricky! I'm not a huge fan of (literal) toilet humour, but the game is fun to play and difficult. Nice job!

Some Guy and the Blind Date Adventure by Jonapulse 2014-04-29T07:32:00

It seems to make light of people with panic disorders. The interface is also very clunky and the text is often white against a light background. The outcomes just seem completely random.

I'm not trying to be harsh, but it's definitely lacking some polish that would make it a lot more fun to play, and when you have such a serious subject matter you have to be more careful about how you deal with it.

A boy and his Hellworm by orangepascal 2014-04-29T07:23:00

Nice! It has a really arcadey feel to it that makes me want to try again when I die.

Esc by Crumpet 2014-04-28T16:19:00

Tough subject to make a game about, but - speaking as someone without any relevant experience - I think you did a good job.

The twist is very good and I was shocked when it happened. Well done!

Kraken by Kate Kligman 2014-04-28T15:59:00

I've not played any Atari 2600 games, so I can't compare, but it looks authentic! Nice job.

Total Tipanic by tiffi_gaming 2014-04-28T15:45:00

Super difficult on a touchpad! IMO the fail/retry cycle would be a lot tighter if you ended the game when the iceberg was too big, instead of waiting until a timer runs out. It's frustrating when you know you've lost but you have to wait until the end to restart.

Nice entry though!

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-28T14:48:00

Really nice graphical style, and the idea is interesting!

Atomicle - LostAutumn.net by AutumnGuy 2014-04-28T14:44:00

There's nothing I can really say that hasn't already been said, but it's a really nice game. Super polished!

Gray Surface by Geckoo1337 2014-04-28T14:40:00

Nice effect.

Beneath The Surface by adamwoolridge 2014-04-28T14:38:00

Awesome! I got to the 5th level and couldn't get any futher, but it was pretty fun until then.

Underneath Our Faces by undefinist 2014-04-28T14:32:00

Nice idea, and quite well executed! I agree that it could do with some feedback when you pick up good/bad faces.

Topsail by Devon 2014-04-28T14:14:00

Pretty!

Water Miner by elefantopia 2014-04-28T14:12:00

Just so you know, there aren't any links to builds/players. Makes it tough to vote for! ;)

Water Temple by pLaw 2014-04-28T14:01:00

It is pretty straightforward, but the graphics/audio are really nice and it's relaxing to play. I'd be interested to see what this could turn in to if you worked on it more!

It Came From The Sewer by Catman 2014-04-28T13:55:00

The art and music fit so well with each other, and with the theme of the game. Nice job!

An Ode to Violence by Benn 2014-04-28T13:47:00

Awesome! The slow motion works really well and it's fun to control.

Kill or Kill by GreatBigJerk 2014-04-28T13:39:00

Some sort of checkpointing would be great. The mood is perfect!

DIVE by Lars Faust 2014-04-28T13:22:00

Really nice graphical style and an interesting mechanic. The audio is very fitting, although the ambient background sort of clashes with the lo-fi sound effects.

I had a few issues:

The menus before and after the game are incredibly sluggish, which makes the game a bit more frustrating than challenging. It's a pain to have to spend 10-15 seconds paging through screens just to try again. It's quicker to refresh the page than it is to wait for the end game screen to move on.

If you run rings around the enemies a few times they bunch in the middle, and stay there when you've left the layer. It makes it trivial to get fish once you've done that. If I had to suggest a fix, maybe just making them roam randomly when you're not in the layer would solve the problem?

The enemies all seem like they have the same mechanic but at differing speeds. I might be missing something, but it makes having more than 2 layers kind of moot, since you could just flip between the two. Having different enemy mechanics for each layer would make it a lot more tactical, I think.

Anyway, great entry! You gave a detailed comment for my game so I wanted to do the same. Nice job!

Project Tethys by vilya 2014-04-28T11:29:00

The music is awesome! Could do with some less drag and some gravity to make it feel a bit more "submarine". Good job!

Kappa cat by cinnamonmelonpig 2014-04-28T11:23:00

I want to live in a world where 7-UP oceans exist.

I love this. The controls are good, the atmosphere is right, the art is cute and even the music fits in a weird way. Nice job!

Diving Simulator 2015 by Phobos001 2014-04-28T11:17:00

I'd say it fits with the theme quite well, being that the goal is to get beneath the surface of the ice.

This is hilarious, and quite fun!

Beneath the Surface by bowatatoy 2014-04-28T11:11:00

While the story was a bit two dimensional, the cuts to static were used really well, and the overall mood of it is spot on. Interesting!

Save your tribe! by FrameMatt 2014-04-28T11:02:00

The music is really nice, and I like the rising heat as you go deeper into the volcano.

What's Beneath? by Lerc 2014-04-28T10:55:00

The paper-style works pretty well! It's a bit confusing that you can fly out of the level (flying upwards at the start) and end up on the wrong side of walls. It would maybe also be nice to be able to bump off the walls a couple times before dying, or maybe have it based on how fast you hit the wall.

Nice job, though!

The Dark Things by gnerkus 2014-04-28T10:50:00

Everybody's already mentioned the lack of start/finish screens, but really the only issue for me was having to refresh the page to start the level again; maybe have it just restart the level when you lose, instead of going to a different screen.

The music is nice and the graphics are quite pretty; the gameplay can be quite tricky, too!

You are a metro car by fserb 2014-04-28T10:44:00

Fun! If I wasn't trying to get through a lot of games I could definitely see myself playing this for ages. The highscore table is definitely a good addition.

Die Backpfeife aus dem Nichts by primaerfunktion 2014-04-28T10:38:00

Everything about this is great!

Gravedigger by Kulomin 2014-04-28T10:35:00

Really fun and a good interpretation of the theme!

Gold Submarine by Slader16 2014-04-28T10:25:00

It has a nice feel to it, and the music fits quite well (even though it's a very short loop - could have maybe put a slow bassline under it). There are some nice touches like the sound changing above the surface, but some extra little bits of juice would have really helped the feel (e.g. maybe off the walls a little instead of just stopping).

It could be a good idea in a game like this to add more coins than the player actually needs to collect. That way they aren't left searching every inch of the level for the last coin.

It has potential!

LD26 — Minimalism (53)

Panzers by Canard Sauvage 2013-05-06T19:35:00

That font in the intro cutscene is super retro haha. Nice job overall!

Colon Right Parentheses by Pixelulsar 2013-05-06T19:17:00

Cute artstyle and a really simple mechanic, fits with the theme! Well done.

Sky Tea by OysterKLAN 2013-05-06T18:28:00

This is lovely, although the controls are a bit fiddly. Beautiful atmosphere. Well done!

RGBA by RetroEpic 2013-05-06T18:05:00

Oh wow, this is stunning for 72-hours. It's all really smooth, and it was fun. Well done!

Dock Zone by Farfin 2013-05-06T17:41:00

Nice job! The sound effects are lovely.

Weapons of Minimal Destruction by bluescrn 2013-05-06T17:25:00

Awesome game! Super smooth controls and great graphical style, really clever idea too! Well done.

Spheres by fueelin 2013-05-05T23:20:00

Really clever idea. And when it gets hectic it almost sounds like you're in a one of those silent movies with the plinky pianos. Good job!

Auraline by Julian Ceipek 2013-05-05T19:16:00

Awesome idea. I fumbled my way through it, and I wish I had a rift because I'm sure it looks great in 3D. Nice job!

(R,G,B) by KilledByAPixel 2013-05-05T18:43:00

Awesome! This is a great game. Nice graphics, audio, gameplay. I don't know how you made this in 48 hours. Another game that I'm going to have to check the source code out for. Great job!

The Minimal Machine by Andromatta 2013-05-05T18:30:00

Lovely graphics and a cool idea. The style of it all is very nice. The music and controls get in the way, though. Awesome entry!

SOLIX by bentog 2013-05-05T16:12:00

Clever mechanic and nice music! Well done.

mesh by nseward 2013-05-05T16:07:00

Cute idea and I love the music!

Equalizer by whiteravens 2013-05-05T16:03:00

Cool idea. The platforming mechanics need a bit of tightening up, but other than that it's solid. Well done!

Minyrinth by crazynito 2013-05-05T16:00:00

Nice! It's a good idea and it really gets tense sometimes when the gap is closing.

COLORUS by JokerDen 2013-05-05T15:52:00

Clever mechanic and very stylish graphical style. Well done!

AlterSpace by guestcheap 2013-05-05T15:40:00

The edit mode controls are a bit finicky but other than that this is really nice. Good job, I like the idea!

You Must Escape by GertJohnny 2013-05-05T15:27:00

Wow! This is fantastic. There are a few other games this LD that are about not being able to see but I think this has the coolest mechanic and best finish out of them all. I'm definitely going to be checking out the source for this! Really nice job.

Distradiction by shines 2013-05-05T15:20:00

Really short but a cute idea. Definitely an issue very close to my heart! Nice job.

Triage: The life of a combat medic. by anjack 2013-05-05T15:17:00

I agree that the actual game mechanic isn't too fun, and it ends up sort of seeming like work after a few rounds. It's very artistic and it has an interesting subject. Good job for 48 hours!

MATAR! by Teejay5 2013-05-03T23:29:00

Neat idea, and the music is pretty good! Well done.

Mind the Gap by shiprib 2013-05-03T23:21:00

This is really good! Very original idea and it's actually really relaxing to play.

Mystic Door - by The Mystic Souslik Team by Tipyx 2013-05-03T22:58:00

Like captainkraft I can't run the game in Chrome (28.0.1478.0 beta-m), might want to take a look at that! The graphics are lovely and the effect used to reveal the level is great. I wish it had sound and the controls weren't so clunky, though! But I guess that's something for you to work on in future. Good job!

Lunar Rain by LeafThief 2013-05-03T22:42:00

The atmosphere is amazing. I'm not sure how "gamey" this is, but it's an impressive achievement either way for 48 hours. I'd love to see a full adventure game in this sort of style/setting. Great job!

Essence by Make A Game 2013-05-03T10:24:00

Nice graphics and the mechanic is kind of tricky. Well done!

Def by pansapiens 2013-05-03T10:11:00

With a little bit of balancing this would be great. It gets to the point where you pretty much just can't lose if you spam the enemy with towers. Overall really good, though. Nice job!

Gallery by Andrew Shouldice 2013-05-03T10:00:00

The ambient background sound gives this a really nice feeling, and the sound design in general is great. The mechanic is really clever, the graphics are simple but they look great. Overall this is fantastic. Well done!

Love Connection by Jon Reid 2013-05-02T21:49:00

Very stylish and very cute.

Tic Tactics by youdonotexist 2013-05-02T21:23:00

I love the mechanic, very clever!

Touch Blocks, Avoid Spikes by ecbambrick 2013-05-02T21:15:00

This is great! Lovely graphics and audio, and a really clever mechanic.

Gods Will Be Watching by GreyShock 2013-05-01T10:25:00

I love these types of games. I still haven't managed to win, though. Awesome graphics and nice audio, it creates a good mood. Well done!

Undercolor Agents by farmergnome 2013-05-01T09:45:00

Great game! Graphics/audio are perfect and so the mood is awesome. The only issues I had with this were that if you were playing 1-player there wasn't really any way to save yourself once you were caught. It got kind of annoying getting most of the way through a map and then having an enemy appear right next to you and have to restart. Other than that this is very very good.

Stykk by Entity2d 2013-04-30T13:13:00

The controls are kind of awkward and the jump feels very limited. I expected to be able to reach the platform all the way on the left in the underground once I had the double jump, so that was weird. I love the music though.

MIN(Ball) by cahman 2013-04-30T12:36:00

This is quite an original idea, and some of the puzzles took me a bit to get my head around!

Super Rope Dungeon by Halfbus 2013-04-30T12:21:00

This has a really good atmosphere to it. Both the graphics and audio are great. I'd have liked it if it was obvious where you could and couldn't go though. There are parts where there isn't a ceiling but you can put a rope up, and then other parts where you can't. Good job overall!

DudeJump by agnulf 2013-04-30T11:43:00

The graphics and music are nice. I wish there'd been a checkpoint system. Starting from the beginning is annoying. The controls are also a bit loose, so some of the time it felt as if it was the controls that were killing me... although most of the time it was because I'm bad at games. Good job!

Too Many Items by jtzp4 2013-04-30T11:38:00

This is a pretty original idea! I think the collisions are a bit off, since I would shoot 5 or 6 times straight at the guy and it wouldn't kill him. Nice job though.

DeaN by Sakuyan 2013-04-30T11:31:00

The graphics are lovely. The game mode was a lot better than the story mode, since that seemed to take ages to get started. It would have been nice with some audio, since you can definitely feel that it's missing.

Monoboy by jhrrsn 2013-04-30T11:21:00

This is lovely! The graphics and music fit together so well and the levels are really nicely designed. I sort of wish his jump was just a little bit more powerful, but other than that this is awesome.

8 jumps and a fat man by Exclamation Mark 2013-04-30T11:16:00

This is really fun. At one point one of the joining pieces got blown up and there was a gap in between pieces of the ship; I'm not sure if that's a bug or if it's intended. A restart button would have been nice!

Long live the King by Lythom 2013-04-30T11:04:00

Oh, that wasn't what I was expecting at all. The graphical gimmick is pretty cool, and the audio fits really well. I love that you can have two different stories if you play through it silhouetted or lit up. Great work!

Misshapen by Aaants 2013-04-30T10:55:00

The effect with the narration is lovely (and the level transitions), and the graphical style in general works really well. I would have liked a back button for the cutscenes, just because I accidentally clicked past one that I hadn't read.

I wasn't really sure what I was doing, or if I was doing anything at all other than moving him by clicking. Maybe some instructions somewhere in regards to how combat works? Also the beating sound effect was a bit annoying, but that's easily fixed.

Overall it's a really cool little prototype! Well done for your first LD.

The Road by GeorgeBroussard 2013-04-30T10:48:00

"You died of waiting for Firefly to come back to TV." ...too real, man. Too real. This is great, but I'm terrible at it. The music is really good too. It's obviously literally repetitive but it doesn't feel that way, it just sort of fits in the background. Nice job!

.claustrophobia. by peggiosoft 2013-04-29T21:44:00

I love the music, and the graphics are neat. It seemed easy to figure out where the monsters were without waking them up, though, which made the whole thing a bit easy.

KeepTheMusicAlive by iamorim 2013-04-29T21:29:00

You web link gives me a 404. I'm downloading the PC version, but I thought I'd let you know ASAP.

++Pet; by mushbuh 2013-04-29T19:00:00

Agh, this is so cute. I kind of fumbled my way through for a while and got to age 12, but I got the impression it would have just gone on forever. I want to find my old tamagotchi now...

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T18:55:00

The mana gathering mechanic is cool! The point that the fireball comes from isn't very intuitive and I kept forgetting and missing by miles.

Minimal 2 Player Game by NiallM 2013-04-29T11:03:00

Hah, the screenshot is very misleading. Wonderful!

Join by Perry 2013-04-29T10:56:00

I love the whole tone-matrix thing, and some of the levels took a bit of lateral thinking. This is a really clever game.

XYZ by ataxkt 2013-04-29T10:49:00

This is such a stylish game! I got stuck on the title screen for a moment pressing keys, which would have been averted if there was something telling you to click on it, or if it just took any and all input. I've got no criticisms of the actual game, it's great.

Be The Wind by dstozek 2013-04-29T10:19:00

I love so much about this! The leaves floating about when you move are great, and the trees (and the way the break out of the frame) are lovely. I'm definitely going to be going over the source for this and seeing how you did everything.

The Creation by netgrind 2013-04-29T09:21:00

Lovely! You're right that the difficult part is figuring out the controls, I got stuck for a bit on the metaballs puzzle.

Ludum lupus by Yozz 2013-04-29T09:15:00

Awesome graphics, and the overall atmosphere is great. I wish the controls were a bit tighter, and that there was a way to get to the title screen from the game over screen.

Mini Car Racing by rockford 2013-04-29T09:09:00

This is nice! It did freeze at one point when I was just in the middle of the track and not really doing anything weird. Also perhaps since it's a keyboard-controlled game it would have been handy to be able to start the game by pressing a key instead of having to click with the mouse. Just a suggestion!

LD21 — Escape (6)

Cells by Jimjam 2011-08-30T11:09:00

I love this, I only wish it wasn't so painfully short.

Stratus by RichMakeGame 2011-08-24T09:52:00

The art is amazing and even though, as you said yourself, this is more of a tech-demo than a game, it was still a lot of fun to play just because of how stunning it looks. I agree with others that it could have been clearer as to what you were supposed to do, initially. I thought left-click was broken, but it turned out that I just hadn't been clicking the medicine cabinet, the only clickable object at the start.

If this was expanded into a fully-fledged game, perhaps with a storyline, you could sell loads of them.

Close Your Eyes by Coriander 2011-08-23T22:48:00

I actually ran through the whole thing and finished it before I realised there was the eye-closing mechanic that I should have been using. It wasn't really necessary, but if it had been then I would have found this a lot more challenging!

You've got the money: Escape by Thomas Pritchard 2011-08-22T16:04:00

This looks nice, it could have done with some music to create an atmosphere, or even if there was just something chasing you. As it stands it doesn't feel so much like you're escaping because the only indication of a challenge is the countdown clock ticking away.

It works very smoothly and the controls are nice. I'd have loved something in the way of sound effects or music, but eh.

Victory by refrag 2011-08-22T15:57:00

I really liked this. It was cool that there was sort of a choice between the easy and more difficult ways out and the escape/addiction link was clever. It helped that it was a fun game to play, too!

Self Destruct: Activated by jauntypixel 2011-08-22T15:47:00

I love the explosion graphic, I'm not sure how well it blends with the rest of the graphics though. Liked the game overall, really fun and pretty exciting when you're inches away from losing and somehow make it. Nice job!