Sunk Cost Fallacy by Mara 2022-10-12T16:28:36Z ♥ 2
Nice idea. A little grace period like the previous commenter mentioned would be nice; and if the time stacked instead of resetting each floor, so that you benefit from moving through earlier floors quicker.
LD55 — Summoning (5)
Demon 91 by c-13mu 2024-04-17T18:36:19Z ♥ 2
Grim! The web build works for me (MacOS Chrome) for what it's worth. This definitely feels like there could be a lot of depth to it if you had more time to spend.
For UX, an "undo" button would be nice, rather than having to restart from the very beginning if you make a mistake.
SUMMOGON by Nash 2024-04-16T14:55:58Z ♥ 1
Fantastic! The VO was great, and the art-style is really nice.
The Great Witch by lectvs 2024-04-16T14:14:29Z ♥ 2
Really good! A graphical indicator showing that a turret has been upgraded would be handy. Some of the animations also took a lot of time, which slowed the action down a bit (the upgrade and summoning ones).
Respawning was a really nice touch.
Blood, Sweat and Seals by Achiru 2024-04-16T14:00:16Z ♥ 1
Fun! The sigil recognition is pretty inaccurate, but it was still satisfying to draw out loads of pentagrams. I couldn't figure out how to combine sigils like was mentioned in the description, and I didn't find all 6, so some way of hinting missing ones could be good.
Boneworks by Imbajoe 2024-04-16T11:47:50Z ♥ 1
Nice! Hard to beat, so definitely could do with a balance pass, but it's difficult to find the time for something like that in the compo.