radiatoryang 2011-08-22 22:00
I like how the monsters are mini-platforms, not always hazards. I wish I knew how / where / when monsters spawned though, which could allow for better level design and more intricate strategies.
Foon → Ludum Dare Explorer → LD21 → Close Your Eyes
By corianderd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 144 | 2.70 | ||
| Innovation | 190 | 3.03 | ||
| Community | 237 | 2.53 | ||
| Theme | 273 | 2.87 | ||
| Fun | 285 | 2.52 | ||
| Graphics | 293 | 2.55 | ||
| Overall | 305 | 2.71 | ||
| Coolness | 311 | 1 | ||
| Humor | 335 | 1.50 |
I like how the monsters are mini-platforms, not always hazards. I wish I knew how / where / when monsters spawned though, which could allow for better level design and more intricate strategies.
I actually ran through the whole thing and finished it before I realised there was the eye-closing mechanic that I should have been using. It wasn't really necessary, but if it had been then I would have found this a lot more challenging!
I really liked to concept! However, I didn't find the eye closing thing very necessary to use either. Maybe if they hurt you when you hit them it would be a bit better, It'd be more important to close your eyes often then. Nice game overall though :)
Nice concept. Unfortunately the game mechanics are not polished enough to make it effective.
I also thought the monsters would kill me with my eyes open, and was disappointed to find out they only block me and don't eat me alive. You know, like the Ravenous Bugblatter Beast of Traal. :)
Awesome concept, i loved how eyes closed and opened both had their advantages and drawbacks.
Maybe it's just my crappy platforming skills, but i fell down a lot... might be good to look at tightening up the controls a bit?
Also, there were a few times when the level design made it so i had to take a blind leap. to find the next ledge.
Awesome concept and great music.
Good graphics and controls, but it was way too short.
Very cool concept.
I think this game would be a lot more enjoyable if the enemies killed you, and if there were a few more of them. It's a clever mechanic you've come up with but when you can play the game without using it...
Very interesting idea, I like it. I cheated by jumping on a monster to get to exit :) Music is too cheerful though.
Like others have said, it's a great concept, but the game sorta made its most important piece unnecessary by not making the monsters hurt you. I'd love to see this one fleshed out a bit more.