Flee Buster by ChevyRay 2011-08-23T21:47:00
Absolutely fantastic game and idea, wish LD would let me vote for you!
Foon → Ludum Dare Explorer → Users → Mjiig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Out of Time | compo | 643 | 2.98 | 3.37 | 2.42 | 3.28 | 1.65 | 1.21 | 1.88 | 2.28 | 76 | ||
| 2012 | 24 | Evolution | Slime Slayer | compo | 637 | 2.42 | 2.16 | 2.53 | 2.56 | 1.89 | 1.86 | 41 | ||||
| 2011 | 22 | Alone | Lava Kittens | compo | 659 | 1.75 | 1.75 | 1.63 | 1.69 | 1.38 | 1.20 | 1.57 | 1.29 | 3.08 | 51 | |
| 2011 | 21 | Escape | Ball Escape | compo | 366 | 2.50 | 2.42 | 3.50 | 2.00 | 1.45 | 1.00 | 1.20 | 2.00 | 14 |
Absolutely fantastic game and idea, wish LD would let me vote for you!
Three games in one is an awesome idea, but it is infuriating knowing your going to die on one. Perhaps that's not a bad thing though...
It also would have been nice if the levels had started out a bit easier and got harder as you played.
My top score=62
Fantastic game, best one I've played so far for LD!
(also, DAMMIT, I took the tunnel assuming it was to some super awesome secret area, then I had to do all the hard parts again to get back!)
I think this game would be a lot more enjoyable if the enemies killed you, and if there were a few more of them. It's a clever mechanic you've come up with but when you can play the game without using it...
Got completely caught up playing that! It's games like this that make me forget this is Ludum dare, it feels like it's production quality!
Absolutely fantastic game. Well done! (also, how on Earth did you do the first level in 19 seconds!).
Great idea for a game. I enjoyed it. I could imagine this being really fun if it had a few more levels.
Quick note, a restart button would help a lot. I got stuck on one of the levels and it took me ages to get back to the top.
Fantastic game, brilliant interpretation of the theme. Well done!
Server is down for me right now I'm afraid. I can't test the game if i can't get it :(
This was a fantastic idea, and for the most part a fantastic implementation, but even though me and a friend were signed in and i was well ahead of him, he never got an ally. We were both playing at the same time, is that the problem?
A little bit buggy on the physics but otherwise quite a fun little game. (I did think a level where you can jump was a bit of a waste of time though, holding right is an almost perfect strategy...)
It's quite a fun idea, but the biggest problem was that there was no real challenge aspect, each time all I did was most to the closest square to the goal I could reach, pressed escape and repeated until i got to the goal. I realised after a couple of levels that the doubts were so slow I could avoid them by running if I had to, so I didn't worry about letting them into my section of the maze. But it's a clever idea, with some tweaking I think you could make a really fun game out of this.
Pretty fun game, but the bugs make it irritating. Would be really enjoyable if not for the lag, and if every bullet actually went to the point it was meant to!
I have the same problem as Surrexlix, running Ubuntu.
The biggest problem for me was that it was trivial to have almost perfect play, which didn't actually mean you wouldn't die. That was unfortunate I think.
A fairly fun game, though a few little problems were very annoying (solid wall of traffic in front for example). A lovely concept well executed given the time!
I couldn't get it to run. I'm on Ubuntu linux, got the libraries you mentioned. I just see a black screen and have to kill the process of with signal 9 to get the window to close.
"Am I here for someone's amusement"- That is one very insightful mouse.
A fun idea, but to be honest without a win scenario it's hard to play for more than a few minutes. Also the difficulty is a little bit to extreme. It's quite possible to end up with every path blocked by a monster and that just makes it feel like a waste of time. Excellent graphics for 12 hours work though!
You lied about the West...
I saw a spider and then died about 3 seconds later
Got to be honest, I struggled with this one...
I think you really need to make ammo drops more frequent for it to be fun, and i sometimes got stuck to a zombie which was irritating.
Worst part was closing it though! Had to use task manager to shut the program down.
I've been trying... Couldn't work out how to do it. If you can spread any light on that it would be a great help.
Okay I found out how to do it now :). I was passing the wrong arguments to pkg-config.
Rudy, I realise it's very repetitive and lacking, I mismanaged time and got my priorities wrong more or less throughout, so by Midday Sunday, my only goal was finishing and having a few levels.
Andrew, I might expand it a bit, the limitedness of what you see is a result of me not thinking through my priorities well at the start. I am aware that some levels can be done using lines of green dots (I think one level requires it), but by the time i realised you could do this I had forgotten how many green dots I had given people on some levels, so that aspect is easy to abuse.
I was able to run this on linux, but I didn't really find it that interesting. It was taking me to long to do things like move around, and I began to feel like there were just too many things for me to do them all. It has potential I think, just not for a softy gamer like me.
Looks pretty fun, just out of interest, are you interpreting the orders manually? Or have you written a bot or something?
This was a really neat idea, but towards the end I just got a bit tired of it :(
Never got anywhere significant in the time I was playing but it was fun.
This is a really interesting concept, but once I realised what I had to do to win the level, I couldn't really be bothered to do it. I think a few more levels and something of a difficulty curve would help here.
Are you planning on a post-LD?
(Also it's conventional to give linux executables no extention, definitely not a .exe)
This is a cool idea, but there's WiFi available more or less everywhere in my house (though irritatingly, my wifi isn't available everywhere in my house...), so I couldn't really play it properly. It would have been neat to allow the user to cheat by turning off their WiFi, since it lets people play around with it without having to go out of their way to much.
I couldn't even download the game... Both chromium and wget complained about the link not existing.
└┼─$─┤▶wget http://fury.srb2.org/ld22/alonegame.jar
--2011-12-24 14:01:31-- http://fury.srb2.org/ld22/alonegame.jar
Resolving fury.srb2.org... failed: Name or service not known.
wget: unable to resolve host address `fury.srb2.org'
Absurdly, I couldn't move at all. Was able to click and absorb stuff on screen, but not move at all.
That's a really cool looking concept, but I'll be suprised if you get many plays on a platform like iOS :S
I'd like to play it my self but I lack the iPhone/iPod Touch.
A nice idea, but without really anyway to actually lose there wasn't much to worry about. I did try and make a linux executable for you but I failed a bit...
Exception in thread "main" java.lang.UnsupportedClassVersionError: Snowfall : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: Snowfall. Program will exit.
Ubuntu 11.10, Java 1.6
A very nice game. Well made as well. A couple of things I did note, the sense view was something of an information overload and I never actually finished the level because I realised that I would be able to do it sooner or later and that there were going to be no new or interesting challenges in the mean time.
A pretty clever idea, but the combination of physics bugs and having to start over whenever I failed a level stopped me from playing it for more than a few minutes.
What format is the game? I downloaded the linux version and it's a .exe so I'm not sure exactly how I'm meant to play the game.
A neat idea but well beyond my capabilities. I died about 10 times on the first corner before I got any further, and gave up pretty soon after that. Also, I found that the gun didn't really do anything, hitting the guards with it achieved nothing.
Thanks for getting a proper linux build up though :)
They have different physics because then coding how they come back to the player would have been vastly more time consuming. I'd have had to teach them how to get around obstacles, which would involve implementing A* or something. If working on this for longer I probably would but not in this amount of time.
It's a really interesting concept that I think would do well as the introduction to a larger game or something, but doesn't really stand for much alone. My only other real problem with it is that I felt like I was on rails most of the time, because I couldn't jump so there wasn't a lot of point in it being interactive rather than a video or some such. The premise has real potential thought and I hope you take it further.
This is a pretty cool game, it would have been nicer if the ship was a little faster, then I would have felt like the hits were less my fault. Also, the big meteor at the end killed me in about 2 seconds, which was more annoying than anything else.
A smart idea, but a bit too slow for my liking.
Not sure what's wrong, but it immediately tells me that I've died, and to press the action key to continue. After some random key mashing, hitting the space bar makes it go black, then fade to red and tell me I've died again. It doesn't really stop...
Ubuntu. Oracle JRE, not OpenJDK.
Thanks
It's an interesting idea, but to be honest I didn't play it for very long. I grew some food, I looted a house, and then I sort of got bored with spending so long walking across empty screens. This has potential but it needs some serious balancing.
Very clever, better than my idea by a long way and actually finished :) Nice work.
I couldn't really play the game. I'm not sure why but the flash plugin on my computer refuses to capture Ctrl key presses, so I just walked around as I got killed :)
This is really neat idea, it does fit the theme despite what you've said and there's some neat concepts in there.
A few things that would have been nice would be knowing how much health the bosses had left and making their physics a touch more reliable. That and a bit of balancing and you've got something I'd really enjoy sinking some time into.
Well done.
I disagree with you on almost every possible level.
Page won't load for me in chrome :(
This is a pretty neat idea, but for a complete softcore gamer like me it's more or less impossible. I landed one pod before I gave up :(
Slightly less sensitive physics would be better I think. Also I found that I only needed to rotate the ship one notch in either direction at any time, and any time I went further than that was a fatal mistake, so perhaps bounding it at those points would help?
Really fun, a great interpretation of the theme, and polished enough that I wouldn't even have thought it was a rapidly developed game if I hadn't been told. well done :)
Hi, the game repeatedly (4 times) froze out on me after I got 10 cells on the first level. Any idea why that might be? (Both the kongregate and the dropbox version)
A pretty neat idea, though it could use some variety (such as the slimes fighting back in some way!). My only real complaint is that the time limit felt a bit arbitrary, and didn't really add to the fun of the game at all.
This is a pretty cool concept, but I think a lot it taken away from it by a lot of fairly small problems.
- The beeps, especially for the next at the beginning, where very loud and actually hurt my ears :(
-When the lines spawn inside of my circle, it's somewhat annoying.
-The lines clump up, and un-clumping them is really hard.
-The ending took me a long time to get to and seemed kind of arbitrary and anti-climatic (went back to the intro). If I hadn't had a terminal open I would have thought it was a bug.
This is a really neat concept. A bit more instruction at the start might have been nice because I struggled to see exactly what I was meant to be doing and for a long time I thought *only* a and z did anything. Perhaps it might have been better with less behaviours but I'm not sure...
Well done!
I don't know if I was doing something wrong, but I had to major problems. Firstly shooting didn't seem to do anything for me, except very rarely (like once a minute a bullet would appear). Secondly, when I died and muated (-5 health), nothing actually happened.
I'm on Ubuntu 21.04 Java 1.6.0_24
This is a really clever concept. I do agree with aschearer though that shots fired might be better than distance as a limiting metric, and also that it would be good to be able to skip levels once you've completed them a certain number of times.
Using chromium I just get a blank screen after the intro animation. On Ubuntu 12.04
Josh, I don't know for certain but I don't think this game will work on 64-bit Linux because of the way it's statically compiled. Sorry about that but there's not a lot I can do with the machines available to me.
Like many others, I get a 403 error from dropbox. Are you sure the files are in your public folder on dropbox? If they're elsewhere they'll only be available to you, and the link looks like a private not a public one.
This sounds like it could potentially be a really cool fighting game, but in all honesty having read through your description I don't really have any idea what I'm supposed to be doing.
Fantastic concept, well built as well. I ended up quite invested in the game. My only real complaint was that sometimes the shape of the cave walls caught me and led to really annoying deaths where I couldn't get away.
Seems like a great idea in principle, but I could never get more than one or two of the upgrades before the game froze :(
This is a really neat take on the theme, but the controls were very hard for me to use, so I found i just had to jump and run forwards continually to have any chance of finishing the levels at all.
Really neat idea, but I found it exceptionally hard to do within the time limit, especially as I kept accidentally highlighting the game so my clicks didn't go through properly. Perhaps keyboard controls would improve it?
A few bugs but otherwise quite nice. Well done.
Using fedora linux and I get a divide by 0 error and it hangs with no window open when I run it.
Maybe it's just because I'm on linux or something, but I couldn't get anything to load. All the surrounding content appeared, but the game area just stayed white.
I found this impossible to rate, after the first time I played (and lost v. quickly because I didn't realise what I was doing) every time I tried to launch it the game just said game over and closed again.
Fantastic to see an original take on the theme for once. Good to see not everyone went for a 10 second timer.
I get a missing library error when I try and run it, I'll see if I can install it later and get a rating done for you.
I can't get it to work, always stops with the loading bar all the way, or almost all the way across the screen. Console says 159 or 160 of 161 loaded, and it freezes there.
I'm using chrome on fedora linux.
I get a dropbox 404 from both of your links :(
Very relaxing, but I don't know if it's unclear or I'm just stupid, I couldn't work out what I was doing at all. To start with I was able to catch lots of germs into one bigger one, but then clicking started to make them multiply.
Can't run it on Fedora Linux I'm afraid, I get this error:
Exception in thread "main" java.lang.ExceptionInInitializerError
at seconds.focus.menu.TitleMenu.<init>(TitleMenu.java:11)
at seconds.focus.gui.Game.start(Game.java:36)
at seconds.focus.gui.Screen.<init>(Screen.java:37)
at seconds.focus.gui.Display.main(Display.java:28)
Caused by: java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1388)
at seconds.focus.gui.Images.loadBitmap(Images.java:36)
at seconds.focus.gui.Images.<clinit>(Images.java:13)
... 4 more
java -version gives:
java version "1.7.0_25"
OpenJDK Runtime Environment (fedora-2.3.12.4.fc19-x86_64)
OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode)
Very nice level design, really fun, but I had to stop before I finished the last level because i think the program was memory leaking or something as it kept getting gradually slower. I can't see the reference to the theme though.
Quite fun, could do with being longer and some simple things like a restart button for when you realise you can't finish the level in time.
Good concept, could have done with more levels and a little more challenge though.
This is a really interesting concept for a game. The biggest problem for me was how unpredictable the location of the line was, so I couldn't really plan what I was going to do ahead of time.
Seems quite good for the most part, but I couldn't find the reactor, and it's quite annoying having to search all this (very similar) space looking for something with no directions.