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escape.swf
escape.swf
By sstrandberg
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 66 | 2.88 | | |
| Innovation | 116 | 3.37 | | |
| Fun | 135 | 3.05 | | |
| Audio | 192 | 2.47 | | |
| Overall | 193 | 3.05 | | |
| Community | 217 | 2.64 | | |
| Theme | 298 | 2.79 | | |
| Graphics | 366 | 2.26 | | |
| Coolness | 418 | | | |
Comments
makc
2011-08-21 21:52
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at net.flashpunk::Sfx/play()[C:\Users\Sebastian\dev\escape\src\net\flashpunk\Sfx.as:65]
at LargeSpider/update()[C:\Users\Sebastian\dev\escape\src\LargeSpider.as:164]
at net.flashpunk::World/update()[C:\Users\Sebastian\dev\escape\src\net\flashpunk\World.as:61]
at GameWorld/update()[C:\Users\Sebastian\dev\escape\src\GameWorld.as:165]
at net.flashpunk::Engine/update()[C:\Users\Sebastian\dev\escape\src\net\flashpunk\Engine.as:89]
at net.flashpunk::Engine/onEnterFrame()[C:\Users\Sebastian\dev\escape\src\net\flashpunk\Engine.as:185]
Updated.
I am slightly technophobic, thanks for the nightmares.
shot
2011-08-23 01:22
Seriously, don't play if you don't like spiders. Zomg nightmares.
I really liked it and did not mind stepping on those spiders at all
I played this before you submitted it to the competition, and it makes me laugh now as much as it did then. It's not the best, but it definitely has that fun and humour factor (for me at least) :)
andrew-2
2011-08-24 15:53
Everything is nice and peaceful until you squish one too many spiders, then it's all over before you can blink. And the noise OH the noise!
ippa
2011-08-24 16:15
hah, this is great.. truly terrifying when stepping on a big spider :D. Love how such a simple game can make a big impact.
If your goal was to creep me out, mission accomplished
Haha, I loved this. Perfect sound effects.
mjiig
2011-08-28 18:30
You lied about the West...
I saw a spider and then died about 3 seconds later
Oh lord I am scared. I'll never step on a spider again.
jplur
2011-09-02 21:40
haha this is pretty nifty
I like the game as a whole, the effects are pretty neat (and yes, quite horrifying) - but it's really hard to tell if the acquired distance is something that depends on player's performance, or if it's completely random. Could be better as an "art-game", but not without an interesting story. The messages are quite funny.
hehe pretty fun! I'm not quite sure how escape works, it sounds like I'm running to work right? am I escaping my sanity??