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Andrew

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202557DepthsFishing game LD57compo2.291.862.502.832.002.752.43
201534Two Button Controls / GrowingAvoid and Un-Avoidcompo6123.093.123.213.612.612.2351
201533You are the MonsterSomething Purplecompo3983.202.733.753.543.603.113.5466
20132710 SecondsFire, Ice, and Purplejam4032.862.383.042.293.002.231.952.4651
201326MinimalismIslands in a sea of bloodcompo9402.812.353.142.783.002.252.532.8047
201225You are the VillainStomp goats and insult the princesscompo
201224EvolutionThe evolution games / unnatural selectioncompo5772.592.371.982.182.882.342.932.6085
201223Tiny WorldI want to turn the heater oncompo3083.182.823.583.742.962.082.983.09100
201122AloneA form of monotheismcompo3672.652.202.951.562.892.502.542.082.9154
201121EscapeUrthcompo533.583.334.333.352.652.762.343.0727

MiniLD Games

YearMiniLDThemeGameRankOvFuInThGrAuHuMoCo
2013447DRTSRTS - pewpew (for lack of a better name)183.393.333.244.064.061.832.003.6938
201232Quantity vs QualityManygames
201130AdaptationGnet
201129HorrorRedeye

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Andrew

Andrew leaves an average of 53.4 feedback comments each event.

LD34 — Two Button Controls / Growing (3)

Can't Jump by x92rwzb 2015-12-14T23:02:00

A lot of fun. Difficulty was just right. You should add a bunch more levels and keep working on it for a post-compo version

Wild Growth by Leon Möhring 2015-12-14T22:53:00

It was very zen and chill. Up until the last level where it just became frustrating due to the narrow passages and my tendency to over/under steer.

Are you grown? by Rfdshir 2015-12-14T02:13:00

Is there any way to avoid the war scenario?

LD33 — You are the Monster (37)

Up & Away! by bytegrove 2015-08-27T06:25:00

A lot of what I was going to say has already been covered. I just wanted to say how much I like the main character's design.

Mornings of a Seventeen Year-Old Girl by Mike Mezhenin 2015-08-27T04:38:00

All I do just makes her look worse. I would be the worst 17 year old girl ever.

Soup by JoshDBB 2015-08-26T04:09:00

This was insanely pretty to look at.

Power Lich by rattower 2015-08-25T15:20:00

THe chess-piece style of the creatures is very fitting considering you're a lich and everyone is/can be your pawn.

The Dark Side of the Moon Prunes by purple_pwny 2015-08-25T15:11:00

While the game looks very charming. The waiting times are a bit too big. Is there any chance of uploading a slightly faster version?

Psycho by WASDMagician 2015-08-25T15:05:00

Would be cool if the guards would react to their dead buddies.

Hellish Grind by Jeedan 2015-08-25T14:57:00

I went through a few waves. Does it go on forever or is there an end boss?

Soul Eater by Almax27 2015-08-25T14:51:00

Falling though the ground still happens. There's also a spot near the beginning where you can get stuck in a corner of the caves. When you first jump up/right. Other than that it's a solid entry. A way to heal up would be nice

To The Rescue by mockthebear 2015-08-25T14:39:00

I hope you plan on finishing this up and posting a post-jam version. The art assets look awesome.

RAWR by MrNyarlathotep 2015-08-25T14:32:00

I could stare into that laser beam all day. Looks awesome.

Monster Free by Realize2D 2015-08-25T14:25:00

That crunching sounds makes it all so rewarding.

HOMUNCULUS by headchant 2015-08-25T13:59:00

This was a ton of fun to play through. One thing I didn't figure out is if the color of the squares at the top is relevant.

Sobaken by A_K_ 2015-08-25T13:39:00

Of the things not already mentioned, I liked the health indicator being the lights on the monster's back. Uncluttered the UI nicely.

Crazy Monster Drivers by shimage 2015-08-25T13:37:00

The bike felt a bit wonky to use. How do you speed up with it?

I HATE HALLOWEEN by Vaida 2015-08-25T13:32:00

Took me a bit to figure out the masks for the boss. Once done it was fairly straightforward. Loved the retro-beatup feel of it

Consume by Rocketship 2015-08-25T06:33:00

Extra points for mood. I felt there could have been more done with the scenery though.

City Dragon Attack by Cervby 2015-08-25T05:34:00

I've been unsuccessfully trying to figure out if the people's twitching is synched to the music

AM I? by DruhinM 2015-08-25T05:28:00

Lookit me! No hands!

Orbit by roban101 2015-08-25T05:23:00

Aiming seemed a bit off. Took a while to figure out where missiles will go.

They're Escaping! by DR_Humbus 2015-08-25T05:20:00

It's not playable.It's missing the actual unity file.

Rampage Monster by ekajjake 2015-08-25T05:14:00

A continuous beam poweroup/alternate weapon would alleviate some of the frequent clicking needed on pc.

Eye In The Sky by djfariel 2015-08-25T05:10:00

Mad props to your visuals and music guy.

I am not a Monster by PurpleApes 2015-08-25T05:07:00

I wish there were some way to use that club.

The Bed Was Cold by lectvs 2015-08-25T05:00:00

The one thing I'm most curious about is who wrote the note telling you about the key and medicine.

Seven.Eat.Nine. by thatwhichis 2015-08-25T04:42:00

Quite hectic and my reflexes are sadly no match. Consider this an official request for easy-mode.

Alien Inversion by Voidraizer 2015-08-24T16:26:00

I collided with the shooting ship right at the end and lost my last swarm-ship. :(

Gargoyle Simulator by Raspadsistema 2015-08-24T15:23:00

Spamming a lot of smaller scares seems more effective than letting out a bigger one. Maybe some nonlinear scaling to the charge bar's effectiveness would fix that.

You Are Not What You Think You Are by Mister_Melon 2015-08-24T15:04:00

I was not expecting a narration. I got a narration. There was a bit of stuttering, but I understand time did not permit extensive edits.

Lair of the Scare by RockhopperGames 2015-08-24T14:59:00

It wasn't extremely easy figuring out when the knights are frightened, but it's a solid idea and that was really the only gripe I had with it.

Starlight by interwebsninja 2015-08-24T14:50:00

A way to track down the creatures would be helpful. I flew around a bit and wasn't able to find anything.

Strider by CiderPunk 2015-08-24T14:46:00

The soldier sprites and sounds were very good. I hoped to be able to stomp them down with my giant mech-legs.

Road To Hell by Hyoga-3D 2015-08-24T14:38:00

The car stalled to a stop at he beginning (web player build) After a while it started moving forward again.

CthulhTunes by DaleP 2015-08-24T14:36:00

I'm not terribly musically inclined so I found copying the song somewhat frustrating. I do appreciate the idea and the squiggling tentacles though.

Monster Revolt by AndreSilvs 2015-08-24T14:27:00

A few other kinds of attacks and a way to heal up would be nice, but those are usually luxuries for players not monsters.

Bearzilla by iman1000000 2015-08-24T03:35:00

Roaring seems to kill people, but doesn't seem to do it every time. Am I missing something?

RODENT by notajetski 2015-08-24T03:08:00

I've had the same issue as cgmorton with enemies jumping off screen and having to wait for them to show up again, other than that it was pretty fun.

Nessie's Buffet by swizzcheez 2015-08-24T02:30:00

I found it a bit tricky catching things to eat as they seem to be moving as fast as Nessie. Eventually got the hang of intercepting them though.

LD27 — 10 Seconds (22)

GridBall by Tinard 2013-08-29T16:48:00

I'll agree that it needs a button to fast forward the 10 seconds. Missing jumps near the end is really punishing due to the wait.

Grab the Fat Guy by andre.smariano 2013-08-29T16:44:00

The collision seems off, I would run and jump through walls. The deceleration on the character could be higher as well.

You can't kill the Devil. But your baby can by onzephyr 2013-08-29T16:26:00

That's an interesting kind of fishing. I was also not aware that babies are born with clothes.

Duel by zlowrance 2013-08-29T16:17:00

It would have been nice to have some indicator to your remaining health/number of rounds. If there was one I missed it.

You had one job by stewthepoo 2013-08-29T16:05:00

The graphics were awesome. I wish there were more things to do than hit the red button.

Out of Time by Mjiig 2013-08-28T00:24:00

My first reaction to catching the circles was to avoid the circles :P

Rogue Descent by jonnopon3000 2013-08-28T00:20:00

The collisions seem to be a bit off especially with the big white rectangles. At one point something purple came up to me and my health started dropping. We were overlapping(possibly?) but I moved slower and couldn't get away so I died.

i hate the dark by angrygeometry 2013-08-28T00:13:00

It's as surreal as I expected it to be but I'm also stuck at the phone puzzle. I'll check back later for the solution and will give it another go.

Tiny Arena by Dooleus 2013-08-27T23:46:00

Delightfully retro with pretty fun weapons. A selection of various arenas would have been nice.

Seconds by kevinAlbs 2013-08-27T23:42:00

By far the best use of the theme I've seen so far. Bonus points for the funny text. Looking forward to the cookbook.

Four Bombs by Clavus 2013-08-27T23:35:00

Argh minesweeper! My nemesis!

Specky by Rabbits... 2013-08-27T23:18:00

I liked the keyboard controls, I eventually settled on just 4 buttons so I'm not sure if it was necessary.

It lasts longer when you're a genius by Darien 2013-08-27T23:13:00

Bonus points for relativity but everything felt so slow compared to how fast I was supposed to be going.

HeliHeart by Tokw 2013-08-27T23:08:00

The download links are still broken.

AGK 3000 by DevMax 2013-08-27T23:03:00

The webcam feed was pure genius. I wish there were more hacker-y minigames though.

Time Tunnels by Thinkofdeath 2013-08-27T22:56:00

Nice idea, shame you didn't get to add more levels.

Sands of Chime - Troll Games by hemlocksoames 2013-08-27T22:51:00

The sound got a bit repetitive and occasionally I'd get ping-ponged between two rooms, but otherwise it's a lot of fun.

Granny Death - The 10 second buff game by Fluffy Tigers in the Sky 2013-08-27T22:43:00

I will probably have nightmares about goblins in berets tonight but at least it was worth it.

Until Death! by RennFarnell 2013-08-27T22:39:00

I expected bomb defusal games, but I didn't expect them to be so much fun. Or to have dynamic mazes. Good job.

Like a Lamb by dook 2013-08-27T22:34:00

It's rare that there are any games where mood is really applicable but this had plenty of it.

Xyloctopus by iterative deepening 2013-08-27T22:29:00

Sounds don't play on chrome and firefox nightly(latest). The octopus seems too hard to control as well.

Rob n' Chase by AIalumni 2013-08-27T14:39:00

The character was "teleporting" short distances back and forth whenever it would collide with something which made it hard to move around.

LD26 — Minimalism (22)

Minimalist Horror Story by MinionStudios 2013-04-30T22:57:00

The thing in the basement, was that the potato?

Slice by billknye 2013-04-30T14:14:00

I kept seeing xp values pop up but it wasn't immediately clear what that's used for (the items at the end of the level maybe?)

Mini-Malicious - when the bit bugs byte by multitude 2013-04-29T21:30:00

The boss seems to get disturbed regardless of my interaction. Am I missing anything or is it timed?

Please Ignore The Dancing Llama by Zed 2013-04-29T17:52:00

Mmm..
mmm?
mmm!

Mini danmaku by CogComp 2013-04-29T17:46:00

The hitbox seems as big as the entire ship, which is itself larger than the space between the bullets. I think I'm missing something vital.

Grand Crusade by Jack Zackowitz 2013-04-29T15:43:00

I stocked up on gunners early and then nothing much happened as I kept clicking through. Maybe some more types of events could be an idea to spice things up.

Nod by Rose 2013-04-29T15:34:00

This is beyond hilarious. I never knew nodding was so effective. I'll go practice right now.

ABSTRAIT by Tkatchenko 2013-04-29T11:00:00

I agree that you should keep working on this, it has a ton of potential.

Bipolar Bradley by cason 2013-04-29T10:54:00

Awesome idea. I like how they all just sit there and stare at you as you gun them down/hug them.

Winter's Bane by Winterblood 2013-04-29T10:50:00

It's a pretty relaxing experience. The movement speed feels a bit sluggish though.

Factory Consultant by namuol 2013-04-29T10:36:00

The only thing really missing is a fast forward button.

PRISMA by Dark Acre Jack 2013-04-29T10:29:00

The red level outsmarted me. Will come back after the post-ld fatigue wears off and try again.

Ablaze by ignifluous 2013-04-29T10:24:00

Plot twist: there was no passenger, it was you all along!

ppet -- a random tamagotchi permadeath sim by ede 2013-04-29T10:18:00

I couldn't figure out what the ball(?) does.

The Islander by Yezu 2013-04-29T10:04:00

The walking speed seems very slow, and I was never sure if I hit the enemies or if I narrowly missed. Either way fairly impressive achievement for 48 hours.

Def by pansapiens 2013-04-29T09:55:00

I managed to get to only 26 kills. I've found that the AOE tower seems slightly more effective.

It's a nice twist to tower defense, certainly preferable to having 50+ towers and more enemy types than you can count.

The Sentient Cube by Omiya Games 2013-04-29T09:48:00

The cube sometimes becomes unpredictable to control, but other than that it was challenging without being complicated and simple without being too simple. Nailed it.

Mag by alexfalkenberg 2013-04-29T09:42:00

That was certainly intense. Has a ton of trippy-bullet-game potential.

Kanvas Kombat by tnovelli 2013-04-29T09:39:00

The landscape reminds me of those old cartoons with fleas living on some animal or another. It's rather surreal. Adding idle animations as a nice touch, I wish there were some health indicators as well.

Battery by onzephyr 2013-04-29T09:35:00

Awesome idea and execution. I generally tilt my device the way the character is moving as opposed to the other way but that's fairly minor.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-29T09:32:00

I like the use of colors and the concept, but the camera follows the character a bit too closely making it uncomfortable to play for too long.

Black vs. White by lathomas64 2013-04-29T09:28:00

I wish there would be some indicator showing score/life

LD24 — Evolution (71)

Evolution of a monster by eld 2012-09-09T21:46:00

The song is absolutely lovely. I don't quite understand how evolution plays in though.

Existence : Evolving with Videogames by Richard Matey 2012-09-04T19:06:00

Each level seemed a bit too long.

Darwin Games 2012 by Bemmu 2012-09-04T14:33:00

A wee bit random but a nice idea in an evil-ringmaster-lounging-in-his-chair way.

Sporee by tdsmale 2012-09-03T21:35:00

I disliked the lack of feedback I was getting during gameplay. It was just particles moving around.

Jumpers in Love by Alink 2012-09-03T21:32:00

I don't think I've ever seen a level made out of entirely circles before. I like

The Chamber by yajtheman 2012-09-03T21:29:00

I'd have liked to see a bit more done with the puzzles.

The bloody princess of Ludumia by khoa 2012-09-03T21:23:00

I keep killing everyone. Foreveralone :(

Besugo by fanatiko 2012-09-03T21:18:00

I was a bit disappointed when I couldn't find bigger fish or changed shapes.

Evolve Larry by gregdevice 2012-09-03T21:11:00

Not enough room to fiddle around with all the crap flying around. I did like the art style and presentation.

Evolution Not Progress by saveferris 2012-09-03T21:07:00

A bit stretching the theme, but at least it works with sounds and everything!

Leap of the Lemmings by bigbazwa 2012-09-03T21:04:00

It would be nice getting some feedback on why some lived/died. I like how they have names though, makes me feel that much eviler for making them jump off.

Meow for MUTATION! by marudziik 2012-09-03T21:02:00

One of the better implementations of genetics so far.

Reckless Abandon by clavicarius 2012-09-03T20:55:00

While I found the controls too much of a mess to deal with I did like the music a lot.

Amazing Neko Neko Shop by Yakka 2012-09-03T20:53:00

I didn't like that black kitties got a penalty. I also didn't like that my ctullhu kitty got a penalty. Otherwise it was more fun than I thought it would be.

Mech attack by Luck of the day games 2012-09-03T20:48:00

Too much minecraft and too little anything else.

kinetic dream by mdkess 2012-09-03T20:43:00

Was pretty fun overall, but the missiles seemed rather useless as they were often too slow to make any difference.

evolution of monsters by mohammad 2012-09-03T20:32:00

I would take a few steps then lose life and die horribly. Every time.

Get the cake Cube Guy by tumoxep 2012-09-03T20:25:00

I walked beneath the second level platform for some reason and it still worked.

Natural Selection: Travel Agency by lightspeedlucas 2012-09-03T20:21:00

Seems I'm missing MSVCP110.dll

You Made them! by garygreen 2012-09-02T22:31:00

It seems a bit random, and I didn't feel I contributed significantly while playing. It could have been a random number generator.

What I did like was the control scheme. It's fairly unusual.

Invasion by epriestley2 2012-09-02T22:26:00

It froze after the first plant spat out its seeds, but it's an interesting concept.

Plinko Breeder by Jedi 2012-09-02T03:01:00

The other pieces would clog the way much too often.

I Am A Tree. You Are Not. Ha Ha. by angrygeometry 2012-09-02T02:54:00

I am the king of bladders! As expected a nice bled of weird, inspiring and 'what on earth did I just play?' Is there any way of becoming a not-tree? Or is is a single ending?

Unnatural Selection by gritfish 2012-09-02T02:39:00

I kept darLOSEing, mostly because the lose text made me chuckle every time I saw it. Nothing to do with me getting overrun by beavers. Nothing at all.

Watercolor Wheel Evolution by tcstyle 2012-09-02T02:33:00

I'm not really noticing any difference in wheel size. The graphics were nice, more games should be drawn by 3 yearolds.

Evolutionator! by CataclysmicKnight 2012-08-31T01:50:00

A really fun twin stick shooter but the controls seemed reversed. I could play cross handed just fine, but remember that the standard is to have movement on the left and shooting on the right, that or provide the option to switch.

Thrust by bmfs 2012-08-31T01:38:00

Same issue except I'm in "gaming mode" whatever that means, and not in power saver.

On the Origin of Block by savethejets1 2012-08-31T01:35:00

I don't think I've ever had so much fun playing tetris. Ok I know it's not tetris but you know what I mean

Complexitivity by Accidental Rebel 2012-08-31T01:31:00

It's incredibly frustrating that it's first person. Oddly enough I find that to be a very good thing for the game.

The Debate by KevinWorkman 2012-08-30T01:14:00

This is... why didn't I think of it first? Cool concept though one does not necessarily disproves the other. Except in the US.

UN-Natural Selection by Haddy22 2012-08-29T23:32:00

Nicely polished but I just end up breeding a single pair over and over again.

Aniee by dacap 2012-08-29T23:18:00

I'm fairly sure I got the high score.

Evolization by arzi 2012-08-29T23:14:00

Ran out of food while running for my life. Could potentially make for a nice multiplayer game.

GiRL2501 by braingale 2012-08-29T23:09:00

Cute roguelike, but the environmental collisions take most of the fun out of it.

Encarmine by Sailerius 2012-08-29T22:57:00

While the art style and music are great it took too much automated text before the options came into play.

The Falling by Erephy 2012-08-29T22:47:00

Why the refresh? The music was nice if a bit repetitive.

Run and Transform by plule 2012-08-29T22:37:00

The jumps at the beginning allow for too little margin of error. I guess that's fine for hardcore running game players.

Obsolete Upgrade by RARoadkill 2012-08-29T22:34:00

A bit too many moving platforms for my taste but i liked the idea.

Terminal Illness by chorinator 2012-08-29T03:09:00

The controls were a bit too slippery to maneuver, and it was a bit difficult differentiating the types of cells, maybe a clearer distinction between good and bad powerups?

The Three Rituals by Birchmountain 2012-08-27T21:03:00

It seems a bit too random to be able to do much good. I either get slow creatures or creatures without any offense.

Unnatural Selection by goffmog 2012-08-27T20:42:00

I liked the concept but it got repetitive too fast. I did like how the various features started appearing on the creatures.

Alien Rockpool by DustyStylus 2012-08-27T20:28:00

I left it on attack and won. I'd have liked to see more player skill required but the concept is pretty good.

Abbadon by gustavodort 2012-08-27T20:18:00

As far as I know brushes are ok to use cause they are essentially tools.

Unnatural Selection by saint11 2012-08-27T20:13:00

I disliked that I was essentially reduced to a postman while the minion auto-kill would do a fine job clearing the levels without any input from me.

Unstable Planet by HunLyxxod 2012-08-27T20:01:00

Is there a reason for the super-meatboy-esque way to finish levels or did i just get unlucky with mine?

Cellulae by mariscal 2012-08-27T19:49:00

Happen to have an installer-less version?

Move forward by michax 2012-08-27T19:46:00

The character would often spaz out and rotate in one spot quickly. May just be an issue with the flash version though.

Unnatural Selection by pereubu 2012-08-27T19:34:00

Reminds me of an old spectrum game I used to have.

Battle Evolved by TobiasNL 2012-08-27T19:32:00

Really liked the effects. The maps seems a wee bit small though.

'The Neon Pink Philosophy' by Zed 2012-08-27T19:27:00

The voices are cool, but I found the score mechanic to be a little too unforgiving.

Evolution Or Revolution by PTSnoop 2012-08-27T19:17:00

This should be in more sim games.

Volver by rhysvdw 2012-08-27T19:14:00

Some of the differences in weapons seem to be subtle but all in all the more stuff i picked up the poorer my weapon became. Must be bad luck.

Vicariously by pdyxs 2012-08-27T18:03:00

I want to see this fleshed out more so I can play more of it.

Sphere by ccscanf 2012-08-27T17:49:00

An interesting take, but I'd have liked to move left and right as well.

Deerfeast Tribe by Detocroix 2012-08-27T17:46:00

I ran out of ammo and my soul got eaten :(

Blobosphere Evolution Zero by mortehu 2012-08-27T17:41:00

This was surprisingly captivating. The tutorial system is pretty good and non intrusive as well.

Shit! It's evolving by fruitfly 2012-08-27T17:33:00

Seems to hang on the loading screen.

Slime Fighter by brenthamel 2012-08-27T17:30:00

The music stopped looping for me but html5 would do that. I only got as far as the first evolution when I died but the repetitive combat got to me and I left it at that.

Genotype by Filth 2012-08-27T17:25:00

Would be nice to have some feedback on what traits you have/can get

Geomancy by lathomas64 2012-08-27T15:31:00

I tried my best to hotseat with myself but wasn't sure how I can attack something.

Scopes (Monkey Trial) Simulator by thedaian 2012-08-27T15:26:00

I would like to think that the various actions have different results based on the mentality of the people in each state, however I found it to be mostly random.

Mutation Flight by PaulSB 2012-08-27T15:23:00

It wasn't immediately obvious what the evolutions are, but it had a nice bubble tanks feel to it.

Assimilator by jonnopon3000 2012-08-27T15:17:00

Getting

load: class org.lwjgl.util.applet.AppletLoader not found.
java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader

Dissolution by Sergey Mohov 2012-08-27T15:15:00

Took me a while to realize the color was killing me.

Cubevo by NostraDamon 2012-08-27T15:08:00

Not bad, but it has some odd slowdowns and I got stuck in a bush at one point so i gave up.

The Balance by mr_Hk_ 2012-08-27T13:01:00

The only issue with this is the somewhat dull repetitive gameplay. Everything else was awesome.

Pinball Color by Ninjakannon 2012-08-27T12:07:00

I think there were too many colors to sucessfully be able to free balls given the inherent lack of control in pinball games.

TamaCat by PohyCZ 2012-08-27T11:42:00

Same issue as Dietrich

Badass by Sos 2012-08-27T11:31:00

Finishing level 2 was the best part.

Survival of Polyminos by Kalabasa 2012-08-27T11:22:00

Cool idea but explaining how my actions make the shapes evolve would help.

ROLL PAPER, ROLL!! by Lapinou 2012-08-27T11:19:00

More zen than I would have thought. Would be cool if the colors changed after each roll.

LD23 — Tiny World (99)

Bottlecolonies by tcstyle 2012-05-11T20:44:00

A very solid entry, appeals to the Carcassonne player in me. Couldn't beat your level 1 highscore though.

Poiesis by Them Games 2012-05-09T22:40:00

While I appreciate the idea the needle seems uncontrollable. Maybe because I'm using a laptop pad?

Dunscape by Kane 2012-05-09T08:41:00

As mentioned, the combat could do with improving. There was also some issue with fighting in door frames.

Overpopulous by Make A Game 2012-05-09T08:37:00

Unfortunately a bit slow on my machine, but I loved the graphics style and music.

iblic - I've been looking for ice cream by Nehmulos 2012-05-09T08:33:00

Couldn't move on Chrome on windows.

Buggiest Game Ever by speciesUnknown 2012-05-09T08:30:00

A bit simple and nowhere near as many bugs as I expected.

Puny World by villhest 2012-05-07T11:38:00

The visual style was nice but the game itself was a little bit barren.

Stuck In the DOM world by Krilivye 2012-05-07T11:30:00

Some text flashes by too fast for reading and the character doesn't show up.

Planet Life by Sos 2012-05-04T12:35:00

Simple, clever, not at all bad. I like.

MacroPong by LegacyCrono 2012-05-04T12:25:00

...Floating point division by 0 :(

Interstellar Moai Ranger by Shifty 2012-05-04T12:24:00

Awesome music in this one. Sets the mood. Unfortunately I lack the fps to dodge out of the way of things properly.

Cracked by blackbird04217 2012-05-04T12:20:00

A solid entry, only lacks a little polish

Walker by Catman 2012-05-04T12:06:00

It ran a bit too slowly on my machine to make some of the jumps, but I liked the idea. Not exactly tiny world-ish but it works.

Most of us live in a tiny world by jeffz 2012-05-04T12:01:00

The approach to the theme is nice and original, but there are missing bits and pieces all around. I wish I could'v seen a slightly more polished version.

Space Bear by madflame991 2012-05-04T11:42:00

My biggest issue with the game is that wolf heads should be smaller than bear heads.

DANCING NINJA! by Jabu 2012-05-04T11:38:00

There is a bug with the ninja: I could see him.

Eye Quest by eigenbom 2012-05-03T07:49:00

Both the regular and the lite version make my laptop bluescreen right after I click start (win 7, 32 bit)

Big Bad Dom Finds a Little Happiness by MisfitBYTE 2012-05-03T07:32:00

I'm not sure what was happening. The brown.. things.. were moving but that's about it. Liked the music though.

Nobody by Yapikom 2012-05-03T07:27:00

Wobbly.... TOO wobbly...

Baby Farm by MrEvilGuy 2012-05-03T07:24:00

For some odd reason I'm getting a 'Floating point division by 0' error after what I assume to be the splash screen.

Corebound by Ryusui 2012-05-03T07:17:00

I didn't appreciate the ad in the 'loading screen'. Ads are fine in post compo versions, not so much in the compo ones.

Kumiho by Christina Antoinette Neofotistou 2012-05-03T07:12:00

More bullet hell games should come with teleportation!

Recluse by chambers 2012-05-02T14:38:00

By far the most original mechanic I've seen. Awesome job.

Dessert Planet by Darien 2012-05-01T00:44:00

Got 56, takes a while to get going but it does get interesting.

Tiny Adventures In SPACE by Jacic 2012-05-01T00:33:00

Unfortunately it was a bit too slow paced for me. Bonus points for mouth sounds though.

ACTION SCIENCE DOG by bburbank 2012-05-01T00:30:00

Bonus points for epic use of cheese!

Disastronaut by Jeffalisk 2012-05-01T00:25:00

Wasn't longer or more complex than it needed to be. :)

Tiny World War by jimmypaulin 2012-05-01T00:19:00

I liked the graphics a lot but the game itself seemed a bit too easy. Maybe it was just the path I took.

Incredible Impact by dick_claus 2012-04-30T23:55:00

I for one think that the length is just right.

Pow! Pow! Pow! by Cake&Code 2012-04-30T23:50:00

Great visuals and interesting mechanic, but unfortunately the sound got annoying really fast.

Untitled, So Far by angrygeometry 2012-04-30T23:46:00

I couldn't figure out how to leave the house, thebed seemed to add/remove symbols from the diary and the tv area was the same all the time. (The static was blocking the second door).

Spoiler me so I can finish it :)

UpVote by oldtopman 2012-04-30T21:13:00

Would be better with a field of blue arrows and navigating through them.

Skully's Microscopic World by Skully 2012-04-30T20:56:00

Baconilli always get out of hand. I guess the difficulty curve ran away from me and I couldn't cahtch up.

Ant In Training by Syntaxide 2012-04-30T20:51:00

he puzzles were interesting though the teleportation was a bit sudden and confusing.

DINO-CAB by EricTheCoolDude 2012-04-30T20:43:00

Awesome game, the voices are great, though people don't seem too fond of paying.

Calamity by jonnopon3000 2012-04-30T20:36:00

Navigating the world 'blind' is an interesting idea but either it's a tad too large or there aren't enough noticeable landmarks. I liked the music a lot but it didn't really seem to match the feel of the game.

Dr. Nano - tiny surgeon by McFunkypants 2012-04-30T20:27:00

A bit too flashy for my machine(far from 60 fps) but I think I pt up a decent fight regardless.

Fancy Seeing You Here by sstrandberg 2012-04-30T20:22:00

It gave of a nice sense of loneliness. The neighbor kept teleporting around so I assumed he was evil and did him in the first time.

My only issue was fiddling a bit with the keys before getting used to them. I kept missing the clicks.

Little Sheep by Merkurius Team 2012-04-30T19:58:00

For some odd reason the game was really laggy on my machine, but I assume that's my laptop's fault. It was a cute and clever little game.

Lost Lapootah by orgarus 2012-04-30T19:51:00

"Unexpected error when playing the game" :(

Tiny World by spilth 2012-04-30T19:47:00

Win/linux build?

Planetoids by Bloodyaugust 2012-04-30T19:46:00

Missing download link

Battle For 35 Leukothea by Rectifier 2012-04-30T19:43:00

My win console was a wee bit too narrow to play properly but I appreciate the idea.

trapped. by noddy2006 2012-04-30T19:33:00

Dodging the other guys is really hard and ammo powerups are a bit too rare. The text was funny however.

Bugs Planet by Cyboot 2012-04-30T19:27:00

I was surprised to find that I had a lot of fun with this. You could consider adding more bug types, maybe upgrades and the like.

Crimson Booties by Waynetron 2012-04-30T19:20:00

I'd have liked to have the dialogue options hotkeyed to the number keys.

so small by davidpeter 2012-04-27T13:07:00

Great writing an odd but fitting graphics.

Lemming Apocalypto by 10WonXero10 2012-04-27T09:10:00

Getting on top of the other lemmings was really frustrating cause it took a while to get free again. I'm guessing that was the entire point.

Mini Marauders! by xBlinkedx 2012-04-27T08:58:00

I got "Unexpected error when running the game"

NanoQuest by Mago 2012-04-27T08:56:00

Interesting idea though it gets monotonous quickly, there could have been so much more done with it.

Mayor vs Aliens by Sheep 2012-04-25T18:20:00

Unexpected error when running the game :(

Stampede at the Crooked Thorax Ranch by mimshwright 2012-04-25T17:57:00

The layered magnifying glasses are a great idea. The cowboy aiming his gun would'v been a nice touch as well.

Adopt-A-World by thotdoctor64 2012-04-25T17:52:00

Same here can't download :(

Seeds Of Destruction by MrPhil 2012-04-25T17:50:00

I got walled in and lost bigtime. An idea would be if your shots stop in the growing plants they could take some damage/ be destroyed.

Equanimity by HD408 2012-04-25T17:45:00

Unexpected error when running the game :(

Nan-o by Mrnewt 2012-04-25T17:43:00

Good idea, but needs polish. The light ships while fast are essentially useless

Your Little Tale by LFleck 2012-04-25T17:39:00

I failed horribly at it but the concept is interesting. Maybe you can finish it up in a post-compo version.

To What a Mountain? by ilo 2012-04-25T17:34:00

I wish more games would try to be funny.

Tiny Archaeologist by toaster 2012-04-25T17:28:00

I assumed the descent was building up to some huge runaway type thing or maybe a boss fight. I was left rather disappointed and irritated by the music. I did however like the graphics a lot.

Petri by Tomalla 2012-04-25T17:20:00

It's a fun game, a bit short though, I'd have kept me playing for more levels no problem.

Single Cycles by mildmojo 2012-04-24T20:31:00

It's deceptively simple, but getting the right tap-tap-erry is tricky.

A Tiny New World by Gameko 2012-04-24T20:09:00

Can you make a non hi def xna build for it?

Circuit by moltanem2000 2012-04-24T20:08:00

Unexpected error when running the game.

Slime Buster Micro by brenthamel 2012-04-24T20:00:00

Seems to hang after prompting me to press any key

8-bit "BTTP" Pixel by samusetroid 2012-04-24T19:52:00

Floating point division by zero error. Can't play :(

Tiny Defense by Jim Haslett 2012-04-24T19:44:00

I've seen similar games pop up in past compos. But this one has the advantage of having a lil guy going round and round rather than a turret spinning or something.

Biological Warfare by Bei 2012-04-24T19:40:00

I'm just going to ask where the microscopic trees which have cellular sized fruit come from :)

Michael is Myopic by Several 2012-04-24T19:38:00

I love the take on the classic 'eat smaller things' game. Adds a nice level of strategy and planning to your moves.

Boundaries by jeffreybiles 2012-04-24T19:31:00

Most things were already said by others, but I'd also like to stress that the intuitiveness is important.

I'd have liked to also see some kind of reaction upon impact hammerfight-style, your electron slowing down or something.

Planet Grab by zzzev 2012-04-24T19:26:00

A nice take on gravity based archery. Can definitely be expanded.

CastleMania by paslam 2012-04-24T19:23:00

I like that I can take out 2 guards with properly thrown axes.

The Tiny World of Buzz by callidus 2012-04-24T19:18:00

It took a while to figure out that some things are in fact obstacles, and that wasps can only hurt you if you're on flowers but once I got that sorted I made short work out of kiting the wasps and doing little drive by swoops of the flowers.

Small Slime Adventure by VoidChronos 2012-04-24T19:09:00

Nice reaction game, some of the things move a bit too fast too early but I guess that's the whole point of it :)

Solar Sailor by vilya 2012-04-24T19:04:00

The game is actually larger than my screen, and I could be wrong but I think I started rubberbanding and bouncing off the sides of the map at ludicrous speeds.

Core Buster by Maato 2012-04-24T19:01:00

A planet seemed to pop up after I already hit it and then I got stuck in it :) Not a bad idea though.

Tininess Defense by The-Force 2012-04-24T01:30:00

Jumping over obstacles somehow feels "sticky", otherwise I love the idea of air-frictioning the meteors away.

GERMS! by ahm99 2012-04-24T00:10:00

I'd post my score but every time but since continue is the space and attack is space I can never see the screen.

Solenopsis Invicta by CoffeeOnimal 2012-04-24T00:04:00

There's a lack of visual feedback regarding what it is I'm doing or what the other ants are doing.

Nanonaut by alexlarioza 2012-04-24T00:01:00

The monsters seem a bit overpowered and I'm not sure if there's any way to heal up/improve weapons.

ARACHNID by BuffaloPhil 2012-04-23T23:55:00

It took a while to get used to it but not bad. I liked that I could save myself from falling by shooting a web at the tree.

Poor Pluto's Revenge by DavidErosa 2012-04-23T23:29:00

Cool concept, I would'v liked to see more done in terms of enemy shot patters to spice things up a bit. Maybe in a post compo version.

Minikin by tummyache 2012-04-23T23:10:00

The sizes of swords are simply ridiculous which is always a good thing. I could out tank bosses though which is less good. Also nothing seemed to happen after I killed the hydra the second time (final boss fight I assume)

Pale Blue Dot by KevinWorkman 2012-04-23T22:56:00

My system sounds are messed up right now so I didn't hear anything butwas definitely nice ramming things with the planet.

I Should Clean My Keyboard by cmo7 2012-04-23T14:58:00

I should probably clean my keyboard as well now that I think of it.

Moon Base by morganquirk 2012-04-23T14:36:00

I got too frustrated to finish but I loved the concept.

TinyInspiration by Shigor 2012-04-23T14:17:00

I thought I could use the nail clippers to cut the brush to paint yellow to use as a wig to get in the house but apparently it doesn't work. The inventory is rather buggy can't get always get what I click on and sometimes I click things in the background through the inventory.

Maybe a walk through or a hint?

These are your Friends by Farfin 2012-04-23T13:42:00

The girl animated really well and the graphics style is just lovely.

I grabbed the boat right off the start and nothing seemed to happen after. A bug maybe?

Tiny Visitor by 01010111 2012-04-23T13:33:00

Great art and music but jumping some gaps seems much more frustrating than it should be.

Gravity Sucks [WEB] by Nocturne 2012-04-23T13:20:00

It has great scaling and so far it's the only game where the music was actually good.

Fart Together by mess110 2012-04-23T13:10:00

People in other countries far too? no way!

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-23T13:04:00

I walked right through the wall on the building to the right and couldn't go back, I like the nonviolent weapon though I was half expecting to be able to crush them underfoot.

It's a tab by brackcurly 2012-04-23T13:01:00

Awesome idea,the character pixel was a little hard to see though.

Little Poui by jami 2012-04-23T11:55:00

I'm not sure how jumping is supposed to help.

Tiny Cavern by mipi 2012-04-23T09:28:00

I really liked he creature design. I wish there was more of it really.

Tiny Planet by CherryNukaCola 2012-04-23T09:22:00

It needs more explosions I think.

Star Drill by tinymagus 2012-04-23T09:20:00

Even though I couldn't stop thinking that gravity doesn't work that way in space it was still fun.

T in Y World by Tom 7 2012-04-23T09:16:00

Nice literal take on the name. I was a bit lagging on some of the levels, I'll try to see if I can play it on another machine.

Short Life in a Box by tequibo 2012-04-23T09:07:00

The mouse sensitivity seems rather off. Made it hard aimiing myself down corridors and jumping and the like.

Stomp-A-Thump by OnionBlaze 2012-04-23T09:02:00

Some castles are nearly impossible to crush without damaging the forests nearby.

LD22 — Alone (30)

EpiCat by Jacic 2012-01-09T12:02:00

A pretty straight forward shooter, there is a lot of room for improvement in all areas.

alone I art by Make A Game 2012-01-09T11:59:00

The level is waaaaay to big. Levels progressively larger would be a good addition

Oases by newton64 2012-01-09T11:53:00

It died on me for not having wifi :(
Also I thought the name meant something totally different when I saw the screenshot.

Ydunn by Randomasta 2012-01-08T15:11:00

A bit too short, and I'm not sure why the force field thing killed the bad guys or how, maybe that's the point.

Alone by Lilleman 2012-01-08T15:06:00

That invisible wall...

HUG MONSTER by recursive frog 2012-01-08T14:08:00

The controls were a bit off and I'd get stuck while jumping but otherwise not bad, not bad at all.

Alone in the Unknown by jonnopon3000 2012-01-08T14:05:00

There is a slight discrepancy between where the walls show up and where they actually are. The game eventually froze when I collided with a wall and I didn't want to redo all those levels but what I did play had potential.

Alone In A Crowd by Kenny G 2012-01-08T13:57:00

I don't really see how that can be the answer when I have a pinksquare in tow. Unless that's precisely why that's the answer.

/follow by 01101101 2011-12-22T14:25:00

Reminds me a bit of mcpixel, but with a bodyguard instead of bombs. Not at all bad.

Minicraft by Notch 2011-12-20T22:44:00

The fists would sometimes bug out and stop working. Death would be the usual consequence.

The Animals are Deadly by Farfin 2011-12-20T22:42:00

I was never really sure what I was doing. I eventually gave up on the slimes(?) But the graphics are great.

Soliloquy by ratking 2011-12-20T13:47:00

It's a bit floaty and jumping feels more like a jetpack, but the idea is awesome. I had to stop cause I was getting dizzy though.

LIFELONE by tonic 2011-12-19T18:34:00

The moral of the game as I understand it: You come into the world alone, you exit alone, and the only time you do something interesting is when you're young.

Castaway by agersant 2011-12-19T18:25:00

Excellent music, but the sliding is a wee bit too tricky too control resulting in a lot of frustration :(

Alone by Dark Acre Jack 2011-12-19T18:03:00

Moving felt a bit like walking on ice, most likely due to the fixed speed rotation. I'm not sure what the evaluation questions did but I seem to have unlocked the door with one to spare.

Also I nearly killed myself on the live battery wires :d

Kitty Crusade by edibletoaster 2011-12-19T17:41:00

I love the way the map is hidden and particles reveal it, but there could'v been more done to help seeing it.

They Hunger by CoveBit 2011-12-19T17:37:00

They're everywhere, and I can't see very far. I managed to get some relics but I wish I could also get a flashlight/torch as well.

Stray Whisker by JigxorAndy 2011-12-19T17:32:00

There' are too many screens which are 'hold right to win'. Hence I seconds the observation that it's reminiscent of nightsky

Golgafrincham by RobotCaleb 2011-12-19T17:25:00

I managed to get a 2 before giving up. This reminds me of oldschool arcade games, devilishly hard so you'd keep having to feed them coins.

BLIND by howieV (binarygirl) 2011-12-19T17:06:00

Interesting idea. Been planning on doing something similar for a while as well.

Lone Kitty by lorancou 2011-12-19T16:58:00

Nothing like squishing spiders with a glowcat.

Solus by morganquirk 2011-12-19T16:57:00

Just a wee bit too slow for a shmup.

'malone? by Norgg 2011-12-19T16:47:00

Losing seems arbitrary as nothing really hits me nor do I hit anything

Debug by SmallDeadGuy 2011-12-19T16:27:00

It's not a good day when friends you make yourself turn on you. Fortunately a good bullet fixes it.

Survive The Desert by angrygeometry 2011-12-19T15:19:00

It certainly inspires alone-ness. I was eventually cut down by capitalism but that's life. Extra points for creepy guitar noises.

BatKeep by someone 2011-12-19T14:49:00

Evading the bats seems impossible, you have to just hope they don't come your way.

Friendless by Homletmoo 2011-12-19T14:42:00

Having to press the arrow keys repeatedly to move kinda breaks the flow.

Mischief! by GingerMess 2011-12-19T14:37:00

Needs a link to play it. You may have forgotten to add http:// before the link.

I Was Here by yosh 2011-12-19T14:36:00

There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.

Alone With Your Thoughts by 3ndo 2011-12-19T14:30:00

I keep hitting my had on platforms right above making jumps rather difficult

LD21 — Escape (143)

Escape Lines by henrypenface 2011-09-11T12:45:00

A speed-up button would have helped, especially after you realize you shot the last ship the wrong way.

Abandoodle by OddOneOut 2011-09-11T12:30:00

Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(

INFALL by voxel 2011-09-08T13:14:00

It decided that it doesn't like my 64 bit windows.

/ ESCAPE \ by schonstal 2011-09-08T13:11:00

Not entirely the most original idea, but it makes up for it in execution and aesthetics.

Escape! by JGames 2011-09-08T13:08:00

I saw it coming

Astar by intmain 2011-09-08T13:05:00

Has a nice 'tactical' approach to it, but the music loop gets repetitive really fast

Bomber Planet by adamatomic 2011-09-08T13:02:00

The monsters were all dodge able and they would sometimes exit the screen by themselves, so I didn't really see the use for bombs other than clearing rocks to get more bombs. I eventually gave up trying to find an exit.

Bounce-onium! by McFunkypants 2011-09-08T12:49:00

Apparently this is the post compo version (judging by your journal), would like to see the compo version

Flee Buster by ChevyRay 2011-09-08T12:41:00

I always lose on the frog.. or the human... or the spaceship :D

Maze Escape by glcoder 2011-09-01T21:18:00

The mazes were a bit too linear, so there was more a matter of making turns in time than making right turns. A less linear maze would have probably not have worked out with lava though.

BATHOS by johanp 2011-08-30T15:16:00

Try ALL the keys!

DRUGSDRUGSDRUGS by natpat 2011-08-30T14:07:00

All the different effects were very entertaining, but the actual game play got repetitive rather fast.

Facilitated Escape by BlackBulletIV 2011-08-30T13:58:00

The only thing I can add which hasn't been mentioned is that the engine particle effects clash with the blocky retro-ness of everything else. If they were little squares it would have blended in better.

DarkRun by dotslasch 2011-08-30T13:51:00

The first levels can usually be completed by holding a and right, dodging is much trickier than it needs to be

Ascapen Prime by Six 2011-08-29T11:31:00

A shooter where you run away from the boss? I never saw it coming! :D

Dodging the obstacles is very hard though, the limited space doesn't leave much for manoeuvring.

Epic Escape by disgustings 2011-08-29T09:05:00

The poor pink figure was waaay behind and had plenty of grey squares between it and me. I can only assume that I escaped without it :(

Evil Llama: Escape from the death festival. by Halfbus 2011-08-29T09:01:00

Great art, very colourful, very vibrant.

Twister by lartens 2011-08-29T08:57:00

The graphics are lovely in their simplicity.

Reveal by offwhitefox 2011-08-29T08:53:00

A bit long, but plenty of atmosphere.

Escape from Browser Stability by Lerc 2011-08-29T08:37:00

The framerate seems very choppy in chrome.

AWAYGET by mklee 2011-08-29T08:24:00

My friend went past a building just when a monster came out :(

Escape from Space Cannibal by ondrew 2011-08-29T08:21:00

While the motion capture is interesting, having no interaction at all doesn't really qualify this as a game. I would have much rather like to see this in the jam but playable.

Tongue, tip of the by Nizan 2011-08-29T08:17:00

Excellent concept. The only bad thing I can say about it is that the whole screen would sometimes flicker.

The Shadows Hunger by Octoborg 2011-08-29T08:06:00

The dark areas were a bit of a strain on the eyes, but I suppose that if I could see them perfectly they wouldn't be dark anymore.

The Escape by Dezzles 2011-08-29T07:59:00

Sliding after landing combined with tiny platforms made this more difficult than it needed to be, but the swinging sword(?) mechanic was pretty cool.

Routine by nitram_cero 2011-08-29T07:54:00

My head feels exactly like that once in a while.

Alien Break by Knighty 2011-08-29T07:51:00

There are too many buttons to keep track of in the controls, otherwise it's pretty fun.

Beam Runner by Geti 2011-08-29T07:47:00

The graphics are good, the gameplay is solid, and there's plenty of room to expand.

Spaceship Crash by Wirtualnosc 2011-08-29T07:41:00

There was no warning where blocks would fall and they fell too fast to be avoidable, and this was on normal. The difficulty of the jumps was a bit high as well but nothing outrageous :)

Escape Kraut by hakearok 2011-08-29T07:36:00

I kept jumping over barricades and straight into tar haha, a single jump button(direction controlled with movement keys) would have been slightly more manageable.

The Escape of the White Square by Geroro 2011-08-29T07:32:00

Cute and simple, not at all bad for a first.

Ambrose leaves by onzephyr 2011-08-29T07:29:00

I wasn't exactly sure what was going on, but once I figured out the things that kept killing me were the black walls it was easy enough.

You've Seen This in the Movies by matt9837 2011-08-29T07:24:00

I was never sure if I hit something or was hit by something, couldn't beat any of the bosses, and couldn't even reach the flying one. Nothing that a little tweaking couldn't fix.

Escape from Strong Castle by jcenterprises 2011-08-29T07:18:00

The idea seemed interesting at first, but the floors were large and uneventful other than occasional 'fights'. This can be further explored to make a more complex game.

Horrible Escape by asfdfdfd 2011-08-29T07:12:00

Things too a little too much shooting to kill than necessary, but nothing was more complicated than it needed to be.

Sharks Are Evil by Psy 2011-08-29T07:07:00

The shark movement's been already mentioned, and I have to agree, that could do with some fine tuning.

Escape of the AMAZING TRIANGLE by zdanielz 2011-08-28T19:33:00

There is room for more path related mechanics, this has some potential.

Esc by tequibo 2011-08-28T19:09:00

The graphics were absolutely adorable, more could have been done here though.

Still Dreaming by bach 2011-08-28T19:03:00

Rather impressive visuals and sounds but the puzzles seemed more trial and error-ish than than anything.

Ascii Maze by summaky 2011-08-28T18:21:00

This reminds me of my very first game ever! :D

Ninja Princess by bcoxie 2011-08-28T17:14:00

Not sure if it's a but but it would speed up randomly, also I went with w+d+UP+RIGHT for my tactic, did pretty well, but didn't take much strategy.

Maze Escape by Jason Morales 2011-08-28T17:10:00

The zoomed in view was useful for escaping the red dots, but avoiding them was easy to begin with as they wander around the maze randomly. A little more polish could go a long way.

Wallazoo: Path to Freedom by freeplay4c 2011-08-28T17:05:00

Other than things being stuck between blocks they would sometimes get stuck inside blocks when the intangible walls became solid again. With a little more work it would be quite a game.

End of file by FireSlash 2011-08-28T17:00:00

Being able to shoot horizontally seemed like a rather big issue when the enemies have directional fire.

[ESC]'s Escape by MrTwister 2011-08-28T16:28:00

I eventually gave up, I'd see F9 or one of his friends, I'd think 'bad door, go away' but my hand would still press the wrong key cause it was so used to it. A simple yet challenging reaction game.

Prison Escapor by ZenithSal 2011-08-28T14:34:00

Last man on earth and plenty of women, now that is worth exploring.

Dare To Escape by xNidhogg 2011-08-28T14:31:00

Fun and hard, just the way I like them. Some turrets could have been placed better but I realize time didn't allow for fine tuning and balancing.

Horseback Chase by pekuja 2011-08-28T13:59:00

It was frustrating at first as there was no cue that you start moving, so I'd go right straight into a chasm.

Self Destruct: Activated by jauntypixel 2011-08-28T13:55:00

I can add very little which hasn't been said before. Staying in the middle of the screen is a must, too far back and you lose, too far forward and you run headfirst into obstacles.

Goat Milk by stoz 2011-08-28T13:50:00

Funny, eye and ear pleasing, but maybe a wee bit too hard.

Cave Runner by DecsterB 2011-08-28T13:40:00

It took me a while to figure out that all the gold spraying out when I hit boxes was my own. I was going to buy a new moat with it too.

Castle Skate by Mstrp2ez 2011-08-28T13:36:00

I would collide with traps well before I reached them, but I liked that there was enough variety to be seen with only a single button.

CRASH! by tmathmeyer 2011-08-28T13:31:00

Very reminiscent of dwarf fortress and minecraft 'escape the island' maps. I just found myself digging holes all the way down to sea level, it was a bit confusing.

Escape Cat by FrikaC 2011-08-28T13:20:00

Each level of fish mode takes a too long, otherwise it's an interesting take on a classic typing game.

Extreme Beatboxing Bird Jailbreak by Cosine 2011-08-28T13:10:00

I'm one of the people who suck at this by default, but I can appreciate the innovation and fun-factor. Well done.

Web of Flies by JCon 2011-08-28T13:06:00

The spider felt a bit low while the flies seemed to rip through the web at the power of ten suns, a little speed balancing can improve that.

Hamster Escape! by dev_redant 2011-08-28T12:59:00

Buttons are a bit hard to click and I never really understood the way boxes fall. The graphics and the music complement each other very well.

Cells by Jimjam 2011-08-28T12:53:00

A bit too short, but I think it can be expanded tor more interesting uses of the hacking tool(robot guards, moving platforms etc)

Unlock by uuav 2011-08-28T12:47:00

I've seen at least one other game with similar gameplay here already but the visuals are very nice. A hidden security camera type thing.

Escape from Planet 21 by whiletruefork 2011-08-28T12:41:00

I liked the wires holding everything up, but the ship seemed a little slow to respond to commands.

The Escape by ippa 2011-08-28T12:38:00

The music really sets the mood but the plat forming itself could probably use some fine tuning.

Lost Psyche by NeiloGD 2011-08-26T19:58:00

The triangle doesn't centre on the screen and it's hard to judge depth. A good idea, but needs some touching up.

The Hooks, the Lava and Me by Suyo 2011-08-26T19:52:00

Had to take some shots in the dark to walls I couldn't see but that only added to the excitement.

Flashlight Runner by TheVTM 2011-08-26T19:46:00

43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows.

Charge by thasc 2011-08-26T19:39:00

It's a bit hit and miss and I often leave the game area after just starting. Could do with some fine tuning but otherwise a great idea.

Meta Abstract Room Escape by foobaz 2011-08-26T19:34:00

A room escape game with all the useless stuff ripped out. Good job!

Facebreak Escape by T8000 2011-08-26T19:29:00

One question: why does each wave end in a hoard of mini-prisoners?

Duke Ludum Forever by Apogee 2011-08-26T19:20:00

The third boss fight was a bit harder than I expected and the physics could have been improved but overall there is no fault WHATSOEVER I can find with the core game play mechanic .

Mazes & Demons by Doft 2011-08-26T17:45:00

The mazes are a bit too complex for the size of the viewing area, but if the area would be bigger it would probably be all too easy :)

Where am I? by Wingy 2011-08-26T17:38:00

Jumping for green/to avoid red usually makes me swallow a bucket full of bullets, so jumping to dodge is rarely worth it.

Volcanowned! by Frimkron 2011-08-26T17:30:00

Keeps you on your toes. I've seen a couple of games with this idea before, but your graphics are really nice, also the increased difficulty helps.

Jailed by the Ministry of Project Management by tcstyle 2011-08-26T16:25:00

It gets a bit hit and miss since you don't really know what's out there. But I guess that's part of the point, one needs courage and luck to get away from the ministry of project management.

Escaparazzi by Felipe Budinich 2011-08-26T16:20:00

I played this before voting stated. It's really fun but paparazzi and cars seem to teleport around rather than move.

BEF by Arowx 2011-08-26T16:18:00

It could do with a layer of polish, I managed to push my soldiers and a tank into the enemy, then they disappeared(I assume they got killed)

* Zeta Prime * by anthonyl 2011-08-26T16:11:00

It starts up, then nothing really happens other than the interface screen.

Cacophony by malloc 2011-08-26T16:03:00

ditto on the error

Sunrise by Miasmir 2011-08-26T15:59:00

Everything just seemed to be a wee bit too small to see properly, but still fun.

Infection Run by Takkenrakker 2011-08-26T15:56:00

Apparently my video board can't support xna hidef or somesuch, judging by the screenshots I doubt that error should be there

SurfN-2-Sur5 by Daniel X. Moore 2011-08-26T15:53:00

A surfing FBI agent dodging rocks! This not only looks retro but acts retro. I could totally see this as having been a game title over 20 years ago :D

Jameson Livingston Penguin by wbobeirne 2011-08-26T15:01:00

A lovely game, but the difficulty curve remains rather constant throughout. One solution would have been using upgrades, but that has been done to death so it's probably better that you kept it simple, more obstacles with less predictable paths could have probably helped the most.

Bob's Escape by Tainted_Code 2011-08-26T14:49:00

Games with wrap around mechanics tend to focus on them, this instead uses it to complement everything else, which is a plus.

Also I like that I don't have to push more buttons to read the helps signs.

Escape from Flatland: an Adventure of Two Dimensions by pdyxs 2011-08-26T01:36:00

I liked the breaking mechanic, gave it a real sense of strategy. But the lines.. oooh the lines.

Anthony's Psyche: Escape by Martoon 2011-08-26T01:06:00

I'm sure that may will disagree but this has captured the theme of escape better than anything I've seen so far. While most things have you running from something scary thins makes you face said something.

I can't but wonder, would Anthony have lived if I wouldn't have completed the game?

Pointless Spheres From Above by pragmascript 2011-08-25T15:26:00

The vertical lifts clipped through me and I could jump back on them :)

The rendering would be the strong point of this entry, it gave the level a sterile and unforgiving appearance (in the good way)

Cube Collapse by Martin Fasterholdt 2011-08-25T15:17:00

Was rather frustrating before I found the rotate controls :)

ESCAPE FROM troll CASTLE by Games_1 2011-08-25T15:12:00

The scale seemed completely off which made the rooms seem a lot bigger than they were.

Castle Escape by B3N 2011-08-25T15:08:00

There's something about a dragon picking up guards and saving them for later just to eat them and get their stuff that just makes me smile.

Escape the Drones by Falcon256 2011-08-25T14:52:00

Never really managed to find the sphere and the terrain didn't offer much protection, though I was probably using it wrong

Mouse Trap by N0_Named_Guy 2011-08-25T14:10:00

Simple and cute, and it's aaAAAaaall about the cheese.

Roman Rush by nannite 2011-08-25T14:07:00

It's an interesting concept but I somehow didn't feel motivated enough to really try to save the soldiers. The controls take some getting used to, and the white positioning like clashes unpleasantly with the smooth glow of everything else.

Grappling-Hook Jones by Robbert 2011-08-25T14:01:00

The grapple hook line was a wee bit too flexible reducing it's usefulness.

Escape the Dots by PeerM 2011-08-25T13:56:00

Scored 710 on my first go, not sure if it's good or bad.

Mountain Break by ekun 2011-08-25T13:52:00

I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly.

Escape Velocity by Jedi 2011-08-25T09:01:00

It's more fun than I would have thought, my greatest issue with it is that when you crash you're taken all the way back to the first level.

Mission: Earth Escape by Laksen 2011-08-25T08:46:00

When I saw the screenshots and read the title I panicked a bit thinking we had the same thing going. In a way our games tell two sides of the same story.

Escape the Space Nazis by Staggy 2011-08-25T08:39:00

It would be nice to be able to turn the ship in place, maybe add some more things to dodge.

Tiny Mansion Escape by TaslemGuy 2011-08-25T08:32:00

I would have liked if the floor plan would expand as you explore rooms, but it was a lot of fun.

Lasertrap by MadrMan 2011-08-25T08:23:00

Once I figured out that the walls follow the floor tiles and not the actual wall graphics, it became a easier, but it could have been really improved with checkpoints.

Ball Escape by Mjiig 2011-08-25T08:09:00

I can easily see this being expanded to include more complex challenges, maybe the exit point on different areas of the screen, maybe even a mobile exit point. I could finish plenty of levels by repeatedly clicking and 'drawing lines' of green dots, not sure if that was intent.

Beyond the Fourth Wall by Gjarble 2011-08-25T08:02:00

This is one of the more interesting ways to play with the theme. Well done.

Smash Shove Solve by wally2069 2011-08-25T07:55:00

I kept blocking my small blocks with the bigger blocks, I seem very prone to do that in these types of games.

Stratus by RichMakeGame 2011-08-25T07:47:00

The graphics are excellent, but the gameplay itself felt a little lacking as there isn't much to do. Definitely worth further work.

ZOMBEE FLOOD by keenblaze 2011-08-24T20:47:00

The lettering took a bit too long to get formed, and I couldn't find a way to skip it to get to the actual game.

Metal Sphere Solid by matthias_zarzecki 2011-08-24T20:30:00

At one point I got knocked outside the course and couldn't get back in.. had to restart it all.

Runner! .. and his problems.. 1.1 by Folis 2011-08-24T20:14:00

A score counter could give more sense of accomplishment, as the game is rather repetitive. The sounds and graphics are very good though.

Esca by tnelsond 2011-08-24T20:05:00

The flapping eventually got me, but it's a very interesting approach to typing games, I'd like to see it expanded upon (preferably with less flapping)

Escape from the Sea of HeartBreak by GigaClon 2011-08-24T19:49:00

It has a lot of potential, but not everything works as it should, and often blocks slide around unexpectadly

Abigail's Descent by Cosmologicon 2011-08-24T19:38:00

I like the mix of 2D and 3D, and the way the knight jumps enthusiastically while being completely useless. You have to make sure you're on the edge of platforms when jumping sometimes, and that requires a bit of precision, but it's doable.

escape.swf by sstrandberg 2011-08-24T15:53:00

Everything is nice and peaceful until you squish one too many spiders, then it's all over before you can blink. And the noise OH the noise!

The Sky Is Falling by Surrealix 2011-08-24T14:23:00

The controls weren't too responsive, but the concept is great. hitting derbies which fly upwards helps, but they're too tricky to aim for.

Untitled by Sandcrawler 2011-08-24T14:11:00

Scored 3936. I like that it's different and thinks outside the box of 2D platformers.

"It's A Bunny Story, Actually..." by Zed 2011-08-24T14:00:00

The wysiwyg music was very funny.

Unrest by Lattyware 2011-08-24T13:44:00

The graphics are just right, I especially liked the way your issues rain down on you constantly. It's a bit worrying that the main character tends to solve all his issues with suicide, but I suppose it's the player's role to stop him.

EscapeOut by David S. Gallant 2011-08-24T13:34:00

I press 'w' and a message shows up: you escaped! is it supposed to do that?

Mindbane by LegacyCrono 2011-08-24T13:30:00

Amazing music, definitely one of the better soundtracks, the hover controls proved interesting, I got stuck somewhere but that's mostly my fault as I've never been great at dodging while falling.

Captain Starfire's Great Escape! by jonnopon3000 2011-08-24T13:13:00

There are some issues, but I've covered them in irc, other improvements could me types of different enemies, homing/dodging algorithms, different weapons and so on. Definitely not bad for a first.

26 Prisoners by Devenger 2011-08-24T12:47:00

Finishing the game is pretty straight forward, especially the last level where I just made a run for it, finishing it with a decent score is where the challenge is.

Land of Colors by ZirconCode 2011-08-24T12:27:00

One of the more original ideas, it's harder than it looks, which is always a good thing.

Safari Park Escape by NiallM 2011-08-23T12:57:00

I couldn't figure out how to win and got all my animals captured. I liked the graphics and the gameplay shows potential.

Escape from Cube Mountain by Kharza 2011-08-23T12:34:00

Could use some more obstacles or higher/lower terrain variations. I was surprised by how the sound makes those cubes so menacing.

McPixel by Sos 2011-08-23T11:42:00

Absolutely hilarious, I'd say some puzzles don't really make sense but I've played enough point and click games to know better. :D

Not the Sharpest Sword in the Box by Draknek 2011-08-23T11:26:00

I can imagine this being an escapist's nightmare, a box with neverending swords. Very original I must say.

Coin Runner by Danik 2011-08-23T11:21:00

They come from behind in front and above, you really feel like it's personal sometimes

Ernest the Plump Adventurer (in trouble) by agersant 2011-08-23T11:00:00

I didn't see the reason for every jump needing to be a double jump, but other than that it was a fun play, and I loved the music.

Zero Gravity Escape by wonderwhy-er 2011-08-23T10:51:00

I kept getting stuck in the air without touching anything to help propel myself with. Interesting concept but the learning curve is a bit of a cliff. Could be solved with some easier tutorial levels.

Alpha Centuri by Jasper Stocker 2011-08-23T10:45:00

I have to agree that the music is great, and coupled with the limited field of vision provides immersion.

Cerulean by localcoder 2011-08-23T10:38:00

Must explore ALL the rooms. I did stop at around 220 though. It became too easy when I figured out you can stop in the door charge your weapons and kill a whole room, but otherwise It was fun.

Escausage by jplur 2011-08-23T10:08:00

The controls take some getting used to, and time tends to be a little short but it's pretty fun.

Fireflies by Winterblood 2011-08-22T21:02:00

There's something about games which play with light that I instantly like. It's a shame you didn't get to implement the things you mentioned in the blog post.

Bunnies, Back Into Your Cage! by ratking 2011-08-22T20:37:00

The controls were a bit frustrating, and I'm not entirely certain how it fits into escape seeing as how you capture rabbits, but I like the open ended solution to the levels.

FUCKING RUN!!! by EddieCameron 2011-08-22T20:22:00

Looking back is what kills me, every time. Got a score of nearly 700.

Red-Line to Shady Grove by alect 2011-08-22T19:51:00

I like the twist of how the agents don't want to catch you but want to follow you on the train, however I would sometimes stay in front of a door and I couldn't go in.

Dungeon Exit by angrygeometry 2011-08-22T19:17:00

I liked the part about escaping. But seriously now, it made me chuckle.

A tale about life, death and a looser. by deepnight 2011-08-22T19:06:00

Because no matter what you do you still end up in the same place

Escape Cod by Tom 7 2011-08-22T18:59:00

Getting the ball out is a bit random, I was struggling with the controls a bit. But the idea is great.

EscApe by JohanAR 2011-08-22T18:42:00

I totally didn't see that coming, though the clues were all there

Followed by Pvaiun 2011-08-22T18:13:00

If only it were a little bit longer. This was a lot of fun, great music and great puzzles. Was the abrupt way the music stopped at the end intentional?

Vector Dash by black_mage_andy 2011-08-22T17:44:00

I like the way it forces me to be stealthy.

Rescue Support by Accidental Rebel 2011-08-22T16:31:00

As I've mentioned, it has a lot of potential

BlackWhiteRed by Nihilate 2011-08-22T16:15:00

Awesome, I like how you're in control of the guardian and not the victim for a change. But the bullets only seem to reach the runner between lamp posts

Apocalypse Escape by Lucas Tiridath 2011-08-22T16:09:00

Everything seems small and it's kinda hard to see, is there a way to rectify that?

Ceaseless by the31 2011-08-22T15:48:00

Love the concept, the shape reminds me of a toy i had once where you had to get 2 balls to the centre of a circular maze.

Escape (what an original name) by Marin 2011-08-22T14:27:00

I love the "doom dudu-du doom" music.