FoonLudum Dare ExplorerUsers → Andrew

Andrew

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202557DepthsFishing game LD57compo2.281.852.502.832.002.752.42
201534Two Button Controls / GrowingAvoid and Un-Avoidcompo6123.093.123.213.612.612.2351
201533You are the MonsterSomething Purplecompo3983.202.733.753.543.603.113.5466
20132710 SecondsFire, Ice, and Purplejam4032.862.383.042.293.002.231.952.4651
201326MinimalismIslands in a sea of bloodcompo9402.812.353.142.783.002.252.532.8047
201225You are the VillainStomp goats and insult the princesscompo
201224EvolutionThe evolution games / unnatural selectioncompo5772.592.371.982.182.882.342.932.6085
201223Tiny WorldI want to turn the heater oncompo3083.182.823.583.742.962.082.983.09100
201122AloneA form of monotheismcompo3672.652.202.951.562.892.502.542.082.9154
201121EscapeUrthcompo533.583.334.333.352.652.762.343.0727

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Andrew

LD21 — Escape

Esca by tnelsond 2011-08-24T20:05:00

The flapping eventually got me, but it's a very interesting approach to typing games, I'd like to see it expanded upon (preferably with less flapping)

Escausage by jplur 2011-08-23T10:08:00

The controls take some getting used to, and time tends to be a little short but it's pretty fun.

Flee Buster by ChevyRay 2011-09-08T12:41:00

I always lose on the frog.. or the human... or the spaceship :D

The Escape by ippa 2011-08-28T12:38:00

The music really sets the mood but the plat forming itself could probably use some fine tuning.

Horseback Chase by pekuja 2011-08-28T13:59:00

It was frustrating at first as there was no cue that you start moving, so I'd go right straight into a chasm.

Cerulean by localcoder 2011-08-23T10:38:00

Must explore ALL the rooms. I did stop at around 220 though. It became too easy when I figured out you can stop in the door charge your weapons and kill a whole room, but otherwise It was fun.

Abigail's Descent by Cosmologicon 2011-08-24T19:38:00

I like the mix of 2D and 3D, and the way the knight jumps enthusiastically while being completely useless. You have to make sure you're on the edge of platforms when jumping sometimes, and that requires a bit of precision, but it's doable.

Lost Psyche by NeiloGD 2011-08-26T19:58:00

The triangle doesn't centre on the screen and it's hard to judge depth. A good idea, but needs some touching up.

Ascapen Prime by Six 2011-08-29T11:31:00

A shooter where you run away from the boss? I never saw it coming! :D

Dodging the obstacles is very hard though, the limited space doesn't leave much for manoeuvring.

McPixel by Sos 2011-08-23T11:42:00

Absolutely hilarious, I'd say some puzzles don't really make sense but I've played enough point and click games to know better. :D

Mission: Earth Escape by Laksen 2011-08-25T08:46:00

When I saw the screenshots and read the title I panicked a bit thinking we had the same thing going. In a way our games tell two sides of the same story.

Escape from the Sea of HeartBreak by GigaClon 2011-08-24T19:49:00

It has a lot of potential, but not everything works as it should, and often blocks slide around unexpectadly

Volcanowned! by Frimkron 2011-08-26T17:30:00

Keeps you on your toes. I've seen a couple of games with this idea before, but your graphics are really nice, also the increased difficulty helps.

Ceaseless by the31 2011-08-22T15:48:00

Love the concept, the shape reminds me of a toy i had once where you had to get 2 balls to the centre of a circular maze.

INFALL by voxel 2011-09-08T13:14:00

It decided that it doesn't like my 64 bit windows.

Escape of the AMAZING TRIANGLE by zdanielz 2011-08-28T19:33:00

There is room for more path related mechanics, this has some potential.

Castle Skate by Mstrp2ez 2011-08-28T13:36:00

I would collide with traps well before I reached them, but I liked that there was enough variety to be seen with only a single button.

Ascii Maze by summaky 2011-08-28T18:21:00

This reminds me of my very first game ever! :D

Escape the Space Nazis by Staggy 2011-08-25T08:39:00

It would be nice to be able to turn the ship in place, maybe add some more things to dodge.

Escape Cod by Tom 7 2011-08-22T18:59:00

Getting the ball out is a bit random, I was struggling with the controls a bit. But the idea is great.

Escape from Browser Stability by Lerc 2011-08-29T08:37:00

The framerate seems very choppy in chrome.

Beam Runner by Geti 2011-08-29T07:47:00

The graphics are good, the gameplay is solid, and there's plenty of room to expand.

Escape from Planet 21 by whiletruefork 2011-08-28T12:41:00

I liked the wires holding everything up, but the ship seemed a little slow to respond to commands.

The Sky Is Falling by Surrealix 2011-08-24T14:23:00

The controls weren't too responsive, but the concept is great. hitting derbies which fly upwards helps, but they're too tricky to aim for.

Bounce-onium! by McFunkypants 2011-09-08T12:49:00

Apparently this is the post compo version (judging by your journal), would like to see the compo version

Coin Runner by Danik 2011-08-23T11:21:00

They come from behind in front and above, you really feel like it's personal sometimes

The Escape by Dezzles 2011-08-29T07:59:00

Sliding after landing combined with tiny platforms made this more difficult than it needed to be, but the swinging sword(?) mechanic was pretty cool.

Zero Gravity Escape by wonderwhy-er 2011-08-23T10:51:00

I kept getting stuck in the air without touching anything to help propel myself with. Interesting concept but the learning curve is a bit of a cliff. Could be solved with some easier tutorial levels.

Anthony's Psyche: Escape by Martoon 2011-08-26T01:06:00

I'm sure that may will disagree but this has captured the theme of escape better than anything I've seen so far. While most things have you running from something scary thins makes you face said something.

I can't but wonder, would Anthony have lived if I wouldn't have completed the game?

Horrible Escape by asfdfdfd 2011-08-29T07:12:00

Things too a little too much shooting to kill than necessary, but nothing was more complicated than it needed to be.

Escape from Flatland: an Adventure of Two Dimensions by pdyxs 2011-08-26T01:36:00

I liked the breaking mechanic, gave it a real sense of strategy. But the lines.. oooh the lines.

Runner! .. and his problems.. 1.1 by Folis 2011-08-24T20:14:00

A score counter could give more sense of accomplishment, as the game is rather repetitive. The sounds and graphics are very good though.

Escaparazzi by Felipe Budinich 2011-08-26T16:20:00

I played this before voting stated. It's really fun but paparazzi and cars seem to teleport around rather than move.

Facebreak Escape by T8000 2011-08-26T19:29:00

One question: why does each wave end in a hoard of mini-prisoners?

Grappling-Hook Jones by Robbert 2011-08-25T14:01:00

The grapple hook line was a wee bit too flexible reducing it's usefulness.

26 Prisoners by Devenger 2011-08-24T12:47:00

Finishing the game is pretty straight forward, especially the last level where I just made a run for it, finishing it with a decent score is where the challenge is.

SurfN-2-Sur5 by Daniel X. Moore 2011-08-26T15:53:00

A surfing FBI agent dodging rocks! This not only looks retro but acts retro. I could totally see this as having been a game title over 20 years ago :D

* Zeta Prime * by anthonyl 2011-08-26T16:11:00

It starts up, then nothing really happens other than the interface screen.

A tale about life, death and a looser. by deepnight 2011-08-22T19:06:00

Because no matter what you do you still end up in the same place

Mindbane by LegacyCrono 2011-08-24T13:30:00

Amazing music, definitely one of the better soundtracks, the hover controls proved interesting, I got stuck somewhere but that's mostly my fault as I've never been great at dodging while falling.

Maze Escape by Jason Morales 2011-08-28T17:10:00

The zoomed in view was useful for escaping the red dots, but avoiding them was easy to begin with as they wander around the maze randomly. A little more polish could go a long way.

Abandoodle by OddOneOut 2011-09-11T12:30:00

Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(

End of file by FireSlash 2011-08-28T17:00:00

Being able to shoot horizontally seemed like a rather big issue when the enemies have directional fire.

Spaceship Crash by Wirtualnosc 2011-08-29T07:41:00

There was no warning where blocks would fall and they fell too fast to be avoidable, and this was on normal. The difficulty of the jumps was a bit high as well but nothing outrageous :)

Escape the Drones by Falcon256 2011-08-25T14:52:00

Never really managed to find the sphere and the terrain didn't offer much protection, though I was probably using it wrong

The Shadows Hunger by Octoborg 2011-08-29T08:06:00

The dark areas were a bit of a strain on the eyes, but I suppose that if I could see them perfectly they wouldn't be dark anymore.

Astar by intmain 2011-09-08T13:05:00

Has a nice 'tactical' approach to it, but the music loop gets repetitive really fast

The Hooks, the Lava and Me by Suyo 2011-08-26T19:52:00

Had to take some shots in the dark to walls I couldn't see but that only added to the excitement.

Escape Kraut by hakearok 2011-08-29T07:36:00

I kept jumping over barricades and straight into tar haha, a single jump button(direction controlled with movement keys) would have been slightly more manageable.

DRUGSDRUGSDRUGS by natpat 2011-08-30T14:07:00

All the different effects were very entertaining, but the actual game play got repetitive rather fast.

Cells by Jimjam 2011-08-28T12:53:00

A bit too short, but I think it can be expanded tor more interesting uses of the hacking tool(robot guards, moving platforms etc)

Bunnies, Back Into Your Cage! by ratking 2011-08-22T20:37:00

The controls were a bit frustrating, and I'm not entirely certain how it fits into escape seeing as how you capture rabbits, but I like the open ended solution to the levels.

Alien Break by Knighty 2011-08-29T07:51:00

There are too many buttons to keep track of in the controls, otherwise it's pretty fun.

Pointless Spheres From Above by pragmascript 2011-08-25T15:26:00

The vertical lifts clipped through me and I could jump back on them :)

The rendering would be the strong point of this entry, it gave the level a sterile and unforgiving appearance (in the good way)

Mountain Break by ekun 2011-08-25T13:52:00

I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly.

Metal Sphere Solid by matthias_zarzecki 2011-08-24T20:30:00

At one point I got knocked outside the course and couldn't get back in.. had to restart it all.

Facilitated Escape by BlackBulletIV 2011-08-30T13:58:00

The only thing I can add which hasn't been mentioned is that the engine particle effects clash with the blocky retro-ness of everything else. If they were little squares it would have blended in better.

Sunrise by Miasmir 2011-08-26T15:59:00

Everything just seemed to be a wee bit too small to see properly, but still fun.

Untitled by Sandcrawler 2011-08-24T14:11:00

Scored 3936. I like that it's different and thinks outside the box of 2D platformers.

Fireflies by Winterblood 2011-08-22T21:02:00

There's something about games which play with light that I instantly like. It's a shame you didn't get to implement the things you mentioned in the blog post.

BlackWhiteRed by Nihilate 2011-08-22T16:15:00

Awesome, I like how you're in control of the guardian and not the victim for a change. But the bullets only seem to reach the runner between lamp posts

FUCKING RUN!!! by EddieCameron 2011-08-22T20:22:00

Looking back is what kills me, every time. Got a score of nearly 700.

You've Seen This in the Movies by matt9837 2011-08-29T07:24:00

I was never sure if I hit something or was hit by something, couldn't beat any of the bosses, and couldn't even reach the flying one. Nothing that a little tweaking couldn't fix.

[ESC]'s Escape by MrTwister 2011-08-28T16:28:00

I eventually gave up, I'd see F9 or one of his friends, I'd think 'bad door, go away' but my hand would still press the wrong key cause it was so used to it. A simple yet challenging reaction game.

/ ESCAPE \ by schonstal 2011-09-08T13:11:00

Not entirely the most original idea, but it makes up for it in execution and aesthetics.

Hamster Escape! by dev_redant 2011-08-28T12:59:00

Buttons are a bit hard to click and I never really understood the way boxes fall. The graphics and the music complement each other very well.

Web of Flies by JCon 2011-08-28T13:06:00

The spider felt a bit low while the flies seemed to rip through the web at the power of ten suns, a little speed balancing can improve that.

Cave Runner by DecsterB 2011-08-28T13:40:00

It took me a while to figure out that all the gold spraying out when I hit boxes was my own. I was going to buy a new moat with it too.

Bomber Planet by adamatomic 2011-09-08T13:02:00

The monsters were all dodge able and they would sometimes exit the screen by themselves, so I didn't really see the use for bombs other than clearing rocks to get more bombs. I eventually gave up trying to find an exit.

Unlock by uuav 2011-08-28T12:47:00

I've seen at least one other game with similar gameplay here already but the visuals are very nice. A hidden security camera type thing.

Escape Lines by henrypenface 2011-09-11T12:45:00

A speed-up button would have helped, especially after you realize you shot the last ship the wrong way.

"It's A Bunny Story, Actually..." by Zed 2011-08-24T14:00:00

The wysiwyg music was very funny.

Alpha Centuri by Jasper Stocker 2011-08-23T10:45:00

I have to agree that the music is great, and coupled with the limited field of vision provides immersion.

Prison Escapor by ZenithSal 2011-08-28T14:34:00

Last man on earth and plenty of women, now that is worth exploring.

Red-Line to Shady Grove by alect 2011-08-22T19:51:00

I like the twist of how the agents don't want to catch you but want to follow you on the train, however I would sometimes stay in front of a door and I couldn't go in.

Escape Velocity by Jedi 2011-08-25T09:01:00

It's more fun than I would have thought, my greatest issue with it is that when you crash you're taken all the way back to the first level.

Jailed by the Ministry of Project Management by tcstyle 2011-08-26T16:25:00

It gets a bit hit and miss since you don't really know what's out there. But I guess that's part of the point, one needs courage and luck to get away from the ministry of project management.

Captain Starfire's Great Escape! by jonnopon3000 2011-08-24T13:13:00

There are some issues, but I've covered them in irc, other improvements could me types of different enemies, homing/dodging algorithms, different weapons and so on. Definitely not bad for a first.

Escape Cat by FrikaC 2011-08-28T13:20:00

Each level of fish mode takes a too long, otherwise it's an interesting take on a classic typing game.

Escape from Space Cannibal by ondrew 2011-08-29T08:21:00

While the motion capture is interesting, having no interaction at all doesn't really qualify this as a game. I would have much rather like to see this in the jam but playable.

Tiny Mansion Escape by TaslemGuy 2011-08-25T08:32:00

I would have liked if the floor plan would expand as you explore rooms, but it was a lot of fun.

Maze Escape by glcoder 2011-09-01T21:18:00

The mazes were a bit too linear, so there was more a matter of making turns in time than making right turns. A less linear maze would have probably not have worked out with lava though.

Vector Dash by black_mage_andy 2011-08-22T17:44:00

I like the way it forces me to be stealthy.

Self Destruct: Activated by jauntypixel 2011-08-28T13:55:00

I can add very little which hasn't been said before. Staying in the middle of the screen is a must, too far back and you lose, too far forward and you run headfirst into obstacles.

Ernest the Plump Adventurer (in trouble) by agersant 2011-08-23T11:00:00

I didn't see the reason for every jump needing to be a double jump, but other than that it was a fun play, and I loved the music.

Reveal by offwhitefox 2011-08-29T08:53:00

A bit long, but plenty of atmosphere.

Epic Escape by disgustings 2011-08-29T09:05:00

The poor pink figure was waaay behind and had plenty of grey squares between it and me. I can only assume that I escaped without it :(

EscapeOut by David S. Gallant 2011-08-24T13:34:00

I press 'w' and a message shows up: you escaped! is it supposed to do that?

EscApe by JohanAR 2011-08-22T18:42:00

I totally didn't see that coming, though the clues were all there

Sharks Are Evil by Psy 2011-08-29T07:07:00

The shark movement's been already mentioned, and I have to agree, that could do with some fine tuning.

Followed by Pvaiun 2011-08-22T18:13:00

If only it were a little bit longer. This was a lot of fun, great music and great puzzles. Was the abrupt way the music stopped at the end intentional?

Escape (what an original name) by Marin 2011-08-22T14:27:00

I love the "doom dudu-du doom" music.

ESCAPE FROM troll CASTLE by Games_1 2011-08-25T15:12:00

The scale seemed completely off which made the rooms seem a lot bigger than they were.

Dare To Escape by xNidhogg 2011-08-28T14:31:00

Fun and hard, just the way I like them. Some turrets could have been placed better but I realize time didn't allow for fine tuning and balancing.

Wallazoo: Path to Freedom by freeplay4c 2011-08-28T17:05:00

Other than things being stuck between blocks they would sometimes get stuck inside blocks when the intangible walls became solid again. With a little more work it would be quite a game.

CRASH! by tmathmeyer 2011-08-28T13:31:00

Very reminiscent of dwarf fortress and minecraft 'escape the island' maps. I just found myself digging holes all the way down to sea level, it was a bit confusing.

Esc by tequibo 2011-08-28T19:09:00

The graphics were absolutely adorable, more could have been done here though.

Jameson Livingston Penguin by wbobeirne 2011-08-26T15:01:00

A lovely game, but the difficulty curve remains rather constant throughout. One solution would have been using upgrades, but that has been done to death so it's probably better that you kept it simple, more obstacles with less predictable paths could have probably helped the most.

Flashlight Runner by TheVTM 2011-08-26T19:46:00

43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows.

Roman Rush by nannite 2011-08-25T14:07:00

It's an interesting concept but I somehow didn't feel motivated enough to really try to save the soldiers. The controls take some getting used to, and the white positioning like clashes unpleasantly with the smooth glow of everything else.

DarkRun by dotslasch 2011-08-30T13:51:00

The first levels can usually be completed by holding a and right, dodging is much trickier than it needs to be

Land of Colors by ZirconCode 2011-08-24T12:27:00

One of the more original ideas, it's harder than it looks, which is always a good thing.

Mouse Trap by N0_Named_Guy 2011-08-25T14:10:00

Simple and cute, and it's aaAAAaaall about the cheese.

Tongue, tip of the by Nizan 2011-08-29T08:17:00

Excellent concept. The only bad thing I can say about it is that the whole screen would sometimes flicker.

Ninja Princess by bcoxie 2011-08-28T17:14:00

Not sure if it's a but but it would speed up randomly, also I went with w+d+UP+RIGHT for my tactic, did pretty well, but didn't take much strategy.

escape.swf by sstrandberg 2011-08-24T15:53:00

Everything is nice and peaceful until you squish one too many spiders, then it's all over before you can blink. And the noise OH the noise!

Escape from Strong Castle by jcenterprises 2011-08-29T07:18:00

The idea seemed interesting at first, but the floors were large and uneventful other than occasional 'fights'. This can be further explored to make a more complex game.

Escape the Dots by PeerM 2011-08-25T13:56:00

Scored 710 on my first go, not sure if it's good or bad.

Escape! by JGames 2011-09-08T13:08:00

I saw it coming

Still Dreaming by bach 2011-08-28T19:03:00

Rather impressive visuals and sounds but the puzzles seemed more trial and error-ish than than anything.

Mazes & Demons by Doft 2011-08-26T17:45:00

The mazes are a bit too complex for the size of the viewing area, but if the area would be bigger it would probably be all too easy :)

Smash Shove Solve by wally2069 2011-08-25T07:55:00

I kept blocking my small blocks with the bigger blocks, I seem very prone to do that in these types of games.

Beyond the Fourth Wall by Gjarble 2011-08-25T08:02:00

This is one of the more interesting ways to play with the theme. Well done.

Ambrose leaves by onzephyr 2011-08-29T07:29:00

I wasn't exactly sure what was going on, but once I figured out the things that kept killing me were the black walls it was easy enough.

Lasertrap by MadrMan 2011-08-25T08:23:00

Once I figured out that the walls follow the floor tiles and not the actual wall graphics, it became a easier, but it could have been really improved with checkpoints.

Apocalypse Escape by Lucas Tiridath 2011-08-22T16:09:00

Everything seems small and it's kinda hard to see, is there a way to rectify that?

Stratus by RichMakeGame 2011-08-25T07:47:00

The graphics are excellent, but the gameplay itself felt a little lacking as there isn't much to do. Definitely worth further work.

Duke Ludum Forever by Apogee 2011-08-26T19:20:00

The third boss fight was a bit harder than I expected and the physics could have been improved but overall there is no fault WHATSOEVER I can find with the core game play mechanic .

Dungeon Exit by angrygeometry 2011-08-22T19:17:00

I liked the part about escaping. But seriously now, it made me chuckle.

Castle Escape by B3N 2011-08-25T15:08:00

There's something about a dragon picking up guards and saving them for later just to eat them and get their stuff that just makes me smile.

Cacophony by malloc 2011-08-26T16:03:00

ditto on the error

Cube Collapse by Martin Fasterholdt 2011-08-25T15:17:00

Was rather frustrating before I found the rotate controls :)

Charge by thasc 2011-08-26T19:39:00

It's a bit hit and miss and I often leave the game area after just starting. Could do with some fine tuning but otherwise a great idea.

Unrest by Lattyware 2011-08-24T13:44:00

The graphics are just right, I especially liked the way your issues rain down on you constantly. It's a bit worrying that the main character tends to solve all his issues with suicide, but I suppose it's the player's role to stop him.

Escape from Cube Mountain by Kharza 2011-08-23T12:34:00

Could use some more obstacles or higher/lower terrain variations. I was surprised by how the sound makes those cubes so menacing.

Goat Milk by stoz 2011-08-28T13:50:00

Funny, eye and ear pleasing, but maybe a wee bit too hard.

The Escape of the White Square by Geroro 2011-08-29T07:32:00

Cute and simple, not at all bad for a first.

Twister by lartens 2011-08-29T08:57:00

The graphics are lovely in their simplicity.

Meta Abstract Room Escape by foobaz 2011-08-26T19:34:00

A room escape game with all the useless stuff ripped out. Good job!

Rescue Support by Accidental Rebel 2011-08-22T16:31:00

As I've mentioned, it has a lot of potential

ZOMBEE FLOOD by keenblaze 2011-08-24T20:47:00

The lettering took a bit too long to get formed, and I couldn't find a way to skip it to get to the actual game.

Infection Run by Takkenrakker 2011-08-26T15:56:00

Apparently my video board can't support xna hidef or somesuch, judging by the screenshots I doubt that error should be there

Bob's Escape by Tainted_Code 2011-08-26T14:49:00

Games with wrap around mechanics tend to focus on them, this instead uses it to complement everything else, which is a plus.

Also I like that I don't have to push more buttons to read the helps signs.

Where am I? by Wingy 2011-08-26T17:38:00

Jumping for green/to avoid red usually makes me swallow a bucket full of bullets, so jumping to dodge is rarely worth it.

Evil Llama: Escape from the death festival. by Halfbus 2011-08-29T09:01:00

Great art, very colourful, very vibrant.

Ball Escape by Mjiig 2011-08-25T08:09:00

I can easily see this being expanded to include more complex challenges, maybe the exit point on different areas of the screen, maybe even a mobile exit point. I could finish plenty of levels by repeatedly clicking and 'drawing lines' of green dots, not sure if that was intent.

BATHOS by johanp 2011-08-30T15:16:00

Try ALL the keys!

BEF by Arowx 2011-08-26T16:18:00

It could do with a layer of polish, I managed to push my soldiers and a tank into the enemy, then they disappeared(I assume they got killed)

Extreme Beatboxing Bird Jailbreak by Cosine 2011-08-28T13:10:00

I'm one of the people who suck at this by default, but I can appreciate the innovation and fun-factor. Well done.

Not the Sharpest Sword in the Box by Draknek 2011-08-23T11:26:00

I can imagine this being an escapist's nightmare, a box with neverending swords. Very original I must say.

AWAYGET by mklee 2011-08-29T08:24:00

My friend went past a building just when a monster came out :(

Safari Park Escape by NiallM 2011-08-23T12:57:00

I couldn't figure out how to win and got all my animals captured. I liked the graphics and the gameplay shows potential.

Routine by nitram_cero 2011-08-29T07:54:00

My head feels exactly like that once in a while.

LD22 — Alone

Alone In A Crowd by Kenny G 2012-01-08T13:57:00

I don't really see how that can be the answer when I have a pinksquare in tow. Unless that's precisely why that's the answer.

BatKeep by someone 2011-12-19T14:49:00

Evading the bats seems impossible, you have to just hope they don't come your way.

Ydunn by Randomasta 2012-01-08T15:11:00

A bit too short, and I'm not sure why the force field thing killed the bad guys or how, maybe that's the point.

Oases by newton64 2012-01-09T11:53:00

It died on me for not having wifi :(
Also I thought the name meant something totally different when I saw the screenshot.

Alone by Dark Acre Jack 2011-12-19T18:03:00

Moving felt a bit like walking on ice, most likely due to the fixed speed rotation. I'm not sure what the evaluation questions did but I seem to have unlocked the door with one to spare.

Also I nearly killed myself on the live battery wires :d

Stray Whisker by JigxorAndy 2011-12-19T17:32:00

There' are too many screens which are 'hold right to win'. Hence I seconds the observation that it's reminiscent of nightsky

They Hunger by Cell 2011-12-19T17:37:00

They're everywhere, and I can't see very far. I managed to get some relics but I wish I could also get a flashlight/torch as well.

Soliloquy by ratking 2011-12-20T13:47:00

It's a bit floaty and jumping feels more like a jetpack, but the idea is awesome. I had to stop cause I was getting dizzy though.

Minicraft by Notch 2011-12-20T22:44:00

The fists would sometimes bug out and stop working. Death would be the usual consequence.

Solus by morganquirk 2011-12-19T16:57:00

Just a wee bit too slow for a shmup.

The Animals are Deadly by Farfin 2011-12-20T22:42:00

I was never really sure what I was doing. I eventually gave up on the slimes(?) But the graphics are great.

Alone in the Unknown by jonnopon3000 2012-01-08T14:05:00

There is a slight discrepancy between where the walls show up and where they actually are. The game eventually froze when I collided with a wall and I didn't want to redo all those levels but what I did play had potential.

Castaway by agersant 2011-12-19T18:25:00

Excellent music, but the sliding is a wee bit too tricky too control resulting in a lot of frustration :(

/follow by 01101101 2011-12-22T14:25:00

Reminds me a bit of mcpixel, but with a bodyguard instead of bombs. Not at all bad.

EpiCat by Jacic 2012-01-09T12:02:00

A pretty straight forward shooter, there is a lot of room for improvement in all areas.

'malone? by Norgg 2011-12-19T16:47:00

Losing seems arbitrary as nothing really hits me nor do I hit anything

Alone With Your Thoughts by 3ndo 2011-12-19T14:30:00

I keep hitting my had on platforms right above making jumps rather difficult

A form of monotheism by Andrew 2011-12-19T13:34:00

Hah, seems i didn't http:// in the game field. Thanks for spotting that for me.

http://software.o-o.ro/ld22/index.html

A form of monotheism by Andrew 2011-12-19T14:07:00

There are instructions in game, also:

This game is about depraved violent little beings which kill other depraved violent little beings because the color under their feet is different, regardless of species or gender. This way they and those like them can be alone on the (rather flat) world.

In a way you could say it's about world domination. 'Alone together'.

A form of monotheism by Andrew 2011-12-19T18:39:00

@tonic they stop when you click on them to make it easier to assign the traits. you activate a trait on the left, and when you click a trait slot it adds it to the character. If you want to add another trait you select another one from the left, or keep the current one as active

@I guess it takes a little trial and error to figure out :)

A form of monotheism by Andrew 2011-12-20T02:53:00

@xandrew I'd often leave a window open unattended for extended periods of time then came back to see what it was doing.

@angrygeometry I just wish I could have done more with it, I had it planned early but other things took priority

A form of monotheism by Andrew 2011-12-20T22:20:00

@Dark Acre Jack Heh, haven't watched tv in 4-6 years. I lost count. I've been told that I haven't missed anything important.

A form of monotheism by Andrew 2011-12-22T14:20:00

@marudziik That's a very nice way of calling it incomplete. Thanks :D

A form of monotheism by Andrew 2011-12-23T13:27:00

@johndrinkwater thanks! bookmarked for future reference. I know what you mean about the help box, but it's been duct taped there last minute.

@I had the idea to do something similar to this for a long time but never got a chance to start. I figured that I might as well go for it :)

@Saxon Douglass that wasn't supposed to happen shhhh let's keep it a secret ;)

A form of monotheism by Andrew 2011-12-23T16:38:00

@SonnyBone Which browser are you using?

@Shigor I'm surprised it kept you playing for enough time to get into it. Most people would have quit and started complaining :)

Survive The Desert by angrygeometry 2011-12-19T15:19:00

It certainly inspires alone-ness. I was eventually cut down by capitalism but that's life. Extra points for creepy guitar noises.

alone I art by Make A Game 2012-01-09T11:59:00

The level is waaaaay to big. Levels progressively larger would be a good addition

Kitty Crusade by edibletoaster 2011-12-19T17:41:00

I love the way the map is hidden and particles reveal it, but there could'v been more done to help seeing it.

Mischief! by GingerMess 2011-12-19T14:37:00

Needs a link to play it. You may have forgotten to add http:// before the link.

LIFELONE by tonic 2011-12-19T18:34:00

The moral of the game as I understand it: You come into the world alone, you exit alone, and the only time you do something interesting is when you're young.

I Was Here by yosh 2011-12-19T14:36:00

There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.

Debug by SmallDeadGuy 2011-12-19T16:27:00

It's not a good day when friends you make yourself turn on you. Fortunately a good bullet fixes it.

HUG MONSTER by recursive frog 2012-01-08T14:08:00

The controls were a bit off and I'd get stuck while jumping but otherwise not bad, not bad at all.

Alone by Lilleman 2012-01-08T15:06:00

That invisible wall...

Friendless by Homletmoo 2011-12-19T14:42:00

Having to press the arrow keys repeatedly to move kinda breaks the flow.

Lone Kitty by lorancou 2011-12-19T16:58:00

Nothing like squishing spiders with a glowcat.

Golgafrincham by RobotCaleb 2011-12-19T17:25:00

I managed to get a 2 before giving up. This reminds me of oldschool arcade games, devilishly hard so you'd keep having to feed them coins.

BLIND by howieV (binarygirl) 2011-12-19T17:06:00

Interesting idea. Been planning on doing something similar for a while as well.

LD23 — Tiny World

Star Drill by tinymagus 2012-04-23T09:20:00

Even though I couldn't stop thinking that gravity doesn't work that way in space it was still fun.

Bugs Planet by Cyboot 2012-04-30T19:27:00

I was surprised to find that I had a lot of fun with this. You could consider adding more bug types, maybe upgrades and the like.

Solar Sailor by vilya 2012-04-24T19:04:00

The game is actually larger than my screen, and I could be wrong but I think I started rubberbanding and bouncing off the sides of the map at ludicrous speeds.

Poiesis by Them Games 2012-05-09T22:40:00

While I appreciate the idea the needle seems uncontrollable. Maybe because I'm using a laptop pad?

Petri by Tomalla 2012-04-25T17:20:00

It's a fun game, a bit short though, I'd have kept me playing for more levels no problem.

Skully's Microscopic World by Skully 2012-04-30T20:56:00

Baconilli always get out of hand. I guess the difficulty curve ran away from me and I couldn't cahtch up.

Small Slime Adventure by VoidChronos 2012-04-24T19:09:00

Nice reaction game, some of the things move a bit too fast too early but I guess that's the whole point of it :)

Pow! Pow! Pow! by Cake&Code 2012-04-30T23:50:00

Great visuals and interesting mechanic, but unfortunately the sound got annoying really fast.

I Should Clean My Keyboard by cmo7 2012-04-23T14:58:00

I should probably clean my keyboard as well now that I think of it.

Tininess Defense by The-Force 2012-04-24T01:30:00

Jumping over obstacles somehow feels "sticky", otherwise I love the idea of air-frictioning the meteors away.

Baby Farm by MrEvilGuy 2012-05-03T07:24:00

For some odd reason I'm getting a 'Floating point division by 0' error after what I assume to be the splash screen.

Incredible Impact by dick_claus 2012-04-30T23:55:00

I for one think that the length is just right.

Lost Lapootah by orgarus 2012-04-30T19:51:00

"Unexpected error when playing the game" :(

Stuck In the DOM world by Krilivye 2012-05-07T11:30:00

Some text flashes by too fast for reading and the character doesn't show up.

Little Sheep by Merkurius Team 2012-04-30T19:58:00

For some odd reason the game was really laggy on my machine, but I assume that's my laptop's fault. It was a cute and clever little game.

GERMS! by ahm99 2012-04-24T00:10:00

I'd post my score but every time but since continue is the space and attack is space I can never see the screen.

Disastronaut by Jeffalisk 2012-05-01T00:25:00

Wasn't longer or more complex than it needed to be. :)

Tiny Defense by Jim Haslett 2012-04-24T19:44:00

I've seen similar games pop up in past compos. But this one has the advantage of having a lil guy going round and round rather than a turret spinning or something.

Tiny Visitor by 01010111 2012-04-23T13:33:00

Great art and music but jumping some gaps seems much more frustrating than it should be.

Biological Warfare by Bei 2012-04-24T19:40:00

I'm just going to ask where the microscopic trees which have cellular sized fruit come from :)

Walker by Catman 2012-05-04T12:06:00

It ran a bit too slowly on my machine to make some of the jumps, but I liked the idea. Not exactly tiny world-ish but it works.

ACTION SCIENCE DOG by bburbank 2012-05-01T00:30:00

Bonus points for epic use of cheese!

CastleMania by paslam 2012-04-24T19:23:00

I like that I can take out 2 guards with properly thrown axes.

Boundaries by jeffreybiles 2012-04-24T19:31:00

Most things were already said by others, but I'd also like to stress that the intuitiveness is important.

I'd have liked to also see some kind of reaction upon impact hammerfight-style, your electron slowing down or something.

Michael is Myopic by Several 2012-04-24T19:38:00

I love the take on the classic 'eat smaller things' game. Adds a nice level of strategy and planning to your moves.

Recluse by chambers 2012-05-02T14:38:00

By far the most original mechanic I've seen. Awesome job.

Lemming Apocalypto by 10WonXero10 2012-04-27T09:10:00

Getting on top of the other lemmings was really frustrating cause it took a while to get free again. I'm guessing that was the entire point.

Your Little Tale by LFleck 2012-04-25T17:39:00

I failed horribly at it but the concept is interesting. Maybe you can finish it up in a post-compo version.

Little Poui by jami 2012-04-23T11:55:00

I'm not sure how jumping is supposed to help.

Ant In Training by Syntaxide 2012-04-30T20:51:00

he puzzles were interesting though the teleportation was a bit sudden and confusing.

Planet Grab by zzzev 2012-04-24T19:26:00

A nice take on gravity based archery. Can definitely be expanded.

Puny World by villhest 2012-05-07T11:38:00

The visual style was nice but the game itself was a little bit barren.

Fart Together by mess110 2012-04-23T13:10:00

People in other countries far too? no way!

To What a Mountain? by cageinabird 2012-04-25T17:34:00

I wish more games would try to be funny.

Corebound by Ryusui 2012-05-03T07:17:00

I didn't appreciate the ad in the 'loading screen'. Ads are fine in post compo versions, not so much in the compo ones.

Nan-o by Mrnewt 2012-04-25T17:43:00

Good idea, but needs polish. The light ships while fast are essentially useless

Adopt-A-World by thotdoctor64 2012-04-25T17:52:00

Same here can't download :(

Equanimity by HD408 2012-04-25T17:45:00

Unexpected error when running the game :(

DANCING NINJA! by Jabu 2012-05-04T11:38:00

There is a bug with the ninja: I could see him.

8-bit "BTTP" Pixel by samusetroid 2012-04-24T19:52:00

Floating point division by zero error. Can't play :(

Kumiho by Christina Antoinette Neofotistou 2012-05-03T07:12:00

More bullet hell games should come with teleportation!

Planet Life by Sos 2012-05-04T12:35:00

Simple, clever, not at all bad. I like.

Circuit by moltanem2000 2012-04-24T20:08:00

Unexpected error when running the game.

Solenopsis Invicta by CoffeeOnimal 2012-04-24T00:04:00

There's a lack of visual feedback regarding what it is I'm doing or what the other ants are doing.

Seeds Of Destruction by MrPhil 2012-04-25T17:50:00

I got walled in and lost bigtime. An idea would be if your shots stop in the growing plants they could take some damage/ be destroyed.

Stampede at the Crooked Thorax Ranch by mimshwright 2012-04-25T17:57:00

The layered magnifying glasses are a great idea. The cowboy aiming his gun would'v been a nice touch as well.

Eye Quest by eigenbom 2012-05-03T07:49:00

Both the regular and the lite version make my laptop bluescreen right after I click start (win 7, 32 bit)

Cracked by TimBeaudet 2012-05-04T12:20:00

A solid entry, only lacks a little polish

T in Y World by Tom 7 2012-04-23T09:16:00

Nice literal take on the name. I was a bit lagging on some of the levels, I'll try to see if I can play it on another machine.

Dr. Nano - tiny surgeon by McFunkypants 2012-04-30T20:27:00

A bit too flashy for my machine(far from 60 fps) but I think I pt up a decent fight regardless.

Interstellar Moai Ranger by Shifty 2012-05-04T12:24:00

Awesome music in this one. Sets the mood. Unfortunately I lack the fps to dodge out of the way of things properly.

Tiny World by spilth 2012-04-30T19:47:00

Win/linux build?

Nanonaut by alexlarioza 2012-04-24T00:01:00

The monsters seem a bit overpowered and I'm not sure if there's any way to heal up/improve weapons.

MacroPong by LegacyCrono 2012-05-04T12:25:00

...Floating point division by 0 :(

so small by davidpeter 2012-04-27T13:07:00

Great writing an odd but fitting graphics.

DINO-CAB by EricTheCoolDude 2012-04-30T20:43:00

Awesome game, the voices are great, though people don't seem too fond of paying.

Big Bad Dom Finds a Little Happiness by MisfitBYTE 2012-05-03T07:32:00

I'm not sure what was happening. The brown.. things.. were moving but that's about it. Liked the music though.

Planetoids by Bloodyaugust 2012-04-30T19:46:00

Missing download link

Moon Base by morganquirk 2012-04-23T14:36:00

I got too frustrated to finish but I loved the concept.

These are your Friends by Farfin 2012-04-23T13:42:00

The girl animated really well and the graphics style is just lovely.

I grabbed the boat right off the start and nothing seemed to happen after. A bug maybe?

Gravity Sucks [WEB] by Nocturne 2012-04-23T13:20:00

It has great scaling and so far it's the only game where the music was actually good.

Stomp-A-Thump by OnionBlaze 2012-04-23T09:02:00

Some castles are nearly impossible to crush without damaging the forests nearby.

Bottlecolonies by tcstyle 2012-05-11T20:44:00

A very solid entry, appeals to the Carcassonne player in me. Couldn't beat your level 1 highscore though.

Most of us live in a tiny world by jeffz 2012-05-04T12:01:00

The approach to the theme is nice and original, but there are missing bits and pieces all around. I wish I could'v seen a slightly more polished version.

Calamity by jonnopon3000 2012-04-30T20:36:00

Navigating the world 'blind' is an interesting idea but either it's a tad too large or there aren't enough noticeable landmarks. I liked the music a lot but it didn't really seem to match the feel of the game.

Tiny Planet by CherryNukaCola 2012-04-23T09:22:00

It needs more explosions I think.

Space Bear by madflame991 2012-05-04T11:42:00

My biggest issue with the game is that wolf heads should be smaller than bear heads.

Poor Pluto's Revenge by DavidErosa 2012-04-23T23:29:00

Cool concept, I would'v liked to see more done in terms of enemy shot patters to spice things up a bit. Maybe in a post compo version.

Short Life in a Box by tequibo 2012-04-23T09:07:00

The mouse sensitivity seems rather off. Made it hard aimiing myself down corridors and jumping and the like.

NanoQuest by Mago 2012-04-27T08:56:00

Interesting idea though it gets monotonous quickly, there could have been so much more done with it.

TinyInspiration by Shigor 2012-04-23T14:17:00

I thought I could use the nail clippers to cut the brush to paint yellow to use as a wig to get in the house but apparently it doesn't work. The inventory is rather buggy can't get always get what I click on and sometimes I click things in the background through the inventory.

Maybe a walk through or a hint?

TinyInspiration by Shigor 2012-05-01T00:14:00

Went through it again, finished it this time. Cheers.

Tiny Adventures In SPACE by Jacic 2012-05-01T00:33:00

Unfortunately it was a bit too slow paced for me. Bonus points for mouth sounds though.

Pale Blue Dot by KevinWorkman 2012-04-23T22:56:00

My system sounds are messed up right now so I didn't hear anything butwas definitely nice ramming things with the planet.

Fancy Seeing You Here by sstrandberg 2012-04-30T20:22:00

It gave of a nice sense of loneliness. The neighbor kept teleporting around so I assumed he was evil and did him in the first time.

My only issue was fiddling a bit with the keys before getting used to them. I kept missing the clicks.

I want to turn the heater on by Andrew 2012-04-23T14:53:00

You're supposed to give Miguel food(in this case the fish), the pot is behind him, he'll give you that.

I want to turn the heater on by Andrew 2012-04-23T17:00:00

@Angrygeometry Thanks, glad you liked it. The item limitation is there intentionally as I planned to have a strategic-walking-with-item-swapping puzzle but I couldn't find a non annoying way of doing it.

I want to turn the heater on by Andrew 2012-04-24T00:19:00

It should be noted for all future players that the pot is the blue thing behind Miguel. Once you give him the fish he'll let you pass.

I want to turn the heater on by Andrew 2012-04-24T01:18:00

@oldtopman Excellent observations. The problem with background music is that I could never get it to loop properly so I just left it out. I'm honestly surprised I got sounds working at all (except for IE)

@Cake&Code yeah I noticed that it looked like a head too late and didn't have time to change it. That guy is supposed to be an anthropomorphic toe and the thing you took was supposed to be a hat.

I want to turn the heater on by Andrew 2012-04-24T20:16:00

@Jack congrats for figuring that out. You're now thinking with rooms inside your head :D

Everyone else, thanks for the good comments, and sorry for the occasional bug/glitch. I wanted the game to be more or less finish-able in under 4-5 min because I wasn't expecting anyone to play anything for longer, so that's part of the reason you can stumble along through it. It just takes longer that way.

I want to turn the heater on by Andrew 2012-04-26T08:44:00

Surreal whas what I was going for, glad I got it.

@Darien was only added to confuse and make people overthink ;)

I want to turn the heater on by Andrew 2012-05-01T11:19:00

@summaky that's probably the best compliment I could get.. EVER! :)

I want to turn the heater on by Andrew 2012-05-02T16:26:00

@mildmojo That was the original plan, but I couldn't get any navigation puzzle right and they ended up being too frustrating.

I want to turn the heater on by Andrew 2012-05-13T10:48:00

@KevinWorkman sorry about that, for some reason firefox hates the warp effects. Figuring out what must be done is part of the game ;)

Untitled, So Far by angrygeometry 2012-04-30T23:46:00

I couldn't figure out how to leave the house, thebed seemed to add/remove symbols from the diary and the tv area was the same all the time. (The static was blocking the second door).

Spoiler me so I can finish it :)

Overpopulous by Make A Game 2012-05-09T08:37:00

Unfortunately a bit slow on my machine, but I loved the graphics style and music.

UpVote by oldtopman 2012-04-30T21:13:00

Would be better with a field of blue arrows and navigating through them.

Mayor vs Aliens by Sheepolution 2012-04-25T18:20:00

Unexpected error when running the game :(

Slime Buster Micro by brenthamel 2012-04-24T20:00:00

Seems to hang after prompting me to press any key

Single Cycles by mildmojo 2012-04-24T20:31:00

It's deceptively simple, but getting the right tap-tap-erry is tricky.

Tiny World War by jimmypaulin 2012-05-01T00:19:00

I liked the graphics a lot but the game itself seemed a bit too easy. Maybe it was just the path I took.

A Tiny New World by Gameko 2012-04-24T20:09:00

Can you make a non hi def xna build for it?

Minikin by tummyache 2012-04-23T23:10:00

The sizes of swords are simply ridiculous which is always a good thing. I could out tank bosses though which is less good. Also nothing seemed to happen after I killed the hydra the second time (final boss fight I assume)

Dessert Planet by Darien 2012-05-01T00:44:00

Got 56, takes a while to get going but it does get interesting.

It's a tab by brackcurly 2012-04-23T13:01:00

Awesome idea,the character pixel was a little hard to see though.

Nobody by Yapikom 2012-05-03T07:27:00

Wobbly.... TOO wobbly...

Mini Marauders! by Blinked 2012-04-27T08:58:00

I got "Unexpected error when running the game"

Tiny Archaeologist by toaster 2012-04-25T17:28:00

I assumed the descent was building up to some huge runaway type thing or maybe a boss fight. I was left rather disappointed and irritated by the music. I did however like the graphics a lot.

Tiny Cavern by mipi 2012-04-23T09:28:00

I really liked he creature design. I wish there was more of it really.

Congratulations Doc, it's a shrink ray! by De10ter 2012-04-23T13:04:00

I walked right through the wall on the building to the right and couldn't go back, I like the nonviolent weapon though I was half expecting to be able to crush them underfoot.

The Tiny World of Buzz by callidus 2012-04-24T19:18:00

It took a while to figure out that some things are in fact obstacles, and that wasps can only hurt you if you're on flowers but once I got that sorted I made short work out of kiting the wasps and doing little drive by swoops of the flowers.

Core Buster by Maato 2012-04-24T19:01:00

A planet seemed to pop up after I already hit it and then I got stuck in it :) Not a bad idea though.

ARACHNID by BuffaloPhil 2012-04-23T23:55:00

It took a while to get used to it but not bad. I liked that I could save myself from falling by shooting a web at the tree.

Crimson Booties by Waynetron 2012-04-30T19:20:00

I'd have liked to have the dialogue options hotkeyed to the number keys.

Buggiest Game Ever by speciesUnknown 2012-05-09T08:30:00

A bit simple and nowhere near as many bugs as I expected.

Dunscape by Kane 2012-05-09T08:41:00

As mentioned, the combat could do with improving. There was also some issue with fighting in door frames.

Battle For 35 Leukothea by Rectifier 2012-04-30T19:43:00

My win console was a wee bit too narrow to play properly but I appreciate the idea.

iblic - I've been looking for ice cream by Nehmulos 2012-05-09T08:33:00

Couldn't move on Chrome on windows.

trapped. by noddy2006 2012-04-30T19:33:00

Dodging the other guys is really hard and ammo powerups are a bit too rare. The text was funny however.

LD24 — Evolution

Shit! It's evolving by fruitfly 2012-08-27T17:33:00

Seems to hang on the loading screen.

Natural Selection: Travel Agency by lightspeedlucas 2012-09-03T20:21:00

Seems I'm missing MSVCP110.dll

Unnatural Selection by gritfish 2012-09-02T02:39:00

I kept darLOSEing, mostly because the lose text made me chuckle every time I saw it. Nothing to do with me getting overrun by beavers. Nothing at all.

Evolutionator! by CataclysmicKnight 2012-08-31T01:50:00

A really fun twin stick shooter but the controls seemed reversed. I could play cross handed just fine, but remember that the standard is to have movement on the left and shooting on the right, that or provide the option to switch.

The Three Rituals by Birchmountain 2012-08-27T21:03:00

It seems a bit too random to be able to do much good. I either get slow creatures or creatures without any offense.

Battle Evolved by TobiasNL 2012-08-27T19:32:00

Really liked the effects. The maps seems a wee bit small though.

Sporee by tdsmale 2012-09-03T21:35:00

I disliked the lack of feedback I was getting during gameplay. It was just particles moving around.

Survival of Polyminos by Kalabasa 2012-08-27T11:22:00

Cool idea but explaining how my actions make the shapes evolve would help.

Jumpers in Love by Alink 2012-09-03T21:32:00

I don't think I've ever seen a level made out of entirely circles before. I like

Besugo by fanatiko 2012-09-03T21:18:00

I was a bit disappointed when I couldn't find bigger fish or changed shapes.

Mech attack by Spit Tex 2012-09-03T20:48:00

Too much minecraft and too little anything else.

Sphere by ccscanf 2012-08-27T17:49:00

An interesting take, but I'd have liked to move left and right as well.

Evolution Or Revolution by PTSnoop 2012-08-27T19:17:00

This should be in more sim games.

Blobosphere Evolution Zero by mortehu 2012-08-27T17:41:00

This was surprisingly captivating. The tutorial system is pretty good and non intrusive as well.

Volver by rhysvdw 2012-08-27T19:14:00

Some of the differences in weapons seem to be subtle but all in all the more stuff i picked up the poorer my weapon became. Must be bad luck.

Cubevo by NostraDamon 2012-08-27T15:08:00

Not bad, but it has some odd slowdowns and I got stuck in a bush at one point so i gave up.

Obsolete Upgrade by RARoadkill 2012-08-29T22:34:00

A bit too many moving platforms for my taste but i liked the idea.

Darwin Games 2012 by Bemmu 2012-09-04T14:33:00

A wee bit random but a nice idea in an evil-ringmaster-lounging-in-his-chair way.

Get the cake Cube Guy by tumoxep 2012-09-03T20:25:00

I walked beneath the second level platform for some reason and it still worked.

You Made them! by garygreen 2012-09-02T22:31:00

It seems a bit random, and I didn't feel I contributed significantly while playing. It could have been a random number generator.

What I did like was the control scheme. It's fairly unusual.

Amazing Neko Neko Shop by Yakka 2012-09-03T20:53:00

I didn't like that black kitties got a penalty. I also didn't like that my ctullhu kitty got a penalty. Otherwise it was more fun than I thought it would be.

Badass by Sos 2012-08-27T11:31:00

Finishing level 2 was the best part.

evolution of monsters by mohammad 2012-09-03T20:32:00

I would take a few steps then lose life and die horribly. Every time.

Move forward by michax 2012-08-27T19:46:00

The character would often spaz out and rotate in one spot quickly. May just be an issue with the flash version though.

Unstable Planet by HunLyxxod 2012-08-27T20:01:00

Is there a reason for the super-meatboy-esque way to finish levels or did i just get unlucky with mine?

Run and Transform by plule 2012-08-29T22:37:00

The jumps at the beginning allow for too little margin of error. I guess that's fine for hardcore running game players.

Terminal Illness by chorinator 2012-08-29T03:09:00

The controls were a bit too slippery to maneuver, and it was a bit difficult differentiating the types of cells, maybe a clearer distinction between good and bad powerups?

Cellulae by mariscal 2012-08-27T19:49:00

Happen to have an installer-less version?

kinetic dream by mdkess 2012-09-03T20:43:00

Was pretty fun overall, but the missiles seemed rather useless as they were often too slow to make any difference.

Abbadon by gustavodort 2012-08-27T20:18:00

As far as I know brushes are ok to use cause they are essentially tools.

UN-Natural Selection by Haddy22 2012-08-29T23:32:00

Nicely polished but I just end up breeding a single pair over and over again.

The bloody princess of Ludumia by khoa 2012-09-03T21:23:00

I keep killing everyone. Foreveralone :(

Evolization by arzi 2012-08-29T23:14:00

Ran out of food while running for my life. Could potentially make for a nice multiplayer game.

On the Origin of Block by savethejets1 2012-08-31T01:35:00

I don't think I've ever had so much fun playing tetris. Ok I know it's not tetris but you know what I mean

ROLL PAPER, ROLL!! by Lapinou 2012-08-27T11:19:00

More zen than I would have thought. Would be cool if the colors changed after each roll.

Alien Rockpool by DustyStylus 2012-08-27T20:28:00

I left it on attack and won. I'd have liked to see more player skill required but the concept is pretty good.

Reckless Abandon by clavicarius 2012-09-03T20:55:00

While I found the controls too much of a mess to deal with I did like the music a lot.

Unnatural Selection by pereubu 2012-08-27T19:34:00

Reminds me of an old spectrum game I used to have.

Existence : Evolving with Videogames by Richard Matey 2012-09-04T19:06:00

Each level seemed a bit too long.

Mutation Flight by PaulSB 2012-08-27T15:23:00

It wasn't immediately obvious what the evolutions are, but it had a nice bubble tanks feel to it.

The Chamber by yajtheman 2012-09-03T21:29:00

I'd have liked to see a bit more done with the puzzles.

Pinball Color by Ninjakannon 2012-08-27T12:07:00

I think there were too many colors to sucessfully be able to free balls given the inherent lack of control in pinball games.

GiRL2501 by braingale 2012-08-29T23:09:00

Cute roguelike, but the environmental collisions take most of the fun out of it.

Invasion by epriestley2 2012-09-02T22:26:00

It froze after the first plant spat out its seeds, but it's an interesting concept.

Unnatural Selection by goffmog 2012-08-27T20:42:00

I liked the concept but it got repetitive too fast. I did like how the various features started appearing on the creatures.

Scopes (Monkey Trial) Simulator by thedaian 2012-08-27T15:26:00

I would like to think that the various actions have different results based on the mentality of the people in each state, however I found it to be mostly random.

Vicariously by pdyxs 2012-08-27T18:03:00

I want to see this fleshed out more so I can play more of it.

Aniee by dacap 2012-08-29T23:18:00

I'm fairly sure I got the high score.

Thrust by bmfs 2012-08-31T01:38:00

Same issue except I'm in "gaming mode" whatever that means, and not in power saver.

Evolution of a monster by eld 2012-09-09T21:46:00

The song is absolutely lovely. I don't quite understand how evolution plays in though.

Geomancy by lathomas64 2012-08-27T15:31:00

I tried my best to hotseat with myself but wasn't sure how I can attack something.

The Balance by mr_Hk_ 2012-08-27T13:01:00

The only issue with this is the somewhat dull repetitive gameplay. Everything else was awesome.

Deerfeast Tribe by Detocroix 2012-08-27T17:46:00

I ran out of ammo and my soul got eaten :(

'The Neon Pink Philosophy' by Zed 2012-08-27T19:27:00

The voices are cool, but I found the score mechanic to be a little too unforgiving.

Plinko Breeder by Jedi 2012-09-02T03:01:00

The other pieces would clog the way much too often.

Genotype by Filth 2012-08-27T17:25:00

Would be nice to have some feedback on what traits you have/can get

Watercolor Wheel Evolution by tcstyle 2012-09-02T02:33:00

I'm not really noticing any difference in wheel size. The graphics were nice, more games should be drawn by 3 yearolds.

Assimilator by jonnopon3000 2012-08-27T15:17:00

Getting

load: class org.lwjgl.util.applet.AppletLoader not found.
java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader

The Debate by KevinWorkman 2012-08-30T01:14:00

This is... why didn't I think of it first? Cool concept though one does not necessarily disproves the other. Except in the US.

Meow for MUTATION! by marudziik 2012-09-03T21:02:00

One of the better implementations of genetics so far.

The evolution games / unnatural selection by Andrew 2012-08-27T11:50:00

@rhysvdw ah sorry about that, will be fixed in a post compo build

The evolution games / unnatural selection by Andrew 2012-08-27T11:52:00

@Zed I know exactly what you mean. The secret is using the landscape to your advantage.

The evolution games / unnatural selection by Andrew 2012-08-27T20:30:00

@josefnpat sorry :( I know that feel, this is the first LD I code on windows. I'll upload the standalone, maybe it works under wine.

The evolution games / unnatural selection by Andrew 2012-08-28T16:48:00

@Sergey Mohov I'll probably quote you on that.

The evolution games / unnatural selection by Andrew 2012-08-30T18:56:00

@Accidental Rebel that shouldn't be too hard, half their bodies are the head :)

The evolution games / unnatural selection by Andrew 2012-09-04T13:58:00

@marudziik it's not so hard once you figure out the trick to it. The various creatures aren't that smart

@Richard Matey it's just a spotlight object

The evolution games / unnatural selection by Andrew 2012-09-12T10:31:00

@hamster_mk_4 the sharks especially are not meant to be fought head on and you can generally circle around them, one thing you can do for kittens is jump over them as they charge at you, then see them circle around. Not entirely advisable though.

I Am A Tree. You Are Not. Ha Ha. by angrygeometry 2012-09-02T02:54:00

I am the king of bladders! As expected a nice bled of weird, inspiring and 'what on earth did I just play?' Is there any way of becoming a not-tree? Or is is a single ending?

Complexitivity by Accidental Rebel 2012-08-31T01:31:00

It's incredibly frustrating that it's first person. Oddly enough I find that to be a very good thing for the game.

Slime Fighter by brenthamel 2012-08-27T17:30:00

The music stopped looping for me but html5 would do that. I only got as far as the first evolution when I died but the repetitive combat got to me and I left it at that.

TamaCat by PohyCZ 2012-08-27T11:42:00

Same issue as Dietrich

Leap of the Lemmings by bigbazwa 2012-09-03T21:04:00

It would be nice getting some feedback on why some lived/died. I like how they have names though, makes me feel that much eviler for making them jump off.

Unnatural Selection by saint11 2012-08-27T20:13:00

I disliked that I was essentially reduced to a postman while the minion auto-kill would do a fine job clearing the levels without any input from me.

Evolve Larry by gregdevice 2012-09-03T21:11:00

Not enough room to fiddle around with all the crap flying around. I did like the art style and presentation.

Evolution Not Progress by saveferris 2012-09-03T21:07:00

A bit stretching the theme, but at least it works with sounds and everything!

The Falling by Erephy 2012-08-29T22:47:00

Why the refresh? The music was nice if a bit repetitive.

Encarmine by Sailerius 2012-08-29T22:57:00

While the art style and music are great it took too much automated text before the options came into play.

Dissolution by Sergey Mohov 2012-08-27T15:15:00

Took me a while to realize the color was killing me.

LD25 — You are the Villain

Stomp goats and insult the princess by Andrew 2012-12-19T13:20:00

@8bitDamage: see previous comment on how to get up there ;)

LD26 — Minimalism

Factory Consultant by namuol 2013-04-29T10:36:00

The only thing really missing is a fast forward button.

ABSTRAIT by Tkatchenko 2013-04-29T11:00:00

I agree that you should keep working on this, it has a ton of potential.

Mag by alexfalkenberg 2013-04-29T09:42:00

That was certainly intense. Has a ton of trippy-bullet-game potential.

Mini danmaku by CogComp 2013-04-29T17:46:00

The hitbox seems as big as the entire ship, which is itself larger than the space between the bullets. I think I'm missing something vital.

Kanvas Kombat by tnovelli 2013-04-29T09:39:00

The landscape reminds me of those old cartoons with fleas living on some animal or another. It's rather surreal. Adding idle animations as a nice touch, I wish there were some health indicators as well.

Slice by billknye 2013-04-30T14:14:00

I kept seeing xp values pop up but it wasn't immediately clear what that's used for (the items at the end of the level maybe?)

Def by pansapiens 2013-04-29T09:55:00

I managed to get to only 26 kills. I've found that the AOE tower seems slightly more effective.

It's a nice twist to tower defense, certainly preferable to having 50+ towers and more enemy types than you can count.

The Sentient Cube by Omiya Games 2013-04-29T09:48:00

The cube sometimes becomes unpredictable to control, but other than that it was challenging without being complicated and simple without being too simple. Nailed it.

Bipolar Bradley by cason 2013-04-29T10:54:00

Awesome idea. I like how they all just sit there and stare at you as you gun them down/hug them.

Mini-Malicious - when the bit bugs byte by multitude 2013-04-29T21:30:00

The boss seems to get disturbed regardless of my interaction. Am I missing anything or is it timed?

ppet -- a random tamagotchi permadeath sim by ede 2013-04-29T10:18:00

I couldn't figure out what the ball(?) does.

Minimalist Horror Story by MinionStudios 2013-04-30T22:57:00

The thing in the basement, was that the potato?

Grand Crusade by Jack Zackowitz 2013-04-29T15:43:00

I stocked up on gunners early and then nothing much happened as I kept clicking through. Maybe some more types of events could be an idea to spice things up.

Ablaze by ignifluous 2013-04-29T10:24:00

Plot twist: there was no passenger, it was you all along!

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-29T09:32:00

I like the use of colors and the concept, but the camera follows the character a bit too closely making it uncomfortable to play for too long.

PRISMA by Dark Acre Jack 2013-04-29T10:29:00

The red level outsmarted me. Will come back after the post-ld fatigue wears off and try again.

The Islander by Yezu 2013-04-29T10:04:00

The walking speed seems very slow, and I was never sure if I hit the enemies or if I narrowly missed. Either way fairly impressive achievement for 48 hours.

Black vs. White by lathomas64 2013-04-29T09:28:00

I wish there would be some indicator showing score/life

Winter's Bane by Winterblood 2013-04-29T10:50:00

It's a pretty relaxing experience. The movement speed feels a bit sluggish though.

Please Ignore The Dancing Llama by Zed 2013-04-29T17:52:00

Mmm..
mmm?
mmm!

Islands in a sea of blood by Andrew 2013-04-29T10:08:00

@Morgawr sorry I had falsely assumed that people are familiar with 4X games in general. I'll update the tl;dr section of this page ;)

@Brian Sadly no keyboard controls just yet. But I share your frustration regarding their lack. Will add them in the post compo version.

Islands in a sea of blood by Andrew 2013-04-29T11:21:00

@nicotuason it does if you select the enemy city

Islands in a sea of blood by Andrew 2013-04-30T10:14:00

@Dark Acre Jack that was the most diplomatic way of being told it's a horrible game ever! :D

@pansapiens there is a bleed dry button in the tech menu, but that only appears if you can actually afford the tech (need 5 blood on the settlement)

Battery by onzephyr 2013-04-29T09:35:00

Awesome idea and execution. I generally tilt my device the way the character is moving as opposed to the other way but that's fairly minor.

Nod by Rose 2013-04-29T15:34:00

This is beyond hilarious. I never knew nodding was so effective. I'll go practice right now.

LD27 — 10 Seconds

Time Tunnels by Thinkofdeath 2013-08-27T22:56:00

Nice idea, shame you didn't get to add more levels.

Specky by Rabbits... 2013-08-27T23:18:00

I liked the keyboard controls, I eventually settled on just 4 buttons so I'm not sure if it was necessary.

Four Bombs by Clavus 2013-08-27T23:35:00

Argh minesweeper! My nemesis!

Like a Lamb by dook 2013-08-27T22:34:00

It's rare that there are any games where mood is really applicable but this had plenty of it.

Xyloctopus by iterative deepening 2013-08-27T22:29:00

Sounds don't play on chrome and firefox nightly(latest). The octopus seems too hard to control as well.

Sands of Chime - Troll Games by hemlocksoames 2013-08-27T22:51:00

The sound got a bit repetitive and occasionally I'd get ping-ponged between two rooms, but otherwise it's a lot of fun.

Duel by zlowrance 2013-08-29T16:17:00

It would have been nice to have some indicator to your remaining health/number of rounds. If there was one I missed it.

You had one job by stewthepoo 2013-08-29T16:05:00

The graphics were awesome. I wish there were more things to do than hit the red button.

HeliHeart by Tokw 2013-08-27T23:08:00

The download links are still broken.

Granny Death - The 10 second buff game by Fluffy Tigers in the Sky 2013-08-27T22:43:00

I will probably have nightmares about goblins in berets tonight but at least it was worth it.

Until Death! by RennFarnell 2013-08-27T22:39:00

I expected bomb defusal games, but I didn't expect them to be so much fun. Or to have dynamic mazes. Good job.

Seconds by kevinAlbs 2013-08-27T23:42:00

By far the best use of the theme I've seen so far. Bonus points for the funny text. Looking forward to the cookbook.

Grab the Fat Guy by andre.smariano 2013-08-29T16:44:00

The collision seems off, I would run and jump through walls. The deceleration on the character could be higher as well.

GridBall by Tinard 2013-08-29T16:48:00

I'll agree that it needs a button to fast forward the 10 seconds. Missing jumps near the end is really punishing due to the wait.

Rob n' Chase by AIalumni 2013-08-27T14:39:00

The character was "teleporting" short distances back and forth whenever it would collide with something which made it hard to move around.

Tiny Arena by Dooleus 2013-08-27T23:46:00

Delightfully retro with pretty fun weapons. A selection of various arenas would have been nice.

Rogue Descent by jonnopon3000 2013-08-28T00:20:00

The collisions seem to be a bit off especially with the big white rectangles. At one point something purple came up to me and my health started dropping. We were overlapping(possibly?) but I moved slower and couldn't get away so I died.

Fire, Ice, and Purple by Andrew 2013-08-27T14:14:00

You click the middle mouse button and that's it. I edited the description to make it clearer. I've also added a video guide, hope it helps: http://www.youtube.com/watch?v=kNcYe4MW2M0

Fire, Ice, and Purple by Andrew 2013-08-27T23:56:00

@lordjosephdeburg I'll take that as a huge compliment. I loved the hexen games. :D

You can't kill the Devil. But your baby can by onzephyr 2013-08-29T16:26:00

That's an interesting kind of fishing. I was also not aware that babies are born with clothes.

i hate the dark by angrygeometry 2013-08-28T00:13:00

It's as surreal as I expected it to be but I'm also stuck at the phone puzzle. I'll check back later for the solution and will give it another go.

Out of Time by Mjiig 2013-08-28T00:24:00

My first reaction to catching the circles was to avoid the circles :P

It lasts longer when you're a genius by Darien 2013-08-27T23:13:00

Bonus points for relativity but everything felt so slow compared to how fast I was supposed to be going.

AGK 3000 by DevMax 2013-08-27T23:03:00

The webcam feed was pure genius. I wish there were more hacker-y minigames though.

LD33 — You are the Monster

Up & Away! by bytegrove 2015-08-27T06:25:00

A lot of what I was going to say has already been covered. I just wanted to say how much I like the main character's design.

Nessie's Buffet by swizzcheez 2015-08-24T02:30:00

I found it a bit tricky catching things to eat as they seem to be moving as fast as Nessie. Eventually got the hang of intercepting them though.

To The Rescue by mockthebear 2015-08-25T14:39:00

I hope you plan on finishing this up and posting a post-jam version. The art assets look awesome.

RODENT by notajetski 2015-08-24T03:08:00

I've had the same issue as cgmorton with enemies jumping off screen and having to wait for them to show up again, other than that it was pretty fun.

Soul Eater by Almax27 2015-08-25T14:51:00

Falling though the ground still happens. There's also a spot near the beginning where you can get stuck in a corner of the caves. When you first jump up/right. Other than that it's a solid entry. A way to heal up would be nice

Gargoyle Simulator by Raspadsistema 2015-08-24T15:23:00

Spamming a lot of smaller scares seems more effective than letting out a bigger one. Maybe some nonlinear scaling to the charge bar's effectiveness would fix that.

Seven.Eat.Nine. by thatwhichis 2015-08-25T04:42:00

Quite hectic and my reflexes are sadly no match. Consider this an official request for easy-mode.

Seven.Eat.Nine. by thatwhichis 2015-08-25T15:04:00

Easy-mode is sufficiently easy. Thanks :D

Road To Hell by Hyoga-3D 2015-08-24T14:38:00

The car stalled to a stop at he beginning (web player build) After a while it started moving forward again.

CthulhTunes by DaleP 2015-08-24T14:36:00

I'm not terribly musically inclined so I found copying the song somewhat frustrating. I do appreciate the idea and the squiggling tentacles though.

Starlight by interwebsninja 2015-08-24T14:50:00

A way to track down the creatures would be helpful. I flew around a bit and wasn't able to find anything.

Mornings of a Seventeen Year-Old Girl by Mike Mezhenin 2015-08-27T04:38:00

All I do just makes her look worse. I would be the worst 17 year old girl ever.

Soup by JoshDBB 2015-08-26T04:09:00

This was insanely pretty to look at.

Crazy Monster Drivers by shimage 2015-08-25T13:37:00

The bike felt a bit wonky to use. How do you speed up with it?

Consume by Rocketship 2015-08-25T06:33:00

Extra points for mood. I felt there could have been more done with the scenery though.

Orbit by roban101 2015-08-25T05:23:00

Aiming seemed a bit off. Took a while to figure out where missiles will go.

I am not a Monster by PurpleApes 2015-08-25T05:07:00

I wish there were some way to use that club.

HOMUNCULUS by headchant 2015-08-25T13:59:00

This was a ton of fun to play through. One thing I didn't figure out is if the color of the squares at the top is relevant.

Lair of the Scare by RockhopperGames 2015-08-24T14:59:00

It wasn't extremely easy figuring out when the knights are frightened, but it's a solid idea and that was really the only gripe I had with it.

Rampage Monster by ekajjake 2015-08-25T05:14:00

A continuous beam poweroup/alternate weapon would alleviate some of the frequent clicking needed on pc.

The Bed Was Cold by lectvs 2015-08-25T05:00:00

The one thing I'm most curious about is who wrote the note telling you about the key and medicine.

Alien Inversion by Voidraizer 2015-08-24T16:26:00

I collided with the shooting ship right at the end and lost my last swarm-ship. :(

Power Lich by rattower 2015-08-25T15:20:00

THe chess-piece style of the creatures is very fitting considering you're a lich and everyone is/can be your pawn.

Hellish Grind by Jeedan 2015-08-25T14:57:00

I went through a few waves. Does it go on forever or is there an end boss?

Eye In The Sky by djfariel 2015-08-25T05:10:00

Mad props to your visuals and music guy.

Something Purple by Andrew 2015-08-24T02:59:00

@notajetski I added a youtube guide to the easy ending in case anyone gets stuck. :)

Something Purple by Andrew 2015-08-24T15:08:00

@Gryll wating for the timers to tick down is actually one of the valid ways to reach the good ending ;)

Something Purple by Andrew 2015-08-24T16:02:00

@AndreSilvs Now that you mention it, I might add some stats for speed running/ most click-efficient carnage.

Something Purple by Andrew 2015-08-25T16:02:00

@Rongefilet true to life wouldn't you say? ;)

AM I? by DruhinM 2015-08-25T05:28:00

Lookit me! No hands!

They're Escaping! by DR_Humbus 2015-08-25T05:20:00

It's not playable.It's missing the actual unity file.

I HATE HALLOWEEN by Vaida 2015-08-25T13:32:00

Took me a bit to figure out the masks for the boss. Once done it was fairly straightforward. Loved the retro-beatup feel of it

Sobaken by A_K_ 2015-08-25T13:39:00

Of the things not already mentioned, I liked the health indicator being the lights on the monster's back. Uncluttered the UI nicely.

Bearzilla by iman1000000 2015-08-24T03:35:00

Roaring seems to kill people, but doesn't seem to do it every time. Am I missing something?

Psycho by WASDMagician 2015-08-25T15:05:00

Would be cool if the guards would react to their dead buddies.

Monster Free by Realize2D 2015-08-25T14:25:00

That crunching sounds makes it all so rewarding.

City Dragon Attack by Cervby 2015-08-25T05:34:00

I've been unsuccessfully trying to figure out if the people's twitching is synched to the music

RAWR by MrNyarlathotep 2015-08-25T14:32:00

I could stare into that laser beam all day. Looks awesome.

Monster Revolt by AndreSilvs 2015-08-24T14:27:00

A few other kinds of attacks and a way to heal up would be nice, but those are usually luxuries for players not monsters.

You Are Not What You Think You Are by Mister_Melon 2015-08-24T15:04:00

I was not expecting a narration. I got a narration. There was a bit of stuttering, but I understand time did not permit extensive edits.

The Dark Side of the Moon Prunes by purple_pwny 2015-08-25T15:11:00

While the game looks very charming. The waiting times are a bit too big. Is there any chance of uploading a slightly faster version?

Strider by CiderPunk 2015-08-24T14:46:00

The soldier sprites and sounds were very good. I hoped to be able to stomp them down with my giant mech-legs.

LD34 — Two Button Controls / Growing

Can't Jump by x92rwzb 2015-12-14T23:02:00

A lot of fun. Difficulty was just right. You should add a bunch more levels and keep working on it for a post-compo version

Avoid and Un-Avoid by Andrew 2015-12-14T03:35:00

Reisen: they're annoying on purpose. That's why you have the teleport functionality to get around them ;)

Avoid and Un-Avoid by Andrew 2015-12-14T03:43:00

gallerdude: there is. A sound effect plays and there's a visual flourish around your dot a second before you un-purple

Are you grown? by Rfdshir 2015-12-14T02:13:00

Is there any way to avoid the war scenario?

Wild Growth by Leon Möhring 2015-12-14T22:53:00

It was very zen and chill. Up until the last level where it just became frustrating due to the narrow passages and my tendency to over/under steer.