FoonLudum Dare ExplorerUsers → Falcon256

Falcon256

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCmCo
201121EscapeEscape the Dronescompo3362.632.322.633.113.112.741.501.63
201120It's Dangerous to Go Alone! Take This!Dodgeball Massacrecompo1602.832.503.252.913.001.573.002.38
201019DiscoveryAssimilation 4Xcompo673.223.173.113.563.111.941.382.3610

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Falcon256

LD19 — Discovery

Assimilation 4X by Falcon256 2010-12-20T07:10:00

I axed zoom as it was taking me too long. drag to pan is a good idea, I just hadn't thought about it. Ships pop out of your home planet every 10-60 seconds based on how big of a ship its making and the population level. I was going for a one button interface but edge scrolling in a window was a pain so I added the right click. Thanks for playing.

Assimilation 4X by Falcon256 2010-12-20T22:51:00

Lack of control seems to be a common gripe. I went too far with the idea of a simplistic interface. Next time I will allow the player to choose what to control and what to automate.

Assimilation 4X by Falcon256 2010-12-21T22:41:00

Sorry about the porting issues. I don't have a linux or mac box here to hammer these issues out on. I had some of the friendly folks on irc try it out for me on both and they were able to run it. Let me know if you get it figured out and I will make a note in the readme.

Assimilation 4X by Falcon256 2011-01-10T23:35:00

A little bit of interest is all it takes. Give me a few days and I will release a new version. lets say.. friday.
Things I will add:

Ability to que what ships you want built.
Individual orders for each ship and box selection.
Better scroll mechanics(might do zoom and object scroll lock)
Buildable defences.
Better feedback on things like ships shield radius, ship targets, nearby enemies, time left for construction.
Fixed physics tick (doh, at 10x speed no collisions happen right now!)

If I get motivated enough I will rewrite the renderer in lwjgl so I can do all kinds of goodies (like imbed it into a webpage and easy zoom or isometric view. easy particles and light effects...)

I will make a blog post and a comment here when it is ready.

Oh.. and I will probably make it far more difficult.

Assimilation 4X by Falcon256 2011-01-15T05:53:00

Well, I accomplished what I set out to do. The only thing I left out was the individual orders for individual ships. It didn't seem to fit the idea or pace of the game when I had it implemented so I axed it. I switched over to lwjgl and got it running in a jar finally. New controls are: zoom with mousewheel, scroll with arrow keys, 1-7 queues up different classes of ships (see ingame list) 0 clears your queue. r e w and q build each of the defence types that were available to the ai only before. See the ingame prompt when you place the cursor next to a planet you own. Fixed the physics system so collisions allways happen even if you speed it up (it does a ton of iterations and framerate will die, you have been warned. I even made it far more difficult. right now its packed for windows but I supplied the native libs required for each os.. just overwrite the dlls in the native folder with what you need via a zip compression utility.

Unless someone wants a special version of it made this is probably where it will sit. I have been working on other projects lately and when I am ready to present them they will be on my (as yet unused) blog: http://256games.tumblr.com/

LD20 — It's Dangerous to Go Alone! Take This!

Dodgeball Massacre by Falcon256 2011-05-02T22:54:00

Thanks for the info zzorn, I made some changes to the classpaths in the manifests. Both jars still work for me so I went kinda crazy putting the dependencies in places they shouldent even be looked for.

When you mention a script, Are you saying like a match file that opens java up wherever it is and sets the proper classpath variables and the like? I'm not sure how to set this up for anything other than windows.

This drives me nuts since my ld19 project worked fine for almost everyone. This one is much simpler.

Dodgeball Massacre by Falcon256 2011-05-02T22:55:00

Match file = batch file. .bat. damn no edit.

LD21 — Escape

Escape the Drones by Falcon256 2011-08-21T21:44:00

The drones can call in their friends when alerted and wander around the world. I think I might have toned down the difficulty a bit too much. The goal is placed randomly each game and sometimes it can be a bit far.

I haven't been able to figure out why the lag starts when the camera's FOV changes. It has something to do with Unity.

Escape the Drones by Falcon256 2011-08-21T22:06:00

Since I have a bit of time left I upped the difficulty to where there is at least a challenge (blame the girlfriend playtesting and loosing for the previous difficulty(yep I just got smacked.)) I also changed how the zoom worked. might lag a bit less.