Well, I accomplished what I set out to do. The only thing I left out was the individual orders for individual ships. It didn't seem to fit the idea or pace of the game when I had it implemented so I axed it. I switched over to lwjgl and got it running in a jar finally. New controls are: zoom with mousewheel, scroll with arrow keys, 1-7 queues up different classes of ships (see ingame list) 0 clears your queue. r e w and q build each of the defence types that were available to the ai only before. See the ingame prompt when you place the cursor next to a planet you own. Fixed the physics system so collisions allways happen even if you speed it up (it does a ton of iterations and framerate will die, you have been warned. I even made it far more difficult. right now its packed for windows but I supplied the native libs required for each os.. just overwrite the dlls in the native folder with what you need via a zip compression utility.
Unless someone wants a special version of it made this is probably where it will sit. I have been working on other projects lately and when I am ready to present them they will be on my (as yet unused) blog: http://256games.tumblr.com/