ToastBiome by tinyworlds 2012-04-28T19:31:00
Nice idea, but it lacks a little bit of guidance. At first I didn't really know what the goal was than I restarted it to see the instructions at the beginning and gathered enough wood to kill all enemies than I was a little bit lost because nothing special happened and I could run around harvesting stuff easily without being killed.
Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message.
The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones.
I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories.
The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system.
I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map)
I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.