Foon → Ludum Dare Explorer → Users → Nehmulos

Nehmulos

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsAscension Switchcompo5293.082.913.673.383.212.472.322.7947
201326MinimalismA Day At Joe'scompo6743.062.823.123.712.352.062.532.6722
201225You are the VillainLocal Mastermindcompo7671.752.672.1522
201223Tiny Worldiblic - I've been looking for ice creamcompo8632.002.132.763.331.712.852.0935

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Nehmulos

Nehmulos leaves an average of 8.2 feedback comments each event.

LD27 — 10 Seconds (8)

Timespunkers by BNeutral 2013-09-13T17:18:00

Glorious flying toasters.

Save me from your dream by LonelyTimeLord 2013-09-11T20:49:00

The Linux link is 404

Parallel Panic by Jyrkface 2013-09-11T20:48:00

Really cool level design and animations

Boom in 10 by okmmjyygv 2013-09-11T20:35:00

I'm honest, when I say was fun to play. I played and enjoyed all the levels. One of the best games I saw so far.
It's a very simple game done well.
I liked th graphics and the sound of the bomb ticking fits very well.

spoiler:
The first map with two closets where the guard's route is really short was very though in the beginning, but once I found out that I would leave the closet at the same position I entered it, it became possible.

Hyper Furball by DDRKirby(ISQ) 2013-09-08T15:15:00

Cool game. The music and the graphics are really good.
I disliked that the fighting didn't really get more complex through the game. So I was happy to get some more diversity once I reached the endboss.

Dungeon Crawling Simulator 2013 by MrBlade 2013-09-02T19:02:00

Nice short game. I like those simple console text adventures where you type everything you do.

The tutorial(simple) was a little bit annoying since it restarted on each typo.

The code could be a little bit more object oriented.
You should use some classes and the containers (lists, vectors) from the standard template library.
Though, I think this is better than what I would have been able to do after my first 3 weeks in Cpp.
Good job!

MadMarkt by methamphetabear 2013-09-02T17:29:00

Quite fun, really liked the controls and the camera.

SimDare by Michcioperz 2013-09-02T16:51:00

When I die from starvation I can keep coding eternally and no time will pass, that's pretty cool.

LD26 — Minimalism (6)

Minimalism by Mathias Olsson 2013-05-05T23:00:00

I can confirm that it works on GNU/Linux with open Java.
Would have liked more variety and levels.
Nice transitions in visibility and that overview in the end.
I found the music very funny, well done there.

Complete Revenge: A Hero s Journey by Nuclear_Hammer 2013-05-05T22:51:00

Sorry couldn't play it. It was horribly slow in Firefox (GNU/Linux).
In chromium it seemed alright, but pressing space caused the page to scroll down (disregarding of element focus), so I couldn't see the game anymore.

Super MiniMan by Alink 2013-05-05T22:41:00

Wow that's a great game. The landscapes are really cool. It reminds me a little bit of the Clonk mission levels, which is definitely a good thing.
I had a lot of tricking the stupid guard AI, the good placing totally compensated it's simplicity. Nice work!
Your tutorial is also very well done (something that's really to appreciate for LD games).

Mondritron: 2026 by Dotanukii 2013-05-05T22:06:00

It's sad that it's so short. Also the game gets hard pretty fast. I kept confusing the colors pretty fast in all that hectic gameplay. It would have been nice if it would have started very easy with just one color and added more with each room.
Though I must say that it created some nice moments:
running away with the last 3 blocks just a few pixels away form you, while you painc trying to figure out the correct opposing color.

Room by Magdev 2013-05-05T21:48:00

This game conveys true minimalism when it comes to explaining itself.
I played quite a lot of it and still didn't really feel like I figured everything out.
So a lot of my gameplay-time was spend trying different play-styles, to learn the game's rules (that's really roguelike).
Good job on the graphics and music they really build up some kind of mini-horror survival atmosphere.
I especially admire how you use rotation for movement animations.
Nice work.

Completely backwards by BNeutral 2013-04-29T05:10:00

Shit man, that ending 's deep...
Is there some hidden message in the white lines?

Well, at least it's very minimalistic.

LD25 — You are the Villain (5)

Super Villain Goat Hunter by Taffaz 2012-12-19T19:07:00

This game could really use some polish like graphical effects and sounds on hit.
An instruction, that I have to use the mouse to shoot (I though I had to use space, because the menu told me to). It is annoying that I have to click everytime I want to change my direction of fire.
I was also confused, that the goats seemed to have a random amount of hitpoints.

The killer-goat is a nice idea, but he was really easy to kill, since I could run away without him ever closing up to me, maybe a rushattack for the goat, or a stamina-bar for the player could have made it more fun.

I liked your water Animation and simple retro graphicstyle.

I hope this critique does not demotivate you, for a first released game (as you write in your post) this is already very good and I hope you keep your motivation to learn and improve your skills!

The Banker by qualia 2012-12-19T18:51:00

I really like your humor. I had a lot of fun with the dialogue and the choices provided. The walking was a bit boring. I'm sure you could write hilarious text adventures.

Kroc Le Vilain by DrGeraud 2012-12-19T18:39:00

That art is really amazing and I liked the idea of the Endboss helping the hero to finish him by himself.
It was a little bit hard, but very fun after I practiced the maps a little. This Ludum Dare has probably the most incompetent heroes ever.

Nemesis by dj_pale 2012-12-19T18:27:00

Nice idea, especially that you have to reunite villian and hero in the end and kind of prevent the hero from collecting gems.

The first lava level from the screen shot was really hard and took me a few minutes to beat. I also liked your jumping Tutorial boxes.

Copyright Criminal by BNeutral 2012-12-17T03:35:00

Really an amazing short fun game.
I really enjoyed it's great humor and the hilarious randomly generated Network and filenames. The graphics also have a nice style to them.

Sometimes it feels a little bit unfair when I just find way too slow networks, but as each game is very short it doesn't really matter.
I always get a thrill when I see a cop coming near.

It's a simple concept, but very well executed.
I really like this one. Good work!

LD23 — Tiny World (14)

Little Sheep by Merkurius Team 2012-05-06T17:57:00

This is amazing! The music, the atmosphere, especially the characters! Also some very nice graphics for the sun and a cool way the different planets feel (gravity, day/night shift aso.) I surely enjoyed it.

I'm on Linux and it didn't run using the graphical (open)java launcher but it worked by starting it from comandline with:

java -jar littleSheep.jar

(using openjdk java)

Zombie Fish by Ethanh59 2012-05-06T17:27:00

Fishy idea! I had a laugh when I asked myself: "WTF kind of projection is this?". It's really hard to do anything with this projection, but it fits to the game like fish into water.

The best strategy to win seems is to figure out how the uninfected fish swim an lurk on that postion until they come to be eaten.

Sadly I couldn't finish the game it has too much content! I got motion sick in level 4.

Atom Grid by Suyo 2012-05-06T17:17:00

It's really hard to learn and the how to play was a too big wall of text. I couldn't figure out anything. harder than the second puzzle, but that's probably just me being stupid.
I still think this is a lot of fun for clever people.

Well the music and the sound effects are really great! And the graphics have a cool style to them. The game is well done and looks very polished.

tiny hostile world by Akunate 2012-05-06T16:48:00

Could use some music and a score / time. I like that it get's harder the longer I play, even though that happens a little bit too fast if you ask me.

We're going to need another Gnomy! by Ghoul159 2012-05-06T16:35:00

Really great idea! Everything about this game is amazing, except that I always get slaughtered by the third wave and never survive longer than 74 seconds.

So Many Tiny Worlds, So Little Time by isNaN 2012-05-06T16:26:00

I really had some fun playing this game. This sound when you
collect these red dots is just awesome, it really kept me playing. The physics are really well done (are you using a physics engine?).

One thing I found annoying was that I could fly out of the screen. I had to restart the game 2 two time, the first time when I tested it and the second time when planets were introduced.

Mitochondrion by Rybar 2012-05-06T16:10:00

Nice greaphics, especially the background looks great. The movement was also very smooth and felt quite good.
I really liked how the bubble streched when moving fast.
The first level was fun and relaxing with these nice colors and the smooth movement.

1: hint when you lower the scale while shooting you should set the new position by using the center of the big bubble, otherwise it kind of moves up-left a little bit with each shot.

Sad that it's unfinished, I really would have liked to hear some matching music (or is it just buggy in chromeium?).

Tiny Apocalypse by JaydenB 2012-04-28T20:03:00

Kind of confusing I just figured out how to pass the main menu slapping my keyboard. Seems like the X key is used to confirm the menu. I also didn't get if it's a bug or a feature that I fall through the floor.
I'm on Linux and I launched it with love 0.7.2
I'm not going to rate this atm as I couldn't really complete it, because I always loos my fuel and fall through the floor off the map before I can reach a civilian, I'm probably just to stupid for this.

doggone by hazzen 2012-04-28T19:39:00

Worked fine for me on Linux with Chromium. I really enjoyed the introduction and the look of the terrain and blocky clouds.
It just lacks a little bit of a goal and gets boring fast after you ran around the small world catching the Frisbee a few times. Still very nice work for only 13 hours.

ToastBiome by kddekadenz 2012-04-28T19:31:00

Nice idea, but it lacks a little bit of guidance. At first I didn't really know what the goal was than I restarted it to see the instructions at the beginning and gathered enough wood to kill all enemies than I was a little bit lost because nothing special happened and I could run around harvesting stuff easily without being killed.
Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message.

The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones.
I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories.

The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system.

I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map)

I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.

Under the Glass by dxdydz 2012-04-27T14:49:00

I really liked the music and the color changing background it all matched very well an created a comfortable soft relaxing atmosphere. The fluent movement also contributed.
It reminded me of Osmos and snake.

I didn't really get bothered by the baddies on the edges, but I found it a little bit confusing that I could move outside the screen and get lost.
Maybe you should automatically turn around once you get out to far, so that you find your way back.
I also value that the game gets harder with time, or at least I felt like there were more baddies reporting in with time. Maybe I'm just getting paranoid when I gather lots of valuable score points.

At all it was a nice short fun game with a wonderfully balance atmosphere.

Save The Tiny Planet! by TinyPlatypus 2012-04-27T14:29:00

I was a little bit dizzy once it started and I actually just figured out how it's working once I got the spaceship parts. Maybe you should attach a small icon of the current item to the mouse cursor to make it clear that I'm interacting with things.

After all it was a nice small and tiny 'click anything you see adventure' with a nice intro and I enjoyed my second play through where everything was more clear.

Invaders From Space by smvilar 2012-04-27T14:13:00

I really had some short-time fun! The graphics and audio are really nice and I mostly liked how these spaceships crashed on the planet.

It was a little bit annoying that you are practically dead once an enemy reaches you, because you can't run away fast enough without running into others, but in the end it added to the playtime and I enjoyed the game even more once I finished charging the last tower.

Snowglobe by olav_st 2012-04-27T13:51:00

Hi, I'm sorry, but I can't start the Linux 64bit version.
I'm getting the following message:
./Snowglobe: symbol lookup error: ./Snowglobe: undefined symbol: _ZN2sf4Font14getDefaultFontEv
I already made sure that I have read/write rights and I'm running a x86_64 Ubuntu System.