FoonLudum Dare ExplorerLD26 → Mondritron: 2026

Mondritron: 2026

By cyberyeti

View on Wayback Machine

CategoryRankScoreCount
Coolness276
Audio4122.95
Theme4753.62
Fun6252.91
Innovation6403.02
Graphics6522.91
Humor7561.96
Mood7582.68
Overall7902.95

Comments

netgrind 2013-04-29 05:37

Small bug where the enemies never touch you if you don't move. What color destroyed what enemy confused me a bit at first as well.

visibleatom 2013-04-29 05:42

I actually enjoyed this game quite a bit. I'm surprised it was over so quickly. I feel that the controls could use a bit of tweaking, though. I didn't like having to tap the arrow keys every time I wanted to fire. I felt it should be more like robotron, where you hold down the direction and you keep firing non-stop.

philz 2013-04-29 14:18

It reminds me of Zombie survival type games, and honestly I never enjoyed those kind of games. The controls aren't the best. I would have liked if I could have used my mouse to fire at the blocks instead. This game needs more work, and it's overall and okay game.

slamblasta 2013-04-29 23:41

I LOVE color theory games! A really cool take on Mondrian's work too. I found it really difficult though.

jackspinoza 2013-04-30 00:18

pretty darn tricky, I liked the music and the colour opposites thing. good work

kingsman142 2013-04-30 00:21

It was a great game, but the controls were a bit different and it was hard to adapt to at the beginning because of the colors.

cloudiestnights 2013-04-30 03:29

Good use of graphics and sound, and I found the gameplay to be fairly unique and difficult for a shooter. Good work!

notepid 2013-04-30 09:02

Good take on the theme. Bit hard game to play. I believe the difficulty ramps up too quickly. Having a more slower introduction to colors and enemies would make the game more enjoyable. I like it though!

my-milked-eek 2013-04-30 15:08

Interesting concept, a bit hard to play. It gets really hard after the first level.

potentialing 2013-05-01 04:33

Nice game. The concept was creative, and the game was very active. I had fun with this one, and it had a nice atmosphere+music.

ethankennerly 2013-05-01 04:49

Shooting the complementary colors interested me. If you continue to develop this, have you considered slowing down enemies in the beginning?

cyberyeti 2013-05-01 06:44

Ya definitely, I'd like to make the controls better and create a more natural progression of difficulty and add more levels.

whitetigle 2013-05-02 12:05

I cannot rate your game since it's WASD. Could you add a ZQSD option or other key binding please?

edocentrique 2013-05-02 12:08

Very hard to play, but great potential !

superdisk 2013-05-02 23:40

It got tricky trying to match up the color with its counterpart. Also, the fading thing doesn't really work that well. Cool game anyways.

euske 2013-05-03 00:45

I need two more fingers to effectively play this.

leginar 2013-05-03 02:41

Pretty solid game. It would be nice if I could use mouse controls though instead of arrow keys

avidgamernino 2013-05-04 07:23

Its two hard at first, maybe start with just a couple colors and some instructions in game. I had to look at the page for controls.

zyxer 2013-05-05 21:08

Awesome idea. Using Mondrian's art makes for a great style and for a cool-sounding name. ;)

But my left and right hand coordination skills are just a bit too low to play this game. It would be nice if the first few levels started out a bit slower, so that even people like me would have a chance. :D

nehmulos 2013-05-05 22:06

It's sad that it's so short. Also the game gets hard pretty fast. I kept confusing the colors pretty fast in all that hectic gameplay. It would have been nice if it would have started very easy with just one color and added more with each room.
Though I must say that it created some nice moments:
running away with the last 3 blocks just a few pixels away form you, while you painc trying to figure out the correct opposing color.

kyyninen 2013-05-10 06:02

Game mechanic didn't work with me at all, I honestly just kept cycling through all the colours in hope of hitting the enemies with something effective! Maybe my brain just isn't wired up properly with my eyes and fingertips... Nice mood, nevertheless.

gamexcore 2013-05-10 19:27

Nice idea, but far too hard.

dremelofdeath 2013-05-16 07:01

Really liked this one, wish it was longer. I found that it very much rewarded button mashing. Good work!

yoni 2013-05-16 21:12

I could not get past the second level, and it took several tries to beat the first. It's too hard :(

Regarding the opposite color mechanism, while it's intriguing artistically, I think it unnecessarily adds to the difficulty of the gameplay. I ended up mashing space and trying to hit enemies with all possible colors because I would never remember which color is the opposite of which, except black-white.

Also, the first time I played this I hit "start" and I did not know what to do to beat the non-black enemies. On-screen instructions would help, or just lose the "rules" button - show the rules as soon as "start" is pressed (or even better - in "real time" during a sloooooooow and easy tutorial level).

The "rooms" in the background were very interesting artistically, and it's a shame I couldn't get to see much of it!

commanderstitch 2013-05-17 00:21

The concept is neat, kind of reminded me very vaguely of ikuraga, but heh, i destroyed all the levels and finished! xD I thought it was funny by the end as i was just spamming every color and killing all of them. it was like shooting rainbows.