Foon → Ludum Dare Explorer → Users → visibleatom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Wait for it... NOW! | compo | 1074 | 2.65 | 2.41 | 3.23 | 3.21 | 2.13 | 2.09 | 1.73 | 2.25 | 70 |
visibleatom leaves an average of 37.0 feedback comments each event.
LD26 — Minimalism (37)
Color Blind by Alec Von Arx 2013-05-03T16:26:00
It does get frustrating trying to judge the color value of one pixel, but it's a good game. Is it actually possible for colorblind people to play this?
Life by caporaltito 2013-05-01T21:48:00
I liked the concept, but what I could do seemed also to be a bit confusing. I was trying to 'collide' with other lives/people to see how we would interact, but apparently that's not possible. Also, sometimes I would grow so faint that I just lost myself and had no idea even what square I was (even with the arrow). I'd love to see a v1.1 (with perhaps an ESC key for easy exit)
Soldier of Yellowism by ovenchips 2013-05-01T16:43:00
For chrome users, at least, be sure that you notice that little popup that shows up at the top of the screen asking to disable the mouse cursor, otherwise you won't be able to turn around completely.
Prisma by sophron 2013-05-01T16:33:00
Your links are all pointing to the source zip. You really should at least fix the web link to point to your game instead of relying on the description
Mondrian's Frogger by doobdargent 2013-04-30T23:41:00
I liked the use of the Mondrian landscape in your entry. Just wish the high scores didn't go away with arrow keys; I'm usually mashing them when I die.
Colors by oyster_crusher 2013-04-30T21:38:00
I'm not sure if I cheated, but I basically ended up using player death as a way to get past the bridge level.
hru by gilmore606 2013-04-30T17:36:00
great game. Sad that you couldn't get gamepad support in, specially with the tease of it accepting the 'A' button to start :)
Extruder by bitbof 2013-04-30T17:01:00
Fun game. I think it's definitely something that you should consider working on and making more levels. The changing walls added quite a bit of challenge.
Potato Dungeon by _Rilem 2013-04-30T15:09:00
Best game so far. Really done in just 72 hours? That's amazing.
DeaN by Sakuyan 2013-04-30T01:00:00
Someone tell Dean that he could avoid a lot more people if he stopped walking :P
Monoboy by jhrrsn 2013-04-30T00:41:00
At first, I thought it was a cookie. Then, I thought it was a deformed moon. Then, I saw what it was...
Great game, though. I liked the concept, I dislike the 'up = continuous jumping' that so many games have, but everything looked top-notch.
Join by Perry 2013-04-30T00:31:00
This was a really great entry. It fit the theme in a fantastic manner, and everything felt very polished. I managed to beat it, was a bit disappointed that all it did was wrap around, but ... well, but I guess that's part of the theme :)
IMBARINTH by brookman32k 2013-04-30T00:14:00
I think that emotion! No link!
S by rodrigomotta 2013-04-30T00:13:00
Same as others. Will rate when I see a link :)
Approximately pi over two by Cryovat 2013-04-30T00:10:00
I don't know if this is on purpose, but as SOON as I hit the 'squiggle' level, the entire tab CLOSED on me (the Chrome tab running the game). That's a very drastic way to say 'game over'.
DE-REZZED: Survival by playvue 2013-04-30T00:06:00
So a couple of bugs.
1) I had an enemy player literally put a wall OVER MY WALL without being de-rezzed.
2) when turning, it seems to pick a spot in an unseen grid to perform the turn, meaning that I can never be certain where I'm turning. So I turn X amount of pixels ahead of where I am.
Friendship in a Post-Apocalyptic World by marnaouf 2013-04-30T00:02:00
I barely didn't make it, the blue dude's house was at 4 when I did manage to get them together.
Kall Me Krieg by rhysvdw 2013-04-29T23:57:00
nope, no link. Please update links so we can actually rate :)
Mandala by arrogant.gamer 2013-04-29T18:02:00
It's hard to judge, based on the core mechanic of the game. I saw a house, and a garden, and talked to an old woman (who was not on vacation). Hard to tell which choices might be going away soon.
PLOG by Gungnir 2013-04-29T17:59:00
This was a pretty fun game. Easy to grasp, good mechanic. Wish there were more shapes, and perhaps some trickery involved (like two shapes coming at you very close to one another)
GUtGD by Crefossus 2013-04-29T16:59:00
I'm not sure if I'm missing something. So, controls are up/down (took me a few deaths before I figured it out). I got all the speed-up objects, avoided all the triangles, but then, I just drift off into space? I go past a giant block, then I see ramps (that I can't get on), and then...nothing?
Sociales Santillana by Ithildin 2013-04-29T14:58:00
I had to freeze time and work on it for quite a few minutes before I FINALLY understood the rules. More explicit animation would've helped immensely. Colors were changing all over the place and I had no idea why some clicks were working and others weren't. It wasn't until I started to imagine the animations that things clicked.
Ok, so if anyone else is as stuck as me: look at the first screenshot of the submission. The only valid move is to click on the orange block right above the center and then click on the red block above it. That will SHIFT the entire column UP. Then, the orange blocks will make a 'C' shape (as the orange block will connect to the other two orances in the L shape). Colors will change to fill those gaps. There are no other valid moves.
When you click on a color that's adjacent to it in the same 'ring', you're trying to ROTATE the entire ring. You can either have 3 colors connected in the same ring, or 3 colors connected in the same stack.
Suggestions: Add rotation animation. Make the shuffle automatic when there are no more moves. Perhaps add a perma-hint mode, where clicking on a block shows the valid moves it can make, and ONLY the valid moves it can make.
Zombie Blocks Attack by hgouveia 2013-04-29T14:36:00
I like the concept and the look, but it seems that I could easily find spots where all I had to do was not move, not engage the zombies, and they'd never be able to reach me. Also, the green boxes were NOT clearly ammo until I ran out of bullets :)
Formless Reliquary by PsenFilip 2013-04-29T14:30:00
446, 14. A couple of those were because I turned my head away at the wrong time.
The Minimalism Quest by Pol 2013-04-29T06:56:00
Very good graphics. A bit morbid at the end. No one can say that they're being surprised by a penis, though: it's right there on the first screenshot.
With The Wind by GameRespect 2013-04-29T06:48:00
You know what would make this like 100 times better? Making the window bigger. Not making it bigger, and keeping the square small, I mean make it BIGGER. It's very claustrophobic to play this tiny game in a huge browser window.
Otherwise, I liked the idea. It's simple, it's fun. It's basically Brownian motion in action :)
Or am I thinking of Zero-point energy?
AlterSpace by guestcheap 2013-04-29T06:42:00
Jumping seems bugged after moving cubes in edit mode. Whenever I exit edit mode, I often simply cannot jump anymore.
hunter hungry by Jonathan Whiting 2013-04-29T06:34:00
I didn't finish it. I wanted to, but it's so late and I have so many games to review. I gotta say, I really want to finish this game. I couldn't find any bugs, the level design is good, the theme is brilliant. I would love to know what tools you used for this game.
Bonk by tove 2013-04-29T06:15:00
I get it, but at the same time, it stops being a game after 10 hits. Everything is black, so ... it's impossible to see paddle or ball. I don't think stereo headphones help me at all at this point.
minimalism by tchagnon 2013-04-29T06:13:00
Same thing Test User said. Considering the background is white, the color outside the app is white, it makes it VERY hard to know how much time you have left (web version)
Mondrianism by Jezzamon 2013-04-29T06:00:00
I like this very much. I felt the music soothing, and the Mondrian theme very well done. If you keep working on this, a small (time-delayed) shaded hint to show where the current block of color could move would be a great addition to avoid user frustration.
I didn't have any problems after I read the tutorial :)
Mondritron: 2026 by Dotanukii 2013-04-29T05:42:00
I actually enjoyed this game quite a bit. I'm surprised it was over so quickly. I feel that the controls could use a bit of tweaking, though. I didn't like having to tap the arrow keys every time I wanted to fire. I felt it should be more like robotron, where you hold down the direction and you keep firing non-stop.
min-max by tgwozdz 2013-04-29T05:28:00
I enjoyed it. After failing once, I had no problems understanding how to proceed. I think that it's a bit too random as far as how zones get created, so it's easy to click on what USED to be a closed zone except one of the edges JUST went away this frame. It took a few tries until I realized that I COULD overlap without game-ending penalties.
I didn't play enough to see whether there's a 'success' condition. What happens if you fill up the entire screen? Victory dance?
Mondricraft by GAFBlizzard 2013-04-29T05:19:00
I liked what you can achieve with this. Maybe have a tutorial/cheat sheet sidebar? The commands were really hard to remember, and losing your image every time you checked it out with Q is rough.
Mondrian Click by CherryNukaCola 2013-04-29T05:12:00
I hit 27 once I realized what was going on (didn't read instructions in submission page). There seems to be a bug in the click-detection, though, as many times I had both the crosshair AND the mouse pointer on a yellow dot and it took multiple clicks to get it to register.
Jetpack Cube Man by TrentSterling 2013-04-29T05:07:00
Well, it's an unfinished game, and will rate it accordingly. The floor looks great, though. Keep it up, there's a game in there to be finished.
OCDC by roaet 2013-04-29T03:56:00
I cannot devote the time needed to try to complete this. Some puzzles seem really hard (I had to stop at level 12). I do like it, and I might come back to it later.