FoonLudum Dare ExplorerUsers → rhysvdw

rhysvdw

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperMoth extractioncompo2763.663.663.913.984.033.524.303.63
201326MinimalismKall Me Kriegjam
201224EvolutionVolvercompo5542.652.302.112.263.322.3341

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rhysvdw

LD24 — Evolution

eukaryotic. by pinkmonkeyhead 2012-08-29T03:47:00

Nifty game. I had fun building my cellular fortress. I got too cocky and got destroyed.

Mad Scientist Monster Maker by frosty 2012-08-28T04:35:00

Hey, that was great. The audio and screen shake really made your actions feel epic. The retro art style worked really nicely too. There is room for improvement in the game play however, I just felt like I was going around aimlessly smashing everything. When you get shot it's not a big deal and there aren't many different strategies you can use. Great work.

Volver by rhysvdw 2012-08-28T03:24:00

Hi everyone, thanks for playing.

@AdventureIslands unfortunately I only tested this in Chrome over the weekend. It seems it doesn't work very well in other browsers.

@hirsh No, every bullet does the same damage. In retrospect I should have made the damage change with the size.

@Andrew Your weapon just becomes "more like" the weapon you pick up. So if you have a fast weapon and pick up a slow one your weapon will slow down.

Volver by rhysvdw 2012-08-29T04:35:00

@lurkingshadow
The bullet size, speed, acceleration, spread and firerate all change. But the damage does not. So the effectiveness of weapons does change. I wanted to do more but time didn't permit.

Volver by rhysvdw 2012-08-31T04:02:00

@Accidental Rebel
At first I thought that was a strange comment, but I guess it is not clear enough. I will consider how to communicate more information through the behavior and appearance of the pickup when I work on this again. At the moment you have to look at the weapon of the enemy before you kill them to gauge how its powerup will mutate your weapon.

Vivere by Tkatchenko 2012-08-29T06:16:00

If you put their speed on zero it just turns into a big incestuous orgy.

EVILUTION by GothFraex 2012-08-27T11:54:00

So many enemies that are unavoidable. It's a bit overwhelming. The visual style has potential.

Eden by BumpkinRich 2012-08-29T01:21:00

Very attractive and well executed game. I had the same problem with the controls, but got the hang of it after a bit. Nice work.

GONADS by madlee 2012-08-29T02:08:00

Sounds like the idea had potential. The graphics are nice. Not really much more can be at this stage.

Inu No Ongaeshi by Shmarah 2012-08-29T02:43:00

I'm impressed by your writing and how polished this project is. However the dialogue went on for too long without any control from the player... There were many times where I'd have liked my character to have behaved differently. It felt a bit like a linear story with a few token options tacked on. Nonetheless, good work.

Psychiatric Evaluation by ConflictiveLabs 2012-08-29T01:56:00

That was great. the pixel art was fantastic, and I loved the rogue and text adventure references. However, it was very frustrating that very few commands were recognized in the text adventure mode. I didn't manage to escape, I spoke to the first two ghosts but couldn't work out how to say the password or get to the third ghost.

Evolving Threat by JokerDen 2012-08-29T02:04:00

Sweet graphics. I loved the bloody face. The gameplay was a bit lacking though, every level felt the same. Powerups and more interesting enemy behaviours could help.

@Sergev this is not a roguelike!

Caveman's Quest for Food by jfroco 2012-08-29T04:01:00

Cute. It's a tad frustrating but the graphics are nice.

Species Hunt by Frib 2012-08-27T12:01:00

I felt like I was really there!

The evolution games / unnatural selection by Andrew 2012-08-27T11:47:00

Cool, that was fun. I couldn't change weapon on account of not having a mouse wheel on my laptop though.

Evolution by faijdherbe 2012-08-29T01:40:00

Fails on Ubuntu:


Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LD24Evolution.main(LD24Evolution.java:32)
... 5 more

GIFT by jellonator 2012-08-29T01:35:00

An impressive amount of content for 48 hours. I liked the environment, and the game is very polished overall.
I do have a couple of criticisms, however; The bullets can be very hard to see against the backdrop. Also, there always seems to be only one very obvious way to progress through the level, which involves standing still deflecting bullets.

LD26 — Minimalism

Kall Me Krieg by rhysvdw 2013-04-30T04:11:00

Sorry guys... It was in the form but didn't appear on the page. Strange... Link is here now.

minimaliZm by nek 2013-05-03T08:28:00

I'm having trouble figuring it out. I'm pressing and holding z. Sometimes I get a snare type sound. "Bright lines" comes on and off. Are there more controls?

LD48 — Deeper and deeper

Holey Hell by managore 2021-04-27T01:41:58Z

Oh this is really great. Tight scope, easy to understand, nice mechanics (esp. the ground wobble). Well done. That's a lotta stars from me.

Endoparasitic by miziziziz 2021-04-26T02:45:59Z

Mind blowing work. Elegant and creepy as hell. It's also very intuitive and you tutorialized it beautifully. Must have been a long weekend. I'll be keeping on eye on your socials.

I hit a bug where, after entering a map, my revolver appeared to be full (when I expected to have to reload it) and then when I went to fire it was click, click, death.

Also mouse wheel was an odd choice to open a menu... Would be especially confusing for anyone rocking a touchpad.

The Descent by iovorobiev 2021-04-26T08:44:04Z

I'm not cut out of this, went insane on the first map. Apology for frustration accepted. That said, great presentation and it's an idea that makes sense. Would be nice if there were more possible solutions for (or less shuffling of) the earlier levels!

Reach the Core by kavehes 2021-04-26T09:48:52Z

Wow, great game. The driving and drilling feel great. The sprite animation, level and track marks are spot on. It's a crying shame that you didn't get around to audio or a proper win state. I think an interesting extension to this would be to allow the player to speed up so that they can balance their risk/reward. Reminded me a little of some of the maps in Grip.

Space Dig by Lawrence 2021-04-26T05:40:22Z

Wow this is a really nice and polish title. Piloting the ship feels great, and I love the drilling mechanic. Minor quibble that "esc" during the space station menu doesn't close the menu, it exits the game entirely. (I do this in my jam game too, but it's worse when there's UI on screen and so much time investment.)

I will probably play this one some more after I try some more titles.

Ancient Civilizations by ForeverTrash 2021-04-26T04:27:11Z

A bit of confusion around controls and UI but in the end I got the kick back with a martini (with a bit of help from the developer in Discord). It's a lot of moving parts for a small jam, so no shame it not nailing everything.

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-04-26T03:45:50Z

lol this is very similar to my entry. Nice one, love the voice acting... so satisfying.

Dwarven Delver by cavedens 2021-04-26T02:39:18Z

Nice sprite work. Feels like there could have been a game there with some more thought and mechanics, but right now it just seems to be about finding a straight line to travel down so that you don't randomly die on each map.

Also I kept going to the middle of the screen to get the red gem that "appears there", and I have no idea how the boulders work.

Red Archer by BadPiggy 2021-04-27T12:43:32Z

Strong concept with great visuals. I actually think this is a great entry (and I've rated it as such) despite the list of complaints that I'm about to drop:

The gameplay felt a bit clunky... I think it would have been greatly improved if mouse-down turned on slow motion while drawing the bowstring, and mouse up fired the arrow. Also having "fire" double as the fly-to-enemy was often surprising when I was trying to line up a second target and would suddenly get pulled away. I tried playing without slow motion the first time which was basically impossible--the enemies are move way too fast for the arrows (which are unaffected by slow mo). Mouse speed was also way too high, although this mattered less using slow-mo as I had all the time in the world to line up my shots. A longer music loop would be nice too (but i get it, we're not necessarily musicians haha).

I think with a bit more time you could have developed this into a really fun game, but for now I am left imagining what could have been.

Art carries it though. Love that red/green combo.

Ziggurat by nethead 2021-04-26T08:55:05Z

Absolute banger. Big indie energy. You got so much mileage out of the range of tiles and the music. I think it's hard to nail the "deep introspection" theme without getting the aesthetic perfect, which you've done. Probably my highest rated game so far. Just earned yourself a twitter follow too. :-)

DeepTris by hilkojj 2021-04-26T10:04:27Z

Okay wow this rules. Super polished and fun game. I was surprised when I realized how it works and how _well_ it works. Music and visuals are super tight, truly an impressive entry.

Had a poke through the repo and noticed that your history goes back a couple of weeks, but I guess this is all non-game-specific engine work? Is it your own engine?

Pond-zi Scheme by Fatebreak 2021-04-26T03:29:43Z

Hey there, decent little entry. I definitely had to read the "how to" as the mechanics are quite obscure. Tried to go in cold a few times before I realized there was a guide. I think the timer counts down waaaaay too fast and there's not enough feedback when it's low or you get a strike. My eyes are concentrating on the maze and then suddenly I've got three strikes and I'm dead. Still, it works and it's a game w/ music, audio, graphics and working mechanics, so good work.

Doodle Dig! by romich430 2021-04-26T08:32:28Z

Hey there @romich430, your itch link is dead so I can't play your game!

Umbra by Zettabit 2021-04-26T05:47:22Z

Hey this is a solid entry. Kind of felt like very a simplified minigolf. It was a bit too easy to just blast through the whole game quickly, and I had expected to be able to stab things (given that I was a sword), but all in all I think it's a well rounded and decently polish experience for a jam entry.

Jung Guns by vickles 2021-04-26T04:05:26Z

Beautiful art... Extremely difficult game. I got up to the egg timer guy in about 5 attempts. I felt like the psychology theme could have been explored a bit more deeply in the dialogue, but I like direction.

DeepVirus by LeSaintBiscuit 2021-04-26T09:36:37Z

Hey, super novel concept and pretty well executed. I was intrigued, but tbh I didn't really understand what the goal was (despite it being explained at the start). Still gotta commend you for execution of a very abstract idea. Great mechanic exploration for a jam game.

(Oh also you should disallow fullscreen with alt+enter, I did that at first and then went back to windowed when I saw the message about window position.)

Wagon Stack! by daquxxn 2021-04-27T01:54:45Z

This is a really nicely polished and complete entry. Nice music, the wagon movement looks nice, and I love that you added confetti when you pass the finish line. It's quite an achievement for 48 hours. I think it would be a good game for a young child, but doesn't offer much mechanical depth for someone like me. It's very obvious what the best strategy is and requires almost no effort to complete. I didn't once miss a wagon buffer, for example. The only thing I couldn't work out was how to get coins when they're lined up on adjacent rails. Solid jam entry nonetheless.

P.S. I don't think you should be distributing your game in a RAR file, it requires software that people don't necessarily have on their computer. Generally should try to make it as easy for people to play as possible.

Paragon by LakshyaIsAGod 2021-04-26T03:32:05Z

You've got a new error now... 'Failed to load mono'. Maybe try testing your build before you upload it?

Rope Down by Wunarg 2021-04-26T09:18:12Z

I really like this concept. Unfortunately the performance hinders the feeling of free-swinging physics. The miniscule graphics are a bit of a problem, but I kind of liked the clarity of the bright colored tiles.

Last Star Legionnaire by Pirate-Rob 2021-04-26T03:12:09Z

Wow, such an ambitious game. The graphics are truly gorgeous: Title screen, ships, characters, all of it. Love the sci-fi/bronze age theme. Also the modular ship system is interesting. I love that the damage in the ship combat layer is reflected in the platformer layer.

In-ship combat is really weird (just tapping shield as you approach the archer). Both the platformer and ship controls are really slow and hard to use. Also on my second run I ended up dying because I couldn't identify which ship was mine in a cluttered battlefield.

You should really upload this game to Itch.io or share some social media links here or something so that I can follow you to see what you do next.

Animal Hotel by JCLeung 2021-04-26T11:59:41Z

Very cute! I also found that I was able to make $$$ from putting many animals in the same room. They didn't mind at all!

Deep into the vibe by Ariorick 2021-04-26T10:44:37Z

Well, this is a strong entry for sure. It looks and sounds gorgeous. I found it very frustrating to get the timing right though so I gave up after stepping on them repeatedly. Nonetheless it's a high rating from me!

Moth extraction by rhys_vdw 2021-04-26T08:29:18Z

Thanks @tim77, I'm glad you enjoyed wangling your noodle. The moth code can be found [here](https://github.com/rhys-vdw/ldjam-48-moth-extraction/blob/ce291bb335f491fef337db17d67f49fbe8d83518/Assets/_Game/Scripts/Moth.cs#L42-L67). It's all fairly simple and modeled in Unity's 2D physics engine. The moth is constructed from 2D capsule colliders connected with motorized hinge joints.

moth2.png

The wing speed is determined by a sine function to give a flapping effect, as is the wiggling of the body. The "flight" of the moth (once freed) is entirely emergent from the counteractive force of its limb movement and tail wiggling, there is no gravity to overcome.

Moth extraction by rhys_vdw 2021-04-26T13:36:59Z

@lawrence haha, sh. Don't tell anyone about the self-ejecting moth. 😉 I'm relying on the player to push it in!

I agree about the moth behavior but it took me so long to actually beat it the first time during the jam that I was terrified of changing anything after I'd proven that it worked.

I don't think this is a game that needs to be revisited but given more time/less laziness I would have liked to have made it less predictable. Thanks for the feedback.

Moth extraction by rhys_vdw 2021-04-28T01:36:01Z

@nyanpierre https://youtu.be/N8RwzE0_XmU

Moth extraction by rhys_vdw 2021-04-28T04:40:46Z

@quite-good Do you mean it hurt your ears or you liked it? Volume's probably a bit extreme in retrospect (just played it and nearly blew my own head off).

Moth extraction by rhys_vdw 2021-04-28T14:24:36Z

Thanks for the stream @kuviman. <3

Moth extraction by rhys_vdw 2021-04-30T03:35:00Z

@silkypantsdan thanks for the feedback. https://github.com/rhys-vdw/ldjam-48-moth-extraction/issues/1

Moth extraction by rhys_vdw 2021-05-01T05:45:58Z

@felo07 only once, not much to it!

Moth extraction by rhys_vdw 2021-05-04T11:39:24Z

@badpiggy yeah, it is meant to be annoying. Nothing fun about a moth in the ear. Thanks for playing.