Flight Terminal Assistant by Benjamin Gare 2025-10-10T22:25:32Z ♥ 2
Hey! I played your game on the stream, and now I am back to rate it. I just noticed the game is written in C which for me would be a huge challenge in itself, so kudos for that!
When I replayed it off stream I didn't have bugs (as usual right, live demos never work) and was able to end shifts. I saw there are stats in the end that show you how many people are happy, etc.
I think it would've been awesome if the game shown whether the person is happy with the rebooked ticket or not (even just a text above their head would work).
Other than that, as I mentioned on the stream: the main part of this game is to bring the power to the person sitting at the screen to decide the destiny of people, and this game gives it, so great job with focusing on the right thing and finishing the game in time.
I hope to play more of your games in future, and now I am super curious about what else could be built in 48 hours using C language!
LD59 — Signal (9)
Follow the signal by cupofmilk7 2026-04-27T11:33:27Z ♥ 2
I also did and "almost card" roguelike about a lighthouse, only there you control lighthouse rather than navigating to it.
I love how progress is visible, as other comments noted and love how you can turn signals into other stuff, duplicate it, etc. The combos feel really nice.
Can't also not mention the art - the game looks and feels cool, absolutely love the low framerate animations.
On the constructive side: I constantly felt that I am lacking attack signals, because of that the game felt longer than it probably should be. It's like playing tank class in RPG: you can't kill anyone, but they also can't kill you. However I acknowledge that game balance is incredibly hard and delicate thing, and given the tight timeline you did great job with what you have here.
And a last thing: I wonder who is the player and what kind of signals they send to attack enemies? I wonder if the player is a ship and sending some kind of radiowaves, or are they another monster and attack with screams so that other enemies run away? I feel if you give this a spin some of the aesthetics might change depending on the narrative, deepening the atmosphere for the game.
Link the Shrink by TOSHIY 2026-04-27T10:19:32Z ♥ 1
I didn't immediately understand how to play, but once I did I got hooked! I wanted to share my results but when I saw numbers on screenshot, I decided not to :) It is meditative and chill experience, the game is well polished. In-game tutorial would help immensely here, it will be shame if someone drops the game because they didn't understand how to play!
This Is Fiiiiine by mitur 2026-04-27T09:50:06Z ♥ 1
I love the idea, feels pretty unique for this jam! Visuals, audio and humor all work together very well and the progression feels nice with superheroes unlocking with every new level.
There are few technical problems I encountered here and there, and I wish I was able to revisit the newspaper, as it goes away and then I can't find it anywhere. But apart from that really enjoyed this, great job!
Radioblet by Dwang 2026-04-24T06:37:53Z ♥ 3
Had the same issue as other players where I didn't understand what exactly I should do to pass the levels. I saw the comment about shield, but I don't understand how to activate it? I have skills upgraded, but don't see any button or interface that shield is active.
Despite that the game looks beautiful and the sounds are pleasant!
Tiny Signal Lost by Strega 2026-04-23T18:51:58Z ♥ 2
Really loved the change of pace in the last level, fun challenge!
Enjoyed the whole playthrough, well done!
Echo Chaser by Verbante 2026-04-23T18:10:11Z ♥ 1
Love it! I had constant feeling that I missed a turn somewhere, but then I saw the guy in the end and was like "oh, hello!" :)
Sacred Bleorgan Artifacts by marudziik 2026-04-23T15:13:55Z ♥ 1
Nicely scoped entry!
It took me some time to get it, but when I did, I had quite a bit of fun playing it.
At first I played without sound and completely missed the signal indicator in the bottom and thought the goal of the game is maybe to evade humans and stay in the circle. Then I found the signal indicator but was thinking the circle is the zone I should stay in (you know, like in battle royal games). But then I accidentally went over it and realized it is not dangerous. After that I was able to play properly:)
I enjoyed the balance between staying on one place and become closer to the goal vs play safely but risk the timer. I like the animation of the screen of "the employer" and generally how the game looks. It is very fun to see how these annoying humans fall.
I'd love if the lives were restoring between levels, but maybe it'd make the game too easy. At the same time in this case maybe you can give less lives?
Checkers: Under the Radar by Placeholders 2026-04-22T06:52:00Z ♥ 2
Nice spin on the checkers! Love the unusual take on the theme as well
GraveBell by Flinge 2026-04-21T20:46:23Z ♥ 3
Enjoyed playing it and really appreciate that it’s playable on my tablet :) Fantastic visuals and sounds.
It felt that I never have had enough time to fix my graveyard - I constantly needed faith to keep spawning more undead and all my time was spent between bells and a holy site.
It’s nice that the units are introduced gradually, I think an interesting idea to explore might be to give the player choice of bells to buy instead of upgrades to the parameters, letting them "build a party" during the game.