Wandering Soul by negator2vc 2019-10-08T18:20:43Z
Excellent graphics, but the gameplay is not very exciting.
Foon → Ludum Dare Explorer → Users → GreenRadiation
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Glory to YSS! | jam | 248 | 3.82 | 3.76 | 3.52 | 4.06 | 4.15 | 3.84 | 4.38 | 4.18 |
| 2025 | 58 | Collector | 👥 | The Collector’s Due | jam | 26 | 4.24 | 3.72 | 3.56 | 4.13 | 4.55 | 4.20 | 4.58 | |
| 2025 | 57 | Depths | 👥 | Apprehension | jam | 83 | 4.09 | 3.79 | 3.17 | 4.01 | 4.17 | 4.25 | 4.15 | |
| 2024 | 55 | Summoning | 👥 | Soul Weaver | jam | 56 | 4.21 | 4.03 | 3.88 | 4.58 | 4.24 | 3.66 | 4.10 | |
| 2023 | 52 | Harvest | 👥 | Cultist Garden | jam | 232 | 3.74 | 3.14 | 3.69 | 4.20 | 4.51 | 3.56 | 2.12 | 4.15 |
| 2022 | 51 | Every 10 seconds | 👥 | 10-Second Mechanism | jam | 522 | 3.57 | 3.40 | 2.90 | 3.59 | 3.94 | 4.05 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Chtonic Arhipelago | jam | 143 | 4.00 | 3.70 | 3.29 | 4.25 | 4.24 | 4.62 | ||
| 2021 | 49 | Unstable | 👥 | Highdepth | jam | 1013 | 3.31 | 3.10 | 2.60 | 3.22 | 3.42 | 3.57 | 3.57 | |
| 2021 | 48 | Deeper and deeper | 👥 | Immersion of the obelisk god | jam | 2.25 | 1.75 | 2.00 | 1.00 | 3.25 | 4.00 | 1.50 | 2.25 | |
| 2019 | 45 | Start with nothing | 👥 | Eidos | jam | 736 | 3.26 | 2.84 | 3.39 | 3.47 | 3.44 | 3.26 | 2.61 | 3.52 |
| 2018 | 42 | Running out of space | 👥 | Lost Station | unfinished |
Excellent graphics, but the gameplay is not very exciting.
Nice game! Funny idea, good humor
Epic game, but quickly getting boring. Add some feedback
Really fun game! Think about single-shot weapons and armored enemies.
The game feels very fun and enjoyable. Great sound design, the squeaky people are pretty funny
Great graphics, good work on effects and glow
Fun game, although the music and surroundings seem extremely cute and relaxing for a situation where you have to clear buildings :D
Oh, this is the same Chernobyl game that the posts were so about! Pretty hard to figure out what to do, but the graphics look nice and fun
Beautiful game. The controls are a little unfamiliar. It would be interesting to see the development of similar mechanics
It looks great. I would be interested to see the development of such mechanics
I really like the soundtrack and the sounds. They make the game a lot more fun.
The game is just great. The gameplay is fun and the graphics are very nice! Not a great variety of rvags, but still generates tactics. It would be better if bonuses worked longer
Great game mechanics! The game lacks a little bit of sound and speed
Cool idea, although I had to fiddle with the controls for a long time :)
Very interesting concept, although the control of the ship is a little strange. Cool water simulation and atmosphere!
Cool graphics, but the game just lacks some music. A simple free soundtrack would greatly improve the perception of the game :)
The game looks great, although it takes some time to get used to the gameplay
It's a wonderful game. Nice and relaxing atmosphere. The hiccuping photographer amused me a lot :)
Cool, I love card games. Especially with such good visuals! Would love to play a game like this, but in a refined form. The concept clearly has plenty of ways to expand.
Not bad mechanics. It's great that in such a small game in such a small amount of time to put a good narrative.
Great sound design! The idea with the cardboard world and characters is also very interesting, a nice experience of being in this nice, burning world :)
Wow, very nice game. The atmosphere is mesmerizing, I love games about fighting with nature. It’s a pity there are problems with randomness: already in the second race, all my adults (including daughter who just grew up) became old and I could do nothing but watch the defeat. But the mood of the game is still cool, great job!
Hey, this game is really cool, pulled me in for a ton of time. The graphics and dialogues are great, had a lot of fun. Great work!
Wow, amazing visual style! The idea and mood of the game is also very cool. Deserved 5 stars.
Funny game. Levels are passed only if you act as optimally as possible: there is no time even for a second of rest :)
Cool idea! It's a bit difficult to understand the mechanics, but when you understand how the game works, it becomes very easy to win.
Nice game! One-way doors and invisible death is an interesting concept.
Great job, the game is easy to control and well addictive
Very cool game. I'm not a big fan of rhythm games, but I got a lot of satisfaction from this one. The presence of a voice acting combo was especially pleased :)
Wow, this is a really cool game. Interesting mechanics and well done levels, great job!
Beautifully executed design, it's a pity that the game is short
Good game. Cool music, simple but fun gameplay. Design well polished, great job!
Hello everyone who came to play our game! The web build is having some issues right now, so I've uploaded the game to itch.io for now. There will be not very good picture quality, but in 7-8 hours I will connect a separate server, and it will be much more pleasant to play. For now, you can try the desktop version of the game, or play it on itch.io, the compression did not mess up the files too much (especially if you play in full screen). Thanks to all! ^-^
I uploaded the game to the server, but, unfortunately, I could not fix the quality. So if you play, the best graphics in full screen mode ;) @fishy-f1shy @poboy Thanks a lot for the feedback! UPD: Hooray, I finally managed to load the game with normal compression, so the graphics quality and performance will be noticeably higher!
I managed to beat this game, and it was HARD. The game has a very cool style and interesting gameplay that suits the theme perfectly. Sometimes the character passed through the walls, besides, the non-obvious control and death at exactly the moment when you kill the enemy caused frustration. In any case, great job!
Well polished game but restarting the level every time is an annoying mechanic. Anyway, good job!
Great graphics, but my PC (RTX 3060) gets really hot :D The idea is not bad, but when an exploding ball is against you and you are not given weapons, it is almost impossible to win
A well polished game with a cool visual style, although it's easy to play if you have at least a little shoot-em-up experience. Good job!
Wow, the game is just amazing. Great concept, very addictive gameplay. Win the game without cheating :D Great job and well deserved 5 stars
Wow, the atmosphere and fear in this game is at an excellent level. Great job!
It's unusual, so much so that I'll have to give it a like.
Brilliant game! The graphics, the computer voice, the gameplay, and the polish are all done just fine. It would be very interesting to see the development of this idea. Great job!
@conciliated @renneberg @zluca @fuse-in-a-bowl Thank you very much for the feedback! Unfortunately, there wasn't enough time to edit and polish the gameplay, so the delays between moves slowed down the game a bit. Also, due to time constraints, we had to abandon the already implemented features, as we did not have time to fix them - for example, cultists could get sick and their abilities were inactive until they were fully fed for a month to be cured.
Hi all, the server we were hosting the game on crashed - the web version is temporarily unavailable. We will try to fix the server, at the same time I will upload the game on itch io
UPD: I uploaded the game directly to the ludum - everything should work (better include a full screen)
A simple game, but also very nice and pleasant. If you figure out how to play, it's easy to score 113 food, and I realized that I can't even finish the game. Anyway great job and good polish.
Wow, the game looks and is implemented just fine. I love how good the minimalistic graphics look in this concept. Great job!
Yay, I won this game! It makes you grind a bit, and lacks an earlier notification when the vault is 90% full, for example. Anyway, great job!
This game is relaxing, a nice feeling when you clean up line after line. Good job!
It's not too bad, although collecting showers from cars isn't very intuitive. It also took a long time to get used to the controls in isometrics. Anyway, good job!
Wow, this is a very polished game! Unfortunately, it plays rather slowly, and the very small sprites make it hard to understand what's happening on the screen, but I enjoyed the game. Anyway, great job!
It was fun, though it didn't fit the theme. Anyway, good job!
Interesting game, although personally it took me a while to figure it out. The art doesn't match the background a bit, but the gameplay is interesting. Great job!
It's very nice, hand-drawn style fits this game well. Nice work
Wow, I didn't expect such quality from a game jam game. You've achieved wonderful sound design and music, and even the plot turned out completely differently than I expected. Great job, 5/5!
This is a very hilarious game. And it's very cool that you have your own engine, which you even managed to port to the web. Great job!
"Wow! We accidentally created a very similar drawing mechanic in our games! :D Cool game, but it's a pity it's not very clear how to draw one of the symbols, which, apparently, is supposed to spawn a bomb - I personally couldn't figure it out. Anyway, great job!"
Cool game idea. I noticed that many at the game jam have turned to drawing mechanics (us included). Great job!
Cool game! The dialogues and gameplay are quite original. The game has quite noticeable artifacts from neural network art, but otherwise, it's great work!
Lots of Iscription vibes :D Cool game, you've done a great job!
Fun game! Unfortunately, the game often glitched and the enemy wouldn't spawn, but when there were no bugs, it was fun to play. Besides, I really like the concept. Great job!
Cool game, although it's hard to understand the properties of the spells. Decent graphics, but my fairly powerful computer starts to overheat from such a game :) Anyway, great job!
Cool game! It's very impressive that the game was created on its own engine, everything is implemented quite well. The game mechanics are quite engaging, it would be great if there was more content. Great job!
Nice little game, it was fun to play. Good job!
It looks like your web build isn't working. I encountered the same issue when I tried to submit mine to Ludum Dare. Check the guide next to where the build is attached. As for the game, it's a pity that so few levels were implemented. It would be interesting to try more. Good job!
Cool game. It was hard to figure out what to do at first, but in the end, it was fun. Great job!
The game has a very cool graphic style; it would be great if there was more content. In any case, good job!
Very cool game! There's a game called Textorcist with a very similar concept. In any case, you have a well-implemented project. Great job!
The game looks very beautiful and cinematic. It would be great if there were more puzzles and they were more complex. But I really liked the section with the "feeling ball." Great job!
Fun game, it's a pity that it lags significantly even on my powerful computer. In any case, it was very fun to play. Great job!
Wow! This game is very engaging and funny. You've put in a great effort and came up with an original concept. Great job!
Wow! You put so much effort into this game. It's so pleasant to play; the mini-games are made very tactically, I really like them. Unfortunately, I got stuck at the part with the sugar, but ultimately, you did a great job!
Wow! How much work you managed to fit into 3 days. That's a huge amount of effort. During the game, error messages kept popping up when making selections, but it didn’t significantly interfere with playing. It was fun. Great job!
Lots of Iscription vibes :D Cool game, although the mechanics are quite simple. Great job!
I didn't understand at all what to do in the game :D If you leave a more detailed comment on how to play or what to look for, I would be very happy to come back and try the game.
Wow! Amazing graphics, I really like it. It's a pity that your art gets blurry in full screen. I really liked the idea with the main mechanic. It seems like such a simple idea, but I haven't seen it anywhere else. Great job!
Fun game, it was enjoyable to play. It's a pity that the style of individual sprites doesn't always match each other. But overall, it's great work!
Wow! Very cute game. I like the creative levels and ways to solve them. Puzzles and platforming are in perfect balance - not too hard, but not too easy either. Great job!
I don't know why, but the spell effects that are used don't really work on the enemies. Besides that, the idea is very interesting and it's evident that a lot of effort went into the game. I like the idea of creating spells through keyboard input. Great job!
The web version of the game isn't working. In the Windows version, the mouse often doesn't click the buttons. In any case, the mechanics are interesting. Good job!
Cool game, especially for your first time. It's a pity that neuroart is used in the game along with pixel art. Anyway, great job!
I really, really like this game! Cool idea and quite a decent implementation - my keyboard often lacks the tracking for so many simultaneous presses, but it was still great fun to play. The text and dialogues are very funny. Great job!
Very interesting game. It's fun to run from hordes of enemies, pity that our character's damage isn't very high, I would like to help my ghosts more :) Great job!
Very addictive game, although if you spam goblins, it becomes quite easy. It would be great if the graphics matched better and there was more content in the game. In any case, good job!
Very cool game! Amazing atmosphere and work with music and sounds. I just don't understand why the jump mechanics are made so inconvenient that you just need to press "up" again. But the presentation of the plot and the atmosphere are at an excellent level! Great work!
Cool mechanics and animation of using this thing. True, my computer is overheating a lot from this game, although the graphics look quite low-poly. But the idea of ​​the game is quite original, great job!
Very interesting mechanics and connection to the theme. Sometimes it feels like a card battler :D Great job!
This game has a cool atmosphere, a little sad the corridors are too long. But otherwise it's a great job!
Very interesting game, I stayed on it longer than I thought. Interesting mechanics with a combination of digging and fantasy, although I still haven't figured out how to combine items. In any case, great job!
Very cute graphics, the game is made with really fun vibe! Unfortunately, a bunch of small bugs made it a bit difficult to play. Anyweay, good job!
Very nice art, I love this style of pixel art. True, the physics-based gameplay was a bit difficult. In the end, I built a huge economy and built myself a path from blocks of earth, between which I climbed on 1 board, because building a path from boards seemed almost impossible to me. Anyway, great job!
Such incredible graphics and immersion! It's done perfectly. Unfortunately, it took me a long time to figure out how to play, and that spoiled the experience a little. But otherwise, great job!
Wow, such a cute game. Very nice mechanics and well polished, although it took me a while to figure out the controls or the tutorial hints. Great job!
Very nice game, full of nice references. Finally, I can give the "humor" column a high rating :) Great job!
Great game, I really liked the graphics and the variety of boss attacks. I was able to win in 45 seconds. I see a problem with the balance of the game, that the player has too much health. I just go towards the boss and hit him, taking all the attacks. The dash can be used purely to sometimes dodge his attack close to him, so that he does not throw you back. But in general, the tactic of an absolutely straightforward tank attack works completely without problems. In any case, great job!
O yeaaa, I love Minesweeper! But I really, really missed the ability to open a cell diagonally. Very often, mines block all paths horizontally and vertically, and there is nowhere to go except diagonally, and because of this, you have to act at random. And when you are at level 8 and lose because of randomness, it does not bring much fun. But otherwise, great job!
Cool animation and stylization, but at the beginning of the game I had enemies spawn twice directly on me, causing inevitable damage. Anyway, good job!
This is such a gorgeous game, very, very similar to Darkwood. Everything is done perfectly: atmosphere, sounds, combat, graphics. This is definitely 5/5, excellent work!
I'm so glad you got a good result in the end! Great game and well-deserved 11th place in Mood!
Wow, very interesting game. I love such cute pixel art. Everything is well put together, great job!
Fun game, everything would be very good, but the camera sensitivity is too high. Otherwise, great job!
Wow, this game is so cool! The movement mechanics remind me of Death Stranding :D It's really hard to walk and watch the monster at the same time, and at first it wasn't clear that the monster stops when you look at it. But other than that - the tutorial, mechanics, sounds and graphics are just great! Good job!
The game is very awkward to control, but I really liked the gameplay and the idea! Great job!
I reached the edge of the map in the first minute and fell down - while falling, I was gaining score :) Overall, shooting at robots is fun, although it would be great if they spawned outside the player's camera. Good job!
This is my favorite game in this jam so far! Great original idea for mechanics, great execution, sound design, polish - it's just a great job!
I found a pickaxe, returned to the rubble at the beginning and my character does not want to clear it. Is he stupid? :D Then he jumps into a black hole with a sign "dangerous", without even trying to check the depth of the hole. I'm not surprised that he imagines a monster with such big hands. But seriously, great job! I like the idea that the monster only moves when you are not looking at it
Cool game, although for some reason I didn't have sounds - if they are not in the game then it's a pity, they were really missing. Also for some reason my score is not saved between levels, although it seems like I'm leaving on the elevator. Otherwise everything is done well, it's quite fun to play. Great job!
Wow, so many Ultrakill vibes! The game plays great, although I would like to better understand the location of enemies around, plus personally I had some problems with mouse sensitivity. It's really cool that the "bad" graphics are so well played out by the plot, a great reason to give the graphics 5/5 ;)
Good job!
Funny game, too bad it's so short. If I understand correctly, the maximum score is 1600? :) Great job! Screenshot_13.png
Very nice game, very polished! At first I didn't understand that I needed to navigate by the arrows for oxygen, and because of this I went down very quickly. In the end I only took oxygen once and immediately finished the game. At least it seemed to me that there was only 1 level in the game. Very cool graphics, I love this style, and the design is very well maintained. Great job!
The sudden transition to combat was very unexpected :D Good job!
Interesting game! It's cool that it's made entirely in Python. The shots are barely visible on the screen and it was a bit unclear what to do with the gray wall until the game made me break it. Good job!
When there are so many sprites at the beginning, it's really hard to remember the images.
It's also sad that the bot plays rather poorly—if you, as a player, make obvious mistakes and clearly highlight identical cards, the bot never exploits these weaknesses and doesn't even notice when it opens cards successfully. Personally, it only managed to pair me a few times; I can't imagine how long it would take for the bot to win.
But the idea is original, and the execution is decent. Good job!
@jasminej2003 @melomaner
Many people are asking about the game's theme in the comments. So here's my (the game designer's) comment. Honestly, the theme is "Collector." And I find it uninteresting that everyone is creating games about collecting things. Collecting trash, collecting souls, collecting rewards for completing levels. 95% of games are literally about anything, because absolutely every game has a moment where you collect anything. Absolutely every game fits this theme. But we wanted to implement something that would be truly deeply connected to the game jam theme. And if we're talking about "Collector," I think it's quite important to have some kind of collector in the game. Again, to avoid being trivial, it's much more interesting when the collector isn't the main character, but someone else, on the other hand. So we can watch someone else collect something, and we're just a pawn in their game. That was our idea around this theme.
It's a lot of fun to play, and the music fits perfectly. Unfortunately, the first few times I tried, I couldn't throw trash cans at all—either a bug or something else—restarts were necessary, but once the colliders finally started working, it was quite fun catching them. It's a great combination of mechanics, and the online scoreboard is also awesome. Great job!
A comical and absurd idea, but executed very well! It's hard to run without overloading your computer, but overall it's a fun game. Great job!
The game is tough, and it's unclear how to properly dodge enemy and turret shots if this is supposed to be a DOOM/Boomer shooter. It's also really missing higher fire damage and the ability to adjust mouse sensitivity. Otherwise, the game is great, great job!
The mouse sensitivity is incredibly erratic. But the gameplay concept is very interesting. The drag and drop is a bit clunky, but overall it adds a special flair to the gameplay. Great job!
It's so sweet that we're bringing the cat to heaven. The cat's texture looks great. And the final cutscene is awesome. It's a shame the gameplay is a bit repetitive, but still, great job!
This game is clearly inspired by Inscryption :D
My computer (which is quite powerful) instantly overloads and starts freezing just when I launch the game. Everything looks great, and I'd really like to try it, but I guess I won't be able to play it and rate it yet :(
Great game! The only problem I found was that it's a bit difficult to adjust mouse sensitivity from the menu, as you have to return to the game every time. Also, the minigame with the letter-balls that appear sometimes creates letters that disappear really quickly—even if I can still touch-type and manage to press them, I don't know how regular players feel. But I liked the jokes in the description of death. At the very end, though, I activated some soul, but the minigame didn't appear, and I couldn't do anything—I couldn't exit it, even after the timer ran out.
But overall, the game has great graphics, a good style, and humor. Great job!
The cutscenes are so hilarious. The game is so fun and the concept is great, I really loved how you pulled it off. And the character designs are so cool! Although it's a bit hard to figure out how the damage is calculated. Anyway, great job!
Damn, it's sad you didn't finish the game. It looks promising, but there are so many bugs, it's hard to play
I like how you implemented the bites as a button press. The game is unfortunately buggy, but the gameplay is quite fun, and I enjoyed playing it for a while. Great job!
You can fix the web build pretty easily if you just create an archive without the inner folder, and just start with index.html at the root.
The game itself is simple, but very cute. I love it! And the art style is awesome. Great job!
A very interesting story and such a cool connection to the Collector theme. Great job!
The final joke on the victory screen really hits home...
It's a little difficult to understand how the prices change, and what's the chance for horror games to do anything (and what effect does the verification skip have?). But otherwise, great job!
OMG, 3GB for game in LD....
The scene I saw barely resembles what's happening in the screenshots. It's sad you didn't manage to finish the game in time, but from what I can see now in the latest build, it looks pretty cool. So, well done!
Great game, a short tutorial would be really helpful. It's also really hard to read the notes because it's so clunky while you're reading, and the text is hard to read. The models and graphics look good, although my fairly powerful computer gets really noisy when I run the game. But the atmosphere is great. Anyway, great job!
The card art is fantastic, it's a shame it clashes a bit with the UI. If you make them consistent, it would be especially beautiful. The gameplay is also interesting, although the mechanics were a bit difficult to grasp at first. Also, my fairly powerful PC got incredibly hot and noisy while playing your game. But otherwise, great job!
Wow, this is some seriously high-quality UI and polishing. Incredibly cool work in just three days! But there are so many mechanics, the tutorial is overwhelming, and it's scary to even start playing. Anyway, great work! Your game has definitely piqued my interest enough to continue playing. I also send a like for political hints ;)
It's a cool game, with beautiful animations—but I can't get past the third broadcast. It keeps giving me the game over. Is that how it should be?
But otherwise, the animations are really cool, and the sounds are funny — great job!
A fun top-down shooter, everything is well-polished. Enemies miss very often if you move in a zig-zag pattern:D Anyway, great job!
It looks fun, but I'm not sure how the controls work. Could you describe how the game works in the comments?
The game has an interesting graphic style, but it would be more convenient if the default language was English: after all, almost the entire platform is in English.
It takes a long time to read until the first selection options appear :) And it's missing different sounds for different events, as is usually the case in novels. But otherwise, you've done a great job, well done!
OMG, this is super fun. A really cool visual novel implementation. What does the soda can do? Can you interact with it? Generally, should I try pressing anything other than the steering wheel and dialogue options? There are so many buttons everywhere and it's unclear whether they're pressable. Anyway, the game is really fun, great job!
It's hard to move the character when there's such a delay between clicks. I'm a bit used to classic games of this genre. The mechanics are well-implemented, the graphics are also stylized, great work!
Wow, this game has incredible graphics! I really love the vibes and animations. The gameplay is also interesting, although it's hard to figure out what to do at first. The icons depict mushrooms, but you have to interact with more than just mushrooms :)
Great job!
Such an amazing and cute game! I'm just having trouble understanding how exactly the final signal percentage is calculated. It seems like the shorter the distance, the better the signal, but on the other hand, the line is the minimum possible distance. Anyway, it was a lot of fun! Great job!
I fell in love with the concept of this game, but it's so hard to figure out what exactly to text the girl and when her reaction is normal and when it's not. I know it's somewhat realistic, but the lack of clear feedback on how I should act, as well as when a situation is abnormal and when it isn't, makes the game really difficult.
But the concept is hilarious and brilliantly executed. Great job!
The cutscene at the very beginning is incredibly beautiful. And the graphics in the rest of the game are great too. But it's unclear what the hand abilities do (besides the first one). The third one slows down enemies, I think?
In any case, great job!