albyk 2021-10-04 23:35
Cool Game with nice graphics, music and mood, the moving blocks were very hard tho but still fun
Foon → Ludum Dare Explorer → LD49 → Highdepth
By greenradiation, Dima Zaitsau, erroor666, c0nn3ct and Onezerox
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1013 | 3.31 | 21 | |
| Fun | 1085 | 3.10 | 22 | |
| Innovation | 1375 | 2.60 | 22 | |
| Theme | 1030 | 3.22 | 22 | |
| Graphics | 912 | 3.42 | 23 | |
| Audio | 431 | 3.57 | 22 | |
| Mood | 569 | 3.57 | 22 |
Cool Game with nice graphics, music and mood, the moving blocks were very hard tho but still fun
I love the graphics ! Simple but nice to look at :) Also i think maybe the plateforms are falling too rapidly
pretty fun! i love how bouncy the movement is
Solid game in mechanics, art, and audio. I always have trouble with WASD controls in isometric view.
Really neat concept! I love isometric games so that's always a plus. I liked the way the game introduced the mechanics by showing rather than telling, and it's always fun to have an optional collectable if you want an extra challenge. The main thing that made the experience less fun for me was the small window after you fall where inputs don't seem to be accepted by the game.
Cool little game. There is something about the jumping that feels wierd to me. not sure if its the perspective or my brain that is not sleep deprivation. The only obvious thing i would change is adding checkpoints.
Cool game, really dig the art. I think the platforms that fall should have some indication beforehand, like a crack on the surface or something. It was fun to try and get the crystals.
Really liked the art style, the gameplay was fun but the jumps could probably be faster. There was a lot of trial and error, especially when getting the hang of when to jump on/off of a moving platform. I agree with tattomoosa that it would help to have a visual indication on top of that the falling platforms, more than just the half thickness. Great work!
I love isometric graphics. This movement is something new. Awesome idea. Good job!
Looks really nice and the idea is good but it's a bit too hard, mistime a jump and you are just dead. Had fun though.
Congratulations for the simple and fun game, I believe that in the future it can evolve in polishing the game, and it will become cooler, if possible you can do me the honor of receiving your feedback on my game I will be extremely grateful, a big hug.
Clean isometric art/graphics! The music sets the mood nicely. I would have hoped for like, one checkpoint, but I think that the length of the level is actually short enough that it does not need one. I almost did not notice that the thinner platforms were the ones that fell at first haha, but then after I saw it, it was very clear. I did notice that there were a few incorrectly sorted objects/sprites because the game was isometric, but other than that, I thought it was pretty good. Overall, great job!
Movement was satisfying, the music was great. Difficulty ramped up a bit too quick for me but all in all - nice entry!
Super well done. The game was super satisfying and I loved the soundtrack and the visuals. The colectables sound was the most sattisfying thing ever!!! xD
Sorry I could not get the controls to work. Tried moving with w,a,s,d but the cube just sat there
I like the idea, and the music was really good. Difficulty is a bit high, some of the platforms is moving too fast. Overall a pretty good jam game.
Really nice idea and some monument valley vibes. As you mentioned it is quite short but I don' t see any problem with that, as we all know how it is with time during jams :) Great job done!
Neat game with nice aesthetics! I had an issue where I couldn't move for a couple of seconds after failing which was a bit frustrating. Also nice soundtrack! Is there some side-chaining to fade the volume when you jump or am I just imagining it? :D
Found the game a little confusing and hard-to-control due to the isometric viewpoint, but a nice idea and pretty fun to play. Liked the music too!
Good job :)
Ok, this one is cool and has very nice sfx with good bassy-ness. But the difficulty curve should be adjusted, for it's more of a nice cosy casual (hyper?) than some art-house stuff. Really liked it, though, there's a potential to master here.