FoonLudum Dare ExplorerUsers → Dandala88

Dandala88

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsDepth of Mindcompo1.501.371.371.621.371.621.121.75
202456Tiny Creatures👥Petrijam5.004.50
202455Summoning👥Summon Get It!jam10223.153.052.902.763.323.172.973.02
202353Delivery👥Spacellajam3.723.053.054.384.163.942.063.66
202352Harvest👥Turmsoiljam4603.423.093.814.193.072.392.55
202251Every 10 secondsAeolipilecompo4.004.004.004.004.004.503.50
202250Delay the inevitableRipplecompo3693.332.953.632.653.614.062.063.61
202149Unstable👥Cairnjam5573.653.263.774.383.904.07
202148Deeper and deeper👥Descension AIjam7403.613.493.333.893.522.333.31
202047Stuck in a loop👥Yes!jam14612.942.752.463.263.052.752.84
202046Keep it aliveConfluencecompo9772.832.672.363.052.673.081.423.18

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dandala88

LD46 — Keep it alive

Back Four Seconds by madalaski 2020-04-23T14:49:18Z

Nice stuff! I love the simple graphical style and the sounds were nice as well. I had fun trying to solve the mystery. To just give some type of feedback I would say that the time travel could have used more delineation and polish. Maybe some indicators of events. That is a small criticism though cause I thought this was really well done.

Magic Garden by MaggardJosh 2020-04-22T03:42:35Z

Lovely little short metroidvania here. I would love to see this expanded. I appreciate how you kept the game's difficulty down by making the flowers a health equivalent. I was entertained all the way up until the end and then...well - meh. I was really hoping for a fantastic finish.

Astronautical by tater-hater 2020-04-22T06:31:29Z

So...not really sure what is happening in this game. I couldn't quite figure out what or who I was shooting at. I like the look of it but there was no moment that really caught my attention. I was just kind of confused and ultimately bored. If some more controls and polish to the concept were realized maybe it would have turned out great. As it stands right now though. Borderline unplayable.

As an addendum to the above: I re-read the description and realize what you were going for. So I tried it again. Unfortunately I did not have a much better experience the second time around. I will say the orbital mechanics is a really cool concept that if developed more could be super epic.

Cat Ball by pabulum 2020-04-22T07:47:38Z

Super cool! I was a bit confused at first at how to control everything but once I got it it was really fun. The control scheme was something I haven't really played too much with but I liked it. Learning the physics of the "Cat Ball" was quite the learning curve but you catch on pretty quick. The animation and smoothness of the character movement was on point. My largest complaint here is how quickly the difficulty ramped up. Although that is not uncommon from what I have seen from other games in this compo. Very creative - nice work!

The HeartBit by Lucas Ferrantelli 2020-04-24T03:28:27Z

Not a bad entry. I do think the acceleration could be toned down a bit. It seemed like certain jumps were really sluggish and then others were just flying all around. The ground movement didn't really match what happens in the air. It also seemed like the infinite wall jump on the same wall was a bug turned into a feature. I appreciate that for sure but just wanted to point it out. Okay. So bad out of the way. I love precision platformers and this is exactly that. You must be precise on each jump to be successful. Sometimes patience is important while other times speed is important. I love that balance in games. I would assume this was intended, but it really really reminds me of Meatboy. Anyway - I had fun with this. Great work!

The Acolyte by Tattomoosa 2020-04-20T05:01:47Z

Ok. I tried. Really tried. Rushed it the first few times and was like ok let me just take it slow. Well, that didn't help. The attack range is way to small and the fact that you stop when you attack makes it even worse. I wanted to finish it but the enemy attacks are almost impossible to dodge unless you are already moving when they fire. On the plus side - the gothic metal theme was super cool with the music and everything. The start(and end) screen was also very well done. I would love to see how it ends but I am not sure I have the patience. Maybe I'll try again later. It's not a bad entry, but man is it frustrating.

Keith's Flint & Steel by johnnysix 2020-04-20T02:50:17Z

I had trouble figuring out the mechanics and controls at first but once I did I had fun with it. I couldn't manage to beat it. Every time I was close the "Lose" showed up for what seemed like no reason at all. Anyway, I love the background track and the art style. Really good job!

Ludum Dare 46 Entry: Tree Sim by Alex Mulkerrin 2020-04-20T06:45:07Z

I have wanted to create a game similar to this for a while but I just couldn't work out the details into a game. Nice work! I really liked the idea of singing to the plant and it was implemented well. I would disagree with your statement about the theme @alex-mulkerrin I feel like this fits it quite well. If I were to nitpick I would want a bit more strategy involved but this game feels complete even without it. Thumbs up!

Monolithique by Jajakeim 2020-04-20T04:12:32Z

Something about the monochrome art style just sits with me really nicely. It's awesome to see recognizable objects with that style. The controls worked great and the anti-projectile was a nice touch. I played through one round and enjoyed it enough, but I wasn't really encouraged to play another round. I agree with @nimphious about the spawn rate. Doing something like waves of enemies would be nice.

Polar by MrSchlag2 2020-04-24T03:06:35Z

Okay. I love this entry. It was fun, addicting, the controls were tight. Going simple is a great option if executed well and this was. I'll try to keep the politics out of this but the commentary on the global climate great. And the inevitablity of dying at the end, whether intentional or not, was a perfectly suited to the commentary. Awesome work!

ECHO by MartianSteve 2020-04-20T08:57:29Z

I really like what you were going for here. Unfortunately I could not manage to get past the second level. Maybe I was doing something wrong but I kept trying to feed it with the walls but couldn't ever get enough to continue to the end. The art style and sounds were invoking a nice atmosphere and I wanted to stay in the world but there were times it started to make me feel a little motion sick. Nice entry.

A Fistful of Daisies by Norris Eldridge 2020-04-22T06:39:23Z

Good stuff! The theme and atmosphere is what is great about this. The lone daisy in the desert is such a great and poetic concept.

Wonder by Ian Kettlewell 2020-04-20T07:13:50Z

I'm impressed the amount of content you managed to fit into this entry. I couldn't stop until I finished. Love the mood and concept. Not sure how on theme it is but it doesn't matter. I enjoyed playing it.

Slimekeep by BenBonk 2020-04-21T14:39:12Z

Not bad. I'm a sucker for this art style so nice job there. The game played well enough. The amount of screen shake for that small a gun was a little exaggerated. But then I thought, maybe that's from the blobs blowing up.

Cosmic Felk is Dead! Long Live Cosmic Felk! by Qazikol 2020-04-22T03:58:19Z

You know, I feel like this genre is just something I missed out on in my gaming life. I definitely appreciate the intention behind it, and when in the right kind of mood I feel I could really get into it. The graphics are great, mood is great, audio is great and I love the artistic direction you took with this entry so great job!

Space Exodus by Kaish 2020-04-24T02:49:06Z

Definitely a different game play mechanic that you don't see too often. I love the color scheme and art style you went with. Choosing those colors over just black and white was a great design choice. This is a good pull it up when you are bored waiting at the DMV type of game. Not a whole lot of depth to it but a good way to pass the time. Great work!

Rock Raiser by SpliceDev 2020-04-20T03:19:55Z

I was real close to calling it quits on this one but decided to give it a chance. So I left it on in the background and started browsing other games. Then I heard a sound and saw that my rock grew bigger. Then it needed some water. It was fun - as a background game. Is there a challenge? - No. But overall I thought it was a good effort and right on theme.

Robot Tale by Majadroid 2020-04-21T14:50:31Z

Good entry. I liked the style of the game in general and the story was built out well enough which you don't see a lot of with other entries so nice job. The controls were fine but what I had trouble with was the balance of the game. It seemed like I ran out of energy too quickly for early game. A bit of polish on that and your on your way to a great game!

BBYS by Lambdanaut 2020-04-20T04:33:34Z

Well, it's not an easy game. I like the game boy color throwback graphics, it's just a little bit too tedious to have fun with. I did really like the visual and sound design for nostalgic reasons.

Final Instruction by toasteater 2020-04-21T14:22:31Z

This was good work. I liked the graphics and mood of the game for sure. Every time I thought I had a good handle on the game something else broke down or ran out. Well balanced. It's not my favorite type of game but I still liked playing it.

In A Game Wherein by SSStormy 2020-04-20T03:09:29Z

Very interesting. I would say this is starting to blur the lines of a game and interactive art. I do appreciate that as a contribution though so well done.

Doggo by D4rkWeasel 2020-04-22T07:21:03Z

I was going to point out that there is a bug that makes you fly off but it looks like other people have already caught that for you. Otherwise - I love these voice overs. So good. I mean you must have recorded those right? Anyway, the concept makes sense for the theme so good job! If there was something more than a ramp up of enemies - sorry I missed it.

Precious Animals by despdair 2020-04-22T08:56:50Z

This game could have really used some intro level gameplay before the onslaught of bullet hell that it is currently. Bullets that reflect and then come right back as a first attack just seems unfair. If there was a slower progression of difficulty then this game could have been a very addictive play.

Confluence by Dandala88 2020-04-20T04:04:27Z

@ssstormy thanks for the comment. I added more to the description above about walls causing damage as well. Totally forgot to mention it. Your strategy of going for the batteries is the right thought too.

@mbc There is a surprise at the end too if you stick it out. I'm worried I made it too hard. Thanks for playing!

Confluence by Dandala88 2020-04-20T06:03:53Z

@tattomoosa & @johnnysix Thanks for the feedback. Both great advice. There is definitely some kinks to work out to get it more balanced. I would definitely like to continue development or at least make an improved iteration. XD

Confluence by Dandala88 2020-04-20T08:20:51Z

@ishmandoo & @scottthoo were you using chrome to play? I built and tested in firefox which works and just barely tested in chrome which isn't working for me either.

UPDATE: I ran it in chrome's incognito mode and it was working fine. Not sure if this was the issue for you all but it's worth a try if you decide to revisit. Thanks for taking a look.

Confluence by Dandala88 2020-04-22T04:45:18Z

@ian-kettlewell Thank you for your feedback. Sorry about the lack of indication on the end there. Hope it didn't ruin your experience too much. @kjscott I totally agree with you on the graphics comment. I wanted to develop the surroundings more but you know...ludum dare. I know that's an excuse but my main focus was on getting the map built out at that point. @ishmandoo Glad you were able to get it working. Thanks! @xeke-deaath @blipbloop I know the guidance of the game was a bit cryptic I was trying to capture a bit of the old style of games where they give you no direction. @alex-mulkerrin thanks for the comment. Im glad you caught the Metroid influence. I love those types of games so they're kind of my go to when developing.

Pogo by Motley 2020-04-20T09:54:17Z

If pitfall and duck tales had a baby this is what would come out, albeit much harder. It's a game...plain and simple. Not much more to say than that.

Lighthouse Keeper and the Shadow Pirates by cagibi 2020-04-20T09:18:28Z

This one is all about the soundtrack. Fantastic! It was nostalgic yet still catchy and relevant. I did like the art style too. It had a kind of crayon drawn style which I liked. The game play was average compared to what I've seen so far - not great, but not bad either. Nothing else I can say about it that hasn't already been said. Good job!

Blokrok by VerttiXPertti 2020-04-22T09:05:09Z

Yeah this is much better than other similar games I've played from this compo. Art style is good. I love that you allowed some forgiveness in the shield. It was a little too forgiving at times though. I would have preferred a larger shield with less forgiveness but that's a small gripe. Other than that it's a good go at it man!

Robot Walk by tmpvoid 2020-04-24T02:40:39Z

I really like this concept! I wish I could have seen your vision fully imagined. The mechanics are super cool and I can see a lot of potential here. I Look forward to a continuation of this if you decide to keep going post compo.

Square Loves Circle! by meelo 2020-04-22T04:16:06Z

I love puzzle platformers and this was a good entry for that genre. I had enough fun with it but it got a little frustrating after a while and I feel like the controls were to blame here. They were a little too floaty or physics-y for my tastes(if that makes sense).

FEED by BlipBloop 2020-04-20T03:45:25Z

Love the concept and art style. The controls took a bit to get used to but once I got it I didn't stop until I beat it. It was very satisfying to get all that cleaned up. I feel like with a bit more polish on the level design and controls this has the potential to be a great game. Nice job!

DeeperWeDelve by MatteoVera 2020-04-20T05:51:14Z

Wow! I just absolutely love this. I could go on about the flaws but I think they are pretty obvious and largely due to lack of time it seems. The aesthetic is awesome. I wish more games had this style. The color, the 2.5D perspective, even the movement felt nice. I am not the biggest fan of dungeon crawling but I could get into this if it was fleshed out a little bit more. One flaw I will point out is that if the camera is moving before a textbox appears the camera will continue moving. A part from that, I think you know what needs to be included and I would say - don't give up on this one. Great job!

Dog Feeder by plantleaf 2020-04-20T02:31:39Z

I had fun with this. It would have been nice to have like a start button so that you could think about the puzzle before acting but I was able to manage and still played through the whole thing. Made me chuckle too. Great job!

Spirit Of Dying by Sierpinski-Simon 2020-04-22T08:35:44Z

I'm not sure I understand the other reviews here. I will try to be as honest as I can.

First the bad - it just felt lazy. Basic movement with basic collection mechanics. Even the level up system never really felt like a reward. Typically you would want to seek the level up path but with this, I found my self searching for hearts more than level ups. My biggest complaint here is that if you are going to include a level up option than include some type of decision making. I really felt funneled into a single path the whole time. And that's what this game boils down to. Follow a singular linear path until you worked it out good enough to reach the end.

Now the good - love the art style and feel of the game. If it was a bit more fleshed out I could really find my self not getting enough of this game. Sounds were good also. There was a welcomed intensity to the game which works well with the theme.

Overall - A good effort but fell short on too many fronts to be memorable.

Don't Leaf Me by MickeyO 2020-04-20T02:59:13Z

The highlight of this game was definitely the puns. Loved it! Some of the jumps were slightly irritating but I was entertained enough to finish it out. And I'm not gonna lie I played with the water drops at the end until they were maxed out.

Keep Him Alive by KeepingHimAlive 2020-04-22T06:11:44Z

Hilarious! And a good social commentary. Unfortunately it was hard to understand what it was I was actually trying to accomplish. The resource management without being able to actually manage your resources was frustrating. I would say that this game achieved what it was going for - it's funny, it's a nice poke at society, but it just isn't fun.

LD48 — Deeper and deeper

Bioluminescence by loveapplegames 2021-05-01T05:26:21Z

Nice entry. I love the idea of having games reflect the natural world. Taking something so mechanical like game engineering and turning it into a piece of art. Yeah the game could use some polish but I don't even mind that much. I loaded the game and just loved the feel of it. Great job!

DOWNHELL by Belonzik 2021-05-01T04:13:08Z

Honestly, everything that could be said about this has already been said. Great job!

Abyss by ChicoMCastro 2021-05-01T06:39:42Z

The controls were a little too lacking here. Great attempt, but needs some work. There was not a great learn in to the actual gameplay either. It just felt like I missed something.

Stairway to Silence by Talops 2021-05-01T04:47:03Z

The main character sprite was well done. I love the turn around animation and just the overall look. Where you lost me is the controls. With the aim being restricted to 45 degrees it can make it hard to hit the enemies. Couple that with the slow movement and if you are in the wrong place at the wrong time you are going to get wrecked. I totally understand the intention of wanting to create difficulty but I would have appreciated a bit more control over the character. Appreciate the entry!

Excavatorade - A game about digging by Boxman 2021-05-01T02:52:33Z

Diggy Diggy Hole is an incredible name you should rename it.

Controls are too snappy for my liking. A little bit of physics would have made the game have a better feel. The falling objects fell way too fast. When falling the camera was way too high so I would fall on spikes without any warning. Perhaps this was the intent but it just led to frustration instead of fun. I definitely appreciate the animation work though. Good job there!

Edge of Recursion by m-trigo 2021-05-01T04:18:23Z

Music was great. Would have rated high if you hadn't opted out.

In Search of Paradise by Magnanix 2021-05-01T03:20:02Z

Seems like this one just needed some more polish. A little more time to spend and I could see it getting a nice feel to it. It was pretty snooze fest until the end where spamming attack didn't work anymore. I liked the feeling of dashing out of harms way and back in to attack. Maybe I missed something but the light attack seemed pretty useless. Appreciate the entry.

Descension AI by Chrispy977 2021-05-03T03:00:51Z

@ComicSans @woahitsjeff Thanks for letting us know. I think I fixed it. Give it another try. Let me know if you still can't play it.

The Tourist by Frostfall 2021-05-01T06:57:15Z

Was snoozing the whole way and then...fantastic.

LD49 — Unstable

Highdepth by GreenRadiation 2021-10-08T00:34:02Z

Movement was satisfying, the music was great. Difficulty ramped up a bit too quick for me but all in all - nice entry!

It Was Desert by senar93 2021-10-08T01:45:30Z

I hated the controls when I first started playing and then all of sudden something clicked and I was cruising through without even thinking. I love games like that! I could really see this game being further developed so great job!

The Builders by Dante2001 2021-10-08T00:12:49Z

Definitely jumped at the end there. I just knew one was coming too. Nice job!

[data::loss] by ewpratten 2021-10-08T01:30:10Z

Why do I feel like I just got hacked?

Dread Knowledge by subcreation 2021-10-08T01:00:46Z

Cool idea combining a board game type mechanic with RPG elements. About halfway through the map I was thinking that there were some definite balance issues and that there was no way I was making it to the end. But I did end up making it there with two left and what I thought was enough sanity. Apparently it wasn't cause it gave me the defeat ending but oh well. I liked the graphics but they must have been premade since you opted out which I appreciate. If this was fleshed out just a tad more I could see playing it for hours. Nice job!

LD50 — Delay the inevitable

Unfamiliar by aeveis 2022-04-04T05:11:52Z

The aesthetic is what drew me in to want to play. I am a sucker for grayscale and retro graphics, especially when done well. The music and sounds were solid. It's an accomplishment to get sfx and music into a Ludum Dare compo entry and these were quality. The amount of story you were able to fit into to an extremly short game is pretty great. Able to set a mood in such a world is good work.

My constructive criticism, if you decide to continue development, would be that although the echolocation mechanic was cool, it was hard to not just spam it and fly away from the creeps as fast as you can. A more forgiving aggro effect with a harsher punishment might balance the game a bit more.

Solid entry!

Tree Protector by dusho 2022-04-08T00:49:06Z

Wait...how does an acorn disintegrate a full grown man? :stuck_out_tongue_winking_eye: Either way, it was fun to do! Similarly to others, I had trouble with the aim but positioning directly south of them and throwing directly north was pretty much 100% accuracy for me. So although it could use some work, I don't believe it made the game unplayable. I was really hoping this wasn't an infinite play until death game but unless I just wasn't fast enough it eventually got to this...

treeProtectorEndGame.png

I think it was pretty much impossible at this point and therefore inevitable. Definitely on theme!

Low poly graphics are always cool to me so you did a nice job there too. Thanks for the entry!

ghostlet by PaperAeroplane555 2022-04-06T07:52:56Z

The ghost mechanic was really hard to get used to at first but once you got it, and it kind of clicked, it had a really good feel to it. The mechanic did start to feel a little dry after a few levels. And I could feel that in the quick ramp up of difficulty. I think the graphics fit well and the sounds matched good enough.

This seems like a game that, if fleshed out a bit more, could be a classic. Learning that ghost mechanic, again, eventually sort of clicked and felt really good. Thanks for your contribution!

SUNSTAMEN by Jasper Hansen 2022-04-09T19:55:07Z

Well done. This game captured my attention for a lot longer than I initially expected. I kept wanting to find that sweet spot where you could keep it going forever. I could never quite find it though. I really liked the concept on this one. You managed to really use the theme to your benefit. The light on the mouse was a really good touch. Further development, you could add in some new mechanics and seeds. The only only complaint I really have is that it just needs small tweaks on the balancing. That just comes with lots of play testing though so really hard to get perfect for a game jam. Especially with this theme. Excellent work. Thanks!

Crystalysis by jordantanner 2022-04-09T20:32:28Z

You did an awesome job on the graphics and particle effects. The sound effects matched nicely and that made destroying the crystals feel good. Notwithstanding the lag, I thought it was really satisfying controlling the character. Couple that with the sound design and you set a really good mood for the game. The dash mechanic felt a touch out of place for me. All in all, I thought you did a nice job. Thanks for your entry!

Ludum Dare 50 - Don't Give Up by Furtive Pygmy 2022-04-07T23:25:21Z

A few short and sweet mini games. It's hard to get one game done for Ludum Dare so getting 3 done, albeit small ones, is an awesome accomplishment. I had no problems with the 1st or 3rd levels. I'll agree that it was weird to only see what type of cloud it was almost after you could reach it, but not to the point that I couldn't finish. It just took some more patience than I expected it to at first. The chicken level was cool but there seemed to be an odd issue with the friction on the platforms. Sometimes the platform would carry me when I landed, sometimes it would just stop mid-ride. I managed to beat the level but I felt like I was fighting that issue the whole time.

Good job on this and thanks for the submission!

Inevitable meteor by Quentin Wittevrongel 2022-04-04T06:41:45Z

Simple little arcade game. I really dig the pixelated 3D graphics and the colors. I felt a pull and urgency to protect the planet and the colors really help solidify that notion.

Can't really deny the use of the theme on this one. I played for as long as I think one could and there was no end in sight(if there is an ending, let me know).

As for strategy, I liked playing around with different builds, but found that stacking the secondary weapon was the way to go. I always enjoy arcade games that give you persistent upgrades. Especially if you're given the choice.

Not a new concept by any means but a good entry nonetheless. Thanks for your entry!

ORANGE ROLL 🍊 by Yokin 2022-04-07T23:49:29Z

It's clear a lot of good work was put into the controls and mechanics of this. It kind of reminded me of Kirby Canvas Curse, without the drawing of course. I agree with the others that some more levels and obstacles would really make this great. You have the guts of a great game. Nice job.

A Void by Guillem Serra 2022-04-09T19:29:41Z

I really like the graphics and audio on this one. Instead of going with a song as background noise, allowing sound effects and the hum to fill that space is a cool design. Made it feel more intense and void like. There was just a little something to be desired on the gameplay. Something to make me want to avoid things other than just not wanting to hit restart. Most of the time I just kind of felt like I was guessing. Overall, great experience. Thanks for sharing!

Life of a Floof by MachWerx 2022-04-08T01:24:03Z

I rather enjoyed this. It wasn't very complex game-play-wise or anything but it kept me engaged. I liked the kind of upgrade mechanic you had going on that actually tied into the story. I also like how you developed the theme beyond just death being inevitable. I thought you did a real nice job on creating a larger story with a very simple concept and writing. I think some improvements could be made on the UI elements and when to press them and when not to press them but the unknown also plays really well into the mood of the game. Cool stuff!

Delay the Destruction!! Danmaku Downfall by matthewrobo 2022-04-04T05:59:23Z

I almost gave up on this one. There isn't any kind of ramp up in difficulty. It's just full on, right from the start. That's not a criticism. I'm not a fan of holding the player's hand. As long as you can keep the player engaged. Unfortunately, for me, it was that I found out how to cheese it.

Let me know if you'd like me to tell you how I did it. I stopped at about 5 minutes but was pretty confident I could go forever.

cheesedDelayTheDestruction.PNG

Although there isn't any background music, the sounds were pleasant enough. I really liked the bomb sounds as well as the visuals for when everything blew up.

If you're not well versed in the bullet hell genre, then you'll need some patience. Particularly if you play as intended. But for the initiated...Enjoy!

Tile Sparce by MusicBlox 2022-04-08T03:57:30Z

The thought to create a strategy game like this for the theme was a good one. I like how you took a slightly different approach than others in your design. It's similar to the other defend-something-for-as-long-as-you-can games that have kind of taken over this theme but I think you've figured out how to make it somewhat original, so kudos. I really wish you allowed higher than 4 energy on this. Maybe you play tested it higher and it didn't work but I feel like it would kind of even out. A small change like that might make the game feel more dynamic. I guess I didn't like being rewarded for passing on one turn and then being punished for doing the same thing on the next. I'd love to see what you come up with if you do decide to continue development. Solid submission. Thanks!

Macler by Teun de Vries 2022-04-08T02:45:35Z

Not a bad attempt for a little adventure style game. The graphics and music really set an interesting mood and it kind of had a decades old trippy kids movie feel. If there was a way to beat it without just eventually losing, I didn't find it. I ran out of items the first time and the second time gave all my money away :cry: . It was hard to try again after that to try and find the ending. If there is an ending, I'd give it another go. Well done on submitting another game! It's always an accomplishment. Thanks!

Ripple by Dandala88 2022-04-04T06:50:23Z

@maxr00 Totally get what you mean. It probably needs some tweaking but I wanted to create some lulls in the waves of symbols so that the player could experiment without the different augmentations.

@billnotic I tried to land somewhere between interactive art and a game here. It's a tough balancing act. As far as theme goes, the inevitable is silence. The delay is not only you producing sound but also the fact that all of the sounds come with a "delay effect".

So...delay(effect) the inevitable(silence). I thought it was clever :stuck_out_tongue_winking_eye:

Thanks for the feedback y'all

Ripple by Dandala88 2022-04-08T02:11:11Z

@aeveis I did mention in the description holding the mouse down as well as descriptions of what each symbol does. As far as specifics for how sound changes, I couldn't really tell you since it is programmatically generated. Most of it deals with delay and pitch though :shrug: .

I absolutely agree with wanting to experiment more with the different symbols. It was something I had in back of mind if I finished early enough. If I continue, that is definitely one of the first things I'll explore. I think it'd be cool to have different levels that have different concentrations of different symbols.

And to your last point, I get what your saying. I'd be interested if you had any further thoughts on how I could accomplish that. I had started working on being able to export a .wav of the "song" at the end but it was causing some issues. I think that might have led me astray a bit and caused me to lose focus on gamifying.

Thank you for you input!

Ripple by Dandala88 2022-04-09T18:05:56Z

@idunnyx @bucketh3ad @crocodiletuesday @vidarn @epeachyband Thank you all for taking the time to play my crazy game. I appreciate the kind words and that you took a chance on something a little non-traditional. @crocodiletuesday Your feedback seems to be a common one. If I continue development, that will definitely be included. Maybe like a training mode or something. @bucketh3ad I agree with you on the non-intuitive start. I would like to include a tutorial or instructional level or something. I'm glad you found the experience enjoyable enough to want to keep playing. I found that the longer I played the more interesting and complex it got. Lastly @vidarn, I'm really happy you took the time to get the full experience. I really think headphones makes it a completely different experience because you can hear some sounds you wouldn't otherwise. Thanks again!

Singularity by Glaikunt 2022-04-07T23:17:35Z

Cool little entry you have here. Not a whole lot I can say that hasn't already been covered but I'll try. The music is the star on this one. Loved the cryptic spoken word. I kept turning around thinking someone was trying to get my attention. Very creepy. Other than that, it seems like you accomplished what you set out to do on this one which is incredible. So, I'll only offer what I think could make it better in future iterations: Increasing the gamification of catching the animals would be nice. Like each animal has a different strategy to catch it. A couple more animals too could increase the complexity in a way to make it feel little more engaging.

Stacktics by Sam Bigos 2022-04-09T18:38:34Z

I wasn't going to comment because it looked like everything's been pretty much covered but there were just some things I thought were worth mentioning. First, allowing the player to play with blocks before actually starting the game is very smart. It allows you to get comfortable with the mechanic before being put into any actual risk. A great way to teach the player how to play without holding their hand.

I did feel that the physics were a little unforgiving at times. There was one play-through where I thought I was doing really well. Built a nice tall tower. Then threw just a small block on top of it and all of a sudden my tower started vibrating and then toppled over. That one ended up being my worst score. It wasn't that I just threw the block off center it almost seemed like it collapsed from the pressure. Maybe it was just a one off though. Other than that I thought the physics were good.

Excellent job! Thanks for the entry.

Escape from Lluna by Denatus 2022-04-08T03:18:26Z

Definitely agree with all of the other reviews on nostalgia. The difficulty curve was a bit off and I feel like the hitbox on the ship was just a touch in the unfair category. However, this was aesthetically and sonically pleasing for sure. SHMUPs are so fun and a great choice for a game jam. Always enjoyable and engaging and it obviously fits the theme well.

World Birth by epeachyband 2022-04-06T06:55:54Z

Not really sure on this one. I appreciate the cinematic vibe in between the game play. Definitely seems like a lot of effort was put into the visual and narrative side. I had a lot of trouble with the mechanics though. Moving in the air was the same speed as moving on the ground. The mouse/camera movement was too sensitive. These two factors led me to getting a little seasick while playing. I don't think this kind of control scheme works really well for a 3D platforming game. I did like some of the challenge in it though. Regardless of my criticisms, it's always an accomplishment to get a game submitted for Ludum Dare so thank you!

last summit by kindly 2022-04-08T00:35:37Z

Well, I gave it a try. For what you have finished, not too bad. Maybe I missed a link or something but I actually had to load the file myself to be able to play and I played from a project. I'm not familiar with Construct so maybe it's just my own ignorance. Solid effort. I think the challenge of the puzzles are easily cheesed by changing direction mid-air. At first I was thinking you had to be on a wall for the move to reset. It kind of just felt unfinished to me. If I missed a different download or something please let me know and I will give it another shot. Thanks!

Tap to Snooze by Jul._.li 2022-04-08T02:58:38Z

I need to echo what @initialposition said about the Hold 1 second game. I just could not get that to work no matter what I tried. I would have kept going for sure if not for that. But that's a small quibble. Hitting snooze was an idea I had during my brainstorm phase as well. I think it fits the theme nicely and it's not the obvious direction to go in either. The controls and games were executed nicely and the art was great! The sounds weren't revolutionary or anything but I appreciate that you took the time add them in. All of those details count. If you fix that one game and added a some more games this could easily translate into a nice little mobile game if you decide to continue working on it.

I think this was a great entry. Thanks!

Sauce of Life by Haoyun Zhang 2022-04-08T04:36:19Z

Quirky and a great commentary on, not just game dev, but working in general. I love how the different symbols were used for the different aspects of the modern human. Work, get money, eat, fall in love, break up, atta-boy's. I feel like you could have given the guy a little bit more hair though don't you think? :wink: Thanks for the entry. Very cool!

phon-ey wars by usernam_e 2022-04-08T01:57:53Z

This has the seed of a great cookie clicker like idle game. Obviously, and you mentioned being pressed for time, some more upgrades and more balancing would be awesome. I actually think the graphics work really well. They are consistent which is more important than disjointed high-end graphics. Thanks for sharing your work!

Exclusion Zone by ambrits 2022-04-09T20:48:49Z

I don't really agree with what other's have said about the clarity of the instructions. Sure, they weren't the most detailed but a lot of games give you nothing at all. Your instructions plus a few failures and I picked up the game within minutes. My only complaint is I wish there was more :smirk: This could easily be turned into a full puzzle game with lots of different levels.

SAUCE by Woodpecker233 2022-04-07T23:38:40Z

I actually laughed at loud at the absurdity(in a good way) of this idea as a game. I think we can all relate to this and It's a funny take on the theme. At first I was very confused but weirdly started liking it more and more as I kept playing and thinking about it. I don't know if you would want to mess with this masterpiece but I would make one small suggestion which is to add something other than just a flat color on the background so that you could actually tell that you were moving upwards. I really thought it was only like a screen high at first. Anyway...

You really did something special here with such a simple idea. Thank you for this.

Car of Theseus by ReeceyBoi 2022-04-07T23:02:56Z

I agree on the sound effects and hand drawn sprites. I actually think it gives the game a lot of character. Hard to tell if its contrarian or was just done in the interest of time. Nonetheless, the end result is nice.

I could not figure out how to reliably get more fuel or wheels. Unless, is there a random chance on those drops? I was dragging them but nothing came out except for a few times. If it is random, adding some type of feedback on those like an audio cue or graphical change could help. I did notice the sprites squashing after I drag them but wasn't really sure what that meant.

Thanks for your submission!

Gary by Mohammad Aldehayat 2022-04-08T00:00:31Z

Very short and simple game. I like when I pick up a game and understand the concept very quickly. In this case, you kind of have to :wink: . If you continue development a little more balancing on the drops would be nice. Something to make the game a bit more forgiving so I could keep a play through going for a while and then increase the difficulty over time. It would increase the intensity and make it feel like more of an accomplishment as well as punishment when you lose.

Solid entry. Thanks!

LD51 — Every 10 seconds

Aeolipile by Dandala88 2022-10-05T05:19:20Z

@cooz thank you for the kind comment. So much more I wanted to do with this and I appreciate you seeing the potential. One of the next things I wanted to get implemented was a tooltip for the different modifiers. I knew that players would be confused by what everything did and something is definitely needed there. Tutorial and an intro to each new modifier or something. It's the reason I decided to go all game manual on the LD description above. But it's never the same... :cry: Anyway thanks again!

LD55 — Summoning

Literally me by TPace 2024-04-19T02:44:05Z

Man, I freaking love games like this! As indie devs, we shouldn't restrict ourselves to what the mainstream considers a video game. Art games have been around for a long time and you really delivered a great one here. I really felt compelled to want to write a poem and the objects you create provide further inspiration for that poem. The world itself just stirs up your urge to create something. I love the concept of having letters as a resource and this also drives further creativity. Also, I really don't mind the UI and I think any shortcomings there just plays into the charm of the game. It's one of those games that is so far removed from what we typically see that it's hard to even come up with a critique.

Since you specifically asked for some tips on user interaction I'll give my two cents: The controls for rotating and scaling are confusing. You're forcing the player to have to break immersion and hunt for the right keys to transform it the way you want. A solution to this could be to keep WASD for rotation and use the scroll wheel for scaling. You'd have to set up different "modes" of interaction but that's pretty common and more intuitive. This wouldn't cover every transformation that you have but it's a start.

That being said, I think what you pulled off with those controls is perfectly acceptable. Fine tuning controls like that is a good bit of work and is not always going to come to fruition in a game jam setting. Especially with what you were trying to achieve.

Needless to say, I really appreciate this entry. Games like this are one of the reasons I love game jams! Great job!