Bee Alive! by FrozenCow 2020-04-24T18:56:30Z
Unfortunetly I didnt have anyone to play with but it looks nice and controls well. Maybe worth adding a gif/video to this page so lonely people like me can see what it looks like in full swing ;)
Foon → Ludum Dare Explorer → Users → pabulum
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | The Wizardless Tower | jam | 646 | 3.60 | 3.60 | 3.86 | 3.96 | 3.18 | 3.18 |
| 2021 | 48 | Deeper and deeper | Downslide | jam | 712 | 3.62 | 3.71 | 3.21 | 3.97 | 2.12 | 3.28 | |
| 2020 | 46 | Keep it alive | Cat Ball | jam | 932 | 3.60 | 3.55 | 3.87 | 3.50 | 2.81 | 3.46 |
Unfortunetly I didnt have anyone to play with but it looks nice and controls well. Maybe worth adding a gif/video to this page so lonely people like me can see what it looks like in full swing ;)
Thank you all so much for playing!! And for the great feedback! Plenty of places to improve.
Sorry about the dificulty. It wasn't supposed to be quite that hard. Especially the double row of spikes level. It didn't go in until 1 a.m. on the last day. Turns out thats a bad time to do good things. haha.
Really looking forward to playing all of your stuff!
Well done, the games real fun! I found the UI a little busy but had a lot of fun harpooning some fish. I really like the push and pull of feeding something that will straight up murderise you.
This is my favourite game I've played so far! Such good pacing and polish. And in 2 days! Wish I had something useful or contructive to say but just thought it was great.
I had a lot of fun with this. I think it would feel alot more fluid if you came to rest faster or could fling the fish a little sooner but then again the paniced flicking while you wait for it to stop bouncing definetely added to the tension. I also spent like 5 minites just bouncing on a bed, great fun. ha. Good job!
Interesting take on the theme and a really complete experince overall! Could see this going in some cool directions with more time. Like having the reporters butterfly effect on the past adding up to their fate at the end. Getting the guy all his chickens leads to him becoming a fast food magnate or something. ha
I reeaally suck at chess but had good fun with this. I found the isometric angle made it a little difficult to see where the enemies could move but the speed of play kept me having fun when I skrewed up. Good job!
nice platformer. really well put together. I love the little noise he make when you get to the cave!
This was awesome. Once I got how to to the Sean-slap it was my solution to all things. Before I was just rubbing Sean beans limp body against a flame that wouldnt go out. I agree leaving the last x arrows in the ragdoll would have been really fun. Had a lot of fun kicking the hat around too. Great Job!
Nice job! loved the concept. I'm not usually a tower defense guy but had a lot of fun with this. The only thing id love to have been able to do is be able to better spread out my turrets to attack different targets. Maybe a way to slow down the front runner so the guys behind him get ahead.
Good job! loved the art style and the concept is bang on for the theme. super minor gripe but it would have been cool to have a quick restart button when I realised I was doomed
This is a really nice entry. suuuuper pretty, great variety of enemies and having dashes be a resource was a cool touch.
Nice chill game. super simple and clean. Would have been cool to have some way to get some of the early ghost fish out of your way after a while for less money but adding a dynomite option might ruin the chilled vibe so i think you made te right call. ha
Thanks for the kind words and great feedback all! I have finally finished playing all of your games and was crazy impressed by literally all of them!
I am definitely going to be experimenting with different control schemes.I tried to keep it to 2 buttons so it would work well on mobile but didnt quite get that working in time. @obelex your auto-dash-attack idea is good. I'll defeintely try that. Thanks!
I also really need to sort out that fall speed. tbh I had that in for dev purposes and never got around to fixing it. ha. :face_palm:
@korfi I didn't use down because i only wanted to use 2 button so it would translate well to mobile. But i never got the mobile version made in time so was confusing for no real reason. After cleaning up the spagetti mess I left during the jam, control schemes are at the top of the list! :sweat_smile: Thanks for the feedback!!
This is a lot of fun. Laughed out loud when I first saw the flying head enemies before running the heck away! Zipping about on the grapple was really fun although i did find it hard to get up some places so maybe a mantle feature when your close enough to the top of an asteroid? That sonar effect is awesome btw! Great work!
Nice atmosphere and ambient effects like the tree sway. I got stuck after i got the tree and couldnt get back the way I came but that did defintely add to the panic mechanic. ha. The mist effect was awesome btw, really moody when combined with the lighting. Good job!
Really cool game. As others have said the into was a bit long nd some reaction animations would have added a lot of juice but i'm crazy impressed you got all thing done in 2 days! I struggle writing the menus let alont a whole web of lies. ha
This is my favourite game i've played so far. Some serious Celeste vibes and thats my favourite platformer of all time so thats aweseome! In terms of improvments I think maybe a visual indicator on the enemy pushing mechanic would have been cool. Like maybe they light up when u can dash or they have an aura around them so you know when is close enough but not too close. As people of said making the underwater vs not underwater look and sound a bit different would be cool. maybe some ambient noise that gets ducked out when you go to the underwater bit. I thought the text fade and drift was a really nice touch that helped with the underwater vibes and the levels were really well tuned. Overall an awesome job. Well done!
Really cool concept! think you struck a nice balance too. Much deeper and i'de probably lost track of what i was powering on. good job!
This is rad. The gun feels satifying as heck and those vfx are awesome. Would have been good if i could see a little futher beneath me so i didnt get hit by enemies i didnt know were there but other than that it was dope. Great Job!
Nice game. atmosphere was great and the whole thing was very smooth. like poeople say some moving enemies would have added a bit more tension or maybe the sub having a bit more drift in the controls. But for a chill time I thought it was just right. good job!
Really cool conecpt and very complete. Well done! The only thing i found a little jarring was the camera going up stairs, maybe just a flat collision plane would have been a little smoother. But this game made me get out a notepad and that is an awesome thing so thanks!
This was realy cool! Shame no audio but ive got pokemon battle music ingrained in me through years of exposure so all good. The art was awesome though and the shrinking bit at the begining really made me chuckle. great job!
Really impressive atmosphere! I found it a little hard to know which fish were out to get me and which wernt but had fun just pootling round with the grappling hook. I enjoy that it keeps working after your diver dies like its got things to do without them too. ha
Really nice complete game. I though the mini-map at the side was particularly cool. I also dug too deep and too greedily but had fun getting there. Great job!
Great job on design and balance! It was always really close between me and the AI. Bopping them on the head was super fun too. The only thing that would have been cool if u had had time is some idication of how far down you are or maybe a "only x meters to go" sign or something to ratchet up the tension at the end. Also untitled goose game has taught us that a deidcated honk button is mandatory for all bird games :p
Ive got nothing really useful to say but just wanted to say great job! art is adorable, puzzles were really well thought out and that sound when you complete a level is epic! I got a bit stuck at one point before i really started to think of fuel in terms of turbos and non-turbos but then i cleaned up!...i'm so sorry. Maybe some shader voodoo could help your plants in front of tiles stuff? like semi-transparent when theres trash behind them?
This game is gorgeous! when you start chaining drill bops it feels great too. There were a could of bits that felt a little unfair where i couldnt see i was going the wrong way until is was too late so maybe just having the player higher up on the screen would be cool? The quick restarts made it never get frustrating though. Great job!
This was good fun! The 3d planes was a cool perspective and that walk animation is cute as hell! Maybe consider a bit more fan fare when a gem is collected as that certainly feels like an acompishment! and maybe giving them their own personality as it certainly felt like they were alive and running away form me. ha. But I had a lot of fun chasing down the little buggers, great job!
Nice game. I loved the 2 worlds mechanic. Maybe some kind of way to have a better idea of whats in the other one/ what only exists in your world would have been nice so you can make a plan with less trial and error. But for a first itme out this is insanely good!! Well done!
Fun complete experience. I know it was a bug but i really enjoyed respawning in corpse mode. ha. Picking my way down was really satisfying too. Maybe a good extension would be areas that you need to go up too? then you could chuck the ropes up spelunky style and get more use of them.
Man, I wish my first jam went this well. ha. The puzzles were good and once i figured out what i was doing the controls were nice. It did take me longer than im proud of to realise what the switches were so maybe having them stand out and maybe be colour coded to match the wall the move would have been good? But again, for your first time this is a fantastic job. well done!
This is really cool! Ive not seen this aproach to a endless runner before with the central column pivot. Cudos! Like people say a few more animations, obsticles types and a bit of tweeking and this would be great on mobile!
I love the flying sword mechanic! reminds me of Ness in the N64 smash bros game or the super sheep from worms. I think maybe having a limit on the distance or fly time would be useful though, as i was mostly cheesing enemies from the other side of the map by the end. Or maybe just less of them so i had to collect more often. Times that i got conered and had to move my dude and the sword at the same time were awesome! a really rub-belly and pat-head ead style thing but im a wussy pants so ran away once i had a few more swords. ha. All in all an really cool entry! Great job!
I'm afraid I couldnt figure it out either. A little indicator fo when a new hose is spawned off screen might have been nice too. But i love the art and the UI is really polished so well done!
Simple, clean and polished. For 2 days work this is insane! With more levels I could easily see this already being a great mobile game. My only slight criticism is I wish the main track had a longer loop. Level 8 took me a while and i was getting a little sick of it.
It was kind of a bummer that when i fumbled a plug and it fell off screen there was no way to recover. But I loved the models on all the devices and ports! Shame I was so bad at it. ha
I could'nt beat the easiest level. But then I am god awful at rythm games so maybe thats just me. :laughing: It's a super cool idea though. And well executed. A bit of seperation between the stage and the beats might have been a nice but i thought the creaking sfx was a neat touch.
I failed miserably but i had fun doing it. Good job!
That was beautiful dude. Great job! I could see this combining really well with a music building game where the interactions builds to different sounds. A way to poke the simulation would have been great too like if your mouse had gravity when clicked or something. But super clean and oddly hynotic. Well done.
This was super cool! Like other say a bit shorter with more branching would have been cool so i could play through a few times and see different results. And I had a wierd thought of maybe a spotify playlist to listen to while you fill it in might have been a fun way to set a mood. I was listing to some sythwave during and thought it added to the vibes. But all in all I was blown away. Well done!
Really enjoyed the clean art. I agree with @greon that cancelling as speeding up would have been good feaures. But the moment when you chain a buch together for some rad trickshot feels great. All in all a cool idea done well. good job!
Super charming. Sounds design was great and the rhythm aspect was really well implemented. I feel like there could have been more time pressure or something though as it seemed like i could wait as long as i needed for the next action to come around. Maybe have the carrots go off if they are left too long? Having said that it lead to a super chill experiance that i really enjoyed. well done!
This is a great take the Theme! As people have said the camera is a bit of a game breaker. Other than and a little bit of polish its pretty dang cool! Well done!
Nice game! The randomess was a bit too random with the fire though, with a few impossible scenarios. The sliding levels were a really nice touch. For a first jam this is super impressive. Well done!